#AREADATA Name Under Construstion~ Builders Daishi~ VNUMs 4200 4299 Credits [{ OLC ] Goku Runic Forgotten Desert]~ Security 9 End #MOBILES #4200 Trainee~ trainee~ Trainee ~ ~ android~ AB 0 0 0 200 0 10 10 10 10 10 100 100 none 0 0 0 0 0 K 0 0 stand stand none 0 AHMV DF medium unknown F par ABCEGHIJK #4201 lift manager~ Lift manager~ The lift manager waits here for someone to ask for 'HELP'. ~ A large man stands here waiting for something to happen. If you ask him for help he would be glad to do so. ~ android~ ABY 0 0 0 500000 16 60 15 10 50 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK large unknown M SPEECH 4200 help~ M SPEECH 4201 please~ #4202 lift manager~ Lift manager~ The lift manager waits here for someone to ask for 'HELP'. ~ ~ human~ AB 0 0 0 0 16 50 10 10 55 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK large unknown M GREET 4206 100~ M DELAY 4207 100~ #4203 charon~ Charon~ Charon, runic's ferryman ~ A huge skeleton with long, sun-bleached bony fingers outstretched towards you. It stands upon a ferryboat wearing a long hooded robe and holds onto the steering paddle ~ android~ ABS D 0 0 1000000000 500 500 500 500 500 500 9999 9999 none 0 0 0 0 CDEGHIK BFILMQR CGJPXYZ EN stand stand none 0 HM ABCEGHIJK huge unknown F for AV F par DF #4204 Guard~ A human guard~ A human guard wearing military fatigues ~ A human looking person wearing military fatigues stands here guarding something. S/he looks rather powerfully built and has short cropped hair in old military fashion ~ android~ ABG Vac 0 0 5000000 10 100 20 20 60 70 500 500 none 0 0 0 0 CEFHIKU BPQR DE FO stand stand either 2000 HM ABCEGHIJK medium unknown F for AV F par DF #4205 Soldier~ An android soldier~ An android soldier wearing military fatigues ~ A powerfully built android wearing military fatigues. Does not look to happy to see an intruder. ~ android~ AFGR Jac 0 0 25000000 20 100 30 25 90 70 700 600 none 0 0 0 0 CDEFIKOU BLPQR DEGTXYZ JO stand stand either 0 HM ABCEGHIJK medium unknown F for AV F par DF #4206 android~ An android soldier~ An android soldier wearing a white anti-static suit ~ A very powerfully built android soldier wearing an anti-static suit. It is busy defending the power core. ~ android~ ABFS JVac 0 0 30000000 30 150 50 30 110 100 1000 900 none 0 0 0 0 CDEFHIKOU BLPQR DEGTXYZ FJO stand stand either 0 HM ABCEGHIJK medium unknown F for AV F par DF #4207 Kalvos~ Kalvos, core guardian~ Kalvos, android guardian of the power core ~ A huge android that is built similar to the skeletal frame of a raptor. It's movements are surprisingly quicky and accurate for such a large android, and it does not look happy to see intruders. ~ android~ ABFS JVac 0 0 50000000 40 20 20 20 20 20 2000 2000 none 0 0 0 0 ACDEFGHIKMO BILPQRTX DEFGTYZ JO stand stand none 0 HM ABCEGHIJKQ huge unknown F for AV F par DF #4208 Krenin~ Krenin~ Krenin, Lord of Androidia ~ An android that looks to be a mixture of a dragon and an icer. Has large wings and a long, spiked tail. His eyes glow a deep red and just in general looks very angry. ~ android~ ABS JVac 0 0 40000000000 50 250 100 100 200 200 3000 2500 none 0 0 0 0 ACDEFGHIKMO BILQRTX DEFGPYZ J stand stand male 0 HM ABCEGHIJKPQ medium unknown F for AV F par DF #4209 Scorpion~ A small desert scorpion~ A desert scorpion hides in the sand, ready to strike with his tail. ~ This scorpion seems not interested in you, nevertheless fast movements of you could be considered attacks. ~ human~ ABC P 0 0 10000 0 10 10 10 10 10 100 100 none 0 0 0 0 GM 0 0 0 stand stand none 0 O AQV medium unknown F for AHMV F par BCDEFGHIJK #4210 nomad~ A lost nomad~ A lost nomad stands here. ~ A lost nomad cowering in the sand looks at you. ~ human~ AB 0 0 0 0 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 0 M ABCDEFGK large unknown F for AHV F par HIJ M SPEECH 4205 sandworm~ M GREET 4204 100~ #4211 sandworm worm~ a gigantic sandworm~ A gigantic sandworm shoots through the sand, right in front of you. ~ ~ human~ AFGR V 0 0 500000000 0 100 100 