^#^ whisper^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: whisper Usuage: whisper <who> <message> Description: This echos the message to 'who' in the same room as you. Of coarse, unlike tell, everyone else in the room knows you said something, but they don't know what! This gives an air of secrecy and mischief ;) Related topics: tell. ^#^ who^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: who Usuage: who who@mud (if intermud is used) Description: who gives a list of current interactive users of the game. Related topics: none. ^#^ wimpy^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: wimpy Usuage: wimpy wimpy direction wimpy <hit points> wimpy direction <direction> Description: Wimpy is an automatic (but not failsafe) safeguard that forces you to run from battle when your hit points are lower then <hit points>. If a direction is chosen then you will try to run in that direction. If the direction does not exist then you will fail to run away. If no direction is set then you will run in a random direction. Using wimpy has a disadvantage. You get less experience for combat kills, based upon your wimpy percentage. Related topics: none. ^#^ wiz^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: wiz Usuage: wiz <message> Description: This command echos message to all wizards on the game. Except those who have their 'earmuffs' on and have a higher security level. Related topics: tell, shout. ^#^ wizlist^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: wizlist Usuage: wizlist wizlist <creator name> Description: The wizard top score list. A wizard get one point for every command he has defined when it is used by a player. It is quite easy to cheat, of course, but cheating wizards are simply removed from the game (and the list). When you use commands defined by your objects, you will also get points, but this is legal for normal use. The score decays with 1 % every reset, and is saved and restored from file when reboot of game. If there are many wizards, not all wizlist data is printed. Give name of wizard as argument if you want to look at a special wizard. Columns: 1: Score of the castle. 2: Score % of total. 3: Rank sorted by column 1. 4: Total number of evaluated nodes. 5: Total number of heart beats. 6: Experience + money given to players by this wizard. 7: Total number of indices used in arrays. Example: wizlist Related topics: people. ^#^ wild elf^#^ SUBTOPIC-races^#^ ::: Wild Elves ::: Wild elves, or grugach, shun outsiders even more feverently than other elves, and are xenophobic even with regard to other elven races. Wild evles are very strong, and deal with woodland animals very well, who seem always very friendly towards them.They are similar in appearance to wood elves, with very fair complexions, and hair ranging from copper red to blonde and eyes of light brown,light green or hazel, but are smaller and thinner. While wild elves make poor magic users, being not as intelligent as other elves, but as they are stronger they make excelent rangers and druids. Most lack the commitment to worship that is required of clerics. All player elves, due to their heightened senses are able to notice secret doors, and other such items, better than other races. They also gain benefit when using two weapons in each hand, as they receive a weapon class bonus when doing so. ^#^ wood elf^#^ SUBTOPIC-races^#^ ::: Wood Elves ::: Wood elves, also known as sylvan elves, have a similar disposition to high elves, and speak the languages of the woodland animals that live in their forests. They are unusually strong for elves, but like wild elves, are not as intelligent. Wood elves are generally more reserved than gray elves, and do not miz with the other organised societies of other races on a regular or recurring basis. Wood elves have fair complexions, with hair colour ranging from copper red to blonde and eyes of light brown, light green or hazel. All player elves, due to their heightened senses are able to notice secret doors, and other such items, better than other races. They also gain benefit when using two weapons in each hand, as they receive a weapon class bonus when doing so. ^#^ warp^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Warp Other |: Description: |:|| ||:| School: Alteration |: |:|| ||:| Cost: 12 |: This spell warps the caster |:|| ||:| Level: 12 |: to anywhere within the |:|| ||:| Usage: warp <location> |: realm. Location keyword |:|| ||:| |: is made using the |:|| ||:| Component: 2 gems |: 'destination' command after |:|| ||:| Related Spells: |: using teleport for the very |:|| ||:| Warp Party, |: first time. |:|| ||:| Warp Other. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ warp other^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Warp Other |: Description: |:|| ||:| School: Alteration |: |:|| ||:| Cost: 21 |: This spell warps the target |:|| ||:| Level: 21 |: to anywhere within the |:|| ||:| Usage: warp other <who> |: realm. Location keyword |:|| ||:| <location> |: is made using the |:|| ||:| Component: 2 gems |: 'destination' command after |:|| ||:| Related Spells: |: using teleport for the very |:|| ||:| Warp Party, |: first time. |:|| ||:| Warp. