dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name Planet Vegeta1~
Builders Terraco-d Kube~
VNUMs 4400 4499
Credits (null)~
Security 6
End



#MOBILES
#4400
A saiyan guard~
A guard wearing saiyan armor~
A guard wearing saiyan armor guarding the door
~
~
saiya-jin~
A 0 0 0
2000000000 4472
165 165 165 165 165 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 5709
AHMV ABCDEFGHIJK large unknown
M GRALL 4400 100~
#4401
A guard~
A guard waeing saiyan armor~
A guard waeing saiyan armor and portoling the streets
~
~
saiya-jin~
A 0 0 0
700000000000 83666
517 517 517 517 517 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 24696
AHMV ABCDEFGHIJK large unknown
#4402
Granny~
Granny sits here with a smile on her face~
A little old lady sits here, waiting to take your order
~
~
human~
ABRSY d 0 0
75000000000 27386
321 321 321 321 321 
100 100
punch
0 0 0 0
AFIK DEKOZ FGH ILYZ
stand stand none 14129
C ABCDEFGHIJK large unknown
F for AHMV
#4403
Landing pad opretive~
Landing pad opretive~
Landing pad opretive wearing protective gear and ear plugs
~
~
saiya-jin~
A 0 -300 0
10000000000 10000
218 218 218 218 218 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 400000
AHMV ABCDEFGHIJK large unknown
M GREET 4402 100~
#4404
Secretary~
A small woman in a tight mini-skirt sits here greeting you~
A small woman in a tight mini-skirt sits here greeting you
~
Rather small indeed, this woman has a fiery attitude and is twice as hot
when you get her rialed up.  Being that she is a Saiya-jin, that is
completely expected.  
~
saiya-jin~
ABQRS T 100 0
100000000000 10000
218 218 218 218 218 
100 100
thwack
0 0 0 0
CFI C E DFOZ
stand stand none 8538
AHMV ABCDEFGHIJK large unknown
M GREET 4404 100~
#4405
child~
a running saiya-jin child~
A running saiya-jin child
~
~
saiya-jin~
AGQ 0 0 0
10000 5
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 250
AHMV ABCDEFGHIJK large unknown
#4406
Check in guard~
Check in guard~
A check in guard wear a bighrt uniform and watches all who pass
~
This lady has long black hair and is always wearing the same uniform no
matter what the day she looks like she can fight well and hit hard.  She has
a lorge muscel base and a nice figure.  
~
saiya-jin~
A 0 300 0
20000000000 14142
248 248 248 248 248 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 10153
AHMV ABCDEFGHIJK large unknown
M GREET 4406 100~
#4407
Porter~
A porter~
A porter stands here greeting people and opening the door
~
~
saiya-jin~
AB T 0 0
40000000000 20000
283 283 283 283 283 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 12074
AHMV ABCDEFGHIJK large unknown
M GREET 4407 100~
#4408
child~
a running saiya-jin child~
A running saiya-jin child
~
~
saiya-jin~
AGQ 0 0 0
10000 5
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 250
AHMV ABCDEFGHIJK large unknown
#4409
teenager rebellious~
a rebellious teenager~
A rebellious teenager stands here looking tough
~
~
saiya-jin~
AGQR 0 0 0
100000 21
38 38 38 38 38 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 462
AHMV ABCDEFGHIJK large unknown
#4410
teenager rebellious~
a rebellious teenager~
A rebellious teenager stands here trying to impress others
~
~
saiya-jin~
AGQR 0 0 0
100000 21
38 38 38 38 38 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 462
AHMV ABCDEFGHIJK large unknown
#4411
Bio-android Convict~
A {GBio-android{x with a nasty {Rtemper{x~
A {GBio-android{x with a nasty {Rtemper{x
~
~
bio-android~
ABRS T -1000 0
150000000000 38729
371 371 371 371 371 
100 100
punch
0 0 0 0
FIM CIQ F 0
stand stand male 16802
AHMV ABCDEFGHIJK huge unknown
#4412
Namekian Convict~
A {GNamek{x seemingly mistried~
A {GNamek{x seemingly mistried
~
~
namek~
ABRS T -1000 0
95000000000 30822
337 337 337 337 337 
100 100
punch
0 0 0 0
FHI CL 0 DO
stand stand none 14989
AHMV ABCDEFGHIJK large unknown
#4413
Commander of Royal Vegeta Guard~
Commander of Royal Vegeta Guard~
Commander of the Royal Vegeta Guard
~
~
saiya-jin~
ABRS T -1 0
400000000000 44721
394 394 394 394 394 
100 100
punch
0 0 0 0
CFI E 0 DO
stand stand male 18055
AHMV ABCDEFGHIJK huge unknown
#4414
Lieutenant Luza~
Lieutenant Luza of Royal Vegeta Guard~
Lieutenant Luza of Royal Vegeta Guard
~
~
saiya-jin~
ABRS T -2 0
300000000000 54772
430 430 430 430 430 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 19982
AHMV ABCDEFGHIJK huge unknown
#4415
Royal Vegeta Guard~
{RRoyal {MVegeta{x Guard~
{RRoyal {MVegeta{x Guard
~
~
saiya-jin~
ABRS T -3 0
250000000000 50000
413 413 413 413 413 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 19091
AHMV ABCDEFGHIJK huge unknown
#4416
Saiya-jin Master Trainer~
The {YSaiya-jin{x Master~
The {YSaiya-jin{x Master
~
~
saiya-jin~
ABJ 0 1 0
15 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
sit sit none 49
AHMV ABCDEFGHIJK large unknown
M SPEECH 4417 yes~
M GREET 4416 100~
#4417
Bo~
{DBo {RBludsken{x~
A member of the Saiya-Elite Twins
~
{DBo {RBludsken{x.
~
saiya-jin~
ABRS T 0 0
200000000000 44721
394 394 394 394 394 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 18055
AHMV ABCDEFGHIJK huge unknown
M GREET 4430 100~
#4418
Coby Bludsken~
{BCoby {RBludsken{x~
A member of the Saiya-Elite Twins
~
{BCoby {RBludsken{x
~
saiya-jin~
ABRS T 0 0
200000000000 44721
394 394 394 394 394 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 18055
AHMV ABCDEFGHIJK huge unknown
M GREET 4429 100~
#4419
Mail Boy~
The Mail Boy~
A disgruntled mail boy
~
~
saiya-jin~
ABR T 0 0
100000000000 21081
311 311 311 311 311 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 14620
AHMV ABCDEFGHIJK large unknown
#4420
Office Worker~
Office Worker~
A worker looking much more like a slave
~
~
saiya-jin~
AGQR T 0 0
60000000000 12247
247 247 247 247 247 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 12373
AHMV ABCDEFGHIJK large unknown
#4421
Office Manager~
Office Manager~
A very tempermental Manager
~
~
saiya-jin~
ABRS T 0 0
250000000000 50000
413 413 413 413 413 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 19091
AHMV ABCDEFGHIJK large unknown
M GREET 4421 100~
#4422
Lobby Clerk~
A Clerk with long {Ygolden{x hair~
A lobby clerk
~
~
saiya-jin~
ABRS T 0 0
125000000000 23570
327 327 327 327 327 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 15459
AHMV ABCDEFGHIJK large unknown
#4423
Pedestrian~
A pedestrian~
A pedestrian wandering the streets
~
~
saiya-jin~
AGR 0 0 0
75000000000 13693
261 261 261 261 261 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 13082
AHMV ABCDEFGHIJK large unknown
#4424
Female Pedestrian~
A woman pedestrian~
A woman trying to get somewhere
~
~
saiya-jin~
A T 0 0
75000000000 13693
261 261 261 261 261 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 13082
AHMV ABCDEFGHIJK large unknown
#4425
Hobo~
A seemingly drunk hobo~
A hobo is almost passed out
~
~
saiya-jin~
ABQRS T 0 0
100000000000 21081
311 311 311 311 311 
100 100
punch
0 0 0 0
0 0 0 0
sleep sleep male 14620
AHMV ABCDEFGHIJK large unknown
#4426
Alley Cat~
A ferocious Feline~
A rather dubious looking cat
~
~
cat~
ABPQR Z 0 0
50000000000 11180
236 236 236 236 236 
100 100
punch
0 0 0 0
FH 0 0 0
stand stand none 11821
AGV ACDEFHJKQUV small unknown
#4427
Drug Store Keep~
A salesman~
A Store Clerk
~
~
saiya-jin~
ABQ 0 0 0
25 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 55
AHMV ABCDEFGHIJK large unknown
#4428
Clothing Salesman~
A Saleswoman~
A rather naughty looking saleswoman
~
~
saiya-jin~
AB 0 0 0
50 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 66
AHMV ABCDEFGHIJK large unknown
#4429
Armor Salesman~
Armor Salesman~
A small beady eyed man sells armor
~
~
saiya-jin~
AB 0 0 0
25 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 55
AHMV ABCDEFGHIJK large unknown
#4430
Jewelry Store Clerk~
A jewelry salesman~
A jewelry salesman is here, trying to talk you into buying something
~
~
saiya-jin~
AB 0 0 0
50 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 66
AHMV ABCDEFGHIJK large unknown
#4431
Galleria Exec~
Galleria Executive~
The head exec for the Galleria
~
~
saiya-jin~
ABRS T 0 0
700000000000 83666
517 517 517 517 517 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 24696
AHMV ABCDEFGHIJK huge unknown
#4432
Telephone Operator~
Telephone Operator~
A person taking calls
~
~
saiya-jin~
ABRS T 0 0
250000000000 50000
413 413 413 413 413 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 19091
AHMV ABCDEFGHIJK large unknown
M ENTRY 4432 100~
#4433
Receptionist~
A Receptionist~
A clerical assistant to the Exec
~
~
saiya-jin~
ABRS T 0 0
300000000000 54772
430 430 430 430 430 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 19982
AHMV ABCDEFGHIJK huge unknown
M GREET 4433 100~
#4434
General Bludsken~
{YGeneral {RBludsken{x~
A ferocious man is here, waiting to strike out at a moments notice
~
~
saiya-jin~
ABRS T 0 0
800000000000 89442
532 532 532 532 532 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 25535
AHMV ABCDEFGHIJK huge unknown
#4435
Security Guard~
Security Guard~
Security Guard
~
~
saiya-jin~
AGRS T 0 0
400000000000 63245
457 457 457 457 457 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 21472
AHMV ABCDEFGHIJK huge unknown
#4436
Mother~
A Mother~
A mother watching her child
~
~
saiya-jin~
AGR T 0 0
65000000000 16996
282 282 282 282 282 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 13128
AHMV ABCDEFGHIJK large unknown
#4437
Child~
A child~
An eight-year old kid
~
~
saiya-jin~
AGR T 0 0
30000000000 8660
208 208 208 208 208 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 10404
AHMV ABCDEFGHIJK small unknown
#4438
Stuffed bear~
A Teddy bear~
A large, rather strange looking bear
~
~
bear~
AGRS T 0 0
15000000000 6123
174 174 174 174 174 
100 100
punch
0 0 0 0
DEO 0 EI 0
stand stand none 8749
AGV ABCDEFHJKUV giant unknown
#4439
Customer~
A customer~
A customer at Grannies
~
~
saiya-jin~
ABRS T 0 0
30000000000 8660
208 208 208 208 208 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 10404
AHMV ABCDEFGHIJK large unknown
#4498
Icerian Convict~
A sadistic {CIcerian{x with {Rblood{x on his chin~
A sadistic {CIcerian{x with {Rblood{x on his chin
~
Standing around 6'5", a rather sadistic looking
Icer stands here. His eyes glow a deep blood red,
his skin is a dark grey, showing his years in this
cell. A few scars cover his body, apparent battle
scars from haneous battles gone by.
