LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* Acid Rain spell by Scott English (MOC) 27 Jan 1994 */
/* All parts of this code remain public domain at all times */
/* + acid arrow */

#define NAME "@@query_name:$this_player()$@@"
#define TARG "@@query_name:$this_object()$@@"

status acid(string spell_type, mixed alt_type) {
   int dam;
   string targ;
   
   if(!spell_type) { 
     notify_fail("acid rain, acid arrow?\n");
     return 0;
   }
   sscanf(spell_type,"%s %s",spell_type,targ);
   switch(spell_type) {
     case "rain":
       if(!alt_type) alt_type = "conjuration";
       dam = (objectp(alt_type))
           ? (int)alt_type->query_cast_level()
           : (int)call_other(this_player(),"query"+alt_type);
       dam *= (random(4)+1);
       this_player()->load_spell(({
       "target",    targ,
       "name",      "Acid Rain",
       "sphere",    alt_type,
       "immune",    "acid",
       "cost",      13,
       "damage",    dam,
       "level",     13,
       "cast time", 1,
       "area",
       "msg target", "Violet hissing rain starts splashing all over you,\n"+
                     "causing your skin to burn!\n",
       }));
     break;

     case "arrow":
       if(!alt_type) alt_type = "evocation";
       dam = (objectp(alt_type))
           ? (int)alt_type->query_cast_level()
           : (int)call_other(this_player(),"query"+alt_type);
       dam *= (random(3)+1);
       if(dam > 70) dam = 70;
       this_player()->load_spell(({
       "target",     targ,
       "name",       "Acid Arrow",
       "sphere",     alt_type,
       "immune",     "acid",
       "cost",       5,
       "damage",     dam,
       "level",      5,
       "cast time",  1,
       "msg caster", "A bolt of acid sprays from your hands striking "+ TARG 
                     +".\n",
       "msg target", "A bolt of acid sprays from "+ NAME + 
                     "'s hands striking you!\n",
       "msg room",   "A bolt of acid sprays from "+ NAME + 
                     "'s hands striking "+ TARG +".\n",
       }));
     break;

     default:
       notify_fail("acid rain, acid arrow?\n");
       return 0;
     break;
   }
   return 1;
}




/* Native Mode Move */

#include <move.h>