100 100 100 100 100 bite 0 0 0 0 FGHKM KZ E 0 stand stand none 1000 O F giant unknown F for AHMV F par ABCDEGHIJK #0 #OBJECTS #4200 Fatigues~ military fatigues~ Military fatigues with desert camo~ unknown~ 1000 armor 0 D AC AC AC AC 0 0 0 0 P #4201 beret~ tan beret~ Tan beret with military markings~ Alien cloth~ 1500 armor 0 E AC AC AC AC 0 0 0 0 P #4202 Suit~ an anti-static suit~ A white anti-static suit that covers the body~ Alien cloth~ 2000 armor 0 DEFGHI CE CE CE CE 0 0 0 0 P #4203 Japanese katana~ a japanese style katana~ A japanese styled katana with tassels on the end of the handle and a thousand head blade~ unknown~ 2000 weapon 0 N sword 250 20 slash D 0 40 50000 P #4204 mail splint~ japanese splint mail~ Japanese splint mail that was built using modern materials and techniques.~ metal & leather~ 2500 armor 0 D BD DF ADE ABCD 0 0 150 150000 P #4205 Exo frame armor~ exo-frame armor~ Futuristic looking exo-frame armor, WITH POWER PACK!~ Plenty~ 5000 armor Y D CE CDEF CDEF CDEF 0 0 300 20000000 P #4206 Vulcan Cannon~ a vulcan cannon~ A vulcan cannon with the cutest little grenade launcher, actually it doesn't have one, however it does have a regenerating ammo clip, and looks exceedingly expensive~ unknown~ 1 weapon 0 N exotic 400 50 blast F 0 70 5000000 P #4207 blue gem~ a blue Gem~ A shiny blue gem~ unknown~ 1 gem 0 A 0 0 0 0 0 0 0 0 P #4208 green gem~ a green gem~ A shiny green gem~ unknown~ 1 gem 0 A 0 0 0 0 0 0 0 0 P #4209 red gem~ a red gem~ A shiny red gem~ unknown~ 1 gem 0 A 0 0 0 0 0 0 0 0 P #4222 whirl pool~ a spining whirl pool.~ A spining whirl pool slowly sucks water in.~ unknown~ 1 portal M 0 0 0 0 ABCDEFGM 0 0 0 0 P #4236 no name~ (no short description)~ (no description)~ unknown~ 1 trash 0 0 0 0 0 0 0 0 0 0 P #4295 garbage~ pile of garbage~ A pile of garbage that you swear just moved~ too many to count~ 1 furniture 0 0 A HJKMPTUX P 0 0 1 0 0 P #4296 wrath~ the {WW{Cr{Wa{Ct{Wh{x of the {DA{wu{Wt{ro{Rm{ra{Wt{wo{Dn{x~ The {WW{Cr{Wa{Ct{Wh{x of the {DA{wu{Wt{ro{Rm{ra{Wt{wo{Dn{x~ Ancient guacamole & salsa~ 1 weapon IXY AN exotic 50000000 50 shock ABCDEGH 0 -31072 0 P O RANDOM 4201 60~ O SPEECH 4200 wrath~ #4297 boots~ leather boots~ Black size 12, steel-toed leather boots~ leather~ 1 armor X G CFG CFG CFG CFG 0 0 0 0 P #4298 jeans~ jeans~ Denim blue jeans~ Denim~ 1 armor X AF CFG CFG CFG CFG 0 0 0 0 P #4299 jacket~ a jacket~ Runic's leather bomber jacket~ Leather~ 3000 armor X D CFG CFG CFG CFG 0 1 0 0 P #0 #ROOMS #4200 Before a large desert~ A large desert sweeps the lands dry of life. From this higher ground nothing but desert can be seen. Large sand dunes cover the land covering all traces of life. Not many have found there way through this desert. A large steel plaque lists the names of those who have never come back from this wasteland. ~ 0 4 0 D0 ~ ~ 0 0 4203 D1 ~ ~ 0 0 4201 S #4201 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and the flying sand stings terribly. ~ 0 0 10 D0 ~ ~ 0 0 4202 D3 ~ ~ 0 0 4200 S #4202 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and the flying sand stings terribly. ~ 0 0 10 D0 ~ ~ 0 0 4204 D2 ~ ~ 0 0 4201 D3 ~ ~ 0 0 4203 S #4203 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and the flying sand stings terribly. ~ 0 0 0 D1 ~ ~ 0 0 4202 D2 ~ ~ 0 0 4200 S #4204 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flys through the air. ~ 0 0 0 D0 ~ ~ 0 0 4206 D1 ~ ~ 0 0 4205 D2 ~ ~ 0 0 4202 S #4205 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is hot and it stings terribly as it flys through the air. ~ 0 0 0 D3 ~ ~ 0 0 4204 S #4206 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4207 D1 ~ ~ 0 0 4209 D2 ~ ~ 0 0 4204 D3 ~ ~ 0 0 4208 S #4207 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D2 ~ ~ 0 0 4206 S #4208 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is hot and it stings terribly as it flys through the air. ~ 0 0 0 D1 ~ ~ 0 0 4206 S #4209 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4210 D3 ~ ~ 0 0 4206 S #4210 