LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#include <mudlib.h>
inherit ROOM;

#define ELF 4 /* number of elves */

object *elves;

void reset(status arg) {
  int i;
  object elf, bs;

  if(!arg) {
    set_short("the forest");

    set_long(
"You are walking in the forest of the elves.  The elves are very gentle.\n"+
"They live they lives mainly by providing for themselves.  They keep this\n"+
"forest rich with life. All the trees stay green for 365 days a year. The\n"+
"birds are always singing, and the sky is always blue.\n");
    set_exits(({
      "/room/newbie/new2", "north",
      "/room/city/square",  "out",
    }));
    set_weather(2,4,3);
    set_listen("You hear the sound of birds chirping.\n");
  }
 
  if(!elves) elves = allocate(ELF);
  for(i = 0; i < ELF; i++) {
    if(!elves[i]) {
      elf = clone_object(MONSTER);
      elf -> set_name("elf");
      elf -> set_race("elf");
      elf -> set_short("An elfin fighter");
      elf -> set_long(
        "A short little elf.  He has pointy little ears and green eyes.\n"+
        "He is standing here, watching and caring for the forest. \n");
      elf -> set_level(1);
      elf -> set_ac(3);
      elf -> set_wc(5);
      elf -> set_gender(1);
      elf -> set_al(50);
      elves[i] = elf;
      move_object(elves[i], this_object());
    }
    if(!present("boots", elves[i])) {
      bs = clone_object(ARMOUR);
      bs -> set_name("boots");
      bs -> set_short("pointy elf boots");
      bs -> set_long(
        "A pair of green boots, with a long point at the toe.\n");
      bs -> set_ac(1);
      bs -> set_weight(5);
      bs -> set_value(60);
      bs -> set_armour_material("cloth");
      bs -> set_type("boots");
      move_object(bs, elves[i]);
      command("wear boots", elves[i]);
    }
  }
}