dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name Satan city (cont)~
Builders Terraco-d~
VNUMs 2000 2099
Credits .~
Security 9
End



#MOBILES
#0



#OBJECTS
#0



#ROOMS
#2000
Axis Road~
This road leads right to the center of town.  It's a well traveled and
beaten path.  There are no shops along this road.  This road was built after
the city was already formed as a means of easier travel within the city.  
~
0 0 1
D1
~
~
0 0 911
D3
~
~
0 0 976
S
#2001
Axis Road~
This road leads right to the center of town.  It's a well traveled and
beaten path.  There are no shops along this road.  This road was built after
the city was already formed as a means of easier travel within the city.  
~
0 0 1
D1
~
~
0 0 991
D3
~
~
0 0 911
S
#2002
Axis Road~
This road leads right to the center of town.  It's a well traveled and
beaten path.  There are no shops along this road.  This road was built after
the city was already formed as a means of easier travel within the city.  
~
0 0 1
D1
~
~
0 0 957
D3
~
~
0 0 991
S
#2003
Foyer at Satan City Police Department~
Upon entering the police station, there are many desks lining the room
just beyond the main foyer.  Most of them have tons of paperwork stacked
high upon them.  It's dimly lit, and for the most part empty.  In the back
of the room a hallway, which is even more dimly lit, stretches far back into
the police station.  
~
0 0 0
E
desk~
A desk sits here, overflowing with paperwork.
~
E
phone~
An annoying phone sits here, ringing off the hook.
~
D1
~
~
0 0 2004
D3
~
~
0 0 912
D4
~
~
0 0 2011
S
#2004
Inside the Police Station~
This long hallway extends from the main foyer all the way to the back of
the police station.  It is dimly lit with lights that hang overhead.  The
dark walls and black tiled floor give this place a very creepy look.  Below
this floor is the holding cell where they keep drunks.  
~
0 0 0
D1
~
~
0 0 2005
D3
~
~
0 0 2003
D5
~
~
1 900 2012
S
#2005
Hallway of Cells~
The hallway continues on, as the cell block opens up.  There are jail
cells to the north and south.  This hallway is always patrolled by a guard
who keeps watch over the inmates to make sure nothing bad happens.  The
cells are for the most part clean, although not much is in them.  Just a bed
and a few personal items belonging to the inmate.  
~
0 0 0
E
bar~
The bars to the jail cells look cold and unwelcoming.
~
D0
~
~
1 900 2008
D1
~
~
0 0 2006
D2
~
~
1 900 2010
D3
~
~
0 0 2004
S
#2006
Hallway of Cells~
The hallway continues on, as the cell block opens up.  There are jail
cells to the north and south.  This hallway is always patrolled by a guard
who keeps watch over the inmates to make sure nothing bad happens.  The
cells are for the most part clean, although not much is in them.  Just a bed
and a few personal items belonging to the inmate.  
~
0 0 0
E
bar~
The bars to the cells look cold and unwelcoming.
~
D0
~
~
1 900 2007
D2
~
~
1 900 2009
D3
~
~
0 0 2005
S
#2007
Inside a Jail Cell~
A small cell with a barred window so high that no one could see out of
it.  In the cell sits a small cot and a few personal belongings of the
inmate.  It's damp and dark in this cell, not a place that most would want
to end up.  
~
0 0 0
E
cot~
A small cot lies here, just big enough for one person to lie on.
~
E
personal~
You can't look at that ! It's personal.
~
D2
~
~
1 0 2006
S
#2008
Inside a Jail Cell~
A small cell with a barred window so high that no one could see out of
it.  In the cell sits a small cot and a few personal belongings of the
inmate.  It's damp and dark in this cell, not a place that most would want
to end up.  
~
0 0 0
E
cot~
A small cot lies here, just big enough for one person to lie on.
~
E
personal~
You can't look at that ! It's personal.
~
D2
~
~
1 0 2005
S
#2009
Inside a Jail Cell~
A small cell with a barred window so high that no one could see out of
it.  In the cell sits a small cot and a few personal belongings of the
inmate.  It's damp and dark in this cell, not a place that most would want
to end up.  
~
0 0 0
E
cot~
A small cot lies here, just big enough for one person to lie on.
~
E
personal~
You can't look at that ! It's personal.