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D1 ~ ~ 0 0 4212 D2 ~ ~ 0 0 4209 D3 ~ ~ 0 0 4211 S #4211 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D1 ~ ~ 0 0 4210 S #4212 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4213 D3 ~ ~ 0 0 4210 S #4213 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D1 ~ ~ 0 0 4214 D2 ~ ~ 0 0 4212 S #4214 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D2 ~ ~ 0 0 4215 D3 ~ ~ 0 0 4213 S #4215 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4214 D2 ~ ~ 0 0 4216 S #4216 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4215 D1 ~ ~ 0 0 4219 D3 ~ ~ 0 0 4217 S #4217 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D1 ~ ~ 0 0 4216 D2 ~ ~ 0 0 4218 S #4218 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. ~ 0 0 0 D0 ~ ~ 0 0 4217 S #4219 Forgotten desert~ A large desert surrounds everything. Nothing but sand can be seen for miles. Impossibly large sandstorms sweep through the desert covering up any traces of life. The sand is blazing hot and it stings terribly as it flies through the air. The wind causes something to thunk below. ~ 0 0 0 D3 ~ ~ 0 0 4216 S #4220 A cold tube~ The air in here is damp and cold. Green mold covers the walls of the tube giving it a greenish glow. Only a ladder is here to hold on to below is darkness and possibly oblivion. A smell of rain and mildew floats through the thick air. Above is a trap door below is the unkown. ~ 0 0 0 D5 ~ ~ 0 0 4221 S #4221 Dark tube~ Deep within a black tube not much can be seen except for a ladder to climb on. The tube is small but large enough for a human sized creature to fit through. A soft light glows below at the bottom of the tunnel. ~ 0 8 0 D4 ~ ~ 0 0 4220 D5 ~ ~ 0 0 4222 S #4222 Watery room~ This room is filled with water waist deep. The source of all this water is a hole in the cieling which pours water down into the area. It is hard to move around here for the water churns in a circle making a whirl pool type action. In fact there seems to be no exits in this room but up. ~ 0 0 0 D4 ~ ~ 0 0 4221 R DROP 4222 hey~ S #4223 A large drainage system~ A huge room filled with water ankle deep covers at least 1000 square feet. Large balls of light give this place a bright glow. The water that falls from above dissapears just as quickly as it came down a large drain. A large steel door leads north. ~ 0 4 0 D0 ~ steel~ 1 0 4224 S #4224 Stone hallway~ The walls here are made of pure rock. Torches line the walls giving the hall a dim light. It is very dry and cold in here. A gust of wind blows from somewhere north. A large steel door lead somewhere south. ~ 0 0 0 D0 ~ ~ 0 0 4225 D2 ~ ~ 1 0 4223 S #4225 Stone hallway~ The halls here are dusty rock. Yet they are solid enough to keep from caving in. On the ground fresh footprints are formed in the dust. Meaning someone or something must be down here. A low moaning can be heard from an openign north. ~ 0 0 0 D0 ~ ~ 0 0 4226 D2 ~ ~ 0 0 4224 S #4226 A long wooden bridge~ Here is the start of a very long wooden bridge. It seems this place is located below the top of a canyon yet a few hundred feet above the ground. Falling from here would result in instant death when landing upon the jagged rocks below. The birdge links to two seperate parts of the canyon walls and extends all the way to the other side. Far north there seems to be another tunnel. But one must cross this dangerous bridge first. ~ 0 0 10 D0 ~ ~ 0 0 4227 D2 ~ ~ 0 0 4225 S #4227 Wooden bridge~ Nearing the middle of the bridge the winds are very violent. Sand blows everywhere sweeping through the canyon. It seems almost to cleanse the walls. The winds moan like ghosts floating towards purgatory. Yet it is very peacefull. ~ 0 0 10 D0 ~ ~ 0 0 4228 D2 ~ ~ 0 0 4226 S #4228 Wooden bridge~ Finally the middle of this dangerous bridge. This means the end is near. The fresh footsteps still lead north to a tunnel in the canyon walls. ~ 0 0 0 D0 ~ ~ 0 0 4229 D2 ~ ~ 0 0 4227 S #4229 Wooden bridge~ Here the wind does not blow as hard. The bridge does