/* p.failures.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:41 CET 1999 from failures.c */ #ifndef _P_FAILURES_H #define _P_FAILURES_H /* failures.c */ int GetBrandIndex(int type); char *GetPartBrandName(int type, int level); void FailureRadioStatic(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureRadioShort(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureRadioRange(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureComputerShutdown(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureComputerScanner(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureComputerTarget(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponMissiles(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponDud(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponJammed(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponRange(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponDamage(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponHeat(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void FailureWeaponSpike(MECH * mech, int weapnum, int weaptype, int section, int critical, int roll, int *modifier, int *type); void CheckGenericFail(MECH * mech, int type, int *result, int *mod); void CheckWeaponFailed(MECH * mech, int weapnum, int weaptype, int section, int critical, int *modifier, int *type); #endif /* _P_FAILURES_H */