LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* Neutralize Poison. */  

status neutralize(string targ, mixed alt_type) {
  int i;
  string file;

  if(!targ || !(targ == "poison" || sscanf(targ,"poison %s",targ))) {
    notify_fail("neutralize poison?\n");
    return 0;
  }
  if(targ == "poison") targ = 0;

  if(!alt_type) alt_type = "necromancy_sphere";

  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);

  this_player()->load_spell(({
       "target",            targ,
       "name",              "Neutralize Poison",
       "sphere",            alt_type, 
       "cost",              8,
       "level",             8,
       "spell object",      file,
       "cast time",         1,
       "passive",
  }));
  return 1;
}

/***********************************************************************/
/* when cloned */

status cast_spell(object caster,object target,object prev,int dmg) {
  object poison;

  poison = present("Poison", target);
  if(poison) {
    tell_object(target,"You feel the poison leave your body.\n");
    if(target == caster) {
      say(caster->query_name() +" neutralizes the poison in "+
          caster->query_objective() +"self.\n");  
    }
    else {
      write("You neutralize the poison in "+ target->query_name() 
           +"'s system.\n"); 
      say(caster->query_name() +" neutralizes the poison in "+
          target->query_name()+".\n",target);
    }  
    destruct(poison);
    target->adj_constitution(0);
  }
  else {
    if(target != caster)  
      write((string)target->query_name() +" is not poisoned.\n");  
    else  
      write("You are not poisoned.\n");  
  }
  destruct(this_object());
  return 1;
}

/* Native Mode Move */

#include <move.h>