#AREA 
grail.are~
Holy Grail~
{35 91} BlueBottle  Quest For the Holy Grail~
10501 10589

#MOBILES

#10501
swallow~
A Swallow~
 A swallow is flying around your head, for some reason it is holding a
coconut.
~
 This swallow, European you think (must be, African are non-migratory) is
flying above your head, beating its wings at four hundred and ninety three
times a second. Somehow it has managed to pick up a coconut.
~
song bird~
GU TZ 0 10501
36 0 10d10+900 1d1+100 4d7+11 11
-10 -9 -7 -2
HF A F EGK
8 8 0 1d10+100
AGW ACKPU 1 0

#10502
dennis~
Dennis the Peasant~
A peasant scavenging in the mud
~
 Dennis the peasant is here, raking in the mud and explaining the virtues of
living within an anarcho-syndicatist commune, as opposed to hanging onto
outdated imperialist dogma which perpetuates the social and...
 'SHUT UP!'
~
human~
ABCG Z 700 10502
40 0 15d10+1290 1d1+100 4d8+13 16
-15 -10 -14 -4
CDFLR 0 I KF
6 8 1 63d3+180
ABHMV ABCDEFHIJK 2 0

#10503
woman peasant~
The Old Woman~
A peasant scavenging in the mud
~
 This old woman is part of the commune, she is dressed in muddy rags, and seems
to delight in her job of scavenging around in the peat.
~
human~
AG Z 500 10502
39 0 14d10+1200 1d1+100 4d8+10 16
-14 -10 -12 -5
CDFR 0 I KG
6 8 1 5d1+100
ABHMV ABCDEFHIJK 2 0

#10504
knight black~
The Black Knight~
A knight stands here clad in black gleaming armour.
~
 The black knight stands motionless, guarding the bridge. He is tall and menacing,
and holds a very long sword which shows the stains of the knight's previous
victims. The black knight looks, and believes himself to be, invincible...
~
human~
ABFGT HVDFZ 760 10503
41 1 12d9+500 1d1+100 5d9+23 15
-20 -19 -18 -9
CEFIKP A 0 0
8 8 1 12d50+5000
AHM BC 3 0

#10505
penguin squirrel~
A Small woodland Penguin~
A penguin is here, gathering nuts and berries.
~
 You see a small grey penguin scampering from tree to tree. It is collecting
acorns for the long winter hibernation. It spots you and tries to scurry up the
nearest tree...
...wait a second - penguin? are you sure?
~
rabbit~
ACGHUR UVZ 100 10503
47 1 25d10+3100 100d5+200 6d6+19 10
-17 -13 -14 -10
DHK ABL EJ NFG
8 8 0 350d4+700
ACHIV DQ 1 0

#10506
cart driver~
The Cart Driver~
A Cart driver is here collecting the dead of the village.
~
 The cart driver lumbers slowly along the main street behind a large cart full of
corpses. He is well off, in the terms of the other villagers, and wears a black,
hooded robe. He Calls 'Bring out your dead' every few steps as he goes about his
macabre duty.
~
human~
ABCS Z -600 10504
54 1 45d10+1700 1d1+100 6d7+20 13
-21 -20 -21 -16
ACD A C GIK
5 8 1 50d15+1500
AHM ABCDEG 2 0

#10507
villager~
The Villager~
A villager is standing here, looking dirty
~
 You are repulsed that anyone can live in as much filth as this man, without
daily baths, a decent sewage system, 3 meals a day, hundreds of servants and
a few dozen concubines (that's *concubines*, not porcupines - although... ).
~
human~
AS Z 200 10504
57 0 48d9+2498 10d50+300 10d4+21 9
-28 -29 -31 -21
DEFJ AB 0 N
8 8 1 40
AHM ABCDEG 2 0

#10508
villager~
The Villager~
A villager is standing here, looking dirty
~
 You are repulsed that anyone can live in as much filth as this woman, without
daily baths, a decent sewage system, 3 meals a day, hundreds of servants and
a few dozen concubines (that's *concubines*, not porcupines - although... ).
~
human~
AS Z 200 10504
58 0 50d9+2000 10d50+300 10d4+24 16
-28 -29 -31 -21
DEFJ AB 0 N
8 8 2 50
AHM ABCDEG 2 0

#10509
idiot~
The Village Idiot~
An insane looking man is standing here.
~
 The village idiot cackles insanely as he hits you about the head with a rubber
chicken. He is wearing a mucky green jester's costume and his eyes are alight with
an unearthly glow. Some saliva dribbles down his chin.
~
human~
ABCFGT TZ -666 10504
72 1 52d10+3300 1d1+100 7d8+27 7
-32 -27 -31 -24
CDHJ AC FG IHN
8 8 2 500d400+50000
AHM ABCDEFGHIJKQ 2 0

#10510
bedevere~
Sir Bedevere~
Sir Bedevere stands here, looking wise.
~
 The knight Sir Bedevere stands here holding a duck which weighs the same weight
as a witch. He exudes an aura of great learning and intelligence.
~
human~
ABGQ UZ 1000 10504
67 0 49d11+3000 400d10+500 11d5+23 20
-28 -30 -29 -18
FGKP B N M
8 5 2 1000
AHM ABCDEFGHIJKQ 2 0

#10511
witch~
The Witch~
A woman in a witch's hat and false nose is sitting here.
~
 The witch sits here, naturally depressed at having just been proved to be a
witch. She wears a simple white robe and her pointed hat and nobbly nose
are testament to her witchesness.
~
human~
ABGR Z -1000 10505
62 0 50d10+2400 120d10+100 10d5+25 19
-23 -24 -19 -14
ADGK A JK G
6 8 1 200
AHM ABCDEFGHIJKQ 2 0

#10512
zoot~
Zoot~
An attractive woman in a flimsy nightgown stands here.
~
 Zoot stands here welcoming you into Castle Anthrax. She must be *really*
cold in that nightgown...
~
human~
ABGHQ DFUZ 200 10506
79 0 48d13+3300 10d100+300 7d6+30 4
-30 -23 -29 -16
DE A C GHI
8 8 2 1000d10+500
AHM ABCDEFGHIJKQ 2 0

#10513
dingo~
Dingo~
An attractive woman in a flimsy nightgown stands here, guarding the locked
room...
~
 Dingo looks exactly like the woman that let you into the castle. Are you
*sure* it's not just the same actress?
~
human~
ABGHQ DFUZ 200 10506
79 1 48d13+3200 10d100+300 8d6+32 10
-25 -26 -12 -14
DE A D GHI
8 8 2 150
AHM ABCDEFGHIJKQ 2 0

