#AREADATA Name CC Hall~ Builders Yoshi~ VNUMs 5300 5399 Credits (null)~ Security 9 End #MOBILES #5300 5300~ guard ~ Guard ~ ~ human~ AB B 0 0 500 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 118 AHMV ABCDEFGHIJK large unknown M ACT 5300 holds a capsule corps. keycard~ M ACT 5301 closes.~ #5301 5301~ guard~ Guard ~ ~ human~ AB B 0 0 500 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 118 AHMV ABCDEFGHIJK large unknown M ACT 5303 closes.~ M ACT 5302 holds~ #5302 capsule shop~ A {WCapsule {RCorp. {xShopkeeper~ A {WCapsule {RCorp. {xShopkeeper is here. ~ ~ human~ AB 0 0 0 1000 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 140 AHMV ABCDEFGHIJK large unknown M GRALL 5305 100~ #5304 Summara~ Summara~ Summara, the {WCapsule {RCorp. {xTrainer is here. ~ ~ human~ ABJ 0 0 0 1000 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 140 AHMV ABCDEFGHIJK large unknown M GRALL 5306 100~ #5305 scientist~ Scientist~ A Scientist is here. ~ ~ human~ AB 0 0 0 1000 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 140 AHMV ABCDEFGHIJK large unknown #5306 The Receptionist~ The Receptionist~ The Receptionist is sitting behind her desk. ~ ~ human~ AB 0 0 0 1000 1 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 140 0 0 large unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #5300 jacket~ {BJacket with the {W-C{RC{W- {Blogo{x~ {BJacket with the {W-C{RC{W- {Blogo{x is here~ unknown~ 1 armor X AD CDEFHJ CDEFHJ CDEFHJ CDEFHJ 0 0 0 1000 P #5301 seaweed~ a patch of seaweed~ A patch of seaweed is here.~ unknown~ 1 portal 0 P 0 0 0 CEFHKM 0 0 0 0 P #5302 key card~ {GA {WCapsule {RCorps. {GKeycard{x~ {GA {WCapsule {RCorps. {GKeycard{x is here.~ unknown~ 222333 key 0 AO 0 0 0 0 0 0 1 0 P #5303 key 5300~ key 5300~ Key 5300~ unknown~ 1 key 0 AO 0 0 0 0 0 0 0 0 P #5304 counter~ {yA counter{x~ {yA counter is here.{x~ unknown~ 1 furniture 0 P 0 0 0 0 0 0 0 0 P #5306 capsule corp desk~ a desk with the {WCapsule {RCorps. {xlogo~ A desk with the {WCapsule {RCorps. {xlogo is here.~ unknown~ 1 furniture 0 P 0 0 0 0 0 0 0 0 P #5307 seaweed~ a patch of seaweed~ A patch of seaweed is here.~ unknown~ 1 portal 0 P 0 0 0 ACIJK 0 0 0 0 P #0 #ROOMS #5300 Airlock~ This is the chamber between the lake, and the base within. To the north there are sounds of activity. Lights run along the walls, and there is a path clearly outlined going to the entrance of the building. A frond of seaweed was closed in the door above, when it shut, and hangs limply. The walls are a dull metallic color, and attendents rush everywhere, pressurizing the room. ~ 0 8 0 D0 ~ ~ 1 5302 5301 S #5301 Welcome Area~ The walls of this room are sparkling clean. The scent of disinfectant lingers. Bright lights run along the corners of this room, giving it a surreal look. In the corner, a small couch sits. From here, you can access the main area of the base. ~ 0 8 0 E sigh~ ~ D0 ~ ~ 0 0 5302 D2 ~ ~ 1 5302 5300 S #5302 Approaching the Nexus~ The walls of this hallway bear a lackluster quality. Dim blue lights glow down the wall, and through the slight curvature into the next room. A ventilation shaft in the ceiling blows a comfortable air, and the smell of incense wafts by. ~ 0 0 0 D0 ~ ~ 0 0 5303 D2 ~ ~ 0 0 5301 S #5303 {WThe {xN{We{BX{Wu{xs{x~ This is the Nexus of the {WCapsule {RCorps{x headquarters. From here, access to almost anywhere on the compound is possible. The mix of sounds here is amazing. There are sounds of fighting, and of telephones ringing. The