#AREA
animal.are~
Animaland~
{ 5 38} Yaegar Animaland~
5600 5699


#HELPS
0 animaland animaltown~
Many years ago, a cabal of powerful wizards known as the High Magi
conducted a series of experiments on laboratory test animals, in an
attempt to grant these simple beasts a level of sentience equivalent to or
superior to their own. For decades their efforts, and the efforts of their
descendants, met with dismal failure.
     Then one day, a brilliant younge mage known as Ceraphem stumbled 
across a mystical tome in the foothills of G'hal that contained the
total knowledge of the ancient Animage Gor-Kheebler. Elated with his find,
Cerapham rushed home to the stony fortress of Teut-Rhogar, that he and his
associates shared with some Dwarven priests, and set to work on their
experiments, this time following instructions given in Gor-Kheebler's tome.
     Soon afterward, strange beasts began to emerge from Teut-Rhogar's
forbidding heights, animals that could walk and talk and interact with
their creators on a level of sophistication that would have impressed even
Gor-Kheebler himself. The cabal were amazed, and continued to pour out
their creations, animals of all types granted remarkable acuity and skill.
     But the humans that lived at the foot of the mountains that housed
the fortress grew restless, then angry towards the mages and their
creations. Calling it heresy, they continued to grow agitated until one
day they sent an emissary to the Dwarves hosting the cabal that unless
the experiments ceased and the animals were destroyed, the nearby human
towns would cease to buy ore from the dwarves or provide them with the
food that they could not provide for themselves. The Dwarves of course
refused, slaying the emissary, but the cabal were concerned for the safety
of their allies and began to plan how to spirit the animals away.
     It was Ceraphem who once again brought salvation to his friends. He
knew of a knigdom many miles away that had once flourished with Elves and
Kender, but which was now uninhabited due to the decline in populations
of these two races, and he suggested that the Animals and Dwarves be given 
haven there. All instantly agreed, and they set out.
     Upon reaching the kingdom, the animals set up an administrative and
political system, and soon were coping quite well without their creators'
guiding hand. However, Ceraphem worried for their safety, and thus cast
an enchantment that none may ever leave the bounds of Animaland that was
an animal. Furhtermore, he called upon a favour owed him by the Knights
of the Order of the Liver, and they pledged to establish a guard post
at the entrance to Animaland, staffing it at all times with their best
knights.
     And so it has remained over the intervening years till today. The
Order of the Liver grew decadent however, and these days only one knight
remains in the tower near the entrance, and even then only because he
felt obliged to live up to the oath made by his more honorable ancestors.
When he dies, there will be no-one to protect Animaland, but the Animals
have gained in power, and actually have a competent defense force, as well
as a powerful wizard, a former apprentice of Ceraphem named Wizard Owl.
So feel free to enter Animaland, but respect the inhabitants, especially
the inhabitants of Animaltown, who rank amongst the most powerful creatures
in all the land of Anon.
~
0 $~


#MOBILES
#5600
knight cirrhosis hosis~
Sir Hosis of the Liver~
Sir Hosis of the Liver stands before you.
~
Sir Hosis is a brave, proud man of middle years, who has sworn by
his God and his Honour to protect Animaland from harm until death
takes him from this world. He is a just man, though, and is more
than helpful and courteous to peaceful visitors.
~
human~
BGJ CDH 1000 0
20 3 1d41+399 1d1+99 1d17+5 hit
-3 -3 -3 2
0 0 0 0
stand stand male 200
0 0 medium 0
#5601
knight ni~
A Knight who says "Ni!"~
A Knight who says "Ni!" demands a shrubbery from you.
~
This fellow is a rather odd, demented knight who has fallen from
his role as a protector of animal town to a lordless wanderer cursed
by the Witch to seek out shrubberies. The whole affair has made him
rather crabby, and he's likely to take it out on you!
~
human~
BCFH J 0 0
12 2 1d12+143 1d1+99 1d11+3 hit
2 2 2 7
0 0 0 0
stand stand male 120
0 0 medium 0
#5602
pig~
The First Little Pig~
The First Little Pig oinks petulantly at you.
~
This stout little porker is the rather unwise porcine chap who built
his adobe from straw, infuriating insurance assessors and tempting
the BBW (Big Bad Wolf) into detroying it, until the pig's older brother
helped him out and deterred BBW from such activities.
~
human~
BCH 0 400 0
6 1 1d12+71 1d1+99 1d7+1 hit
6 6 6 11
0 0 0 0
stand stand male 60
0 0 medium 0
#5603
pig~
The Second Little Pig~
The Second Little Pigs struts proudly outside his wooden A-frame.
~
This progressive porker decided to advance on his brother's work and
build a house of wood, slightly more attractive, but no less safe from
the BBW (not to mention nasty draughts and forest fires). He also ran
to the eldest pig for succor, and now everything's jake (for now).
~
human~
BCH 0 400 0
7 1 1d12+83 1d1+99 1d8+1 hit
6 6 6 11
0 0 0 0
stand stand male 70
0 0 medium 0
#5604
pig~
The Third Little Pig~
The Third Little Pig stands defiantly before you!
~
This pig is a rather overbearing fellow with a nasty temper, but he is
nonetheless quite bright (he built his house of brick, remember?), and
fiercely protective of his younger brothers. He does not look 
particularly happy to see you...This is not surprising considering the
fact that you've most probably jsut slain his brethren swine...
~
human~
BCH 0 400 0
8 1 1d12+95 1d1+99 1d9+1 hit
5 5 5 10
0 0 0 0
stand stand male 80
0 0 medium 0
#5605
goat billy~
The First Billy Goat Gruff~
The First Billy Goat Gruff looks timid.
~
A goat of timid countenance, despite his moniker, this goat is hardly a
foe to be feared, though his elder brothers may be tougher. This little
whelp is a coward, but not a bad goat- so take pity on him...
~
human~
BCH 0 400 0
8 1 1d12+95 1d1+99 1d9+1 hit
5 5 5 10
0 0 0 0
stand stand male 80
0 0 medium 0
#5606
goat billy~
The Second Billy Goat Gruff~
The Second Billy Goat Gruff glares angrily at you!
~
The second of the Gruff boys may act tougher, but he's no braver than his
younger sibling. hence he puts on a tough act, but he's very likely to 
flee if harmed. So take him down a peg or two :)
~
human~
BCH 0 400 0
9 1 1d12+107 1d1+99 1d9+2 hit
4 4 4 9
0 0 0 0
stand stand male 90
0 0 medium 0
#5607
goat billy~
The Third Billy Goat Gruff~
The Third Billy Goat Gruff stands haughtily before you.
~
Despite his airs, the eldest gruff lad is no pushover like his younger
brothers. In fact, despite the small difference in age, the eldest goat
is far superior, a veritable powerhouse of a goat. Be careful, he angers 
easily!
~
human~
BDG CDH 400 0
12 2 1d12+143 1d1+99 1d11+3 hit
2 2 2 7
0 0 0 0
stand stand male 120
0 0 medium 0
#5608
troll~
The Troll~
The Troll lumbers out from under a bridge and bites you!
~
Uck! A big mean green creepy troll! How revolting! Be careful, the
troll is a dangerous foe, but with some luck (and a good set of horns)
you will prevail, hopefully...

The Troll ***THWAPS*** you!
Ouch! That REALLY did HURT!
You sure are BLEEDING!
You have been KILLED!
~
human~
BCDF DFH -1000 0
12 2 1d12+143 1d1+99 1d11+3 hit
2 2 2 7
0 0 0 0
stand stand male 120
0 0 medium 0
#5609
hansel kid child brat~
Hansel~
Hansel whines at you as he wipes at his snotty nose.
~
Yuck!
What a snot-nosed, malodorous little brat! Why anyone would want to eat
this sticky, grimy child is beyond you. You feel an overwhelming urge
to slay the whelp, but you fear you will contaminate your weapon.
~
human~
CH 0 0 0
5 0 1d12+59 1d1+99 1d7+0 hit
7 7 7 12
0 0 0 0
stand stand male 50
0 0 medium 0
#5610
gretel kid child brat~
Gretel~
Gretel, matching her brother in sheer disgustingness, whines at you.
~
Eeyew!
Who produces these brats! Who would want to??? No self-respecting
Big Bad Wolf would ever deign to eat this whiny, snot-nosed kid.
Any wonder their parents abandoned them! Even the Witch couldn't
stand them- she kicked them out before she even had finished 
preparing the first course!
~
human~
CH 0 0 0
5 0 1d12+59 1d1+99 1d7+0 hit
7 7 7 12
0 0 0 0
stand stand female 50
0 0 medium 0
#5611
wolf bbw~
The BBW (Big Bad Wolf)~
The BBW (Big Bad Wolf) glares arrogantly at you!
~
The Big Bad Wolf (or BBW as he now calls himself) got sick of being 
beaten up by pigs, grandmas, girls and hunters, and so went to the gym, 
worked out, bought some gold jewellry and a baseball cap, and now
looks like a lupine rap singer. He is a hip, fly, phat, mean, cool
homie in this hood now!
~
human~
CFH DH -1000 0
15 2 1d31+224 1d1+99 1d13+4 hit
0 0 0 5
0 0 0 0
stand stand male 150
0 0 medium 0
#5612
witch~
The Witch~
The Wicked Witch of Animaland cackles hideously and attacks!
~
This ugly crone is the evil Witch who has had so much influence on
so many residents of Animaland. She is bitter and twisted, and hates
and resents all inhabitants of Animaland. This includes you!
~
human~
BCFG DHT -1000 0
20 3 1d41+399 1d1+99 1d17+5 hit
-3 -3 -3 2
0 0 0 0
stand stand female 200
0 0 medium 0
#5613
white snow~
Snow White~
Snow White smiles sweetly at you.
~
Snow White- ah heck, you all know what Snow White looks like! Why
haven't you been watching Disney Channel??? Why are you even looking
at her? Are you a pervert??? Get lost!
Snow White slaps you HARD! (You try not to cry...)
~
human~
H CH 1000 0
9 1 1d12+107 1d1+99 1d9+2 hit
4 4 4 9
0 0 0 0
stand stand female 90
0 0 medium 0
#5614
mayor bear~
Bear Mayor~
Bear Mayor bids you welcome to Animaltown.
~
Bear Mayor is a big, friendly grizzly bear who will cheerfully
tear your arms off and use them to play baseball with your
severed head if you cause any trouble in his burg...However,
an election is coming up soon, and Mayor Bear desperately wants to
beat the Wizard Owl, and so he's likely to be more nice and
tolerant than usual...
~
human~
BDGHJ CDFHJ 400 0
30 5 1d61+899 1d1+99 1d23+9 hit
-10 -10 -10 -5
0 0 0 0
stand stand male 300
0 0 medium 0
#5615
hamster blacksmith fluffy~
Fluffy the Blacksmith Hamster~
Fluffy the Blacksmith Hamster towers under you!
~
Fluffy is a sinewy, well-muscled hamster who looms large under you,
standing at an incredibly huge 9 inches. He can repair any damaged
equipment you may have, and can also pound your skull in if you
try to grift or attack him.
~
human~
BDG CDFJ 400 0
30 5 1d61+899 1d1+99 1d23+9 hit
-10 -10 -10 -5
0 0 0 0
stand stand male 300
0 0 medium 0
#5616
bartender dogg dog~
Dog the Dogg~
Dog the Dogg offers you a drink from a freshly licked-clean glass.
~
Dog the Dogg is a double Dog with some great drinks for sale. He is
calm and friendly, but has an annoying habit of cleaning things by
licking them :)
~
human~
BDG CDFJ 400 0
30 5 1d61+899 1d1+99 1d23+9 hit
-10 -10 -10 -5
0 0 0 0
stand stand male 300
0 0 medium 0
#5617
puss cat tipsy~
Puss in Boots~
Puss in Boots has fallen down the well!
~
Puss' name is Tipsy, which also may be used to explain his current
state of unhealthy inebriation thanks to over-indulgence at Dogg's,
and his subsequent tumble down the well. Don't bother helping him
out; he's fallen down so many times he's come to call it home.
~
human~
BCH 0 400 0
6 1 1d12+71 1d1+99 1d7+1 hit
6 6 6 11
0 0 0 0
stand stand male 60
0 0 medium 0
#5618
whale~
A Whale~
A Whale lurches from the water right at you!
~
This mean hombre is the very whale that swallowed Jonah, and then
subsequently didi away with Gepetto and his friends. Rumour has it
tha Spielberg is negotiating a five picture deal with him, as a 
follow-up of sorts to the "Jaws" series, and is also slated to make
a guest appearance as a villain in "Seaquest DSV".
~
human~
BCFG H -1000 0
11 1 1d12+131 1d1+99 1d11+2 hit
3 3 3 8
0 0 0 0
stand stand male 110
0 0 medium 0
#5619
giant~
Rumblebottom the Giant~
Rumblebottom the Giant rumbles his bottom...Eeyew! Run!
~
Phew! What a foul smell! it is unlikely that you will linger long
enough to actually see what RumbleBottom looks like, but if you do
you see a...well, ummm...a giant.
