#AREA grail.are~ Holy Grail~ {35 91} BlueBottle Quest For the Holy Grail~ 10501 10589 #MOBILES #10501 swallow~ A Swallow~ A swallow is flying around your head, for some reason it is holding a coconut. ~ This swallow, European you think (must be, African are non-migratory) is flying above your head, beating its wings at four hundred and ninety three times a second. Somehow it has managed to pick up a coconut. ~ song bird~ GU TZ 0 10501 36 0 10d10+900 1d1+100 4d7+11 11 -10 -9 -7 -2 HF A F EGK 8 8 0 1d10+100 AGW ACKPU 1 0 #10502 dennis~ Dennis the Peasant~ A peasant scavenging in the mud ~ Dennis the peasant is here, raking in the mud and explaining the virtues of living within an anarcho-syndicatist commune, as opposed to hanging onto outdated imperialist dogma which perpetuates the social and... 'SHUT UP!' ~ human~ ABCG Z 700 10502 40 0 15d10+1290 1d1+100 4d8+13 16 -15 -10 -14 -4 CDFLR 0 I KF 6 8 1 63d3+180 ABHMV ABCDEFHIJK 2 0 #10503 woman peasant~ The Old Woman~ A peasant scavenging in the mud ~ This old woman is part of the commune, she is dressed in muddy rags, and seems to delight in her job of scavenging around in the peat. ~ human~ AG Z 500 10502 39 0 14d10+1200 1d1+100 4d8+10 16 -14 -10 -12 -5 CDFR 0 I KG 6 8 1 5d1+100 ABHMV ABCDEFHIJK 2 0 #10504 knight black~ The Black Knight~ A knight stands here clad in black gleaming armour. ~ The black knight stands motionless, guarding the bridge. He is tall and menacing, and holds a very long sword which shows the stains of the knight's previous victims. The black knight looks, and believes himself to be, invincible... ~ human~ ABFGT HVDFZ 760 10503 41 1 12d9+500 1d1+100 5d9+23 15 -20 -19 -18 -9 CEFIKP A 0 0 8 8 1 12d50+5000 AHM BC 3 0 #10505 penguin squirrel~ A Small woodland Penguin~ A penguin is here, gathering nuts and berries. ~ You see a small grey penguin scampering from tree to tree. It is collecting acorns for the long winter hibernation. It spots you and tries to scurry up the nearest tree... ...wait a second - penguin? are you sure? ~ rabbit~ ACGHUR UVZ 100 10503 47 1 25d10+3100 100d5+200 6d6+19 10 -17 -13 -14 -10 DHK ABL EJ NFG 8 8 0 350d4+700 ACHIV DQ 1 0 #10506 cart driver~ The Cart Driver~ A Cart driver is here collecting the dead of the village. ~ The cart driver lumbers slowly along the main street behind a large cart full of corpses. He is well off, in the terms of the other villagers, and wears a black, hooded robe. He Calls 'Bring out your dead' every few steps as he goes about his macabre duty. ~ human~ ABCS Z -600 10504 54 1 45d10+1700 1d1+100 6d7+20 13 -21 -20 -21 -16 ACD A C GIK 5 8 1 50d15+1500 AHM ABCDEG 2 0 #10507 villager~ The Villager~ A villager is standing here, looking dirty ~ You are repulsed that anyone can live in as much filth as this man, without daily baths, a decent sewage system, 3 meals a day, hundreds of servants and a few dozen concubines (that's *concubines*, not porcupines - although... ). ~ human~ AS Z 200 10504 57 0 48d9+2498 10d50+300 10d4+21 9 -28 -29 -31 -21 DEFJ AB 0 N 8 8 1 40 AHM ABCDEG 2 0 #10508 villager~ The Villager~ A villager is standing here, looking dirty ~ You are repulsed that anyone can live in as much filth as this woman, without daily baths, a decent sewage system, 3 meals a day, hundreds of servants and a few dozen concubines (that's *concubines*, not porcupines - although... ). ~ human~ AS Z 200 10504 58 0 50d9+2000 10d50+300 10d4+24 16 -28 -29 -31 -21 DEFJ AB 0 N 8 8 2 50 AHM ABCDEG 2 0 #10509 idiot~ The Village Idiot~ An insane looking man is standing here. ~ The village idiot cackles insanely as he hits you about the head with a rubber chicken. He is wearing a mucky green jester's costume and his eyes are alight with an unearthly glow. Some saliva dribbles down his chin. ~ human~ ABCFGT TZ -666 10504 72 1 52d10+3300 1d1+100 7d8+27 7 -32 -27 -31 -24 CDHJ AC FG IHN 8 8 2 500d400+50000 AHM ABCDEFGHIJKQ 2 0 #10510 bedevere~ Sir Bedevere~ Sir Bedevere stands here, looking wise. ~ The knight Sir Bedevere stands here holding a duck which weighs the same weight as a witch. He exudes an aura of great learning and intelligence. ~ human~ ABGQ UZ 1000 10504 67 0 49d11+3000 400d10+500 11d5+23 20 -28 -30 -29 -18 FGKP B N M 8 5 2 1000 AHM ABCDEFGHIJKQ 2 0 #10511 witch~ The Witch~ A woman in a witch's hat and false nose is sitting here. ~ The witch sits here, naturally depressed at having just been proved to be a witch. She wears a simple white robe and her pointed hat and nobbly nose are testament to her witchesness. ~ human~ ABGR Z -1000 10505 62 0 50d10+2400 120d10+100 10d5+25 19 -23 -24 -19 -14 ADGK A JK G 6 8 1 200 AHM ABCDEFGHIJKQ 2 0 #10512 zoot~ Zoot~ An attractive woman in a flimsy nightgown stands here. ~ Zoot stands here welcoming you into Castle Anthrax. She must be *really* cold in that nightgown... ~ human~ ABGHQ DFUZ 200 10506 79 0 48d13+3300 10d100+300 7d6+30 4 -30 -23 -29 -16 DE A C GHI 8 8 2 1000d10+500 AHM ABCDEFGHIJKQ 2 0 #10513 dingo~ Dingo~ An attractive woman in a flimsy nightgown stands here, guarding the locked room... ~ Dingo looks exactly like the woman that let you into the castle. Are you *sure* it's not just the same actress? ~ human~ ABGHQ DFUZ 200 10506 79 1 48d13+3200 10d100+300 8d6+32 10 -25 -26 -12 -14 DE A D GHI 8 8 2 150 AHM ABCDEFGHIJKQ 2 0 #10514 blonde~ A young blonde~ A young blonde woman of between sixteen and nineteen-and-a-half reclines here saying hello to you. ~ Quite a shallow characterisation this one, she's