LPMUD/
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LPMUD/DOC/
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LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
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LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
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LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
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LPMUD/MUDLIB/PLAYERS/
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LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
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LPMUD/MUDLIB/ROOM/DEATH/
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LPMUD/MUDLIB/SKILLS/FIGHTER/
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LPMUD/MUDLIB/USR/
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LPMUD/MUDLIB/USR/PLAYERS/
Proposal for Sandpit of the Kings...

     ::: TEMPUS (Latin for 'Time') :::

TEMPUS is a world of set within the middle ages. Like any other
world of magic and the gods, evil and good still battle for
supremecy within the walls of this reality. Unlike any other
world, however, TEMPUS has developed TIME TRAVEL.

TIME TRAVEL, said by Einstein, was possible. It was the 5th
dimension whereby jumps from this reality to the next was
possible. There was one slight flaw with his theory, however.
Time is trapped within a crystal sphere and no travel within its
own flow is possible. There is one exception that exists - to
find a way to transgress this reality and travel to another
somewhere in its own time flow.

ELEMENTAL TIME WIZARDS have spent thousands of years devoted to
its study, summoning TIME ELEMENTALS and binding them into
service. By harnessing their power it was found that a magical
machine, which served as a pylateracy for the time elemental's
soul, could be created. This gave these wizards the ability to
travel the probability lines of time, passing through the bounds
of their own world and into those of others.

Now, time travel is common place within the world. Adventures
both bold and foolhardy enter other worlds, taking with them
little else but their learned skills, in search of fun, fortune.
It is thought that by learning from other worlds, that TEMPUS
will become a haven for the knowledge and wisdom of the
multiverse.


     ::: ADMIN Notes :::

This allows a simple unique theme variation whereby players of
a traditional fantasy background are able to venture into other
domains from prehistoric to futuristic. 

The only suggestions are the following:
     1) That players start off in the main world - the fantasy
world. This serves as a basis of the game in form, play, and
players social interactions.

     2) That global skills be developed for the style of this
part of the mud only. That is that skills be of 'fantasy' origin
like spells, sword play, lock picking, stealth and the like, be
coded for global use.

     3) Guilds or global 'classes' be designed for the fantasy
theme of the mud only. That is no 'cyber' guilds, et al, be
coded. The important thing to remember here is that the players
are from a fantasy world and only 'visit' other worlds, not
making them their home. This way the global features of the
fantasy skills of all players is promoted.

     4) It should be noted that the global fantasy skills be
utilized in various forms throughout all the mud in logical ways.
Computer cracking in a MECH domain may be determined by the
players stealth, locks, or intelligence. 

     5) Special skills can and should be obtainable for use in
certain domains, but fantasy ones are the only ones usable in ALL
domains. EG - An object can be cloned to all players entering the
MECH domain of the mud. This is usable in this part of the mud
only, and dested when they leave, as are all items from that
domain. 

     6) The emphasis be placed on players to 'TIME TRAVEL'; to
explore other domains; that quests be coded, and interesting
ideas, themes be coded into them; in order to gain experience.
They should also be made to realize, however, that they have a
home to return to - the fantasy part of the mud, instead of being
made to feel that the mud is an 'aimless wander through time'.

The main idea is simple. Players of fantasy origin take their
learned skills and abilities into other new and exciting domains
through time/inter world travel. 

With these things in mind a time travel/domain theme would work
within a global framework of skills and player abilities. At a
later stage, when other domains are extended and become more
popular, certain abilities could be added into global use.


               Angel, August 1993.