#AREA aliens2.are~ Hadley's Hope~ {30 91} Mull Aliens/Hadley's Hope~ 8500 8600 #MOBILES #8500 alien worker~ An alien~ A worker alien is here hiding in the shadows. ~ A nightmarish beast, this creature is a pure-bred killer. The entire body is covered in a hard exoskeleton and it's head is 3 feet long with no eyes and a set of dagger-like teeth. It's tail is poised like a spear ready to strike. ~ alien~ AGH PQZ 0 S 42 0 25d10+1000 100 4d6+5 10 -17 -25 -10 -5 MOR KQS IL H 8 8 0 0 Mc ABCDEFGHILQUV 2 0 #8501 face hugger~ A face hugger~ A face hugger is here waiting for a host to impregnate. ~ Somewhat like a spidery hand only as big as a cat, this creature is part of the aliens' bizarre life cycle. It's tail and legs look just the right length to wrap around your head. ~ alien~ ABFG JPQ 0 S 20 0 30d6+333 100 2d8+5 8 -6 -8 -4 0 OR KLPQRS I H 8 8 0 0 Pc CDFNQ 1 0 #8502 robot sentry~ A robot sentry~ A robot sentry is here guarding the door. ~ Basically a big gun on a tripod, this thing doesn't look very friendly. ~ unknown~ ABFGU JV 0 S 33 2 10d10+1100 100 6d4+10 6 -20 -11 -15 0 AHU BIJLMNOPQRTX FGH EK 8 8 0 0 EJc CH 1 metal #8503 jones cat~ Jones~ A ginger tom-cat is here eating some leftovers. ~ But the cat didn't come on this mission. Well just deal with it soldier. ~ cat~ ABG N 0 8510 35 0 10d10+900 100 4d7+11 22 -11 -11 -11 -6 0 0 0 0 6 8 1 0 0 0 1 0 #8504 gorman lieutenant~ Gorman~ Lt. Gorman is giving orders to his squad through a headset. ~ A young and inexperienced officer, he is trying to remain calm in front of his troops. ~ human~ ABGHTW J 0 S 58 0 50d10+1900 100 10d4+23 13 -28 -28 -28 -10 CFR A 0 0 6 6 1 20d10+2000 AHMV ABCDEFGHIJK 2 0 #8505 apone sergeant~ Apone~ Sergeant Apone is translating orders from the lieutenant. ~ "Another glorious day in the Corps, a day in the Marine Corps is like a day on the farm; every meal is a banquet, every paycheque a fortune, every formation a parade. I love the Corps!" ~ human~ AGT J 0 S 60 0 70d10+3000 100 5d10+25 13 -32 -32 -32 -12 CFLR A E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8506 hicks corporal~ Hicks~ Hicks is here sweeping the area for hostiles. ~ Hicks is a lifer, a man devoted to the Corps. He will do what's necessary to keep his people safe. ~ human~ AGT J 100 S 68 1 80d10+4000 100 8d6+28 13 -35 -35 -35 -15 CEFLNR A KE 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8507 ferro pilot~ Ferro~ Ferro is here bitching about the conditions she must fly under. ~ The squad pilot, Ferro has a high opinion of herself and flying skills. Over the face of her helmet is written: "Fly the Friendly Skies". ~ human~ ABGT J 0 S 45 0 30d10+1300 100 8d4+15 13 -28 -28 -28 -10 CFR A 0 0 6 6 2 20d10+200 AHMV ABCDEFGHIJK 2 0 #8508 dietrich~ Dietrich~ Dietrich the med-tech is here looking very tough. ~ The medic of the squad, Dietrich is still a warrior first and foremost. ~ human~ AGT J 0 S 55 0 25d10+1200 100 6d6+16 13 -29 -29 -29 -12 CFLR A E 0 8 8 2 20d10+200 AHMV ABCDEFGHIJK 2 0 #8509 vasquez~ Vasquez~ Vasquez is here walking point, with a smart-gun. ~ A tough looking woman, Vasquez could kill you with her bare hands, but wields a M-56 Smart Gun. On the front of her chest plate is written : "El Riesgo Siempre Vive." She doesn't look like a person to mess with. ~ human~ AGT JVc 0 S 70 10 100d10+8000 100 8d8+30 13 -40 -45 -40 -20 ACDFHLR A BKLMNO 0 8 8 2 40d10+2000 AHMV ABCDEFGHIJK 2 0 #8510 hudson~ Hudson~ Hudson is here telling you about his squad of ultimate bad-asses.> <HR><H3>Transfer interrupted!</H3> son has seen his share of combat. But still he is a little green. ~ human~ AGHT J 0 S 55 2 25d10+2300 100 6d6+16 13 -29 -29 -29 -12 CDEFJLR A E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8511 drake~ Drake~ Drake is standing here sneering. ~ He looks back at you with a look that could curdle milk. The front of his armour says "Pray for War", and other things Neut probably wouldn't let me have. ~ human~ AGTW J 0 S 59 1 50d10+1900 100 10d6+23 13 -37 -37 -37 -18 CDFLR A E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8512 frost~ Frost~ Frost is here bouncing wisecracks off Hicks. ~ A loyal soldier, Frost is a good friend of Hicks and the two are rarely seen apart. On his shirt is written "Peace Through Superior Firepower". ~ human~ AGTW J 0 S 58 0 50d10+2200 100 10d4+23 13 -40 -40 -40 -20 CEFILR A E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8513 spunkmeyer~ Spunkmeyer~ Spunkmeyer is here checking that all is in order with the dropship. ~ Ferro's co-pilot and friend when he isn't being abused by his superior. ~ human~ AGTW 0 0 S 44 0 25d10+1200 100 7d4+15 13 -28 -28 -28 -10 FLNR 0 0 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8514 wierzbowski~ Wierzbowski~ Wierzbowski is here having his lines stolen by Frost. ~ Wierzbowski is a young but capable marine. ~ human~ AGTW 0 0 S 56 0 30d10+2000 100 8d4+23 13 -40 -40 -40 -20 CDFIR 0 E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8515 crowe~ Crowe~ Crowe is here trying to look like more than a simple extra. ~ Crowe is hard to describe, mainly because he is nearly invisible in the movie. ~ human~ AGTW 0 0 S 56 0 30d10+2000 100 8d4+23 13 -40 -40 -40 -20 CDFJR 0 E 0 8 8 1 20d10+200 AHMV ABCDEFGHIJK 2 0 #8516 ripley~ Ripley~ Ripley a flight officer is here following the troops in. ~ A career woman in the 'company', Ripley has recently been re-appointed as a flight officer, though her views often contradict company orders. ~ human~ AGTW HNVZc 400 S 90 3 300d20+12000 100 8d10+10 13 -67 -80 -64 -72 CDFGHLR ABMQ EHK 0 8 8 2 50d20+1000 AHMV ABCDEFGHIJK 2 0 #8517 burke~ Burke~ Burke is here telling you about the marvels of company technology. ~ 'You see that?,' he says pointing at the atmosphere processor, 'One of thirty or so all over the planet. Remarkable piece of machinery. Completely automated.' He looks at you, 'You know we manufacture those?' ~ human~ AGH VZ -200 S 65 0 90d20+2000 100 5d8+5 17 -35 -38 -43 -21 BFN A G N 8 8 1 100d40+1000 AHMV ABCDEFGHIJK 2 0 #8518 bishop~ Bishop~ Bishop the android is here driving the APC. ~ 'I prefer the term "artificial person" myself.' he says. Bishop is a synthetic human, with most bodily functions the same as a human except made of all sorts of plastics and such. ~ human~ ABG DFJVc 0 S 62 0 60d8+3200 100 6d6+15 7 -39 -46 -43 -25 CEFHI ABLMQ EP H 6 6 1 100d10 AHMV ABCDEFGHIJK 2 0 #8519 newt rebecca~ Newt~ Newt, a haunted young girl is here. ~ This child's skin, hair and clothes are very dirty from weeks of neglect and crawling about in air ducts. ~ human~ ACGHW NPV 300 S 67 0 100d10+2500 