~
human~
D DH 0 0
16 2 1d33+255 1d1+99 1d14+4 hit
0 0 0 5
0 0 0 0
stand stand male 160
0 0 medium 0
#5620
monster creature lake~
A Hideous Lake Creature~
A Hideous Lake Creature lurches toward you!
~
The toughest bad guy in Animaland, no-one messes with him. He hates
everything, and will attack it all, but he is dreadfully stupid, and
thus is remarkably easy to sneak past if one has the appropriate skills.
~
human~
BCF H -1000 0
20 3 1d41+399 1d1+99 1d17+5 hit
-3 -3 -3 2
0 0 0 0
stand stand male 200
0 0 medium 0
#5621
poodle dog count~
Count Poodle~
Count Poodle minces towards you and welcomes you to his cAAAstle :)
~
"Well, hello, boyths and girlths, welcome to caaastle poodle! Its a
nice and fwiendly caaaastle, full of nice and fwiendly people! So
have a good shtay!"
With that, the count turns, wiggles his little bottom, and leaves.
~
human~
BH DHN 400 0
13 2 1d27+168 1d1+99 1d12+3 hit
2 2 2 7
0 0 0 0
stand stand male 130
0 0 medium 0
#5622
owl wizard~
Wizard Owl~
Wizard owl looks at you over his spectacles, with mild curiosity.
~
"Yes? Hoooow can I help Yoooooou? Do yooooou wish to have something
identified? If sooooo, hand it oooooover, there's a good mud-fodder,
I mean adventurer." The Owl then returns to poring the pages of a
quaint and mysterious volume of misbegotten lore.
Wizard Owl is the most powerful spellcaster in Animaland, and is not
trifled with even by the Witch, so be nice and stay, or leave.
~
human~
BCH CDEFHNT 1000 0
20 3 1d41+399 1d1+99 1d17+5 hit
-3 -3 -3 2
0 0 0 0
stand stand male 200
0 0 medium 0
#5623
heifer cow cowntess~
Cowntess Heifer~
Cowntess Heifer moos a welcome as you enter, but expects a bow or curtsey.
~
Cowntess is a Heifer, a full-grown prize-winning bovine from greener pastures
who tired of her life and came to Animaland to marry a wealthy animal... 
She did. But her idea of compatability appears to be a bit skewed... Poor 
Poodle... Best bow or curtsey to her, she's very proud of her station and 
doesn't take kindly to people who don't respect it. What's that? You're 
not going to bow or curtsey to some stinking pre- abattoir t-bone?
Cowntess Heifer slaps you HARD! (You try not to cry).
Cowntess Heifer bonks you on the head! Are you going to take that?
Cowntess Heifer's pound ***IMPALES*** you! You sure are BLEEDING!
Countess Heifer's pound ***MUTILATES*** you!
You have been incapacitated, and will die soon if not aided.
You are hurt far too badly for that.
You have been KILLED!
BATTLE NOTICE : rude adventurer killed by Cowntess Heifer.
~
human~
BCH DH 400 0
14 2 1d29+195 1d1+99 1d13+3 hit
1 1 1 6
0 0 0 0
stand stand female 140
0 0 medium 0
#5624
snarly dwarf~
Snarly Dwarf~
Snarly Dwarf swears at you then attacks!
~
One of the seven anti-dwarves, Snarly is mean, vicious and without
compunction when it comes to killing all living things- just like his
six brethren. Watch out!
~
human~
CDF 0 -1000 0
11 1 1d12+131 1d1+99 1d11+2 hit
3 3 3 8
0 0 0 0
stand stand male 110
0 0 medium 0
#5625
wasted dwarf~
Wasted Dwarf~
Wasted Dwarf screams, clutches at his head, and attacks!
~
Wasted Dwarf, another of the anti-dwarves, is strung out on heroin,
PCP, LSD and various other hallucinogenics and amphetamines, and is
having a VERY bad trip. Oops.
~
human~
CF T -1000 0
10 1 1d12+119 1d1+99 1d10+2 hit
4 4 4 9
0 0 0 0
stand stand male 100
0 0 medium 0
#5626
poo dwarf~
Poo Dwarf~
Poo dwarf smells real bad...
~
Poo Dwarf, another of the anti-dwarves, is a foul, foul, foul dwarf.
he appears to be covered from head to toe in all manner of indescribable
substances, including various forms of animal excrement. Yuck! Don't
let him touch you!
~
human~
CFH M -1000 0
9 1 1d12+107 1d1+99 1d9+2 hit
4 4 4 9
0 0 0 0
stand stand male 90
0 0 medium 0
#5627
rotten dwarf~
Rotten Dwarf~
Rotten Dwarf doesn't look too good...
~
Rotten Dwarf, another of the anti-dwarves, was originally named for
his bad attitude, but the name has become even more appropriate since
he began to decompose. You see, Rotten died some time ago, and no-one
noticed (even him...dwarves aren't too smart <Yaegar ducks Firedancer's
slash>), and life went on, with Rotten now being undead...
~
human~
CFM DKV -1000 0
13 2 1d27+168 1d1+99 1d12+3 hit
2 2 2 7
0 0 0 0
stand stand male 130
0 0 medium 0
#5628
vicious dwarf~
Vicious Dwarf~
Vicious dwarf smites you!
~
Leader of the seven anti-dwarves, Vicious is by far the toughest and
meanest, though not necessarily the vilest or most despicable (even HE
won't go NEAR Poo or Rotten...). He still hates you, however, and seems
to think that your head would look REAL good hanging on his belt of skulls
...
~
human~
BDF DH -1000 0
14 2 1d29+195 1d1+99 1d13+3 hit
1 1 1 6
0 0 0 0
stand stand male 140
0 0 medium 0
#5629
pissed dwarf~
Pissed Dwarf~
Pissed dwarf is real mad at YOU!
~
Pissed dwarf is one of the seven anti-dwarves, and is also the cousion
of Grumpy, in the other seven dwarves. He is much meaner, though, and
looks set to take your head off...
~
human~
F DJ -1000 0
12 2 1d12+143 1d1+99 1d11+3 hit
2 2 2 7
0 0 0 0
stand stand male 120
0 0 medium 0
#5630
sleazy dwarf~
Sleazy Dwarf~
Sleazy Dwarf attempts to fondle you! How revolting!
~
Sleazy Dwarf, one of the seven anti-dwarves, is as sleazy as they come.
He will bonk *anything* so watch out! And since he is also so mean, he's
likely to try and kill you if you don't co-operate...:)
~
human~
CFH U -1000 0
8 1 1d12+95 1d1+99 1d9+1 hit
5 5 5 10
0 0 0 0
stand stand male 80
0 0 medium 0
#5631
pig customer patron~
A Porcine Patron~
A Porcine Patron of the bar stares glumly into his ale.
~
This grim fellow is overworked, underpaid, and has thus become a
chronic alcoholic. He will ignore you, but if you bother him he's
likely to fly into a rage...Leave him be.
~
human~
BGH M 400 0
6 1 1d12+71 1d1+99 1d7+1 hit
6 6 6 11
0 0 0 0
stand stand male 60
0 0 medium 0
#5632
feline cat escort hooker~
A Feline "Escort"~
A Feline "Escort" attempts to woo you.
~
As part of his election campaign, Wizard Owl has promised to stamp out
the prostitution ring that arose in Animaland since the legalisation
of the profession by Mayor Bear. But with most of the town being
clients of said hookers, he's going to be hard-pressed to score many
votes outside of Castle Poodle. All of which makes this sexy cat VERY
happy and VERY rich...
~
human~
H D 0 0
7 1 1d12+83 1d1+99 1d8+1 hit
6 6 6 11
0 0 0 0
stand stand female 70
0 0 medium 0
#5633
giant cushioncheeks~
Cushioncheeks~
Cushioncheeks, wife of Rumblebottom, smiles sweetly at you.
~
"Are you trying to seduce me, Mrs. Rumblebottom? You ARE??? Eeyew!"
Run for it, she's big, she's tough, and she doesn't handle rejection 
well...
~
human~
BD DH 0 0
17 2 1d35+288 1d1+99 1d15+4 hit
-1 -1 -1 4
0 0 0 0
stand stand female 170
0 0 medium 0
#5634
warthog jester~
Jester Warthog~
Jester warthog is here attempting to make you laugh.
~
He really isn't very funny. Poor Warthog became a Jester to make ends
meet after Mayor bear bought out his butchershop in AnimalTown. So
take pity on him and if he's a little unskilled, if he doesn't make you 
laugh, well, forgive him.
In a more sinister MUD, Jester Warthog WOULD be a GONER :)
~
human~
BH K 0 0
12 2 1d12+143 1d1+99 1d11+3 hit
2 2 2 7
0 0 0 0
stand stand male 120
0 0 medium 0
#5635
guard rhino rhinocerous~
A Rhino Guard~
A Rhino Guard roughly accosts you.
~
"Oi! Where do you thinky YOU'RE going, eh?"
Oops.
~
human~
BFG CDH 400 0
15 2 1d31+224 1d1+99 1d13+4 hit
0 0 0 5
0 0 0 0
stand stand male 150
0 0 medium 0
#5636
guard escort chihuahua~
A Chihuahua Guard~
A Chihuahua Guard stands ready to escort visitors to see the Count.
~
Chihuahua may be small, but he's proud of his job and loyal to his
Count, and is actually quite a tough little battler, though Rhino
guard makes him look like Alsatian-Fodder...
~
human~
BCG CDH 400 0
8 1 1d12+95 1d1+99 1d9+1 hit
5 5 5 10
0 0 0 0
stand stand male 80
0 0 medium 0
#5637
undead zombie girl riding hood~
An Undead Girl~
An Undead girl wearing a cloak with a red hood lumbers towards you.
~
OOO!
BBW thought she was dead, but Little Red Riding Hood is back, mad as
hell and tougher than ever. BBW better watch out, she's pretty tough.
Unfortunately, death has twisted her mind so that EVERYTHING looks like
wolves, including you!
~
human~
CFM DU -1000 0
14 2 1d29+195 1d1+99 1d13+3 hit
1 1 1 6
0 0 0 0
stand stand female 140
0 0 medium 0
#5638
snoopy dog beagle~
Snoopy~
Snoopy is here, typing away on an antique typewriter.
~
An old friend of Count Poodle and Bear Mayor, Snoopy has popped over
from Peanutsville to catch up with his old pals. Snoopy has gone on
to much greater things, and his old friends are actually quite
envious, but he's so powerful now that there's nothing they can do
about it...
~
human~
BCGH CDEFHJ 400 0
38 6 1d77+1443 1d1+99 1d29+11 hit
-15 -15 -15 -10
0 0 0 0
stand stand male 380
0 0 medium 0
#5639
fritz cat~
Fritz the Cat~
Fritz the Cat sleazes onto you.
~
Fritz has recently been released from AnimalJail after serving an
eight year sentence for sex offenses, and is eager to make up for
lost time. Prison has made him VERY tough, so don't think about
beating him up.
~
human~
BCGH CDEFHJ 0 0
30 5 1d61+899 1d1+99 1d23+9 hit
-10 -10 -10 -5
0 0 0 0
stand stand male 300
0 0 medium 0
#5640
bouncy dogg dog guard~
Bouncy Guard Dogg~
Bouncy Guard Dogg bounces so high that he touches the sky :P
~
Bouncy Guard Dogg (Double Dog- editor) is a cheerful mutt that faithfully
guards the Castle Poodle compound from enemies and troublemakers. He's
happy to play with you, but mess with him or his turf and he'll tear off
your head and defecate down your throat...:)
~
human~
BCD CDEFHJT 400 0
18 3 1d37+323 1d1+99 1d15+5 hit
-2 -2 -2 3
0 0 0 0
stand stand male 180
0 0 medium 0
#5641
mouse mickey~
Mickey Mouse~
Mickey Mouse invites you to join his burgeoning fan club!
~
Who's the leader of the gang that's made for you and me?
M-I-C-K-E-Y- M-O-U-S-E!
Need we say more???

NO! SHUT UP! SHUT UP I TELL YOU! STOP THAT DREADFUL SINGING!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGH!
~
human~
BH H 1000 0
25 4 1d51+624 1d1+99 1d20+7 hit
-6 -6 -6 -1
0 0 0 0
stand stand male 250
0 0 medium 0
#5642
dwarf~
One of the Seven Dwarves~
One of the Seven Dwarves wanders aimlessly, looking for a home.
~
Since the anti-dwarves took over the mines and booted them out, the
Seven Dwarves have wandered the land, searching for a place to call
their own. Wizard Owl has promised that once he gets into office all
that will change (he actually intends to put them into a high-rent
low-quality housing project that is being built near Troll Bridge
that he is part-owner of (once his Goats have kicked out the Troll
resident nearby:))).
~
human~
CH 0 1000 0
11 1 1d12+131 1d1+99 1d11+2 hit
3 3 3 8
0 0 0 0
stand stand male 110
0 0 medium 0
#5643
imelda marcos~
Imelda Marcos~
Imelda Marcos lives here!?! Weird...
