btmux-0.6-rc3/doc/
btmux-0.6-rc3/event/
btmux-0.6-rc3/game/
btmux-0.6-rc3/game/maps/
btmux-0.6-rc3/game/mechs/
btmux-0.6-rc3/include/
btmux-0.6-rc3/misc/
btmux-0.6-rc3/python/
btmux-0.6-rc3/src/hcode/btech/
btmux-0.6-rc3/tree/
/* p.mech.ammodump.h */

#ifndef _P_MECH_AMMODUMP_H
#define _P_MECH_AMMODUMP_H

int Dump_Decrease(MECH * mech, int loc, int pos, int *hm);
void mech_dump(dbref player, void *data, char *buffer);
void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc);
int FindMaxAmmoDamage(int wWeapIdx);

struct objDumpingAmmo {
    int wDamage;
    int wLocation;
    int wSlot;
    int wWeapIdx;
    int wPartType;
};


#endif				/* _P_MECH_AMMODUMP_H */