~
icer~
ABRS T -1000 0
100000000000 55
200 200 200 200 200 
100 100
chill
0 0 0 0
FIM EI 0 HZ
stand stand male 35000
AHMV ABCDEFGHIJK huge unknown
#4499
CEO~
CEO of Stocks~
A very wealthy man stands here with a nice suit on.
~
A rather large yet athletic looking man is here.
~
saiya-jin~
ABGRS AT -1000 0
600000000000 77459
500 500 500 500 500 
-13824 25
punch
0 0 0 0
AEFIKO ELPTYZ AEKPQYZ DFGHIO
stand sit male 23763
AHM ABCDEFGHIJK huge unknown
F for V
#0



#OBJECTS
#4400
The bones of a {YSaiya-jin {DRib-cage{x.~
the bones of a {YSaiya-jin {DRib-cage{x.~
The bones of a {YSaiya-jin {DRib-cage{x have been fused together with extreme heat to create the armor laid before you.~
Saiya-jin Rib-cage~
1000
armor ABCGX ADP
DHIJM DHIJM DHIJM DHIJM 0
250000000 1 1000000000 P
#4401
Bread~
a loaf of bread~
A loaf of bread~
bread~
1
food P AO
A A 0 0 CFG
0 1 10 P
#4402
Hospital Healing Cot~
a hospital bed with amazing healing properties~
A hospital bed with amazing healing properties~
cot~
1
furniture A 0
DFGHIJ ABCDEFGHIJKLMNOPQRSTUVWXYZabcde EFHIKL EIJKN EIJKN
0 16960 1000000000 P
#4403
Garbage Can~
a Dented Garbage Can~
A small metal trash can~
trash can~
1
container X AN
10000 A 0 1000000 -75
0 1 1000 P
#4404
Bean Pill~
a small {Bblue{x pill~
A small {Bblue{x pill~
unknown~
1
food 0 AO
AC AC 0 0 CFG
0 1 15 P
#4405
Can of Soda~
a can of soda~
A can of soda~
unknown~
1
drink 0 AO
5 5 'coke' 0 0
0 1 5 P
#4406
Coffee~
cup of Coffee~
Steaming cup of coffee~
unknown~
1
drink 0 AO
5 5 'coffee' 0 0
0 1 5 P
#4407
Booth~
a large booth~
A rather large booth that sits quite a few~
unknown~
1
furniture 0 0
BD INOPQSUVWXYa DF 0 0
0 1000 1000 P
#4408
A blue gi top~
a {BBlue{x Gi Top~
A {BBlue{x Gi Top~
unknown~
1
armor 0 AD
BCDE BCDE BCDE BCDE 0
0 1 10000 P
#4409
Red Gi Top~
a {RRed{x Gi Top~
A {RRed{x Gi Top~
unknown~
1
armor 0 AO
ABF ABF ABF ABF 0
0 1 10000 P
#4410
Red Gi Pants~
a pair of {RRed{x Gi pants~
A pair of {RRed{x Gi pants~
unknown~
1
armor 0 AFO
DF DF DF DF 0
0 1 15000 P
#4411
Blue Gi Pants~
a pair of {BBlue {xGi pants~
A pair of {BBlue {xGi pants~
unknown~
1
armor 0 AF
ABF ABF ABF ABF 0
0 1 15000 P
#4412
Black Gi top~
a {DBlack {xGi top~
A {DBlack {xGi top~
unknown~
1
armor 0 AD
BEF BEF BEF BEF 0
0 1 20000 P
#4413
Black Gi Pants~
a pair of {DBlack {xGi pants~
A pair of {DBlack {xGi pants~
unknown~
1
armor 0 AF
ABCEF ABCEF ABCEF ABCEF 0
0 1 25000 P
#4414
Saiya-jin Hat~
a {RRed{x {YSaiya-jin{x Hat~
A {RRed{x {YSaiya-jin{x Hat~
unknown~
1
trash 0 AE
0 0 0 0 0
0 1 10000 P
#4415
Black Jacket~
a {DBlack {xjacket with a {YS {xon the back of it~
A {DBlack {xjacket with a {YS {xon the back of it~
unknown~
1
armor 0 AK
ABCD ABCD ABCD ABCD 0
0 1 20000 P
#4416
Black Boots~
{DBlack Boots{x~
{DBlack Boots{x~
unknown~
1
armor 0 AG
ABCD ABCD ABCD ABCD 0
0 1 15000 P
#4417
Black Gloves~
{DBlack Gloves{x~
{DBlack Gloves{x~
unknown~
1
armor 0 AH
ABCD ABCD ABCD ABCD 0
0 1 10000 P
#4418
Sunglasses~
a pair of Ray-Bands~
A pair of Ray-Bands~
unknown~
1
armor 0 AS
AC AC AC AC 0
0 1 5000 P
#4419
Light Necklace~
{YLight {SNecklace{x~
{YLight {SNecklace{x~
unknown~
1
armor AK AC
BD BD BD BD 0
0 1 15000 P
#4420
Dark Amulet~
{DDark {RAmulet{x~
{DDark {RAmulet{x~
unknown~
1
armor BJ AC
BD BD BD BD 0
0 1 15000 P
#4421
Light Ring~
{YLight {SRing{x~
{YLight {SRing{x~
unknown~
1
armor AK AB
BD BD BD BD 0
0 0 0 P
#4422
Dark Ring~
{DDark {RRing{x~
{DDark {RRing{x~
unknown~
1
armor BJ AB
BD BD BD BD 0
0 1 15000 P
#4423
Light Earring~
{YLight {SEarring{x~
{YLight {SEarring{x~
unknown~
1
armor AK AT
BD BD BD BD 0
0 1 10000 P
#4424
Dark Earring~
{DDark {REarring{x~
{DDark {REarring{x~
unknown~
1
armor BJ AT
BD BD BD BD 0
0 1 10000 P
#4425
Cubicle~
a small double office cubicle~
A small double office cubicle~
unknown~
1
furniture 0 P
B EIJKN F A A
0 1000 100 P
#4426
Expert Key~
{DAn {YExpert{D Room {xKey~
{DAn {YExpert{D Room {xKey~
unknown~
1
key ABX AO
0 0 0 0 0
0 1 0 P
#4427
Black Couch~
a {DBlack {BSectional {CCouch{x~
A {DBlack {BSectional {CCouch{x~
unknown~
1
furniture 0 0
ABC ABCDEFGHIJKLMNOPQRSTUVWXYZabcde FH DFGHIJ DFGHIJ
0 1000 1000 P
#4428
Beer Tap Fountain~
a {RBeer{C Tap {BFountain{x~
A {RBeer{C Tap {BFountain{x~
unknown~
1
drink 0 P
-1 1 'beer' 0 0
0 1000 100000 P
#4429
A Blunt~
{GA fat {DBlunt{x~
{GA {DPhatty {Gfo dis {CPimp {BDaddy{x~
unknown~
1
wand ABX AN
1 1 1 '' 0
0 0 0 P
#4492
desk~
the {RDesk{x of {C-{Y={S>{DK{S<{Y={C-{Dube{x~
The {RDesk{x of {C-{Y={S>{DK{S<{Y={C-{Dube{x~
desk~
1
furniture CGX P
A INOPQSUVWXYa DF DEHJLMN DEHJLMN
0 15 10 P
#4493
no name~
(no short description)~
(no description)~
unknown~
1
trash 0 0
0 0 0 0 0
0 0 0 P
#4494
Many {YSaiya-jin{x tails~
many {YSaiya-jin{x tails fused together~
Many {YSaiya-jin{x tails ripped off the owners and made to cover {DKube's{x tail.~
Fused Saiya-jin tails~
1
armor ABCGX AR
DHIJM DHIJM DHIJM DHIJM 0
250000000 1 1000000000 P
#4495
The Skull of a {YSaiya-jin{x~
the fractured skull of a {YSaiya-jin{x~
The fractured skull of a {YSaiya-jin{x lays here with flies swarming all around~
Skull of a Saiya-jin~
1
armor ABCX AE
DHIJM DHIJM DHIJM DHIJM 0
250000000 1 1000000000 P
#4496
The Stolen Aura of a {YSaiya-jin{x~
the stolen {YAura{x of a {YSaiya-jin{x~
The stolen {YAura{x of a {YSaiya-jin{x defeated by the mighty {DKube{x~
Aura of a Saiya-jin~
1
armor ABCX AK
DHIJM DHIJM DHIJM DHIJM 0
250000000 1 1000000000 P
#4497
no name~
(no short description)~
(no description)~
unknown~
1
trash 0 0
0 0 0 0 0
0 0 0 P
#4498
Axe of Fire.~
axe of Fire~
Axe of Fire~
unknown~
1
weapon AB ANO
flail 50 50 flame A
2500000000 3 1000000 P
E
bleh~
~
#4499
Dragonball Radar~
a small handheld radar ~
A small handheld radar that looks made of metal~
unknown~
400000
trash 0 AO
0 0 0 0 0
0 3 20000 P
O RANDOM 4499 1~
#0



#ROOMS
#4400
A Landing Pad~
The landing pad is huge almost un-ending.  The yellow light and lines of
the strip give guidance to ships coming and going.  The area is very busy
with people exiting and entering ships of mostly Saiyan-jin background with a
few Nameks here and there.  There isn't a Human to be found on the pad in
this area at all.  The ships that come and go make a terrible noise in their
wake as the engines rev up for take off or throttle down for a landing.