#10514
blonde~
A young blonde~
A young blonde woman of between sixteen and nineteen-and-a-half reclines here
saying hello to you.
~
 Quite a shallow characterisation this one, she's done Shakespeare you know, and
now! And now she's playing this ludicrously sexist roll of a blonde who
spends her time bathing, dressing, undressing, making exciting underwear...
~
human~
AG Z -50 10506
76 0 49d14+4000 1d1+100 8d7+22 12
-20 -20 -20 -10
DF A 0 0
8 8 2 1d100+5000
AHMV ABCDEFGHIJK 2 0

#10515
brunette~
A young brunette~
A young brunette of between sixteen and nineteen-and-a-half reclines here
saying hello to you.
~
 Quite a shallow characterisation this one, she's done Shakespeare you know, and
now! And now she's playing this ludicrously sexist roll of a brunnete who
spends her time bathing, dressing, undressing, making exciting underwear...
~
human~
AG Z 50 10506
77 0 49d14+4100 1d1+100 8d7+23 12
-22 -21 -22 -14
DF A 0 0
8 8 2 1d100+5000
AHMV ABCDEFGHIJK 2 0

#10516
galahad~
Sir Galahad the chaste~
A young knight of the round table lies here, struggling to retain his
chastity.
~
 Sir Galahad lies here on the bed. He appears to be wounded in the leg.
All that protects his honour is a heavy steel chastity belt.
~
human~
ABT HZ 700 10507
86 1 50d20+4200 1d100+500 9d10+27 18
-30 -31 -28 -20
CEFGHIJK C 0 HKN
5 8 1 1000d10+500
AHMV ABCDEFGHIJK 2 0

#10517
certain death~
Certain Death~
I think it's best you didn't know what is standing here...
~
 Certain Death
~
snake~
ABCGFORT DFHJVZ 0 10508
98 5 65d17+16000 3d600+400 14d8+18 9
-56 -56 -65 -51
ABCDEFHIKN AB M N
8 8 0 666
DI 0 4 0

#10518
knight ni~
The Knight who says 'Ni!'~
A tall knight stands here.
~
 A knight stands over you, saying Ni!
~
human~
AGT DVZ -30 10509
96 0 49d14+6900 1d1+100 9d7+27 11
-50 -48 -46 -35
DEFHIKU A E N
8 8 1 90d10+700
AHMV ABCDEFGHIJK 2 0

#10519
knight ni~
The Knight who says 'Ni!'~
The Leader of the knights of Ni! stands here.
~
 The leader of The Knights of Ni! is affected only by one thing -
The word which the Knights of Ni! cannot hear...
~
human~
ABGT DVZ -1000 10509
110 1 49d14+6900 1d1+100 12d7+40 3
-50 -48 -46 -35
DEFHIK ABCD 0 0
8 8 1 90d10+700
AHMV ABCDEFGHIJK 2 0

#10520
tim enchanter~
Tim the Enchanter~
A Tall and Powerful Wizard stands here.
~
 Tim the enchanter stands looking enigmatic. He wears a helmet made
out of animal bones and holds a tall, wooden staff. He has a very silly
fake Scots accent.
~
human~
ABCGQR DFHVZ 500 10510
84 0 47d12+7010 110d50+500 9d7+20 20
-30 -29 -31 -30
AGHKP BC 0 FK
8 8 1 100
ACHMV ABCDEFGHIJK 2 0

#10521
rabbit monster~
A small cute fluffy and totaly harmless rabbit~
A small white rabbit sits here among the skulls.
~
 The only thing strange about this rabbit is the blood around its
mouth.
~
rabbit~
ABCFGT DFVZ -1000 10511
98 10 65d12+11000 10d9+10 12d10+20 7
-68 -67 -72 -68
ACDEFHJKN AB 0 H
8 8 0 500
DGV ACDEFKLUV 1 0

#10522
bridge keeper~
The Bridgekeeper~
The man from scene 24 stands here, guarding the bridge.
~
 The Bridge keeper looks old and weary, and smells a bit, but he
guards the bridge with his life...
~
human~
ABG Z 10 10512
64 0 45d10+3000 10d9+10 8d7+18 17
-24 -27 -24 -15
J ABJ 0 G
8 8 1 1
AHMV ABCDEFGHIJK 2 0

#10523
french taunter~
The French Taunter~
A French Knight stands here, protecting the castle.
~
 The french taunter stands here is full armour. His weapon, however
is his sarcasm and general insulting.
~
human~
ABFGQRT DFHVZc -200 10513
120 16 50D20+18000 100D10+500 10d8+100 18
-250 -242 -251 -350
ACDFGHIJU AB 0 I
8 8 1 20000
AD ABCDEFGHIJK 2 0

#10524
rodger shrubber~
Rodger the Shrubber~
Rodger the Shrubber stands here selling you things.
~
 Rodger may now work in a gift shop, but he will still sell you a
shrubbery if you *really* want one...
~
human~
AB Z 0 10514
91 0 1000d1 100d1 0 0
0 0 0 0
0 ABCD 0 0
8 8 1 1000000
0 0 2 0


#10525
french taunter~
The French Taunter~
A French Knight stands here, protecting the castle.
~
 The french taunter stands here is full armour. His weapon, however
is his sarcasm and general insulting.
~
human~
ABFGQRT DFHVZc -200 10513
120 16 50D20+18000 100D10+500 10d8+100 18
-250 -242 -251 -350
ACDFGHIJU AB 0 I
8 8 1 20000
AD ABCDEFGHIJK 2 0
#0

#MOBPROGS
M 10502 dennis.prg
M 10504 blkngt.prg
M 10506 cartdvr.prg
M 10509 idiot.prg
M 10511 witch.prg
M 10512 zoot.prg
M 10513 anthrax.prg
M 10514 anthrax.prg
M 10515 anthrax.prg
M 10516 galahad.prg
M 10518 ni.prg
M 10519 ni2.prg
M 10520 tim.prg
M 10522 bridgek.prg
M 10523 taunt.prg
M 10525 taunt.prg
S

#OBJECTS

#10500
coconut shell~
A coconut shell~
A coconut shell sits here.~
wood~
9 0 AO
9 7 8 6 0
35 10 200 G
A
14 100

#10501
black armour~
The armour of the Black Knight~
A large plate of the blackest armour lies here.~
iron~
9 CEJ AD
15 15 15 10 0
33 100 2000 G
A
1 2
A
2 1
A
3 -2
A
12 -50
A
13 75
A
18 2
A
19 6

#10502
black sword~
The sword of the Black Knight~
A very long and evil looking sword lies here.~
steel~
5 CEJ AN
1 7 7 3 0
29 30 1000
A
2 1
A
18 4
A
19 3

#10503
webbed feet~
A pair of webbed feet~
A pair of webbed feet lie here in a puddle.~
flesh~
9 GM G
4 5 2 1
15 20 10 G
A
3 1
A
4 2
A
5 1
A
13 10