~
D0
~
~
1 0 2006
S
#2010
Inside a Jail Cell~
A small cell with a barred window so high that no one could see out of
it.  In the cell sits a small cot and a few personal belongings of the
inmate.  It's damp and dark in this cell, not a place that most would want
to end up.  
~
0 0 0
E
cot~
A small cot lies here, just big enough for one person to lie on.
~
E
personal~
You can't look at that ! It's personal.
~
D0
~
~
1 0 2005
S
#2011
The Constibles Office~
A huge desk lines this room.  There are bins on the desk with paperwork
neatly stacked inside.  A massive pile of paperwork sits on the one side of
the desk, still waiting to be dealt with.  Unlock the other desks, this one
doesn't have a phone.  At the side of the office are huge windows, which
allow one to see most of the city if they gaze out them.  
~
0 0 0
E
desk~
A desk sits here, overflowing with paperwork.
~
D5
~
~
0 0 2003
S
#2012
A Holding Cell~
This is the special cell designed to hold drunks.  They bring them here
when they get unrully and can't be trusted to be out in public.  Usually the
people in here sober up and get out right away, but one man imparticular had
might as well make this his home.  
~
0 0 0
E
wall~
All the walls are padded, this is a precationary measure taken so that
people in here don't hurt themselves.  
~
D4
~
~
1 0 2004
S
#2013
Foyer and Main Desk at Satan City Hospital General~
Upon entering the hospital one cannot help but become overwhelmed by the
smell of the hospital.  The white marble floors shine and glisten because of
how clean they are.  Doctors, nurses, and orderly's are running all over the
place, trying to keep up with the influx of patients they have to deal with.
~
0 0 0
D1
~
~
0 0 910
D3
~
~
0 0 2014
S
#2014
Hallway to Patient Rooms~
A large hallway opens down the hospital.  To the north and south are
patient's rooms.  This floor is to care for patients with less-serious
injuries.  The elevator leads to the second and third floors, where more
critical care is needed.  
~
0 0 0
D0
~
~
1 0 2016
D1
~
~
0 0 2013
D2
~
~
1 0 2015
S
#2015
A Patients Room~
This room doesn't have much in it.  Only a bed and and a oscillater and a
breathing apparatus.  There is one window in the room, which has the shades
drawn over it.  
~
0 0 0
D0
~
~
1 0 2014
S
#2016
A Patients Room~
This room doesn't have much in it.  Only a bed and and a oscillater and a
breathing apparatus.  There is one window in the room, which has the shades
drawn over it.  
~
0 0 0
D2
~
~
1 0 2014
S
#2017
Inside the Hospital Elevator~
There is nothing in here except a keypad.  It's not a touch pad, that
would be unsanitary, but rather a speech regulated pad.  Just say the number
of the floor you wish to go to.  So, say "one" for floor one, say "two" for
floor two, and say "three" for floor three.  
~
0 1028 0
S
#2018
A Recovery Room~
There's nothing in this room other than a bed, and some life saving
apparatus'.  There is a large closet off to the side of the room marked
'supplies'.  A large window stands to the one side of the room, slightly
cracked.  
~
0 0 0
D2
~
~
1 0 2019
S
#2019
Hallway to Critical Care Patients~
This hallway is quiet and unusually empty compared to the rest of the
hospital.  There are signs all over the place that this is a restricted area
and that one is to be very quiet as to not disturb the recovering patients. 
To the north and south are the recovery rooms.  
~
0 0 0
D0
~
~
1 0 2018
D2
~
~
1 0 2020
S
#2020
A Recovery Room~
There's nothing in this room other than a bed, and some life saving
apparatus'.  There is a large closet off to the side of the room marked
'supplies'.  A large window stands to the one side of the room, slightly
cracked.  
~
0 0 0
D0
~
~
1 0 2019
S
#2021
Hallway to Surgery Room~
This hallway is completely empty and dimly lit.  There are no sounds, or
unique smells to this hall.  The floors and walls are very clean, even for a
hospital.  The walls and floors are grey instead of white like the rest of
the hospital.  A big set of swinging doors blocks the path up ahead.  
~
0 0 0
D2
~
~
1 0 2022
S
#2022
The Surgery Room~
This is the room where critical care patients come to be operated on by
the doctor.  There is no one around, so no one must need operated on at the
moment.  Who knows, perhaps you could be the next one who lays on that
table.  
