/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ /* QuickMUD - The Lazy Man's ROM - $Id: act_wiz.c,v 1.3 2000/12/01 10:48:33 ring0 Exp $ */ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> /* For execl in copyover() */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" /* * Stolen from save.c for reading in QuickMUD config stuff */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* * Local functions. */ ROOM_INDEX_DATA *find_location args ((CHAR_DATA * ch, char *arg)); void do_wiznet (CHAR_DATA * ch, char *argument) { int flag; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { if (IS_SET (ch->wiznet, WIZ_ON)) { sendch ("Signing off of Wiznet.\n\r", ch); REMOVE_BIT (ch->wiznet, WIZ_ON); } else { sendch ("Welcome to Wiznet!\n\r", ch); SET_BIT (ch->wiznet, WIZ_ON); } return; } if (!str_prefix (argument, "on")) { sendch ("Welcome to Wiznet!\n\r", ch); SET_BIT (ch->wiznet, WIZ_ON); return; } if (!str_prefix (argument, "off")) { sendch ("Signing off of Wiznet.\n\r", ch); REMOVE_BIT (ch->wiznet, WIZ_ON); return; } /* show wiznet status */ if (!str_prefix (argument, "status")) { buf[0] = '\0'; if (!IS_SET (ch->wiznet, WIZ_ON)) strcat (buf, "off "); for (flag = 0; wiznet_table[flag].name != NULL; flag++) if (IS_SET (ch->wiznet, wiznet_table[flag].flag)) { strcat (buf, wiznet_table[flag].name); strcat (buf, " "); } strcat (buf, "\n\r"); sendch ("Wiznet status:\n\r", ch); sendch (buf, ch); return; } if (!str_prefix (argument, "show")) /* list of all wiznet options */ { buf[0] = '\0'; for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= ch->level) { strcat (buf, wiznet_table[flag].name); strcat (buf, " "); } } strcat (buf, "\n\r"); sendch ("Wiznet options available to you are:\n\r", ch); sendch (buf, ch); return; } flag = wiznet_lookup (argument); if (flag == -1 || ch->level < wiznet_table[flag].level) { sendch ("No such option.\n\r", ch); return; } if (IS_SET (ch->wiznet, wiznet_table[flag].flag)) { sprintf (buf, "You will no longer see %s on wiznet.\n\r", wiznet_table[flag].name); sendch (buf, ch); REMOVE_BIT (ch->wiznet, wiznet_table[flag].flag); return; } else { sprintf (buf, "You will now see %s on wiznet.\n\r", wiznet_table[flag].name); sendch (buf, ch); SET_BIT (ch->wiznet, wiznet_table[flag].flag); return; } } void wiznet (char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag, long flag_skip, int min_level) { DESCRIPTOR_DATA *d; for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && IS_IMMORTAL (d->character) && IS_SET (d->character->wiznet, WIZ_ON) && (!flag || IS_SET (d->character->wiznet, flag)) && (!flag_skip || !IS_SET (d->character->wiznet, flag_skip)) && d->character->level >= min_level && d->character != ch) { if (IS_SET (d->character->wiznet, WIZ_PREFIX)) sendch ("{Z--> ", d->character); else sendch ("{Z", d->character); act_new (string, d->character, obj, ch, TO_CHAR, POS_DEAD); sendch ("{x", d->character); } } return; } void do_guild (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { sendch ("Syntax: guild <char> <cln name>\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't playing.\n\r", ch); return; } if (!str_prefix (arg2, "none")) { sendch ("They are now clanless.\n\r", ch); sendch ("You are now a member of no clan!\n\r", victim); victim->clan = 0; return; } if ((clan = clan_lookup (arg2)) == 0) { sendch ("No such clan exists.\n\r", ch); return; } if (clan_table[clan].independent) { sprintf (buf, "They are now a %s.\n\r", clan_table[clan].name); sendch (buf, ch); sprintf (buf, "You are now a %s.\n\r", clan_table[clan].name); sendch (buf, victim); } else { sprintf (buf, "They are now a member of clan %s.\n\r", capitalize (clan_table[clan].name)); sendch (buf, ch); sprintf (buf, "You are now a member of clan %s.\n\r", capitalize (clan_table[clan].name)); } victim->clan = clan; } /* RT nochannels command, for those spammers */ void do_nochannels (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Nochannel whom?", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } if (IS_SET (victim->comm, COMM_NOCHANNELS)) { REMOVE_BIT (victim->comm, COMM_NOCHANNELS); sendch ("The gods have restored your channel priviliges.\n\r", victim); sendch ("NOCHANNELS removed.\n\r", ch); sprintf (buf, "$N restores channels to %s", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOCHANNELS); sendch ("The gods have revoked your channel priviliges.\n\r", victim); sendch ("NOCHANNELS set.\n\r", ch); sprintf (buf, "$N revokes %s's channels.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_smote (CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { sendch ("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { sendch ("Emote what?\n\r", ch); return; } if (strstr (argument, ch->name) == NULL) { sendch ("You must include your name in an smote.