LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* sticks to snakes */

inherit "/skills/obj/summoned";

void reset(status arg) {
    ::reset(arg);
    if (arg) return;
    set_msgin("follows its master");
    set_msgout("goes after its master");
    set_alias("animated");
    set_enchanted(1);
}

status cast_spell(object caster,object target,object prev,int level) {
  int type, number;
  object summoned;
  int i;

  if(environment(caster)->query_no_summon()) {
    write("Something prevents you animating the stick.\n");
    destruct(this_object());
    return 1;
  }

  type = random(3);
  switch(type) {
    case 0:
      set_name("black snake");
      set_race("snake");
      set_level(5);
      set_alias("snake");
      set_short("Black Snake");
      set_long("A two foot black snake created from a stick.\n");
    break;

    case 1:
      set_name("rat snake");
      set_race("snake");
      set_level(2);
      set_alias("snake");
      set_short("Rat Snake");
      set_long("A two foot red rat snake created from a stick.\n");
    break;

    case 2:
      set_name("constrictor");
      set_race("snake");
      set_level(1);
      set_alias("snake");
      set_short("Constrictor");
      set_long("A three foot boa constrictor created from a stick.\n");
    break;
  }
  for(i = 1; summoned = present("animated "+ i, environment(caster)); i++) {
    if((object)summoned->query_master() == caster) {
      write("You cannot control another animated creature.\n");
      destruct(this_object());
      return 1;
    } 
  }
  return ::cast_spell(caster,target,prev,level);
}


void heart_beat() {
  object at;

  if((at = query_primary_attack()) && environment(at) == environment()) {
    if(random(100) < 5 && !present("Poison", at)) {
      object poison;

      poison = clone_object("objects/poison");
      move_object(poison, at);
    }
  }
  ::heart_beat();
}

/* Native Mode Move */

#include <move.h>