~
0 0 0
D0
~
~
1 0 2021
S
#2023
Entrance to Satan City's Ambulance/Firehouse ~
A make-shift office of sorts spreads before the eye.  This is nothing but
a small room with a desk, a few papers on it, and a phone line.  To the
south are the bay doors where the fire engine and ambulance are kept.  
~
0 0 0
E
desk~
A small desk is here with a few papers on it.
~
D1
~
~
0 0 912
D2
~
~
0 0 2024
D3
~
~
0 0 2026
S
#2024
Bay 1~
This is where the massive fire engine is kept.  Although it seems very
ludicrous to only have one fire truck for such a big city, anyone who's ever
lived in Satan City would know that the one they do have is almost
obscelete.  Many of the homes are equipped with systems that will extinguish
a fire, long long before the fire company even has time to react.  Every
once in a while they still get a call to go to the slums.  
~
0 0 0
D0
~
~
0 0 2023
D2
~
~
0 0 2025
D4
~
~
0 0 2029
S
#2025
Bay 2~
This is where the ambulance is kept.  It, much like the fire engine, is
almost obscelete in Satan City.  Most people who can afford healthcare don't
trust it, s o they hire private doctors to come and treat them when they're
sick.  Although m any times people in the slums are very quick to need and
want help from the ambu lance, most of them can't afford it.  
~
0 0 0
D0
~
~
0 0 2024
S
#2026
Hallway to the firehall~
This hallway is narrow but short.  It leads to what most would consider
to be the best place in the firehouse, the firehall.  The crew often rents
the space out for parties and get-togethers, or uses it themselves for their
own.  
~
0 0 0
D1
~
~
0 0 2023
D3
~
~
0 0 2027
S
#2027
Firehall~
This large room is nothing more than just that.  There's nothing in this
room except for a stage, and a few signs on the wall.  The room is dimly
lit, and this huge open area would make a great dance floor.  This room is
an excellent party place.  
~
0 0 0
E
stage~
A big stage is here, perfect for band performances.
~
E
sign~
A sign reads:
 
BINGO- every Thursday and Saturday at 5 pm. Don't be late !
~
D1
~
~
0 0 2026
D2
~
~
0 0 2028
S
#2028
Firehall~
This large room is nothing more than just that.  There's nothing in this
room except for a stage, and a few signs on the wall.  The room is dimly
lit, and this huge open area would make a great dance floor.  This room is
an excellent party place.  
~
0 0 0
D0
~
~
0 0 2027
S
#2029
Bunk Room~
This is the place where all the firecrew and EMS people sleep.  There are
many cots that line this upper way.  In the one corner there's a sink.  In
the other a refrigerator.  These beds look very comfortable as they should,
many times the crews have nothing to do but lie around all day.  
~
0 0 0
D1
~
~
0 0 2030
D2
~
~
0 0 2032
D5
~
~
0 0 2024
S
#2030
Bunk Room~
This is the place where all the firecrew and EMS people sleep.  There are
many cots that line this upper way.  In the one corner there's a sink.  In
the other a refrigerator.  These beds look very comfortable as they should,
many times the crews have nothing to do but lie around all day.  
~
0 0 0
D2
~
~
0 0 2031
D3
~
~
0 0 2029
S
#2031
Bunk Room~
This is the place where all the firecrew and EMS people sleep.  There are
many cots that line this upper way.  In the one corner there's a sink.  In
the other a refrigerator.  These beds look very comfortable as they should,
many times the crews have nothing to do but lie around all day.  
~
0 0 0
D0
~
~
0 0 2030
D3
~
~
0 0 2032
S
#2032
Bunk Room~
This is the place where all the firecrew and EMS people sleep.  There are
many cots that line this upper way.  In the one corner there's a sink.  In
the other a refrigerator.  These beds look very comfortable as they should,
many times the crews have nothing to do but lie around all day.  
~
0 0 0
D0
~
~
0 0 2029
D1
~
~
0 0 2031
S
#2033
The Carcajou Corner~
A large very nice, high-class restaurant opens to the view.  There are
many nice tables all around, each set with silver and gold trimmings.  Dim
lights hand overhead and white candles burn on the walls, giving the
restaurant a very romantic feel to it.  All of the people inside are dressed
with class and style.  
~
0 0 0
D3
~
~
0 0 995
S
#2034
Inside the Carcojou Corner~
A large very nice, high-class restaurant opens to the view.  There are
many nice tables all around, each set with silver and gold trimmings.  Dim
lights hand overhead and white candles burn on the walls, giving the
restaurant a very romantic feel to it.  All of the people inside are dressed
with class and style.  The other dining rooms are to the south, the exit is
to the west.  