\n\r", ch); return; } sendch (argument, ch); sendch ("\n\r", ch); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr (argument, vch->name)) == NULL) { sendch (argument, vch); sendch ("\n\r", vch); continue; } strcpy (temp, argument); temp[strlen (argument) - strlen (letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen (vch->name)) { strcat (temp, "r"); continue; } if (*letter == 's' && matches == strlen (vch->name)) { matches = 0; continue; } if (matches == strlen (vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen (vch->name)) { strcat (temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat (last, letter, 1); continue; } matches = 0; strcat (temp, last); strncat (temp, letter, 1); last[0] = '\0'; name = vch->name; } sendch (temp, vch); sendch ("\n\r", vch); } return; } void do_bamfin (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC (ch)) { smash_tilde (argument); if (argument[0] == '\0') { sprintf (buf, "Your poofin is %s\n\r", ch->pcdata->bamfin); sendch (buf, ch); return; } if (strstr (argument, ch->name) == NULL) { sendch ("You must include your name.\n\r", ch); return; } free_string (ch->pcdata->bamfin); ch->pcdata->bamfin = str_dup (argument); sprintf (buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin); sendch (buf, ch); } return; } void do_bamfout (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC (ch)) { smash_tilde (argument); if (argument[0] == '\0') { sprintf (buf, "Your poofout is %s\n\r", ch->pcdata->bamfout); sendch (buf, ch); return; } if (strstr (argument, ch->name) == NULL) { sendch ("You must include your name.\n\r", ch); return; } free_string (ch->pcdata->bamfout); ch->pcdata->bamfout = str_dup (argument); sprintf (buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout); sendch (buf, ch); } return; } void do_deny (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Deny whom?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } SET_BIT (victim->act, PLR_DENY); sendch ("You are denied access!\n\r", victim); sprintf (buf, "$N denies access to %s", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); sendch ("OK.\n\r", ch); save_char_obj (victim); stop_fighting (victim, TRUE); do_function (victim, &do_quit, ""); return; } void do_disconnect (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Disconnect whom?\n\r", ch); return; } if (is_number (arg)) { int desc; desc = atoi (arg); for (d = descriptor_list; d != NULL; d = d->next) { if (d->descriptor == desc) { close_socket (d); sendch ("Ok.\n\r", ch); return; } } } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { act ("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d == victim->desc) { close_socket (d); sendch ("Ok.\n\r", ch); return; } } logstr (LOG_BUG, "Do_disconnect: desc not found.", 0); sendch ("Descriptor not found!\n\r", ch); return; } void do_pardon (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { sendch ("Syntax: pardon <character> <hostile|thief>.\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (!str_cmp (arg2, "hostile")) { if (IS_SET (victim->act, PLR_HOSTILE)) { REMOVE_BIT (victim->act, PLR_HOSTILE); sendch ("Hostile flag removed.\n\r", ch); sendch ("You are no longer hostile.\n\r", victim); } return; } if (!str_cmp (arg2, "thief")) { if (IS_SET (victim->act, PLR_THIEF)) { REMOVE_BIT (victim->act, PLR_THIEF); sendch ("Thief flag removed.\n\r", ch); sendch ("You are no longer a THIEF.\n\r", victim); } return; } sendch ("Syntax: pardon <character> <hostile|thief>.\n\r", ch); return; } void do_quest (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: quest <character/cancel>\n\r", ch); return; } if (!str_cmp (arg, "cancel")) { for (d = descriptor_list; d != NULL; d = d->next) if (d->connected == CON_PLAYING) if (IS_SET (d->character->act, PLR_QUEST)) REMOVE_BIT (d->character->act, PLR_QUEST); sendch ("The quest has been canceled.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (IS_SET (victim->act, PLR_QUEST)) { REMOVE_BIT (victim->act, PLR_QUEST); act ("$E is no longer on a quest.", ch, NULL, victim, TO_CHAR); } else { SET_BIT (victim->act, PLR_QUEST); act ("$E is now on a quest.", ch, NULL, victim, TO_CHAR); } return; } void do_echo (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { sendch ("Global echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { if (d->character->level >= ch->level) sendch ("global> ", d->character); sendch (argument, d->character); sendch ("\n\r", d->character); } } return; } void do_recho (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { sendch ("Local echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) { if (d->character->level >= ch->level) sendch ("local> ", d->character); sendch (argument, d->character); sendch ("\n\r", d->character); } } return; } void do_zecho (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { sendch ("Zone echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (d->character->level >= ch->level) sendch ("zone> ", d->character); sendch (argument, d->character); sendch ("\n\r", d->character); } } } void do_pecho (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument (argument, arg); if (argument[0] == '\0' || arg[0] == '\0') { sendch ("Personal echo what?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("Target not found.