~
0 0 0
D0
~
~
0 0 4401
D1
~
~
0 0 4403
D3
~
~
0 0 4404
R GRALL 4400 100~
S
#4401
A landing Pad~
The landing pad is huge almost un-ending.  The yellow light and lines of
the strip give guidance to ships coming and going.  The area is very busy
with people exiting and entering ships of mostly Saiyan-jin background with a
few Nameks here and there.  There isn't a Human to be found on the pad in
this area at all.  The ships that come and go make a terrible noise in their
wake as the engines rev up for take off or throttle down for a landing.
~
0 4 0
D1
~
~
0 0 4402
D2
~
~
0 0 4400
R GRALL 4400 100~
S
#4402
A Landing Pad~
The landing pad is huge almost un-ending.  The yellow light and lines of
the strip give guidance to ships coming and going.  The area is very busy
with people exiting and entering ships of mostly Saiyan-jin background with a
few Nameks here and there.  There isn't a Human to be found on the pad in
this area at all.  The ships that come and go make a terrible noise in their
wake as the engines rev up for take off or throttle down for a landing.
~
0 0 0
D2
~
~
0 0 4403
D3
~
~
0 0 4401
R GRALL 4400 100~
S
#4403
A Landing Pad~
The landing pad is huge almost un-ending.  The yellow light and lines of
the strip give guidance to ships coming and going.  The area is very busy
with people exiting and entering ships of mostly Saiyan-jin background with a
few Nameks here and there.  There isn't a Human to be found on the pad in
this area at all.  The ships that come and go make a terrible noise in their
wake as the engines rev up for take off or throttle down for a landing.
~
0 0 0
D0
~
~
0 0 4402
D3
~
~
0 0 4400
R GRALL 4400 100~
S
#4404
A Check In Booth~
The small office here is always busy as people come and go having their
papers checked if of a different race.  The Saiya-jins guard everything in the
office.  There is a man behind a desk here checking cards and products
brought into the planet by everyone with a X-ray type machine.
~
0 0 0
D1
~
~
0 0 4400
D3
~
~
1 0 4405
S
#4405
A Short Hallway~
This short hallway seems to link the landing pad check-in to the entrance
of the main building.  The walls are not painted but seem to be made out of
a mud conrete mix and seem to just be white and smooth.  There are windows
on both sides of the hall alowing light to come in. There is a man standing
at the end of the hallway.
~
0 0 0
D1
~
~
1 0 4404
D3
~
~
0 0 4406
S
#4406
A Short Hallway~
This short hallway seems to link the landing pad check-in to the entrance
of the main building.  The walls are not painted but seem to be made out of
a mud conrete mix and seem to just be white and smooth.  There are windows
on both sides of the hall alowing light to come in. There is a man standing
at the end of the hallway.
~
0 0 0
D1
~
~
0 0 4405
D3
~
~
0 0 4407
S
#4407
A large covered exit~
This large covered exit is big enough for 20 people to stand under.  The
road is infront of the porch like place.  The cover gose all the way to the
end of the sidewalk and just hangs slightly over it.  There are small bushes
on each side making look somewhat presentable.  A large door behind is what
seperts the the outside air from the inside cooled and cripse air of the
landing and check in area.  
~
0 0 0
D1
~
~
0 0 4406
D3
~
~
0 0 4408
S
#4408
Kirra St.~
The street is livened with activity here.  People can be seen coming and
going from all directions.  Some coming out of the shuttle bays are carrying
luggage and trying to hide their faces from the Saiya-jin people.  Aliens
from all different parts of the galaxies are here, waiting for a taxi or
just stopping off to see the sites.  A few mis-begotten Saiya-jins are
toying with weaker beings, as if having fun.  To the south, a faint mist can
be seen drawing in.  To the north, seems to be quiet as if a residential
area were close by.  
~
0 0 0
D0
~
~
0 0 4409
D1
~
~
0 0 4407
D2
~
~
0 0 4410
S
#4409
Kirra St.~
The street's end is drawing near.  There is an intersection closeby to
the north that looks as if a nice neighborhood is nearby.  All of the
comotion of city-life is behind but still activity is seen to the north. 
The road curves slightly to meet the intersection at just the right pace.  A
few people stopping off to get a few pictures of the city are just ahead and
standing on either side of the road.  A few children play in the streets,
while their parents are looking on.  To the south, a few faint smeels
luminate the area, but no distinctive smells can be made out.  
~
0 0 0
D0
~
~
0 0 4427
D2
~
~
0 0 4408
S
#4410
Intersecion of Paragus Parkway and Kirra St.~
The street is lined with buildings and small stores.  Most of them are
condemned or just vacated.  A few children play in the streets.  A vile odor
blows in from the south on a misty almost hazey breeze.  To the west, a few
people wearing suits can be seen going in and out of a huge building.  The
road is cracked in a few places, showing its age.  A few people walk by
holding their bags and purses as if for dear life.  Its apparent this is a
rough part of town.  
~
0 0 0
D0
~
~
0 0 4408
D1
~
~
0 0 4411
D2
~
~
0 0 4413
D3
~
~
0 0 4414
S
#4411
Paragus Parkway~
The street seems to be getting a little more quiet.  Not alot of comotion
going on around here.  A few people venture up and down the road, but none
staying for long.  A few faint sounds come from the west, but silence on to
the east.  Smells of old burned cinders radiate from the east.  
~
0 0 0
D1
~
~
0 0 4412
D3
~
~
0 0 4410
S
#4412
Paragus Parkway~
The street ends here, over-looked by a building that seems to have burned
down quite some time ago.  Not a soul can be seen in site.  Maybe a stray
cat or kid here or there.  The area seems to be untouched for quite some
time.  The smells of city living illuminate from the west.  Other than the
building, nothing much to see on this end of the street.  
~
0 0 0
D3
~
~
0 0 4411
S
#4413
Kirra St.~
This area of the city seems more violent than the rest.  Trash lines the
streets radiating a vile odor.  No one can be seen for blocks.  As if
avoiding this area.  A whino is laid out on a bench with a newspaper over
his face, trying to ignore the public.  Small poping noises can be heard in
the distance, as if gun-shots were being fired off.  The only thing on this
end of the street is a drug store off to the east.  
~
0 0 0
D0
~
~
0 0 4410
D1
~
~
0 0 4499
S
#4414
Paragus Parkway~
The road is more peaceful here. Not alot of comotion going
on about the place, aside from the occassional person wandering 
down the road. Nothing much is to be seen here aside from the
sky-scrapers towering high above the city streets and luminating 
through the clouds.
~
0 0 0
D1
~
~
0 0 4410
D3
~
~
0 0 4415
S
#4415
Paragus Parkway~
The business section of town. Important looking people can
be seen walking in and out of the building to the south. All of 
them looking their finest, as if trying to impress someone with
their flashy clothes, or trying to impress themselves with all
their glory. Either way, they seem to be the epitamy of all that 
is wrong with society these days.
~
0 0 0
D1
~
~
0 0 4414
D2
~
~
0 0 4450
D3
~
~
0 0 4416
S
#4416
Paragus Parkway~
The road is more peaceful here. Not alot of comotion going
on about the place, aside from the occassional person wandering 
down the road. Nothing much is to be seen here aside from the 
sky-scrapers towering high above the city streets and luminating 
through the clouds.
~
0 0 0
D1
~
~
0 0 4415
D3
~
~
0 0 4417
S
#4417
Paragus Parkway~
The road widens a bit here, as if showing some sort of
small intersection of sorts. A few people wander up and down
the road, either coming from the road's end or heading down
that way. A smell luminates from the alley to the south, of 
old garbage and even, old men. To the north is Ghenna Blvd, 
and east or west leads either up or down Paragus Parkway. To
the east is the business section of town, to the west is more 
the low rent distict.
~
0 0 0
D0
~
~
0 0 4421
D1
~
~
0 0 4416
D2
~
~
0 0 4420
D3
~
~
0 0 4418
S
#4418
Paragus Parkway~
The road ends here, with nothing much in site except 
for a cascade of glass and brick towering high above the
city streets. Not much activity is done around here. A few
people wander up and down the street, some loitering
about, and some just realizing the road ends here. A few 
cracks stretch out over the surface of the road, pointing
towards the alley to the south, as if leading a person to 
wonder whats over there. Looking to the south, there is
a mystical glow luminating from the alley.