#10504
rubber chicken~
A Rubber Chicken~
A flaccid rubber chicken lies here not clucking.~
rubber~
5 B AN
7 9 10 13 0
65 20 69 G
A
2 3
A
13 100
A
14 50
A
18 5
A
19 8

#10505
duck~
Sir Bedevere's Duck~
A duck sits here quacking to its heart's content.~
flesh~
22 I AO
0 0 0 0 0
20 1 200 G

#10506
ring cognition~
The ring of cognition~
A ring lies here contemplating the mysteries of the Universe.~
steel~
9 AIK B
15 15 15 14 0
50 4 2000 G
A
3 2
A
4 3
A
9 20
A
12 20
A
13 25
A
18 4
A
19 4
A
24 -10

#10507
hat nose~
The pointed hat and false nose of a Witch~
A nobbly rubber nose and pointed black hat lie here.~
paper~
9 CEHJLM AE
4 4 3 1 0
20 3 1 G
A
12 20

#10508
model camelot~
A Model of Camelot~
A costly and detailed model of the castle Camelot sits here.~
wood~
13 0 0
0 0 0 0 0
1 2000 0 G

#10509
key~
The key to the tower~
A glowing gold key lies here, on the end of a string.~
gold~
18 AG 0
0 0 0 0 0
1 2 100 G

#10510
exciting underwear~
Exciting Underwear~
A large amount of lace lies here enticingly.~
cloth~
9 0 K
2 2 2 1 0
70 2 100 G

#10511
chastity belt~
A Chastity Belt~
An archaic device lies here looking uncomfortable.~
metal~
9 AI L
18 19 19 15 0
75 41 3000 G
A
2 -1
A
3 1
A
4 1
A
12 100
A
13 75
A
14 -50
A
18 6
A
19 8

#10512
helmet bravery~
The Helmet of the Brave~
A Heroic Helmet sits here with an unearthly aura.~
metal~
9 ABGHIM E
19 19 19 19 0
106 25 1000000 G
A
1 5
A
2 1
A
3 2
A
4 2
A
12 100
A
13 100
A
18 8
A
19 8
A
24 -19

#10513
underpants instanity~
The Underpants of the Insane~
Only a madman would wear their underpants on their head.~
cloth~
9 ABGHIM E
19 19 19 19 0
106 25 1000000 G
A
1 5
A
2 1
A
3 -1
A
4 -2
A
13 200
A
18 8
A
19 8
A
24 -19

#10514
key~
The Key of heroes~
A plain key lies here.~
metal~
18 AG 0
0 0 0 0 0
1 2 100 G

#10515
heroes chest~
The chest of Heroes~
A plain chest sits here.~
wood~
15 0 0
100 15 10514 0 0
100 1000 1 G

#10516
cash~
A wad of cash~
The wad of cash flows from the chest.~
paper~
20 0 1
70000 0 0 0 0
0 0 70000 G

#10517
grail beacon~
Grail Shaped Beacon~
A Shining beacon in the shape of a cup lies here.~
metal~
4 ABG A
100 20 20 57 0
50 15 100 G

#10518
ni~
Ni!~
Ni!~
paper~
5 AEJM AN
0 10 11 9 0
75 25 100 G

#10519
herring~
A Herring~
A Herring lies here looking silly.~
flesh~
9 0 AO
10 10 10 10 0
80 10 1000 G
A
13 50
A
18 8
A
19 8

#10520
staff fire~
The Staff of Fire~
A thin staff is standing here of its own accord.~
wooden~
3 0 AO
90 15 15 201 0
70 8 400 G

#10521
rabbit foot~
A Lucky rabbit's foot~
Not so lucky for the rabbit...~
flesh~
3 0 AO
100 10 10 36 0
100 10 10000 G

#10522
razor wit~
A Razor Wit~
Words can't hurt you, can they?
~
paper~
5 ABGHM AN
2 12 9 29 0
106 10 1000000 G
A
13 100
A
18 6
A
19 8

#10523
biting sarcasm~
Biting Sarcasm~
Sticks and stones...
~
silver~
5 BGHIM AN
0 10 11 31 0
106 25 1000000 G
A
3 2
A
12 100
A
18 8
A
19 5

#10524
shield irony~
The Shield of Irony~
A really awful shield lies here.~
metal~
9 0 AJ
19 19 19 19 0
106 40 1000000 G
A
1 5
A
2 2
A
13 100
A
17 -30
A
18 7
A
19 7
A
20 -15
A
21 -15
A
22 -15
A
23 -15
A
24 -15

#10525
ring oxymorons~
The ring of Oxymorons~
A Square ring lies here.
~
metal~
9 G AB
19 19 19 19 0
106 5 1000000 G
A
12 50
A
13 150
A
18 8
A
19 10

#10526
shrubbery small plant~
A Shrubbery~
A small plant lies on the ground, giving a nice effect.~
wood~
8 IN A
0 0 0 0 0
15 10 50000 G

#10527
holy grail~
The Holy Grail~
The Holiest of Grails sits here.~
metal~
4 AGIN AO
100 7 7 3 0
100 2 1750000 G

#10528
cheap t-shirt~
A T-shirt with the moto 'I love Aesir'~
A cheap white t-shirt lies here in a pile.~
cloth~
9 AIN AD
8 8 8 8 0
15 3 2000 G
A
1 1
A
2 1
A
3 2
A
4 2
A
9 30
A
13 30

#10529
medallion taunting~
The Medallion of Taunting~
A nasty looking medallion lies here.~
metal~
9 EG AC
19 19 19 19 0
106 30 1000000 G
A
1 3
A
12 75
A
13 120
A
18 8
A
19 8
A
24 -15

#10530
holy hand grenade~
The Holy Hand-Grenade of Antioch~
A hand-grenade lies here with instructions.. in Latin~
metal~
3 BGN AO
100 30 30 23 0
90 18 50000 G

#0

#ROOMS

#10500
A path by a castle.~

 You find yourself walking along a dirt path, to the east is a non-
descript castle while to the west you can see a moorland that stretches
for miles.
 There is a Neon sign floating here.
 To the North, you can see a rather interesting forest.
~
0 C 2

D0
The path continues northwards.
~
~
0 -1 10501

D?? (exit)
You could go back of course, no-one's forcing you.
~
~
0 -1 ??