\n\r", ch); return; } if (victim->level >= ch->level && ch->level < CODER) sendch ("personal> ", victim); sendch (argument, victim); sendch ("\n\r", victim); sendch ("personal> ", ch); sendch (argument, ch); sendch ("\n\r", ch); } ROOM_INDEX_DATA *find_location (CHAR_DATA * ch, char *arg) { CHAR_DATA *victim; OBJ_DATA *obj; if (is_number (arg)) return get_room_index (atoi (arg)); if ((victim = get_char_world (ch, arg)) != NULL) return victim->in_room; if ((obj = get_obj_world (ch, arg)) != NULL) return obj->in_room; return NULL; } void do_transfer (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0') { sendch ("Transfer whom (and where)? Or, transfer all/quest.\n\r", ch); return; } if (!str_cmp (arg1, "all")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see (ch, d->character)) { char buf[MAX_STRING_LENGTH]; sprintf (buf, "%s %s", d->character->name, arg2); do_function (ch, &do_transfer, buf); } } return; } if (!str_cmp (arg1, "quest")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && IS_SET(d->character->act, PLR_QUEST) && can_see (ch, d->character)) { char buf[MAX_STRING_LENGTH]; sprintf (buf, "%s %s", d->character->name, arg2); do_function (ch, &do_transfer, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location (ch, arg2)) == NULL) { sendch ("No such location.\n\r", ch); return; } if (!is_room_owner (ch, location) && room_is_private (location) && ch->level < CODER) { sendch ("That room is private right now.\n\r", ch); return; } } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->in_room == NULL) { sendch ("They are in limbo.\n\r", ch); return; } if (victim->fighting != NULL) stop_fighting (victim, TRUE); act ("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM); char_from_room (victim); char_to_room (victim, location); act ("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM); if (ch != victim) act ("$n has transferred you.", ch, NULL, victim, TO_VICT); do_function (victim, &do_look, "auto"); sendch ("Ok.\n\r", ch); } void do_at (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { sendch ("At where what?\n\r", ch); return; } if ((location = find_location (ch, arg)) == NULL) { sendch ("No such location.\n\r", ch); return; } if (!is_room_owner (ch, location) && room_is_private (location) && ch->level < CODER) { sendch ("That room is private right now.\n\r", ch); return; } original = ch->in_room; on = ch->on; char_from_room (ch); char_to_room (ch, location); interpret (ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room (ch); char_to_room (ch, original); ch->on = on; break; } } return; } void do_goto (CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if (argument[0] == '\0') { sendch ("Goto where?\n\r", ch); return; } if ((location = find_location (ch, argument)) == NULL) { sendch ("No such location.\n\r", ch); return; } count = 0; for (rch = location->people; rch != NULL; rch = rch->next_in_room) count++; if (!is_room_owner (ch, location) && room_is_private (location) && (count > 1 || ch->level < CODER)) { sendch ("That room is private right now.\n\r", ch); return; } if (ch->fighting != NULL) stop_fighting (ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->level >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room (ch); char_to_room (ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->level >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act ("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_function (ch, &do_look, "auto"); return; } void do_violate (CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if (argument[0] == '\0') { sendch ("Goto where?\n\r", ch); return; } if ((location = find_location (ch, argument)) == NULL) { sendch ("No such location.\n\r", ch); return; } if (!room_is_private (location)) { sendch ("That room isn't private, use goto.\n\r", ch); return; } if (ch->fighting != NULL) stop_fighting (ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->level >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room (ch); char_to_room (ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->level >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act ("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_function (ch, &do_look, "auto"); return; } /* RT to replace the 3 stat commands */ void do_stat (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" stat <name>\n\r", ch); sendch (" stat obj <name>\n\r", ch); sendch (" stat mob <name>\n\r", ch); sendch (" stat room <number>\n\r", ch); return; } if (!str_cmp (arg, "room")) { do_function (ch, &do_rstat, string); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_ostat, string); return; } if (!str_cmp (arg, "char") || !str_cmp (arg, "mob")) { do_function (ch, &do_mstat, string); return; } /* do it the old way */ obj = get_obj_world (ch, argument); if (obj != NULL) { do_function (ch, &do_ostat, argument); return; } victim = get_char_world (ch, argument); if (victim != NULL) { do_function (ch, &do_mstat, argument); return; } location = find_location (ch, argument); if (location != NULL) { do_function (ch, &do_rstat, argument); return; } sendch ("Nothing by that name found anywhere.