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ warp party^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Warp Party |: Description: |:|| ||:| School: Alteration |: |:|| ||:| Cost: 29 |: This spell warps the party |:|| ||:| Level: 29 |: to anywhere within the |:|| ||:| Usage: warp party <location>|: realm. Location keyword |:|| ||:| |: is made using the |:|| ||:| Component: 2 gems |: 'destination' command after |:|| ||:| Related Spells: |: using teleport for the very |:|| ||:| Warp Other, |: first time. |:|| ||:| Warp. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ wish^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Wish |: Description: |:|| ||:| School: Conjuration |: |:|| ||:| Cost: 25 |: A wish can imitate |:|| ||:| Level: 25 |: almost any spell whose level|:|| ||:| Usage: wish <spell> |: does not exceed level 20. |:|| ||:| |: |:|| ||:| Related Spells: |: |:|| ||:| Limited Wish. |: |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ wizard eye^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Wizard Eye |: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 10 |: This spell will make a |:|| ||:| Level: 10 |: floating eye that can be |:|| ||:| Usage: wizard eye |: directed around an area. |:|| ||:| |: |:|| ||:| Related Spells: |: |:|| ||:| None. |: |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ wraith form^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Wraith Form |: Description: |:|| ||:| School: Necromancy |: |:|| ||:| Cost: 7 |: The spell causes the caster |:|| ||:| Level: 7 |: to become ghost like. |:|| ||:| Usage: wraith form |: |:|| ||:| |: It can be dispelled with |:|| ||:| Related Spells: |: Dispel wraith form |:|| ||:| None. |: |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ wear^#^ SUBTOPIC-armour^#^ -=[ Help ]=- command: wear Usuage: wear <item> Description: You may wear items of clothing and armour. Armour gives you protection from all types of damage. Armour is divided into many categories. You can only wear one category type at a time. But each different category adds to your overall protection. Categories include Armour, Shield, Helm, Gloves, Cloak, Amulet, Ring, and Boots. Certain classes have restrictions in categories they can wear. You can remove armour by the drop or remove commands. Related topics: drop, wear, remove, classes (man). ^#^ wield^#^ SUBTOPIC-weapons^#^ -=[ Help ]=- command: wield Usuage: wield <item> wield <item> in right hand wield <item> in left hand Description: All weapons must be wielded to gain any benefit from them. If the character has any skill in wielding two weapons (fighters for example), then they may attempt to wield the weapon in their left hand. You cannot wield a second weapon if it is too long for your skill, or you are wearing a shield. You 'unwield' the weapon by wielding another weapon or dropping it. Note that some weapons cannot be wielded by certain classes. Related topics: drop, wear. ^#^ write^#^ SUBTOPIC-efun^#^ EFUN write() SYNOPSIS void write(mixed str) DESCRIPTION Write a message "str" to this_player(). "str" can also be a number, which will be translated to a string. SEE ALSO say(), tell_object(), shout(), tell_room(). ^#^ write_bytes^#^ SUBTOPIC-efun^#^ EFUN write_bytes() SYNOPSIS int write_bytes(string path, int start, string series); DESCRIPTION This function writes the bytes in 'series' into the file named by 'path' beginning at byte # 'start'. It returns zero (0) upon failure, 1 otherwise. SEE ALSO write_file(), read_bytes(), read_file() ^#^ write_file^#^ SUBTOPIC-efun^#^ EFUN write_file() SYNOPSIS int write_file(string file, string str); DESCRIPTION Append the string `str' into the file `file'. Returns 0 or 1 for failure or success. EXAMPLE int simple_copy(string file1, string file2) { string txt; /* strings are limited to 8KB char */ if(file_size(file1) < 1 || file_size(file1) > 8000) { notify_fail("Cannot Copy file.\n"); return 0; } /* check for read access */ if(!(txt = read_bytes(file1,0,file_size(file1)))) { notify_fail("No File Read Access.\n"); return 0; } /* check if file exists */ if(file_size(file2) > 0) { notify_fail(file2 +" already exists.\n"); return 0; } /* if we can't write file, assume no write access */ if(!write_file(file2,txt)) { notify_fail("No File Write access.\n"); return 0; } write("File Copied.\n"); return 1; } SEE ALSO read_file(), file_size(), log_file(). ^#^ walk_mapping^#^ SUBTOPIC-amylaar^#^ SYNOPSIS void walk_mapping(mapping m, string func, object ob, mixed extra) void walk_mapping(mapping m, closure cl, mixed extra) DESCRIPTION Calls ob->func(key, value1, ..., valueN, extra) resp. applies the closure to every entry in the mapping. The keys are passed by value, the values are passed by reference and can be changed in the function. SEE ALSO map_mapping(E), filter_mapping(E) ^#^ wizlist_info^#^ SUBTOPIC-amylaar^#^ SYNOPSIS mixed *wizlist_info() DESCRIPTION Returns an array with all entries of the wizlist. Needs to be privileged by the master object. SEE ALSO wizlist(E), privilege_violation(M)