E
sign~
                          *THE CREDITS*

                     Direction: BlueBottle
               Photography: Ralph The Wonder Llama
          Based on an idea by Monty Pithon (no, *python*)
~
S

#10501
A path by a castle.~

 You find yourself walking along a dirt path, to the east is a
non-descript castle while to the west you can see a moorland that 
stretches for miles. There are swallows (European I think) flying
around your head trying to work out the best way to carry coconuts.
 You feel it is best to carry on North towards that interesting
forest, it just looks so ... intriguing.
~
0 2

D0
The path continues northwards.
~
~
0 -1 10502
D2
The path goes back to the south.
~
~
0 -1 10500
S

#105002
A path by a castle.~

 You are still walking along a dirt path, to the east is a still
non-descript castle while to the west you can still see a moorland 
that stretches for miles. There are still swallows flying around your
head trying to work out the best way to carry coconuts.
 You feel the forest to the North still looks interesting.
~
0 2

D0
The path continues northwards.
~
~
0 -1 10503
D2
The path goes back to the south.
~
~
0 -1 10501
S

#10503
A path by a castle.~

 You'd never believe it but yes, you are walking along a dirt path,
to the east is a non-descript castle while to the west you can see a 
moorland that stretches for miles. There are swallows (European I think)
flying around your head trying to work out the best way to carry
coconuts.
 You feel you should carry on North towards that interesting forest, it's
so lovely.
~
0 2

D0
The path continues northwards.
~
~
0 -1 105004
D2
The path goes back to the south.
~
~
0 -1 105002
S

#105004
The end of the path.~

 Yippee! the end of the path, now all between you and that *wonderful*
forest is some moorland.
~
0 2

D0
Some picturesque moors.
~
~
0 -1 105006
D2
Back to the path.
~
~
0 -1 105004
S

#10505
Moorland~

 You are on the moor. You breathe in the clear air and survey the land.
 To your North you see a rather fetching forest.
~
0 2

D0
Moorland
~
~
0 -1 10508
D1
Moorland
~
~
0 -1 10506
S

#10506
Moorland~

 You are walking along a moor. To your West you can see two distant
castles, a strange and brilliant light emanates from the furthest one
away. You take a deep breathe of the clear, crisp air and survey the
land. To your north you can see an old woman scavenging in the dirt.
 Further to your North is that lovely little forest, oh yes it's a beauty!
~
0 2

D0
Moorland
~
~
0 -1 10509
D1
Moorland
~
~
0 -1 10507
D2
The end of the path
~
~
0 -1 10505
D3
Moorland
~
~
0 -1 10510
S

#10507
Moorland~
 You are on the moor. More moorland ranges to your north.
~
0 2

D0
Moorland
~
~
0 -1 10510
D3
Moorland
~
~
0 -1 10506
S

#10508
Moorland~
 You are still on the moor. To your east you can see an old woman.
~
0 2

D0
Moorland
~
~
0 -1 10511
D1
Moorland
~
~
0 -1 10509
D2
Moorland
~
~
0 -1 10505
S

#10509
Moorland~

 You are still on the moor, the ground is muddiest here, you see an old
woman, oh sorry, old man - he's 27, but you can't just call him man...
OK, you could call him Dennis but you didn't bother to find out his
name, did you?
~

0 2

D0
Moorland
~
~
0 -1 10512
D1
Moorland
~
~
0 -1 10510
D2
Moorland
~
~
0 -1 10506
D3
Moorland
~
~
0 -1 10508

E
S

#10510
Moorland~
 You are still on the moor, you scan ahead to your north, to see your
destination...
~

0 2

D0
Moorland
~
~
0 -1 10513
D2
Moorland
~
~
0 -1 10507
D3
Moorland
~
~
0 -1 10509
S

#10511
Moorland~
 You are still on the moor.
~
0 2

D1
Moorland
~
~
0 -1 10512
D2
~
~
0 -1 10508
S

#10512
Moorland~
 You are still on the moor. You see a lovely looking forest to the
northeast.
~
0 2

D0
Moorland
~
~
0 -1 10514
D1
Moorland
~
~
0 -1 10513
D2
Moorland
~
~
0 -1 10509
D3
Moorland
~
~
0 -1 10511
S

#10513
Moorland~
 You are still on the moor. It is a wonderful morning, the sun shines in
a clear blue sky, and gets *right* in your eyes.
~
0 2

D0
Moorland
~
~
0 -1 10515
D2
Moorland
~
~
0 -1 10510
D3
Moorland
~
~
0 -1 10512
S

#10514
Moorland~
 You are still on the moor, you ready your sword as ahead you see a
knight guarding the lovely forest.
~
0 2

D0
Moorland
~
~
0 -1 10516
D1
Moorland
~
~
0 -1 10515
D2
Moorland
~
~
0 -1 10515
S

#10515
Moorland~
 You are still on the moor, a few clouds are now scattered across the
sky.
Ahead of you is the path that leads to the lovely forest.
~
0 2

D0
Moorland
~
~
0 -1 10517
D2
Moorland
~
~
0 -1 10513
D3
Moorland
~
~
0 -1 10514
S

#10516
Moorland~
 You are still on the moor, the path to the forest is to the east of
you.
~
0 2

D1
Moorland
~
~
0 -1 10517
D2
Moorland
~
~
0 -1 10514
S


#10517
The end of the Moorland~
 You reach the end of the moor. Ahead of you is the path that leads, via
a bridge, to the forest. You can see a knight dressed in black armour
guarding the bridge.
~
0 2

D0
Path to the forest
~
~
0 -1 10518
D2
Moorland
~
~
0 -1 10515
D3
Moorland
~
~
0 -1 10516
S

#10518
The path to the forest~

 You are at the end of the moor, the lovely forest is to the east of you,
at the end of a dirt track.
~

0 2

D1
The path to the forest.
~
~
0 -1 10519
D2
Moorland
~
~
0 -1 10517
S

#10519
The path to the forest.
~
 The forest looms ahead, closer now, you are intrigued and feel urged to
travel onwards, past the bridge.
0 3

D0
Path to the forest
~
~
0 -1 10520
D3
Moorland
~
~
0 -1 10518
S

#10520
Path to the forest~
 You are on the path to the forest
~
0 3

D1
Path to the forest
~
~
0 -1 10521
D2
Beginning of the path
~
~
0 -1 10519
S

#10521
The path to the forest~
 To your east, you can see a Black Knight protecting the bridge that
leads to the really nice forest. You draw your sword in anticipation
~
0 3

D1
Bridge to the forest
~
~
0 -1 10522
D2
Path to the forest
~
~
0 -1 10520
S

#10522
The bridge to the forest~
 You are on the trail to the rather beautiful forest. The Black Knight
is here, standing over the fresh corpse of another fool who tried to
cross the bridge.
 He looks up from his kill and stares at you with no emotion.
~
0 3

D1
The forest!
~
~
0 -1 10527
D3
Path to the forest
~
~
0 -1 10521
S



#10523
The forest~
 Do you actually need a description for a forest?
 To your north you can see a more dangerous, and let's face it
interesting, looking forest.
~
0 3

D0
Forest
~
~
0 -1 105???
D1
Forest
~
~
0 -1 10524
D2
Entrance to the forest
~
~
0 -1 10527
S