~
You are weird, Yaegar.
~
human~
BCH DQ 0 0
18 3 1d37+323 1d1+99 1d15+5 hit
-2 -2 -2 3
0 0 0 0
stand stand female 180
0 0 medium 0
#0


#OBJECTS
#5600
shoe~
imelda's Shoes~
A Pair of Imelda's many, many, many shoes is here.
~
nothingness~
armor AHM AG
0 0 0 0 1
-4 5 -400 P
A
2 -1
A
14 -50
#5601
axe~
a Dwarven Axe~
A Dwarven Axe is here.
~
nothingness~
weapon G AN
sword 0 -1 slice 0
-4 15 -400 P
A
1 1
A
5 1
A
18 2
A
18 2
#5602
hat~
a Dwarven Hat~
A Dwarven Hat is here.
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 10 -400 P
A
4 1
A
13 20
#5603
boots~
a Pair of Dwarven Boots~
A Pair of Dwarven Boots are seeking an owner.
~
nothingness~
armor BHM AG
0 0 0 0 1
-4 25 -400 P
A
2 -2
A
14 -100
#5604
girth~
a Dwarven Girth~
A Dwarven Girth is here.
~
nothingness~
armor G AL
0 0 0 0 1
-4 15 -400 P
A
1 1
A
3 -1
A
5 2
A
17 10
#5605
glasses~
a Pair of Glasses~
Doc's Glasses are here.
~
nothingness~
armor AGI AE
0 0 0 0 1
-4 40 -400 P
A
3 1
A
4 2
A
12 25
#5606
mickey mouse ears~
a Pair of Mickey Mouse ears~
A Pair of Mickey Mouse ears beckon to you to wear them.
~
nothingness~
armor AHKM AE
0 0 0 0 1
-4 50 -400 P
A
3 -3
A
4 -3
A
13 10
#5607
shoes~
a Pair of White Shoes~
Mickey's White Dancin' Shoes are here! Hey Pluto!
~
nothingness~
armor AGHKM AG
0 0 0 0 1
-4 50 -400 P
A
2 2
A
14 25
#5608
pants~
a Pair of Red Pants~
Mickey's Red Pants are here! Hey Pluto!
~
nothingness~
armor AGHKM AF
0 0 0 0 1
-4 50 -400 P
A
5 2
A
13 25
A
17 -10
#5609
collar~
a Dogg (TM) Collar~
A Dogg (TM) Collar is here.
~
nothingness~
armor ABHKM AC
0 0 0 0 1
-4 75 -400 P
A
3 -2
A
5 2
A
14 -50
A
18 3
A
19 3
#5610
kennel~
a Dogg (TM) Kennel~
A Dogg (TM) Kennel sits in the corner.
~
nothingness~
container A 0
500 A 0 500 100
-4 1000 -400 P
#5611
bowl~
a Dogg (TM) Food Bowl~
A Dogg (TM) Food Bowl is here.
~
nothingness~
container 0 AO
25 0 0 25 100
-4 25 -400 P
#5612
food~
dogg (TM) Food~
Some Dogg (TM) Food.
~
nothingness~
food 0 AO
12 12 0 0 0
-4 25 -400 P
#5613
blanket~
a Dogg (TM) Blanket~
A Dogg (TM) Blanket looks like it would make an excellent cape!
~
nothingness~
armor G AK
0 0 0 0 1
-4 25 -400 P
A
17 -20
#5614
typewriter~
an antique typewriter~
An antique typewriter is here.
~
nothingness~
container 0 AO
1 A 0 1 100
-4 25 -400 P
#5615
kennel~
snoopy's Kennel~
Snoopy's Kennel is in the corner.
~
nothingness~
furniture 0 0
10 10000 E 0 0
-4 10000 -400 P
#5616
foodbowl~
snoopy's Foodbowl~
Snoopy's Foodbowl is full of his friend Dogg's fave food!
~
nothingness~
container 0 AO
25 0 0 25 100
-4 25 -400 P
#5617
paper~
a sheet of typewriter paper~
A sheet of paper has "It was a dark and stormy night" written on it.
~
nothingness~
scroll G AO
-4 'control weather' 'blindness' 'call lightning' 0
-4 5 -400 P
#5618
collar~
snoopy's Collar~
Snoopy's Collar. Where's that lovable beagle???
~
nothingness~
armor A AC
0 0 0 0 1
-4 25 -400 P
A
2 2
A
3 2
A
12 25
#5619
hood riding~
a Red Riding Hood~
A Red Riding Hood floats along here.
~
nothingness~
armor AP AC
0 0 0 0 1
-4 10 -400 P
A
17 -10
A
23 -2
A
24 -2
#5620
collar~
a Chihuahua Collar~
This Collar looks like it's a wee bit small for you.
~
nothingness~
armor M AC
0 0 0 0 1
-4 5 -400 P
A
5 -4
A
13 -25
#5621
halberd~
a HUGE Halberd~
A HUGE Halberd rests here.
~
nothingness~
weapon 0 AN
sword 0 -1 slash 0
-4 45 -400 P
A
18 -4
A
19 8
#5622
horn~
a Rhinocerous Horn~
A Rhino somewhere is missing its horn...
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 30 -400 P
A
19 4
#5623
bag~
a hessian bag~
This bag looks like it could hold a LOT of stuff...
~
nothingness~
container 0 AO
150 A 0 150 100
-4 25 -400 P
#5624
dress~
a hessian dress~
This dress looks like it could hold a LOT of giant...
~
nothingness~
armor 0 AD
0 0 0 0 1
-4 50 -400 P
A
17 -10
#5625
crap~
some Giant crap~
The crap Giants carry around with them is here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 150 -400 P
A
14 -250
#5626
staff~
a Jester's Staff~
A Jester's Staff is here sans Jester...
~
nothingness~
staff AB AO
-4 6 6 'weaken' 0
-4 10 -400 P
A
3 -3
A
4 -3
#5627
ring~
a Warthog's Nose-Ring~
A Warthog's Nose-Ring looks about the right size for your finger...
~
nothingness~
armor A AB
0 0 0 0 1
-4 5 -400 P
A
12 75
#5628
pillow~
a pillow~
A pillow embroidered with a picture of a pig is here.
~
nothingness~
treasure A AO
0 0 0 0 0
-4 5 -400 P
#5629
beer~
a beer~
A glass of beer is here.
~
nothingness~
drink 0 AO
1 1 'beer' 0 0
-4 1 -400 P
#5630
ale~
a mug of foamy ale~
A mug of foamy ale foams away here.
~
nothingness~
drink 0 AO
2 2 'ale' 0 0
-4 2 -400 P
#5631
whiskey~
a shot-glass of whiskey~
A shot-glass of whiskey is here.
~
nothingness~
drink 0 AO
1 1 'whisky' 0 0
-4 1 -400 P
#5632
vodka~
a shot-glass of vodka~
A shot-glass of vodka sits here.
~
nothingness~
drink 0 AO
1 1 'chill touch' 0 0
-4 1 -400 P
#5633
wine~
a glass of wine~
A glass of wine- a fine chianti- sits here.
~
nothingness~
drink 0 AO
1 1 'wine' 0 0
-4 2 -400 P
#5634
nuts~
some beer nuts~
Some beer nuts are meant to increase your thirst so that you drink more.
~
nothingness~
food 0 AO
2 2 0 0 0
-4 2 -400 P
#5635
bowl~
a bowl~
A bowl meant to hold nuts is here.
~
nothingness~
container 0 AO
2 0 0 2 100
-4 2 -400 P
#5636
tapestry~
a heavy tapestry~
This tapestry looks VERY heavy and cumbersome...
~
nothingness~
treasure AHM AO
0 0 0 0 0
-4 150 -400 P
A
14 -250
#5637
clothes~
some work clothes~
Some Levi work clothes lie in a pile here.
~
nothingness~
armor 0 AD
0 0 0 0 1
-4 15 -400 P
#5638
clogs~
a pair of clogs~
Some pig's Auntie Trotter brought these back from Holland...
~
nothingness~
armor 0 AG
0 0 0 0 1
-4 10 -400 P
A
2 -2
A
14 -50
#5639
trotters~
some trotters~
A pair of pig's trotters (non-kosher).
~
nothingness~
food 0 AG
6 6 0 0 0
-4 5 -400 P
#5640
ear~
pIG'S EAR!~
PIG'S EAR! MMMM, delicious!
~
nothingness~
food 0 AE
3 3 0 0 0
-4 2 -400 P
#5641
glasses~
a pair of Wise-Owl Glasses~
Wise-Owl glasses are good for your intelligence...
~
nothingness~
armor AG AE
0 0 0 0 1
-4 5 -400 P
A
3 3
#5642
desk~
a sturdy desk~
A sturdy desk sits near a window.
~
nothingness~
furniture 0 0
10 10000 E 0 0
-4 1367 -400 P
#5643
spellbook book~
owl's Spell-book~
Owl's Spell-book is here.
~
nothingness~
scroll AB AO
-4 'fly' 'continual light' 'shield' 0
-4 25 -400 P
A
4 2
#5644
chest~
owl's chest~
Owl's Chest is here.
~
nothingness~
container A AO
150 D 856 150 100
-4 50 -400 P
#5645
scroll~
a scroll~
A scroll is here.
~
nothingness~
scroll G AO
-4 'colour spray' 'fireball' 'lightning bolt' 0
-4 5 -400 P
#5646
wand~
a magyck wand~
A magyck wand is here.
~
nothingness~
wand AG AO
-4 4 4 'pass door' 0
-4 5 -400 P
#5647
hat~
wise-Owl's Hat~
Wise-Owl's Hat has blown away again <sigh>.
~
nothingness~
armor AFGKP AE
0 0 0 0 1
-4 5 -400 P
A
2 1
A
3 1
A
4 1
A
12 50
#5648
necklace~
a strange necklace~
A strange necklace floats on by.
~
nothingness~
armor ABKP AC
0 0 0 0 1
-4 5 -400 P
A
13 20
A
14 50
A
17 -10
#5649
gnashers~
a set of Gnarly Gnashers~
A set of Gnarly Gnashers is here (>*CHOMP*<*>*CHOMP*<).
~
nothingness~
weapon BJ AN
exotic 0 -1 bite 0
-4 15 -400 P
A
18 2
A
18 6
#5650
drugs~
some drugs~
Some drugs have fallen out of someone's stash.
~
nothingness~
pill A AO
-4 'fly' 'poison' 'weaken' 0
-4 5 -400 P
#5651
poo~
poo!~
Poo!
~
nothingness~
food B AD
5 5 0 1 0
-4 5 -400 P
#5652
underpants~
a pair of soiled underpants~
A pair of soiled underpants festers here.
~
nothingness~
armor BHK AF
0 0 0 0 1
-4 5 -400 P
A
1 1
A
5 1
A
13 20
A
19 2
#5653
belt~
a Belt of Skulls~
Vicious' Belt of Skulls is beatin' and hummin' here.
~
nothingness~
armor ABHJM AL
0 0 0 0 1
-4 25 -400 P
A
5 2
A
13 15
A
19 3
#5654
video~
a Dirty Harry Video~
"Go ahead! Make my day! Pick up the video!"
~
nothingness~
staff AB AO
-4 4 4 'earthquake' 0
-4 10 -400 P
#5655
persona~
a Hugh Grant Persona~
A Hugh Grant Persona has been adopted by *MANY people lately...:)
~
nothingness~
armor AM AE
0 0 0 0 1
-4 5 -400 P
A
1 -2
A
14 50
#5656
key~
a key~
A key to Owl's chest is hanging from a chain here.
~
nothingness~
food AB AO
0 0 0 0 0
-4 5 -400 P
#5657
sceptre~
count Poodle's Sceptre~
Count Poodle's Sceptre is here.
~
nothingness~
weapon AGK AN
club 0 -1 pound 0
-4 15 -400 P
A
18 3
A
19 3
#5658
cloak~
count Poodle's Cloak~
Count Poodle's Cloak is here.
~
nothingness~
armor AGK AK
0 0 0 0 1
-4 10 -400 P
A
17 -10
#5659
ring~
count Poodle's Signet Ring~
Count Poodle's Signet Ring is here.
~
nothingness~
armor AGK AB
0 0 0 0 1
-4 5 -400 P
A
2 1
A
12 15
A
17 -5
#5660
orb~
count Poodle's Orb~
Count Poodle's Orb is here.
~
nothingness~
staff AGK AO
-4 3 3 'colour spray' 0
-4 5 -400 P
A
12 15
#5661
crown~
count Poodle's Crown~
Count Poodle's Crown is here.
~
nothingness~
armor AGK AE
0 0 0 0 1
-4 15 -400 P
A
4 2
#5662
crown~
cowntess' Heifer's Crown~
Cowntess Heifer's Crown of Horns is here.
~
nothingness~
armor AGK AE
0 0 0 0 1
-4 30 -400 P
A
3 -2
A
5 3
#5663
rod~
cowntess' Rod~
Cowntess' Rod vibrates strangely...
~
nothingness~
armor ABK AN
0 0 0 0 1
-4 20 -400 P
A
18 -2
A
19 8
#5664
treasure~
treasure~
Treasure!
