LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* create food, create water */

#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */

status create(string spell_type, mixed alt_type) {
  int heal;

  if(!alt_type) alt_type = "nature_sphere";
  heal = (objectp(alt_type))
       ? (int)alt_type->query_cast_level()
       : (int)this_player()->query(alt_type);

  switch(spell_type) {
    case "food":
      this_player()->load_spell(({
       "target",            this_player(),
       "name",              "Create Food",
       "sphere",            alt_type, 
       "damage",            heal,
       "cost",              8,
       "level",             8, /* 16 + 4 (no component) - 12 cast time */
       "cast time",         4,
       "spell object",      "skills/obj/sp_food",
       "casting msg", ({
         "You feel magical energies flow around you.\n",
         "You sense them gathering before you.\n",
         "The magic begins to coalesce before your eyes.\n",
       }),
       "casting msg room", ({ 
         "You feel magical energies flow around "+NAME+".\n",
         "You sense them gathering before "+NAME+".\n",
         "The magic coalesces before "+NAME+".\n",
       }),
       "passive",
      }));
    break;

    case "water":
      this_player()->load_spell(({
       "target",            this_player(),
       "name",              "Create Water",
       "sphere",            alt_type, 
       "damage",            heal,
       "cost",              8,
       "level",             8, /* 16 - 12 cast time + 4 since get compon. */
       "cast time",         4,
       "spell object",      "skills/obj/sp_water",
       "component",         "empty bottle#empty tankard#empty barrel#"+
                            "empty bowl#bottle#tankard#barrel#bowl",
       "passive",
       "casting msg", ({
         "You feel magical energies flow around you.\n",
         "You sense them draining the water from the air around you.\n",
         "The magic begins to coalesce before your eyes.\n",
       }),
       "casting msg room", ({ 
         "You feel magical energies flow around "+NAME+".\n",
         "You sense them draining the water from the air around "+NAME+".\n",
         "The magic coalesces before "+NAME+".\n",
       }),
      }));
    break;

    default:
      notify_fail("create water, create food?\n");
      return 0;
    break;
  }
  return 1;
}

/* Native Mode Move */

#include <move.h>