LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#include <mudlib.h>
inherit ROOM;

#define RAVEN 4

object *ravens;


void reset(status arg) {
  int i;
  object raven;
  
  if(!arg) {
      set_short("the Elfin Forest");
      set_long(
     "You are standing in a clearing in the forest.  There are trees all \n"+
     "around you but there aren't any growing here.  This place seems to \n"+
     "have been cleared by the trampling of little feet.  You soon realize \n"+
     "that this is the party spot for the elves. The elves gather in this \n"+
     "clearing to sing and dance all night.\n");

      set_exits(({
         "room/newbie/new6",    "southeast",
         "room/newbie/new3",    "west",
       }));

       set_items(({
           "clearing",   "A circular patch of dirt in the forest",
           "trees",   "large oak trees",
       }));
       set_weather(1,4,3);
  }
  if(!ravens) ravens = allocate(RAVEN);
  for(i = 0; i < RAVEN; i++) {
    if(!ravens[i]) {
      raven = clone_object(MONSTER);
      raven->set_name("raven");
      raven->set_short("a raven");
      raven->set_long(
               "A black bird, with a short yellow beak.\n");
      raven->set_level(1);
      raven->set_ac(3);
      raven->set_wc(5);
      raven->set_race("bird");
      raven->set_al(25);
      raven->add_money(30);
      move_object(raven, this_object());
      ravens[i] = raven;
    }
  }
}