~
0 0 0
D2
~
~
0 0 2035
D3
~
~
0 0 2033
S
#2035
Inside the Carcojou Corner~
A large very nice, high-class restaurant opens to the view.  There are
many nice tables all around, each set with silver and gold trimmings.  Dim
lights hand overhead and white candles burn on the walls, giving the
restaurant a very romantic feel to it.  All of the people inside are dressed
with class and style.  
~
0 0 0
D0
~
~
0 0 2034
D2
~
~
0 0 2036
S
#2036
Inside the Carcojou Corner~
A large very nice, high-class restaurant opens to the view.  There are
many nice tables all around, each set with silver and gold trimmings.  Dim
lights hand overhead and white candles burn on the walls, giving the
restaurant a very romantic feel to it.  All of the people inside are dressed
with class and style.  
~
0 0 0
D0
~
~
0 0 2035
S
#2037
Club Cherry~
Barstools line a bar in the corner of the room.  Dim lights hang
overhead.  A big dancefloor spreads out before the eye.  A big sliver ball
dangles from the ceiling on a small golden chain.  Light sparkles and shines
in fragments all over the floor.  
~
0 1024 0
D1
~
~
0 0 987
D3
~
~
0 0 2038
S
#2038
The Zen Master's Room~
A small room spreads out into darkness.  A single dim light hands
overhead, casting a small circular light on the floor in the center of the
room.  There is no furniture and no windows in the room.  An eerie cold wind
whisps about the air.  
~
0 1024 0
D1
~
~
0 0 2037
S
#2039
The Cajun Chef~
A small little hut-like building is larger on the inside than it appears
to be from the outside.  Strange smells permeate throughout the entire room.
There are various cooking utensils spread out strewn all over the floor.  
~
0 1024 0
D3
~
~
0 0 971
S
#2040
Quic Ki Mart~
A small counter lined with candy stands in the back of the store.  Along
the wall is a huge glass doored refrigerator, within which are many various
drinks.  The store is dimly lit and there isn't much in here that doesn't
look old and worn out.  The floor tiles are cracked, the ceiling panels are
falling, this is the epidemy of poor life.  
~
0 1024 0
D1
~
~
0 0 980
S
#2041
Main foyer in the Mall~
A huge rotunda opens up ahead and above.  A large dome of glass filters
in the sunlight from about scattering shards of light all over the marble
floor.  The mall itself continues on to the north and south of here.  
~
0 8 0
D0
~
~
0 0 2042
D2
~
~
0 0 2046
D3
~
~
0 0 954
S
#2042
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  The leather shop
is just east of here.  
~
0 8 0
D0
~
~
0 0 2043
D1
~
~
0 0 2045
D2
~
~
0 0 2041
S
#2043
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  The clothing
shop is just to the east of here.  
~
0 0 0
D0
~
~
0 0 2050
D1
~
~
0 0 2044
D2
~
~
0 0 2042
S
#2044
A clothing shop~
Racks with various hats and coats line the floor in this quaint little
shop.  A man stands behind the counter ready to go into the back room if
anyone should see something they like and wish to buy one.  
~
0 0 0
D3
~
~
0 0 2043
S
#2045
The leather shop~
Upon entering the shop, powerful smells of leather intoxicate the nose. 
On the walls are mounted whips and jackets and saddles of old times, and
many other things made out of leather.  The shop is small but adequately
displays a wide selection of various clothing and tools.  
~
0 0 0
D3
~
~
0 0 2042
S
#2046
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  The armory is
just to the east of here.  
~
0 0 0
D0
~
~
0 0 2041
D1
~
~
0 0 2048
D2
~
~
0 0 2047
S
#2047
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  The jewelry shop
is just to the east of here.  
~
0 0 0
D0
~
~
0 0 2046
D1
~
~
0 0 2049
D2
~
~
0 0 2051
S
#2048
The armory~
The armor shop is hot and smells of something burnt.  There are many
swords and weapons on display all along the walls of this small shop.  Most
of them are outdated and are antiques.  This armory is well known for
preserving the art of making armor and some say have even found a way to
make it useful to those who would wear it today.  