done Shakespeare you know, and now! And now she's playing this ludicrously sexist roll of a blonde who spends her time bathing, dressing, undressing, making exciting underwear... ~ human~ AG Z -50 10506 76 0 49d14+4000 1d1+100 8d7+22 12 -20 -20 -20 -10 DF A 0 0 8 8 2 1d100+5000 AHMV ABCDEFGHIJK 2 0 #10515 brunette~ A young brunette~ A young brunette of between sixteen and nineteen-and-a-half reclines here saying hello to you. ~ Quite a shallow characterisation this one, she's done Shakespeare you know, and now! And now she's playing this ludicrously sexist roll of a brunnete who spends her time bathing, dressing, undressing, making exciting underwear... ~ human~ AG Z 50 10506 77 0 49d14+4100 1d1+100 8d7+23 12 -22 -21 -22 -14 DF A 0 0 8 8 2 1d100+5000 AHMV ABCDEFGHIJK 2 0 #10516 galahad~ Sir Galahad the chaste~ A young knight of the round table lies here, struggling to retain his chastity. ~ Sir Galahad lies here on the bed. He appears to be wounded in the leg. All that protects his honour is a heavy steel chastity belt. ~ human~ ABT HZ 700 10507 86 1 50d20+4200 1d100+500 9d10+27 18 -30 -31 -28 -20 CEFGHIJK C 0 HKN 5 8 1 1000d10+500 AHMV ABCDEFGHIJK 2 0 #10517 certain death~ Certain Death~ I think it's best you didn't know what is standing here... ~ Certain Death ~ snake~ ABCGFORT DFHJVZ 0 10508 98 5 65d17+16000 3d600+400 14d8+18 9 -56 -56 -65 -51 ABCDEFHIKN AB M N 8 8 0 666 DI 0 4 0 #10518 knight ni~ The Knight who says 'Ni!'~ A tall knight stands here. ~ A knight stands over you, saying Ni! ~ human~ AGT DVZ -30 10509 96 0 49d14+6900 1d1+100 9d7+27 11 -50 -48 -46 -35 DEFHIKU A E N 8 8 1 90d10+700 AHMV ABCDEFGHIJK 2 0 #10519 knight ni~ The Knight who says 'Ni!'~ The Leader of the knights of Ni! stands here. ~ The leader of The Knights of Ni! is affected only by one thing - The word which the Knights of Ni! cannot hear... ~ human~ ABGT DVZ -1000 10509 110 1 49d14+6900 1d1+100 12d7+40 3 -50 -48 -46 -35 DEFHIK ABCD 0 0 8 8 1 90d10+700 AHMV ABCDEFGHIJK 2 0 #10520 tim enchanter~ Tim the Enchanter~ A Tall and Powerful Wizard stands here. ~ Tim the enchanter stands looking enigmatic. He wears a helmet made out of animal bones and holds a tall, wooden staff. He has a very silly fake Scots accent. ~ human~ ABCGQR DFHVZ 500 10510 84 0 47d12+7010 110d50+500 9d7+20 20 -30 -29 -31 -30 AGHKP BC 0 FK 8 8 1 100 ACHMV ABCDEFGHIJK 2 0 #10521 rabbit monster~ A small cute fluffy and totaly harmless rabbit~ A small white rabbit sits here among the skulls. ~ The only thing strange about this rabbit is the blood around its mouth. ~ rabbit~ ABCFGT DFVZ -1000 10511 98 10 65d12+11000 10d9+10 12d10+20 7 -68 -67 -72 -68 ACDEFHJKN AB 0 H 8 8 0 500 DGV ACDEFKLUV 1 0 #10522 bridge keeper~ The Bridgekeeper~ The man from scene 24 stands here, guarding the bridge. ~ The Bridge keeper looks old and weary, and smells a bit, but he guards the bridge with his life... ~ human~ ABG Z 10 10512 64 0 45d10+3000 10d9+10 8d7+18 17 -24 -27 -24 -15 J ABJ 0 G 8 8 1 1 AHMV ABCDEFGHIJK 2 0 #10523 french taunter~ The French Taunter~ A French Knight stands here, protecting the castle. ~ The french taunter stands here is full armour. His weapon, however is his sarcasm and general insulting. ~ human~ ABFGQRT DFHVZc -200 10513 120 16 50D20+18000 100D10+500 10d8+100 18 -250 -242 -251 -350 ACDFGHIJU AB 0 I 8 8 1 20000 AD ABCDEFGHIJK 2 0 #10524 rodger shrubber~ Rodger the Shrubber~ Rodger the Shrubber stands here selling you things. ~ Rodger may now work in a gift shop, but he will still sell you a shrubbery if you *really* want one... ~ human~ AB Z 0 10514 91 0 1000d1 100d1 0 0 0 0 0 0 0 ABCD 0 0 8 8 1 1000000 0 0 2 0 #10525 french taunter~ The French Taunter~ A French Knight stands here, protecting the castle. ~ The french taunter stands here is full armour. His weapon, however is his sarcasm and general insulting. ~ human~ ABFGQRT DFHVZc -200 10513 120 16 50D20+18000 100D10+500 10d8+100 18 -250 -242 -251 -350 ACDFGHIJU AB 0 I 8 8 1 20000 AD ABCDEFGHIJK 2 0 #0 #MOBPROGS M 10502 dennis.prg M 10504 blkngt.prg M 10506 cartdvr.prg M 10509 idiot.prg M 10511 witch.prg M 10512 zoot.prg M 10513 anthrax.prg M 10514 anthrax.prg M 10515 anthrax.prg M 10516 galahad.prg M 10518 ni.prg M 10519 ni2.prg M 10520 tim.prg M 10522 bridgek.prg M 10523 taunt.prg M 10525 taunt.prg S #OBJECTS #10500 coconut shell~ A coconut shell~ A coconut shell sits here.~ wood~ 9 0 AO 9 7 8 6 0 35 10 200 G A 14 100 #10501 black armour~ The armour of the Black Knight~ A large plate of the blackest armour lies here.~ iron~ 9 CEJ AD 15 15 15 10 0 33 100 2000 G A 1 2 A 2 1 A 3 -2 A 12 -50 A 13 75 A 18 2 A 19 6 #10502 black sword~ The sword of the Black Knight~ A very long and evil looking sword lies here.~ steel~ 5 CEJ AN 1 7 7 3 0 29 30 1000 A 2 1 A 18 4 A 19 3 #10503 webbed feet~ A pair of webbed feet~ A pair of webbed feet lie here in a puddle.~ flesh~ 9 GM G 4 5 2 1 15 20 10 G A 3 1 A 4 2 A 5 1 A 13 10 #10504 rubber chicken~ A Rubber Chicken~ A flaccid rubber chicken lies here not clucking.~ rubber~ 5 B AN 7 9 10 13 0 65 20 69 G A 2 3 A 13 100 A 14 50 A 18 5 A 19 8 #10505 duck~ Sir Bedevere's Duck~ A duck sits here quacking to its heart's content.~ flesh~ 22 I AO 0 0 0 0 0 20 1 200 G #10506 ring cognition~ The ring of cognition~ A ring lies here contemplating the mysteries of the Universe.~ steel~ 9 AIK B 15 15 15 14 0 50 4 2000 G A 3 2 A 4 3 A 9 20 A 12 20 A 13 25 A 18 4 A 19 4 A 24 -10 #10507 hat nose~ The pointed hat and false nose of a Witch~ A nobbly rubber nose and pointed black hat lie here.