~
nothingness~
treasure A AO
0 0 0 0 0
-4 25 -400 P
#5665
bag~
a Magic Udder~
Cowntess' Heifer's Magic Udder is here, pulsating with a life of its own.
~
nothingness~
container ABK AD
100 A 0 100 100
-4 20 -400 P
#5666
chest~
a chest~
A chest that looks like its full of loot is here.
~
nothingness~
container 0 AO
100 D 868 100 100
-4 100 -400 P
#5667
loot~
loot~
Loot!
~
nothingness~
money A AO
456 23 0 0 0
-4 1 -400 P
#5668
key~
a coral key~
A coral key is here.
~
nothingness~
key B AO
0 0 0 0 0
-4 5 -400 P
#5669
shield~
the Holy Shield of St.Arnas~
The Holy Shield of St. Arnas! >***<!WOW!>***<
~
nothingness~
armor ABK AJ
0 0 0 0 1
-4 20 -400 P
A
1 2
A
5 1
A
13 20
A
17 -10
A
23 -3
A
24 -3
#5670
girth~
a Giant's Giant Girth~
A Giant's Giant Girth dwarfs you here.
~
nothingness~
armor B AL
0 0 0 0 1
-4 50 -400 P
A
1 3
A
3 -1
A
4 -1
A
5 2
#5671
club~
a nasty-looking club~
A nasty-looking club rests here.
~
nothingness~
weapon 0 AP
mace 0 -1 crush 0
-4 30 -400 P
A
18 -4
A
19 9
#5672
body corpse~
a half-digested corpse~
The half-digested corpse of Gepetto rots here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 75 -400 P
#5673
puppet marionette pinnochio~
a broken puppet~
The broken form of Pinnochio is collapsed here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 15 -400 P
#5674
body jiminy corpse~
a dead insect~
The decomposing form of Jiminy Cricket is here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 5 -400 P
#5675
mallet~
a mallet~
A carpenter's mallet has been carelessly left here.
~
nothingness~
weapon 0 AN
club 0 -1 pound 0
-4 5 -400 P
#5676
tophat~
a tiny tophat~
A tiny tophat lies here.
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 1 -400 P
A
2 1
#5677
umbrella~
a tiny umbrella~
A tiny umbrella lies here.
~
nothingness~
staff A AO
-4 1 1 'control weather' 0
-4 1 -400 P
#5678
log book~
jonah's Log Book~
Jonah's Log Book, long thought lost, is here.
~
nothingness~
scroll AB AO
-4 'bless' 'armor' 'shield' 0
-4 10 -400 P
#5679
boots~
puss' Boots~
Puss' Boots are here.
~
nothingness~
armor A AG
0 0 0 0 1
-4 5 -400 P
A
2 1
A
14 50
#5680
grog~
a bottle of grog~
A bottle of grog is here, but it looks rather strange...
~
nothingness~
potion B AO
-4 'poison' 'weaken' 'acid breath' 0
-4 5 -400 P
#5681
whiskers~
some cat whiskers~
Some cat whiskers lie here.
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 1 -400 P
A
2 1
A
12 10
#5682
dress~
a dress~
A plain-looking dress is here.
~
nothingness~
armor 0 AD
0 0 0 0 1
-4 5 -400 P
#5683
comb~
a poison comb~
A comb coated with a strange substance glistens here.
~
nothingness~
wand A AO
-4 2 2 'poison' 0
-4 1 -400 P
#5684
cauldron~
a bubbling cauldron~
A bubbling cauldron sits near the hearth, bubbling over with a noxious brew.
~
nothingness~
drink AB AO
25 16 'slime mold juice' 1 0
-4 50 -400 P
#5685
shawl tattered~
a tattered shawl~
A tattered shawl is here.
~
nothingness~
armor BJ AK
0 0 0 0 1
-4 5 -400 P
A
1 -1
A
3 1
A
5 -1
A
12 50
#5686
hat tattered~
a tattered hat~
A tattered hat is here.
~
nothingness~
armor BJ AE
0 0 0 0 1
-4 8 -400 P
A
3 2
A
4 1
A
12 15
#5687
dress tattered~
a tattered dress~
A tattered dress is here.
~
nothingness~
armor BJ AD
0 0 0 0 1
-4 10 -400 P
A
13 20
A
17 -10
A
24 -3
#5688
staff~
a gnarled staff~
A gnarled staff is here. Looks like a stout weapon.
~
nothingness~
weapon AG AP
club 0 -1 pound 0
-4 15 -400 P
A
18 5
A
19 5
#5689
herbs~
some herbs~
Some herbs have been scattered here.
~
nothingness~
food 0 AO
1 1 0 1 0
-4 1 -400 P
#5690
cat corpse~
a dead cat~
A dead cat hangs here, ready to be stewed. It looks tough enough to kill.
~
nothingness~
weapon 0 AN
exotic 0 -1 claw 0
-4 10 -400 P
A
18 3
A
19 5
#5691
jar~
a herb jar~
A herb jar is here.
~
nothingness~
container B AO
5 A 0 5 100
-4 3 -400 P
#5692
jar~
a potion jar~
A half-full potion jar looks ready to drink.
~
nothingness~
potion B AO
-4 'remove curse' 'giant strength' 'fly' 0
-4 5 -400 P
#5693
chains gold~
heavy gold chains~
Heavy gold chains are piled on the ground here. Where's Run-DMC?
~
nothingness~
armor A AC
0 0 0 0 1
-4 30 -400 P
A
14 -50
A
17 -15
#5694
cap baseball~
a baseball cap, worn backwards~
A baseball cap, worn backwards, is without a homey here.
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 5 -400 P
A
2 2
#5695
jeans~
a pair of baggy jeans~
These phat jeans is so fly, ya just GOTTA wear 'em...
~
nothingness~
armor HM AF
0 0 0 0 1
-4 8 -400 P
A
14 -25
A
17 -5
A
19 2
#5696
hitops hi-tops sneakers~
a pair of hi-tops~
A pair of fly hi-tops sits here. My A-DIDAS!
~
nothingness~
armor A AG
0 0 0 0 1
-4 10 -400 P
A
14 100
#5697
clothing~
some generic kids' clothing~
Some generic kids' clothing has escaped from K-Mart.
~
nothingness~
armor 0 AD
0 0 0 0 1
-4 3 -400 P
#5698
gingerbread~
yum! Gingerbread!~
Yum! Gingerbread!
~
nothingness~
food A AO
6 6 0 0 0
-4 1 -400 P
#5699
oven~
an oven~
An oven, perfect for roasting kids (and witches) is here.
~
nothingness~
furniture AB 0
10 10000 E 0 0
-4 50000 -400 P
#5700
handkerchief used filthy~
a filthy used handkerchief~
Eeyew! A filthy, used handkerchief!
~
nothingness~
trash HM AO
0 0 0 0 0
-4 1 -400 P
#5701
britches~
a pair of sturdy britches~
A pair of sturdy britches is waiting for Godot here...
~
nothingness~
armor 0 AF
0 0 0 0 1
-4 7 -400 P
#5702
beard~
a goat's beard~
A goat's beard is here.
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 5 -400 P
A
5 1
#5703
horns~
a pair of goat's horns~
Ouch! These goat's horns sure look sharp!
~
nothingness~
weapon 0 AN
dagger 0 -1 pierce 0
-4 10 -400 P
A
19 4
#5704
teeth~
trollTeeth!~
TrollTeeth! KEWL!
~
nothingness~
weapon B AN
exotic 0 -1 bite 0
-4 15 -400 P
A
18 2
A
19 2
#5705
shrubbery~
a shrubbery~
A shrubbery sits here.
~
nothingness~
treasure B AO
0 0 0 0 0
-4 32 -400 P
#5706
sword~
a Shining Sword~
OoOOoo! A Shining Sword!
~
nothingness~
weapon AGK AN
sword 0 -1 slice 0
-4 25 -400 P
A
17 4
A
18 4
#5707
armor shining~
shining metal armor~
A suit of Shining metal armor has been left here.
~
nothingness~
armor AGK AD
0 0 0 0 1
-4 25 -400 P
A
1 1
A
13 10
A
17 -10
#5708
shield shining~
a Shining Shield~
A Shining Shield glows brilliantly here!
~
nothingness~
armor AGK AJ
0 0 0 0 1
-4 20 -400 P
A
17 -10
A
23 -3
A
24 -3
#5709
bracers shining~
shining Bracers~
Shining Bracers dazzle your eyes here.
~
nothingness~
armor AGK AM
0 0 0 0 1
-4 10 -400 P
A
13 25
#5710
greaves shining~
shining Greaves~
These Greaves are so shiny they blind you!
~
nothingness~
armor AGK AF
0 0 0 0 1
-4 15 -400 P
A
2 2
A
14 50
#5711
ring signet~
a signet ring~
A signet ring bearing the Arms of the Liver is here.
~
nothingness~
armor AGK AB
0 0 0 0 1
-4 5 -400 P
A
5 3
#5712
lance~
a lance~
An old lance rests here.
~
nothingness~
weapon 0 AN
dagger 0 -1 pierce 0
-4 20 -400 P
A
19 3
#5713
surcoat~
a Surcoat bearing the Arms of the Liver~
A Surcoat bearing the Arms of the Liver is here.
~
nothingness~
armor AGK AK
0 0 0 0 1
-4 10 -400 P
A
13 10
A
17 -10
#5714
helm shining~
a Shining Helm~
A Shining Helm that has been worn by hundreds of heroes rests here.
~
nothingness~
armor AGK AE
0 0 0 0 1
-4 20 -400 P
A
4 2
A
17 -5
A
23 -7
#5715
cigar~
a smelly cigar~
A smelly cigar smoulders away here.
~
nothingness~
wand 0 AO
-4 1 1 'poison' 0
-4 1 -400 P
#5716
cap~
a Casey Jones cap~
Wearing this cap makes you look like Casey Jones...
~
nothingness~
armor 0 AE
0 0 0 0 1
-4 10 -400 P
A
5 2
#5717
anvil~
a unmovable anvil~
An unmovable anvil rests here.
~
nothingness~
furniture B 0
10 10000 E 0 0
-4 50000 -400 P
#5718
cage wheel~
a Cage with a Wheel~
A Cage with a Wheel that's meant to keep a hamster amused sits here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 25 -400 P
#5719
glass~
a freshly-licked glass~
A freshly-licked glass sits here.
~
nothingness~
drink 0 AO
2 0 'water' 0 0
-4 1 -400 P
#5720
collar~
a collar that bears a tag reading "Tipsy"~
A collar that bears a tag reading "Tipsy" is here.
~
nothingness~
armor 0 AC
0 0 0 0 1
-4 2 -400 P
#5721
beanstalk~
a beanstalk reaches up into the sky~
A beanstalk reaches up into the sky here.
~
nothingness~
furniture A 0
10 10000 E 0 0
-4 0 -400 P
#5722
boat~
a boat~
This boat looks as if it has just come out of a whale. It has.
~
nothingness~
container ST A
1000 0 0 1000 100
-4 100 -400 P
#5723
nightgown~
grandma's Nightgown~
Grandma's Nightgown has been carelessly tossed here.
~
nothingness~
armor 0 AD
0 0 0 0 1
-4 5 -400 P
A
1 -1
A
5 -1
#5724
basket~
a basket for freshly-baked cookies~
A basket of freshly-baked cookies, except that someone's eaten them all.
~
nothingness~
container 0 AO
20 A 0 20 100
-4 5 -400 P
#5725
sacchrin~
some sacchrin~
You start to feel sickly sweet- Sacchrin!
~
nothingness~
pill A AO
-4 'cure blindness' 'cure light' 'detect evil' 0
-4 1 -400 P
#5726
gold~
the pig's hoard of gold~
The Pig's hoard of gold is here. Pick it up!
~
nothingness~
money A AO
345 2 0 0 0
-4 1 -400 P
#5727
straw~
some straw~
Some straw has been scattered here.
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 5 -400 P
#5728
brick~
a brick~
Someone has left a brick here. ***>!OUCH!<*** You stub your toe!
~
nothingness~
'ale' 0 ANO
0 0 0 0 0
-4 5 -400 P
#5729
sticks~
a pile of sticks~
A pile of sticks has been left here (huh huh fire's cool huh huh).
~
nothingness~
trash 0 AO
0 0 0 0 0
-4 5 -400 P
#5730
mattress~
a mattress~
A mattress lies in one corner.
~
nothingness~
furniture 0 0
10 10000 E 0 0
-4 100 -400 P
#0


#ROOMS
#5600
The Path leading to Animaland~
You are strolling along a well-trodden path that leads towards the
boundaries of the mysterious realm of Animaland. At this point it
may not be inappropriate to consult your history books and learn
about the place (type `help animaland'). You see a broad, swiftly-
flowing river up ahead, which you can cross via a ford. However,
a well-armored knight standing outside a stone tower near the ford
makes you hesitate...
There is a sign here you may want to read...