\n\r", ch); return; } void do_rstat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument (argument, arg); location = (arg[0] == '\0') ? ch->in_room : find_location (ch, arg); if (location == NULL) { sendch ("No such location.\n\r", ch); return; } if (!is_room_owner (ch, location) && ch->in_room != location && room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR)) { sendch ("That room is private right now.\n\r", ch); return; } sprintf (buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name); sendch (buf, ch); sprintf (buf, "Vnum: %d Sector: %d Light: %d Healing: %d Ki: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->ki_rate); sendch (buf, ch); sprintf (buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description); sendch (buf, ch); if (location->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; sendch ("Extra description keywords: '", ch); for (ed = location->extra_descr; ed; ed = ed->next) { sendch (ed->keyword, ch); if (ed->next != NULL) sendch (" ", ch); } sendch ("'.\n\r", ch); } sendch ("Characters:", ch); for (rch = location->people; rch; rch = rch->next_in_room) { if (can_see (ch, rch)) { sendch (" ", ch); one_argument (rch->name, buf); sendch (buf, ch); } } sendch (".\n\rObjects: ", ch); for (obj = location->contents; obj; obj = obj->next_content) { sendch (" ", ch); one_argument (obj->name, buf); sendch (buf, ch); } sendch (".\n\r", ch); for (door = 0; door <= 5; door++) { EXIT_DATA *pexit; if ((pexit = location->exit[door]) != NULL) { sprintf (buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, (pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r"); sendch (buf, ch); } } return; } void do_ostat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Stat what?\n\r", ch); return; } if ((obj = get_obj_world (ch, argument)) == NULL) { sendch ("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } sprintf (buf, "Name(s): %s\n\r", obj->name); sendch (buf, ch); sprintf (buf, "Vnum: %d Type: %s Resets: %d\n\r", obj->pIndexData->vnum, item_name (obj->item_type), obj->pIndexData->reset_num); sendch (buf, ch); sprintf (buf, "Short description: %s\n\rLong description: %s\n\r", obj->short_descr, obj->description); sendch (buf, ch); sprintf (buf, "Wear bits: %s\n\rExtra bits: %s\n\r", wear_bit_name (obj->wear_flags), extra_bit_name (obj->extra_flags)); sendch (buf, ch); sprintf (buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1, get_obj_number (obj), obj->weight, get_obj_weight (obj), get_true_weight (obj)); sendch (buf, ch); sprintf (buf, "Power Level: %Ld Cost: %d Condition: %d Timer: %d\n\r", obj->pl, obj->cost, obj->condition, obj->timer); sendch (buf, ch); sprintf (buf, "In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see (ch, obj->carried_by) ? obj->carried_by->name : "someone", obj->wear_loc); sendch (buf, ch); sprintf (buf, "Values: %d %d %d %d %d\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); sendch (buf, ch); /* now give out vital statistics as per identify */ switch (obj->item_type) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf (buf, "Level %d spells of:", obj->value[0]); sendch (buf, ch); if (obj->value[1] >= 0 && obj->value[1] < MAX_SKILL) { sendch (" '", ch); sendch (skill_table[obj->value[1]].name, ch); sendch ("'", ch); } if (obj->value[2] >= 0 && obj->value[2] < MAX_SKILL) { sendch (" '", ch); sendch (skill_table[obj->value[2]].name, ch); sendch ("'", ch); } if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { sendch (" '", ch); sendch (skill_table[obj->value[3]].name, ch); sendch ("'", ch); } if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) { sendch (" '", ch); sendch (skill_table[obj->value[4]].name, ch); sendch ("'", ch); } sendch (".\n\r", ch); break; case ITEM_WAND: case ITEM_STAFF: sprintf (buf, "Has %d(%d) charges of level %d", obj->value[1], obj->value[2], obj->value[0]); sendch (buf, ch); if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { sendch (" '", ch); sendch (skill_table[obj->value[3]].name, ch); sendch ("'", ch); } sendch (".\n\r", ch); break; case ITEM_DRINK_CON: sprintf (buf, "It holds %s-colored %s.\n\r", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name); sendch (buf, ch); break; case ITEM_WEAPON: sendch ("Weapon type is ", ch); switch (obj->value[0]) { case (WEAPON_EXOTIC): sendch ("exotic\n\r", ch); break; case (WEAPON_SWORD): sendch ("sword\n\r", ch); break; case (WEAPON_DAGGER): sendch ("dagger\n\r", ch); break; case (WEAPON_SPEAR): sendch ("spear/staff\n\r", ch); break; case (WEAPON_MACE): sendch ("mace/club\n\r", ch); break; case (WEAPON_AXE): sendch ("axe\n\r", ch); break; case (WEAPON_FLAIL): sendch ("flail\n\r", ch); break; case (WEAPON_WHIP): sendch ("whip\n\r", ch); break; case (WEAPON_POLEARM): sendch ("polearm\n\r", ch); break; default: sendch ("unknown\n\r", ch); break; } sprintf (buf, "Damage is %dd%d (average %d)\n\r", obj->value[1], obj->value[2], (1 + obj->value[2]) * obj->value[1] / 2); sendch (buf, ch); sprintf (buf, "Damage noun is %s.