~
0 0 0
D3
~
~
0 0 2046
S
#2049
The jewelry shop~
A small quaint shop rests in this little cove in the mall.  Glass display
cases line the store showing various pieces of fine and rare gemstone and
jewels.  There are sign for markdowns all over the place, displaying
discounts and quality of jewelry.  This shop is smaller than the rest, but
not as many people are here.  
~
0 0 0
D3
~
~
0 0 2047
S
#2050
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  
~
0 0 0
D0
~
~
0 0 2052
D2
~
~
0 0 2043
S
#2051
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  
~
0 0 0
D0
~
~
0 0 2047
D2
~
~
0 0 2052
S
#2052
Inside the Mall~
The mall stretches out in a wide circle that loops around the dome that
rises above the roof.  There are 4 shops in this mall, a leather shop, a
clothing shop, a jewelry shop and a shop that sells armor.  
~
0 0 0
D0
~
~
0 0 2051
D2
~
~
0 0 2050
S
#2053
~
~
0 0 0
D0
~
~
0 0 2055
D1
~
~
0 0 2054
D3
~
~
1 0 970
S
#2054
~
~
0 0 0
D3
~
~
0 0 2053
S
#2055
~
~
0 0 0
D2
~
~
0 0 2053
D4
~
~
0 0 2056
S
#2056
~
~
0 0 0
D5
~
~
0 0 2055
S
#2057
~
~
0 0 0
D1
~
~
1 0 973
D2
~
~
0 0 2059
D3
~
~
0 0 2058
S
#2058
~
~
0 0 0
D1
~
~
0 0 2057
S
#2059
~
~
0 0 0
D0
~
~
0 0 2057
D4
~
~
0 0 2060
S
#2060
~
~
0 0 0
D5
~
~
0 0 2059
S
#2061
~
~
0 0 0
D1
~
~
1 0 979
D2
~
~
0 0 2063
D3
~
~
0 0 2062
S
#2062
~
~
0 0 0
D1
~
~
0 0 2061
S
#2063
~
~
0 0 0
D0
~
~
0 0 2061
D4
~
~
0 0 2064
S
#2064
~
~
0 0 0
D5
~
~
0 0 2063
S
#2065
~
~
0 0 0
D0
~
~
0 0 2067
D1
~
~
0 0 2066
D3
~
~
1 0 981
S
#2066
~
~
0 0 0
D3
~
~
0 0 2065
S
#2067
~
~
0 0 0
D2
~
~
0 0 2065
D4
~
~
0 0 2068
S
#2068
~
~
0 0 0
D5
~
~
0 0 2067
S
#2069
~
~
0 0 0
D1
~
~
0 0 2070
D3
~
~
1 0 985
S
#2070
~
~
0 0 0
D0
~
~
0 0 2071
D2
~
~
0 0 2072
D3
~
~
0 0 2069
D4
~
~
0 0 2073
S
#2071
~
~
0 0 0
D2
~
~
0 0 2070
S
#2072
~
~
0 0 0
D0
~
~
0 0 2070
S
#2073
~
~
0 0 0
D0
~
~
0 0 2075
D1
~
~
0 0 2074
D2
~
~
0 0 2076
D5
~
~
0 0 2070
S
#2074
~
~
0 0 0
D3
~
~
0 0 2073
S
#2075
~
~
0 0 0
D2
~
~
0 0 2073
S
#2076
~
~
0 0 0
D0
~
~
0 0 2073
S
#2077
~
~
0 0 0
D1
~
~
1 0 989
D3
~
~
0 0 2078
S
#2078
~
~
0 0 0
D0
~
~
0 0 2079
D1
~
~
0 0 2077
D2
~
~
0 0 2080
D4
~
~
0 0 2081
S
#2079
~
~
0 0 0
D2
~
~
0 0 2078
S
#2080
~
~
0 0 0
D0
~
~
0 0 2078
S
#2081
~
~
0 0 0
D0
~
~
0 0 2083
D2
~
~
0 0 2084
D3
~
~
0 0 2082
D5
~
~
0 0 2078
S
#2082
~
~
0 0 0
D1
~
~
0 0 2081
S
#2083
~
~
0 0 0
D2
~
~
0 0 2081
S
#2084
~
~
0 0 0
D0
~
~
0 0 2081
S
#2085
~
~
0 0 0
D1
~
~
0 0 2086
D3
~
~
1 0 993
S
#2086
~
~
0 0 0
D0
~
~
0 0 2087
D2
~
~
0 0 2088
D3
~
~
0 0 2085
D4
~
~
0 0 2089
S
#2087
~
~
0 0 0
D2
~
~
0 0 2086
S
#2088
~
~
0 0 0
D0
~
~
0 0 2086
S
#2089
~
~
0 0 0
D0
~
~
0 0 2090
D2
~
~
0 0 2092
D3
~
~
0 0 2091
D5
~
~
0 0 2086
S
#2090
~
~
0 0 0
D2
~
~
0 0 2089
S
#2091
~
~
0 0 0
D1
~
~
0 0 2089
S
#2092
~
~
0 0 0
D0
~
~
0 0 2089
S
#2093
~
~
0 0 0
D1
~
~
1 0 997
D3
~
~
0 0 2094
S
#2094
~
~
0 0 0
D0
~
~
0 0 2095
D1
~
~
0 0 2093
D2
~
~
0 0 2096
D4
~
~
0 0 2097
S
#2095
~
~
0 0 0
D2
~
~
0 0 2094
S
#2096
~
~
0 0 0
D0
~
~
0 0 2094
S
#2097
~
~
0 0 0
D0
~
~
0 0 2098
D2
~
~
0 0 2099
D5
~
~
0 0 2094