~ paper~ 9 CEHJLM AE 4 4 3 1 0 20 3 1 G A 12 20 #10508 model camelot~ A Model of Camelot~ A costly and detailed model of the castle Camelot sits here.~ wood~ 13 0 0 0 0 0 0 0 1 2000 0 G #10509 key~ The key to the tower~ A glowing gold key lies here, on the end of a string.~ gold~ 18 AG 0 0 0 0 0 0 1 2 100 G #10510 exciting underwear~ Exciting Underwear~ A large amount of lace lies here enticingly.~ cloth~ 9 0 K 2 2 2 1 0 70 2 100 G #10511 chastity belt~ A Chastity Belt~ An archaic device lies here looking uncomfortable.~ metal~ 9 AI L 18 19 19 15 0 75 41 3000 G A 2 -1 A 3 1 A 4 1 A 12 100 A 13 75 A 14 -50 A 18 6 A 19 8 #10512 helmet bravery~ The Helmet of the Brave~ A Heroic Helmet sits here with an unearthly aura.~ metal~ 9 ABGHIM E 19 19 19 19 0 106 25 1000000 G A 1 5 A 2 1 A 3 2 A 4 2 A 12 100 A 13 100 A 18 8 A 19 8 A 24 -19 #10513 underpants instanity~ The Underpants of the Insane~ Only a madman would wear their underpants on their head.~ cloth~ 9 ABGHIM E 19 19 19 19 0 106 25 1000000 G A 1 5 A 2 1 A 3 -1 A 4 -2 A 13 200 A 18 8 A 19 8 A 24 -19 #10514 key~ The Key of heroes~ A plain key lies here.~ metal~ 18 AG 0 0 0 0 0 0 1 2 100 G #10515 heroes chest~ The chest of Heroes~ A plain chest sits here.~ wood~ 15 0 0 100 15 10514 0 0 100 1000 1 G #10516 cash~ A wad of cash~ The wad of cash flows from the chest.~ paper~ 20 0 1 70000 0 0 0 0 0 0 70000 G #10517 grail beacon~ Grail Shaped Beacon~ A Shining beacon in the shape of a cup lies here.~ metal~ 4 ABG A 100 20 20 57 0 50 15 100 G #10518 ni~ Ni!~ Ni!~ paper~ 5 AEJM AN 0 10 11 9 0 75 25 100 G #10519 herring~ A Herring~ A Herring lies here looking silly.~ flesh~ 9 0 AO 10 10 10 10 0 80 10 1000 G A 13 50 A 18 8 A 19 8 #10520 staff fire~ The Staff of Fire~ A thin staff is standing here of its own accord.~ wooden~ 3 0 AO 90 15 15 201 0 70 8 400 G #10521 rabbit foot~ A Lucky rabbit's foot~ Not so lucky for the rabbit...~ flesh~ 3 0 AO 100 10 10 36 0 100 10 10000 G #10522 razor wit~ A Razor Wit~ Words can't hurt you, can they? ~ paper~ 5 ABGHM AN 2 12 9 29 0 106 10 1000000 G A 13 100 A 18 6 A 19 8 #10523 biting sarcasm~ Biting Sarcasm~ Sticks and stones... ~ silver~ 5 BGHIM AN 0 10 11 31 0 106 25 1000000 G A 3 2 A 12 100 A 18 8 A 19 5 #10524 shield irony~ The Shield of Irony~ A really awful shield lies here.~ metal~ 9 0 AJ 19 19 19 19 0 106 40 1000000 G A 1 5 A 2 2 A 13 100 A 17 -30 A 18 7 A 19 7 A 20 -15 A 21 -15 A 22 -15 A 23 -15 A 24 -15 #10525 ring oxymorons~ The ring of Oxymorons~ A Square ring lies here. ~ metal~ 9 G AB 19 19 19 19 0 106 5 1000000 G A 12 50 A 13 150 A 18 8 A 19 10 #10526 shrubbery small plant~ A Shrubbery~ A small plant lies on the ground, giving a nice effect.~ wood~ 8 IN A 0 0 0 0 0 15 10 50000 G #10527 holy grail~ The Holy Grail~ The Holiest of Grails sits here.~ metal~ 4 AGIN AO 100 7 7 3 0 100 2 1750000 G #10528 cheap t-shirt~ A T-shirt with the moto 'I love Aesir'~ A cheap white t-shirt lies here in a pile.~ cloth~ 9 AIN AD 8 8 8 8 0 15 3 2000 G A 1 1 A 2 1 A 3 2 A 4 2 A 9 30 A 13 30 #10529 medallion taunting~ The Medallion of Taunting~ A nasty looking medallion lies here.~ metal~ 9 EG AC 19 19 19 19 0 106 30 1000000 G A 1 3 A 12 75 A 13 120 A 18 8 A 19 8 A 24 -15 #10530 holy hand grenade~ The Holy Hand-Grenade of Antioch~ A hand-grenade lies here with instructions.. in Latin~ metal~ 3 BGN AO 100 30 30 23 0 90 18 50000 G #0 #ROOMS #10500 A path by a castle.~ You find yourself walking along a dirt path, to the east is a non- descript castle while to the west you can see a moorland that stretches for miles. There is a Neon sign floating here. To the North, you can see a rather interesting forest. ~ 0 C 2 D0 The path continues northwards. ~ ~ 0 -1 10501 D?? (exit) You could go back of course, no-one's forcing you. ~ ~ 0 -1 ?? E sign~ *THE CREDITS* Direction: BlueBottle Photography: Ralph The Wonder Llama Based on an idea by Monty Pithon (no, *python*) ~ S #10501 A path by a castle.~ You find yourself walking along a dirt path, to the east is a non-descript castle while to the west you can see a moorland that stretches for miles. There are swallows (European I think) flying around your head trying to work out the best way to carry coconuts. You feel it is best to carry on North towards that interesting forest, it just looks so ... intriguing. ~ 0 2 D0 The path continues northwards. ~ ~ 0 -1 10502 D2 The path goes back to the south. ~ ~ 0 -1 10500 S #105002 A path by a castle.~ You are still walking along a dirt path, to the east is a still non-descript castle while to the west you can still see a moorland that stretches for miles. There are still swallows flying around your head trying to work out the best way to carry coconuts. You feel the forest to the North still looks interesting. ~ 0 2 D0 The path continues northwards. ~ ~ 0 -1 10503 D2 The path goes back to the south. ~ ~ 0 -1 10501 S #10503 A path by a castle.~ You'd never believe it but yes, you are walking along a dirt path, to the east is a non-descript castle while to the west you can see a moorland that stretches for miles. There are swallows (European I think) flying around your head trying to work out the best way to carry coconuts. You feel you should carry on North towards that interesting forest, it's so lovely. ~ 0 2 D0 The path continues northwards. ~ ~ 0 -1 105004 D2 The path goes back to the south. ~ ~ 0 -1 105002 S #105004 The end of the path.