\n\r", (obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun : "undefined"); sendch (buf, ch); if (obj->value[4]) { /* weapon flags */ sprintf (buf, "Weapons flags: %s\n\r", weapon_bit_name (obj->value[4])); sendch (buf, ch); } break; case ITEM_ARMOR: sprintf (buf, "Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3]); sendch (buf, ch); break; case ITEM_CONTAINER: sprintf (buf, "Capacity: %d# Maximum weight: %d# flags: %s\n\r", obj->value[0], obj->value[3], cont_bit_name (obj->value[1])); sendch (buf, ch); if (obj->value[4] != 100) { sprintf (buf, "Weight multiplier: %d%%\n\r", obj->value[4]); sendch (buf, ch); } break; } if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; sendch ("Extra description keywords: '", ch); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { sendch (ed->keyword, ch); if (ed->next != NULL) sendch (" ", ch); } for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) { sendch (ed->keyword, ch); if (ed->next != NULL) sendch (" ", ch); } sendch ("'\n\r", ch); } for (paf = obj->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Affects %s by %Ld, powerlevel %Ld, skill level %d", affect_loc_name (paf->location), paf->modifier, paf->pl, paf->skill_lvl); sendch (buf, ch); if (paf->duration > -1) sprintf (buf, ", %d hours.\n\r", paf->duration); else sprintf (buf, ".\n\r"); sendch (buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf (buf, "Adds %s affect.\n", affect_bit_name (paf->bitvector)); break; case TO_WEAPON: sprintf (buf, "Adds %s weapon flags.\n", weapon_bit_name (paf->bitvector)); break; case TO_OBJECT: sprintf (buf, "Adds %s object flag.\n", extra_bit_name (paf->bitvector)); break; case TO_IMMUNE: sprintf (buf, "Adds immunity to %s.\n", imm_bit_name (paf->bitvector)); break; case TO_RESIST: sprintf (buf, "Adds resistance to %s.\n\r", imm_bit_name (paf->bitvector)); break; case TO_VULN: sprintf (buf, "Adds vulnerability to %s.\n\r", imm_bit_name (paf->bitvector)); break; default: sprintf (buf, "Unknown bit %d: %d\n\r", paf->where, paf->bitvector); break; } sendch (buf, ch); } } if (!obj->enchanted) for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Affects %s by %Ld, powerlevel %Ld, skill level %d.\n\r", affect_loc_name (paf->location), paf->modifier, paf->pl, paf->skill_lvl); sendch (buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf (buf, "Adds %s affect.\n", affect_bit_name (paf->bitvector)); break; case TO_OBJECT: sprintf (buf, "Adds %s object flag.\n", extra_bit_name (paf->bitvector)); break; case TO_IMMUNE: sprintf (buf, "Adds immunity to %s.\n", imm_bit_name (paf->bitvector)); break; case TO_RESIST: sprintf (buf, "Adds resistance to %s.\n\r", imm_bit_name (paf->bitvector)); break; case TO_VULN: sprintf (buf, "Adds vulnerability to %s.\n\r", imm_bit_name (paf->bitvector)); break; default: sprintf (buf, "Unknown bit %d: %d\n\r", paf->where, paf->bitvector); break; } sendch (buf, ch); } } return; } void do_mstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; // extra bufs for some formatting char buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH]; //buf3[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Stat whom?\n\r", ch); return; } if ((victim = get_char_world (ch, argument)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } sendch("{Y-----------------------------------------------------------------{x\n\r",ch); sprintf( buf,"{cName :{W %-15s {cSex :{W %-14s {cRace :{W %-15s\n\r", victim->name, victim->sex == 0 ? "sexless" : victim->sex == 1 ? "male" : "female", race_table[victim->race].name); sendch( buf, ch ); sprintf( buf,"{cAge :{W %-15d {cHours :{W %-13d\n\r", get_age(victim), (( victim->played + (int) (current_time - victim->logon)) / 3600)); sendch( buf, ch ); sendch("{Y-----------------------------------------------------------------{x\n\r",ch); if (victim->trans != TRANS_NONE) { sendch("{cTransformed into a ", ch); sendch("{R", ch); sendch(trans_table[victim->trans], ch); sendch("{c\n\r", ch); } if (IS_FUSED(victim)) { sprintf (buf, "{cFused for {W%d{c hours.\n\r", victim->fuse_count); sendch (buf, ch); } sprintf( buf, "{cPlvl :{W %Ld/%Ld (%d%%)\n\r", victim->cur_pl * victim->pl / 100, victim->pl, victim->cur_pl); sendch( buf, ch ); sprintf( buf, "{cHps :{W %d/%d\n\r", victim->hit, victim->max_hit ); sendch( buf, ch ); sprintf( buf, "{cKi :{W %d/%d\n\r", victim->ki, victim->max_ki ); sendch( buf, ch ); sprintf( buf, "{cHitroll:{W %-13d {cDamroll:{W %-15d\n\r", GET_HITROLL(victim), GET_DAMROLL(victim) ); sendch( buf, ch ); sprintf( buf,"{cStr:{W %d(%d) {cInt:{W %d(%d) {cWis:{W %d(%d) {cDex:{W %d(%d) {cCon:{W %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat(victim,STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat(victim,STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat(victim,STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat(victim,STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat(victim,STAT_CON) ); sendch( buf, ch ); sprintf( buf,"{cArmor: {Wpierce: %d bash: %d slash: %d ki: %d\n\r", GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH), GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC)); sendch(buf,ch); sprintf (buf, "{cIn a {W%s {cstance.