S
#2098
~
~
0 0 0
D2
~
~
0 0 2097
S
#2099
~
~
0 0 0
D0
~
~
0 0 2097
S
#0



#SPECIALS
S



#RESETS
D 0 2004 5 2
D 0 2005 0 2
D 0 2005 2 2
D 0 2006 0 2
D 0 2006 2 2
D 0 2007 2 2
D 0 2008 2 2
D 0 2009 0 2
D 0 2010 0 2
D 0 2012 4 2
D 0 2014 0 1
D 0 2014 2 1
D 0 2015 0 1
D 0 2016 2 1
D 0 2018 2 1
D 0 2019 0 1
D 0 2019 2 1
D 0 2020 0 1
D 0 2021 2 1
D 0 2022 0 1
D 0 2053 3 2
D 0 2057 1 2
D 0 2061 1 2
D 0 2065 3 2
D 0 2069 3 2
D 0 2077 1 2
D 0 2085 3 2
D 0 2093 1 2
M 0 922 5 2000 5 Load a citizen
M 0 905 1 2004 1 Load a jail guard
E 0 901 0 5 Officer's uniform is loaded on the body of a jail guard
E 0 902 0 12 An officer's badge is loaded about the shoulders of a jail guard
E 0 905 0 16 A night stick is loaded wielded of a jail guard
M 0 904 4 2007 1 Load an inmate
E 0 904 0 5 A prison garb is loaded on the body of an inmate
M 0 904 1 2007 1 Load an inmate
M 0 904 4 2008 1 Load an inmate
E 0 904 0 5 A prison garb is loaded on the body of an inmate
M 0 904 4 2009 1 Load an inmate
E 0 904 0 5 A prison garb is loaded on the body of an inmate
M 0 904 4 2010 1 Load an inmate
E 0 904 0 5 A prison garb is loaded on the body of an inmate
M 0 901 1 2011 1 Load Felipe
E 0 900 0 17 A key is loaded held in the hands of Felipe
E 0 902 0 12 An officer's badge is loaded about the shoulders of Felipe
E 0 903 0 5 Constable's uniform is loaded on the body of Felipe
M 0 903 1 2012 1 Load a drunk
M 0 906 1 2013 1 Load a receptionist
M 0 907 25 2014 1 Load a doctor
E 0 908 0 5 A doctor's uniform is loaded on the body of a doctor
O 0 906 0 2014 An elevator loaded to Hallway to Patient Rooms
M 0 908 10 2014 1 Load a nurse
E 0 909 0 5 Nurse's scrubs is loaded on the body of a nurse
M 0 909 5 2014 1 Load an orderly
E 0 910 0 5 Orderly's scrubs is loaded on the body of an orderly
M 0 910 4 2015 1 Load a patient
O 0 916 0 2015 A bed loaded to A Patients Room
M 0 910 4 2016 1 Load a patient
O 0 916 0 2016 A bed loaded to A Patients Room
M 0 908 10 2016 1 Load a nurse
E 0 909 0 5 Nurse's scrubs is loaded on the body of a nurse
O 0 907 0 2017 A keypad loaded to Inside the Hospital Elevator
M 0 911 1 2017 1 Load elevator man
M 0 910 4 2018 1 Load a patient
O 0 916 0 2018 A bed loaded to A Recovery Room
O 0 914 0 2018 A closet loaded to A Recovery Room
P 0 913 1 914 1 An insulin packet put inside an insulin packet
P 0 915 1 914 1 Gauze put inside gauze
P 0 911 1 914 1 A stethoscope put inside a stethoscope
M 0 907 25 2019 1 Load a doctor
E 0 908 0 5 A doctor's uniform is loaded on the body of a doctor
O 0 906 0 2019 An elevator loaded to Hallway to Critical Care Patients
M 0 908 10 2019 1 Load a nurse
E 0 909 0 5 Nurse's scrubs is loaded on the body of a nurse
M 0 909 5 2019 1 Load an orderly
E 0 910 0 5 Orderly's scrubs is loaded on the body of an orderly
M 0 910 4 2020 1 Load a patient
O 0 916 0 2020 A bed loaded to A Recovery Room
O 0 914 0 2020 A closet loaded to A Recovery Room
P 0 913 1 914 1 An insulin packet put inside an insulin packet
P 0 915 1 914 1 Gauze put inside gauze