~
0 C 2
D1
a tower by a ford~
~
0 -1 5601
D3
~
~
0 -1 8848
E
sign~
The sign says-
***************************************************************************
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
******* W  E  L  C  O  M  E    T  O    A  N  I  M  A  L  A  N  D  ! *******
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
***************************************************************************
hELLO. yOU hAVE jUST eNTERED aNIMALAND. aN aREA dEVISED bY tHE wARPED miND
oF yAEGAR eSPECIALLY fOR aNONYmUD bUT sUITABLE fOR aNY mERC mUD tHAT mAY bE :).
My head hurts...
There we go...
Uhum...ok then if you are level 5-20 go right on in. In fact even 3 to
25 can still have fun...But above that definitely not. No, you'll just
have to go somewhere else and slay their painstakingly created mobs and
steal all their neat stuff...
<unless you want to tangle with the high-level guests in Castle Poodle...>
Ahemm...yes..well, type help animaltown, dont mess with da Mayor, keep
an eye out for special guests, and-oh yeah- keep an eye out for Imelda,
and steal a shoe to give to Yaegar...he'll give u a prize if u do! :P
Here endeth the sign...Why are you still here???
~
S
#5601
A Tower by a Ford~
As you near the ford, you also grow nearer this weathered stone tower,
which looks older than your Aunt Ethyl... A very odd-looking coat of arms
hangs above the door, which is stoutly locked (you can't go in, so don't
bother with this 'look door', 'op n', 'op door' crap ok? :P). The ford 
look simple enough- step on and across the shallow bit to the other side,
which is very green and rather pleasant-looking.
~
0 0 2
D1
the ford~
~
0 -1 5602
D3
the path leading to/from animaland~
~
0 -1 5600
S
#5602
The Ford~
You are crossing the swift-flowing River Fulem, at the point where it
starts to REALLY pick up momentum, pouring south into distant Lake
Cungerell, where the mysterious Lake Creature is rumored to store his
fabulous wealth...Now if only you had a boat...
~
0 0 6
D1
a green field~
~
0 -1 5603
D2
the river fulem~
~
0 -1 5687
D3
a tower by a ford~
~
0 -1 5601
S
#5603
A Green Field~
You are standing knee-deep in soft, green grass which covers this
pleasant field as far as you can see. Narrow paths cut through the
sward, going in many directions. Birds glance at you as they fly
far overhead, and you fancy that you see a glimmer of intelligence
in their beady eyes.
~
0 0 2
D0
a path heading north~
~
0 -1 5645
D2
a path heading south~
~
0 -1 5604
D3
a path heading west~
~
0 -1 5602
S
#5604
A Path Heading South~
You are heading south out of the fields. Shortly you reach a junction
where you can continue south into a dark forest, or head east towards
some strange-looking houses.
~
0 0 2
D0
a green field~
~
0 -1 5603
D1
some strange houses~
~
0 -1 5605
D2
a dark forest~
~
0 -1 5611
S
#5605
Some Strange Houses...~
You are heading along a road that is bordered on the left hand side
by three strange houses. The one nearest you is fashioned from straw,
while the ones in the distance are fashioned of other materials.
~
0 0 1
D0
the house of straw~
house door~
1 0 5606
D1
continuing~
~
0 -1 5607
D3
a junction~
~
0 -1 5604
S
#5606
Inside the House of Straw~
You rude bugger! This is trespassing, you know! But who cares? Anyone
dumb enough to build their house out of straw deserves to be burgled,
right?
~
0 AD 0
D2
a door made of straw~
door~
1 0 5605
S
#5607
Continuing...~
Ah, this house you are now nearing appears to have been fashioned from
sticks and bits of wood. How PostModernist! How &^$%ing tacky! Why
don't you huff and puff and blow it down? Or better yet, *LOOT* it?
~
0 0 1
D0
a door to a house of sticks~
door~
1 0 5608
D1
continuing~
~
0 -1 5609
D3
a house of straw~
~
0 -1 5605
S
#5608
Inside the House of Sticks~
Well, this house is just as ugly inside as it is out. It is structurally
deficient, and you've half a mind to report him to Town Planning. Your
other half wants to just trash the place.
~
0 AD 0
D2
a door~
door~
1 0 5607
S
#5609
Continuing...~
Hmph. Finally, someone with sense has built a good, solid house of
bricks and mortar. Hmph. Still, wouldn't hurt to go in and have a good
bash, y'know, check the structural integrity and all. Oh, and collect
a small fee for your work..
~
0 0 1
D0
a house of brick~
door~
1 0 5610
D1
another juction~
~
0 -1 5617
D3
continuing~
~
0 -1 5607
S
#5610
Inside the House of Brick~
Yup. Seems secure enough. Bit lacking in decor, though. Guess the owners
wouldn't mind a bit of free interior decorating, would they? Y'know, BR
faves like trails of blood, steaming turds, arms, legs, hearts, heads and
corpses?
~
0 AD 0
D2
outside the house~
~
1 0 5609
S
#5611
A Dark Forest~
Whew! This place sure is DARK! It's certainly aptly named...and what is
that godawful smell? Smells like rotting flesh, mingled with the aroma
of freshly-baked cookies...
~
0 A 3
D0
a junction~
~
0 -1 5604
D2
further inside the wood~
~
0 -1 5612
S
#5612
Further Inside the Wood~
You have reached a junction in this fell wood. It is even darker here
than near the entrance, if that is possible. There is a cottage near you,
to the south, though it looks rather sinister. Alternatively, you can
enter a dismal clearing to the east.
~
0 A 3
D0
a dark forest~
~
0 -1 5611
D1
a dismal clearing~
~
0 -1 5614
D2
door to grandma's house~
door~
1 0 5613
S
#5613
Inside Grandma's House~
This little cottage would actually be quite cosy if it wasn't for the
blood stains on the walls and the decomposing corpse in the bed. As
you search the room, holding your nose, you are tempted several times
to just bolt and vomit, but something leads you to believe that there
may be treasure here...
~
0 AD 0
D0
outside gandma's house~
~
1 0 5612
S
#5614
A Dismal Clearing~
You have entered a dismal clearing in the forest, ringed by burnt-out
shells of once-stately oaks and twisted, dying vines that encircle the
dead trees. A keening wail reaches your ears, and you shiver involuntarily.
Perhaps it would be best to leave?
~
0 A 3
D1
into the dense underbrush~
~
0 -1 5615
D3
further inside the forest~
~
0 -1 5612
S
#5615
Into the Dense Underbrush~
You are now fighting your way through near-inpenetrable underbrush, and
after five minutes of cuts, scratches and bruises from unfriendly flora,
you begin to wonder if it's worth it. Then the wail reaches you ears
again, this time seeming to come from somewhere very close to the east,
and curiosity overrides your natural sense of self-preservation.
~
0 A 15
D1
the deepest part of the forest~
~
0 -1 5616
D3
a dismal clearing~
~
0 -1 5614
S
#5616
The Deepest Part of the Forest~
Well, you've penetrated as far as you're likely to without the aid of
several chainsaws. Indeed, looking round, you are beginning to wonder
whether it was worth it when you notice...something...
~
0 AN 15
D3
into the thick underbrush~
~
0 -1 5615
S
#5617
Another Junction~
You have entered another grassy field and come to another junction.
A huge castle looms large to the east, while a town is visible to
the north. The south contains a hilly area that shows some evidence of 
having been mined, as well as another stretch of the Dark Wood. It has 
been rumored that interdimensional archways occasionally materialize here.
~
0 C 2
D1
a road to the town~
~
0 -1 5633
D2
a road to the mines~
~
0 -1 5618
D3
back to the houses of the pigs~
~
0 -1 5609
E
ground earth~
There is a circular scorch mark in the earth here.
~
S
#5618
A Road to the Mines~
You have entered some hard foothills, following a dusty trail that leads
to the mines of the Dwarves and to more of the dark forest you saw 
earlier. You also see a weatherbeaten sign.
~
0 0 4
D0
another junction~
~
0 -1 5617
D2
entrance to the mines~
~
0 -1 5619
E
sign~
The sign says-
"I have posted this sign in the hope that someone is brave enough to
venture this close to the cursed mines. I have not the strength to
rid the mines of its fell inhabitants, but I beseech whoever reads this
to try and contain the evil spread there by the Witch of the Dark Wood.
I fear that the evil dwarves who have-" the rest is obliterated by a
dried blood stain...
~
S
#5619
Entrance to the Mines~
You have reached the entrance to the mines, a gaping maw that looms
in the side of a dark and forbidding cliff-face. With some trepidation,
you prepare to go in, but a sudden short burst of maniacal laughter
followed by a wet squelching sound makes you consider heading to the
forest instead...
~
0 0 4
D0
path to the mines~
~
0 -1 5618
D1
the mines~
~
0 -1 5627
D2
the dark forest~
~
0 -1 5620
S
#5620
The Dark Forest~
This section of the forest doesn't smell or *feel* half as bad as the
other expanse to the west, and you actually find it quite pleasant,
as far as dark forests go. If only it wasn't so DARK...
~
0 A 3
D0
entrance to the mines~
~
0 -1 5619
D3
further along the path~
~
0 -1 5621
S
#5621
Further Along the Path~
You have pentrated further into the dark forest. To the south you
can see a brightly-lit cottage, while a house made entirely from
candy and gingerbread lies to the west...YUM!
~
0 A 3
D1
the forest~
~
0 -1 5620
D2
outside the brightly-lit house~
~
0 -1 5625
D3
outside the house of candy~
~
0 -1 5622
S
#5622
Outside the House of Candy~
This is a house made entirely of gingerbread and candy, and has
obviously been built by an evil witch in a feeble attempt to lure
innocent young children in so she can eat them. How pathetic! How
dumb does she think kids are, anyway? Sheesh! Still, you better be
careful- she might not appreciate being seen through so easily, and
definitely won't appreciate you barging into her house...
~
0 A 3
D1
further along the path~
~
0 -1 5621
D2
the door to the house~
door~
1 0 5623
S
#5623
Inside the House~
Eeyew! This house ain't half as nice inside as it was outside. But
what did you expect? King Kandy? No, this is the house of a WITCH, and
doubtless she's in here somewhere, waiting to eat you! Mind you don't
trip on all the corpses, skins, pelts and spell components!
~
0 ADN 0
D0
outside the house~
door~
1 0 5622
D3
an oven~
~
0 -1 5624
S
#5624
An Oven~
Whew! Sure is hot in here! Oh there's an OVEN here, for cooking stupid
children. Any kid who is dumb enough to think this house was for real
and came in deserves to be cooked...Waitaminute! You came in here! Uh
oh...RUN!
~
0 ADN 0
D1
inside the house~
~
0 -1 5623
S
#5625
Outside A Brightly-Lit Cottage~
You are now standing outside the cottage, a standard bungalow-style
peasant abode. You are not certain, but you think you can hear the
whining tones of pre-adolescent children, and your hand instinctively
strays to your weapon...
~
0 A 3
D0
further along the path~
~
0 -1 5621
D2
the door opens and reveals the inside of the house~
door~
1 0 5626
S
#5626
Inside the House~
Yup!
Kids DEFINITELY live here...Half-eaten meals are spilled all over the
various toys, games, junk food and tv guides that litter the threadbare
carpet in this one-room home. You begin to shudder uncontrollably...
CHILDREN!!!!! YUCK!
~
0 D 0
D0
a door outside~
door~
1 0 5625
S
#5627
Inside the Mine~
Uh Oh...You don't know whether it's the bones and gore scattered and
smeared all over the place here, or the huge sign that reads "SOD OFF",
but SOMETHING tells you that proceeding any further into the mines may
not be too good for your health...
~
0 AD 0
D2
further inside~
~
0 -1 5628
D3
outside the mine~
~
0 -1 5619
E
sign~
What's the matter? Can't you read room descriptions? I told you-
It says "SOD OFF!". So why don't you? :P
~
S
#5628
Further Inside~
This mine is dark, cramped and smelly. You begin to feel nauseous.
Skeletons poke out from piles of rusted tools, junk and other debris that
looks suspiciously like mortal remains of your own species! Looks like
these Dwarves hate EVERYONE...
~
0 AD 0
D0
inside the mine~
~
0 -1 5627
D1
a crossroads~
~
0 -1 5629
S
#5629
A Crossroads~
You're still here? Sheesh...Well, you've reached a crossroads in the
mine, from which point you can head north to an abandoned meeting hall,
east to an armory, or south towards a horrid smell which could only
herald the location of the Dwarven latrines...
~
0 AD 0
D0
meeting hall~
~
0 -1 5630
D1
armory~
~
0 -1 5632
D2
latrines~
~
0 -1 5631
D3
further inside~
~
0 -1 5628
S
#5630
Abandoned Meeting Hall~
You have entered a former meeting hall of the Dwarves who once inhabited
this once-prosperous mine before the witch's minions drove them away.
The leader of the anti-dwarves now uses this as a meeting hall. You notice
a curiously-untouched parchment tacked to one wall...
