LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* High Clerists Tower - sanctum2.c
 * Angel October 1993
 */

inherit "inherit/room2";
reset(arg) {

  if(!present("cleric")) {
     int i;
     i = 0;
     while(i < 3) {
       move_object(clone_object("room/city/cleric/cleric"),this_object());
       i++;
     }
  }

  if(arg) return;

  set_short("a small quiet sanctum");
  set_long(
     "This is a small room, quiet and peaceful; a place where worshipers \n"+
     "meet to discuss holy things, and matters of the church. The white  \n"+
     "marble floor is higly polished, and in its centre is a fine woven  \n"+
     "rug of plush blue and silver wools. The air here is cool and crisp,\n"+
     "lit by a small glowing orb in the corner on a small pedestal. \n");

  set_items(({
     "floor#marble#reflection",
          "You can see yourself in the reflection in the higly polished "+
          "marble floor",

     "light#lights#magical lights#magical light#globe of light#globe",
          "A small orb of light atop a silver stand sits in the corner",

     "woolen rug#woven rug#rug",
          "A fine blue and silver rug sits in the middle of the floor",

     "pedestal#small pedestal",
          "A silver pedestal which supports a small globe of light",
     
  }));

  set_weather(1, 1, 0);

  set_exits(({
     "room/city/cleric/hall1", "east"
  }));
}