#10524
The Forest~
 Trees, bracken (that's a nice word isn't it? oh, please yourself), and
small mammals sum up this singularly uninteresting place. You can sea a
village to your east, a cottage to your north and two castles to your
south.
~
0 3

D1
Forest
~
~
0 -1 10525
D2
Forest
~
~
0 -1 10528
D3
Forest
~
~
0 -1 10523
S

#10525
The Forest~
 Trees, trees and trees!
 Yup, it's just your regular forest.
 To your north you can see a vaguely interesting cottage.
~
0 3

D0
Path to cottage
~
~
0 -1 10538
D1
Forest
~
~
0 -1 10526
D2
Forest
~
~
0 -1 10529
D3
Forest
~
~
0 -1 10524
S

#10526
The Forest~
 My, what a large collection of trees. Very interesting to, say, your
hardened tree-spotter, but mind-numbingly boring to your hardened
mudder. Well, which are you??
~

0 3

D2
Forest
~
~
0 -1 10530
D3
Forest
~
~
0 -1 10525
S

#10527
The Forest~
 No. 1
 The larch
~

0 3

D2
Forest
~
~
0 -1 10546
D3
Forest
~
~
0 -1 10541
S

#10527
The Entrance to the forest~
 You find yourself standing in probably the most dull forest you've
ever seen. There is an old, wooden sign posted in the ground.
~
0 3

D0
The forest
~
~
0 -1 10523
D1
Yet more forest
~
~
0 -1 10528
D2
Even more forest
~
~
0 -1 10532
D3
The bridge
~
~
0 -1 10522

E
sign~
I lied about it being interesting :-P
~
S

#10528
The Forest~
 Forest, that thing filled with trees, plants (just a second, trees
*are* plants), small furry animals and the Spanish Inquisition. Eh? I
didn't expect...
...urgh!
 Ahem... to your south you can see a mythical castle.
~
0 3

D0
Forest
~
~
0 -1 10525
D1
Forest
~
~
0 -1 10529
D2
Forest
~
~
0 -1 10533
D3
Forest
~
~
0 -1 10527
S

#10529
The Forest~
 Yes folks, this is just your ordinary every day forest.
 To your north you may or may not be able to see what might be a
cottage (you know - cottage - as in the kind of cheese). and to
your south you can see an old castle, topped with a glowing light.
~

0 3

D0
Forest
~
~
0 -1 10525
D1
Forest
~
~
0 -1 10530
D2
Forest
~
~
0 -1 10534
D3
Forest
~
~
0 -1 10528
S

#10530
The Forest~
 Trees, trees, trees, trees, trees, etc.
 To your east you see a peasant village.
~
0 3

D0
Forest
~
~
0 -1 10526
D3
Forest
~
~
0 -1 10525
S

#10531
The End of the Forest~
 You are very pleased with the lack of trees here (well, you should be,
unless you're some kind of weirdo... oh - you are?)
 To your east, as you've no doubt gathered by now, is a village.
~

0 3

D1
Entrance to the Village
~
~
0 -1 10542
D3
Forest
~
~
0 -1 10530
S

#10532
The Forest~
 Yup, it *is* a tree-filled area, how observant of you.
~
0 3

D0
Forest
~
~
0 -1 10527
D1
Forest
~
~
0 -1 10533
S

#10533
The Forest~
 You find yourself inside a revolving television full of fungus.
 No, not really, just a lot of trees.
 To your south you can see the historic castle of Camelot!
~
0 3

D0
Forest
~
~
0 -1 10528
D1
Forest
~
~
0 -1 10534
D2
The Road to Camelot
~
~
0 -1 10535
D3
Forest
~
~
0 -1 10532
S

#10534
The Forest~
 I'll give you a clue as to what you see here.
 It's an anagram of 'steer'
 To your south you see a castle with a shining beacon on top.
~
0 3

D0
Forest
~
~
0 -1 10529
D3
Forest
~
~
0 -1 10533
S

#10535
Camelot!~
 You can hear faint singing from the castle to the south.
 There is a warning sign fallen in the mud here.
~

0 4

D0
Forest
~
~
0 -1 10533
D2
The Road to Camelot
~
~
0 -1 10536

E
sign~
Perhaps you shouldn't go there,
it is a silly place.
~
S

#10536
Camelot!~
 And tap dancing... (?)
~
0 4

D0
The road to Camelot
~
~
0 -1 10535
D2
Camelot!
~
~
0 -1 10537
S

#10537
Camelot!~

 Camelot!
 Camelot!
 Camelot!
 (it's only a model)
~

0 4

D0
Forest
~
~
0 -1 10536
S

#10538
Path to a cottage~
 You are walking out of the forest up a gravel path towards a cottage.
~

0 5

D0
Path to a cottage
~
~
0 -1 10539
D2
The forest
~
~
0 -1 10525
S

#10539
Path to a cottage~
 You are walking out of the forest up a gravel path towards a cottage.
~

0 5

D0
Path to a cottage
~
~
0 -1 10540
D2
Path to a cottage
~
~
0 -1 10538
S

#10540
Path to a cottage~
 You are walking out of the forest up a gravel path towards a cottage.
~

0 5

D0
A cottage
~
~
0 -1 10541
D2
Path to a cottage
~
~
0 -1 10539
S

#10541
Inside A cottage~
 You find yourself inside the cottage belonging to the aptly named 'Sir
Not-appearing-in-this-MUD'.
 
~
0 AD 0

D2
Path to a cottage
~
~
0 -1 10540
S

#10542
The Entrance To the Village~
 You are at the entrance to a rustic village. Villagers clothed in
simple, dirty rags stream around you, some bow before you, never having seen someone of your status before, while others regard you with an air
of envy.
 As you enter, you can see a line of monks, chanting and hitting
themselves over the head with planks of wood, leaving.
~
0 0 1
D1
Back into the Forest
~
~
0 -1 10531
D3
The main street of the Village
~
~
0 -1 10543
S

#10543
The main street of the village~
 The main street of the village is a cacophony of noise and colour (as
long as that colour is brown). As you squelch through the muddy
thoroughfare, you see marketkeepers and beggars jostling for the
attention of the multitude of villagers.
~
0 0 1
D1
The entrance of the village
~
~
0 -1 10542
D3
The main street of the village~
~
~
0 -1 10544
S

#10544
The main street of the village~
 The main street of the village is a cacophony of noise and colour (as
long as that colour is brown). As you squelch through the muddy
thoroughfare, you see marketkeepers and beggars jostling for the
attention of the multitude of villagers. There is a man here trailing a
cart full of corpses and calling 'Bring out Your dead!'.
~
0 0 1
D1
The main street in the village
~
~
0 -1 10543
D3
The Village square
~
~
0 -1 10545
S