100 4d5+10 10 -20 -12 -16 -10 FNU A 0 0 8 8 2 5d10+20 AHMV ABCDEFGHIJK 2 0 #8520 queen alien~ The Queen alien~ The Queen alien is here laying eggs. ~ Built something like the soldier aliens, the queen is much bigger and has huge ornamental plates on the back of it's skull and extra pair of limbs, perhaps fo feeding. It also has a greatly distended abdomen, the end of which is extruding a leathery oblong ball covered in mucus. The new egg sits on it's end stuck to the floor. ~ alien~ ABG DFZc -500 S 106 25 500d10+18000 100 12d10+30 10 -264 -245 -230 -320 ACFHKMOR ABIKLMS FJ H 5 8 2 0 HMc ABCDEFGHILQUV 3 0 #8521 colonist cocooned~ Cocooned colonist~ The corpse of a colonist is here cocooned into the wall. ~ This corpse's skin is coated in some sort of mucus and wears rather ordinary clothes. ~ human~ ABG I 0 S 30 -2 30d8+600 100 3d4+2 13 0 0 0 0 U Q L 0 5 4 2 10 AHMV ABCDEFGHIJK 2 0 #8522 lydecker~ Lydecker~ Lydecker the Assistant Operations Manager is here talking to Simpson. ~ This man and his boss - Simpson, are the two people in charge of the colony, they don't look like they are in control of much. ~ HUMAN~ ABG Z 0 S 48 0 30d20+1200 100 5d6+5 7 -20 -20 -27 -11 R A Q 0 8 8 1 50d20+1000 AHMV ABCDEFGHIJK 2 0 #8523 simpson~ Simpson~ Simpson the Operating Manager is here talking to Lydecker. ~ A middle-aged man, Simpson is the Operating Manager of the colony. He has a paunch and looks overworked. ~ human~ ABG Z 0 S 50 1 40d20+1300 100 4d8+5 17 -22 -30 -19 -25 CR A L 0 8 8 1 100d20+1500 AHMV ABCDEFGHIJK 2 0 #8524 harley man~ Harley~ A young man is here changing a wheel on his car. ~ 'Hello there,' he says, 'could you give us a hand with this?' He motions to the wheel he is changing. 'This looks like a pretty bad storm coming.' You think to yourself - the clouds do look quite ominous. ~ human~ ABGT DFJNc 300 S 78 2 200d20+13000 200 8d12+20 13 -65 -79 -70 -70 CDGHR ABN MP IQ 6 8 1 30d10+100 AHMV ABCDEFGHIJK 2 0 #8525 alien soldier~ An alien~ A soldier alien is here hiding in the shadows. ~ A nightmarish beast, this creature is a pure-bred killer. The entire body is covered in a hard exoskeleton and it's head is 3 feet long with no eyes and a set of dagger-like teeth. It's tail is poised like a spear ready to strike. ~ alien~ AGT PQVZ 0 S 52 1 30d10+1500 100 5d8+10 10 -24 -32 -18 -17 EFMR KQS IL H 8 8 0 0 Mc ABCDEFGHILQUV 2 0 #8526 chest-burster alien~ A chest-burster~ A chest-burster has just emerged from it's unfortunate host. ~ This little pink horror is a smaller version of the other aliens, although this has no hardened exoskeleton. It is probably the juvenile of the adults you have seen. ~ alien~ ABG Z 0 S 30 0 30d8+600 100 2d4+5 10 -10 -10 -10 -5 R KQS IL H 8 8 0 0 Mc ABCDEFGHILQUV 1 0 #8527 lock sulaco automatic override~ ~ ~ This mechanism is here for your safety. It ensures that the Sulaco can not be completely depressurised. ~ unknown~ ABGUV DFZ 0 S 1 0 10 0 0 1 0 0 0 0 0 ABCDQ 0 0 8 8 0 0 0 0 0 0 #8528 ripley~ Ripley~ Ripley is here fighting the queen alien. ~ Strapped into a power loader with the word "CAT" on the back, she is wearing a dirty grey shirt and pants. She makes driving that loader look easy. ~ human~ ABGTW HNZc 400 S 102 10 700d10+12000 100 10d10+20 7 -112 -145 -172 -200 ACDEGHKLOR ABMQ EHJK F 8 8 2 50d20+1000 AHMV ABCDEFGHIJK 2 0 #8529 queen alien~ The Queen alien~ The Queen alien is here fighting Ripley. ~ Built something like the soldier aliens, the queen is much bigger and has huge ornamental plates on the back of it's skull. ~ alien~ ABG DFZc -500 S 106 25 500d10+18000 100 12d10+30 10 -264 -245 -230 -320 ACFHKMOR ABIKLMS FJ H 5 8 2 0 HMc ABCDEFGHILQUV 3 0 #8530 bishop pilot~ Bishop~ Bishop is here piloting the dropship. ~ He looks like he is concentrating on the task of flying the ship. You wouldn't want to disrupt him. ~ human~ ABGUV DFZ 0 S 1 0 10 0 0 1 0 0 0 0 0 ABCDQ 0 0 8 8 0 0 0 0 0 0 #0 #MOBPROGS M 8500 alien.prg M 8501 alien.prg M 8520 alien.prg M 8525 alien.prg M 8526 alien.prg M 8529 alien.prg M 8506 hicks.prg M 8509 vasquez.prg M 8510 hudson.prg M 8519 newt.prg M 8521 colonist.prg M 8522 lydecker.prg M 8523 simpson.prg M 8526 burster.prg M 8527 lock.prg M 8528 r&q.prg M 8529 r&q.prg M 8530 bishop.prg S #OBJECTS #8500 pulse rifle~ a M-41A Pulse Rifle~ A M-41A Pulse Rifle is lying here on the ground.~ metal~ 5 0 AN 0 4 8 6 0 60 10 1500 G #8501 smart gun~ a M-56 Smart Gun~ A M-56 Smart Gun is here looking very intelligent.~ metal~ 5 B AN 0 5 8 6 0 62 20 2500 G E words~ The word "Adios" is painted on the smart gun. A 3 3 #8502 incinerator flamethrower~ a M-240 Incinerator~ A M-240 Incinerator's pilot flame is about to go out.~ metal~ 3 A AO 60 15 10 65 0 60 15 600 G #8503 headband vasquez's~ Vasquez's headband~ A sweat-stained red and white bandanna is here.~ cloth~ 9 0 AE 10 12 9 8 0 65 1 6000 G A 1 3 A 2 2 A 13 80 A 18 4 A 19 7 #8504 casey head~ the head of Casey~ She doesn't have bad dreams because she's just a piece of plastic.~ plastic~ 9 K AO 8 12 9 8 0 58 2 1000 G A 1 -2 A 2 3 A 9 -12 A 12 30 A 13 75 A 18 3 A 19 6 #8505 flare marker~ a marker flare~ A marker flare is here.~ metal~ 1 0 A 0 0 200 0 0 15 1 20 G #8506 bracelet locator~ a locator bracelet~ A dull black bracelet is here beeping away.~ metal~ 9 BG AM 6 6 6 6 0 50 2 10000 G A 18 2 A 19 3 #8507 breastplate colonial marine~ a Colonial Marine Corps breastplate~ A breastplate has been discarded rather hastily.~ kevlar~ 9 0 AD 10 10 10 10 0 55 8 6000 G A 2 -1 A 5 2 #8508 legplates greaves marine~ a pair of Colonial Marine Corps legplates~ A pair of Colonial Marine Corps legplates lie here.~ kevlar~ 9 0 AF 7 7 7 5 0 55 6 2000 G A 2 -1 A 5 2 A 14 -20 #8509 marine armplates~ a pair of Colonial Marine Corps armplates~ A set of Colonial Marine Corps armplates sits here.~ kevlar~ 9 0 AI 5 5 5 5 0 55 4 2000 G A 1 1 A 2 -1 A 5 2 #8510 pdt transmitter~ a Personal Data Transmitter~ A small plastic disc is here rolling around in the dirt.~ plastic~ 26 BM AO 60 42 81 77 0 40 1 100 G #8511 shotgun hicks pump-action 12-gauge~ Hicks' 12-gauge~ Something to keep handy for close encounters.~ metal~ 5 0 AN 0 9 6 6 0 70 10 5000 G A 4 2 A 12 -25 A 18 5 A 19 5 #8512 locator~ a locator device~ A small black cylinder lies on the floor.~ metal~ 3 ABG AO 50 10 8 31 0 40 2 4000 G #8513 helmet marine~ a Colonial Marine Corps helmet~ A soldiers helmet has lost it's owner.~ metal~ 9 0 AE 5 5 5 5 0 55 2 2000 G A 3 -1 A 5 2 #8514 ripleys flight jacket~ ripley's flight jacket~ A flight officer's black leather jacket has been dropped here.