#AREADATA Name Artic~ Builders Terraco-d~ VNUMs 1900 1999 Credits Terraco,Majinfred --- Artic~ Security 9 End #MOBILES #1901 Lola~ Lola~ Lola is a short brown eyed with long red hair ~ ~ human~ ABGR 0 0 0 1000000000 0 150 150 150 150 150 100 100 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1901 100~ #1902 man~ a ice man~ A man smiling because of the cold weather ~ The man is about average height, and warmly dressed. A few icicles are formed upon his coat's hood. He seems quite happy to be living in such a harsh enviroment. ~ human~ ABGRb 0 0 0 1000000000 7905 141 141 141 141 141 100 100 punch 0 0 0 0 0 KZ 0 0 stand stand none 100 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1905 100~ M BRIBE 1997 100~ M BRIBE 1999 4000~ #1903 servant bathroom~ a bathroom servant~ A servant selling stuff ~ ~ human~ ABGQ 0 0 0 1 0 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M SPEECH 1904 done~ M GREET 1903 100~ #1904 guard~ a guard~ A black-haired guard, standing six foot three ~ The guard looks confident in his skill. He shoots penetrating glares to whomever dares approch the box. ~ icer~ ABGR 0 0 0 500000000 14 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown M GREET 1900 100~ #1905 soldier~ a patrol soldier~ A soldier is patroling the area ~ ~ human~ AGR 0 0 0 10000000 316 88 88 88 88 88 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 1518 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1906 soldier~ a patrol soldier~ A soldier is patroling the area ~ ~ android~ A 0 0 0 10000000000 10000 218 218 218 218 218 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 8538 AHMV ABCDEFGHIJK medium unknown #1907 librarian~ the librarian~ A librarian willing to help to find a book ~ ~ human~ ABGb 0 0 0 0 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1923 sgt. Buzz~ Sgt. Buzz~ A man with a strong staute and wears army clothes ~ ~ human~ ABGR 0 0 0 250000000 1581 122 122 122 122 122 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 3395 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1910 100~ #1948 dog sled~ a sled dog~ A wandering dog looking for his master ~ The dog, a huskey, is sniffing the cold ground to find the trail to his master. ~ dog~ AGP 0 0 0 250000000 0 10 10 10 10 10 100 0 none 0 0 0 0 H 0 I 0 stand stand male 0 AGV ACDEFHJKUV medium unknown #1949 boy~ A small boy~ A small boy looking for his sled dog ~ The small boy is wearing a wooly coat, keeping him warm from the blowing wind. ~ human~ AGQ 0 0 0 12000000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1953 innkeeper~ the innkeeper~ The innkeeper smiles at the sight of more clients. ~ The woman seems friendly enough. She treats all her clients with great care so they come back. ~ human~ ABGQ 0 0 0 100 0 10 10 10 10 10 100 0 none 0 0 0 0 0 0 0 0 sit sit female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1953 100~ #1954 vendor~ a vendor of drinks and snacks~ A vendor looking to sell his wares ~ A friendly man selling some drinks and snacks ~ human~ ABG 0 0 0 250000000 1 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand male 100 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1954 100~ #1961 doctor military~ a military doctor~ A military doctor making his rounds. ~ The young man is wearing a pale green outfit, symbolizing him a healer. He seems to be a very competant one at that, all his patients are healthier going out than coming in. ~ namek~ ABGa 0 0 0 2000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown M GREET 1961 100~ #1966 lookout soldier~ a soldier doing lookout duty~ A lookout soldier being very watchful ~ ~ human~ ABGR 0 0 0 300000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 0 0 AB medium unknown F for AHMV F par CDEFGHIJK #1967 old man~ an old man telling a story~ An old man telling a story ~ ~ human~ ABGQY 0 0 0 1000000 0 10 15 20 10 10 100 100 none 0 0 0 0 0 0 0 0 sit sit male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1966 100~ M ACT 1967 hair turns golden, and a burning golden aura surrounds~ #1970 drill sargeant~ the drill sargeant~ The Drill Sargeant giving tips to recruits ~ ~ human~ ABGJ 0 0 0 3000000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 1970 100~ #1973 Special officer~ the special ops officer~ The special ops officer showing a new technique to a recruit ~ You look at a tall woman, wearing army fatigues. She patiently shows a recruit a new technique. She praises him when he correctly demonstrates it to her. ~ human~ ABG 0 0 0 2000000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M ACT 1920 sits~ M GREET 1921 100~ M SPEECH 1922 yes~ #1974 nicolo octopus~ Nicolo~ A long tenticled octopus with bright blue colored rings ~ This samll cretuer is soft to the touch. It has blue colored rings all over its body, and as a mouth looks like that of a brids beak, shar and strong able to crush bone. ~ human~ AGP 0 0 0 100000000 0 100 100 100 100 100 100 100 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1976 secretary Lucy~ the secretary, Lucy~ Lucy, the secretary, is here answering the phone ~ Lucy seems very competant in her job. She is able to talk on the phone, type up a letter and send requests to the general all at the same time. ~ human~ ABGU 0 0 0 300000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 A 0 0 sit sit none 200 0 ABCI medium unknown F for AHMV F par DEFGHJK #1977 toilet~ the toilet~ A voice activated toilet ~ ~ human~ ABG 0 0 0 12 0 10 10 10 10 10 100 0 none 0 0 0 0 0 0 0 0 sit sit none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M SPEECH 1977 done~ #1985 shopkeepe~ general store shopkeepe~ The shopkeepe is here selling supplies ~ ~ human~ ABG 0 0 0 0 0 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1986 soldier patrol~ a patrol soldier~ A soldier is patroling the area ~ ~ human~ AGR 0 0 0 30000000 547 97 97 97 97 97 100 100 punch 0 0 0 0 I 0 0 0 stand stand male 1998 0 AB medium unknown F for AHMV F par CDEFGHIJK #1987 shopkeepe armors~ armor shopkeepe~ The armor shopkeepe is making something special ~ ~ human~ ABG 0 0 0 0 0 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand none 100 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1988 