LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
^#^
whisper^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: whisper
        Usuage: whisper <who> <message>

   Description: This echos the message to 'who' in the same 
                room as you.  Of coarse, unlike tell, everyone
                else in the room knows you said something, but
                they don't know what!  This gives an air of
                secrecy and mischief ;)

Related topics: tell.
 
^#^
who^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: who
        Usuage: who
                who@mud (if intermud is used)

   Description: who gives a list of current interactive users
                of the game.

Related topics: none.
 
^#^
wimpy^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: wimpy
        Usuage: wimpy
                wimpy direction
                wimpy <hit points>
                wimpy direction <direction>

   Description: Wimpy is an automatic (but not failsafe)
                safeguard that forces you to run from battle
                when your hit points are lower then
                <hit points>.  If a direction is chosen then
                you will try to run in that direction. 
                If the direction does not exist then you will
                fail to run away.  If no direction is set then
                you will run in a random direction.  Using
                wimpy has a disadvantage.  You get less
                experience for combat kills, based upon your
                wimpy percentage.

Related topics: none.
 
^#^
wiz^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: wiz
        Usuage: wiz <message>

   Description: This command echos message to all wizards on the game. 
                Except those who have their 'earmuffs' on and have a
                higher security level.

Related topics: tell, shout.
 
^#^
wizlist^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: wizlist
        Usuage: wizlist
                wizlist <creator name>

   Description:  The wizard top score list.

A wizard get one point for every command he has defined when it is used
by a player. It is quite easy to cheat, of course, but cheating wizards
are simply removed from the game (and the list).

When you use commands defined by your objects, you will also get points,
but this is legal for normal use.

The score decays with 1 % every reset, and is saved and restored from
file when reboot of game.

If there are many wizards, not all wizlist data is printed. Give name of
wizard as argument if you want to look at a special wizard.

Columns:
1:   Score of the castle.
2:   Score % of total.
3:   Rank sorted by column 1.
4:   Total number of evaluated nodes.
5:   Total number of heart beats.
6:   Experience + money given to players by this wizard.
7:   Total number of indices used in arrays.

Example:  wizlist

Related topics: people.
 
^#^
wild elf^#^
SUBTOPIC-races^#^
     ::: Wild Elves :::

Wild elves, or grugach, shun outsiders even more feverently than
other elves, and are xenophobic even with regard to other elven
races. Wild evles are very strong, and deal with woodland animals
very well, who seem always very friendly towards them.They are
similar in appearance to wood elves, with very fair complexions,
and hair ranging from copper red to blonde and eyes of light
brown,light green or hazel, but are smaller and thinner. While
wild elves make poor magic users, being not as intelligent as
other elves, but as they are stronger they make excelent rangers
and druids. Most lack the commitment to worship that is required
of clerics.

All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They 
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
wood elf^#^
SUBTOPIC-races^#^
     ::: Wood Elves :::

Wood elves, also known as sylvan elves, have a similar
disposition to high 
elves, and speak the languages of the woodland animals that live
in their 
forests. They are unusually strong for elves, but like wild
elves, are not 
as intelligent. Wood elves are generally more reserved than gray
elves, and do not miz with the other organised societies of other
races on a regular or recurring basis. Wood elves have fair
complexions, with hair colour ranging from copper red to blonde
and eyes of light brown, light green or hazel.

All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They 
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
warp^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Warp Other           |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   12                   |:  This spell warps the caster |:||
 ||:| Level:  12                   |:  to anywhere within the      |:||
 ||:| Usage:  warp <location>      |:  realm.  Location keyword    |:||
 ||:|                              |:  is made using the           |:||
 ||:| Component: 2 gems            |:  'destination' command after |:||
 ||:| Related Spells:              |:  using teleport for the very |:||
 ||:| Warp Party,                  |:  first time.                 |:||
 ||:| Warp Other.                  |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
warp other^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Warp Other           |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   21                   |:  This spell warps the target |:||
 ||:| Level:  21                   |:  to anywhere within the      |:||
 ||:| Usage:  warp other <who>     |:  realm.  Location keyword    |:||
 ||:|         <location>           |:  is made using the           |:||
 ||:| Component: 2 gems            |:  'destination' command after |:||
 ||:| Related Spells:              |:  using teleport for the very |:||
 ||:| Warp Party,                  |:  first time.                 |:||
 ||:| Warp.                        |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
warp party^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Warp Party           |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   29                   |:  This spell warps the party  |:||
 ||:| Level:  29                   |:  to anywhere within the      |:||
 ||:| Usage:  warp party <location>|:  realm.  Location keyword    |:||
 ||:|                              |:  is made using the           |:||
 ||:| Component: 2 gems            |:  'destination' command after |:||
 ||:| Related Spells:              |:  using teleport for the very |:||
 ||:| Warp Other,                  |:  first time.                 |:||
 ||:| Warp.                        |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
wish^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Wish                 |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   25                   |:  A wish can imitate          |:||
 ||:| Level:  25                   |:  almost any spell whose level|:||
 ||:| Usage:  wish <spell>         |:  does not exceed level 20.   |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| Limited Wish.                |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
wizard eye^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Wizard Eye           |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   10                   |:  This spell will make a      |:||
 ||:| Level:  10                   |:  floating eye that can be    |:||
 ||:| Usage:  wizard eye           |:  directed around an area.    |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
wraith form^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Wraith Form          |:  Description:                |:||
 ||:| School: Necromancy           |:                              |:||
 ||:| Cost:   7                    |:  The spell causes the caster |:||
 ||:| Level:  7                    |:  to become ghost like.       |:||
 ||:| Usage:  wraith form          |:                              |:||
 ||:|                              |:   It can be dispelled with   |:||
 ||:| Related Spells:              |:   Dispel wraith form         |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
wear^#^
SUBTOPIC-armour^#^
                    -=[ Help ]=-