~ leather~ 9 K AK 18 19 20 15 0 95 8 9000 G A 4 3 A 12 125 A 13 50 A 18 6 A 19 8 A 25 -20 #8515 vw jack bar~ a VW jack~ A bar with a simple mechanism around it is here.~ metal~ 5 0 AN 4 9 12 27 0 80 8 8000 G A 12 66 A 13 66 A 14 66 A 17 -17 A 18 7 A 19 13 #8516 car volkswagen vw~ a Volkswagen~ A turquoise and white Volkswagen Beetle is parked here.~ steel~ 12 O A 0 0 0 0 0 1 1500 30000 G E car volkswagen vw~ A turquoise and white Volkswagen Beetle is parked here. 60's music filters out of the open windows... sounds like "I am the Walrus". #8517 pistol~ a VP-90 pistol~ A semi-automatic pistol rests here.~ metal~ 5 0 AN 0 2 6 6 0 40 5 200 G #8518 skull queen alien~ the Queen alien's ornate skull~ A nightmarish creature's ornate skull is here.~ unknown~ 9 EJQ AJ 20 20 20 20 0 105 70 50000 G A 1 3 A 12 100 A 13 150 A 17 -15 A 18 8 A 19 8 A 23 -15 A 24 -20 #8519 motion tracker~ a Weyland-Yutani motion tracker~ A small metal box with flashing lights is here beeping.~ metal~ 3 AB AO 70 30 20 44 0 50 5 700 G #8520 egg~ an oblong leathery egg~ An egg is about to open and let it's contents out.~ unknown~ 13 0 0 0 0 0 0 0 1 30 10 G #8521 ammo bag~ Frost's ammo bag~ A dull green canvas bag has been dropped here.~ canvas~ 15 0 A 100 1 0 0 0 30 4 300 G #8522 boots marine~ a pair of Marine Corps boots~ If it wasn't for the mud you could see your face in them.~ plastic~ 9 0 AG 6 6 6 6 0 55 6 1000 G A 5 2 A 14 -20 #8523 shoes sneakers reeboks~ a pair of white Reebok sneakers~ A pair of white sneakers is here.~ leather~ 9 K AG 14 14 14 14 0 80 5 20000 G A 2 1 A 4 3 A 12 50 A 13 70 A 14 50 A 18 3 A 19 4 A 24 -10 #8524 sunglasses mirror~ a pair of mirror lens sunglasses~ That glare is blinding.~ metal~ 9 0 AE 10 10 10 10 0 50 1 6000 G A #8525 loader power caterpillar~ a Caterpillar P-5000 Powered Work Loader~ A large yellow bipedal vehicle stands here idle.~ metal~ 9 B AK 20 20 20 20 0 90 700 51720 G E word logo~ The 'CAT' logo is printed on the back of the power loader. A 1 7 A 2 -7 A 14 -400 A 17 -30 A 18 50 A 19 50 #8526 cornbread bread~ a piece of half eaten cornbread~ Some unappetizing rations sit here going mouldy.~ bread~ 19 0 A 60 0 0 0 0 15 1 10 G #8527 eggs~ Two oblong leathery eggs~ Two oblong leathery objects.~ unknown~ 20 0 A 1000000 0 0 0 0 25 45 20000 G #8528 freezer~ A portable freezer~ ~ metal~ 15 0 0 1000 5 0 0 0 0 350 10000 G #0 #ROOMS #8500 A muddy road.~ You are standing in a rock strewn, muddy place. The sky is thick with clouds, the sun just a dull blob, and the wind howls throught the hills and messes up your hair. The grey stone pinnacles jutting out of the ground have been carved into strange otherworldly shapes. All around you are low barren hills, the road continues south, and the way you came is to the east. A sign is here made from an old crate. ~ 0 C 4 D2 A muddy road leads south. ~ ~ 0 -1 8514 E sign crate~ Stenciled on the crate with white paint are the words: "Hadley's Hope - pop. 158". Underneath this in rough brushstrokes is "WELCOME TO ACHERON". ~ S #8501 A huge gate.~ Out of the fog looms a large mountainous outline that looks like a volcano, lightning strikes it every few seconds and arcs down to the ground. A large sloping metal wall blocks your way south. There are lights along the top, but are not very bright. It looks like there is a gate, but you can't be sure though all this fog. ~ 0 0 3 D0 The muddy road continues north. ~ ~ 0 -1 8514 D2 Through the gate is the colony compound. ~ gate~ 1 -1 8502 S #8502 Inside the compound.~ You are inside the colony known as Hadley's Hope. This place is an equipment depot, there are stacks of crates and all sorts of industrial vehicles are parked here along with a large rectangular vehicle that looks out of place. The depot contines west and the landing grid is to the east. ~ 0 0 2 D0 The muddy road continues north. ~ gate~ 1 -1 8501 D1 A landing grid lies to the east. ~ ~ 0 -1 8503 D2 The APC is parked north of here. door~ ~ 1 -1 8508 D3 The rest of the depot is west of here. ~ ~ 0 -1 8507 S #8503 Landing grid.~ The ground is a concrete apron covered with a metal grid, and looks like it is used to land aircraft on. The rain has made the surface slippery so watch your step. A large dark-green aircraft stands here on the grid. The way you came leads back to the depot. ~ 0 C 1 D0 The ramp leads up into the dropship. ~ ~ 0 -1 8517 D1 An elevator door is to the east. ~ elevator door~ 1 -1 8520 D3 Back to the depot. ~ ~ 0 -1 8502 E dropship ship~ On the side of the drop ship is an insignia of an eagle with big sneakers on, sort of completing a jump. Just above this is the text "Bug Stompers" and just below is "We endanger species". ~ S #8504 A broad corridor.~ Wires and bits of ducting hang out of holes in the metal walls and ceiling. Some stairs go up and down and the corridor continues west. The depot isoutside through the lock to the north. ~ 0 D 0 D0 The depot is to the north outside the lock. ~ main colony lock~ 2 -1 8507 D2 The corridor continues south. ~ ~ 0 -1 8506 D4 A metal staircase leads up to the next level. ~ ~ 0 -1 8505 D5 A metal staircase leads down to the sub-level. ~ ~ 0 -1 8530 S #8505 Upper level.~ This is the floor above the one you came in on. The floor has been pitted and burnt by some corrosive substance. The stairs lead down and the corridor goes south. ~ 0 AD 0 D2 A corridor exactly like the one down the stairs is to the south. ~ ~ 0 -1 8515 D5 ~ ~ 0 -1 8504 S #8506 A broad corridor.~ Wires and bits of ducting hang out of holes in the metal walls and ceiling. The corridor continues north and the way to the south has been welded shut. ~ 0 AD 0 D0 The corridor continues north. ~ ~ 0 -1 8504 D2 The door to the south has been welded up. ~ ~ 2 -1 8510 S #8507 The depot.~ You are inside the colony known as Hadleys Hope. This place is an equipment depot, there are stacks of crates and all sorts of industrial vehicles are parked here. The colony main entry-lock lies to the south up a metal ramp, and the depot continues to the west. ~ 0 0 2 D1 The rest of the depot is east. ~ ~ 0 -1 8502 D2 The colony main entry-lock lies to the south. ~ main colony lock~ 2 -1 8504 D3 The muddy road goes west further into the compound. ~ ~ 0 -1 8516 S #8508 The APC.~ You are standing inside the APC, it has lots of weapons: Independently targeting particle-beam phalanx. VWAP! Fry half a city with this puppy. Tactical smart-missles, phased-plasma pulse-rifles, RPG's. Sonic eeelectronic ballbreakers, nukes, knives...sharp sticks... ~ 0 D 0 D0 Outside the APC is the depot. ~ door~ 1 -1 8502 S #8509 Medlabs.