~
0 0 0
D1
~
~
0 0 4417
D2
~
~
0 0 4419
S
#4419
Alley~
As you enter this alley, you notice that it is much brighter than the
parkway.  Surprisingly, this place seems to be better kept the the Parkway
was.  As you look at your surrondings, you see that the only ways you can
leave is north to go back to the Parkway, or, to the west, which strangely
enough, seems to be bustling with activity.  
~
0 0 0
D0
~
~
0 0 4418
D3
~
~
0 0 4449
S
#4420
Alley~
The alley here is rather old and smells of the many scents of garbage.  A
few small beady eyes are piering out of the shadows, almost looking a bit
animalish.  The only escape from this vile putred excuse for an alley, is to
the north.  A few garbage cans line the walls, a few have garbage to the
top, and some have more of those strange eyes glaring out of the shadows of
the can.  
~
0 1 0
D0
~
~
0 0 4417
S
#4421
Ghenna Blvd.~
The road widens a bit here. Small children seem to keep
clear of the street due to traffic being heavier here than other
parts of the street. Off to the south is more of the business
district of the city, Paragus Parkway. People wander about
busily here. Either on their way to work or on their way home
from work. Some dragging children with them, and some just
walking by themselves. Off to the east, there are horrendous
sounds of traffic and alot of comotion going on. Back to the
west is more peaceful and translucid.
~
0 0 0
D1
~
~
0 0 4424
D2
~
~
0 0 4417
D3
~
~
0 0 4422
S
#4422
Ghenna Blvd.~
A few houses and small plants roam the area. This is the
residential area of the city. People can be seen out in their
yards, watering their lawns or simply lazying about in their
yard. The road seems smooth here, ideal for small children
to play ball in the street and even run about. A few people
wander up and down the street, looking about as if scouting
for potential victims or maybe just people bored and looking
for something to do. The road widens on to the east and
comes to its end towards the west.
~
0 0 0
D1
~
~
0 0 4421
D3
~
~
0 0 4423
S
#4423
Ghenna Blvd.~
The road dead-ends here at a small house.  The yard is rather well kept
and the house itself seems in good condition.  For this kind of a town, the
place must be owned by some rich boy or one tough son of a b*tch.  The only
other way to go is back the way you came, down Ghenna.  
~
0 0 0
D1
~
~
0 0 4422
D3
~
~
1 3563 3558
S
#4424
Ghenna Blvd.~
Ghenna Blvd. seems to be a residential area. The roads seem
to be paved nicely and houses spring up all around. All around
except in this one general area. To the north is a building with
a huge sign on it reading, "Vegeta Dojo". Very strong looking
fighters wander in and out of the building. Some of the men
walking out look as if they have just been through hell. They
are sweaty and are hanging down as if some brute force is
inside. Across the street is a baren lot, looking as if there
might be another building or possibly a parking lot of sorts.
~
0 0 0
D0
~
~
0 0 4495
D1
~
~
0 0 4425
D3
~
~
0 0 4421
S
#4425
Ghenna Blvd.~
A few houses and small plants roam the area. This is the
residential area of the city. People can be seen out in their
yards, watering their lawns or simply lazying about in their
yard. The road seems smooth here, ideal for small children
to play ball in the street and even run about. A few people
wander up and down the street, looking about as if scouting
for potential victims or maybe just people bored and looking
for something to do.
~
0 0 0
D1
~
~
0 0 4426
D3
~
~
0 0 4424
S
#4426
Ghenna Blvd.~
A few houses and small plants roam the area. This is the
residential area of the city. People can be seen out in their
yards, watering their lawns or simply lazying about in their
yard. The road seems smooth here, ideal for small children
to play ball in the street and even run about. A few people
wander up and down the street, looking about as if scouting
for potential victims or maybe just people bored and looking
for something to do.
~
0 0 0
D1
~
~
0 0 4427
D3
~
~
0 0 4425
S
#4427
Intersection of Ghenna Blvd. and Kirra St.~
The Intersection looks to be busy, and dirty as well.  The residential
area stops off to the west, and seems to go down hill off to the east.  A
few people can be made out, lurking in the shadows.  Other than the
shadow-walkers, not many people wander around this area.  To the south is
the rough living of Kirra St.  And to the east seems to lead to most of the
shops in the city.  
~
0 0 0
D1
~
~
0 0 4428
D2
~
~
0 0 4409
D3
~
~
0 0 4426
S
#4428
Ghenna Blvd.~
The road here begins to swerve just a bit but not enough to notice
without a keen eye.  Off to the east seems to be dark but is where most of
the people are scurrying off to.  Back to the west is the residential part
of the city and the intersection leading to the highly crime-rated Kirra St.
People scurry about trying to get away from all the comotion of city-life
and into the shops.  Aside from all the people hurrying about, not much can
be seen around here.  
~
0 0 0
D1
~
~
0 0 4429
D3
~
~
0 0 4427
S
#4429
Intersection of Ghenna Blvd. and Juchin Junction~
The Intersection of Juchin Junction and Ghenna Blvd. looks to be
touched up a bit. A single light hangs above the street, flickering off
and on. Off to the north is Juchin Junction and a small shop or two, as
well as Shanaw Dr. To the west is the busy happenings of city living and
off to the east is Shakal Way and the Galleria. The intersection is rather
void and not much goin on other than the occassional person wandering
down the road.
~
0 0 0
D0
~
~
0 0 4435
D1
~
~
0 0 4430
D3
~
~
0 0 4428
S
#4430
Ghenna Blvd.~
The road seems dim here. The only activity is the people roaming
about. The crime seems to be dimenishing the further the street goes.
A few boarded up shops are around along with the grand entrance to
the galleria close to the east. A few people wander about the area,
some carrying bags with freshly bought items in them, and some with
a pocket full of money with only ambition in their eyes. Nothing much
else is around, or worth seeing.
~
0 0 0
D1
~
~
0 0 4431
D3
~
~
0 0 4429
S
#4431
Ghenna Blvd.~
The road seems dim here. The only activity is the people roaming
about. The crime seems to be dimenishing the further the street goes.
A few boarded up shops are around along with the grand entrance to
the galleria close to the east. A few people wander about the area,
some carrying bags with freshly bought items in them, and some with
a pocket full of money with only ambition in their eyes. Nothing much
else is around, or worth seeing.
~
0 0 0
D1
~
~
0 0 4432
D3
~
~
0 0 4430
S
#4432
Ghenna Blvd.~
People crowd the streets going into the Galleria.  Shoving and pulling to
get inside the already crowded shopping center.  The noise radiating from
the crowd is almost too much to bare.  Huge lights seem to flare up in the
sky through huge lasers sitting atop the Galleria itself.  The lights seem
to blind all those that stop to take a look and watch the show.  For a
second, the people seem to turn and look in the direction of a power that
arrives, then they blow it off and turn back to the north facing the
Galleria.  
~
0 0 0
D0
~
~
0 0 4466
D1
~
~
0 0 4433
D3
~
~
0 0 4431
S
#4433
Ghenna Blvd.~
The road seems dim here. The only activity is the people roaming
about. The crime seems to be dimenishing the further the street goes.
A few boarded up shops are around along with the grand entrance to
the galleria close to the west. A few people wander about the area,
some carrying bags with freshly bought items in them, and some with
a pocket full of money with only ambition in their eyes. Nothing much
else is around, or worth seeing.
~
0 0 0
D1
~
~
0 0 4434
D3
~
~
0 0 4432
S
#4434
Intersection of Ghenna Blvd. and Shakal Way~
The Intersection of Ghenna Blvd. and Shakal Way seems to be a very
low crime rate, null if any. All of the crazy shoving and shouting from the
galleria is behind now and only the noises of sirens in the distance can be
heard at this point. Back to the west is the rest of Ghenna and off to the
north is Shakal Way, the Royal Vegeta Police Station, and the Hospital.
Nothing much is seen around this area aside from a few pedestrians trying
to avoid the comotion from the Galleria and heading towards a place
that seems sane.
~
0 0 0
D0
~
~
0 0 4448
D3
~
~
0 0 4433
S
#4435
Juchin Junction~
Smells of freshly baked goods luminate the area. People all around are
rubbing their stomachs, as if thinking of a meal that they have just had or
are about to have. To the south is Ghenna Blvd. and far to the north is
Shanaw Dr. Closer to the north is a small cafe that seems to be drawing
alot of attention. The area seems peaceful aside from all the people in
thought of good food.
~
0 0 0
D0
~
~
0 0 4436
D2
~
~
0 0 4429
S
#4436
Juchin Junction~
Hoards of people crowd the street, in anticipation of going into Granny's
Cafe. A huge sign sits just above the door to the west leading to the cafe,
it reads, "Granny's Home Cookin". A feel of akwardness looms about as if
out of place from all the hunger wandering about in the area. To the far
north is Shanaw Dr. and to the far south is Ghenna Blvd. Aside from the
masses of people entering and exiting Granny's, the area seems quiet and
void of anything worth while.
~
0 0 0
D0
~
~
0 0 4437
D2
~
~
0 0 4435
D3
~
~
0 0 4494
S
#4437
Juchin Junction~
Smells of freshly baked goods luminate the area. People all around are
rubbing their stomachs, as if thinking of a meal that they have just had or
are about to have. To the far south is Ghenna Blvd. and to the north is
Shanaw Dr. Closer to the south is a small cafe that seems to be drawing
alot of attention. The area seems peaceful aside from all the people in
thought of good food.
~
0 0 0
D0
~
~
0 0 4438
D2
~
~
0 0 4436
S
#4438
Intersection of Juchin Junction and Shokoku Dr.~
The intersection of Juchin Junction and Shanaw Dr.  Looks like a normal
intersection.  The road is clean and paved and where they meet the southern
road seems dark and gloomy but the road east seems full of light and life. 