shopkeepe weapons~ a weapons vendor~ The weapons shopkeepe is checking his inventory. ~ ~ human~ ABG 0 0 0 3000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 CD 0 0 stand stand none 100 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1990 Kama~ A Green dragon~ Kama the green scaly dragon ~ Standing on small ledge that has just enough room to walk on. Looking down the side, stalagmites can be seen below, making a fall deadly. Looking north, there seems to have a square-shaped crack on the wall. ~ human~ ABGR 0 0 0 1000000000 0 200 200 200 200 200 100 100 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1991 Waylander~ Waylander~ Waylander {D>{r*{D[ShadoW SyndicatE]{r*{D<{x ~ This one's for you, Thaur -Waylander ~ namek~ ACRS 0 0 0 5000000000 7071 192 192 192 192 192 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 7179 AHMV ABCDEFGHIJK large unknown #1996 general Lucas~ general Lucas~ General Lucas, head of the Exile Army Base ~ ~ human~ ABGR 0 0 0 9000000000 6324 184 184 184 184 184 100 100 punch 0 0 0 0 CFHI 0 E 0 stand stand male 8008 0 AB medium unknown F for AHMV F par CDEFGHIJK M GRALL 1906 100~ #1998 corporal~ a corporal writing orders~ A corporal writing up some orders ~ ~ human~ ABGR 0 0 0 30000 57 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 sit stand female 60 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #1999 recruit~ the recruit~ A recruit listening carefully to get the technique down flat ~ ~ human~ ABR 0 0 0 1500000 408 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #1900 a box~ a box~ A box lies here~ unknown~ 1 container 0 0 10 AC 0 10 10 0 0 0 P O ACT 1900 open~ #1901 a column of ice~ a column of ice~ A column of ice is here~ unknown~ 1 drink 0 0 10000 10000 'water' 0 0 0 0 0 P #1902 Beanbag~ a blue beanbag~ A blue beanbag~ unknown~ 1 furniture 0 0 C 0 EHK 0 0 0 0 0 P #1903 flashlight light~ a flashlight~ A military standard flashlight~ none~ 5 light 0 AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 0 0 25 P #1904 pool table~ a pool table~ A table covered in green felt, with 6 holes in the sides~ unknown~ 1 furniture 0 0 0 CEFGHI 0 0 0 0 0 0 P #1905 Brown desk~ a brown desk~ A brown desk about four feet high~ unknown~ 1 furniture 0 0 0 0 0 0 0 0 0 0 P #1906 whip black~ a black leather whip~ A standard black army whip~ leather~ 1 weapon A ANO whip 2 4 whip 0 0 0 0 P #1907 mace spike~ a spiked mace~ A mace with nasty looking spikes~ steel~ 20 weapon 0 ANO mace 6 3 crush F 0 15 200 P #1908 nunchaku~ a pair of nunchaku~ Nunchaku~ wood~ 20 weapon 0 ANO flail 4 4 thwack 0 0 5 100 P #1909 green soap~ a bar of soap~ A green bar of soap~ soap~ 1 trash 0 AO 0 0 0 0 0 0 0 5 P #1910 mouthwash~ a bottle of mouthwash~ A bottle of red mouthwash~ unknown~ 1 drink 0 AO 1 1 'firebreather' 0 0 0 5 10 P #1911 glasses~ a small pair of glasses~ A pair of glasses~ unknown~ 1 jewelry 0 AOS 0 0 0 0 0 0 0 0 P #1912 books~ a pile of books~ A small pile of books~ unknown~ 1 trash 0 AO 0 0 0 0 0 0 0 0 P E books~ You see the following titles amongst the books... World Mythologies: HFIL The Wonderful World of Ki Dummies Guide To Training ~ #1913 Large leather Backpack~ large leather Backpack~ Large backpack made of leather~ unknown~ 10 container 0 AQ 1 0 0 0 0 0 2 250 P #1914 ring immortal~ the ring of immortals~ The ring of immortals~ gold~ 10000 armor Aa ABO CE CE CE CE 0 100000000 0 1000000 P #1915 aura avatar~ the aura of the avatars~ The aura of the avatars~ unknown~ 23456 armor 0 AKO DF BCDE DF BCDE 0 0 0 0 P #1920 fountain~ a chocolate milk fountain~ A fountain spitting chocolate milk out~ unknown~ 1 drink 0 0 -1 1 'milk' 0 0 0 0 0 P #1921 mist~ a {Ddark{x billowing mist~ A {Ddark{x billowing mist floats in the air here.~ unknown~ 2147483647 container 0 AQ 100000000 0 0 100000000 10000000 0 0 0 P #1950 beer can~ a can of beer~ A can of beer~ unknown~ 1 drink 0 AO 1 1 'beer' 0 0 0 1 5 P #1951 can cola~ a can of cola~ A can of cola~ unknown~ 1 drink 0 AO 1 1 'coke' 0 0 0 1 5 P #1952 sensu extract packet~ a packet of sensu bean extract~ A packet marked '{cSensu{w Extract'~ unknown~ 1 food 0 AO DE DE 0 0 ADE 0 1 10 P #1953 bottle milk~ a bottle of milk~ A large bottle of milk~ unknown~ 1 drink 0 AO 5 5 'milk' 0 0 0 2 5 P #1954 bed four-post~ a four-post bed with silky sheets~ A four-post bed with silky sheets~ unknown~ 1 furniture 0 0 B 0 EHK 0 0 0 0 0 P #1955 feather bed~ a feather bed is laying here~ A feather bed, with a massive headboard, stands here~ unknown~ 1 furniture 0 0 B 0 EK 0 0 0 0 0 P #1961 bed hospital~ a hospital bed~ A large hospital bed standing here~ unknown~ 1 furniture 0 0 AC 0 EHK BEF BEF 0 0 0 P #1966 binoculars~ a pair of binoculars~ Military standard pair of binoculars~ unknown~ 10 treasure 0 AO 0 0 0 0 0 200 5 10 P #1969 table~ a long table~ A long picnic table reaches to the other side of the room~ oak~ 1 furniture 0 0 CE 0 D 0 0 0 0 0 P #1970 A sheath~ a black sheath~ A black sheath made of dark leather~ unknown~ 1 container 0 ALO 15 0 0 1 80 0 0 0 P #1976 boots steel~ a pair of boots~ A pair of steel toed boots~ unknown~ 10 armor 0 AGO ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 5 15 P #1977 ring army~ a army ring~ A ring with the army's symbol~ unknown~ 15 armor A ABO ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef ABDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 3 100 P #1978 shield electrostatic~ a shield~ An electrostatic shield~ energy~ 20 armor 0 AJO BCEFGHIJKLMNOPQRSTUVWXYZabcdef BCEFGHIJKLMNOPQRSTUVWXYZabcdef BCEFGHIJKLMNOPQRSTUVWXYZabcdef BCEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 3 200 P #1979 Dartboard~ a dartboard~ A dratboard that looks like every other dartboard~ unknown~ 1 furniture 0 0 0 DGH 0 0 0 0 0 0 P #1984 A sivler and gold ring~ a silver and gold ring~ A silver and gold ring with a large diamond attached to it~ silver and glod~ 4 jewelry 0 AB 0 0 0 0 0 1 1 120000000 P #1988 no name~ (no short description)~ (no description)~ unknown~ 1 potion 0 0 0 'axe' 'axe' 'axe' 'axe' 0 0 0 P #1989 Couch~ a couch~ A couch~ unknown~ 1 furniture 0 0 AB CEFGHI EHK 0 0 1 0 0 P #1990 bracelet~ a charm bracelet~ A 24K gold charm bracelet~ unknown~ 1 jewelry 0 AMO 