LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* animated skeleton object */

inherit "/skills/obj/summoned";

void reset(status arg) {
    ::reset(arg);
    if (arg) return;
    set_alt_name("skeleton");
    set_long("It is a sketeton of white bone. The bones are held\n"+
             "together with rotting sinues. It power of locamotion\n"+
             "must come from some unnatural evil magic.\n");
    set_smell("The skeleton smells really bad.\n");
    set_msgin("follows its master");
    set_msgout("goes after its master");
    set_alias("animated");
    set_enchanted(1);
}


status cast_spell(object caster,object target,object prev,int level) {
  int type, number;
  object summoned;
  int i;

  if(environment(caster)->query_no_summon()) {
    write("Something prevents you summoning.\n");
    destruct(this_object());
    return 1;
  }

  for(i = 1; summoned = present("animated "+ i, environment(caster)); i++) {
    if((object)summoned->query_master() == caster) {
      write("You cannot control another animated creature.\n");
      destruct(this_object());
      return 1;
    } 
  }
  if((summoned = present("skeleton", caster)) && summoned->query_name()) {
    set_name((string)summoned->query_name());
    set_short("Skeleton of "+ (string)summoned->query_name());
  }
  else {
    set_name("skeleton");
    set_short("Skeleton");
  }
  level /= 3;
  level += 1;
  if(level > 15) level = 15;
  add_class("fighter");
  set_level(15);
  clone_object("obj/shadows/follow")->follow(caster,this_object());
  return ::cast_spell(caster,target,prev,level);
}

/* Native Mode Move */

#include <move.h>