P 0 911 1 914 1 A stethoscope put inside a stethoscope
M 0 909 5 2020 1 Load an orderly
E 0 910 0 5 Orderly's scrubs is loaded on the body of an orderly
O 0 906 0 2021 An elevator loaded to Hallway to Surgery Room
O 0 912 0 2022 A scapel loaded to The Surgery Room
O 0 917 0 2022 An operating table loaded to The Surgery Room
O 0 918 0 2024 A fire truck loaded to Bay 1
M 0 912 5 2024 1 Load a fireman
E 0 920 0 5 Fireman's outfit is loaded on the body of a fireman
O 0 919 0 2025 An ambulance loaded to Bay 2
M 0 913 5 2025 1 Load ems crew
E 0 921 0 5 An ems uniform is loaded on the body of ems crew
M 0 912 5 2029 1 Load a fireman
E 0 920 0 5 Fireman's outfit is loaded on the body of a fireman
M 0 913 5 2029 1 Load ems crew
E 0 921 0 5 An ems uniform is loaded on the body of ems crew
O 0 923 0 2029 A cot loaded to Bunk Room
O 0 922 0 2030 A sink loaded to Bunk Room
O 0 923 0 2030 A cot loaded to Bunk Room
O 0 924 0 2031 A refrigerator loaded to Bunk Room
O 0 923 0 2031 A cot loaded to Bunk Room
O 0 923 0 2032 A cot loaded to Bunk Room
M 0 914 1 2033 1 Load a snooty waiter
M 0 915 3 2034 1 Load a waitress
G 0 929 0 Steak (well_done) is given to a waitress
G 0 930 0 Chicken is given to a waitress
G 0 931 0 Steak (rare) is given to a waitress
G 0 932 0 Steak (medium) is given to a waitress
G 0 933 0 Mashed potatoes is given to a waitress
G 0 934 0 A glass of wine is given to a waitress
G 0 935 0 Lamb chops is given to a waitress
G 0 936 0 Stuffing is given to a waitress
G 0 937 0 Corn is given to a waitress
G 0 938 0 A roll is given to a waitress
O 0 926 0 2034 A table loaded to Inside the Carcojou Corner
O 0 927 0 2034 A comfortable chair loaded to Inside the Carcojou Corner
O 0 939 0 2034 Another chair loaded to Inside the Carcojou Corner
O 0 940 0 2034 A sturdy chair loaded to Inside the Carcojou Corner
O 0 941 0 2034 A dark chair loaded to Inside the Carcojou Corner
M 0 915 3 2035 1 Load a waitress
G 0 929 0 Steak (well_done) is given to a waitress
G 0 930 0 Chicken is given to a waitress
G 0 931 0 Steak (rare) is given to a waitress
G 0 932 0 Steak (medium) is given to a waitress
G 0 933 0 Mashed potatoes is given to a waitress
G 0 934 0 A glass of wine is given to a waitress
G 0 935 0 Lamb chops is given to a waitress
G 0 936 0 Stuffing is given to a waitress
G 0 937 0 Corn is given to a waitress
G 0 938 0 A roll is given to a waitress
O 0 926 0 2035 A table loaded to Inside the Carcojou Corner
O 0 927 0 2035 A comfortable chair loaded to Inside the Carcojou Corner
O 0 939 0 2035 Another chair loaded to Inside the Carcojou Corner
O 0 940 0 2035 A sturdy chair loaded to Inside the Carcojou Corner
O 0 941 0 2035 A dark chair loaded to Inside the Carcojou Corner
M 0 915 3 2036 1 Load a waitress
G 0 929 0 Steak (well_done) is given to a waitress
G 0 930 0 Chicken is given to a waitress
G 0 931 0 Steak (rare) is given to a waitress
G 0 932 0 Steak (medium) is given to a waitress
G 0 933 0 Mashed potatoes is given to a waitress
G 0 934 0 A glass of wine is given to a waitress