0 0 0 0 0 0 0 0 P #1993 Jim beam~ jim Beam~ A shot of Jim beam~ unknown~ 1 drink 0 AO -1 5 'whisky' 0 0 0 0 0 P #1995 holy statue~ the holy statue of {C({Y-M-{C){xajinFred~ The holy statue of {C({Y-M-{C){xajinFred~ unknown~ 1 treasure 0 AO 0 0 0 0 0 0 0 0 P #1996 general desk~ the general's desk~ The general's oak desk~ oak~ 1 container 0 0 12 AC 0 15 0 0 0 0 P #1997 poem scroll~ a long scroll~ A scroll with a poem scribed upon it~ unknown~ 1 map 0 AO 0 0 0 0 0 0 0 0 P E poem~ * GOSSAMER * A Native American Song * * * In a ceremony of beauty and simplicity that far surpasses the superficial two hearts arrive home after many journeys to dress the meaning of love into a new alphabet with form * * in a world where words don't eat words but nourish on the openness of the outdoors two hearts beat in sync with balance and equality * * their gossamer wings caress light, delicate, and strong absorbing without echoes, the passion that breathes within their Spirit's Lodge * * from this union without blame or judgment a new message is born: * One heart * ungraspable and sonorous -- a luminous grace -- greeting in excitement * the voices of the wind the strength hidden in the rocks and the secret symbols of dreamtime * Legend tells that from the center of the Wheel their heart, takes flight * to BEcome individually and together far and beyond a partnership with the Great Spirit of Joy ~ #1998 audio video equipment~ a/v equipment~ Some audio and video equipment~ unknown~ 1 trash 0 P 0 0 0 0 0 0 0 200 P #1999 rocking chair~ parns rocking chair~ A rocking chair ~ unknown~ 1 furniture 0 0 A ADE E A A 0 0 0 P #0 #ROOMS #1900 On the frozen water~ The waters surrounding the small floating trail of ice are deep and as dark as the sky on a moonless night. Winds howl pass, making the area cold and bone chilling. As the trail moves northward, the cracking and creeking of the ice echoes off the northern mountains, and fast currents of the dark waters move under the ice. ~ 0 4 0 D0 ~ ~ 0 0 1901 D2 ~ ~ 0 0 3399 S #1901 Further along the trail~ Moving north along the trail, the winds begin to pick up. Looking further down the trail of cracking ice, there seems to be some sort of cavern, a shelter from the winds. Waves crash upon the trail leaving it weak and easily broken ~ 0 0 0 D0 ~ ~ 0 0 1902 D2 ~ ~ 0 0 1900 S #1902 Before an Icy Cavern~ Standing before this giant icy cavern, the wind whips across whats left of the trail. The cavern looks as if it can offer protection from the wind and the waves. There seems to be a small trail to the east of the mouth of the cavern. But the cavern seems more inviting, as the waves pound the trail to the east. ~ 0 4 0 D0 ~ ~ 0 0 1905 D1 ~ ~ 0 0 1903 D2 ~ ~ 0 0 1901 S #1903 East of the cavern~ Standing just east of the cavern there seems to be heat coming from where the cave entrance is further east. The heat looks like it is coming from the small orange glow. There seems to be a smaller cave off in the distance. ~ 0 4 0 D1 ~ ~ 1 0 1904 D3 ~ ~ 0 0 1902 S #1904 Inside a small cave~ This small cave seem to have a small fire in the middle. Looking around, there seems to be something sitting over by the northern wall. Every once in a while, the little box flashes. The fire is getting stired up by small gusts of wind that blow in. ~ 0 4 0 D3 ~ ~ 1 0 1903 S #1905 Standing in the cavern of ice~ Towers of ice stand guard at the entrance of this large cavern. The ice reflects like a mirror, showing the reflections of whatever or whomever passes by, and it is so cold to the touch, it freezes whatever, or whomever, touches it. ~ 0 4 0 D0 ~ ~ 0 0 1906 D2 ~ ~ 1 0 1902 S #1906 Inside the cavern~ It seems to warmer in here, as the winds don't blow as hard through the tunnels. Looking northward, there seems to be a large and open space. Off to the west, there is a small room. Eastward, another small room, which might be worthy of exploration. ~ 0 4 0 D0 ~ ~ 0 0 1909 D1 ~ ~ 0 0 1907 D2 ~ ~ 0 0 1905 D3 ~ ~ 0 0 1908 S #1907 A tiny room~ This tiny room has nothing in it. Seems to be a place to get out of the cold and winds, seeing it is warmer than out in the cavern. This could be a good place to rest. ~ 0 8 0 D3 ~ ~ 0 0 1906 S #1908 A small room~ This small room's walls look like they were covered with melted zenni. The icy walls shine and give off odd shaped reflections. There is a small amount of light coming from a hole in the ceiling, as do a few snowflakes. ~ 0 0 0 D1 ~ ~ 0 0 1906 D3 ~ ~ 0 0 1917 S #1909 A large space~ This large room has a few ice towers, which one of them has a hole at the base. The mysterious blackness beckons all who enter this room. At the center of the room, a waist-high column of ice stands there catching water, like a fountain. ~ 0 0 0 E tower~ A huge tower of ice stands here. A large black hole etched into it's side, beckons to all those who walk near it. ~ D0 ~ ~ 0 0 1910 D1 ~ ~ 0 0 1911 D2 ~ ~ 0 0 1906 D3 ~ ~ 1 0 1912 S #1910 In an ice tower~ In the center of this ice tower, a narrow winding stairway goes up. It seems quite loose and unstable, threatening to break under anyone's weight, almost looks unaccessable. The edges of the floor are more stable and solid, safer to walk on. ~ 0 0 0 D2 ~ ~ 0 0 1909 D4 ~ ~ 0 0 1913 S #1911 A small area~ This small area has nothing but a hole in the ice with water in it. The water seems to be about four feet down from the rim of the hole. Looking in it, small chunks of ice can be seen floating around. ~ 0 0 0 D3 ~ ~ 0 0 1909 S #1912 A Small Cavern~ Standing in a small cavern that seems to have been carved out of the wall. There doesnt seem to be any reason this room would be here. Over in the far wall, there appears to be a fireplace, and a table with a tea set is standing next to it. A few chairs are scattered around the small table placed at the center of the room. There is a pile of kettles and pans in one corner, and a pile of plates in another. A small refrigerator was placed here, but it does not run because there isnt any electricity and it's cold enough it wouldnt be needed. ~ 0 0 0 D1 ~ ~ 1 0 1909 S #1913 On the center of the stairway~ This long winding stair way looks as if it gose on for ever. The