#KEYWORD=GOTO [ 990] Goto Syntax: GOTO <player/mob/vnum> Moves you around the mud. Can be a to PC or NPC, or to a VNUM. #END=990 #KEYWORD=TRANSFER [ 995] Transfer Syntax: TRANSFER <player/all> <vnum/player/mob> Transfers a PC or NPC to yourself, another room, a mob or other players. Or transfer all PCs to a specified point in the mud, including yourself. #END=990 #KEYWORD=PEACE [ 991] Peace Syntax: PEACE Stop all fighting in the room. #END=990 #KEYWORD=FORCE [ 993] Force Syntax: FORCE <player/all> <command> Force the PC or NPC to do <command>. Or force all PCs and NPCs to do <command>. #END=990 #KEYWORD=RESTORE [ 995] Restore Syntax: RESTORE <player/mob/all> Restore the PC or NPC to full health, mana, moves. Or restore all PCs. #END=990 #KEYWORD=ADVANCE [ 999] Advance Syntax: ADVANCE <player> <level> Advance a player to <level>. #END=990 #KEYWORD=GRACE Syntax: GRACE <player> <level> Make player an immortal at the level specified. Must be an immortal level. #END=990 #KEYWORD=DISCONNECT [ 995] Disconnect Syntax: DISCONNECT <socket number> Disconnect the player with the given socket number. Can disconnect yourself ;) See 'Connections' #END=990 #KEYWORD=CONNECTIONS [995] Connections Syntax: CONNECTIONS List all current connections, their state, IP, and socket number. See 'Disconnect' #END=990 #KEYWORD=UPTIME [1000] Uptime Syntax: UPTIME Show mud's uptime stats. #END=990 #KEYWORD=ECHO [ 994] Echo Syntax: ECHO <text> Sends <text> to all connected players. #END=990 #KEYWORD=SHUTDOWN [ 999] Shutdown Syntax: SHUTDOWN <stop/halt/reboot/copyover> [time] If a time is not specified, a default of 30 seconds is used. Using 'Stop' will halt the shutdown process. Using 'Now' for the time will enable shutdown immedietly. #End=990 #Keyword=WIZINVIS [ 990] Wizinvis Syntax: WIZINVIS This allows you to disappear and reappear as desired. While invisible, you will not show up on the who list and cannot be seen by any mortals. #End=990 #Keyword=SLA [ 995] Sla Syntax: SLA This command is the shortened for of Slay, you must type that extra y. #End=990 #Keyword=SLAY [ 995] Slay Syntax: SLAY <mob/player> This command causes great damage to it's target, instantly killing the target. #End=990 #Keyword=GRACE [ 999] Grace Syntax: GRACE <player> <level> This immortalizes a player to the desired level of diety. See 'Immortal Ranks' #End=990 #Keyword=IMMORTAL RANKS The Immortal Titles based on level are: Level Title Description [ 990] Guest Barely Immortal [ 991] Apprentice Learning to be an Immortal [ 992] Avatar Slightly advanced Apprentice [ 993] Knight Builder [ 994] Lord Advanced Builder [ 995] Guardian Player Manager [ 996] Demigod Advanced Player Manager [ 997] Lessergod System Manager/Coder [ 998] God High Level Manager [ 999] Highgod Top Level Manager [1000] Zues Director of All #End=990 #Keyword=DESTROY [ 998] Destroy Syntax: DESTROY <player> Destroy logs a player out and moves his player file to a backup directory. #End=990 #Keyword=BGSET [ 995] Bgset Syntax: BGSET <lo level> <hi level> <seconds> [object] Bgset initiates a battle ground for players whose levels fall between the lo and high level parameters. Players need only type 'Battle' to join. The Battle Ground will start after the number of seconds specified. If desired a prize can be given, however the [object] that is the prize must be in your inventory when you initiate the battle ground. See 'Battle Ground' #End=990 #Keyword=SNOOP [ 998] Syntax: SNOOP <character> Snoops/sniffs every byte that is sent to this character. When using this, your own output will be discarded to prevent your screen from overflowing. To stop, type SNOOP SELF. #End=990 #Keyword=LOADUP [ 998] Loadup Syntax: LOADUP <player> Loadup allows you to load a player who is not already online. The player will remain online linkless until they log again. #End=990 #Keyword=SCONFIG [1000] Sconfig Syntax: SCONFIG <Field> <Value> This allows you to configure the server. 'Sconfig show' shows all the current parameters. Other valid fields are: name, e-mail, port, IP, forcepc, log, looup, denyconns, denyplayers, noback #End=990 #Keyword=LOG [ 995] Log Syntax: LOG <player/all> Log will keep track of what a player or all players are doing. #End=990 #Keyword=UPTIME [1000] Uptime Syntax: UPTIME This shows some current stats of the server, particularly the ammount of time the server has been running. #End=990 #Keyword=SWITCH [998] Switch Syntax: SWITCH <character> This allows you to switch into a NPC. This is a great way to have some fun. See 'Return' #End=990 #Keyword=RETURN [ 998] Return Syntax: RETURN This allows you to return to yourself after you have switched to a NPC. See 'Switch' #End=990 #Keyword=FREEZE [ 996] Freeze Syntax: FREEZE <player> Freezing a player will lock that player so that they cannot do anything. If the player is already frozen, this will unfreeze him. #End=990 #Keyword=SILENCE [ 996] Silence Syntax: SILENCE <player> This will silence a player. If the player is already silenced, this will unsilence them. #End=990 #Keyword=AREAS [ 993] Areas Syntax: AREAS This displays a current list of all areas in currently loaded, including their vnum range and who they were built by. #End=990 #Keyword=BAMFIN [ 990] Bamfin Syntax: BAMFIN <message/NULL> This sets the text for when you enter a room using the 'Goto' command. 'Bamfin NULL' will reset the message to the default immortal message. 'Bamfin' without any arguments will tell you your current message. Example: 'bamfin Snoopy Arrives on a Flying Doghouse' Now when you enter a room using the goto command, everyone in the room you are entering will see 'Snoopy Arrives on a Flying Doghouse' See 'Goto', 'Bamfout' #End=990 #Keyword=BAMFOUT [ 990] Bamfout Syntax: BAMFOUT <message/NULL> This sets the text for when you leave a room using the 'Goto' command. 'Bamfout NULL' will reset the message to the default immortal message. 'Bamfout' without any arguments will tell you your current message. Example: 'bamfout Snoopy Flies off Chasing the Red Baron' Now when you leave a room using the goto command, everyone in the room you just left will see 'Snoopy Flies off Chasing the Red Baron' See 'Goto', 'Bamfin' #End=990 #Keyword=SSET [ 993] Skill Set Syntax: SSET <player> <skill/spell> <percent> Skill Set will advance a player's skill or spell to the specified percent. If the player doesn't know the skill or spell they will automatically learn it. #End=990 #Keyword=NOURISH [ 995] Nourish Syntax: NOURISH <player/all> This will reset the hunger and thirst counters for either a player or everyone. It will also remove any affects such as High and Drunk. #End=990 #Keyword=AT [ 991] At Syntax: AT <player> <command> This will execute given command at the players location. #End=991