~ Yippee! the end of the path, now all between you and that *wonderful* forest is some moorland. ~ 0 2 D0 Some picturesque moors. ~ ~ 0 -1 105006 D2 Back to the path. ~ ~ 0 -1 105004 S #10505 Moorland~ You are on the moor. You breathe in the clear air and survey the land. To your North you see a rather fetching forest. ~ 0 2 D0 Moorland ~ ~ 0 -1 10508 D1 Moorland ~ ~ 0 -1 10506 S #10506 Moorland~ You are walking along a moor. To your West you can see two distant castles, a strange and brilliant light emanates from the furthest one away. You take a deep breathe of the clear, crisp air and survey the land. To your north you can see an old woman scavenging in the dirt. Further to your North is that lovely little forest, oh yes it's a beauty! ~ 0 2 D0 Moorland ~ ~ 0 -1 10509 D1 Moorland ~ ~ 0 -1 10507 D2 The end of the path ~ ~ 0 -1 10505 D3 Moorland ~ ~ 0 -1 10510 S #10507 Moorland~ You are on the moor. More moorland ranges to your north. ~ 0 2 D0 Moorland ~ ~ 0 -1 10510 D3 Moorland ~ ~ 0 -1 10506 S #10508 Moorland~ You are still on the moor. To your east you can see an old woman. ~ 0 2 D0 Moorland ~ ~ 0 -1 10511 D1 Moorland ~ ~ 0 -1 10509 D2 Moorland ~ ~ 0 -1 10505 S #10509 Moorland~ You are still on the moor, the ground is muddiest here, you see an old woman, oh sorry, old man - he's 27, but you can't just call him man... OK, you could call him Dennis but you didn't bother to find out his name, did you? ~ 0 2 D0 Moorland ~ ~ 0 -1 10512 D1 Moorland ~ ~ 0 -1 10510 D2 Moorland ~ ~ 0 -1 10506 D3 Moorland ~ ~ 0 -1 10508 E S #10510 Moorland~ You are still on the moor, you scan ahead to your north, to see your destination... ~ 0 2 D0 Moorland ~ ~ 0 -1 10513 D2 Moorland ~ ~ 0 -1 10507 D3 Moorland ~ ~ 0 -1 10509 S #10511 Moorland~ You are still on the moor. ~ 0 2 D1 Moorland ~ ~ 0 -1 10512 D2 ~ ~ 0 -1 10508 S #10512 Moorland~ You are still on the moor. You see a lovely looking forest to the northeast. ~ 0 2 D0 Moorland ~ ~ 0 -1 10514 D1 Moorland ~ ~ 0 -1 10513 D2 Moorland ~ ~ 0 -1 10509 D3 Moorland ~ ~ 0 -1 10511 S #10513 Moorland~ You are still on the moor. It is a wonderful morning, the sun shines in a clear blue sky, and gets *right* in your eyes. ~ 0 2 D0 Moorland ~ ~ 0 -1 10515 D2 Moorland ~ ~ 0 -1 10510 D3 Moorland ~ ~ 0 -1 10512 S #10514 Moorland~ You are still on the moor, you ready your sword as ahead you see a knight guarding the lovely forest. ~ 0 2 D0 Moorland ~ ~ 0 -1 10516 D1 Moorland ~ ~ 0 -1 10515 D2 Moorland ~ ~ 0 -1 10515 S #10515 Moorland~ You are still on the moor, a few clouds are now scattered across the sky. Ahead of you is the path that leads to the lovely forest. ~ 0 2 D0 Moorland ~ ~ 0 -1 10517 D2 Moorland ~ ~ 0 -1 10513 D3 Moorland ~ ~ 0 -1 10514 S #10516 Moorland~ You are still on the moor, the path to the forest is to the east of you. ~ 0 2 D1 Moorland ~ ~ 0 -1 10517 D2 Moorland ~ ~ 0 -1 10514 S #10517 The end of the Moorland~ You reach the end of the moor. Ahead of you is the path that leads, via a bridge, to the forest. You can see a knight dressed in black armour guarding the bridge. ~ 0 2 D0 Path to the forest ~ ~ 0 -1 10518 D2 Moorland ~ ~ 0 -1 10515 D3 Moorland ~ ~ 0 -1 10516 S #10518 The path to the forest~ You are at the end of the moor, the lovely forest is to the east of you, at the end of a dirt track. ~ 0 2 D1 The path to the forest. ~ ~ 0 -1 10519 D2 Moorland ~ ~ 0 -1 10517 S #10519 The path to the forest. ~ The forest looms ahead, closer now, you are intrigued and feel urged to travel onwards, past the bridge. 0 3 D0 Path to the forest ~ ~ 0 -1 10520 D3 Moorland ~ ~ 0 -1 10518 S #10520 Path to the forest~ You are on the path to the forest ~ 0 3 D1 Path to the forest ~ ~ 0 -1 10521 D2 Beginning of the path ~ ~ 0 -1 10519 S #10521 The path to the forest~ To your east, you can see a Black Knight protecting the bridge that leads to the really nice forest. You draw your sword in anticipation ~ 0 3 D1 Bridge to the forest ~ ~ 0 -1 10522 D2 Path to the forest ~ ~ 0 -1 10520 S #10522 The bridge to the forest~ You are on the trail to the rather beautiful forest. The Black Knight is here, standing over the fresh corpse of another fool who tried to cross the bridge. He looks up from his kill and stares at you with no emotion. ~ 0 3 D1 The forest! ~ ~ 0 -1 10527 D3 Path to the forest ~ ~ 0 -1 10521 S #10523 The forest~ Do you actually need a description for a forest? To your north you can see a more dangerous, and let's face it interesting, looking forest. ~ 0 3 D0 Forest ~ ~ 0 -1 105??? D1 Forest ~ ~ 0 -1 10524 D2 Entrance to the forest ~ ~ 0 -1 10527 S #10524 The Forest~ Trees, bracken (that's a nice word isn't it? oh, please yourself), and small mammals sum up this singularly uninteresting place. You can sea a village to your east, a cottage to your north and two castles to your south. ~ 0 3 D1 Forest ~ ~ 0 -1 10525 D2 Forest ~ ~ 0 -1 10528 D3 Forest ~ ~ 0 -1 10523 S #10525 The Forest~ Trees, trees and trees! Yup, it's just your regular forest. To your north you can see a vaguely interesting cottage. ~ 0 3 D0 Path to cottage ~ ~ 0 -1 10538 D1 Forest ~ ~ 0 -1 10526 D2 Forest ~ ~ 0 -1 10529 D3 Forest ~ ~ 0 -1 10524 S #10526 The Forest~ My, what a large collection of trees. Very interesting to, say, your hardened tree-spotter, but mind-numbingly boring to your hardened mudder. Well, which are you?? ~ 0 3 D2 Forest ~ ~ 0 -1 10530 D3 Forest ~ ~ 0 -1 10525 S #10527 The Forest~ No. 1 The larch ~ 0 3 D2 Forest ~ ~ 0 -1 10546 D3 Forest ~ ~ 0 -1 10541 S #10527 The Entrance to