LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/*	Object : Titanium Sword
	Coded by : Kingbilly
	Date : 8th January 1993
*/

inherit "inherit/weapon";


void reset(status arg) {
  if(arg) return;
  set_name("titanium sword");
  set_alias("sword");
  set_short("a titanium sword");
  set_long(
    "This is a powerful sword, made from a silvery grey, light weight,\n"+
    "metallic substance. It has intricate carvings on the hilt.\n");
  set_value(2000);
  set_class(20);
  set_weight(1);
  set_type("slash");
  set_read("There is nothing readable you can make out in the carvings.\n");
  set_hit_func(this_object());  /* on special swords only */
}


int weapon_hit(object attacker) {
  if(random(100) <= 25)	{
    write("There is a flash from your sword.\n");
    say("The sword flashes in "+ this_player()->query_name() +"'s hands.\n");
    return (int)this_player()->query_dexterity();
  }
  return 0;
}


status wield(string str) {
  if(this_player()->query_dexterity() > 15) {
    write("As you wield the sword you notice how easily "+
          "you can work with it.\n");
  }
  else if (this_player()->query_dexterity() > 10) {
    write("This sword feels a little difficult to handle, "+
          "but will still serve\nyou well in battle.\n");
  }
  else if (this_player()->query_dexterity() > 5) {
    write("Wielding the sword, you notice how much heavier it now seems,\n"+
	  "but you get the feeling you will still hit well with it.\n");
  }
  else {
    write("The sword suddenly gets too heavy for you to wield.\n");
    return 1;
  }
  return ::wield(str);
}