~ This is the medical centre of the colony. The way out is to the south and Medlabs continues to the north and east. ~ 0 D 0 D0 You see the rest of Medlabs. ~ ~ 0 -1 8555 D1 You see a messy laboratory. ~ ~ 0 -1 8535 D2 The room full of computer banks is south. ~ ~ 0 -1 8525 S #8510 An intersection.~ You are in an intersection in a corridor that leads north, south, east and west. The pressure doors to the north have been welded up however. ~ 0 AD 0 D0 The door to the north has been welded shut. ~ ~ 2 -1 8506 D1 The corridor continues east for a long way. ~ ~ 0 -1 8596 D2 The corridor continues south for a long way. ~ ~ 0 -1 8595 D3 The corridor continues west for a long way. ~ ~ 0 -1 8594 S #8511 Scene 13.~ You are stading in a broad corridor, but this place is different. Some children race in the corridor on things that look suspiciously like "Big Wheels." Two men stand here talking about the lack of information from their superiors on Earth. ~ 0 D 0 D1 The corridor goes east of here. ~ ~ 0 -1 8526 D3 The corridor goes west of here. ~ ~ 0 -1 8537 E logo sign~ . Weyland-Yutani Corp __ __ __ __ \ \ \ \ ___ / / / / \ \ \ / _ \ / / / \ \_/ / \ \_/ / \___/|_|\___/ Building Better Worlds ~ S #8512 Egg chamber.~ A huge storage space in the Atmosphere Processor has been converted into a nursery for hundreds of alien eggs. Eggs cover every available piece of floor, and darker things move in the shadows. To the south is an alien much larger than all the rest. ~ 0 AD 1 D1 That paart of the station has been used to cocoon the colonists. ~ ~ 0 -1 8581 D2 The egg chamber is very big, more eggs lie in every direction. ~ ~ 0 -1 8513 S #8513 The Egg Chamber.~ You are standing before a huge alien which is laying eggs. There are more eggs in all directions. ~ 0 AD 1 D0 The egg chamber is very big, more eggs lie in every direction. ~ ~ 0 -1 8512 S #8514 A muddy road.~ The sky is thick with clouds, the sun just a dull blob, and the wind howls throught the hills and messes up your hair. The grey stone pinnacles jutting out of the ground have been carved into strange otherworldly shapes. All around you are low barren hills, the road continues south and north. ~ 0 0 3 D0 A muddy road leads north. ~ ~ 0 -1 8500 D2 The muddy road continues south. ~ ~ 0 -1 8501 S #8515 A broad corridor.~ You are standing in a broad corridor. The northern end of it is littered with all sorts of equipment and furniture... Looks like the barricade didn't hold. An open door to the west is the source of a draught. The corridor continues south. ~ 0 AD 0 D0 A set of stairs lies to the north. ~ ~ 0 -1 8505 D2 The corridor continues to the south. ~ ~ 0 -1 8524 D3 A draughty office is to the west. ~ door~ 1 -1 8523 S #8516 The compound.~ The depot narrows and becomes a road here heading furtheer into the compound. This muddy road goes west between featureless buildings. ~ 0 0 2 D1 The rest of the depot is east. ~ ~ 0 -1 8507 D3 The rest of the depot is east. ~ ~ 0 -1 8550 S #8517 The payload bay of the dropship.~ The metal ramp lads you into a large area used for carrying military vehicles. There is some mucus-like substance here on the bulkhead. A door lies to the north and the ramp leads south into the mud. ~ 0 D 0 D0 The door to the north leads to the cockpit. ~ door~ 1 -1 8518 D2 The landing grid is down the ramp to the south. ~ ~ 0 -1 8503 S #8518 The cockpit.~ This is where the dropship is piloted from. Two seats are here, one in front of the other and staggered so that the copilot can see forwards you presume. ~ 0 D 0 D2 The payload bay is through this door. ~ ~ 1 -1 8517 S #8519 Roadside trouble.~ The same rocky tree-like structures that cover the surface of the planet are all around you. Something is out of place here though - a bulbous shaped vehicle of some sort. It is a lovely shade of blue and white. A flyer is tucked under one of it's windscreen wipers. ~ 0 C 3 D3 The causeway is west. ~ ~ 0 -1 8562 E note flyer~ . ____________ ___________/ Aliens \___________ / Created for Aesir, \ | by Mull | | A pale shadow of the true glory | | of such a cool film. | ++++++++++++++++++++++++++++++++++++++++ ~ E car vw volkswagen~ A turquoise and white Volkswagen Beetle is parked here. 60's music filters out of the open windows, sounds like "I am the Walrus". ~ S #8520 An elevator.~ You step into the elevator and the doors close behind you. The sound of a motor above you starts up, and you feel the room moving downwards. You feel the motion stop suddenly and the doors open. ~ 0 D 0 D3 A dark hallway is through the doors to the east. ~ elevator door~ 1 -1 8521 S #8521 A walkway.~ This narrow corridor contines to the west for a bit then goes south. A set of elevator doors is to the east. ~ 0 AD 0 D1 An elevator door is to the east. ~ elevator door~ 1 -1 8522 D3 The walkway continues to the west. ~ ~ 0 -1 8534 S #8522 An elevator.~ You step into the elevator and the doors close behind you. The sound of a motor above you starts up, and you feel the room moving upwards. You feel the motion stop suddenly and the doors open. ~ 0 D 0 D3 The elevator door opens out into a landing area of some kind. ~ elevator door~ 1 -1 8503 S #8523 An office.~ This looks like an executives office. The windows facing west have been broken and rain is blowing in and covering the floor. ~ 0 D 0 D1 The corridor lies to the east. ~ door~ 1 -1 8515 S #8524 A broad corridor.~ You are standing in an intersection in the corridor. A room to the east has several rows of filing cabinets, or perhaps they are banks of computers. The corridor continues north and east. ~ 0 D 0 D0 The corridor continues to the north. ~ ~ 0 -1 8515 D1 A room full of computer cores is to the west. ~ ~ 0 -1 8525 D3 ~ air duct grille~ 1 -1 8538 S #8525 Computer cores.~ This room is filled with banks of computer cores. The corridor is to the west, and Medlabs is to the north. ~ 0 D 0 D0 Medlabs is through a door to the north. ~ ~ 0 -1 8509 D2 There is an intersection to the south. ~ ~ 0 -1 8526 D3 The corridor is to the west. ~ ~ 0 -1 8524 S #8526 An intersection.~ You are standing in an intersection in the corridor. The way to the east and south is blocked by doors. The corridor continues north and west. ~ 0 CD 0 D0 Medlabs is through a door to the north. ~ ~ 0 -1 8525 D1 The corridor goes west of here. ~ ~ 1 -1 8527 D2 The corridor is through a door to the north. ~ ~ 1 -1 8529 D3 The corridor goes west of here. ~ ~ 0 -1 8511 S #8527 Operations.