the forest~ You find yourself standing in probably the most dull forest you've ever seen. There is an old, wooden sign posted in the ground. ~ 0 3 D0 The forest ~ ~ 0 -1 10523 D1 Yet more forest ~ ~ 0 -1 10528 D2 Even more forest ~ ~ 0 -1 10532 D3 The bridge ~ ~ 0 -1 10522 E sign~ I lied about it being interesting :-P ~ S #10528 The Forest~ Forest, that thing filled with trees, plants (just a second, trees *are* plants), small furry animals and the Spanish Inquisition. Eh? I didn't expect... ...urgh! Ahem... to your south you can see a mythical castle. ~ 0 3 D0 Forest ~ ~ 0 -1 10525 D1 Forest ~ ~ 0 -1 10529 D2 Forest ~ ~ 0 -1 10533 D3 Forest ~ ~ 0 -1 10527 S #10529 The Forest~ Yes folks, this is just your ordinary every day forest. To your north you may or may not be able to see what might be a cottage (you know - cottage - as in the kind of cheese). and to your south you can see an old castle, topped with a glowing light. ~ 0 3 D0 Forest ~ ~ 0 -1 10525 D1 Forest ~ ~ 0 -1 10530 D2 Forest ~ ~ 0 -1 10534 D3 Forest ~ ~ 0 -1 10528 S #10530 The Forest~ Trees, trees, trees, trees, trees, etc. To your east you see a peasant village. ~ 0 3 D0 Forest ~ ~ 0 -1 10526 D3 Forest ~ ~ 0 -1 10525 S #10531 The End of the Forest~ You are very pleased with the lack of trees here (well, you should be, unless you're some kind of weirdo... oh - you are?) To your east, as you've no doubt gathered by now, is a village. ~ 0 3 D1 Entrance to the Village ~ ~ 0 -1 10542 D3 Forest ~ ~ 0 -1 10530 S #10532 The Forest~ Yup, it *is* a tree-filled area, how observant of you. ~ 0 3 D0 Forest ~ ~ 0 -1 10527 D1 Forest ~ ~ 0 -1 10533 S #10533 The Forest~ You find yourself inside a revolving television full of fungus. No, not really, just a lot of trees. To your south you can see the historic castle of Camelot! ~ 0 3 D0 Forest ~ ~ 0 -1 10528 D1 Forest ~ ~ 0 -1 10534 D2 The Road to Camelot ~ ~ 0 -1 10535 D3 Forest ~ ~ 0 -1 10532 S #10534 The Forest~ I'll give you a clue as to what you see here. It's an anagram of 'steer' To your south you see a castle with a shining beacon on top. ~ 0 3 D0 Forest ~ ~ 0 -1 10529 D3 Forest ~ ~ 0 -1 10533 S #10535 Camelot!~ You can hear faint singing from the castle to the south. There is a warning sign fallen in the mud here. ~ 0 4 D0 Forest ~ ~ 0 -1 10533 D2 The Road to Camelot ~ ~ 0 -1 10536 E sign~ Perhaps you shouldn't go there, it is a silly place. ~ S #10536 Camelot!~ And tap dancing... (?) ~ 0 4 D0 The road to Camelot ~ ~ 0 -1 10535 D2 Camelot! ~ ~ 0 -1 10537 S #10537 Camelot!~ Camelot! Camelot! Camelot! (it's only a model) ~ 0 4 D0 Forest ~ ~ 0 -1 10536 S #10538 Path to a cottage~ You are walking out of the forest up a gravel path towards a cottage. ~ 0 5 D0 Path to a cottage ~ ~ 0 -1 10539 D2 The forest ~ ~ 0 -1 10525 S #10539 Path to a cottage~ You are walking out of the forest up a gravel path towards a cottage. ~ 0 5 D0 Path to a cottage ~ ~ 0 -1 10540 D2 Path to a cottage ~ ~ 0 -1 10538 S #10540 Path to a cottage~ You are walking out of the forest up a gravel path towards a cottage. ~ 0 5 D0 A cottage ~ ~ 0 -1 10541 D2 Path to a cottage ~ ~ 0 -1 10539 S #10541 Inside A cottage~ You find yourself inside the cottage belonging to the aptly named 'Sir Not-appearing-in-this-MUD'. ~ 0 AD 0 D2 Path to a cottage ~ ~ 0 -1 10540 S #10542 The Entrance To the Village~ You are at the entrance to a rustic village. Villagers clothed in simple, dirty rags stream around you, some bow before you, never having seen someone of your status before, while others regard you with an air of envy. As you enter, you can see a line of monks, chanting and hitting themselves over the head with planks of wood, leaving. ~ 0 0 1 D1 Back into the Forest ~ ~ 0 -1 10531 D3 The main street of the Village ~ ~ 0 -1 10543 S #10543 The main street of the village~ The main street of the village is a cacophony of noise and colour (as long as that colour is brown). As you squelch through the muddy thoroughfare, you see marketkeepers and beggars jostling for the attention of the multitude of villagers. ~ 0 0 1 D1 The entrance of the village ~ ~ 0 -1 10542 D3 The main street of the village~ ~ ~ 0 -1 10544 S #10544 The main street of the village~ The main street of the village is a cacophony of noise and colour (as long as that colour is brown). As you squelch through the muddy thoroughfare, you see marketkeepers and beggars jostling for the attention of the multitude of villagers. There is a man here trailing a cart full of corpses and calling 'Bring out Your dead!'. ~ 0 0 1 D1 The main street in the village ~ ~ 0 -1 10543 D3 The Village square ~ ~ 0 -1 10545 S #10545 The Village Square~ 'Village Square' is perhaps a bit pretentious for what is basically a muddy clearing in the village. The villagers go about their daily business in the grime, except for a crowd that is gathering to your east. You notice that a house to your south has been carelessly left open. ~ 0 0 1 D0 The Village Square ~ ~ 0 -1 10547 D1 The Village Square ~ ~ 0 -1 10546 D2 A villager's house ~ ~ 0 -1 10551 D3 The main street ~ ~ 0 -1 10544 D4 The Village Square ~ ~ 0 -1 10546 S #10546 The Village Square~ You find yourself behind a crowd of villagers. They ignore you, as their attention is directed at the raised platform at the front, where a knight stands... ~ 0 0 1 D0 The Village Square ~ ~ 0 -1 10548 D3 The Village Square ~ ~ 0 -1 10545 S #10547 The Village Square~ You are in the throng of the crowd, to your north-east you see