There are flower beds gleaming with plantlife that starts at the begining of
Shanaw Dr.  
~
0 0 0
D1
~
~
0 0 4439
D2
~
~
0 0 4437
S
#4439
Shokoku Dr.~
There are many flowers and plants growing along the road.  Colors of
blue, green, orange, and purple steam along the road.  The light gives a
majestic glimmer of silver inlaid roads and sparkling glitter along the
sides or the street as the sun or moon shine its light down upon everything.
The flowers seem more beautiful than any other plants and the trees grow
tall with lushious green leaves.  The lights along the streets give off
enough to keep things well light and safe for passers by.  There is no time
when moving along the street does it seem there is a dark spot within the
whole length of the road.  
~
0 0 0
D1
~
~
0 0 4440
D3
~
~
0 0 4438
S
#4440
Shokoku Dr.~
There are many flowers and plants growing along the road.  Colors of
blue, green, orange, and purple steam along the road.  The light gives a
majestic glimmer of silver inlaid roads and sparkling glitter along the
sides or the street as the sun or moon shine its light down upon everything.
The flowers seem more beautiful than any other plants and the trees grow
tall with lushious green leaves.  The lights along the streets give off
enough to keep things well light and safe for passers by.  There is no time
when moving along the street does it seem there is a dark spot within the
whole length of the road.  
~
0 0 0
D1
~
~
0 0 4441
D3
~
~
0 0 4439
S
#4441
Shokoku Dr.~
There are many flowers and plants growing along the road.  Colors of
blue, green, orange, and purple steam along the road.  The light gives a
majestic glimmer of silver inlaid roads and sparkling glitter along the
sides or the street as the sun or moon shine its light down upon everything.
The flowers seem more beautiful than any other plants and the trees grow
tall with lushious green leaves.  The lights along the streets give off
enough to keep things well light and safe for passers by.  There is no time
when moving along the street does it seem there is a dark spot within the
whole length of the road.  
~
0 0 0
D1
~
~
0 0 4442
D3
~
~
0 0 4440
S
#4442
Shokoku Dr.~
There are many flowers and plants growing along the road.  Colors of
blue, green, orange, and purple steam along the road.  The light gives a
majestic glimmer of silver inlaid roads and sparkling glitter along the
sides or the street as the sun or moon shine its light down upon everything.
The flowers seem more beautiful than any other plants and the trees grow
tall with lushious green leaves.  The lights along the streets give off
enough to keep things well light and safe for passers by.  There is no time
when moving along the street does it seem there is a dark spot within the
whole length of the road.  
~
0 0 0
D1
~
~
0 0 4443
D3
~
~
0 0 4441
S
#4443
Shokoku Dr.~
There are many flowers and plants growing along the road.  Colors of
blue, green, orange, and purple steam along the road.  The light gives a
majestic glimmer of silver inlaid roads and sparkling glitter along the
sides or the street as the sun or moon shine its light down upon everything.
The flowers seem more beautiful than any other plants and the trees grow
tall with lushious green leaves.  The lights along the streets give off
enough to keep things well light and safe for passers by.  There is no time
when moving along the street does it seem there is a dark spot within the
whole length of the road.  
~
0 0 0
D1
~
~
0 0 4444
D3
~
~
0 0 4442
S
#4444
Intersection of Shokoku Dr. and Shakal Way~
Many different assorted flowers fill the end of the street with an almost
caleidascope of colors.  Looking back down Shanaw Dr.  , the color continues
but to the south, is a row of shops and small buildings.  Closer to the
north is a hospital where many go either for minor cuts and bruises or major
contusions to bone or body.  The area is a dead silence other than the
occassional siren or sound of conversation of passing pedestrians.  
~
0 0 0
D0
~
~
0 0 4490
D2
~
~
0 0 4445
D3
~
~
0 0 4443
S
#4445
Shakal Way~
Sirens can be heard far to the south and a smell of irridescent odor
fills the area.  As if donuts were close by.  Far to the south are a few
guards showing the entrance to the Royal Vegeta Police Department.  Closer
to the north, looks to be a hospital of sorts.  To the north is the
Intersection of Shakal Way and Shanawa Dr.  Only a few people and cops
wander by but other than that, nothing much to see here other than a few
closed shops.  
~
0 0 0
D0
~
~
0 0 4444
D2
~
~
0 0 4446
S
#4446
Shakal Way~
Sirens can be heard close to the south and a smell of irridescent odor
fills the area.  As if donuts were close by.  On to the south are a few
guards showing the entrance to the Royal Vegeta Police Department.  Further
to the north, looks to be a hospital of sorts.  To the far north is the
Intersection of Shakal Way and Shanawa Dr.  Only a few people and cops
wander by but other than that, nothing much to see here other than a few
closed shops.  
~
0 0 0
D0
~
~
0 0 4445
D2
~
~
0 0 4447
S
#4447
Shakal Way~
The area is littered with donut wrappers and cops wandering almost
aimlessly around the street. Two guards stand here, as if guarding the
station from any unwanted visitors. People wander up and down the
street, keeping their distance from the two big brutes standing here.
The two guards look as if they are ready for all and fear nothing, and
are ready to strike at any time. The two of them look as if they make
a pretty good team.
~
0 0 0
D0
~
~
0 0 4446
D1
~
~
0 0 4482
D2
~
~
0 0 4448
S
#4448
Shakal Way~
Sirens can be heard close to the north and a smell of irridescent odor
fills the area. As if donuts were close by. On to the north are a few guards
showing the entrance to the Royal Vegeta Police Department. Further to
the north, looks to be a hospital of sorts. To the south is the Intersection
of Shakal Way and Ghenna Blvd. Only a few people and cops wander by
but other than that, nothing much to see here other than a few closed
shops.
~
0 0 0
D0
~
~
0 0 4447
D2
~
~
0 0 4434
S
#4449
Trainer's Quarters~
As you enter this room, the smell of body odor almost knocks you to your
knees.  This causes you to think either many people workout here, or no one
believes in deodorant.  As you regain your senses, you see a man at a desk
asking people to come forward.  As you approach the man, you hear him
telling others,"Yes, I can help you train here, I will even let you train
for free."  You think this would be an opportune time to use and extra
trains you have.  
~
0 0 0
D1
~
~
0 0 4419
S
#4450
Lobby of the Saiya-jin Stock Market~
A massive room encompasses the lobby of the Saiya-jin Stock Market.  Here
is where many important members of Saiya-jin society and their employer
races trade in planets previously conquered.  Many different variety of
species stand here looking at a huge board reading prices of different
planets.  Standing behind a counter over to the far side of the room is a
clerk helping people with stock quotes and planet purchases.  To the north
is the exit back to Paragus Parkway and to the south is the areas where the
work of this business is actually done.  
~
0 0 0
D0
~
~
0 0 4415
D2
~
~
0 0 4451
S
#4451
First Floor, Stock Quotes~
The noise in the room is excruciating. Many are running frantically from
phone to phone or person to person trying to get the latest quotes. No
one is still for long. The comotion is almost unbearable for those who
are sane. Sounds of ringing and constant beeping can be heard all around.
The exits to the west and east seem to be the only rooms to offer some
peace and quiet.
~
0 0 0
D0
~
~
0 0 4450
D1
~
~
0 0 4452
D3
~
~
0 0 4454
S
#4452
Corridor to the Stairs~
The horrendous noise from the Stock Quotes room seems to have become
quiet as the corridor blocks most of the sound.  A few potted plants are
scattered about the room along with a few small benches.  On the wall is a
sign reading "Stairs to the south."  Other than the sign and furniture,
there is nothing special about the corridor other than the occasional suit
walking to or from the stairs.  
~
0 0 0
D2
~
~
0 0 4453
D3
~
~
0 0 4451
S
#4453
Stairs, Level 1~
A sign hangs down reading "Stairs, Level 1." The stairs lead up to level two
where most of the paperwork and grunt work is done. A few sounds escape
down the stairs into the vecinity. A few occassional shouts can be heard
ringing through the upstairs area.
~
0 0 0
D0
~
~
0 0 4452
D4
~
~
0 0 4455
S
#4454
Mail Room~
Memos are scattered about the floor in a very unorganized manner.  The
mailboy frantrically tries to sort incoming mail but he can't seem to stay
caught up.  Mail flies all about the room.  Counters have been overwhelmed
with mail for all different parts of the building.  Under his breath, the
mailboy can be heard cursing his superiors for putting him in this horrible
job.  
~
0 0 0
D1
~
~
0 0 4451
S
#4455
Stairs, Level 2~
The second floor looks alot like the first floor.  A few plants, a few
benches, nothin much to look at.  A sign hanging from the ceiling reads,
"Stairs, Level 2."  A few people are hurrying up and down the stairs, but
not too much comotion going on in this area of the building.  Another flight
of stairs leads to the third floor, and to the east is a room set up with a
few different office cubicles.  A hint of shouting echoes from the east.  
~
0 0 0
D1
~
~
0 0 4456
D4
~
~
0 0 4463
D5
~
~
0 0 4453
S
#4456
Office Cubicle #1~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D1
~
~
0 0 4457
D2
~
~
0 0 4459
D3
~
~
0 0 4455
S
#4457
Office Cubicle #2~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D2
~
~
0 0 4458
D3
~
~
0 0 4456
S
#4458
Office Cubicle #4~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D0
~
~
0 0 4457
D1
~
~
0 0 4462
D2
~
~
0 0 4461
D3
~
~
0 0 4459
S
#4459
Office Cubicle #3~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D0
~
~
0 0 4456
D1
~
~
0 0 4458
D2
~
~
0 0 4460
S
#4460
Office Cubicle #5~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D0
~
~
0 0 4459
D1
~
~
0 0 4461
S
#4461
Office Cubicle #6~
The cubicle is set up for a few different desks. People are hurrying to
and fro trying to keep up their pace. A few people are typing away trying
to keep up with the market. Others are doing heavy research into different
planets to see what they can get out of the hunks of rock. A loud scream
echoes through the office, as if shouting at the workers to pick up the
pace.
