/* p.mech.combat.h */ #ifndef _P_MECH_COMBAT_MISSILE_H #define _P_MECH_COMBAT_MISSILE_H void Missile_Hit(MECH * mech, MECH * target, int hitX, int hitY, int isrear, int iscritical, int weapindx, int fireMode, int ammoMode, int num_missiles_hit, int damage, int salvo_size, int LOS, int bth, int tIsSwarmAttack); int AMSMissiles(MECH * mech, MECH * hitMech, int incoming, int type, int ammoLoc, int ammoCrit, int LOS, int missilesDidHit); int LocateAMSDefenses(MECH * target, int *AMStype, int *ammoLoc, int *ammoCrit); int MissileHitIndex(MECH * mech, MECH * hitMech, int weapindx, int wSection, int wCritSlot); int MissileHitTarget(MECH * mech, int weapindx, int wSection, int wCritSlot, MECH * hitMech, int hitX, int hitY, int LOS, int baseToHit, int roll, int incoming, int tIsSwarmAttack, int player_roll); void SwarmHitTarget(MECH * mech, int weapindx, int wSection, int wCritSlot, MECH * hitMech, int LOS, int baseToHit, int roll, int incoming, int fof, int tIsSwarmAttack, int player_roll); #endif /* _P_MECH_COMBAT_MISSILE_H */