walls around the stair way are slick and glassy like and small chunks of ice fall from above and land on the floor below and making a huge noise as they hit. The steps sway slightly under the weight of whom ever is walking up there. Looking towrds the under side of the steps some smaler chuncks fall from benith it. ~ 0 0 0 D4 ~ ~ 0 0 1914 D5 ~ ~ 0 0 1910 S #1914 Nearing the top~ Coming to the top of the stairwell, chunks of ice can be seen coming from the side of the stairway. Heading up, getting close to the top, the stairway seems more stable but still feels as if it will fall crashing to the floor below. ~ 0 0 0 D4 ~ ~ 0 0 1915 D5 ~ ~ 0 0 1913 S #1915 The top of the stairway~ Getting to the top, the room is nearly filled with waist deep drifts of snow, pushed in by winds from the south. Winds pickup and the temperature is dropping fast. Laying around the ground are a few ruined statues. Near the exit, the winds are blowing so hard that snowflakes feel like a thousand tiny knives. ~ 0 0 0 D2 ~ ~ 0 0 1916 D5 ~ ~ 0 0 1914 S #1916 Outside the cave~ Standing outside the cave, the wind is howling, the snow blowing and waves are crashing into the walls below. The high elevation gives whom ever stand on the side of the giant hill of ice a sick feeling and dizzyness. ~ 0 0 0 D0 ~ ~ 0 0 1915 D4 ~ ~ 0 0 1918 S #1917 On the surfuce~ Standing on a large sheet of ice, floating on the surface of the water. It is so cold it feels like standing in a giant ice cube that is still in the freezer. There seem to be some fish looking things below the surface. ~ 0 4 0 D1 ~ ~ 0 0 1908 S #1918 Sliping and sliding on the ice~ Standing on a thin trail going up the side of the hill of ice. The wind is howling and is blowing strong, at unbelievable speeds making it hard to stay on the trail. The blowing snow is blinding, making it harder to see the trail's edges. ~ 0 0 0 D4 ~ ~ 0 0 1919 D5 ~ ~ 0 0 1916 S #1919 Up higher on the ledge~ This part of the ledge is so high up, the wind is freezing and the snow is being blown so hard, it feels like blades of ice piercing the skin. It is so cold that only creatures with fur are capable of life up here. Looking up to the sky, the sun seem to be trying to pierce the thick clouds, but the rays cannot get through. ~ 0 0 0 D4 ~ ~ 0 0 1920 D5 ~ ~ 0 0 1918 S #1920 A plateau~ The whole area is covered in glass like ice the refelcts any light shown on it. The wind is blowing across the area but the snow seems to have stoped in the area. But the clouds look very grey and mean, the weather feels like it could pick up and blow everthing away and bring large chunks of ice with it. ~ 0 0 0 D0 ~ ~ 0 0 1923 D3 ~ ~ 1 0 4000 D5 ~ ~ 0 0 1919 S #1921 Radar Tower's Base~ The stairs are steep and long. There is a door at the top, right by a platform. The walls have been painted white, and the stairs have been treated in such a way that they are not slippery when wet. ~ 0 0 0 D0 ~ ~ 0 0 1993 D4 ~ ~ 1 0 1922 S #1922 Radar Tower~ Standing in the radar tower's operations room, surrounded by large windows and tracking consoles. Each console has a big screen to facilitate tracking any airborne vehicles. From time to time, a ping can be heard coming from the equipment. There are 3 small steps going down, leading to a trap door, made of planked wood that looks like hardwood. ~ 0 0 0 D5 ~ ~ 1 0 1921 S #1923 Standing on the ice sheet~ This sheet of ice is smoth and glossy like glass. The size of this feild is astonishing few thins can be seen the sky is clear and the is a mountin that streches all around the whole area. ~ 0 0 0 D0 ~ ~ 0 0 1926 D1 ~ ~ 0 0 1924 D2 ~ ~ 0 0 1920 D3 ~ ~ 0 0 1925 S #1924 Stand near an ice cliff~ Standing by an astounding cliff of ice, leading to a long and perilous drop into the icy waters below. Sharp ice wedges would slice up anyone falling before they would even hit the waters. ~ 0 0 0 D0 ~ ~ 0 0 1927 D3 ~ ~ 0 0 1923 S #1925 Nearing a tinny tunnle~ This part of the sheet seems to have a bit of a tunnle to the north. But from a distance it dosnt seem to be there. Cold northernly winds whip up the snow and drives it with force, causing risks of frost bite. ~ 0 0 0 D0 ~ ~ 0 0 1928 D1 ~ ~ 0 0 1923 S #1926 Away from the ledge~ Comeing a stop aweay from the cliff the sheet of ice seems to be a bit more glossy and slick. There a few spots where someone has left groves in the ice for grip as they walked accross the ice. ~ 0 0 0 D1 ~ ~ 0 0 1927 D2 ~ ~ 0 0 1923 S #1927 Right beside the ledge~ Standing by the ledge the wind picks up a bit and blows a few snowflakes around here and there Looking down the side the water below crash on to chunks of ice and rock. ~ 0 0 0 D2 ~ ~ 0 0 1924 D3 ~ ~ 0 0 1926 S #1928 Tunnel Entrance~ The walls of the ice filters most of the light making the tunnel seem dark, and possibly treacherous. The odd frozen body part testifies to the extents of the dangers of the frozen artic. ~ 0 0 0 D0 ~ ~ 0 0 1929 D2 ~ ~ 0 0 1925 S #1929 Ice tunnel~ The ice seems thicker here, letting in less light, making travel feel more and more treacherous. The slickness of the floor makes walking hazardous. ~ 0 0 0 D1 ~ ~ 0 0 1930 D2 ~ ~ 0 0 1928 S #1930 Right on a ledge~ Standing on small ledge that has just enough room to walk on. Looking down the side, stalagmites can be seen below, making a fall deadly. Looking north, there seems to have a square-shaped crack on the wall. ~ 0 0 0 D0 ~ ~ 1 0 1931 D3 ~ ~ 0 0 1929 S #1931 Kama's Lair~ The cavern is deep and dark. By the looks of the scratches in the ice floor, it looks like it is inhabited. On the other side, an entrance is barely perceptible. There is a weak glimmer coming from a corner of the cave. ~ 0 0 0 D0 ~ ~ 0 0 1932 D2 ~ ~ 1 0 1930 S #1932 Outside Kama's lair~ Standing outside the back of Kama's lair. The cold has grown and there is a current of wind comming from outside. The only way out seems to be in the direction of the wind. ~ 0 0 0 D1 ~ ~ 0 0 1935 D2 ~ ~ 0 0 1931 S #1933 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1934 D1 ~ ~ 0 0 1936 D2 ~ ~ 0 0 1935 D3 ~ ~ 0 0 1937 S #1934 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1940 D1 ~ ~ 0 0 1938 D2 ~ ~ 0 0 1933 S #1935 