~
0 0 0
D0
~
~
0 0 4458
D3
~
~
0 0 4460
S
#4462
Office Manager's Office~
The constant screaming is coming from this office. A rather large man sits
behind a desk shouting over a loud speaker at his workers. He stops for an
instant to scan the room, then gives an evil grin. He turns instantly back to
the loud speaker to continue his verbal assault on his workers. His face
is a deep red and he seems to have eaten a few too many donuts. Don't
let his weight and blood pressure fool you, his bite is worse than his bark.
~
0 0 0
D3
~
~
0 0 4458
S
#4463
Stairs, Level 3~
The third floor looks alot like the first two floors.  A few plants, a
few benches, nothin much to look at.  A sign hanging from the ceiling reads,
"Stairs, Level 3."  A few people are hurrying down the stairs, but not too
much comotion going on in this area of the building.  The stairs lead back
down to the second, and to the east is a room that looks alot more
professional than the offices below.  
~
0 0 0
D1
~
~
0 0 4464
D5
~
~
0 0 4455
S
#4464
Secretary's Desk~
A slight odor sweetens the room as the sound of keystrokes on a keyboard
ring just behind the desk.  Sitting behind the desk is a rather young woman
wearing glasses and a rather revealing mini-skirt.  She looks up for a
second to see who may have ventured into the office, then looks back down to
the keyboard.  The walls are covered in a flowered wallpaper and decorated
in a few small pieces of furniture.  A door to the south has a sign on it
reading "CEO".  
~
0 0 0
D2
~
~
0 0 4465
D3
~
~
0 0 4463
S
#4465
CEO's Office~
A rather large room covered in animal heads mounted on the wall and skins
draped over the furniture.  To the far end of the room is a large wooden
desk with a few files stacked neatly in the corner.  Behind the desk is a
large leather chair facing away from the door.  Occassionally a cloud of
smoke floats up from the other side of the chair.  Suddenly, the chair spins
completely around and sitting in it is a neatly dressed, rather athletic
looking man.  He has a pipe in his mouth, he greets whomever might venture
in his office.  
~
0 0 0
D0
~
~
0 0 4464
S
#4466
Foyer Into the Galleria~
A huge fountain takes up most of the floor space, almost
impossible to walk around. People are all around walking from
shop to shop. Many small trees and plants are scattered about
the only remaining floor space making the room seem closed in.
A few children and their parents walk around, keeping close to
one another. To the north is a row of shops and the facilities.
~
0 0 0
D0
~
~
0 0 4467
D2
~
~
0 0 4432
S
#4467
Galleria Central Lobby~
Crowds of people roam the area as they are shopping for items that they
probably don't need.  Small children cling to their parents as they make
their way from shop to shop.  The lobby area is for smoking, eating, or just
resting from a long day of shopping.  Most of the people in the area are
women with their children or just a couple of teenagers hanging out at the
galleria.  To the north are the women's facilities and to the east the
men's.  Over to the west is the escalator to the second floor.  
~
0 0 0
D0
~
~
0 0 4468
D1
~
~
0 0 4470
D2
~
~
0 0 4466
D3
~
~
0 0 4471
S
#4468
Galleria Walkway~
The walkway seems to be a small lobby for the women's
restroom. There are a few benches scattered around with a 
few magazines made for women. Its apparent that the owner
of the Galleria is a woman.
~
0 0 0
D1
~
~
0 0 4469
D2
~
~
0 0 4467
S
#4469
Ladies Restroom~
The women's room is much nicer than the men's. A sofa is 
positioned on the far wall. A few sinks and about six stalls. 
The smell makes it almost nice to be in. On the wall next to
the sofa is a metal box with some female accessories in it.
A room the men most likely will run out of, or get mad 
because of how good the women got it.
~
0 0 0
D3
~
~
0 0 4468
S
#4470
Men's Restroom~
The men's room is filled with urinels and a few small stalls for taking
care of nature when it calls.  A rack sits in the corner with the latest
issues of Vegeta daily newsposts.  On the cover is a rather large group of
Saiya-jin's beating on a single Icer.  The smell of the room is almost
sickening.  To the west is the only exit and escape to fresh air.  
~
0 0 0
D3
~
~
0 0 4467
S
#4471
Escalators Level 1~
A humming noise emits from the escalators as it appears
to be full of people. Almost as if its about to blow a motor.
There is a sign hanging from the ceiling that reads "Moving
Escalators, Keep your hands and feet, and any other moving
body parts you may have in inside at all times."
~
0 0 0
D1
~
~
0 0 4467
D4
~
~
0 0 4472
S
#4472
Escalator Level 2~
The humming noise seems to get louder as you reach the
second level. There are more people on this level and they 
seem to be even more crowded than the first floor. To the
north is the walkway to the apparel stores. Another sign
hangs from the ceiling reading, "Escalator's Level 2, 
Apparels." You can go to the stores to the north, or back
down to the first floor. There is a staircase leading up to 
the security floor. A sign is posted on the wall that reads
"Employees only."
~
0 0 0
D0
~
~
0 0 4474
D4
~
~
0 0 4473
D5
~
~
0 0 4471
S
#4473
Escalator Level 3~
The escalators end here. The third floor is the office
space and security HQ. To the south is the Security office.
To the west, sounds of ringing and many voices can be
heard. Only a few guards roam the halls here. Not much
comotion in this area of the galleria.
~
0 8 0
D2
~
~
0 0 4478
D3
~
~
0 0 4480
D5
~
~
0 0 4472
S
#4474
Galleria Walkway~
In the center of the walkway is a rather large box with
may different plants in it. The sun shoots through a large
plate glass window in the roof. A few stores surround the
corneacopia of flowers in the center. To the east is the
armory. To the west is a jewelry store with all the latest
fashions, and to the north is a clothing store with a nice
amount of taste in their clothes.
~
0 0 0
D0
~
~
0 0 4477
D1
~
~
0 0 4475
D2
~
~
0 0 4472
D3
~
~
0 0 4476
S
#4475
Armor Supply Store~
Armor hangs all around on small racks attached to 
the ceiling. Much of the armor is attached to the rack with
thick wire as to keep from theft. The clerk stands eyeing
those that venture in. He stands in an almost fighting
posture ready to defend from any and all theft. Or maybe
he is perched like that as to be able to reach the call for
security that much faster.
~
0 1024 0
D3
~
~
0 0 4474
S
#4476
Jewelry Store~
Many glass cases fill the store. Incased in the glass
are many different types of jewelry from necklaces to
earrings. In the far corner of the store is a black safe
which holds the most precious of jewelries. Only the
clerk has a key to it.
~
0 1024 0
E
bleh~
~
D1
~
~
0 0 4474
S
#4477
Clothing Store~
Racks of clothes cover the floor almost from wall towall.
A clerk stands behind the counter watching you, ready to call
security at a moments notice. Some clothes are laid on the
counter, as if someone were ready to pay and then realized
they were cheap and didn't have the zenni.
~
0 1024 0
D2
~
~
0 0 4474
S
#4478
Galleria Security HQ~
A huge man stands here against the wall. He has his eye
on anything that moves or makes a sound. On his shirt, is
a button that says in big bold letters, "CAPTAIN". A sinister
grin comes over his face as if he is thinking something very
bad. A few smaller guards are throughout the room. Some
drinking coffee, some waiting for a call from downstairs
saying trouble is afoot. The room seems a little tense. As
if fighting can break out at any minute. The only escape
is back through the north to the escalators.
~
0 8 0
D0
~
~
0 0 4473
S
#4479
Kube's Chillin Spot~
~
0 12 0
S
#4480
Galleria Phone Center~
Rows of desks line the room. Many people are on the
phone. Either tele-marketers, or the answering service
for the entire Galleria, both are stationed here. Echoes
of dial-tones and hang-ups can be heard all through the
room. To the north is the General Manager for the whole
Galleria's office. Back to the east comes the sounds of
guards marching up and down the hall.
~
0 0 0
D0
~
~
0 0 4481
D1
~
~
0 0 4473
S
#4481
Galleria Office Manager's Office~
The General Manager sits behind a huge Oak desk.  He is dressed in a very
nice Armani suit and slouched back in his chair as if he owns the place..  A
few paintings and some other small forms of art are throughout the room. 
The room is enormous, almost as big as the lobby of the Galleria itself. 
The GM has his feet up on the desk and is in some sort of trans.  It appears
as if he is oblivous to all.  
~
0 0 0
D2
~
~
0 0 4480
S
#4482
Foyer into the Royal Vegeta Guard Station~
The station seems crowded.  Cops walking in and out, seemingly criminals
accompany them in hand cuffs.  Yet it is easily noticed that most of the
criminals are of a different race than that of the Saiya-jin.  After passing
the checkin, the cops walk further east to the holding and interrogation
part of the building.  
~
0 0 0
D1
~
~
0 0 4483
D3
~
~
0 0 4447
S
#4483
Royal Vegeta Guard Central Post~
This is the main hallway.  To the west is the exit out and to the east
leads to the holding area.  To the north is Lieutenant Luza's office, a very
nasty interrogator.  He has been known to kill a few of the people he
supposedly interrogated.  To the south is the Commander's office.  He takes
nothin from anyone and has the balls and power to back it up.  Nothin much
else to see in this dim part of the building.  A sign hanging down says,
'Holding Cells, This way'.  
~
0 0 0
D0
~
~
0 0 4484
D1
~
~
0 0 4486
D2
~
~
0 0 4485
D3
~
~
0 0 4482
S
#4484
Lieutenant's Office~
In the center of the room is a table with a small blood-stain on the
corner. Two chairs sit at the table, both just across from one another.