#10545
The Village Square~
 'Village Square' is perhaps a bit pretentious for what is basically a
muddy clearing in the village. The villagers go about their daily 
business in the grime, except for a crowd that is gathering to your
east. You notice that a house to your south has been carelessly left
open.
~
0 0 1
D0
The Village Square
~
~
0 -1 10547
D1
The Village Square
~
~
0 -1 10546
D2
A villager's house
~
~
0 -1 10551
D3
The main street
~
~
0 -1 10544
D4
The Village Square
~
~
0 -1 10546
S

#10546
The Village Square~
 You find yourself behind a crowd of villagers. They ignore you, as
their attention is directed at the raised platform at the front, where a
knight stands...
~
0 0 1
D0
The Village Square
~
~
0 -1 10548
D3
The Village Square
~
~
0 -1 10545
S

#10547
The Village Square~
 You are in the throng of the crowd, to your north-east you see a
knight, and behind him a large set of scales.
~
0 0 1
D1
The Village Square
~
~
0 -1 10548
D2
The Village Square
~
~
0 -1 10545
S

#10548
The Village Square~
  You are now at the front of the crowd - in front of you, on a raised
platform, stands a knight. The crowd jeers as a woman wearing an
obviously fake nose is brought to him. For some reason, the knight holds
a duck.
~
0 0 1
D0
A raised Platform
~
~
0 -1 10549
D2
The Village Square
~
~
0 -1 10546
D3
The Village Square
~
~
0 -1 10547
S

#10549
A wooden platform~
 You push through the crowd and climb onto the platform. It is
constructed of rotting timber and does not look very safe. Sir Bedevere
stands here, a duck in his hands.
~
0 0 1
D1
A large pair of scales
~
~
0 -1 10550
D2
The Village Square
~
~
0 -1 10548
S

#10550
A large set of scales~
 You are standing in front of a very large set of wooden scales. A woman
with a fake crooked nose sits dejectedly on one side of the scales. She
looks hopefully at you, that you might rescue her from certain death at the hands of the crowd of villagers.
~
0 0 1
D3
The platform
~
~
0 -1 10549
S

#10551
A villager Idiot's House~
 You stand at the threshold of a filthy house. The floor is covered in
straw, and you can see rats running around. A foolish looking man is
sitting on a rickety wooden seat, watching the television. He ignores
you as he changes the channel with his remote control. You realise that
something isn't right
with this picture...
 It's 787 AD! they didn't *have* remote controls then.
 The man finally realises that you are here, and turns around - a
psychopathic glint in his eyes. You are about to leave, but the door behind
you slams shut...
 The Village idiot attacks...
~
0 ADN 0
D0
The main street
~
~
1 1 10545
S

#10552
The castle drawbridge~
 You are standing in front of giant stone castle, the entrance - a
relatively small wooden door - is open and through the threshold you can
see a beautiful woman waiting for you...
 The villagers have posted a warning sign in the ground.
~
0 0 2
D0
Back to the forest
~
~
0 -1 10534
D2
The entrance to the castle
~
~
0 -1 10553
E
sign~
Castle Anthrax: Beware of certain temptation
~
S

#10553
The entrance to Castle Anthrax~
 You enter the castle. In front of you is a large area consisting
entirely of young Blondes and Brunettes all between sixteen and
nineteen-and-a-half, all alone with no-one to protect them, spending
their lives bathing, dressing, undressing, making exiting underwear...
~
0 0 0
D0
The castle drawbridge
~
~
0 -1 10552
D2
The main hall
~
~
0 -1 10555
S

#10554
The main hall of Castle Anthrax~
 You are in a large hall, tapestries line the stone walls and young
women line the floor saying 'hello' to you.
~
0 0 0
D1
The main hall
~
~
0 -1 10555
D2
A stairwell
~
~
0 -1 10558
S

#10555
The main hall of Castle Anthrax~
 You are in a large hall, tapestries line the stone walls and young
women line the floor saying 'hello' to you. To your east is a passage
~
0 0 0
D1
A passage
~
~
0 -1 10556
D2
The main hall
~
~
0 -1 10559
S

#10556
A passage~
 You are in a narrow corridor, to your east you can see a set of stairs
leading up to the tower where you saw the glowing light - could this be
the key to finding the grail?
~
0 0 0
D1
A stairwell
~
~
0 -1 10562
D3
The main hall
~
~
0 -1 10555
S

#10557
A stairwell~
 You find yourself at the bottom of a set of wooden stairs. At the top,
you can see the woman you saw at the entrance standing in front of a 
door.
 You see a warm light around the edges of the door.
~
0 0 0
D3
The passage
~
~
0 -1 10556
D4
the top of the stairs
~
~
0 -1 10562
S

#10558
A stairwell~
 You are at the bottom of a flight of steps. At the top you can see a
stone landing. To your south you see a treacherous corridor...
~
0 0 0
D0
The main hall
~
~
0 -1 10554
D1
The main hall
~
~
0 -1 10559
D2
A corridor
~
~
0 -1 10560
D4
A set of steps
~
~
0 -1 10564
S

#10559
The main hall of Castle Anthrax~
 You are in a large hall, tapestries line the stone walls and young
women line the floor saying 'hello' to you.
~
0 0 0
D0
The main hall
~
~
0 -1 10555
D3
A stairwell
~
~
0 -1 10558
S

#10560
A dangerous looking corridor~
 You are engulfed in an icy chill as you enter this darkened corridor.
 The shadows in front of you move and you feel it is best to turn back.
~
0 A 0
D0
safety
~
~
0 -1 10558
D1
The end of the corridor
~
~
0 -1 10561
S

#10561
The end of the corridor~
 The corridor ends abruptly here, the darkness is almost impenetrable.
 A few inhuman scratches along the floor indicate that there may be a 
trapdoor...
 The blood liberally covering the area indicate that you just *may* want
to turn back...
D3
run away! run away!
~
~
0 -1 10560
D5
...gulp!
~
~
1 1 10566

#10562
In front of a door~
 You reach the top of the stairs and find yourself facing Dingo, Zoot's
identical sister (no, not just the same actress playing two characters,
what do you think I am? A cheapskate?), is standing in front of you,
protecting whatever is inside.
~
0 0 0
D1
A room
~
~
2 10509 10563
D5
The bottom of the stairs
~
~
0 -1 10557
S

#10563
A room at the top of the castle~
 You are in small room, nothing adorns the stone walls and all that
makes this room special is a glowing beacon standing on a table in front
of the window that looks over the forest.
~
0 0 0
D3
The entrance to the room
~
~
2 10509 10562
S

#10564
A staircase~
 You are on a spiraling staircase. Above you, you can see an open
doorway, which leads to a room in which is a knight lying on a bed.
~
0 0 0
D4
A Bedroom
~
~
0 -1 10565
D5
The stairwell
~
~
0 -1 10558
S

#10565
A Bedroom~
 You are in a lavishly furnished bedroom, in the centre of the room is
bed on which Sir Galahad the Chaste lies, resisting temptation.
~
0 0 0
D5
A Staircase
~
~
0 -1 10564
S

#10566
The cellar~
 The trapdoor slams shut behind with an ominous thud and you find
yourself in a dark cellar. By the dim candlelight you can read a sign
scrawled in blood on the wall.
~
0 A 0
D1
...gulp
~
~
0 -1 10567
D3
...gulp
~
~
0 -1 10569

E
sign~
The blood reads:

 Only the brave or the foolish walk into certain death.
 If thou art brave, go East
 If thou art foolish, go West

 Only those who have already proved their worth may enter...


