game/bin/
game/data/
/*
 * player_c.c -- Player cache routines 
 */
/*
 * $Id: player_c.c,v 1.3 1995/11/22 23:33:17 root Exp $ 
 */

#include "copyright.h"
#include "autoconf.h"

#include "mudconf.h"
#include "htab.h"
#include "externs.h"
#include "alloc.h"
#include "attrs.h"
#include "db.h"

#ifndef STANDALONE

typedef struct player_cache {
	dbref player;
	int money;
	int queue;
	int qmax;
	int cflags;
	struct player_cache *next;
} PCACHE;

NHSHTAB pcache_htab;
PCACHE *pcache_head;

#define	PF_DEAD		0x0001
#define	PF_REF		0x0002
#define	PF_MONEY_CH	0x0004
#define	PF_QMAX_CH	0x0008

void NDECL(pcache_init)
{
	pool_init(POOL_PCACHE, sizeof(PCACHE));
	nhashinit(&pcache_htab, 15 * HASH_FACTOR);
	pcache_head = NULL;
}

static void pcache_reload1(player, pp)
dbref player;
PCACHE *pp;
{
	char *cp;

	cp = atr_get_raw(player, A_MONEY);
	if (cp && *cp)
		pp->money = safe_atoi(cp);
	else
		pp->money = 0;

	cp = atr_get_raw(player, A_QUEUEMAX);
	if (cp && *cp)
		pp->qmax = safe_atoi(cp);
	else if (!Wizard(player))
		pp->qmax = mudconf.queuemax;
	else
		pp->qmax = -1;
}


PCACHE *pcache_find(player)
dbref player;
{
	PCACHE *pp;

	if (!Good_obj(player) || !OwnsOthers(player))
		return NULL;
	pp = (PCACHE *) nhashfind(player, &pcache_htab);
	if (pp) {
		pp->cflags |= PF_REF;
		return pp;
	}
	pp = alloc_pcache("pcache_find");
	pp->queue = 0;
	pp->cflags = PF_REF;
	pp->player = player;
	pcache_reload1(player, pp);
	pp->next = pcache_head;
	pcache_head = pp;
	nhashadd(player, (int *)pp, &pcache_htab);
	return pp;
}

void pcache_reload(player)
dbref player;
{
	PCACHE *pp;

	pp = pcache_find(player);
	if (!pp)
		return;
	pcache_reload1(player, pp);
}

static void pcache_save(pp)
PCACHE *pp;
{
	IBUF tbuf;

	if (pp->cflags & PF_DEAD)
		return;
	if (pp->cflags & PF_MONEY_CH) {
		sprintf(tbuf, "%d", pp->money);
		atr_add_raw(pp->player, A_MONEY, tbuf);
	}
	if (pp->cflags & PF_QMAX_CH) {
		sprintf(tbuf, "%d", pp->qmax);
		atr_add_raw(pp->player, A_QUEUEMAX, tbuf);
	}
	pp->cflags &= ~(PF_MONEY_CH | PF_QMAX_CH);
}

void NDECL(pcache_trim)
{
	PCACHE *pp, *pplast, *ppnext;

	pp = pcache_head;
	pplast = NULL;
	while (pp) {
		if (!(pp->cflags & PF_DEAD) &&
		    (pp->queue || (pp->cflags & PF_REF))) {
			pp->cflags &= ~PF_REF;
			pplast = pp;
			pp = pp->next;
		} else {
			ppnext = pp->next;
			if (pplast)
				pplast->next = ppnext;
			else
				pcache_head = ppnext;
			if (!(pp->cflags & PF_DEAD)) {
				pcache_save(pp);
				nhashdelete(pp->player, &pcache_htab);
			}
			free_pcache(pp);
			pp = ppnext;
		}
	}
}

void NDECL(pcache_sync)
{
	PCACHE *pp;

	pp = pcache_head;
	while (pp) {
		pcache_save(pp);
		pp = pp->next;
	}
}

void pcache_purge(player)
dbref player;
{
	PCACHE *pp;

	pp = (PCACHE *) nhashfind(player, &pcache_htab);
	if (!pp)
		return;
	pp->cflags = PF_DEAD;
	nhashdelete(pp->player, &pcache_htab);
}

int a_Queue(player, adj)
dbref player;
int adj;
{
	PCACHE *pp;

	if (OwnsOthers(player)) {
		pp = pcache_find(player);
		if (pp)
			pp->queue += adj;
		return pp->queue;
	}
	return 0;
}

void s_Queue(player, val)
dbref player;
int val;
{
	PCACHE *pp;

	if (OwnsOthers(player)) {
		pp = pcache_find(player);
		if (pp)
			pp->queue = val;
	}
}

int QueueMax(player)
dbref player;
{
	PCACHE *pp;
	int m;

	m = 0;
	if (OwnsOthers(player)) {
		pp = pcache_find(player);
		if (pp) {
			if (pp->qmax >= 0) {
				m = pp->qmax;
			} else {
				m = mudstate.db_top + 1;
				if (m < mudconf.queuemax)
					m = mudconf.queuemax;
			}
		}
	}
	return m;
}

#endif

int Pennies(obj)
dbref obj;
{
	char *cp;

#ifndef STANDALONE
	PCACHE *pp;

	if (OwnsOthers(obj)) {
		pp = pcache_find(obj);
		if (pp)
			return pp->money;
	}
#endif
	cp = atr_get_raw(obj, A_MONEY);
	return (safe_atoi(cp));
}

void s_Pennies(obj, howfew)
dbref obj;
int howfew;
{
	IBUF tbuf;

#ifndef STANDALONE
	PCACHE *pp;

	if (OwnsOthers(obj)) {
		pp = pcache_find(obj);
		if (pp) {
			pp->money = howfew;
			pp->cflags |= PF_MONEY_CH;
			return;
		}
	}
#endif
	sprintf(tbuf, "%d", howfew);
	atr_add_raw(obj, A_MONEY, tbuf);
}