not sway very much and it is easy to walk. A small ledge makes it safer if one was to fall. North is a tunnel that leads into the canyon walls. ~ 0 0 0 D0 ~ ~ 0 0 4230 D2 ~ ~ 0 0 4228 S #4230 Rocky tunnel~ The walls here are very clean shiny rocks. They are a mixture of green, blue, and red rocks. The floor is a little wet like something was spilling water all over the place. There seem to be little plants littering the floor growing in no apparent pattern. ~ 0 0 0 D1 ~ ~ 0 0 4231 D2 ~ ~ 0 0 4229 S #4231 Rocky tunnel~ The walls here are very clean shiny rocks. They are a mixture of green, blue, and red rocks. The floor is a little wet like something was spilling water all over the place. There seem to be little plants littering the floor growing in no apparent pattern. ~ 0 0 0 D1 ~ ~ 0 0 4232 D3 ~ ~ 0 0 4230 S #4232 Rocky tunnel~ The walls here are very clean shiny rocks. They are a mixture of green, blue, and red rocks. The floor is a little wet like something was spilling water all over the place. There seem to be little plants littering the floor growing in no apparent pattern. ~ 0 0 0 D0 ~ ~ 0 0 4233 D3 ~ ~ 0 0 4231 S #4233 Before an opening~ Here it seems the tunnel ends and a regular concrete hallway begins. It seems this place may be inhabitid, but by what? The concrete is clean and it sparkles with what seems to be glitter. Directly north is an opening. To the west is more of a hallway. ~ 0 0 0 D0 ~ ~ 0 0 4234 D2 ~ ~ 0 0 4232 D3 ~ ~ 0 0 4235 S #4234 A large ledge~ Here a ledge that must be 500 feet off the ground gives an amazing view. The site is very astonishing for it gives a view of a large underground city. It seems very populated for there are people everywhere. Even on this ledge there are people tediously working. They seem to be dumping water down to a large churning pool. There is something strange about these people though. They all seem very muscular and powerfull for normal people. ~ 0 0 0 D2 ~ ~ 0 0 4233 S #4235 Concrete hallway~ The glittering walls give the hallway plenty of light. There seem to be people in these halls heading in different directions. It is amazing that life could possibly exist here. Some of these people are carrying buckets filled with water, and some carry buckets of what seems to be food. Some of the people enter a type of elevator lift to the north. ~ 0 0 0 D0 ~ ~ 0 0 4236 D1 ~ ~ 0 0 4233 S #4236 A lift~ Here a lift takes people down to the floor of this place. It is a basic steel lift with only a rail to hang onto. To the north a large underground city can be seen. The city is filled with people and building of all hiegths. A man stands here giving directions on how to use the lift. Maybe if someone asked him to 'HELP' he would be nice enough too. ~ 0 0 0 D2 ~ ~ 0 0 4235 S #4237 The lift~ A simple concrete street extends north from the lift, going towards what looks to be a rather short building. Flanking both sides of the street are rows of buildings that stretch all the way to the edges of the cavern. Above the buildings, giant artificial lights allow the people in this somewhat active city to see as if it was daytime. ~ 0 4 0 D0 ~ ~ 0 0 4238 S #4238 Regalia road~ The seemingly plain concrete buildings upon closer inspection are covered with intricate carvings. The sidewalks are have planted trees at various points along them which help to break up the almost constant greyness of the city. For the most part the city seems peaceful, the occaisional vehicle zooms by, leaving a slight burst of air in it's wake. The street continues on north towards an intersection. ~ 0 4 0 D0 ~ ~ 0 0 4239 D2 ~ ~ 0 0 4237 S #4239 Intersection~ Regalia road meets with Granite road here. Trees line both streets, and there are a couple people walking along the sidewalk of them. Occaisionally a vehicle zooms by the intersection, leaving a gust of wind in it's wake. The strange thing about the intersection is the fact that there are no traffic lights. Regalia continues on to the north and south, while Granite