\n\r", stance_table[victim->stance]); sendch (buf, ch); sendch("{Y-----------------------------------------------------------------{x\n\r",ch); sprintf( buf, "{cAlignment:{W %d ", victim->alignment ); sendch( buf, ch ); sendch( "{cwhich is ", ch ); if ( victim->alignment > 900 ) sendch( "{Wangelic.{x\n\r", ch ); else if ( victim->alignment > 700 ) sendch( "{Wsaintly.{x\n\r", ch ); else if ( victim->alignment > 350 ) sendch( "{wgood.{x\n\r", ch ); else if ( victim->alignment > 100 ) sendch( "{wkind.{x\n\r", ch ); else if ( victim->alignment > -100 ) sendch( "{cneutral.{x\n\r", ch ); else if ( victim->alignment > -350 ) sendch( "{wmean.{x\n\r", ch ); else if ( victim->alignment > -700 ) sendch( "{bevil.{x\n\r", ch ); else if ( victim->alignment > -900 ) sendch( "{rdemonic.{x\n\r", ch ); else sendch( "{rsatanic.{x\n\r", ch ); sprintf( buf,"{cZenni :{W %-15ld\n\r", victim->zenni ); sendch( buf, ch ); sprintf( buf1, "{cItems:{W %d/%d", victim->carry_number, can_carry_n(victim) ); sprintf( buf2, "{cWeight:{W %ld/%d", get_carry_weight(victim) / 10, can_carry_w(victim) / 10 ); sprintf( buf, "%-27s%-27s\n\r", buf1, buf2 ); sendch( buf, ch ); sprintf( buf,"{cTrains:{W %-14d\n\r", victim->train); sendch( buf, ch ); sendch("{Y-----------------------------------------------------------------{x\n\r",ch); sprintf( buf,"{cWimpy:{W %d hps\n\r", victim->wimpy ); sendch( buf, ch ); /* RT wizinvis and holy light */ if ( IS_IMMORTAL(victim)) { sprintf(buf, "{cHoly Light:{W %-10s ", IS_SET(victim->act,PLR_HOLYLIGHT) ? "on" : "off"); sendch(buf,ch); sprintf(buf, "{cCombat Info:{W %-10s ", IS_SET(victim->act,PLR_COMBATINFO) ? "on" : "off"); sendch(buf,ch); if (victim->invis_level) { sprintf( buf, "{c Invisible:{W level %d",victim->invis_level); sendch(buf,ch); } if (victim->incog_level) { sprintf(buf," {c Incognito:{W level %d",victim->incog_level); sendch(buf,ch); } sendch("\n\r",ch); } sendch("{Y-----------------------------------------------------------------{x\n\r",ch); sprintf (buf, "{cShort description: {W%s\n\r{cLong description: {W%s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r"); sendch (buf, ch); sprintf (buf, "{cLevel: {W%-5d {cWait: {W%-8d {cRoom: {W%d\n\r", victim->level, victim->wait, victim->in_room == NULL ? 0 : victim->in_room->vnum); sendch (buf, ch); sprintf (buf, "{cTrans: {W%-5d {cPermTrans: {W%-8d {cTransCount: {W%d\n\r", victim->trans, victim->perm_trans, victim->trans_count); sendch (buf, ch); sprintf (buf, "{cSaves: {W%-5d {cSize: {W%-8s {cPosition: {W%s\n\r", victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name); sendch (buf, ch); sprintf (buf, "{cFighting: {W%s\n\r", victim->fighting ? victim->fighting->name : "(none)"); sendch (buf, ch); sprintf (buf, "{cMaster: {W%s {cLeader: {W%s {cPet: {W%s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); sendch (buf, ch); if (victim->imm_flags) { sprintf (buf, "{cImmune: {W%s\n\r", imm_bit_name (victim->imm_flags)); sendch (buf, ch); } if (victim->res_flags) { sprintf (buf, "{cResist: {W%s\n\r", imm_bit_name (victim->res_flags)); sendch (buf, ch); } if (victim->vuln_flags) { sprintf (buf, "{cVulnerable: {W%s\n\r", imm_bit_name (victim->vuln_flags)); sendch (buf, ch); } sprintf (buf, "{cAct: {W%s\n\r", act_bit_name (victim->act)); sendch (buf, ch); if (victim->comm) { sprintf (buf, "{cComm: {W%s\n\r", comm_bit_name (victim->comm)); sendch (buf, ch); } sprintf (buf, "{cForm: {W%s\n\r{cParts: {W%s\n\r", form_bit_name (victim->form), part_bit_name (victim->parts)); sendch (buf, ch); if (victim->affected_by) { sprintf (buf, "{cAffected by {W%s\n\r", affect_bit_name (victim->affected_by)); sendch (buf, ch); } for (paf = victim->affected; paf != NULL; paf = paf->next) { sprintf (buf, "{cSpell: '{W%s{c' modifies {W%s {cby {W%Ld {cfor {W%d {chours with bits {W%s{c, powerlevel {W%Ld{c, skill level {W%d{c.\n\r", skill_table[(int) paf->type].name, affect_loc_name (paf->location), paf->modifier, paf->duration, affect_bit_name (paf->bitvector), paf->pl, paf->skill_lvl); sendch (buf, ch); } sendch("{Y-----------------------------------------------------------------{x\n\r",ch); if (!IS_NPC (victim)) { sprintf (buf, "{cAge: {W%d {cPlayed: {W%d {cLast Level: {W%d {cTimer: {W%d\n\r", get_age (victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer); sendch (buf, ch); sprintf (buf, "{cDrunk: {W%d\n\r", victim->pcdata->condition[COND_DRUNK]); sendch (buf, ch); sprintf (buf, "{cSecurity: {W%d\n\r", victim->pcdata->security); sendch (buf, ch); sendch("{Y-----------------------------------------------------------------{x\n\r",ch); } if (IS_NPC(victim)) { sprintf (buf, "{cVnum: {W%-5d {cGroup: {W%-5d {cCount: {W%-5d {cKilled: {W%-5d\n\r", victim->pIndexData->vnum, victim->group, victim->pIndexData->count, victim->pIndexData->killed); sendch(buf, ch); if (victim->off_flags) { sprintf (buf, "{cOffense: {W%s\n\r", off_bit_name (victim->off_flags)); sendch (buf, ch); } if (victim->spec_fun != 0) { sprintf (buf, "{cMobile has special procedure {W%s{c.