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1933 D3 ~ ~ 0 0 1932 S #1936 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D3 ~ ~ 0 0 1933 S #1937 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1939 D1 ~ ~ 0 0 1933 S #1938 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D3 ~ ~ 0 0 1934 S #1939 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D1 ~ ~ 0 0 1941 D2 ~ ~ 0 0 1937 S #1940 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D2 ~ ~ 0 0 1934 S #1941 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1942 D3 ~ ~ 0 0 1939 S #1942 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D2 ~ ~ 0 0 1941 D3 ~ ~ 0 0 1943 S #1943 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1944 D1 ~ ~ 0 0 1942 S #1944 Standing in the stalagmites~ Standing in a room filled with stalagmites, each about ten feet tall and a base three feet wide. Each are bluish in color, with tints of green, teals and whites. ~ 0 0 0 D0 ~ ~ 0 0 1945 D2 ~ ~ 0 0 1943 S #1945 Emmerging from the stalagmites~ Stepping from the darkness and into the light, a large gate of metal and ice can be seen. And frozen upon it, a sign that reads 'Welcome to Exile City'. ~ 0 0 0 D0 ~ ~ 0 0 1946 D2 ~ ~ 0 0 1944 S #1946 Starting down main street~ Beginning of the main street of Exile City. There are mounds of snow and ice on each side of the road. The road itself seems to have been cleaned recently. There are lamps shining down on the road. A sign ccan be seen standing on the side of the road that reads "Exil City owned by the Shadow Syndicate. " ~ 0 0 0 D0 ~ ~ 0 0 1947 D2 ~ ~ 0 0 1945 S #1947 Further down the street~ The road moves on through the ice. There are lamps shining brightly on both sides. To the East, what looks like to be a giant dome has a sign indicating it as the Exile Bar. To the West, a tall building with a sign marking it as the Exile City Inn. ~ 0 0 0 D0 ~ ~ 0 0 1948 D1 ~ ~ 1 0 1951 D2 ~ ~ 0 0 1946 D3 ~ ~ 0 0 1953 S #1948 On the road~ Standing on the road, the snow is piled up high on each side. There is a section cut out of the piles for the doorway. Near the top of the pile of snow, there is a sign for the Exile City Poolhall. ~ 0 0 0 D0 ~ ~ 0 0 1949 D1 ~ ~ 0 0 1956 D2 ~ ~ 0 0 1947 S #1949 Nearing the end of the street~ The snow is piled high as the end of the street gets closer. The buildings are becoming few and the cold wind is blowing in from the fields. There are patches of ice here and there, but they dont seem to be of much concern. ~ 0 0 0 D0 ~ ~ 0 0 1950 D2 ~ ~ 0 0 1948 S #1950 A dead end~ This is the end of the line. There is nothing here to look at other than fields of ice. There seems to be a path to east, but looks like another dead end. ~ 0 0 0 D1 ~ ~ 0 0 1957 D2 ~ ~ 0 0 1949 S #1951 Exile Bar~ The smell of liquor permiayes the air. Unshaven men are here, gulping at cheap beer and vodka, barely staying put on their benches. Near the stairs, shapely woman invits some men upstairs to a party. ~ 0 8 0 D3 ~ ~ 1 0 1947 D4 ~ ~ 0 0 1952 S #1952 Exile's party room~ Other young women and men are here dancing, talking and eating. There are large beanbags and feather pillows near the corners of the room. Some of the pillows seem occupied at the moment. ~ 0 8 0 D5 ~ ~ 0 0 1951 S #1953 Exile inn~ At first look, it seems like a runned down inn. But the room is filled to capacity, indicating it being the place to be. There are also rooms for more private celebrating or for resting. ~ 0 8 0 D1 ~ ~ 0 0 1947 D3 ~ ~ 0 0 1954 D4 ~ ~ 0 0 1955 S #1954 Fancy furnished room~ This room seems to have been prepared for a nobleman. A four-post bed, with silk sheets stands in the corner. Fine wool carpetting are laid over the wooden floor and the window dressings are made of velvet. ~ 0 8 0 D1 ~ ~ 0 0 1953 S #1955 A furnished room~ There is a feather bed at the far side of the room. Near the door, there seems to be a desk, covered with bits and pieces of paper. ~ 0 8 0 D5 ~ ~ 0 0 1953 S #1956 Exile city pool hall~ The inside of the little building is well kept and clean. Many pool tables are arranged in lines along the walls so to have plenty of space between them. Some are currently occupied with games. Some pool cues are in a rack, hanging on the wall, and a stack of balls on the counter, by the clerk. ~ 0 8 0 D3 ~ ~ 0 0 1948 S #1957 On road of snow~ The road is slick and does not look as if it was ever plowed. There are tire tracks that seem to be running into the city from the plains. ~ 0 0 0 D1 ~ ~ 0 0 1958 D3 ~ ~ 0 0 1950 S #1958 Entrace to Exile Air Base~ The gate is made of some sort of metal, grayish in color. It stands about six feet tall and has very sharp wire on the top, the man in front of the gate is wearing a green uniform. ~ 0 0 0 D1 ~ ~ 0 0 1959 D3 ~ ~ 0 0 1957 S #1959 Base Road~ Past the gates, the icy road is covered in dirt to keep people and vehicles from sliding and bumping into walls. A large, two-storied building can be seen in the distance. ~ 0 0 0 D1 ~ ~ 0 0 1960 D3 ~ ~ 0 0 1958 S #1960 Near the Military Hospital~ Further down the dirt-covered road, a sign point to the north. By the symbol used, it seems that it is pointing to the base's hospital. ~ 0 0 0 D0 ~ ~ 0 0 1961 D1 ~ ~ 0 0 1962 D3 ~ ~ 0 0 1959 S #1961 Military Hospital~ The huge bed is the first visible thing when entering the hospital. Doctors and nurses are walking around, making sure every patient is comfortable and healing those who need it. ~ 0 8 0 D2 ~ ~ 0 0 1960 M 300 H 300 S #1962 In front of a Barrack~ Standing on the dirt road infront of a building, there is a small sign pointing to the the building the sign read Enterance to the barrack, and another pointing to the east that reads To the lookout tower. ~ 0 0 0 D0 ~ ~ 0 0 1963 D1 ~ ~ 0 0 1964 D2 ~ ~ 0 0 1969 D3 ~ ~ 0 0 1960 S #1963 Barracks~ This is the place the soldiers sleep. There are bunkbeds lined up against the wall, with a small chest for their belongings in front of them. The floors are spotless and the beds are made, showing the effectivness of army discipline. ~ 0 8 0 D2 ~ ~ 0 0 1962 S #1964 Road to the Lookout Tower and Bar~ The road is starting to smooth out, having fewer and fewer rocks in it. As it is ending, the lookout tower comes into