~
0 AD 0
D2
a crossroads~
~
0 -1 5629
E
parchment paper~
The parchment reads-
"Dear Mr. Tarantino,
		   Thank you for your suggestions for the next Snow
 White film. We are always happy to hear from famous directors such
 as yourself. However, we regret to inform you that the rape scene, the
 shoot-outs, the violent swearing witch and the Reservoir Dwarves 
 (Wretched, Perturbed, Winded, Diseased, Conceited, Vacuous and
 Lost) are not quite what we here at Disney had in mind.

		   Yours Sincerly
		   J. Katzenburger
An attached note reads- &^%$ you! You *&^%ing conceited, stuck-up
#$%^ing *&^$%ing &^%%&*^%$%^&^^! %&&%^! ^*%%$ you!
~
S
#5631
The Latrines...~
You have entered the latrines. You are nuts. Before you gag and
retch on account of the unspeakably vile smell that is emanating
from a most sinister pit in the center of the room, you are
horrified to notice that some-one actually LIVES here!
~
0 AD 12
D0
a crossroads~
~
0 -1 5629
S
#5632
An Armory~
This was perhaps an armory at one point, but now it is little more
than a rudimentary barracks for some of the anti-dwarves. A signed
portrait of Quentin Tarantino is one one wall- apparently he was
considering casting them for his new film until Disney turned down
his script. Consequently, Mr. Wolf had some new business to take care
of in Hollywood...
~
0 D 0
D3
a crossroads~
~
0 -1 5629
E
portrait~
The portrait is of Quentin at his obnoxious best. It has bee signed
"%$#& YOU! Love Quentin".
~
S
#5633
A Road to the Town~
You have reached a point where you can head north to Animaltown.
Alternatively you could continue east towards Castle Poodle, and
pay your respects to the Count. But the Count is only a figurehead-
real power rests with Mayor Bear, Chief Alderman of AnimalTown.
You see a sign posted here.
~
0 0 2
D0
animaltown~
~
0 -1 5634
D1
path to castle poodle~
~
0 -1 5663
D3
another juction~
~
0 -1 5617
E
sign~
The sign says-
 "WELCOME TO ANIMALTOWN! I hope your visit is enjoyable. Have a good
  time, but if you cause trouble, I will break you.
				  Signed,
					Mayor Bear
*THIS PUBLIC SERVICE ANNOUNCEMENT HAS BEEN BROUGHT TO YOU BY THE
 UNITED INITIATIVE FOR A BETTER GOVERNMENT- auth. M. Bear*
~
S
#5634
AnimalTown~
Welcome to Animaltown! You can head north to the town well, east
and west towards some local businesses, or back south out of town
(which Bear Mayor would prefer).
~
0 0 1
D0
well~
~
0 -1 5644
D1
outside the butcher~
~
0 -1 5642
D2
out of town~
~
0 -1 5633
D3
a bend in the road~
~
0 -1 5635
S
#5635
A Bend in the Road~
You are heading along the path that leads to the blacksmith and the
Inn. This road is apparently called Chicken Lane, though you see no
sign of poultry or fowl.
~
0 0 1
D0
outside the blacksmith and inn~
~
0 -1 5636
D1
the entrance to town~
~
0 -1 5634
S
#5636
Outside the Blacksmith and Inn~
You have reached another bend in the road, but here you also have
the option of entering the Blacksmith to the west, or the Inn to
the north.
~
0 C 1
D0
inn~
~
0 -1 5637
D1
mutt road~
~
0 -1 5639
D2
chicken lane~
~
0 -1 5635
D3
blacksmith~
~
0 -1 5638
S
#5637
Inn~
You have entered AnimalTown Inn. The proprietor is standing behind
a bar, waiting to serve you. Unfortunately, all the rooms are filled,
so you will not be able to stay the night here. An ATM is provided
for your convenience near the bar.
~
0 DO 0
D2
outside the smith and inn~
~
0 -1 5636
S
#5638
The Smithy~
You have entered the Smithy, and are greeted gruffly by its doughty
owner. If you have items that are broken, he's the one to help you-
if not, you're wasting his time, and he stares at you impatiently,
eager to get back to his work.
~
0 D 0
D1
outside the smith and inn~
~
0 -1 5636
S
#5639
Mutt Road~
You are strolling along Mutt Road, but there are no stray dogs in this
town- the stary dogs are the citizens. In fact, they probably consider
YOU a stray- (look at that humanoid wandering the streets unattended-
how revolting! Call the Mayor!).
~
0 0 1
D1
outside the mayor's office~
~
0 -1 5640
D2
well~
~
0 -1 5644
D3
outside the smithy and inn~
~
0 -1 5636
S
#5640
Outside the Mayor's Office~
You are standing outside Bear Mayor's humble abode. Bear Mayor is
always happy to receive visitors (especially voters) and thus his
door is always open. But be careful that you don't offend him-
he has a vicious temper...
~
0 0 1
D1
inside mayor's office~
~
0 -1 5641
D2
outside the butcher~
~
0 -1 5642
D3
mutt road~
~
0 -1 5639
S
#5641
Inside Bear Mayor's Office~
You are inside Bear Mayor's (or Mayor Bear's- he uses both titles with
impunity) air-conditioned office. Portraits of famous animals, all
signed, line the walls, and an impressive collection of animal-related
literature is held in a solid oak set of shelves behind his huge timber
desk. The desk itself is scattered with papers that relate to the day
to day runnings of AnimalTown, including details of accounts, budgets,
administration and payoffs...
~
0 D 0
D3
outside the office~
~
0 -1 5640
S
#5642
Outside the Butcher~
You are standing outside the Butcher's, which used to be a moderately
successful business run by a Warthog who Bear Mayor bought out, but is 
now empty.
~
0 0 1
D0
outside bear mayor's office~
~
0 -1 5640
D1
inside empty butcher~
~
0 -1 5643
D3
entrance to animaltown~
~
0 -1 5634
S
#5643
Inside the Butcher's~
After Bear Mayor bought out Warthog (for running against him in the last
election), Warthog fled to Castle Poodle and became a Jester, and the
business fell into ruin. Now there is nothing save some scraps of
decaying meat and a couple of dulled butcher's knives.
~
0 AD 0
D3
outside the butcher's~
~
0 -1 5642
S
#5644
Well~
You have reached the well, which used to provide the town's drinking
water, but has long since dried up, meaning that the townsfolk have
to go as far abroad as the River Fulem for their water. Tipsy, the
town sot, can usually be found lying around here- he continually
forgets that its empty and ends up falling in while trying to get
a drink of water.
~
0 0 1
D0
mutt road~
~
0 -1 5639
D2
entrance to animaltown~
~
0 -1 5634
S
#5645
A Northern Path~
You are heading along a path that heads north away from the grassy fields,
and makes a sharp turn to the east, running parallel to the mighty Fulum,
which makes a similar turn to the right, diverted by the steep,
impenetrable mountains that rise to the north. It is rumored that the
dire Warlock of Firetop Mountain holds residence there. Perhaps one day
you will find out? :)
~
0 0 3
D1
a bend~
~
0 -1 5646
D2
grassy field~
~
0 -1 5603
S
#5646
The Path Bendeth...~
At the point the path bends again, this time heading north, back towards
the river and the mountains beyond again. You fancy that you can spy a
secluded manse off to the right of the path up ahead, but you can't be sure
from here.
~
0 0 3
D0
entrance to the manse~
~
0 -1 5647
D3
a northern path~
~
0 -1 5645
S
#5647
Entrance to the Manse~
Yup. It is a house. You are standing outside it right now. In fact,
the front door is open and all, so why don't you poke your head in and have
a look around...Heck, I might as well let you this time, you're going to
barge in and loot it anyway:)
You see a tiny sign above the door.
~
0 0 2
D0
another bend~
~
0 -1 5648
D1
inside the manse~
~
1 0 5697
D2
the path bendeth~
~
0 -1 5646
E
sign~
The sign says-
"Keep your eyes peeled and your wits about you..."
Also, Hide and Seek can be fun, if you have the right spells...
~
S
#5648
Another Bend~
The path bends AGAIN, heading east once more, but this time it seems
the path remains straight, for it extends as far as you can see to the 
east. A bridge that crosses the Fulum is up ahead on the left.
~
0 0 2
D1
a bridge~
~
0 -1 5649
D2
outside the manse~
~
0 -1 5647
S
#5649
A Bridge~
You have come to a bridge, that crosses the Fulum to the north.
Unfortunately, there has been a landslide on the far side, and passage
further than this is now impossible. A foul stench arises from beneath
the bridge...

UPDATE : WORKERS HAVE MANAGED TO CLEAR THE RUBBLE AND YOU CAN NOW PROCEED
TO THE NORTH.

You see a placard mounted on the bridge.
~
0 0 2
D0
the path to firetop mountain~
~
0 -1 8852
D1
along the river road~
~
0 -1 5651
D3
another bend~
~
0 -1 5648
D5
under the bridge~
~
0 -1 5650
E
placard~
The placard reads-
"Bridge closed due to act of God. Please excuse mess. Be patient until
 renovations and clearance is possible. Sorry Messers Gruff...
 Oh, don't spook the troll either...
 Bear Mayor
 (The Mayor of THE Town! :))
~
S
#5650
Under the Bridge~
Whoa! The Red Hot Chili Peppers didn't write about being under THIS
bridge! This is a troll lair! And by now you've probably been KILLED!
~
0 ADHN 0
D4
the bridge~
~
0 -1 5649
S
#5651
The Path by the Fulum~
You are having a pleasant stroll along this eastern stretch of road which
runs parallel to the flow of the mighty Fulum to the north, which also
runs east-west at this point. The road continues as far as you can see.
~
0 0 2
D1
the path by the fulum~
~
0 -1 5652
D3
the bridge~
~
0 -1 5649
S
#5652
The Path by the Fulum~
You are having a pleasant stroll along this eastern stretch of road which
runs parallel to the flow of the mighty Fulum to the norht, which alos
runs east-west at this point. Up ahead to the east you can see a junction.
~
0 0 2
D1
a junction~
~
0 -1 5653
D3
the path by the fulum~
~
0 -1 5651
S
#5653
A Junction~
You have reached a point where you can head north towards a tiny beach
where the Fulum washes up on the bank, or south towards a mammoth
beanstalk that extends high up into the sky.
~
0 0 2
D0
a beach~
~
0 -1 5654
D2
a beanstalk~
~
0 -1 5655
D3
the path by the fulum~
~
0 -1 5652
S
#5654
A Beach~
A small inlet has been formed here by erosion, and various objects and
debris carried by the Fulum from the seas to the east have been washed up 
here, including the occasional aggressive sea creature!
~
0 0 6
D2
a junction~
~
0 -1 5653
S
#5655
A Beanstalk~
You think you remember an old children's tale about such an item as you
approach this spectacle. The beanstalk looks rather ludicrous growing here,
but also appears quite climbable. Above it you see a castle sitting atop a
huge grey cloud. It is not half as high as you first though, and you would
quickly reach it were you to wish to.
~
0 0 2
D0
a junction~
~
0 -1 5653
D4
a cloud~
~
0 -1 5656
S
#5656
A Cloud~
You quickly scale the beanstalk and emerge atop a fluffy grey cloud. 
Looking about, you see the doors to a castle looming to the west, while
to the east there appears to be some sort of garden.
~
0 0 1
D1
garden~
~
0 -1 5657
D3
doors to castle~
door~
1 0 5658
D5
down~
~
0 -1 5655
S
#5657
A Garden~
You have entered a giant's garden, full of giant-size vegetables, the
smallest of which is the size of a fully-grown dwarf. Amazed, you
wander amongst them for some time until you are startled by a deep
rumbling from the west- "Fee Fee Fi Fi Fo Fo Fum!"- and decide you'd
better move on.
~
0 0 3
D3
a cloud~
~
0 -1 5656
S
#5658
Inside the Castle~
The doors creak open, making an alarmingly loud noise, and you enter,
wincing as the slam shut behind you. Looking about, you notice that you
are in the central room of a giant's house, small by giant standards, but
literally a castle to you. Passages extend in all directions.
~
0 AD 0
D0
kitchen~
~
0 -1 5659
D1
door leading outside~
door~
1 0 5656
D2
kennel~
~
0 -1 5662
D3
bedroom~
~
0 -1 5661
S
#5659
A Kitchen~
You have entered the giant's kitchen, a mammoth affair that would do
a Dragon justice in terms of object size and sheer volumes of food.
Two giant pots look about just the right size for cooking humanoids, and
you shiver involuntarily. Where are the residents of this place?
~
0 AD 0
D2
entry hall~
~
0 -1 5658
D3
pantry~
~
0 -1 5660
S
#5660
Pantry~
You have entered the giant's pantry, which contains some more food,
including some of the giant-sized vegetables that you saw in the
garden outside, and whole cows and bullocks, freshly slain and ready
to be eaten.
~
0 AD 0
D1
kitchen~
~
0 -1 5659
S
#5661
Bedroom~
Uh Oh. You have stumbled into the private chamber of the residents of
this place, and they are NOT impressed. You have a chance to score
a quick glance at the giant-sized furniture in this place before you
have to deal with its angry occupant!