Hanging from the ceiling is a single light. It hangs down just over the
table, lighting up the conversations, just to add pressure to the 
interrogee. Luza never takes his eye off the door. Always watching for
possible applicants for his dangerous interrogation room.
~
0 0 0
D2
~
~
0 0 4483
S
#4485
Commander of Royal Vegeta Guard' Office~
A desk is in the center of the room.  Just adjacent is a chair with its
back to the door.  Behind the chair is the Commander of the Royal Vegeta
Guard.  He is leaning back in his chair and smoking his pipe.  He turns and
glares coldly towards whatever may enter here.  Never taking his eye off his
target, he smiles and puts his pipe away, ready to defend against anything. 
~
0 0 0
D0
~
~
0 0 4483
S
#4486
Guard's Post~
Walking in, the room fills with an eerie sense.  As if being stared upon
by many eyes.  As if someone, or something is watching every movement made. 
To the south is a sign reading, 'Very Dangerous, Do Not Enter.  ' To the
east is a sign saying 'Danger, Enter at own risk.  ' To the north is a sign
reading 'Peace, love and Chicken Grease.  ' In the center of the room is a
guard watching all prisoners.  He looks very tough and able to handle the
dangerous criminals that loom around the corner.  
~
0 0 0
D0
~
~
0 0 4487
D1
~
~
0 0 4489
D2
~
~
0 0 4488
D3
~
~
0 0 4483
S
#4487
Jail Cell #1~
As you enter this room, it seems like any other cell you have seen.  It
has a bed, a toilet, and plenty of bars.  As you look around the room, You
notice a Namek sitting on the bed.  He seems to be in deep thought over
something.  You wonder what might be troubling him.  You notice there is
nothing odd about him, besides he is in the jail.  
~
0 0 0
D2
~
~
0 0 4486
S
#4488
Jail Cell #3~
As you enter this cell, you notice that it is badly worn.  It seems that
this cell may have been around for a LONG time.  After you have finished
studying the walls, you notice a figure in the corner.  The figure stands
up, and steps into the light.  As you look at it, you notice it is a
Bio-Android.  As you ponder what he is doing in here, you wonder, maybe this
cell truly isn't that old, maybe this inmate has caused all the damage to
this room.  
~
0 0 0
D0
~
~
0 0 4486
S
#4489
Jail Cell #2~
As you enter this room, it seems to be better lit than the other cell you
saw.  As you look around the cell you notice a form with light surronding
him, you think it might not be a good idea to mess with him.  Finally, the
light subsides, and you can see the warrior form, it seems to be an Icer
Warrior.  Maybe you shouldn't mess with him, you don't know what he is in
here for.  
~
0 0 0
D3
~
~
0 0 4486
S
#4490
Hospital Reception~
A long desk sits here, behind it is a nurse that seems to be welcoming
all that wonders in.  She points to the north, then to the east, as if
telling those people where to go if they have some sort of ailment.  A
certain odor fills the room, forcing thought of bengay and aspercream.  A
few chairs sit here, for those that may be waiting for their party to finish
healing.  A plant or two sits in the corners of the room, almost covering
the smell of medicines.  
~
0 0 0
D0
~
~
0 0 4491
D1
~
~
0 0 4493
D2
~
~
0 0 4444
S
#4491
Hospital Room #1~
In the center of the room, a huge bed sits for all those that need
medical attention. The bed seems to have extreme healing properties.
A few beeps can be heard from machines of those that need more than
a tad of medical attention. To the south is the reception, and to the
east is another room for healing, if this one ever fills beyond capacity.
~
0 0 0
D1
~
~
0 0 4492
D2
~
~
0 0 4490
S
#4492
Hospital Room #2~
In the center of the room, a huge bed sits for all those that need
medical attention. The bed seems to have extreme healing properties.
A few beeps can be heard from machines of those that need more than
a tad of medical attention. More rooms are to the south and west,
ready for the patients that over-flow from this room.
~
0 0 0
D2
~
~
0 0 4493
D3
~
~
0 0 4491
S
#4493
Hospital Room #3~
In the center of the room, a huge bed sits for all those that need
medical attention. The bed seems to have extreme healing properties.
A few beeps can be heard from machines of those that need more than
a tad of medical attention. To the west is the reception and to the
north is another room for healing, if this one ever fills beyond 
capacity.
~
0 0 0
D0
~
~
0 0 4492
D3
~
~
0 0 4490
S
#4494
Granny's Cafe~
A few tables line the walls with customers eating the great home cookin
of Granny. Behind the counter is a little old lady wearing an apron and a huge
smile about her face. It is apparent that all who come in here leave with a few
extra pounds. A small jukebox sits in the corner playing oldies from a time
long forgotten. A sign hangs over the counter that states, "No fighting!"
Granny is highly skilled at more than cooking, and shall not tolerate any sort
of fighting in her establishment.
~
0 0 0
D1
~
~
0 0 4436
S
#4495
Saiya-jin Battle Training Lobby~
The lobby of the Arena is a huge round room.  Nothing exists in this
void.  Its a room filled with light, and three signs hanging from the
ceiling.  To the east is a sign that says, "Battle Arena - Beginner".  To
the north is a sign that states, "Battle Arena - Intermediate".  And to the
west is a sign that reads, "Battle Arena - Expert".  Other than the exits,
the room is a void in time and space.  Nothin exists here, except the
occassional passerby.  
~
0 8 0
D0
~
~
0 0 4496
D1
~
~
0 0 4497
D2
~
~
0 0 4424
D3
~
~
1 4426 4498
S
#4496
Saiya-jin Battle Training - Intermediate Class~
The Intermediate sphere is set for those that are above Beginners but
still not quite at the top of the game.  It is ideal for those between that
of 50 million to 800 million powerlevel.  Nothing is in the room, it is just
as empty as the lobby of this building, except for the occassional fighters.
~
0 2097160 0
D2
~
~
0 0 4495
S
#4497
Saiya-jin Battle Training - Beginner~
The Begginer level is just that. It is a room set up for those that are
of lower ranges in power, so as to spread out the powerlevel ranges in
each room. The begginners are thought of as 1,000 50milion powerlevel.
The other ranges fall into the adjourning two rooms.
~
0 2097160 0
D3
~
~
0 0 4495
S
#4498
Saiya-jin Battle Training - Expert~
A sense of heavyness grips down upon entering this room.  Here is where
the big boys play.  Those that are between that of 800million and above. 
The layout is no different than that of the rest of the building.  No
furniture, and lots of light.  The wall curves in circles, and there are
very apparent scratches and cracks in the walls from wandering ki attacks or
just practice shots.  
~
0 2097164 0
D1
~
~
1 4426 4495
R ACT 4498 has arrived~
R GRALL 4498 100~
S
#4499
Drug Store~
Smells of ointments and body sprays fill the room with a vile old-person
smell.  Shelves filled with healing herbs and bottles of assorted pain
relievers fill the store,almost crowding the entire place.  A clerk sits
behind the counter waiting for you to bring your items up for check-out. 
There are a few stock- boys filling the shelves almost as quickly as someone
can grab an item.  The only exit is back through the front door to Kirra St.
~
0 1024 0
D3
~
~
0 0 4413
S
#0



#SPECIALS
S



#RESETS
D 0 4404 3 1
D 0 4405 1 1
D 0 4423 3 2
D 0 4495 3 2
D 0 4498 1 2
M 0 4403 1 4400 1 Load Landing pad opretive
M 0 4403 1 4400 1 Load Landing pad opretive
M 0 4403 1 4400 1 Load Landing pad opretive
M 0 4403 1 4401 1 Load Landing pad opretive
M 0 4403 1 4401 1 Load Landing pad opretive
M 0 4403 1 4401 1 Load Landing pad opretive
O 0 3602 0 4401 A shuttle loaded to A landing Pad
M 0 4403 1 4402 1 Load Landing pad opretive
M 0 4403 1 4402 1 Load Landing pad opretive
M 0 4403 1 4402 1 Load Landing pad opretive
M 0 4403 1 4402 1 Load Landing pad opretive
M 0 4403 1 4403 1 Load Landing pad opretive
M 0 4403 1 4403 1 Load Landing pad opretive
M 0 4403 1 4403 1 Load Landing pad opretive
M 0 4403 1 4403 1 Load Landing pad opretive
M 0 4406 1 4404 1 Load Check in guard
M 0 4400 1 4406 1 Load A guard wearing saiyan armor
M 0 4407 1 4407 1 Load A porter
O 0 4601 0 4408 A small brick wall loaded to Kirra St.
M 0 4424 1 4408 10 Load A woman pedestrian
M 0 4423 1 4409 10 Load A pedestrian
M 0 4408 2 4409 1 Load a running saiya-jin child
M 0 4405 2 4409 1 Load a running saiya-jin child
M 0 4423 1 4411 10 Load A pedestrian
M 0 4424 1 4411 10 Load A woman pedestrian
M 0 4424 1 4412 10 Load A woman pedestrian
O 0 3507 0 4413 A wooden bench loaded to Kirra St.