view. ~ 0 0 0 D0 ~ ~ 0 0 1965 D1 ~ ~ 0 0 1967 D3 ~ ~ 0 0 1962 S #1965 Lookout Tower~ Coming to the base of the lookout tower, stairs can be seen. The decorative woodwork of the handrail is comfortable to grasp. Made of oak, the stairs have a sandpaper texture on them to keep people from slipping on them. ~ 0 8 0 D2 ~ ~ 0 0 1964 D4 ~ ~ 0 0 1966 S #1966 Lookout Tower~ Standing on the platform, there is a roof overhead and a waist retaining wall all around, with a space for the doorway. The icy fields can be seen all around, also Exile City is visible to the south and some mountains to the north. ~ 0 8 0 D5 ~ ~ 0 0 1965 S #1967 Bar~ This small bar has many soldiers in it, and a few employees. The tables are always cleaned after each use, the rags are always clean. The drinks are never watered down, and in the corner, a drunken man is telling stories of guys who can make their hair blond and eyes blue within a blink of an eye. ~ 0 8 0 D3 ~ ~ 0 0 1964 D4 ~ ~ 0 0 1968 S #1968 Bar's second level~ The second story of the bar is filled with barrels, which were recently replaced by new ones, holding liquor, mostly wine and beer. A most pleasant smell permiates the air, seemingly coming from the room itself. ~ 0 8 0 D5 ~ ~ 0 0 1967 S #1969 Base Road~ Heading north and south, the gravel covered road passes in front of the training grounds and the cafeteria. Dirt was also spread here to keep the slipping to a minimum. ~ 0 0 0 D0 ~ ~ 0 0 1962 D1 ~ ~ 0 0 1970 D2 ~ ~ 0 0 1972 D3 ~ ~ 0 0 1971 S #1970 Training Grounds~ This is the area soldiers train themselves to become wiser, stronger and quicker. There are a whole bunch of soldiers here training, getting hints and tips from the Drill Sargeant when needed. ~ 0 0 0 D2 ~ ~ 0 0 1973 D3 ~ ~ 0 0 1969 S #1971 Cafeteria~ This is where the soldiers get to eat. There are tables put end to end here, filling the room. Chairs are placed at evenly spaced intervals so every soldier gets enough room to sit comfortably. ~ 0 8 0 D1 ~ ~ 0 0 1969 D2 ~ ~ 0 0 1974 S #1972 Base Road~ Continuing north and south, the road comes infront of the cafeteria and the training grounds. Scratches on the ice show that the road was plowed open, before having gravel spread on it to reduce slipping. ~ 0 0 0 D0 ~ ~ 0 0 1969 D1 ~ ~ 0 0 1973 D2 ~ ~ 0 0 1975 D3 ~ ~ 0 0 1974 S #1973 Training Grounds~ This section of the grounds is used to practice anyother skills a soldier would need during battle. The special ops officer is here showing the next set of skills. ~ 0 0 0 D0 ~ ~ 0 0 1970 D3 ~ ~ 0 0 1972 S #1974 Cafeteria~ This is where the soldiers get to eat. There are tables put end to end here, filling the room. Chairs are placed at evenly spaced intervals so every soldier gets enough room to sit comfortably. ~ 0 8 0 D0 ~ ~ 0 0 1971 D1 ~ ~ 0 0 1972 S #1975 Base Road~ The road continues on going north and south. There is nothing but the sides of buildings here, with no signs anywhere. The gravel has a gritty feeling and the road has a bunch of ruts from old type cars and trucks. ~ 0 0 0 D0 ~ ~ 0 0 1972 D2 ~ ~ 0 0 1978 S #1976 HQ Reception~ A secretary is here, processing calls and sending the paperwork to the appropriate department, behind a huge desk. Many soldiers are coming and going to drop off requests and a courier comes in once in a while when an order is sent out to the troops. ~ 0 8 0 D2 ~ ~ 0 0 1979 D4 ~ ~ 0 0 1994 S #1977 Bathroom~ This bathroom has the latest of amenities. There is a {rsign{x on the wall that seem to be important to read. Placed beside the sign are a hand dryer and a paper towel dispensor. A mirror over the sink helps when a soldier is shaving himself. Ceramic tiles cover the floor, making it cold to anyone foolish enough to be barefooted. ~ 0 8 0 E sign~ --- VOICE AUTOMATED FLUSHING TOILET --- -- To make the toilet flush -- -- Type the following -- -- -- -- tell toilet done -- --------------------------------------- ~ D2 ~ ~ 1 1977 1982 S #1978 Split in the road~ Going west, the road is headed towards the hanger. Going east, towards the landing strip. The weapons shop is located to the south, and the road also goes back north. ~ 0 0 0 D0 ~ ~ 0 0 1975 D1 ~ ~ 0 0 1979 D2 ~ ~ 0 0 1988 D3 ~ ~ 0 0 1982 S #1979 Near the end of the road~ There are two signs located here. One pointing north, with "GHQ" written on it, and the other pointing south with the symbol for a library. Further down the road, the barricade ends the road. ~ 0 0 0 D0 ~ ~ 0 0 1976 D1 ~ ~ 0 0 1980 D2 ~ ~ 0 0 1989 D3 ~ ~ 0 0 1978 S #1980 End of the road~ The very end of the road is fenced off. There are barracks to the north. To the south, a large gate hides what is behind. The road to the west was recently plowed and gravel dropped for traction. ~ 0 0 0 D0 ~ ~ 0 0 1981 D2 ~ ~ 0 0 1991 D3 ~ ~ 0 0 1979 S #1981 Barracks~ This room has many bunkbeds in it with foot lockers behind them. The beds have just been made becuse they are still warm and a pillow has fallen to the floor. The floor is spotless and so are the windows. There is no one around since it is time for roll call. ~ 0 0 0 D2 ~ ~ 0 0 1980 S #1982 Hanger Road~ This dirt-covered road ends at the hanger's entrance, the huge building to the west. There is a bathroom north of here and to the south are the general store and armor shop. ~ 0 0 0 D0 ~ ~ 1 0 1977 D1 ~ ~ 0 0 1978 D2 ~ ~ 0 0 1985 D3 ~ ~ 0 0 1983 S #1983 Hanger~ Entering the hanger, it seems bigger from the inside than out. Continuing south, it seems to be where the vehicles are stored when not in use. ~ 0 8 0 D1 ~ ~ 0 0 1982 D2 ~ ~ 0 0 1986 S #1984 Hall of Power~ The room is only furnished with a small couch and a beanbag at one end, and a small fountain at the other end. A few posters of wrestlers cover most of the walls. ~ 0 12 0 M 750 H 750 S #1985 General Store~ Foodstuffs and various items can be bought here. All the items are split along the walls, to let people go through to the armor shop, located at the back of the store. ~ 0 8 0 D0 ~ ~ 0 0 1982 D2 ~ ~ 0 0 1987 S #1986 Hanger~ More vehicles are parked here, all lined up and spaced out evenly so they can be taken out without a problem. Soldiers come and go patroling the area for trouble. ~ 0 8 0 D0 ~ ~ 0 0 1983 S #1987 