G 0 935 0 Lamb chops is given to a waitress
G 0 936 0 Stuffing is given to a waitress
G 0 937 0 Corn is given to a waitress
G 0 938 0 A roll is given to a waitress
O 0 926 0 2036 A table loaded to Inside the Carcojou Corner
O 0 927 0 2036 A comfortable chair loaded to Inside the Carcojou Corner
O 0 939 0 2036 Another chair loaded to Inside the Carcojou Corner
O 0 940 0 2036 A sturdy chair loaded to Inside the Carcojou Corner
O 0 941 0 2036 A dark chair loaded to Inside the Carcojou Corner
M 0 916 1 2036 1 Load a man
E 0 934 0 17 A glass of wine is loaded held in the hands of a man
M 0 918 1 2037 1 Load a bouncer
M 0 917 1 2037 1 Load a bartender
G 0 952 0 A mug of rum is given to a bartender
G 0 951 0 A glass of brandy is given to a bartender
G 0 950 0 A glass of vodka is given to a bartender
G 0 949 0 The local specialty is given to a bartender
G 0 948 0 A glass of firebreather is given to a bartender
G 0 947 0 A glass of champagne is given to a bartender
G 0 946 0 A glass of white wine is given to a bartender
G 0 945 0 A glass of red wine is given to a bartender
G 0 944 0 A glass of beer. is given to a bartender
O 0 943 0 2037 A bar loaded to Club Cherry
O 0 942 0 2037 A set of bar stool loaded to Club Cherry
M 0 919 1 2038 1 Load the zen master
E 0 955 0 6 An eye patch is loaded over the head of the zen master
M 0 920 1 2039 1 Load a cajun chef
E 0 956 0 6 A chef's hat is loaded over the head of a cajun chef
G 0 956 0 A chef's hat is given to a cajun chef
M 0 921 1 2040 1 Load an asian man
O 0 924 0 2040 A refrigerator loaded to Quic Ki Mart
P 0 958 1 924 1 Milk put inside milk
P 0 959 1 924 1 Water put inside water
O 0 963 0 2040 Counter loaded to Quic Ki Mart
P 0 962 1 963 1 Gum put inside gum
P 0 961 1 963 1 Piece of candy put inside piece of candy
P 0 960 1 963 1 Chocolate bar put inside chocolate bar
M 0 927 5 2041 3 Load a consumer
M 0 931 1 2044 1 Load dwane
G 0 981 0 Sunglasses is given to dwane
G 0 980 0 A polo shirt is given to dwane
G 0 979 0 A pair of jeans is given to dwane
G 0 978 0 A pair of gloves is given to dwane
G 0 977 0 A hat is given to dwane
M 0 929 1 2045 1 Load sorhib
G 0 971 0 A leather whip is given to sorhib
G 0 970 0 A leather bag is given to sorhib
G 0 969 0 A leather canteen is given to sorhib
G 0 968 0 A leather wristband is given to sorhib
G 0 967 0 A leather jacket is given to sorhib
M 0 930 1 2048 1 Load rustim
G 0 976 0 A red cape is given to rustim
G 0 975 0 Gray boots is given to rustim
G 0 974 0 Fingerless gloves is given to rustim
G 0 973 0 A padded jacket is given to rustim
G 0 972 0 A head band is given to rustim
M 0 932 1 2049 1 Load radiant
G 0 986 0 A golden necklace is given to radiant
G 0 985 0 The necklace of vitality is given to radiant
G 0 984 0 The necklace of power is given to radiant
G 0 983 0 A tiger earring is given to radiant
G 0 982 0 A snake earring is given to radiant
M 0 928 5 2050 2 Load mall security
M 0 928 5 2051 1 Load mall security
M 0 928 5 2052 2 Load mall security
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$