Scary, huh?
~

#10567
The Tomb of the Brave~
 You are surely brave to enter this room. As you walk in a hideous being
descends upon you. Its features are twisted and it wears on its head
what you hope will be your prize for killing it.
 Certain Death attacks...

 There is no escape now
~
0 ANQ 0
D3
A cellar of unbelievable wealth
~
~
1 1 10568
S

#10568
The cellar of unbelievable wealth~
 You stumble away from your battle with certain death to find a marvelous room. It seems even the *walls* are covered with gold.
 Riches beyond your wildest dreams decorate the walls and in the
middle of the room there lies a plain wooden chest.
~
0 Q 0
S

#10569
The Tomb of the Foolish~
 You are surely insane to enter this room. As you walk in a hideous
being descends upon you. Its features are twisted and it wears on its
head what you hope will be your prize for killing it.
 Certain Death attacks...

 There is no escape now
~
0 ANQ 0
D1
A cellar of unbelievable wealth
~
~
1 1 10568
S

#10570
The beginning of the slightly-more-interesting-than-the-last-one Forest~
 The trees are denser in this part of the forest, casting forbidding
shadows, a light mist fills the air making it difficult to see very far in front of you.
 However, you can see tall vaguely human shapes moving about in front
of you.
 A wooden sign has been nailed to a tree.
~
0 C 3
D0
The forest of Ni!
~
~
0 -1 10572
D2
The boring forest
~
~
0 -1 10523
E
sign~
Ni!
~
S
#10571
The forest of Ni!~
 You stumble further through the darkened forest, the keepers of the
sacred words surround you, saying 'Ni!' 'Peng!' and 'Nee-wom!'
 To your north you can see a particularly tall Knight.
~
0 A 3
D0
The forest of Ni!
~
~
0 -1 10573
D1
The forest of Ni!
~
~
0 -1 10572
S
#10572
The forest of Ni!~
 The mist turns into a fog and you find yourself enclosed by a group of
figures. With horror you realise that you have wandered into the forest
that is home to

                     The Knights Who Say 'Ni!'(tm)

 These are the keepers of the sacred words 'Ni!' 'Peng!' and 'Nee-wom!'.
 Those who hear these words seldom live to tell the tale...
~
0 A 3
D2
The start of the forest
~
~
0 -1 10570
D3
The forest of Ni!
~
~
0 -1 10571
S
#10573
The forest of Ni!~
 You find yourself in a clearing in the forest. The tallest of the knights who say
'Ni!' stares down at you...
~
0 A 3
D0
The forest of Ni!
~
~
0 -1 10574
D2
The forest of Ni!
~
~
0 -1 10571
S
#10574
The forest Of Ni!~
 The mist begins to clear and in front of you, you can see an open space.
~
0 0 3
D1
A clearing
~
~
0 -1 10575
D2
The forest of Ni!
~
~
0 -1 10573
S
#10575
A clearing~
 With relief, you come out of the forest and into a clearing. The wind
blows around you. In front of you, you see a deep cave-mouth.
 As if from nowhere, an eccentric looking enchanter with a fake Scots
accent and a fetish for pyrotechnics appears in front of you.
~
0 0 2
D1
The cave of Caerbannog
~
~
0 -1 76
D2
The forest of Ni!
~
~
0 -1 10574
S
#10576
The Mouth of the Cave of Caerbannog~
 You step cautiously into the cave mouth, looking for the beast of which
the enchanter spoke. Human remains are spread around with abundance, but
all you can see a small, white fluffy rabbit...
...the beast attacks
~
0 0 2
D1
The cave of Caerbannog
~
~
0 -1 10577
D3
The clearing
~
~
S
#10577
The Cave of Caerbannog~
 You enter into the cave, it is too dark to really see anything.
~
0 AD 0
D0
Further into the cave
~
~
0 -1 10578
D3
The mouth of the cave
~
~
S
#10578
 You go further into the cave. On the far wall, your light makes out some
writing....
~
0 AD 0
D0
Further into the cave
~
~
0 -1 10577
D2
Towards the entrance
~
~
E
writing~
The writing is in Aramaic, it says:

  Here may be found the last words of Joseph of Aramathea.

  "He who is valorous and pure of heart may find the Holy Grail in the
 aaaaarrrrrrggghhh..."
~
S
#10579
The Cave of Caerbannog~
 You scramble round in the dark until you see a light, up ahead you can
see the exit
~
0 AD 0
D2
Back into the cave
~
~
0 -1 10578
D3
Towards the exit
~
~
0 -1 10580
S
#10580
The exit of the Cave~
 You come out of the cave and find yourself standing on a narrow stone ledge.
 In front of you is the Gorge of Eternal Peril. The only way across is
over the Bridge of Death, which is guarded by the strange man from scene
24.
~
0 0 5
D1
The cave of Caerbannog
~
~
0 -1 10579
D3
The edge of the Gorge
~
~
0 -1 10581
S
#10581
The Edge of The Gorge of Eternal Peril~
 You stand at the edge of the Gorge and look down. The Gorge of Eternal
Peril stretches downwards to infinity, you feel many brave knights have
met their death here. The Bridgekeeper stands here. He guards the bridge
with his life, although you feel he could be corruptible for the right
price...
~
0 0 5
D3
Back...
~
~
0 -1 10580
S
#10582
The Bridge of Death~
 The Bridgekeeper moves his fingers in an very intricate, and probably
dangerous, series of movements and you are transported to the beginning of the bridge.