~ This is a big room, with computer terminals and large sloping windows along the walls. This looks like a control room of some sort. The door to the corridor is to the west, and the rest of Operations is south of here. ~ 0 D 0 D0 A small office is through the door on the north wall of Operations. ~ office door~ 1 -1 8540 D2 The main part of Operations lies to the south. ~ ~ 0 -1 8528 D3 The corridor is west of here. ~ ~ 1 -1 8526 S #8528 Operations.~ Jammed with computer terminals, technicians, displays... most of the business of running the colony flows through here. It's high tech but used and scrungy. Papers piled up. Coffee cup rings. ~ 0 D 0 D0 The rest of Operations is north of here. ~ ~ 0 -1 8527 D3 Operations continues to the west. ~ ~ 0 -1 8529 S #8529 Operations.~ This is a big room, with computer terminals and large sloping windows along the walls. This looks like a control room of some sort. The door to the corridor is to the west, and the rest of Operations is south of here. ~ 0 D 0 D0 The corridor is through a door to the north. ~ ~ 1 -1 8526 D1 The rest of Operations is east of here. ~ ~ 0 -1 8528 S #8530 The sub-level.~ The staircase brings you down to the sub-level, a dark corridor leads east. ~ 0 AD 0 D1 The walkway leads east. ~ ~ 0 -1 8531 D4 A metal staircase leads up to the next level. ~ ~ 0 -1 8504 S #8531 A sub-level walkway.~ The floor is a metal grille, underneath you can hear the sound of running water. It is probably from all the rain outside. ~ 0 AD 0 D1 The walkway leads east. ~ ~ 0 -1 8532 D3 A staircase to west leads up to ground level. ~ ~ 0 -1 8530 S #8532 A sub-level intersection.~ The floor is a metal grille, underneath you can hear the sound of running water. It is probably from all the rain outside. You can see the walkway continues to the north, west and south. ~ 0 AD 0 D0 The walkway leads north. ~ ~ 0 -1 8533 D2 A welded up pressure door leads south. ~ pressure door~ 2 -1 8536 D3 The walkway leads west. ~ ~ 0 -1 8531 S #8533 A sub-level walkway.~ The floor is a metal grille, underneath you can hear the sound of running water. It is probably from all the rain outside. The walkway goes north and south of here. ~ 0 AD 0 D0 The walkway leads north. ~ ~ 0 -1 8534 D2 The walkway continues south. ~ ~ 0 -1 8532 S #8534 A sub-level walkway.~ The floor is a metal grille, underneath you can hear the sound of running water. It is probably from all the rain outside. The walkway to the south and east. ~ 0 AD 0 D1 The walkway continues to the east. ~ ~ 0 -1 8521 D2 The walkway continues south. ~ ~ 0 -1 8533 S #8535 A laboratory.~ A white room with uncleaned medical equipment strewn around on benches and the floor. Near the centre of the room, impossible to miss, are seven vertical glass cylinders. The contents of these do not look very appealing. ~ 0 D 0 D3 Medlabs is to the west. ~ ~ 0 -1 8509 E cylinder glass~ These stasis tubes look pretty strong, you are glad of this because inside them are cat sized spidery-shaped things. Most of these look dead and atrophied, two however look pink and healthy.~ S #8536 A sub-level walkway.~ The floor is a metal grille, underneath you can hear the sound of running water. It is probably from all the rain outside. The walkway goes south and the pressure door to the north has been welded up. ~ 0 AD 0 D0 A welded up pressure door is north. ~ pressure door~ 2 -1 8532 D2 ~ ~ 0 -1 8541 S #8537 A broad corridor.~ This corridor leads through to an overpass between this building and the next. The door leading to it, however, has been welded shut. You have no idea why anyone should want to do such a thing. ~ 0 AD 0 D1 The corridor goes east of here. ~ ~ 0 -1 8511 S #8538 An air duct.~ What a squeeze! This duct is very cramped. The narrow passage goes west and east. ~ 0 ADJ 0 D1 The corridor is to the east. ~ air duct grille~ 1 -1 8524 D3 ~ ~ 0 -1 8539 S #8539 Airway E.~ The air duct opens out into this small room, which serves some purpose in the buildings air reconditioning system. It is a nest. A nest built by a child. Wadded up blankets and pillows line the space, mixed up with a haphazard array of toys, stuffed animals, dolls, cheap jewelry, comic books, empty food packets, even a battery operated tape player. All foraged from the wrecked colony. ~ 0 ADJ 0 D1 The air duct is the only way out. ~ ~ 0 -1 8538 E photo award~ A framed photograch of a young girl, dressed up and smiling, a ribbon in her hair. In embossed gold letters underneath it says: FIRST GRADE CITIZENSHIP AWARD REBECCA JORDEN ~ S #8540 Manager's office.~ This is the office of the Operating Manager of the colony. It looka unoccupied at the moment. ~ 0 AD 0 D2 Operations is to the south. ~ ~ 1 -1 8527 S #8541 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 A welded up pressure door is north. ~ pressure door~ 0 -1 8536 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8542 S #8542 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8541 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8543 S #8543 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8542 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8544 S #8544 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8543 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8545 S #8545 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8544 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8546 S #8546 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8545 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8547 S #8547 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8546 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8548 S #8548 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8547 D2 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8549 S #8549 A service tunnel.~ This tunnel links the colony complex with the Atmosphere Processor a kilometre away. It runs north-south. ~ 0 AD 0 D0 The service tunnel runs long and straight in a north-south orientation. ~ ~ 0 -1 8548 D3 A walkway leads west. ~ ~ 1 -1 8557 S #8550 The colony compound.~ The muddy road through the compound turns to to the south here. The depot is east. ~ 0 0 2 D1 The rest of the depot is east. ~ ~ 0 -1 8516 D2 The road leads south through the colony. ~ ~ 0 -1 8551 S #8551 A road through the compound.~ This muddy road goes south and around a building to the north. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8550 D2 The road leads south through the colony. ~ ~ 0 -1 8552 S #8552 A road through the compound.~ This muddy road goes south-north between featureless buildings. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8551 D2 The road leads south through the colony. ~ ~ 0 -1 8553 S #8553 A road through the compound.