stretches to the east and west. A little ways to the north you can see a short concrete building, surrounded by a metal fence. ~ 0 0 0 D0 ~ ~ 0 0 4240 D1 ~ ~ 0 0 4242 D2 ~ ~ 0 0 4238 D3 ~ ~ 0 0 4241 S #4240 Before a short building~ Regalia road ends at the metal gate surrounding a short building. There are large multi-story tall buildings on either side of the road. Within the fence, there seems to be a large lawn of green grass, with a small pond surrounded by a couple tress on one side of the yard. A smooth, stone walkway extends from the gate to the building's front porch. ~ 0 4 0 D0 ~ ~ 3 0 4243 D2 ~ ~ 0 0 4239 S #4241 West granite road~ Granite road extends west all the way to the wall of the cavern. Nothing but houses, dull grey road as well the occaisional tree. Every so often a person can be seen walking down either side of the street on the sidewalk or a vehicle can be seen speeding by leaving a burst of wind in it's wake. ~ 0 0 0 D1 ~ ~ 0 0 4239 S #4242 Granite road~ Granite road stretches to the east, all the way to the cavern wall. It looks to be completely residential buildings here. To the east looks to be a business district. To the north looks to be a surprisingly clean and uncluttered alleyway ~ 0 262144 0 D0 ~ ~ 0 0 4276 D1 ~ ~ 0 0 4277 D3 ~ ~ 0 0 4239 S #4243 The foyer~ A rather plain room, consisting of four solid, uncarved concrete walls, a concrete floor and amazingly enough a concrete ceiling. There are three doors, one to the north, one to the south, and a slightly ajar door to the east, from which, the buzzing of flies can be heard. The room is lit by a halogen lantern sitting atop the one table in the room. The door leading to the south, and the door leading to the north are flanked by a pair of unarmed, muscular men wearing what looks to be military fatigues. ~ 0 4 0 D0 ~ ~ 3 0 4245 D1 ~ ~ 3 0 4244 D2 ~ ~ 3 0 4240 S #4244 A bathroom~ A rather disgusting bathroom. It looks like it has never once been cleaned. A horrid stench permeates the room, the source of the stench is the toilet, which someone forgot to flush. The mirror over the sink is cracked, and missing pieces, the sink is clogged with a huge lump of what looks to be hair and surprisingly enough, wires. The room is dimly lit by a slowly swinging lamp hanging from the ceiling. ~ 0 0 0 D3 ~ ~ 3 0 4243 S #4245 The backroom~ A plain, unadorned room, lit by a simple hanging lamp. A few scattered boxes are placed about and in the few back of the room is a manhole cover on the floor. Beneath the manhole cover is a manhole, with a ladder leading down ~ 0 4 0 D2 ~ ~ 3 0 4243 D5 ~ ~ 0 0 4246 S #4246 Sewer Access~ The area around the base of the ladder is relatively clean, however farther out there is plenty of garbage and sewage, and the smell of raw sewage permeates the area with it's stench. Across the river of sewage is a door. ~ 0 4 0 D1 ~ ~ 3 0 4247 D4 ~ ~ 0 0 4245 S #4247 Hallway~ A simple hallway that extends farther to the east, the walls, ceiling and floor are all concrete. There are doors to the north and south. ~ 0 0 0 D0 ~ ~ 3 0 4248 D1 ~ ~ 0 0 4250 D2 ~ ~ 3 0 4249 D3 ~ ~ 3 0 4246 S #4248 A storeroom~ Shelves stacked high with metal crates line the east and west walls of this concrete room. The north wall has several large piles of stacked wooden crates. And the center of the room has several rows of shelves, filled with cardboard boxes. ~ 0 0 0 D2 ~ ~ 3 0 4247 S #4249 A repair bay~ This room has several worktables, a couple of which have partially dismantled androids laying upon them. The shelves on the walls are lined with various parts for androids, as well as tools for thier maintenence and repair. Several mechanical arms work busily replacing wiring and parts on the two androids. ~ 0 0 0 D0 ~ ~ 3 0 4247 S #4250 Hallway~ The concrete hallway ends here. There is a large blast door to the east however ~ 0 0 0 D1 ~ ~ 3 0 4251 D3 ~ ~ 0 0 4247 S #4251 A hallway~ Just within the blast doors there is a hallway that stretches to the north and south. The