\n\r", spec_name (victim->spec_fun)); sendch (buf, ch); } sendch("{Y-----------------------------------------------------------------{x\n\r",ch); } /* // skills: int sn; bool found=FALSE, bColumn1=TRUE; sendch ("Skills (as they are calculated):\n\r ", ch); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; if (get_skill(victim,sn) > 0) { found = TRUE; sprintf (buf, "%-20s %3d ", skill_table[sn].name, get_skill(victim,sn)); sendch (buf, ch); if ((bColumn1=!bColumn1)) sendch ("\n\r ", ch); } } if (!bColumn1) sendch ("\n\r", ch); if (!found) sendch ("No skills found.\n\r", ch); sendch ("\n\r", ch); */ return; } /* void do_mstat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Stat whom?\n\r", ch); return; } if ((victim = get_char_world (ch, argument)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } sprintf (buf, "Name: %s\n\r", victim->name); sendch (buf, ch); sprintf (buf, "Wait: %d\n\r", victim->wait); sendch (buf, ch); sprintf (buf, "Vnum: %d Race: %s Group: %d Sex: %s Room: %d\n\r", IS_NPC (victim) ? victim->pIndexData->vnum : 0, race_table[victim->race].name, IS_NPC (victim) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum); sendch (buf, ch); if (IS_NPC (victim)) { sprintf (buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count, victim->pIndexData->killed); sendch (buf, ch); } sprintf (buf, "Trans: %d PermTrans: %d Rage: %d\n\r", victim->trans, victim->perm_trans, victim->rage); sendch (buf, ch); sprintf (buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat (victim, STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat (victim, STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat (victim, STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat (victim, STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat (victim, STAT_CON)); sendch (buf, ch); sprintf (buf, "Hp: %d/%d Ki: %d/%d\n\r", victim->hit, victim->max_hit, victim->ki, victim->max_ki); sendch (buf, ch); sprintf (buf, "Power Level: %Ld/%Ld\n\r", victim->cur_pl, victim->pl); sendch(buf,ch); sprintf (buf, "Lv: %d Align: %d Zenni: %ld\n\r", victim->level, victim->alignment, victim->zenni); sendch (buf, ch); sprintf (buf, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r", GET_HITROLL (victim), GET_DAMROLL (victim), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy); sendch (buf, ch); sprintf(buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r", GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH), GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC)); sendch(buf,ch); sprintf (buf, "Trains: %d\n\r", victim->train); sendch (buf, ch); sprintf (buf, "Fighting: %s \n\r", victim->fighting ? victim->fighting->name : "(none)"); sendch (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Drunk: %d\n\r", victim->pcdata->condition[COND_DRUNK]); sendch (buf, ch); } sprintf (buf, "Carry number: %d Carry weight: %ld\n\r", victim->carry_number, get_carry_weight (victim) / 10); sendch (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r", get_age (victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer); sendch (buf, ch); } sprintf (buf, "Act: %s\n\r", act_bit_name (victim->act)); sendch (buf, ch); if (victim->comm) { sprintf (buf, "Comm: %s\n\r", comm_bit_name (victim->comm)); sendch (buf, ch); } if (IS_NPC (victim) && victim->off_flags) { sprintf (buf, "Offense: %s\n\r", off_bit_name (victim->off_flags)); sendch (buf, ch); } if (victim->imm_flags) { sprintf (buf, "Immune: %s\n\r", imm_bit_name (victim->imm_flags)); sendch (buf, ch); } if (victim->res_flags) { sprintf (buf, "Resist: %s\n\r", imm_bit_name (victim->res_flags)); sendch (buf, ch); } if (victim->vuln_flags) { sprintf (buf, "Vulnerable: %s\n\r", imm_bit_name (victim->vuln_flags)); sendch (buf, ch); } sprintf (buf, "Form: %s\n\rParts: %s\n\r", form_bit_name (victim->form), part_bit_name (victim->parts)); sendch (buf, ch); if (victim->affected_by) { sprintf (buf, "Affected by %s\n\r", affect_bit_name (victim->affected_by)); sendch (buf, ch); } sprintf (buf, "Master: %s Leader: %s Pet: %s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); sendch (buf, ch); if (!IS_NPC (victim)) { sprintf (buf, "Security: %d\n\r", victim->pcdata->security); sendch (buf, ch); } sprintf (buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r"); sendch (buf, ch); if (IS_NPC (victim) && victim->spec_fun != 0) { sprintf (buf, "Mobile has special procedure %s.\n\r", spec_name (victim->spec_fun)); sendch (buf, ch); } for (paf = victim->affected; paf != NULL; paf = paf->next) { sprintf (buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, powerlevel %Ld, skill level %d.