sounds of many people talking drifts by for a minute, then is gone. ~ 0 8 0 D0 ~ ~ 0 0 5307 D1 ~ ~ 0 0 5304 D2 ~ ~ 0 0 5302 D3 ~ ~ 0 0 5310 S #5304 {WThe {DLo{Wbb{xy~ This is a comfortable room, with couches along two walls. There is carpeting here, unlike all the other rooms. The lights here hang from the ceiling, and a calm atmosphere pervades the room. A water cooler sits against a wall, and a man sits behind a counter here. ~ 0 8 0 D3 ~ ~ 0 0 5303 S #5305 Summara's Office~ This simple office belongs to Summara, the head scientist of t he Corps. His desk sits In the center, with a small computer resting in its center. A desk lamp sits on the corner of his desk, and the entire thing is littered with papers. A table off to the side holds research notes, and several beakers full of liquids. ~ 0 1032 0 D1 ~ ~ 0 0 5310 S #5306 Firesbane's Office~ ~ 0 0 0 D2 ~ ~ 0 0 5310 S #5307 {WHallway before The {xN{We{BX{Wu{xs~ This is a nondescript hallway, with lights running down the center, and a handrail on the side. Several windows along the sides of the hallway look out into the water, where fish swim dolefully by. Sounds of a heater echo through the ventilation shaft, where a comfortable warm breeze is origionating. ~ 0 0 0 D0 ~ ~ 0 0 5308 D2 ~ ~ 0 0 5303 S #5308 Training Center~ This is a large room, with a circle made of bright red lights in the center. The ceiling is very high in this part, to allow for flying combat. Lights extend to the very top, so those watching can see the action all the way up. ~ 0 2097152 0 D2 ~ ~ 0 0 5307 D3 ~ ~ 0 0 5309 S #5309 Healing Tanks~ The tank is full of a warm, healing liquid, making it hard to see anything. The walls are a mere blur, with several lights running along the side. Through the glass, the scientists face peers at you. The water in the tank is a purplish color, and bubbles hang in stasis. ~ 0 0 0 D1 ~ ~ 0 0 5308 M 5000 H 5000 S #5310 Reception Area~ This room is a plain, uncomfortable room. There are several paintings on the walls, obviously belonging to the receptionist. Overall, the place simply looks tacky. The furniture is plainly uncomfortable, and the only comforting thing is the shag rug on the ground. ~ 0 0 0 D0 ~ ~ 0 0 5306 D1 ~ ~ 0 0 5303 D3 ~ ~ 0 0 5305 S #0 #SPECIALS S #RESETS D 0 5300 0 2 D 0 5301 2 2 O 0 5307 0 5300 A patch of seaweed loaded to Airlock O 0 3556 0 5301 A snake fountain loaded to Welcome Area M 0 5302 1 5304 1 Load A {WCapsule {RCorp. {xShopkeeper G 0 5300 0 {bjacket with the {w-c{rc{w- {blogo{x is given to A {WCapsule {RCorp. {xShopkeeper O 0 5304 0 5304 {ya counter{x loaded to {WThe {DLo{Wbb{xy M 0 5304 1 5305 1 Load Summara M 0 5305 1 5309 1 Load Scientist O 0 940 0 5310 A sturdy chair loaded to Reception Area O 0 940 0 5310 A sturdy chair loaded to Reception Area O 0 940 0 5310 A sturdy chair loaded to Reception Area O 0 5306 0 5310 A desk with the {wcapsule {rcorps. {xlogo loaded to Reception Area M 0 5306 1 5310 1 Load The Receptionist S #SHOPS 5302 0 0 0 0 0 60 110 1 24 0 #MOBPROGS #5300 mob at 5301 unlock south mob at 5301 open south mob echo A preasurized door opens infront of you. ~ #5301 close north lock north ~ #5302 mob at 5300 unlock north mob at 5300 open north mob echo A preasurized door opens infront of you. ~ #5303 close south lock south ~ #5305 say What can I do for ya? ~ #5306 say Hello, do you need to train anything? say I can train you in 'str' 'int' 'wis' 'dex' or 'con' ~ #0 #OBJPROGS #0 #ROOMPROGS #5300 ~ #0 #$