concrete floor is replaced by a metal grating walkway that covers large cables. From the ceiling many more cables are suspended. The sounds of footsteps can be heard to both the north and south. ~ 0 0 0 D0 ~ ~ 0 0 4252 D2 ~ ~ 0 0 4253 D3 ~ ~ 3 0 4250 S #4252 A hallway~ The hallway continues on to the north from the south, the metal grating giving way to solid steel floors and walls, the ceiling however is still covered with cables. ~ 0 0 0 D0 ~ ~ 0 0 4257 D2 ~ ~ 0 0 4251 S #4253 South hallway~ The metal grating and cables continue to the south. The slight hum of electricity can be heard through the wall to the east. ~ 0 0 0 D0 ~ ~ 0 0 4251 D2 ~ ~ 0 0 4254 S #4254 Bend in the hallway~ The metal grating walkway turns to the east now. The hum of electricity becomes louder. ~ 0 0 0 D0 ~ ~ 0 0 4253 D1 ~ ~ 0 0 4255 S #4255 End of the hallway~ The hallway ends here, the only places to go is through the door to the south or back the way you came. The constant hum of electricity has gotten to be very loud, and the source of the sound seems to be to the north. ~ 0 0 0 D2 ~ ~ 3 0 4256 D3 ~ ~ 0 0 4254 S #4256 Android capsule storage~ This room is filled with row, upon row of storage capsules, most of them have occupants within them. Upon closer inspection it is discovered that each capsule has a name, rank and serial number. All of the occupants are wearing military fatigues and are unarmed, it seems. ~ 0 0 0 D0 ~ ~ 3 0 4255 S #4257 Bend in the hallway~ Here the hallway turns to the east. However to the north there is a door. ~ 0 0 0 D0 ~ ~ 3 0 4258 D1 ~ ~ 0 0 4259 D2 ~ ~ 0 0 4252 S #4258 An armoury~ This room is practically wall to wall weaponry, all of it heavy military grade stuff. The weapons range from grenade launches and flamethrowers to Rocket launchers and experimental plasma cannons. There are also many ancient weapons that are in superb condition and even some new styles are there that use electical fields. ~ 0 0 0 D2 ~ ~ 3 0 4257 S #4259 Hallway~ This hallway is rather short, leading to a T-junction to the east. The faint hum of electricity can be heard. ~ 0 0 0 D1 ~ ~ 0 0 4260 D3 ~ ~ 0 0 4257 S #4260 T-junction~ To the north is a hallway with several doors and turns off to the east. To the south is a single, heavy-duty blast door. The hum of electicity has gotten louder and seems to be coming from the south. ~ 0 0 0 D0 ~ ~ 0 0 4262 D2 ~ ~ 3 0 4261 D3 ~ ~ 0 0 4259 S #4261 Intermediary room~ This room has special static suits hanging on the east and west walls. Another blast door is to the south and the hum of electricity has definanetly gotten stronger. ~ 0 0 0 D0 ~ ~ 3 0 4260 D2 ~ blast~ 3 0 4263 S #4262 A hallway~ Yet another metal hallway with cables suspended from the ceiling. To the east and west are doors and to the north is a bend in the corridor. ~ 0 0 0 D0 ~ ~ 0 0 4267 D1 ~ ~ 3 0 4266 D2 ~ ~ 0 0 4260 D3 ~ ~ 3 0 4265 S #4263 Core room~ At the center of this room is a gargantuan power generator and computer core. The hum of electricity is so loud that it is very hard to hear anything at all. There are several guards, wearing anti-static suits, and a huge android that is standing near the core. ~ 0 0 0 D0 ~ blast~ 3 0 4261 S #4264 ~ ~ 0 4 0 S #4265 A storage room~ This room is filled with boxes and crates, which are in turn filled with various computer components and other spare pieces of machinery. ~ 0 0 0 D1 ~ ~ 3 0 4262 S #4266 Machinery room~ This gigantic room is filled with conveyer belts and various kinds of machinery that seem to be constantly building androids. The new androids are given uniforms which are nothing more then military fatigues and are then taken out of the room using a conveyer belt. ~ 0 0 0 D3 ~ ~ 3 0 4262 S #4267 Bend in the corridor~ The metal corridor turns to the east here. Farther along the corridor you see what looks like a door with the words emergancy exit above it. ~ 0 0 0 D1 ~ ~ 0 0 4268 D2 ~ ~ 0 0 4262 S #4268 End of the corridor~ The corridor ends here. The only exits are the way you came and