Armor Shop~ Hanging along the walls here are various forms of shields. Other pieces of armor are seperated in many piles, for each area that can be protected. ~ 0 8 0 D0 ~ ~ 0 0 1985 S #1988 Weapon shop~ All along the walls, swords and other kind of blades are hanging. Other smaller weapons are split with boxes by their type of damage. ~ 0 8 0 D0 ~ ~ 0 0 1978 S #1989 Library~ Entering the building, the first thing that is noticeable is the silence that permiates here. The space is filled up with book-filled shelves, except where the stairs go up into the second level. ~ 0 8 0 D0 ~ ~ 0 0 1979 D4 ~ ~ 0 0 1990 S #1990 Second level of the Library~ More book shelves are here, most are filled up. There are a few tables also, for copying notes and passages out of books. On one table, a roughly drawn map of the area has been left there. ~ 0 8 0 D5 ~ ~ 0 0 1989 S #1991 By a gate~ Another soldier is standing here, verifying people for the proper permission slip to enter the gate. The sign above it confirms this as the entrance to the Exile Landing Strip. ~ 0 0 0 D0 ~ ~ 0 0 1980 D2 ~ ~ 0 0 1992 S #1992 Walking on the strip~ Moving along the strip, following the painted lines upon the concrete. A few planes and hovercars are moving about. In the distance, a few people can be seen moving. ~ 0 0 0 D0 ~ ~ 0 0 1991 D2 ~ ~ 0 0 1993 S #1993 Ending of the strip~ The end of the airstrip has several light by it, and has a fence no more than fifteen yards away. There is a plane at the very end, with a few cars by it. There is also a few people there, surrounding a fuel truck. ~ 0 0 0 D0 ~ ~ 0 0 1992 D2 ~ ~ 0 0 1921 S #1994 HQ hallway~ The hallway has stairs going back down to the reception area. At the end of the hallway, a door can be seen. Soldiers are seen coming from two side rooms and are on their way out. ~ 0 8 0 D0 ~ ~ 0 0 1995 D5 ~ ~ 0 0 1976 S #1995 End of the hallway~ At the end of the hallway, three wooden doors present themselves. There are {rinscriptions{x upon each door to help people go into the right room. The hallway continues to the south where it meats with some stairs. ~ 0 8 0 E inscriptions~ On the northern door: General's Office On both the eastern and western doors: Briefing Room ~ E inscriptions~ On the northern door: General's Office On both the eastern and western doors: Briefing Room ~ E inscriptions~ On the northern door: General's Office On both the eastern and western doors: Briefing Room ~ D0 ~ ~ 0 0 1996 D1 ~ ~ 0 0 1998 D2 ~ ~ 0 0 1994 D3 ~ ~ 0 0 1997 S #1996 General's Office~ The general's office is quite large. Against a wall there is a row of file cabinets. On the opposite wall, a myriad of strategic maps for various hot spots on the planet. The general's desk, placed right into the center of the room, is covered in paperwork requesting leavetime for the troops and for better equipment. ~ 0 8 0 D2 ~ ~ 0 0 1995 S #1997 Briefing Room A~ Located here is a table, some audio-video equipment, some sophisticated maps and some chairs. Someone is here writing notes and orders for the men. ~ 0 8 0 D1 ~ ~ 0 0 1995 S #1998 Briefing Room B~ Located here is a table, some audio-video equipment, some sophisticated maps and some chairs. Someone is here writing notes and orders for the men. ~ 0 8 0 D3 ~ ~ 0 0 1995 S #1999 {CDiode's Digital Node{x~ {WThis is Diode's digital node. This square space is filled with a lot of electronic equipment and monitors displaying vital statistics on the running of Arena. {x {WOne monitor simply shows a line of text, in big, {Wred, letters: {Rwww.angelfire.com/anime4/telstarin/index.html{W and what this text means is anyones guess. {x {WAnother monitor shows the Role-Play And Building status of Arena, starting in the year 2002 and leading to 2003 and displayed as a line graph. {x {WThe start of the building and role-play lines starts off at a medium but drop drastically over the course of several months. However, at a point in both lines marked only as '{RTerraco's Demise{W' both lines shoot up to an unbelievably high level. {x {WThe room glows with a cyan hue from the constant light put out from the monitors. {x ~ 0 1028 0 S #0 #SPECIALS S #RESETS D 0 1903 1 1 D 0 1904 3 1 D 0 1905 2 1 D 0 1909 3 1 D 0 1912 1 1 D 0 1920 3 1 D 0 1921 4 1 D 0 1922 5 1 D 0 1930 0 1 D 0 1931 2 1 D 0 1947 1 1 D 0 1951 3 1 D 0 1977 2 1 D 0 1982 0 1 M 0 1673 3 1900 1 Load Zutaut M 0 1673 1 1901 1 Load Zutaut M 0 1673 1 1902 1 Load Zutaut O 0 1900 0 1904 A box loaded to Inside a small cave M 0 1904 1 1904 1 Load a guard M 0 1902 1 1908 1 Load a ice man E 0 1913 0 18 Large leather backpack is loaded floating nearby of a ice man O 0 1901 0 1909 A column of ice loaded to A large space O 0 1989 0 1912 A couch loaded to A Small Cavern O 0 924 0 1912 A refrigerator loaded to A Small Cavern O 0 941 0 1912 A dark chair loaded to A Small Cavern O 0 926 0 1912 A table loaded to A Small Cavern O 0 927 0 1912 A comfortable chair loaded to A Small Cavern O 0 940 0 1912 A sturdy chair loaded to A Small Cavern M 0 1974 1 1921 1 Load Nicolo M 0 1990 1 1931 1 Load A Green dragon M 0 1948 1 1948 1 Load a sled dog M 0 1949 1 1949 1 Load A small boy M 0 1901 1 1951 1 Load Lola O 0 924 0 1951 A refrigerator loaded to Exile Bar O 0 942 0 1951 A set of bar stool loaded to Exile Bar O 0 942 0 1951 A set of bar stool loaded to Exile Bar O 0 942 0 1951 A set of bar stool loaded to Exile Bar O 0 943 0 1951 A bar loaded to Exile Bar M 0 917 1 1951 1 Load a bartender O 0 942 0 1951 A set of bar stool loaded to Exile Bar O 0 1902 0 1952 A blue beanbag loaded to Exile's party room M 0 1953 1 1953 1 Load the innkeeper O 0 1954 0 1954 A four-post bed with silky sheets loaded to Fancy furnished room O 0 1955 0 1955 A feather bed is laying here loaded to A furnished room O 0 1905 0 1955 A brown desk loaded to A furnished room O 0 963 0 1956 Counter loaded to Exile city pool hall O 0 1904 0 1956 A pool table loaded to Exile city pool hall M 0 1954 1 1956 1 Load a vendor of drinks and snacks G 0 1952 0 A packet of sensu bean extract is given to a vendor of drinks and snacks G 0 1953 0 A bottle of milk is given to a vendor of drinks and snacks G 0 1951 0 A can of cola is given to a vendor of drinks