~ This muddy road goes south-north between featureless buildings. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8552 D2 The road leads south through the colony. ~ ~ 0 -1 8554 S #8554 A road through the compound.~ The muddy road passes between colourless buildings to the east and west the upper levels of which are connected by an enclosed footbridge overhead. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8553 D2 The road leads south through the colony. ~ ~ 0 -1 8559 S #8555 Medlabs.~ This well lit room is the main part of medlabs. There is a vast array of scientific looking instruments and medical apparatus lying around the room. The infirmary is visible to the east through a large perspex window and Medlabs continues to the south. ~ 0 D 0 D1 The infirmary is through a door to the east. ~ door~ 1 -1 8556 D2 You see the rest of Medlabs. ~ ~ 0 -1 8509 S #8556 The Infirmary.~ This is where ill colonists would stay so their conditions could be monitored. There are a few beds here against the walls. They are unoccupied. ~ 0 D 0 D3 The main part of Medlabs is west. ~ door~ 1 -1 8555 S #8557 A sublevel access walkway.~ This gantry connects the station to the access tunnel east of here. A staircase leads down to sub-level 3 and there are two elevators here. The one directly to the south looks convenient. ~ 0 AD 1 D1 The service tunnel to the east runs all the way to the colony. ~ ~ 1 -1 8549 D2 Elevator #28 is south of here. ~ elevator safety cage~ 1 -1 8583 D5 The staircase leads down into darkness. ~ ~ 0 -1 8582 S #8558 The causeway.~ This road connects the colony and the atmosphere processor to the south. You can see it vaguely through the fog, like a vast foundry the conical exhaust tower flickers with spectral light. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8561 D2 The road leads south through the colony. ~ ~ 0 -1 8562 S #xx59 A road through the colony.~ This muddy road goes north between featureless buildings. To the south there is an open gate, the road goes through it to the atmosphere processor a kilometre away. ~ 0 0 2 D0 The road leads north through the colony. ~ ~ 0 -1 8554 D2 The road leads south out of the colony. ~ gate~ 1 -1 8560 S #8560 Outside the colony.~ The gate to the north leads out to this causeway which traverses the stygian landscape. Out of the fog looms a large mountainous outline that looks like a volcano, lightning strikes it every few seconds and arcs down to the ground. ~ 0 0 2 D0 The road leads north into the colony. ~ gate~ 1 -1 8559 D2 The road leads south to the atmosphere station. ~ ~ 0 -1 8561 S #8561 The causeway.~ This road connects the colony and the atmosphere processor to the south. You can see it vaguely through the fog, like a vast foundry the conical exhaust tower flickers with spectral light. ~ 0 0 2 D0 The road leads north to the colony. ~ ~ 0 -1 8560 D2 The road leads south to the atmosphere station. ~ ~ 0 -1 8558 S #8562 The causeway.~ This road connects the colony and the atmosphere processor to the south. You can see it vaguely through the fog, like a vast foundry the conical exhaust tower flickers with spectral light. ~ 0 0 2 D0 The road leads north to the colony. ~ ~ 0 -1 8558 D1 An easement off the causeway is east.~ ~ 0 -1 8519 D2 The road leads south to the atmosphere station. ~ ~ 0 -1 8563 S #8563 The causeway.~ This road connects the colony and the atmosphere processor to the south. You can see it vaguely through the fog, like a vast foundry the conical exhaust tower flickers with spectral light. ~ 0 0 2 D0 The road leads north to the colony. ~ ~ 0 -1 8562 D2 The road leads south to the atmosphere station. ~ ~ 0 -1 8564 S #8564 The atmosphere station.~ The vast structure towers above you. The base of the station is a depthless maze of conduits and pressure vessels, like an oil refinery. Or a Dantean version of one. The THRUM of functioning machine systems echoes through the labyrinth. ~ 0 0 2 D0 The road leads north to the colony. ~ ~ 0 -1 8563 D2 Access ramp 11 leads into the station. ~ lock~ 1 -1 8565 S #8565 Access ramp 11.~ This ramp is used for vehicle access to the atmosphere station. Light filters down through several levels of steel mesh floor, catwalks and pipes. ~ 0 D 1 D0 Out through the lock is the landscape of Acheron. ~ lock~ 1 -1 8564 D3 A stairwell is west. ~ ~ 0 -1 8566 S #8566 A stairwell.~ Light filters down through several levels of steel mesh floor, catwalks and pipes. Below that is darkness. Painted on the wall is "LEVEL 01". The staircase leads down, and the way out of the station is east. ~ 0 D 1 D1 Access ramp 11 is to the east. ~ ~ 0 -1 8565 D5 The stairs lead down into darkness. ~ ~ 0 -1 8567 S #8567 The stairwell.~ The wall proclaims this to be sub-level 01. The staircase goes up, and down deeper into the station. ~ 0 AD 1 D4 The stairs lead up to ground level. ~ ~ 0 -1 8566 D5 The stairs lead down into darkness. ~ ~ 0 -1 8568 S #8568 The stairwell.~ The wall proclaims this to be sub-level 02. The staircase goes up, and down deeper into the station. ~ 0 AD 1 D4 The stairs lead up to SUB-LEVEL 01. ~ ~ 0 -1 8567 D5 The stairs lead down into darkness. ~ ~ 0 -1 8569 S #8569 The stairwell.~ The wall proclaims this to be sub-level 03. The staircase goes up and a corridor opens out into a work area to the east. ~ 0 AD 1 D1 A sub-level work area is east. ~ ~ 0 -1 8570 D4 The stairs lead up to SUB-LEVEL 02. ~ ~ 0 -1 8568 S #8570 Sub-Level 03.~ You stand before a bizarre tableau. Among the refinery like lattice of pipes and conduits something new and not of human design had been added. What is that? You tell me man, I only work here. The stairwell is west, and to the south the walkway(?) continues. ~ 0 AD 1 D2 ~ ~ 0 -1 8571 D3 ~ ~ 0 -1 8569 S #8571 Inside the alien structure.~ It is a structure of some sort, extending from and crudely imitating the complex of plumbing, but made of some strange encrusted substance. It vaguely resembles the chambered nests of swallows on a much larger scale, and it attenuates so gradually into the original hardware that it is hard to see where one ends and the other begins. ~ 0 AD 1 D0 ~ ~ 0 -1 8570 D2 ~ ~ 0 -1 8572 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8572 The alien structure.~ The alien structure seems to extend far back into the complex of machinery. The plant thrums loudly, its functioning seemingly not impaired. ~ 0 AD 1 D0 ~ ~ 0 -1 8571 D1 ~ ~ 0 -1 8575 D2 ~ ~ 0 -1 8573 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8573 The alien structure. (R)~ As you enter the organic labyrinth, your lights play over the walls, revealing a bio-mechanical lattice, like the marrow of some vast bone. The air is thick with steam. Trickling water. The place seems almost alive. ~ 0 AD 1 D0 ~ ~ 0 -1 8572 D1 ~ ~ 0 -1 8576 D2 ~ ~ 0 -1 8574 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8574 The alien structure.