the door to the emergancy exit. ~ 0 0 0 D1 ~ ~ 3 0 4269 D3 ~ ~ 0 0 4267 S #4269 Emergancy exit~ To the east is yet another door, however this one is a very heavily armored blast door capable of withstanding a lot of force. A warning is printed on the door that says, "WARNING: Use in case of emergancies only! Entry can not be regained through this blast door!" ~ 0 0 0 D1 ~ ~ 3 0 4270 D3 ~ ~ 3 0 4268 S #4270 Escape tunnel~ Just beyond the blast door is a large underground tunnel that extends to the south towards an opening in the canyon wall. The blast door swings firmly shut and locks itself. ~ 0 0 0 D2 ~ ~ 0 0 4271 S #4271 Ledge~ The escape tunnel exits out to a ledge overlooking the forgotten desert. The only way down is by falling. This escape plan was obviously made with the androids in mind. Far above the ledge is a small cave opening, and below the ledge is the wooden bridge. ~ 0 0 0 D0 ~ ~ 0 0 4270 D4 ~ ~ 0 0 4272 D5 ~ ~ 0 0 4229 S #4272 Canyon wall~ The cave opening is still a ways above and the drop below to the canyon floor is rather staggering in it's distance. ~ 0 0 0 D4 ~ ~ 0 0 4273 D5 ~ ~ 0 0 4271 S #4273 Cave opening~ Just within the opening of the cave is what looks to be a large blast door with odd writing upon it. The door is not locked and looks to be rather easily opened. ~ 0 0 0 D0 ~ ~ 0 0 4274 D5 ~ ~ 0 0 4272 S #4274 Strange corridor~ The corridor just within the door is made out of a strange metal that does not seem native to earth. The corridor is furnished with strange paintings that are obviously from some alien civilazation and all of them depect what looks to be androids. Further on to the north is a large room. ~ 0 0 0 D0 ~ ~ 0 0 4275 D2 ~ ~ 0 0 4273 S #4275 Krenin's chambers~ This large room is lit by a large ball of light that seems to be floating in the middle of the air above the one chair in the room. The walls are covered with more of the strange paintings from the corridor. Sitting in the chair is an android that looks like a cross between a dragon and an icer. The android looks less then pleased at having a visitor. ~ 0 0 0 D2 ~ ~ 0 0 4274 S #4276 Alleyway~ The alleyway leads from Granite road to a brick wall and slightly ajar manhole cover. The alleyway is impeccably clean and uncluttered, but looks as if it is well used. ~ 0 0 0 D2 ~ ~ 0 0 4242 D5 ~ ~ 0 0 4280 S #4277 Business district~ A rather crowded and busy area. People walk all around on both sides of the street shopping while storeowners advertise thier products. To the north appears to be an armory and to the south seems to be a new age mechanical store of some kind. ~ 0 262144 0 D0 ~ ~ 0 0 4278 D2 ~ ~ 0 0 4279 D3 ~ ~ 0 0 4242 S #4278 Armory store~ This room is basically wall to wall ancient weapons, ranging from bows to spears and swords, and in different styles. Best of all they are all combat ready and sturdy as well. In the center are different forms of ancient armor, ranging from breastplates to full suits of plate armor. ~ 0 262144 0 D2 ~ ~ 0 0 4277 S #4279 Mechanical Botique~ This store carries multiple varieties of new age, technilogical devices, things like guns, vibro-weaponry and even exo-frame armor, and all of it looks rather expensive. ~ 0 0 0 D0 ~ ~ 0 0 4277 S #4280 Airducts~ The manhole from above surprisingly enough leads to an airduct that extends far to the north. ~ 0 0 0 D0 ~ ~ 0 0 4281 D4 ~ ~ 0 0 4276 S #4281 Airducts~ The airducts continue on in several directions, however they are too small for you to crawl through, however below is a grating that gives access to a room filled with what looks to be cryo-chambers. ~ 0 0 0 D2 ~ ~ 0 0 4280 D5 ~ ~ 0 0 4256 S #4291 ~ ~ 0 4 0 S #4299 Runic's room~ In the center of the gigantic room is a small 'island' surrounded by a sea of garbage. The boatman, Charon holds a bony hand towards you sayin, "That'll be your sanity, and sense of smell to cross over the sea of garbage to the Island of Runic." Upon the island sits a computer desk, with computer stuff, a dresser stuffed full with