~
0 AD 0
D1
entry hall~
~
0 -1 5658
S
#5662
Kennel~
Ever since they lost their Golden Goose, the giants of this place have
become very security-conscious, and they bought a guard dog, giving it
a nice clean kennel here in this room, which was formerly Rumblebottom's
workshop. Unfortunately, Count Poodle took a liking to it, and now has it
as his personal guard Dogg.
~
0 AD 0
D0
entry hall~
~
0 -1 5658
S
#5663
Path Leading to the Castle~
You are nearing Castle Poodle, home of Count Poodle and his wife
Cowntess Heifer. The path bends sharply to the right here, heading
east towards a giant marble staircase.
~
0 0 2
D2
marble staircase~
~
0 -1 5664
D3
a road to the town~
~
0 -1 5633
S
#5664
A Marble Staircase~
You have reached the base of a massive set of marble steps, flanked
by columns and statues of famous inhabitants of Animaltown (including
three seperate depiction of Bear Mayor...). The crenelated battlements
of Castle Poodle tower far above you, surmounted by a merloned tower
that must be the abode of the famous Wizard Owl.
~
0 0 1
D0
a path~
~
0 -1 5663
D4
up the staircase to the castle~
~
0 -1 5665
S
#5665
The Entrance to Castle Poodle~
Whew! What a climb. Breathing hard, you pause to catch your breath,
looking about you as you do so. Straight in front of you looms the
massive entrance to Castle Poodle, from which you can head north or south
into the castle proper. Huge portraits of Count Poodle, Cowntess Heifer
and (of course) Bear Mayor abound.
~
0 D 0
D0
guest rooms~
~
0 -1 5666
D2
guest rooms~
~
0 -1 5674
D5
below the staircase~
~
0 -1 5664
S
#5666
Guest Rooms~
You have come into the north wing of the castle, where some guests of
considerable power and importance are currently staying. Be quiet and
be polite or be dead.
~
0 D 0
D0
snoopy's room~
~
1 0 5667
D1
guest rooms~
~
0 -1 5668
D2
entrance~
~
0 -1 5665
S
#5667
Snoopy's Room~
You have entered Snoopy's Room, a room rserved especially for him when
he visits. He is an amiable pup, so he won't bash your skull in for
intruding, but you'd better not rile him...
~
0 AD 0
D2
hallway~
~
1 0 5666
S
#5668
Guest Rooms~
You have come across more guest rooms. A passage also runs south from
here to a long east-west hall.
~
0 D 0
D0
fritz'z room~
~
1 0 5669
D2
a hall~
~
0 -1 5670
D3
guest rooms~
~
0 -1 5666
S
#5669
Fritz the Cat's Room~
oooOOOooo. You'd better get out of here. Fritz's *Desire* is- quite
insatiable...And right now, you're fair game!
~
0 AD 0
D2
hall~
~
1 0 5668
S
#5670
Hallway~
This hallway runs east towards a staircase that heads up to the second
storey. A sign says in bold letters- "AUTHORISED GUESTS ONLY". Better
heed it...
~
0 D 0
D0
guest rooms~
~
0 -1 5668
D1
staricase~
~
0 -1 5671
D2
guest rooms~
~
0 -1 5672
S
#5671
A Stairwell~
This stairwell leads up to the second level. You can hear some grunting
noises coming from above, however. You'd better be careful, buster.
~
0 D 0
D3
hallway~
~
0 -1 5670
D4
level two~
~
0 -1 5676
S
#5672
Outside Bouncy's Room~
You are standing outside the room where Poodle keeps the guard dog he
stole from Rumblebottom and Cushioncheeks the Giants in the clouds.
~
0 D 0
D0
a hall~
~
0 -1 5670
D2
bouncy's room~
~
1 0 5673
D3
guest rooms~
~
0 -1 5674
S
#5673
Bouncy's Room~
Here he comes! Don't leap up- don't lick- ugh!
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
Bouncy licks you.
:)
~
0 AD 0
D0
outside bouncy's room~
~
1 0 5672
S
#5674
Guest Rooms~
You are standing outside Mickey Mouse's bedroom, which is to the south.
Bouncy's room is to the east, while Snoopy and that pervert Fritz the
Cat reside to the north and northeast respectively.
~
0 D 0
D0
entrance hallway~
~
0 -1 5665
D1
outside bouncy's room~
~
0 -1 5672
D2
mickey's room~
~
1 0 5675
S
#5675
Mickey's Room~
You are in the room reserved for Mickey Mouse. Little else needs to be 
said about the decor, I'd imagine...
~
0 AD 0
D0
hall~
~
1 0 5674
S
#5676
Level Two (Guard Post)~
Uh Oh. Maybe you should have paid more attention to that sign below...
If you live, you can head west to a reception area.
~
0 AD 0
D3
reception area~
~
0 -1 5677
D5
level one~
~
0 -1 5671
S
#5677
Reception Hall~
You have entered Poodle and Heifer's reception hall. It is currently
deserted. From here you can head north to the staff quarters, or south
to the count and countess' quarters.
~
0 D 0
D0
staff quarters~
~
0 -1 5678
D1
stairs~
~
0 -1 5676
D2
count and countess rooms~
~
0 -1 5684
S
#5678
Outside Jester's Room~
Warthog the Jester is in here. He is rather depressed about his sudden
reversal of fortune, and doesn't take kindly to visitors.
~
0 D 0
D0
inside jester's room~
~
1 0 5679
D2
reception hall~
~
0 -1 5677
D3
guard room~
~
0 -1 5680
S
#5679
Inside Jester Warthog's Room~
A bland, unimpressive place, not at all characteristic of a jester, which
is not surprising when you consider how much Warthog hates his job. Poor
Warthog...
~
0 AD 0
D2
outside jester's room~
~
1 0 5678
S
#5680
Outside Guard Room~
A sign upon this door reads "KEEP OUT". Maybe THIS time you will pay
attention to the sign...?
~
0 D 0
D0
guard room~
~
1 0 5681
D1
outside jester's room~
~
0 -1 5678
D2
a stairway~
~
0 -1 5686
S
#5681
Inside Guard Room~
Oh boy. You are dead. You have entered the sanctum of the berzerk Rhino
guard of the Castle. There must be half a dozen in here, and they are
all glaring at you!
~
0 AD 0
D2
outside guard room~
~
1 0 5680
S
#5682
Outside Cowntess' Room~
You are standing outside Cowntess Heifer's chamber. Even from here you
can discern the cloying odor of various unguents, perfumes and salves
that she uses to conceal her natural odor. Yuk. You think you prefer
the scent of cow...
~
0 D 0
D0
a stairway~
~
0 -1 5686
D1
outside poodle's room~
~
0 -1 5684
D2
inside chamber~
~
1 0 5683
S
#5683
Cowntess Heifer's Chamber~
This luxurious boudoir is packed with every kind of Bovine pleasure
conceivable, plus many you never even knew about. Shelf upon shelf
are packed with hundreds of trinkets, caskets, bells, statuettes,
objects d'art and curios gathered from half-a-lifetime as the second
richest inhabitant of Animaland. Best be quiet here- she hates being 
interrupted when in here alone...
~
0 AD 0
D0
outside chamber~
~
1 0 5682
S
#5684
Outside Count Poodle's Chamber~
You are standing outside Poodle's room. He is likely to be in there. In
fact, he has been in there for two weeks, hiding from his wife and her
amorous advances...he has not the endurance he once possessed as a young
pup, and thus needs a break to rest his weary bones.
~
0 D 0
D0
reception hall~
~
0 -1 5677
D2
inside poodle's room~
~
1 0 5685
D3
outside heifer's chamber~
~
0 -1 5682
S
#5685
Inside Poodle's Chamber~
Poodle is an effeminate kind of guy. Oh sure, he tried to act all butch,
sticking swords and stuffed human heads  and such on his walls, and wearing
butch count-type stuff, but it all ends up looking rather ridiculous. So
in the end he gave up, and reverted to form, going for new-age color schemes,
gentle modern art sculpture, and literature by camp authors.
~
0 AD 0
D0
outside poodle's chambers~
~
1 0 5684
S
#5686
Stairway~
These steps lead up into the merloned tower you saw outside the castle.
A sign here confirms your suspicions about the inhabitant of this part
of Castle Poodle.
~
0 D 0
D0
guard room~
~
0 -1 5680
D2
heifer's room~
~
0 -1 5682
D4
stairwell~
~
0 -1 5698
E
sign~
The sign reads-
This Tower is the home of Wizard Owl. Visitors welcome, but please be
quiet. Thank You.

PS- Vote 1 Owl for Mayor in 567!.
~
S
#5687
Sailing down the Fulem~
The current grabs at your boat and swiftly bears you downstream, towards
lake Cungerell in the distant south. Birds fly high overhead, conversing 
with each other, and you imagine that you can also hear the fish in the
greeny depths beneath you quietly discussing philosophy and anthropology.
~
0 0 7
D2
sailing further~
~
0 -1 5688
S
#5688
Sailing Further~
You race along the Fulem, gaining considerable speed in the grip of its
powerful current. The lake grows nearer, and you begin to hope that the
legend of the terrible beast that lives therein is just that- a legend.
~
0 0 7
D2
the lake~
~
0 -1 5689
S
#5689
Lake Cungerell~
The current propels you into the lake called by man Cungerell, and you
feel giddy as the current gradually subsides and you slow to a halt.
The mirrored surface fo the lake extends to the west and east, and you
may hoist your sail and explore.
~
0 0 7
D1
the lake~
~
0 -1 5690
D3
the lake~
~
0 -1 5691
S
#5690
Sailing along the Lake~
You sail east until you reach a rocky shore which is too rough to allow
you to beach your craft.
~
0 0 7
D3
the lake~
~
0 -1 5689
S
#5691
Sailing along the Lake~
You sail west until you come up against a rcoky shore, which is too rough
for you to facilitate a docking, and so you can but turn back or sail
south along the shore.
~
0 0 7
D1
the lake~
~
0 -1 5689
D2
the lake~
~
0 -1 5692
S
#5692
The Deepest Section of the Lake~
You have reached the deepest section of the lake, its chilly blue
waters seeming to be bottomless. If you have appropriate equipment,
you may wish to explore further.
~
0 0 11
D0
the lake~
~
0 -1 5691
D5
the bottom of the lake~
~
0 -1 5693
S
#5693
The Bottom of the Lake~
You have reached the bottom of the lake. It is not as deep as you
at first thought, and you are disappointed to find naught but
some harmless fish. However, you have a feeling of dread, and feel
reluctant to explore further...
~
0 AD 11
D1
a  grotto~
~
0 -1 5695
D2
a dead end~
~
0 -1 5694
D4
the lake~
~
0 -1 5692
S
#5694
A Dead End~
You have come to an impenetrable wall of rock rising from the depths and
blocking your progress. But you feel that you are not alone...
~
0 AD 11
D0
the depths~
~
0 -1 5693
S
#5695
A Grotto~
You have stumbled onto the lair of the Lake Creature! And you're in
luck! Its not here! Well, not at this MOMENT...Quickly, nip in and nab
yourself some loot before it returns!
~
0 AD 11
D3
the depths~
~
0 -1 5693
D5
the bottom of the grotto~
~
0 -1 5696
S
#5696
The Bottom of the Grotto~
You have reached the bottom of the grotto, and begun your search for
treasure. But other treasure hunters apparently frequent this place-
you may have to fight for your share!
~
0 AD 11
D4
the grotto~
~
0 -1 5695
S
#5697
Inside the Manse~
This rather peculiar house appears to be full entirely of shoes...
~
0 AD 0
D3
outside the manse~
~
1 -1 5647
S
#5698
The Stairs Up~
You begin the long haul up the narrow flight of steps to the abode
of Wizard Owl. Along the way there are some marvelous portraits of
great thinkers in the animal world such as P.S.Boxer, Ursiniquis,
Felinia Maximia, Sir B. Terrier and St. Equinus of the Stable.
~
0 AD 0
D4
owl's study~
~
0 -1 5699
D5
back down~
~
0 -1 5686
S
#5699
Owl's Study~
You have entered the Sanctum Sanctorum of The Wizard Owl. As you enter,
he regales you with a long string of calculations, asks your opinion on
their accuracy, then promptly whips out a book and begins to read. 
Momentarily ignored, you glance about the room, amazed and impressed by
the range of alembics, beakers, cisterns, decanters, eggtimers, feathers,
gemstones, hangings, items, jpegs, krators, looms, manuals, necronomicons,
objects d'art, posters, question sheets, rulers, sheets, telescopes,
ultraviolet art, vampire bats, walrus tusks, x-ray machines, yellow powders
and zoo exhibits.