a knight, and behind him a large set of scales. ~ 0 0 1 D1 The Village Square ~ ~ 0 -1 10548 D2 The Village Square ~ ~ 0 -1 10545 S #10548 The Village Square~ You are now at the front of the crowd - in front of you, on a raised platform, stands a knight. The crowd jeers as a woman wearing an obviously fake nose is brought to him. For some reason, the knight holds a duck. ~ 0 0 1 D0 A raised Platform ~ ~ 0 -1 10549 D2 The Village Square ~ ~ 0 -1 10546 D3 The Village Square ~ ~ 0 -1 10547 S #10549 A wooden platform~ You push through the crowd and climb onto the platform. It is constructed of rotting timber and does not look very safe. Sir Bedevere stands here, a duck in his hands. ~ 0 0 1 D1 A large pair of scales ~ ~ 0 -1 10550 D2 The Village Square ~ ~ 0 -1 10548 S #10550 A large set of scales~ You are standing in front of a very large set of wooden scales. A woman with a fake crooked nose sits dejectedly on one side of the scales. She looks hopefully at you, that you might rescue her from certain death at the hands of the crowd of villagers. ~ 0 0 1 D3 The platform ~ ~ 0 -1 10549 S #10551 A villager Idiot's House~ You stand at the threshold of a filthy house. The floor is covered in straw, and you can see rats running around. A foolish looking man is sitting on a rickety wooden seat, watching the television. He ignores you as he changes the channel with his remote control. You realise that something isn't right with this picture... It's 787 AD! they didn't *have* remote controls then. The man finally realises that you are here, and turns around - a psychopathic glint in his eyes. You are about to leave, but the door behind you slams shut... The Village idiot attacks... ~ 0 ADN 0 D0 The main street ~ ~ 1 1 10545 S #10552 The castle drawbridge~ You are standing in front of giant stone castle, the entrance - a relatively small wooden door - is open and through the threshold you can see a beautiful woman waiting for you... The villagers have posted a warning sign in the ground. ~ 0 0 2 D0 Back to the forest ~ ~ 0 -1 10534 D2 The entrance to the castle ~ ~ 0 -1 10553 E sign~ Castle Anthrax: Beware of certain temptation ~ S #10553 The entrance to Castle Anthrax~ You enter the castle. In front of you is a large area consisting entirely of young Blondes and Brunettes all between sixteen and nineteen-and-a-half, all alone with no-one to protect them, spending their lives bathing, dressing, undressing, making exiting underwear... ~ 0 0 0 D0 The castle drawbridge ~ ~ 0 -1 10552 D2 The main hall ~ ~ 0 -1 10555 S #10554 The main hall of Castle Anthrax~ You are in a large hall, tapestries line the stone walls and young women line the floor saying 'hello' to you. ~ 0 0 0 D1 The main hall ~ ~ 0 -1 10555 D2 A stairwell ~ ~ 0 -1 10558 S #10555 The main hall of Castle Anthrax~ You are in a large hall, tapestries line the stone walls and young women line the floor saying 'hello' to you. To your east is a passage ~ 0 0 0 D1 A passage ~ ~ 0 -1 10556 D2 The main hall ~ ~ 0 -1 10559 S #10556 A passage~ You are in a narrow corridor, to your east you can see a set of stairs leading up to the tower where you saw the glowing light - could this be the key to finding the grail? ~ 0 0 0 D1 A stairwell ~ ~ 0 -1 10562 D3 The main hall ~ ~ 0 -1 10555 S #10557 A stairwell~ You find yourself at the bottom of a set of wooden stairs. At the top, you can see the woman you saw at the entrance standing in front of a door. You see a warm light around the edges of the door. ~ 0 0 0 D3 The passage ~ ~ 0 -1 10556 D4 the top of the stairs ~ ~ 0 -1 10562 S #10558 A stairwell~ You are at the bottom of a flight of steps. At the top you can see a stone landing. To your south you see a treacherous corridor... ~ 0 0 0 D0 The main hall ~ ~ 0 -1 10554 D1 The main hall ~ ~ 0 -1 10559 D2 A corridor ~ ~ 0 -1 10560 D4 A set of steps ~ ~ 0 -1 10564 S #10559 The main hall of Castle Anthrax~ You are in a large hall, tapestries line the stone walls and young women line the floor saying 'hello' to you. ~ 0 0 0 D0 The main hall ~ ~ 0 -1 10555 D3 A stairwell ~ ~ 0 -1 10558 S #10560 A dangerous looking corridor~ You are engulfed in an icy chill as you enter this darkened corridor. The shadows in front of you move and you feel it is best to turn back. ~ 0 A 0 D0 safety ~ ~ 0 -1 10558 D1 The end of the corridor ~ ~ 0 -1 10561 S #10561 The end of the corridor~ The corridor ends abruptly here, the darkness is almost impenetrable. A few inhuman scratches along the floor indicate that there may be a trapdoor... The blood liberally covering the area indicate that you just *may* want to turn back... D3 run away! run away! ~ ~ 0 -1 10560 D5 ...gulp! ~ ~ 1 1 10566 #10562 In front of a door~ You reach the top of the stairs and find yourself facing Dingo, Zoot's identical sister (no, not just the same actress playing two characters, what do you think I am? A cheapskate?), is standing in front of you, protecting whatever is inside. ~ 0 0 0 D1 A room ~ ~ 2 10509 10563 D5 The bottom of the stairs ~ ~ 0 -1 10557 S #10563 A room at the top of the castle~ You are in small room, nothing adorns the stone walls and all that makes this room special is a glowing beacon standing on a table in front of the window that looks over the forest. ~ 0 0 0 D3 The entrance to the room ~ ~ 2 10509 10562 S #10564 A staircase~ You are on a spiraling staircase. Above you, you can see an open doorway, which leads to a room in which is a knight lying on a bed. ~ 