LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* teleport object */

string *destinations;

void reset(status arg) {
  if(arg) return;
  destinations = ({});
}

string *query_destinations() {
  return destinations;
}

mixed *query_auto_load() {
  string file;
  int i;

  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);
  return ({ file, destinations, });
}

void init_arg(string *dest) { destinations = dest; }


void init() {
  add_action("dest", "destination");
}


status dest(string str) {
  int i;
  status remove;

  if(!str) {
    write("Destinations: ");
    if(!sizeof(destinations)) 
      write("none.\n\n");
    else {
      for(i = 0; i < sizeof(destinations); i += 2) {
        if(!i) write("\n              ");
        write(destinations[i]);
      }
      write(".\n\n");
    }
    write("Type 'destination <location>'  to memorise location.\n"+
          "     'destination -<location>' to remove memorised location.\n");
    return 1;
  }
  if(sscanf(str,"-%s",str)) remove = 1;
  i = member_array(str,destinations);
  if(remove) {
    if(i == -1) {
      write("Unknown destination \""+ str +"\".\n");
    }
    else {
      destinations = destinations[0..(i-1)]
                   + destinations[(i+2)..(sizeof(destinations)-1)];
      write("Destination \""+ str +"\" has been forgotten.\n");
    }
    return 1;
  }
  if(sizeof(destinations) > 19) {
    write("You can only memorise "+ (sizeof(destinations)/2) 
         +" destinations.\nUse 'destination -<keyword>' to remove.\n");
    return 1;
  }
  if(environment(this_player())->query_no_teleport() 
  || environment(this_player())->query_no_summon()) {
    write("This area contains a magical instability that will not allow "+
          "you to teleport to here.\n");
    return 1;
  }
  if(i == -1) {
    destinations += ({ str, (string)this_player()->query_current_room(), });
  }
  else {
    destinations[i+1] = (string)this_player()->query_current_room();
  }
  write("Location memorised as \""+ str +"\".\n");
  return 1;
}
  
status id(string str) { return str == "teleport"; }

status drop(status quit) {
  return 1;
}

/* Native Mode Move */

#include <move.h>