M 0 4425 1 4413 1 Load A seemingly drunk hobo
M 0 4423 1 4414 10 Load A pedestrian
M 0 4423 1 4415 10 Load A pedestrian
M 0 4424 1 4415 10 Load A woman pedestrian
M 0 4423 1 4417 10 Load A pedestrian
M 0 4424 1 4417 10 Load A woman pedestrian
M 0 4423 1 4418 10 Load A pedestrian
M 0 4424 1 4418 10 Load A woman pedestrian
M 0 4426 2 4420 2 Load A ferocious Feline
O 0 4403 0 4420 A dented garbage can loaded to Alley
O 0 4403 0 4420 A dented garbage can loaded to Alley
M 0 4424 1 4421 10 Load A woman pedestrian
M 0 4423 1 4422 10 Load A pedestrian
M 0 4424 1 4422 10 Load A woman pedestrian
M 0 4423 1 4423 10 Load A pedestrian
M 0 4423 1 4424 10 Load A pedestrian
M 0 4423 1 4425 10 Load A pedestrian
M 0 4424 1 4425 10 Load A woman pedestrian
M 0 4423 1 4426 10 Load A pedestrian
M 0 4424 1 4427 10 Load A woman pedestrian
M 0 4424 1 4427 10 Load A woman pedestrian
M 0 4423 1 4429 10 Load A pedestrian
M 0 4424 1 4429 10 Load A woman pedestrian
M 0 4423 1 4430 10 Load A pedestrian
M 0 4424 1 4430 10 Load A woman pedestrian
M 0 4423 1 4431 10 Load A pedestrian
M 0 4423 1 4432 10 Load A pedestrian
M 0 4424 1 4432 10 Load A woman pedestrian
M 0 4423 1 4433 10 Load A pedestrian
M 0 4424 1 4433 10 Load A woman pedestrian
M 0 4423 1 4434 10 Load A pedestrian
M 0 4424 1 4434 10 Load A woman pedestrian
M 0 4423 1 4435 10 Load A pedestrian
M 0 4423 1 4436 10 Load A pedestrian
M 0 4424 1 4436 10 Load A woman pedestrian
M 0 4424 1 4437 10 Load A woman pedestrian
M 0 4423 1 4438 10 Load A pedestrian
M 0 4424 1 4439 10 Load A woman pedestrian
M 0 4423 1 4440 10 Load A pedestrian
M 0 4424 1 4441 10 Load A woman pedestrian
M 0 4423 1 4442 10 Load A pedestrian
M 0 4424 1 4442 10 Load A woman pedestrian
M 0 4423 1 4444 10 Load A pedestrian
M 0 4424 1 4445 10 Load A woman pedestrian
M 0 4423 1 4446 10 Load A pedestrian
M 0 4417 1 4447 1 Load {DBo {RBludsken{x
M 0 4418 1 4447 1 Load {BCoby {RBludsken{x
M 0 4423 1 4448 10 Load A pedestrian
M 0 4424 1 4448 10 Load A woman pedestrian
M 0 4416 1 4449 1 Load The {YSaiya-jin{x Master
M 0 4422 1 4450 1 Load A Clerk with long {Ygolden{x hair
M 0 4419 1 4454 1 Load The Mail Boy
M 0 4420 10 4456 10 Load Office Worker
M 0 4420 10 4457 10 Load Office Worker
M 0 4420 10 4458 10 Load Office Worker
M 0 4420 10 4459 10 Load Office Worker
M 0 4420 10 4460 10 Load Office Worker
M 0 4420 10 4461 10 Load Office Worker
M 0 4421 1 4462 1 Load Office Manager
O 0 1905 0 4462 A brown desk loaded to Office Manager's Office
M 0 4404 1 4464 1 Load A small woman in a tight mini-skirt sits here greeting you
O 0 1905 0 4464 A brown desk loaded to Secretary's Desk
M 0 4499 1 4465 1 Load CEO of Stocks
O 0 1905 0 4465 A brown desk loaded to CEO's Office
M 0 4438 1 4466 1 Load A Teddy bear
M 0 4437 1 4466 1 Load A child
M 0 4436 1 4466 1 Load A Mother
M 0 4424 1 4466 10 Load A woman pedestrian
M 0 4438 1 4467 4 Load A Teddy bear
M 0 4437 1 4467 4 Load A child
M 0 4436 1 4467 4 Load A Mother
M 0 4438 1 4468 1 Load A Teddy bear
M 0 4437 1 4468 1 Load A child
M 0 4436 1 4468 1 Load A Mother
M 0 4438 1 4469 1 Load A Teddy bear
M 0 4437 1 4469 1 Load A child
M 0 4436 1 4469 1 Load A Mother
M 0 4435 1 4472 5 Load Security Guard
M 0 4435 1 4473 1 Load Security Guard
M 0 4435 1 4474 5 Load Security Guard
M 0 4429 1 4475 1 Load Armor Salesman
G 0 4408 0 A {bblue{x gi top is given to Armor Salesman
G 0 4409 0 A {rred{x gi top is given to Armor Salesman
G 0 4410 0 A pair of {rred{x gi pants is given to Armor Salesman
G 0 4411 0 A pair of {bblue {xgi pants is given to Armor Salesman
G 0 4412 0 A {dblack {xgi top is given to Armor Salesman
G 0 4413 0 A pair of {dblack {xgi pants is given to Armor Salesman
M 0 4430 1 4476 1 Load A jewelry salesman
M 0 4435 1 4476 1 Load Security Guard
G 0 4419 0 {ylight {snecklace{x is given to Security Guard
G 0 4420 0 {ddark {ramulet{x is given to Security Guard
G 0 4421 0 {ylight {sring{x is given to Security Guard
G 0 4422 0 {ddark {rring{x is given to Security Guard
G 0 4423 0 {ylight {searring{x is given to Security Guard
G 0 4424 0 {ddark {rearring{x is given to Security Guard
M 0 4428 1 4477 1 Load A Saleswoman
G 0 4414 0 A {rred{x {ysaiya-jin{x hat is given to A Saleswoman
G 0 4415 0 A {dblack {xjacket with a {ys {xon the back of it is given to A Saleswoman
G 0 4416 0 {dblack boots{x is given to A Saleswoman
G 0 4417 0 {dblack gloves{x is given to A Saleswoman
G 0 4418 0 A pair of ray-bands is given to A Saleswoman
M 0 4435 1 4477 10 Load Security Guard
M 0 4434 1 4478 1 Load {YGeneral {RBludsken{x
O 0 4427 0 4479 A {dblack {bsectional {ccouch{x loaded to Kube's Chillin Spot
O 0 4492 0 4479 The {rdesk{x of {c-{y={s>{dk{s<{y={c-{dube{x loaded to Kube's Chillin Spot
O 0 4428 0 4479 A {rbeer{c tap {bfountain{x loaded to Kube's Chillin Spot
M 0 4433 1 4480 1 Load A Receptionist
M 0 4432 1 4480 1 Load Telephone Operator
O 0 4425 0 4480 A small double office cubicle loaded to Galleria Phone Center
M 0 4431 1 4481 1 Load Galleria Executive
O 0 1905 0 4481 A brown desk loaded to Galleria Office Manager's Office
M 0 4414 1 4484 1 Load Lieutenant Luza of Royal Vegeta Guard
M 0 4413 1 4485 1 Load Commander of Royal Vegeta Guard
M 0 4415 1 4486 1 Load {RRoyal {MVegeta{x Guard
M 0 4412 1 4487 1 Load A {GNamek{x seemingly mistried
M 0 4411 1 4488 1 Load A {GBio-android{x with a nasty {Rtemper{x
M 0 4498 1 4489 1 Load A sadistic {CIcerian{x with {Rblood{x on his chin
O 0 4402 0 4491 A hospital bed with amazing healing properties loaded to Hospital Room #1
O 0 4402 0 4492 A hospital bed with amazing healing properties loaded to Hospital Room #2
O 0 4402 0 4493 A hospital bed with amazing healing properties loaded to Hospital Room #3
M 0 4402 1 4494 1 Load Granny sits here with a smile on her face
G 0 4401 0 A loaf of bread is given to Granny sits here with a smile on her face
G 0 4405 0 A can of soda is given to Granny sits here with a smile on her face
G 0 4406 0 Cup of coffee is given to Granny sits here with a smile on her face
O 0 926 0 4494 A table loaded to Granny's Cafe
O 0 4407 0 4494 A large booth loaded to Granny's Cafe
M 0 4439 2 4494 2 Load A customer
M 0 4427 1 4499 1 Load A salesman
G 0 4405 0 A can of soda is given to A salesman
G 0 4404 0 A small {bblue{x pill is given to A salesman
S



#SHOPS
4402 0 0 0 0 0 110 60 0 23
4427 0 0 0 0 0 60 110 0 23
4428 0 0 0 0 0 60 110 0 23
4429 0 0 0 0 0 60 110 0 23
4430 0 0 0 0 0 60 110 0 23
0



#MOBPROGS
#4400
emot looks at $n and nods a bit
say Welcome to Planet Vegeta
emot watches $n and points to the door
~
#4402
say The city is on the other side of the pad, please go to the check in center.
emot points towrds the check in center
~
#4404
say Who are you? What do you want? The CEO isn't seeing anyone, go away.
~
#4406
emot watches $n and moves out to the middle of the room "I must scan you" runs a scanner over $n "The exit it that way" and points behind her "The city is out there"
~
#4407
emot looks at $n and open the door "Welcom to or please visit again" smiles and moves away from the door after closing it
~
#4416
say Hello. I am skilled in many things, do you wish to train with me?
~
#4417
say Very well then, Will you train Str, Int, Wis, Dex, or Con?
~
#4421
emote glares {CIcily{x at you, his face in a rather {Rred{x tone
~
#4429
say Up Yours Pal, This is our turf.
emote looks up at you with an evil expression.
~
#4430
say Hey, Screw You. You Don't want none of this.
flex
~
#4432
say I did not speak to you, you do not have an appointment.
emote points to the door as in saying for you to leave.
~
#4433
say I am sorry, you must call ahead to get an appointment with the Exec.
say Call tomorrow and set up an appointment.
~
#0

#OBJPROGS
#4400
~
#4499
A small beeping noise radiates from the radar. A yellow blip shows on
the screen as the radar zeros in on the blip.
~
#0

#ROOMPROGS
#4400
room echo The loud hum of the ships engines is almost defening as the take off for space, or just coming back. The people rushing all over are just as loud and are arrogant.
~
#4401
~
#4405
~
#4498
if isnpc $n
room purge
endif
~
#0

#$