 The bridge you are on does *not* look very safe - it is a rickety
affair and planks occasionally fall down into the Gorge.
 You  cannot see what lies on the other side.
~
0 N 5
D3
Further along the bridge
~
~
0 -1 10583
S
#10583
The Bridge of Death~
The bridge you are on does *not* look very safe - it is a rickety
affair and planks occasionally fall down into the Gorge.
 To your west you see a well deserved break.
~
0 N 5
D1
Back along the bridge
~
~
0 -1 10582
D3
Intermission
~
~
0 -1 10584
S
#10584
Intermission~

   ######################################################################
   #********************************************************************#
   #*                                                                  *#
   #*                           Intermission                           *#
   #*                                                                  *#
   #********************************************************************#
   ######################################################################

~
0 N 5
D1
The Bridge of Death
~
~
0 -1 10583
D3
The Bridge of Death
~
~
0 -1 10585
S
#10585
The Bridge Of Death~
 You are approaching the end of the bridge.
 To your west you can see the castle Aaaaarrrrrrggghhh towering above
you.
~
0 N 5
D1
Intermission
~
~
0 -1 10584
D3
The Castle Aaaaarrrrrrggghhh
~
~
0 -1 10585
S
#10586
The Castle Aaaaarrrrrrggghhh~
 You step off the Bridge of Death and into the Castle Aaaaarrrrrrggghhh,
as you enter through the small door at the side you can hear French
voices above you. To your north is a tacky gift shop.
~
0 ADN 0
D0
The tacky gift shop
~
~
0 -1 10587
D4
The Battlements
~
~
0 -1 10588
S
#10587
The Tacky Gift Shop~
 You step from the medieval castle into a neon-lit gift shop. Rodger the
shrubber stands here dressed in a horrible sequined suit. He smiles with
a fake, bright smile and motions to his wares, in a brightly lit glass
cabinet under the counter.
 To your amazement, you find he sells the Holiest of Grails, although you
try to ignore the fact he has hundreds of boxes of grails...
 To your east you see an open door with a green neon 'Exit' sign above
it.
~
0 DN 0
D1
Exit
~
~
0 -1 (sjofn)
D2
The main hall of Aaaaarrrrrrggghhh
~
~
0 -1 10586
S
#10588
The Battlements of Aaaaarrrrrrggghhh~
 You step into the daylight, over the ramparts you can see all over your
Kingdom, and you are tempted just to stay here and admire the view rather
than facing the scornful French persons that await you to your north.
~
0 0 1
D0
You don't want to go north...
~
~
0 -1 10589
S
#10589
The Battlements of Aaaaarrrrrrggghhh~
 You walk further along the battlements and see two heavily armoured
French persons looking over the battlements. stubbing your toe on a
loose plank, you swear loudly.
 The French Taunters turn around and attack...
~
0 N 1
D2
Run away!!!
~
~
0 -1 10588
S

#0

#RESETS

M 0 10501 5 10501   Swallow
E 1 10500 -1 17
M 0 10501 5 10503
E 1 10500 -1 17
M 0 10501 5 10504
E 1 10500 -1 17
M 0 10501 5 10504
E 1 10500 -1 17
*
M 0 10502 1 10509   Dennis
*
M 0 10503 2 10507   woman peasant
M 0 10503 2 10508
*
M 0 10504 1 10522   Black knight
E 1 10501 -1 5      (armour)
E 1 10502 10 16     (sword)
*
M 0 10505 1 10528   Squirrel in disguise:>
E 1 10503 -1 8
*
M 0 10506 1 10543   Cart driver
*
M 0 10507 4 10543   villager
M 0 10507 4 10545
M 0 10507 4 10548
M 0 10507 4 10547
*
M 0 10508 4 10544   villager (female)
M 0 10508 4 10546
M 0 10508 4 10547
M 0 10508 4 10548
*
M 0 10509 1 10551   Village idiot
E 1 10504 15 16
D 0 10545 2 0       (door to cottage)
D 0 10551 0 1
*
M 0 10510 1 10549   Sir Bedevere
E 1 10506 20 1      (ring)
G 1 10505 -1        (duck:)
*
M 0 10511 1 10550   Witch
E 1 10507 -1 6      (hat & nose)
*
O 1 10508 1 10537   Camelot
*
M 0 10512 1 10553   Zoot
*
M 0 10513 1 10562   Dingo
G 1 10509 -1        key
D 10509 10562 1 2   door
D 10509 10563 3 1    "
*
M 0 10514 5 10555   Blonde
E 1 10510 -1 12     E. UW :)
M 0 10514 5 10554
E 1 10510 -1 12
M 0 10514 5 10559
E 1 10510 -1 12
M 0 10514 5 10559
E 1 10510 -1 12
M 0 10514 5 10558
E 1 10510 -1 12
*
M 0 10515 5 10555  Brunette
E 1 10510 -1 12
M 0 10515 5 10555
E 1 10510 -1 12
M 0 10515 5 10554
E 1 10510 -1 12
M 0 10515 5 10556
E 1 10510 -1 12
M 0 10515 5 10559
E 1 10510 -1 12
*
M 0 10516 1 10565  Galahad
E 1 10511 8 13     Chastity belt
*
O 1 10517 -1 10563 Grail shaped beacon
*
M 0 10517 2 10567  Certain death
E 1 10512 7 6      Helmet of brave
G 1 10514 2        key
M 0 10517 2 10569
E 1 10513 7 6      Underpants/insane
G 1 10514 2        Key
*
O 1 10515 1 10568  chest
P 0 10516 1 10515  cash
*
M 0 10518 7 10572  Ni!
E 1 10518 16 20
M 0 10518 7 10572
E 1 10518 16 20
M 0 10518 7 10571
E 1 10518 16 20
M 0 10518 7 10571
E 1 10518 16 20
M 0 10518 7 10573
E 1 10518 16 20
M 0 10518 7 10573
E 1 10518 16 20
*
M 0 10519 1 10573  head ni!
E 1 10519 17 -1    herring
*
M 0 10520 1 10575  tim
E 1 10520 17 40    staff
*
M 0 10521 1 10576  rabbit:>
G 1 10521 -1       foot
*
M 0 10522 1 10581  bridgekeeper
*
M 0 10523 1 10589  taunter1
E 1 10522 15 16    razor wit
E 1 10524 16 11    shield of irony
M 0 10525 1 10589  taunter2
E 1 10523 16 16    biting sarcasm
E 1 10525 23 1     ring
E 1 10529 13 4     medallion
*
M 0 10524 1 10587  rodger shrubber
G 1 10527 -1       the grail!
G 1 10526 -1       shrubbery!
G 1 10528 -1       t-shirt
G 1 10530 -1       handgrenade :>
S

#SPECIALS
M 10505 spec_cast_mage
M 10505 spec_breath_frost
M 10510 spec_cast_cleric
M 10511 spec_cast_mage
M 10512 spec_cast_cleric
M 10517 spec_cast_undead
M 10517 spec_breath_fire
M 10517 spec_cast_mage
M 10520 spec_cast_mage
M 10523 spec_cast_cleric
M 10523 spec_cast_mage
M 10523 spec_cast_undead
M 10523 spec_breath_any
S

#SHOPS
10523 0 0 0 0 50 50 1 24
0

#$