(R)~ As you enter the organic labyrinth, your lights play over the walls, revealing a bio-mechanical lattice, like the marrow of some vast bone. The air is thick with steam. Trickling water. The place seems almost alive. ~ 0 AD 1 D0 ~ ~ 0 -1 8573 D1 ~ ~ 0 -1 8580 D2 ~ ~ 0 -1 8577 D3 ~ ~ 0 -1 8575 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8575 The alien structure.~ As you enter the organic labyrinth, your lights play over the walls, revealing a bio-mechanical lattice, like the marrow of some vast bone. The air is thick with steam. Trickling water. The place seems almost alive. ~ 0 AD 1 D1 ~ ~ 0 -1 8574 D2 ~ ~ 0 -1 8576 D3 ~ ~ 0 -1 8572 S #8576 The alien structure.~ As you enter the organic labyrinth, your lights play over the walls, revealing a bio-mechanical lattice, like the marrow of some vast bone. The air is thick with steam. Trickling water. The place seems almost alive. ~ 0 AD 1 D0 ~ ~ 0 -1 8575 D1 ~ ~ 0 -1 8577 D2 ~ ~ 0 -1 8580 D3 ~ ~ 0 -1 8573 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8577 Living horror.~ The entire walls and ceiling are like a bas-relief of detritus from the colony: furniture, wiring, human bones, skulls... Fused together with a translucent, epoxylike substance. ~ 0 AD 1 D0 ~ ~ 0 -1 8574 D1 ~ ~ 0 -1 8578 D2 ~ ~ 0 -1 8580 D3 ~ ~ 0 -1 8576 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8578 Living horror.~ The entire walls and ceiling are like a bas-relief of detritus from the colony: furniture, wiring, human bones, skulls... Fused together with a translucent, epoxylike substance. ~ 0 AD 1 D0 ~ ~ 0 -1 8582 D2 You face a wall of living horror. The colonists have been brought here and entombed alive...~ ~ 0 -1 8579 D3 ~ ~ 0 -1 8577 S #8579 Cocoons.~ Cocoons protrude from the niches and interstices of the structure. The cocoon material is the same translucent epoxy. The bodies are frozen in carelessly twisted positions. Macabre image of frozen agony. Many are desiccated. Skeletal. Rip-cages burst outward, as if exploded from within. Paralyzed, brought here, entombed in living death as hosts for the embryos growing within then. ~ 0 AD 1 D0 ~ ~ 0 -1 8578 D2 ~ ~ 0 -1 8581 D3 ~ ~ 0 -1 8580 S #8580 The alien structure.(R)~ As you enter the organic labyrinth, your lights play over the walls, revealing a bio-mechanical lattice, like the marrow of some vast bone. The air is thick with steam. Trickling water. The place seems almost alive. ~ 0 AD 1 D0 ~ ~ 0 -1 8576 D1 ~ ~ 0 -1 8579 D2 ~ ~ 0 -1 8577 D3 ~ ~ 0 -1 8574 E substance resin secreted encrusted~ Looks like some sort of secreted resin. Yeah, but secreted from what?~ S #8581 Cocoons.~ Cocoons protrude from the niches and interstices of the structure. The cocoon material is the same translucent epoxy. The bodies are frozen in carelessly twisted positions. Macabre image of frozen agony. Many are desiccated. Skeletal. Rip-cages burst outward, as if exploded from within. Paralyzed, brought here, entombed in living death as hosts for the embryos growing within them. ~ 0 AD 1 D0 ~ ~ 0 -1 8579 D3 ~ ~ 0 -1 8512 S #8582 A staircase.~ This staircase leads up to a catwalk area. Like the rest of the 'hive' the walls and ceiling are covered in a strange resinous coating. ~ 0 AD 1 D2 You face a wall of living horror. The colonists have been brought here and entombed alive...~ ~ 0 -1 8578 D4 ~ ~ 0 -1 8557 S #8583 An elevator.~ The elevator door closes slowly, and you begin to ascend. The walls are of a coarse metal grille, very industrial. You eventually feel the motion slow down and the doors open. ~ 0 D 1 D0 Outside the elevator is an aerial platform.~ elevator safety cage~ 1 -1 8584 S #8584 Aerial platform.~ High above the surface of Acheron, this platform is possibly for maintenance of the atmosphere station. In a halting mechanical voice comes over the loadspeaker: "Attention. Emergency. You now have two minutes to reach minimum safe distance." All of a sudden, the second dropship rises into view from below the platform, the gangway steps lead up into the cockpit. ~ 0 C 1 D2 Elevator #28 is south.~ elevator safety cage~ 1 -1 8586 D4 ~ hatch~ 1 -1 8585 E dropship ship~ Written on the second drop ship is "Smart Ass" and just below is "We aim by P.F.M."~ S #8585 The dropship.~ You are inside dropship 2. From outside, you hear sirens, barely audible through the cacophony of explosions and twisting metal. ~ 0 D 0 D5 The gangway leads back out to the platform.~ hatch~ 1 -1 8584 S #8586 An elevator.~ The elevator door closes slowly, and you begin to descend. The walls are of a coarse metal grille, very industrial. You eventually feel the motion slow down and the doors open. ~ 0 D 0 D0 ~ elevator safety cage~ 1 -1 8557 S #8587 Cargo bay.~ An enormous chamber, cavernous and dark. This is where all the military equipment is stored and organised on the Sulaco. Heavy machinery is all around you... cranes, loading equipment. The floor has several hatches which facilitate the loading of cargo, one of these is open. ~ 0 D 1 D3 The locker room is west from here.~ ~ 0 -1 8591 D4 The gangway steps lead up into the dropship.~ gangway hatch~ 1 -1 8597 D5 ~ loading lock~ 1 -1 8588 E dropship ship~ Written on the second drop ship is "Smart Ass" and just below is "We aim by P.F.M."~ S #8588 A loading lock.~ This well in the floor of the cargo bay is enclosed by hatches above and below, you get the distict impression that these are for your safety. ~ 0 CD 1 D4 ~ loading lock~ 1 -1 8587 D5 The outer lock beneath your feet is, thankfully, closed.~ outer lock~ 1 -1 8589 S #8589 The void of space.~ You have been sucked out of the Sulaco! (Actually Sir, the term is 'blown out'. Yes, thankyou Data.) And you find yourself flailing about in a vacuum. ~ 0 0 10 D4 ~ loading lock~ 2 -1 8588 S #8590 The mess hall.~ This is where the marines eat on board the Sulaco. Some food trays have been left on the tables messily, it's a good thing there are no flies on the ship. ~ 0 D 0 D0 This corridor leads to a room full of lockers.~ ~ 0 -1 8591 E table marks~ At one corner of this table there are five clusters of nicks that look like they have been inflicted by a knife. ~ E cornbread food~ ~ S #8591 A locker room.