       command: wear
        Usuage: wear <item>

   Description: You may wear items of clothing and armour. 
                Armour gives you protection from all types of
                damage.  Armour is divided into many categories. 
                You can only wear one category type at a time. 
                But each different category adds to your overall
                protection.  Categories include Armour, Shield,
                Helm, Gloves, Cloak, Amulet, Ring, and Boots. 
                Certain classes have restrictions in categories
                they can wear.  You can remove armour by the drop
                or remove commands.

Related topics: drop, wear, remove, classes (man).
 
^#^
wield^#^
SUBTOPIC-weapons^#^
                    -=[ Help ]=-

       command: wield
        Usuage: wield <item>
                wield <item> in right hand
                wield <item> in left hand

   Description: All weapons must be wielded to gain any benefit
                from them.  If the character has any skill in
                wielding two weapons (fighters for example), then
                they may attempt to wield the weapon in their
                left hand.  You cannot wield a second weapon if
                it is too long for your skill, or you are wearing
                a shield.  You 'unwield'  the weapon by wielding
                another weapon or dropping it.  Note that some
                weapons cannot be wielded by certain classes.

Related topics: drop, wear.
 
^#^
write^#^
SUBTOPIC-efun^#^
EFUN write()

SYNOPSIS
     void write(mixed str)

DESCRIPTION
     Write a message "str" to this_player(). "str" can also be a
     number, which will be translated to a string.

SEE ALSO
     say(), tell_object(), shout(), tell_room().
^#^
write_bytes^#^
SUBTOPIC-efun^#^
EFUN write_bytes()

SYNOPSIS
     int write_bytes(string path, int start, string series);

DESCRIPTION
     This function writes the bytes in  'series'  into  the  file
     named  by  'path'  beginning  at byte # 'start'.  It returns
     zero (0) upon failure, 1 otherwise.

SEE ALSO
     write_file(), read_bytes(), read_file()

^#^
write_file^#^
SUBTOPIC-efun^#^
EFUN write_file()

SYNOPSIS
     int write_file(string file, string str);

DESCRIPTION
     Append the string `str' into the file `file'. Returns 0 or 1
     for failure or success.

EXAMPLE

int simple_copy(string file1, string file2) {
  string txt;

  /* strings are limited to 8KB char */

  if(file_size(file1) < 1 || file_size(file1) > 8000) {
    notify_fail("Cannot Copy file.\n");
    return 0;
  }

  /* check for read access */

  if(!(txt = read_bytes(file1,0,file_size(file1)))) {
    notify_fail("No File Read Access.\n");
    return 0;
  }

  /* check if file exists */

  if(file_size(file2) > 0) {
    notify_fail(file2 +" already exists.\n");
    return 0;
  }

  /* if we can't write file, assume no write access */

  if(!write_file(file2,txt)) {
    notify_fail("No File Write access.\n");
    return 0;
  }
  write("File Copied.\n");
  return 1;
}

SEE ALSO
     read_file(), file_size(), log_file().
^#^
walk_mapping^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void walk_mapping(mapping m, string func, object ob, mixed extra)
	void walk_mapping(mapping m, closure cl, mixed extra)

DESCRIPTION
	Calls ob->func(key, value1, ..., valueN, extra) resp. applies
	the closure to every entry in the mapping. The keys are passed
	by value, the values are passed by reference and can be
	changed in the function.

SEE ALSO
	map_mapping(E), filter_mapping(E)
^#^
wizlist_info^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed *wizlist_info()

DESCRIPTION
	Returns an array with all entries of the wizlist.
	Needs to be privileged by the master object.

SEE ALSO
	wizlist(E), privilege_violation(M)