0 0 0 D4 A Bedroom ~ ~ 0 -1 10565 D5 The stairwell ~ ~ 0 -1 10558 S #10565 A Bedroom~ You are in a lavishly furnished bedroom, in the centre of the room is bed on which Sir Galahad the Chaste lies, resisting temptation. ~ 0 0 0 D5 A Staircase ~ ~ 0 -1 10564 S #10566 The cellar~ The trapdoor slams shut behind with an ominous thud and you find yourself in a dark cellar. By the dim candlelight you can read a sign scrawled in blood on the wall. ~ 0 A 0 D1 ...gulp ~ ~ 0 -1 10567 D3 ...gulp ~ ~ 0 -1 10569 E sign~ The blood reads: Only the brave or the foolish walk into certain death. If thou art brave, go East If thou art foolish, go West Only those who have already proved their worth may enter... Scary, huh? ~ #10567 The Tomb of the Brave~ You are surely brave to enter this room. As you walk in a hideous being descends upon you. Its features are twisted and it wears on its head what you hope will be your prize for killing it. Certain Death attacks... There is no escape now ~ 0 ANQ 0 D3 A cellar of unbelievable wealth ~ ~ 1 1 10568 S #10568 The cellar of unbelievable wealth~ You stumble away from your battle with certain death to find a marvelous room. It seems even the *walls* are covered with gold. Riches beyond your wildest dreams decorate the walls and in the middle of the room there lies a plain wooden chest. ~ 0 Q 0 S #10569 The Tomb of the Foolish~ You are surely insane to enter this room. As you walk in a hideous being descends upon you. Its features are twisted and it wears on its head what you hope will be your prize for killing it. Certain Death attacks... There is no escape now ~ 0 ANQ 0 D1 A cellar of unbelievable wealth ~ ~ 1 1 10568 S #10570 The beginning of the slightly-more-interesting-than-the-last-one Forest~ The trees are denser in this part of the forest, casting forbidding shadows, a light mist fills the air making it difficult to see very far in front of you. However, you can see tall vaguely human shapes moving about in front of you. A wooden sign has been nailed to a tree. ~ 0 C 3 D0 The forest of Ni! ~ ~ 0 -1 10572 D2 The boring forest ~ ~ 0 -1 10523 E sign~ Ni! ~ S #10571 The forest of Ni!~ You stumble further through the darkened forest, the keepers of the sacred words surround you, saying 'Ni!' 'Peng!' and 'Nee-wom!' To your north you can see a particularly tall Knight. ~ 0 A 3 D0 The forest of Ni! ~ ~ 0 -1 10573 D1 The forest of Ni! ~ ~ 0 -1 10572 S #10572 The forest of Ni!~ The mist turns into a fog and you find yourself enclosed by a group of figures. With horror you realise that you have wandered into the forest that is home to The Knights Who Say 'Ni!'(tm) These are the keepers of the sacred words 'Ni!' 'Peng!' and 'Nee-wom!'. Those who hear these words seldom live to tell the tale... ~ 0 A 3 D2 The start of the forest ~ ~ 0 -1 10570 D3 The forest of Ni! ~ ~ 0 -1 10571 S #10573 The forest of Ni!~ You find yourself in a clearing in the forest. The tallest of the knights who say 'Ni!' stares down at you... ~ 0 A 3 D0 The forest of Ni! ~ ~ 0 -1 10574 D2 The forest of Ni! ~ ~ 0 -1 10571 S #10574 The forest Of Ni!~ The mist begins to clear and in front of you, you can see an open space. ~ 0 0 3 D1 A clearing ~ ~ 0 -1 10575 D2 The forest of Ni! ~ ~ 0 -1 10573 S #10575 A clearing~ With relief, you come out of the forest and into a clearing. The wind blows around you. In front of you, you see a deep cave-mouth. As if from nowhere, an eccentric looking enchanter with a fake Scots accent and a fetish for pyrotechnics appears in front of you. ~ 0 0 2 D1 The cave of Caerbannog ~ ~ 0 -1 76 D2 The forest of Ni! ~ ~ 0 -1 10574 S #10576 The Mouth of the Cave of Caerbannog~ You step cautiously into the cave mouth, looking for the beast of which the enchanter spoke. Human remains are spread around with abundance, but all you can see a small, white fluffy rabbit... ...the beast attacks ~ 0 0 2 D1 The cave of Caerbannog ~ ~ 0 -1 10577 D3 The clearing ~ ~ S #10577 The Cave of Caerbannog~ You enter into the cave, it is too dark to really see anything. ~ 0 AD 0 D0 Further into the cave ~ ~ 0 -1 10578 D3 The mouth of the cave ~ ~ S #10578 You go further into the cave. On the far wall, your light makes out some writing.... ~ 0 AD 0 D0 Further into the cave ~ ~ 0 -1 10577 D2 Towards the entrance ~ ~ E writing~ The writing is in Aramaic, it says: Here may be found the last words of Joseph of Aramathea. "He who is valorous and pure of heart may find the Holy Grail in the aaaaarrrrrrggghhh..." ~ S #10579 The Cave of Caerbannog~ You scramble round in the dark until you see a light, up ahead you can see the exit ~ 0 AD 0 D2 Back into the cave ~ ~ 0 -1 10578 D3 Towards the exit ~ ~ 0 -1 10580 S #10580 The exit of the Cave~ You come out of the cave and find yourself standing on a narrow stone ledge. In front of you is the Gorge of Eternal Peril. The only way across is over the Bridge of Death, which is guarded by the strange man from scene 24. ~ 0 0 5 D1 The cave of Caerbannog ~ ~ 0 -1 10579 D3 The edge of the Gorge ~ ~ 0 -1 10581 S #10581 The Edge of The Gorge of Eternal Peril~ You stand at the edge of the Gorge and look down. The Gorge of Eternal Peril stretches downwards to infinity, you feel many brave knights have met their death here. The Bridgekeeper stands here. He guards the bridge with his life, although you feel he could be corruptible for the right price... ~ 0 0 5 D3 Back... ~ ~ 0 -1 10580 S #10582 The Bridge of Death~ The Bridgekeeper moves his