#include <mudlib.h> inherit ROOM; void reset(status arg) { /* if(!present("phylateracy")) { move_object(clone_object("room/city/obj/phy"),this_object()); } */ if(arg) return; set_short("the basement of the council of high magic"); set_long( "Dark and dusty, this basement room has barely been used; possibly \n"+ "forgotten by the wizards decades ago. Crates and boxes are stacked\n"+ "against the far wall, containing old useless items. "); set_items(({ "crates#crate@box#boxes", "They are open and falling appart", "items#item", "Some are old spell components, others are parts of old "+ "furniture", "furniture", "Old and broken parts of chairs and tables", "chair#chairs#table#tables", "They are of little use now", "walls#wall", "The walls are of a cold grey stone, possibly made by magical \n"+ "magical means. They are covered with spots of blood and burn \n"+ "marks from some intense fire or explosion", "stone", "No dwarf chiselled this stone", })); set_listen("There is a soft hum close by...\n"); set_smell("There air is full of ozoone.\n"); set_exits(({ "room/city/mage/bfloor2", "west", })); set_weather(2,1,0); }