inherit "inherit/base/consume"; string query_object_type() { return "Food"; } status query_food() { return 1; } #ifdef NATIVE_MODE void create() { #else void reset(status arg) { /* Default values */ if(arg) return; #endif /* native */ set_sell_destruct(1); set_name("bread"); set_short("A stale loaf of bread"); set_long("It looks a little moldy.\n"); set_room_msg( "@@query_name:$this_player()$@@ munches on some "+ "@@query_name:$this_object()$@@.\n"); set_consumer_msg("Yum yum!!\n"); set_strength(2); } void init() { ::init(); if(environment() != this_player()) return; add_action("eat", "eat"); } status eat(string str) { object tp, ob; tp = this_player(); if(!str) { write("Eat what?\n"); return 1; } if(!(ob = present(str,tp))) { if(!str) str = "food"; write("You don't have any "+ str +" to eat.\n"); return 1; } if(ob != this_object()) return 0; if((int)tp->query_constitution() * 8 < strength) { write("You realize even before trying that you'll never be able\n"+ "to eat all this.\n"); return 1; } if(!tp->eat_food(strength)) return 1; ::consume(str); destruct(this_object()); return 1; } void set_eater_mess(string str) { set_consumer_msg(str); } void set_eating_mess(string str){ set_room_msg(str); }