LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
# This config file contains the "legal" armour types that a class
# can wear.  If they are multi-classed, they are restricted to
# the lowest common allowable type, id, and material
#
# '#' hash is for comments
#@skill_name
#: armour_types
#: armour_ids
#: armour_materials
#:$Fail_string
#
# Valid types:
#   "armour","shield","helm","ring","cloak","boots","gloves","amulet"
#
# Valid Armour Ids:
#   ALL = All armour names are allowed
#   NA = Not Allowed
#
# Valid materials:
#   ALL = All materials allowed
#   "bone", "ivory", "ceramic", "cloth", "crystal", "glass", "leather",
#   "metal", "mithral", "meteorite iron", "iron", "adamantite", "bronze",
#   "silver", "gold", "platinum", "steel",



#__________________________________________________________________________
# MAGE

@mage

# Mages cannot use shields

:shield
:NA
: 
:$You're sure this will hamper your spell casting and decide not to wear it.


# Mages can only wear particular armour 'names' 

:armour
:robe, robes, cloak, cloaks, bracers
:ALL
:$It looks to cumbersome and would wreak havok on your\n
spell casting, so you decide not to wear it.\n


# Mages can wear all rings and amulets

:ring, amulet
:ALL
:ALL
:$ 


# Mages can wear non-metalic cloaks, boots, gloves, helms

:cloak, boots, gloves, helm
:ALL
:bone, ivory, ceramic, cloth, crystal, glass, leather
:$It is made of metal and would certainly disrupt your spell casting,\n
so you wisely decide not to wear it.\n


#______________________________________________________________________
# THIEF

@thief


# Thieves cannot use shields

:shield
:NA
:
:$This shield would definitely disturb your dexterous skills,\n
so you decide wisely not to wear it.\n


# Thieves can wear any helm, ring, amulet

:helm, ring, amulet
:ALL
:ALL
:$

# Thieves can only wear non-metallic armour, cloaks, boots, gloves

:armour, cloak, boots, gloves
:ALL
:bone, ivory, ceramic, cloth, crystal, glass, leather
:$It would certainly disrupt your skills in stealth, and so you decide\n
it would be best not to wear it.\n


# Thieves can wear certain types of metallic armour

:armour
:robe, robes, cloak, cloaks, bracers
:ALL
:$It would certainly disrupt your skills in stealth, and so you decide\n
it would be best not to wear it.\n

#______________________________________________________________________
# CLERIC


@cleric

:shield, armour, helm, ring, boots, gloves, cloak, amulet
:ALL
:ALL
:$

#________________________________________________________________________
# FIGHTER

@fighter

:shield, armour, helm, ring, boots, gloves, cloak, amulet
:ALL
:ALL
:$

#_________________________________________________________________________