fingers in an very intricate, and probably dangerous, series of movements and you are transported to the beginning of the bridge. The bridge you are on does *not* look very safe - it is a rickety affair and planks occasionally fall down into the Gorge. You cannot see what lies on the other side. ~ 0 N 5 D3 Further along the bridge ~ ~ 0 -1 10583 S #10583 The Bridge of Death~ The bridge you are on does *not* look very safe - it is a rickety affair and planks occasionally fall down into the Gorge. To your west you see a well deserved break. ~ 0 N 5 D1 Back along the bridge ~ ~ 0 -1 10582 D3 Intermission ~ ~ 0 -1 10584 S #10584 Intermission~ ###################################################################### #********************************************************************# #* *# #* Intermission *# #* *# #********************************************************************# ###################################################################### ~ 0 N 5 D1 The Bridge of Death ~ ~ 0 -1 10583 D3 The Bridge of Death ~ ~ 0 -1 10585 S #10585 The Bridge Of Death~ You are approaching the end of the bridge. To your west you can see the castle Aaaaarrrrrrggghhh towering above you. ~ 0 N 5 D1 Intermission ~ ~ 0 -1 10584 D3 The Castle Aaaaarrrrrrggghhh ~ ~ 0 -1 10585 S #10586 The Castle Aaaaarrrrrrggghhh~ You step off the Bridge of Death and into the Castle Aaaaarrrrrrggghhh, as you enter through the small door at the side you can hear French voices above you. To your north is a tacky gift shop. ~ 0 ADN 0 D0 The tacky gift shop ~ ~ 0 -1 10587 D4 The Battlements ~ ~ 0 -1 10588 S #10587 The Tacky Gift Shop~ You step from the medieval castle into a neon-lit gift shop. Rodger the shrubber stands here dressed in a horrible sequined suit. He smiles with a fake, bright smile and motions to his wares, in a brightly lit glass cabinet under the counter. To your amazement, you find he sells the Holiest of Grails, although you try to ignore the fact he has hundreds of boxes of grails... To your east you see an open door with a green neon 'Exit' sign above it. ~ 0 DN 0 D1 Exit ~ ~ 0 -1 (sjofn) D2 The main hall of Aaaaarrrrrrggghhh ~ ~ 0 -1 10586 S #10588 The Battlements of Aaaaarrrrrrggghhh~ You step into the daylight, over the ramparts you can see all over your Kingdom, and you are tempted just to stay here and admire the view rather than facing the scornful French persons that await you to your north. ~ 0 0 1 D0 You don't want to go north... ~ ~ 0 -1 10589 S #10589 The Battlements of Aaaaarrrrrrggghhh~ You walk further along the battlements and see two heavily armoured French persons looking over the battlements. stubbing your toe on a loose plank, you swear loudly. The French Taunters turn around and attack... ~ 0 N 1 D2 Run away!!! ~ ~ 0 -1 10588 S #0 #RESETS M 0 10501 5 10501 Swallow E 1 10500 -1 17 M 0 10501 5 10503 E 1 10500 -1 17 M 0 10501 5 10504 E 1 10500 -1 17 M 0 10501 5 10504 E 1 10500 -1 17 * M 0 10502 1 10509 Dennis * M 0 10503 2 10507 woman peasant M 0 10503 2 10508 * M 0 10504 1 10522 Black knight E 1 10501 -1 5 (armour) E 1 10502 10 16 (sword) * M 0 10505 1 10528 Squirrel in disguise:> E 1 10503 -1 8 * M 0 10506 1 10543 Cart driver * M 0 10507 4 10543 villager M 0 10507 4 10545 M 0 10507 4 10548 M 0 10507 4 10547 * M 0 10508 4 10544 villager (female) M 0 10508 4 10546 M 0 10508 4 10547 M 0 10508 4 10548 * M 0 10509 1 10551 Village idiot E 1 10504 15 16 D 0 10545 2 0 (door to cottage) D 0 10551 0 1 * M 0 10510 1 10549 Sir Bedevere E 1 10506 20 1 (ring) G 1 10505 -1 (duck:) * M 0 10511 1 10550 Witch E 1 10507 -1 6 (hat & nose) * O 1 10508 1 10537 Camelot * M 0 10512 1 10553 Zoot * M 0 10513 1 10562 Dingo G 1 10509 -1 key D 10509 10562 1 2 door D 10509 10563 3 1 " * M 0 10514 5 10555 Blonde E 1 10510 -1 12 E. UW :) M 0 10514 5 10554 E 1 10510 -1 12 M 0 10514 5 10559 E 1 10510 -1 12 M 0 10514 5 10559 E 1 10510 -1 12 M 0 10514 5 10558 E 1 10510 -1 12 * M 0 10515 5 10555 Brunette E 1 10510 -1 12 M 0 10515 5 10555 E 1 10510 -1 12 M 0 10515 5 10554 E 1 10510 -1 12 M 0 10515 5 10556 E 1 10510 -1 12 M 0 10515 5 10559 E 1 10510 -1 12 * M 0 10516 1 10565 Galahad E 1 10511 8 13 Chastity belt * O 1 10517 -1 10563 Grail shaped beacon * M 0 10517 2 10567 Certain death E 1 10512 7 6 Helmet of brave G 1 10514 2 key M 0 10517 2 10569 E 1 10513 7 6 Underpants/insane G 1 10514 2 Key * O 1 10515 1 10568 chest P 0 10516 1 10515 cash * M 0 10518 7 10572 Ni! E 1 10518 16 20 M 0 10518 7 10572 E 1 10518 16 20 M 0 10518 7 10571 E 1 10518 16 20 M 0 10518 7 10571 E 1 10518 16 20 M 0 10518 7 10573 E 1 10518 16 20 M 0 10518 7 10573 E 1 10518 16 20 * M 0 10519 1 10573 head ni! E 1 10519 17 -1 herring * M 0 10520 1 10575 tim E 1 10520 17 40 staff * M 0 10521 1 10576 rabbit:> G 1 10521 -1 foot * M 0 10522 1 10581 bridgekeeper * M 0 10523 1 10589 taunter1 E 1 10522 15 16 razor wit E 1 10524 16 11 shield of irony M 0 10525 1 10589 taunter2 E 1 10523 16 16 biting sarcasm E 1 10525 23 1 ring E 1 10529 13 4 medallion * M 0 10524 1 10587 rodger shrubber G 1 10527 -1 the grail! G 1 10526 -1 shrubbery! G 1 10528 -1 t-shirt G 1 10530 -1 handgrenade :> S #SPECIALS M 10505 spec_cast_mage M 10505 spec_breath_frost M 10510 spec_cast_cleric M 10511 spec_cast_mage M 10512 spec_cast_cleric M 10517 spec_cast_undead M 10517 spec_breath_fire M 10517 spec_cast_mage M 10520 spec_cast_mage M 10523 spec_cast_cleric M 10523 spec_cast_mage M 10523 spec_cast_undead M 10523 spec_breath_any S #SHOPS 10523 0 0 0 0 50 50 1 24 0 #$