and snacks G 0 1950 0 A can of beer is given to a vendor of drinks and snacks M 0 1923 1 1958 1 Load Sgt. Buzz O 0 1961 0 1961 A hospital bed loaded to Military Hospital M 0 1961 1 1961 1 Load a military doctor M 0 1986 1 1963 1 Load a patrol soldier M 0 1986 1 1964 1 Load a patrol soldier M 0 1673 1 1964 1 Load Zutaut O 0 1966 0 1966 A pair of binoculars loaded to Lookout Tower O 0 1966 0 1966 A pair of binoculars loaded to Lookout Tower M 0 1966 1 1966 1 Load a soldier doing lookout duty E 0 1966 0 17 A pair of binoculars is loaded held in the hands of a soldier doing lookout duty M 0 1967 1 1967 1 Load an old man telling a story M 0 1673 1 1969 1 Load Zutaut M 0 1673 1 1970 1 Load Zutaut M 0 1970 1 1970 1 Load the drill sargeant O 0 1969 0 1971 A long table loaded to Cafeteria M 0 1986 5 1972 1 Load a patrol soldier M 0 1999 1 1973 1 Load the recruit M 0 1973 1 1973 1 Load the special ops officer O 0 1969 0 1974 A long table loaded to Cafeteria M 0 1976 1 1976 1 Load the secretary, Lucy E 0 1976 0 8 A pair of boots is loaded on the feet of the secretary, Lucy M 0 1977 1 1977 1 Load the toilet M 0 1903 1 1977 1 Load a bathroom servant G 0 1910 0 A bottle of mouthwash is given to a bathroom servant G 0 1909 0 A bar of soap is given to a bathroom servant M 0 1906 10 1979 1 Load a patrol soldier M 0 1905 10 1979 1 Load a patrol soldier M 0 1673 1 1979 1 Load Zutaut M 0 1986 10 1979 1 Load a patrol soldier M 0 1906 10 1980 1 Load a patrol soldier M 0 1905 20 1982 1 Load a patrol soldier M 0 1906 10 1982 1 Load a patrol soldier M 0 1673 5 1982 1 Load Zutaut O 0 3392 0 1984 A computer loaded to Hall of Power O 0 1920 0 1984 A chocolate milk fountain loaded to Hall of Power O 0 1989 0 1984 A couch loaded to Hall of Power O 0 1902 0 1984 A blue beanbag loaded to Hall of Power M 0 1985 1 1985 1 Load general store shopkeepe G 0 1903 0 A flashlight is given to general store shopkeepe G 0 1952 0 A packet of sensu bean extract is given to general store shopkeepe G 0 1953 0 A bottle of milk is given to general store shopkeepe M 0 1986 10 1986 1 Load a patrol soldier M 0 1987 1 1987 1 Load armor shopkeepe G 0 1977 0 A army ring is given to armor shopkeepe G 0 1976 0 A pair of boots is given to armor shopkeepe G 0 1978 0 A shield is given to armor shopkeepe M 0 1988 1 1988 1 Load a weapons vendor G 0 1908 0 A pair of nunchaku is given to a weapons vendor G 0 1907 0 A spiked mace is given to a weapons vendor G 0 1906 0 A black leather whip is given to a weapons vendor O 0 1912 0 1989 A pile of books loaded to Library M 0 1907 1 1989 1 Load the librarian E 0 1911 0 20 A small pair of glasses is loaded over the eye of the librarian O 0 1912 0 1990 A pile of books loaded to Second level of the Library M 0 1906 10 1992 1 Load a patrol soldier M 0 1996 1 1996 1 Load general Lucas O 0 1998 0 1997 A/v equipment loaded to Briefing Room A M 0 1998 2 1997 1 Load a corporal writing orders O 0 1998 0 1998 A/v equipment loaded to Briefing Room B M 0 1998 2 1998 1 Load a corporal writing orders S #SHOPS 1903 13 0 0 0 0 100 100 0 23 1954 17 19 0 0 0 50 25 0 23 1985 19 17 1 0 0 100 50 0 23 1987 9 0 0 0 0 150 75 0 23 1988 5 0 0 0 0 150 75 0 23 0 #MOBPROGS #1900 mob echoat $n A guard looks at you. mob echoaround $n A guard looks at $n. say You are free to wander about these caverns, but do not touch this box for it is sacred. ~ #1901 say Hello, would you like to come up and join the party? ~ #1902 say Welcom to Exile city inn ~ #1903 say Welcome! Can I interest you in some bath items? mob echoat $n $I whispers to you 'Psst! I'll give you a great deal!' ~ #1904 mob echoat $n A bathroom servant whispers 'Psst! I'll give you something special later.' ~ #1905 say So you have come to learn fly? Think you have the time, and energy to learn how to do such a skill? emot walks over to the opposite side of the room then spins around and faces you. emote points to a board. say Standard flying lesson is 300 zenni, and the VIP package: flying lesson, 10 senzu beans and a large backpack for 4,000 zenni. ~ #1906 say $n!!!! STAY AWAY FROM ME!!! emot looks at $n and cowers before $n Say $n please dont fight me cuse youll end up dead and I dont want to kill you.... emot looks at the small party of people "I will kill you all" ~ #1910 mob echo Sgt. Buzz salutes smartly. say Welcome to Exile city airforce base. ~ #1920 say Alright lad! Now swiftly raise your knee and imagine your hitting someone's midsection. mob echo The recuit raises his knee in one swift movement. say That's good, but it needs to be faster still. mob echoat $n $I looks directly at you. mob echoaround $n $I looks directly at $n. say You want to learn now? ~ #1921 say Sit and watch if you want to learn!! ~ #1922 mob gainskill knee $n say Very well done, you have learned quickly! ~ #1953 say Welcome to the Exile City Inn!! ~ #1954 say Well hello! Want to buy something? ~ #1961 say Hi $n! if affected $n 'solar flare' say Rest on the bed for a while and I will heal your blindness... endif if isimmort $n bow endif ~ #1966 say .. well... this one guy... he tensed up all over and started screaming, and then his hair went all golden-like...and his eyes turned blue ~ #1967 emote jumps up and points at $n say See!! I told you!! I told you they were real!! I'm not crazy!! ~ #1970 say $n! YOU WILL TRAIN CON,WIS,INT,DEX OR STR, OR YOU WILL DROP AND GIVE ME 20 !!! mob force $n shudder ~ #1977 emote flushes itself! ~ #1997 say Very well. Be prepared. mob gainskill fly $n ~ #1998 say HAHAHAHA sucker do you think I really have senzu beans here? Its to cold for them here. emote rolls on the floor laughing. {g'{GDon't go away! You still have your flying lesson!{g'{x mob gainskill fly $n ~ #1999 mob oload 1913 0 wear say Here is your backpack. I will teach you to fly now. drop backpack mob gainskill fly $n say HAHAHAHA sucker do you think I really have senzu beans here? Its to cold for them here. ~ #0 #OBJPROGS #1900 obj echoat $n A guard screams, '{G You dare violate the sacred box, die $n{x!' obj echoaround $n A guard screams, '{G You dare violate the sacred box, die $n{x!' obj vforce 1904 attack $n ~ #1903 obj echo The toilet flushes itself! ~ #0 #ROOMPROGS #1977 ~ #0 #$