clothing, and a king sized bed covered with a green & white plaid comforter. The room is lit by an unknown source of light somewhere far above the island. ~ 0 4 0 S #0 #SPECIALS S #RESETS D 0 4223 0 1 D 0 4224 2 1 D 0 4240 0 1 D 0 4243 0 1 D 0 4243 1 1 D 0 4243 2 1 D 0 4244 3 1 D 0 4245 2 1 D 0 4246 1 1 D 0 4247 0 1 D 0 4247 2 1 D 0 4247 3 1 D 0 4248 2 1 D 0 4249 0 1 D 0 4250 1 1 D 0 4251 3 1 D 0 4255 2 1 D 0 4256 0 1 D 0 4257 0 1 D 0 4258 2 1 D 0 4260 2 1 D 0 4261 0 1 D 0 4261 2 1 D 0 4262 1 1 D 0 4262 3 1 D 0 4263 0 1 D 0 4265 1 1 D 0 4266 3 1 D 0 4268 1 1 D 0 4269 1 1 D 0 4269 3 1 M 0 4211 1 4203 1 Load a gigantic sandworm M 0 4211 1 4205 1 Load a gigantic sandworm M 0 4211 1 4206 1 Load a gigantic sandworm M 0 4209 1 4209 1 Load A small desert scorpion M 0 4209 1 4216 1 Load A small desert scorpion M 0 4211 1 4218 1 Load a gigantic sandworm M 0 4210 1 4219 1 Load A lost nomad O 0 4222 0 4222 A spining whirl pool. loaded to Watery room M 0 4201 1 4236 1 Load Lift manager M 0 4202 1 4237 1 Load Lift manager M 0 4204 4 4243 4 Load A human guard E 0 4200 0 5 Military fatigues is loaded on the body of A human guard M 0 4205 20 4247 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier M 0 4205 20 4251 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4255 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4256 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4257 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4258 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4260 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4206 6 4261 2 Load An android soldier E 0 4202 0 5 An anti-static suit is loaded on the body of An android soldier M 0 4206 6 4263 4 Load An android soldier E 0 4202 0 5 An anti-static suit is loaded on the body of An android soldier M 0 4207 1 4263 1 Load Kalvos, core guardian M 0 4205 20 4265 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4205 20 4266 5 Load An android soldier E 0 4200 0 5 Military fatigues is loaded on the body of An android soldier E 0 4201 0 6 Tan beret is loaded over the head of An android soldier M 0 4208 1 4275 1 Load Krenin M 0 4203 1 4299 1 Load Charon S #SHOPS 0 #MOBPROGS #4200 speech $n says 'help' say Well to go down just say please take me down. ~ #4201 speech $n says 'please take me down' mob transfer $n 4237 ~ #4202 speech $n says 'please take me up' mob transfer $n 4236 ~ #4203 speech $n says 'please' mob transfer $n 4236 ~ #4204 if ispc $n force $n rest say Sit stranger, or you might draw the attention of the sandworms! say Have you seen this terrible creatures? mob echo {RThe screaming of the sandworms can be heard throughout the dessert.{x emote hides cowerly in one corner. endif ~ #4205 say Yes, sandworms! say You must have seen them they are all over the desert. say I can't leave because of them, and i'm not strong enough to kill them. emote lowers his head while tears start running down his face. smote Then suddenly the nomad raises his head, smiling at you. say But you are here. This means you saw them, and possibly killed them. say Let me see, do you carry the gems they are wearing? if carries $n blue and carries $n red and carries $n green say My hero! Finally i will be able to go home! say Now it is my turn to help you.There is a hidden cave under us with many secrets! Here i will show you the way,but be carefull...very carefull! mob transfer $n 4220 else say Go and kill them, and i will share my secret with you! endif ~ #4206 if ispc $n say You are not allowed in this region! Leave or suffer the consequences! mob remember $n mob delay 10 break endif ~ #4207 if hastarget $i growl mob echo $I screams and attacks $Q. mob kill $q else mob forget endif ~ #0 #OBJPROGS #4200 if wears $n wrath obj echo A {WC{Ro{Wl{Rl{Wi{Rs{Wi{Ro{Wn {xof {RP{Wo{Rw{We{Rr{Ws {Xcan be felt as the weapon glows following his masters command! endif ~ #4201 obj echo {CA small voice can be heard saying:{Y"{RStep aside for here {WWE{R come!{Y" ~ #0 #ROOMPROGS #4222 drop $n down ~ #0 #$