~ This is where the marines store their personal effects when they come on long missions. It is also where they prepare for battle. The cargo bay is east, and the mess hall is south through a short corridor. ~ 0 D 0 D1 The cargo bay is to the east.~ ~ 0 -1 8587 D2 Through a short corridor you see the mess hall.~ ~ 0 -1 8590 D3 To the west is the hypersleep vault.~ ~ 0 -1 8592 S #8592 Hypersleep vault.~ Lit up, white and sterile. When the marines are on their way to missions, they sleep in these capsules for weeks at a time. The room is big and there are all kinds of apparatus that allow people to sleep so long. Damn this floor is cold! ~ 0 D 1 D1 The locker room is to the east a bit.~ ~ 0 -1 8591 S #8593 Offstage~ This room is used to hold actors until they are needed. ~ 0 0 0 S #8594 A broad corridor.~ This long dark corridor goes deeper into the colony. ~ 0 AD 0 D1 The intersection is east.~ ~ 0 -1 8510 D3 The corridor continues west for a long way.~ ~ 0 -1 8594 S #8595 A broad corridor.~ This long dark corridor goes deeper into the colony. ~ 0 AD 0 D0 An intersection is north of here.~ ~ 0 -1 8510 D2 The corridor goes south for a long way.~ ~ 0 -1 8595 S #8596 A broad corridor.~ This long dark corridor goes deeper into the colony. ~ 0 AD 0 D1 The corridor goes a long way east.~ ~ 0 -1 8596 D3 An intersection is west of here.~ ~ 0 -1 8510 S #8597 Dropship 2.~ You have made it! Back on the Sulaco, safe. Hicks lies here, uncounscious, in a layed back seat. You also notice an insulated container in the corner. ~ 0 D 0 D5 The gangway steps lead down to the deck of the cargo bay.~ gangway hatch~ 1 -1 8587 E container eggs~ In a corner of the cargo bay, is a container, some sort of portable freezer. You open the lid and peek inside. There are two of those horrid leathery eggs(worth millions to the Bio-weapons division), and a folded up piece of paper shoved between them. ~ E note paper~ The note reads: There is a theory among cult fans of the trilogy, that the eggs that caused the events in Alien^3 were brought aboard the Sulaco by Bishop. Mull ~ S #RESETS M 0 8522 1 8511 Lydecker to Scene 13 G 1 8510 -1 pdt * M 0 8523 1 8511 Simpson to Scene 13 G 1 8510 -1 pdt * M 0 8504 1 8508 Gorman to The APC E 1 8517 -1 16 pistol E 1 8522 -1 8 boots G 1 8505 -1 flare * M 0 8505 1 8506 Apone to A broad corridor E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle E 1 8522 -1 8 boots * M 0 8510 1 8507 Hudson to The depot E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle E 1 8519 -1 17 motion-tracker E 1 8522 -1 8 boots * M 0 8509 1 8506 Vasquez to A broad corridor E 1 8507 -1 5 breastplate E 1 8503 -1 6 headband E 1 8508 -1 7 legplates E 1 8501 -1 16 smart-gun E 1 8522 -1 8 boots * M 0 8506 1 8505 Hicks to Upper level E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8509 -1 10 armplates E 1 8511 -1 16 12-gauge E 1 8522 -1 8 boots E 1 8500 -1 16 pulse-rifle * M 0 8512 1 8505 Frost to Upper level E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle E 1 8522 -1 8 boots G 1 8521 -1 ammo bag G 1 8502 -1 incinerator * M 0 8515 1 8507 Crowe to The depot E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle E 1 8522 -1 8 boots G 1 8502 -1 incinerator * M 0 8511 1 8515 Drake to A broad corridor E 1 8507 -1 5 breastplate E 1 8508 -1 7 legplates E 1 8522 -1 8 boots E 1 8501 -1 16 smart-gun * M 0 8507 1 8518 Ferro to The cockpit E 1 8517 -1 16 pistol E 1 8524 -1 6 sunglasses * M 0 8513 1 8517 Spunkmeyer to payload bay E 1 8517 -1 16 pistol G 1 8505 -1 marker flare G 1 8505 -1 marker flare * M 0 8508 1 8504 Dietrich to A broad corridor E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8522 -1 8 boots E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle * M 0 8514 1 8507 Wierzbowski to The depot E 1 8507 -1 5 breastplate E 1 8513 -1 6 helmet E 1 8508 -1 7 legplates E 1 8522 -1 8 boots E 1 8509 -1 10 armplates E 1 8500 -1 16 pulse-rifle G 1 8502 -1 incinerator * M 0 8516 1 8504 Ripley to A broad corridor E 1 8514 10 12 flight jacket E 1 8523 10 8 reeboks * M 0 8519 1 8539 Newt to Airway E E 1 8504 100 17 Casey * M 0 8517 1 8508 Burke to The APC * M 0 8503 1 8590 Jones to mess hall G 1 8526 1 cornbread * M 0 8527 1 8588 lock mechanism * M 0 8530 1 8585 2nd bishop to 2nd dropship * M 0 8502 4 8510 A gun * M 0 8502 4 8510 B gun * M 0 8502 4 8536 C gun * M 0 8502 4 8536 D gun * M 0 8524 1 8519 Harley to Roadside trouble E 1 8515 10 16 VW jack * O 1 8516 3 8519 a Volkswagen to Roadside trouble * M 0 8529 1 8513 Queen to egg chamber E 1 8518 1 -1 skull * M 0 8528 1 8593 2nd Ripley to Offstage E 1 8525 2 12 power loader * M 0 8529 1 8593 2nd Queen to Offstage E 1 8518 1 -1 skull * M 0 8521 1 8579 Cocooned colonist to Cocoons G 1 8510 -1 * M 0 8501 3 8512 face huggers M 0 8501 3 8513 * M 0 8500 1 8512 aliens M 0 8525 1 8512 M 0 8500 1 8513 M 0 8525 1 8513 M 0 8500 1 8581 M 0 8525 1 8581 M 0 8500 1 8581 M 0 8525 1 8581 M 0 8500 1 8578 M 0 8500 1 8577 M 0 8500 1 8540 M 0 8500 1 8575 M 0 8500 1 8572 M 0 8500 1 8573 M 0 8500 1 8580 * O 1 8520 1 8512 eggs O 1 8520 1 8513 * O 1 8528 1 8597 freezer P 0 8527 1 8528 eggs * D 0 8520 3 0 An elevator. Open West D 0 8522 3 0 An elevator. Open West D 0 8521 1 1 A walkway. Close East D 0 8515 3 0 A broad corridor. Open West D 0 8523 1 0 An office. Open East D 0 8527 3 1 Operations. Close West D 0 8529 0 1 Operations. Close North D 0 8526 2 1 An intersection. Close South D 0 8526 1 1 An intersection. Close East D 0 8502 0 1 Inside the compound. Close North D 0 8502 2 1 Inside the compound. Close South D 0 8517 0 1 The payload bay of the dropship. Close North D 0 8536 0 2 A sub-level walkway. Lock North D 0 8510 0 2 An intersection. Lock North D 0 8556 3 1 The Infirmary. Close West D 0 8555 1 0 Medlabs. Open East D 0 8549 3 1 A service tunnel. Close West D 0 8506 2 2 A broad corridor. Lock South D 0 8532 2 2 A sub-level intersection. Lock South D 0 8559 2 0 A road through the colony. Open South D 0 8559 2 0 A road through the colony. Open South D 0 8501 2 1 A huge gate. Close South D 0 8565 0 1 Access ramp 11. Close North D 0 8564 2 1 The atmosphere station. Close South D 0 8524 3 1 A broad corridor. Close West D 0 8503 1 1 Landing grid. Close East D 0 8557 1 1 A sublevel access walkway. Close East D 0 8585 5 1 The dropship. Close Down D 0 8557 2 1 A sublevel access walkway. Close South D 0 8584 2 1 Aerial platform. Close South D 0 8588 5 1 A loading lock. Close Down D 0 8597 5 1 Dropship 2. Close Down * R 0 8573 4 randomize The Alien Structure R 0 8574 4 randomize The Alien Structure R 0 8580 4 randomize The Alien Structure * S #SPECIALS M 8500 spec_fido aliens M 8525 spec_fido M 8526 spec_fido S #0