~
0 D 0
D5
stairway~
~
0 -1 5698
S
#0


#RESETS
M 0  5600     1  5601     1      LOADS SIR LOSIS
E 0  5706     0    16              WIELDS SWORD
E 0  5707     0     5              WEARS ARMOR
E 0  5708     0    11              WEARS SHIELD
E 0  5709     0    14              WEARS BRACER
E 0  5709     0    15              WEARS BRACER
E 0  5710     0     7              WEARS GREAVES
E 0  5711     0     1              WEARS SIGNET
E 0  5711     0     2              WEARS SIGNET
E 0  5713     0    12              WEARS SURCOAT
E 0  5714     0     6              WEARS HELMET
D 0  5605     0     1            SETS DOOR UNLOCKED
D 0  5606     2     1            """"""""""""""""""
O 0  5730     0  5606            LOADS MATTRESS
O 0  5727     0  5606            LOADS STRAW
M 0  5602     1  5606     1      LOADS PIG
E 0  5716     0     6              WEARS HAT
E 0  5701     0     7              WEARS BRITCHES
G 0  5715     0                    0 GIVES CIGAR
D 0  5607     0     1            SETS DOOR UNLOCKED
D 0  5608     2     1            """"""""""""""""""
O 0  5730     0  5608            LOADS MATTRESS
O 0  5729     0  5608            LOADS STICKS
M 0  5603     1  5608     1      LOADS PIG
E 0  5716     0     6              WEARS HAT
E 0  5701     0     7              WEARS BRITCHES
G 0  5715     0                    0 GIVES CIGAR
D 0  5609     0     1            SETS DOOR UNLOCKED
O 0  5730     0  5610            LOADS MATTRESS
O 0  5728     0  5610            LOADS BRICK
M 0  5604     1  5610     1      LOADS PIG
E 0  5716     0     0              WEARS HAT
E 0  5701     0     7              WEARS BRITCHES
G 0  5715     0                    0 GIVES CIGAR
M 0  5611     1  5612     1      LOADS WOLF
E 0  5693     0     3              WEARS CHAIN
E 0  5694     0     6              WEARS CAP
E 0  5695     0     7              WEARS JEANS
E 0  5696     0     8              WEARS HI-TOPS
D 0  5612     2     1            SETS DOOR UNLOCKED
O 0  5723     0  5613            LOADS NIGHTGOWN
O 0  5724     0  5613            LOADS FOOD
M 0  5637     1  5614     1      LOADS UNDEAD RIDING HOOD
G 0  5619     0                    0 GIVES HOOD
M 0  5601     1  5616     1      LOADS KNIGHT WHO SAYS NI
E 0  5712     0    16              WIELDS LANCE
O 0  5705     0  5616            LOADS SHRUBBERY
D 0  5622     2     0            SETS DOOR UNLOCKED
M 0  5613     1  5618     1      LOADS SNOW WHITE
E 0  5682     0     5              WEARS DRESS
G 0  5683     0                    0 GIVES COMB
G 0  5725     0                    0 GIVES SACCHRIN
O 0  5684     0  5623            LOADS CAULDRON
O 0  5690     0  5623            LOADS DEAD CAT
O 0  5691     0  5623            LOADS JAR
O 0  5692     0  5623            LOADS JAR
P 0  5689     0  5691     1        PUTS HERBS INTO JAR 891
O 0  5699     0  5624            LOADS OVEN
M 0  5612     1  5624     1      LOADS WITCH
E 0  5685     0    12              WEARS SHAWL
E 0  5686     0     6              WEARS HAT
E 0  5687     0     5              WEARS DRESS 
E 0  5688     0    17              HOLDS STAFF
D 0  5625     2     1            RESET DOOR UNLOCKED
M 0  5609     1  5626     1      LOADS HANSEL
E 0  5697     0     5              LOADS DUDS
G 0  5698     0                    0 GIVES GINGERBREAD
G 0  5700     0                    0 GIVES SNOTRAG
M 0  5610     1  5626     1      LOADS GRETEL
E 0  5697     0     5              LOADS DUDS
G 0  5698     0                    0 GIVES GINGERBREAD
G 0  5700     0                    0 GIVES SNOTRAG
M 0  5625     1  5627     1      LOADS WASTED
G 0  5650     0                    0 GIVES DRUGS
M 0  5630     1  5628     1      LOADS SLEAZY
E 0  5655     0     6              WEARS PERSONA
M 0  5628     1  5630     1      LOADS VICIOUS
E 0  5653     0    13              WEARS BELT OF SKULLS
M 0  5624     1  5630     1      LOADS SNARLY
E 0  5649     0    16              WIELDS GNASHERS
M 0  5629     1  5631     1      LOADS PISSED
G 0  5654     0                    0 GIVES VIDEO
M 0  5626     1  5632     1      LOADS POO
E 0  5651     0     8              WEARS POO
M 0  5627     1  5632     1      LOADS ROTTEN
E 0  5652     0     7              WEARS UNDERPANTS
O 0  5636     0  5637            LOADS TAPESTRY
O 0  5635     0  5637            LOADS BOWL
O 0  5719     0  5637            LOADS GLASS
P 0  5634     0  5635     1        PUTS NUTS IN BOWL
M 0  5631     3  5637     3      LOADS PIGS
E 0  5637     0     5              WEARS CLOTHES
E 0  5638     0     8              WEARS CLOGS
G 0  5639     0                    0 GIVES TROTTERS
G 0  5640     0                    0 GIVES EARS
G 0  5719     0                    0 GIVES GLASS
M 0  5632     1  5637     1      LOADS HOOKER
M 0  5616     1  5637     1      LOADS BARTENDER
G 0  5629     0                    0 BEER
G 0  5630     0                    0 ALE
G 0  5631     0                    0 WHISKEY
G 0  5632     0                    0 VODKA
G 0  5633     0                    0 WINE
O 0  5717     0  5638            LOADS ANVIL
O 0  5718     0  5638            LOADS CAGE AND WHEEL
M 0  5615     1  5638     1      LOADS SMITH
M 0  5614     1  5641     1      LOADS MAYOR
M 0  5617     1  5644     1      LOADS TIPSY
E 0  5720     0     3              WEARS COLLAR
E 0  5679     0     8              WEARS BOOTS
E 0  5681     0     6              WEARS WHISKERS
G 0  5680     0                    0 GIVES GROG
M 0  5605     1  5649     1      LOAD GOAT 1
E 0  5701     0     7              WEARS BRITCHES
E 0  5702     0     6              WEARS BEARD
E 0  5703     0    16              WIELDS HORNS
M 0  5606     1  5649     1      LOAD GOAT 2
E 0  5701     0     7              WEARS BRITCHES
E 0  5702     0     6              WEARS BEARD
E 0  5703     0    16              WIELDS HORNS
M 0  5607     1  5649     1      LOAD GOAT 3
E 0  5701     0     7              WEARS BRITCHES
E 0  5702     0     6              WEARS BEARD
E 0  5703     0    16              WIELDS HORNS
M 0  5608     1  5650     1      LOAD TROLL
E 0  5704     0    16              WIELDS TEETH
M 0  5642     1  5651     1      LOADS DOC
E 0  5605     0     6              LOADS GLASSES
E 0  5601     0    16              LOADS AXE
E 0  5603     0     8              LOADS BOOTS
E 0  5604     0    13              GLOADS GIRTH
O 0  5722     0  5654            LOADS BOAT
M 0  5618     1  5654     1      LOAD WHALE
G 0  5672     0                    0 GIVES CORPSE
G 0  5673     0                    0 GIVES CORPSE
G 0  5674     0                    0 GIVES CORPSE
G 0  5675     0                    0 GIVES MALLET
G 0  5676     0                    0 GIVES HAT
G 0  5677     0                    0              0 GIVES UMBRELLA
G 0  5678     0                    0 GIVES JONAH'S LOG
O 0  5721     0  5655            LOADS BEANSTALK
O 0  5662     0  5667            LOADS PILLOW
O 0  5662     0  5667            
O 0  5662     0  5667            
M 0  5619     1  5661     1      LOAD RUMBLEBOTTOM
E 0  5671     0    16              WIELDS CLUB
E 0  5670     0    13              WEARS GIRTH
M 0  5633     1  5659     1      LOAD CUSHIONCHEEKS
E 0  5624     0     5              WEARS DRESS
G 0  5623     0                    0 GIVES BAG
P 0  5625     0  5623     1        PUTS CRAP IN BAG
M 0  5636     2  5665     2      LOAD GUARD CHIHUAHUA
E 0  5620     0     3              WEARS COLLAR
E 0  5621     0    16              WIELDS HALBERD
D 0  5666     0     1            RESETS DOORS UNLOCKED
D 0  5667     2     1            
M 0  5638     1  5667     1      LOADS SNOOPY
E 0  5618     0     3              WEARS COLLAR
O 0  5615     0  5667            LOADS KENNEL
O 0  5616     0  5667            LOADS FOODBOWL
P 0  5612     0  5616     1        PUTS FOOD IN BOWL
O 0  5614     0  5667            LOADS TYPEWRITER
P 0  5617     0  5614     1        PUTS PAPER IN TYPEWRITER
D 0  5668     0     1            
D 0  5669     2     1            
M 0  5639     1  5669     1      LOADS FRITZ
D 0  5672     2     1            
D 0  5673     0     1            
M 0  5640     1  5673     1      LOADS BOUNCY
E 0  5609     0     3              WEARS COLLAR
O 0  5610     0  5673            LOADS KENNEL
O 0  5611     0  5673            LOADS BOWL
P 0  5612     0  5611     1        PUTS FOOD IN BOWL
P 0  5613     0  5610     1        PUTS BLANKET IN KENNEL
D 0  5674     2     1            
D 0  5675     0     1            
M 0  5641     1  5675     1      LOADS MICKEY
E 0  5606     0     6              WEARS EARS
E 0  5607     0     8              WEARS SHOES
E 0  5608     0     7              WEARS PANTS
M 0  5635     1  5676     1      LOAD GUARD RHINO
E 0  5621     0    16              WIELDS HALBERD
E 0  5622     0     6              WEARS HORN
D 0  5678     0     1            
D 0  5679     2     1            RESETS DOOR UNLOCKED
M 0  5634     1  5679     1      LOADS JESTER
E 0  5626     0    17              HOLDS STAFF
E 0  5627     0     1              WEARS RING
D 0  5680     0     1            RESETS DOOR UNLOCKED
D 0  5681     2     1            
M 0  5635     3  5681     3      LOADS RHINO GUARDS
D 0  5682     2     1            
D 0  5683     0     1            RESETS DOOR UNLOCKED
M 0  5623     1  5683     1      LOADS HEIFER
E 0  5662     0     6              WEARS CROWN
E 0  5663     0    16              WIELDS ROD
E 0  5665     0     8              WEARS UDDER
O 0  5664     0  5683            LOADS LOOT
D 0  5684     2     1            
D 0  5685     0     1            
M 0  5621     0  5685     0      LOADS COUNT
E 0  5657     0    16              WIELDS SCEPTRE
E 0  5658     0    12              WEARS CLOAK
E 0  5659     0     1              WEARS RING
E 0  5660     0    17              HOLDS ORB
E 0  5661     0     6              WEARS CROWN
M 0  5620     1  5694     1      LOADS CREATURE 
G 0  5668     0                    0 GIVES KEY
O 0  5666     0  5696            LOADS CHEST
P 0  5667     0  5666     1        LOADS LOOT INTO CHEST
P 0  5669     0  5666     1        LOADS SHIELD INTO CHEST
O 0  5642     0  5699            LOADS DESK
O 0  5644     0  5699            LOADS CHEST
P 0  5645     0  5644     1        LOADS SCROLL IN CHEST
P 0  5646     0  5644     1        LOADS WAND IN CHEST
M 0  5643     1  5697     1      LOADS IMELDA
E 0  5600     0     8              
G 0  5600     0                    0
D 0  5647     1     1            DOORS TO AND FROM HOUSE
M 0  5642     3  5695     3      LOADS DWARVES
E 0  5601     0    16              LOADS AXE
E 0  5602     0     6              WEARS HAT
E 0  5603     0     8              WEARS BOOTS
E 0  5604     0    13              WEARS GIRTH
M 0  5642     3  5696     3      LOADS DWARVES
E 0  5601     0    16              
E 0  5602     0     6              
E 0  5603     0     8              
E 0  5604     0    13              
M 0  5622     1  5699     1      LOADS OWL
E 0  5641     0     6              WEARS GLASSES
E 0  5648     0     3              WEARS NECKLACE
G 0  5643     0                    0 GIVES SPELLBOOK
G 0  5647     0                    0 GIVES HAT
G 0  5656     0                    0 GIVES KEY
S


#SHOPS
  5616   17 19  0  0  0   150  50    0 23    
0


#SPECIALS
M  5600 spec_guard      Sir Hosis of the Liver
M  5604 spec_cast_judge The Third Little Pig
M  5608 spec_fido       The Troll
M  5609 spec_thief      Hansel
M  5610 spec_thief      Gretel
M  5612 spec_cast_mage  The Witch
M  5620 spec_breath_any A Hideous Lake Creature
M  5622 spec_cast_mage  Wizard Owl
M  5626 spec_poison     Poo Dwarf
M  5634 spec_cast_mage  Jester Warthog
M  5635 spec_executioner        A Rhino Guard
M  5636 spec_guard      A Chihuahua Guard
M  5637 spec_cast_undead        An Undead Girl
M  5640 spec_poison     Bouncy Guard Dogg
S


#$