\n\r", skill_table[(int) paf->type].name, affect_loc_name (paf->location), paf->modifier, paf->duration, affect_bit_name (paf->bitvector), paf->pl, paf->skill_lvl); sendch (buf, ch); } // skills: int sn; bool found=FALSE, bColumn1=TRUE; sendch ("Skills (as they are calculated):\n\r ", ch); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; if (get_skill(victim,sn) > 0) { found = TRUE; sprintf (buf, "%-20s %3d ", skill_table[sn].name, get_skill(victim,sn)); sendch (buf, ch); if ((bColumn1=!bColumn1)) sendch ("\n\r ", ch); } } if (!bColumn1) sendch ("\n\r", ch); if (!found) sendch ("No skills found.\n\r", ch); sendch ("\n\r", ch); return; } */ void do_combatstat (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *vch, *vch_next; for (vch = ch->in_room->people; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; sendch ("{Y=============================\n\r", ch); sprintf(buf, "{cName:{W%s\n\r", IS_NPC (vch) ? vch->short_descr : vch->name); sendch (buf, ch); sprintf(buf, "{cPL:{W%Ld of %Ld (%d%%) {cHP:{W%d/%d {cKI:{W%d/%d\n\r", vch->cur_pl * vch->pl / 100, vch->pl, vch->cur_pl, vch->hit, vch->max_hit, vch->ki, vch->max_ki); sendch (buf, ch); sprintf(buf, "{cBalance:{W%d/5 {cWait:{W%ds {cSkillWait:{W%ds {cCharge:{W%ds {cSkill:{W%s\n\r", vch->balance, vch->wait / PULSE_SECOND, vch->wait_skill / PULSE_SECOND, vch->charge / PULSE_SECOND, vch->wait_skill_sn > 0 ? skill_table[vch->wait_skill_sn].name : "none"); sendch (buf, ch); } sendch ("{Y=============================\n\r", ch); } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" vnum obj <name>\n\r", ch); sendch (" vnum mob <name>\n\r", ch); sendch (" vnum skill <skill or spell>\n\r", ch); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_ofind, string); return; } if (!str_cmp (arg, "mob") || !str_cmp (arg, "char")) { do_function (ch, &do_mfind, string); return; } if (!str_cmp (arg, "skill") || !str_cmp (arg, "spell")) { do_function (ch, &do_slookup, string); return; } /* do both */ do_function (ch, &do_mfind, argument); do_function (ch, &do_ofind, argument); } void do_mfind (CHAR_DATA * ch, char *argument) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Find whom?\n\r", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_mob_index; vnum++) { if ((pMobIndex = get_mob_index (vnum)) != NULL) { nMatch++; if (fAll || is_name (argument, pMobIndex->player_name)) { found = TRUE; sprintf (buf, "[%5d] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr); sendch (buf, ch); } } } if (!found) sendch ("No mobiles by that name.\n\r", ch); return; } void do_ofind (CHAR_DATA * ch, char *argument) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Find what?\n\r", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_obj_index; vnum++) { if ((pObjIndex = get_obj_index (vnum)) != NULL) { nMatch++; if (fAll || is_name (argument, pObjIndex->name)) { found = TRUE; sprintf (buf, "[%5d] %s\n\r", pObjIndex->vnum, pObjIndex->short_descr); sendch (buf, ch); } } } if (!found) sendch ("No objects by that name.\n\r", ch); return; } void do_owhere (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf (); if (argument[0] == '\0') { sendch ("Find what?\n\r", ch); return; } for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj (ch, obj) || !is_name (argument, obj->name)) continue; found = TRUE; number++; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj); if (in_obj->carried_by != NULL && can_see (ch, in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf (buf, "%3d) %s is carried by %s [Room %d]\n\r", number, obj->short_descr, PERS (in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum); else if (in_obj->in_room != NULL && can_see_room (ch, in_obj->in_room)) sprintf (buf, "%3d) %s is in %s [Room %d]\n\r", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum); else sprintf (buf, "%3d) %s is somewhere\n\r", number, obj->short_descr); buf[0] = UPPER (buf[0]); add_buf (buffer, buf); if (number >= max_found) break; } if (!found) sendch ("Nothing like that in heaven or earth.\n\r", ch); else page_to_char (buf_string (buffer), ch); free_buf (buffer); } void do_mwhere (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if (argument[0] == '\0') { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf (); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see (ch, d->character) && can_see_room (ch, d->character->in_room)) { victim = d->character; count++; if (d->original != NULL) sprintf (buf, "%3d) %s (in the body of %s) is in %s [%d]\n\r", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum); else sprintf (buf, "%3d) %s is in %s [%d]\n\r", count, victim->name, victim->in_room->name, victim->in_room->vnum); add_buf (buffer, buf); } } page_to_char (buf_string (buffer), ch); free_buf (buffer); return; } found = FALSE; buffer = new_buf (); for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && is_name (argument, victim->name) && can_see (ch, victim)) { found = TRUE; count++; sprintf (buf, "%3d) [%5d] %-28s [%5d] %s\n\r", count, IS_NPC (victim) ? victim->pIndexData->vnum : 0, IS_NPC (victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name); add_buf (buffer, buf); } } if (!found) act ("You didn't find any $T.", ch, NULL, argument, TO_CHAR); else page_to_char (buf_string (buffer), ch); free_buf (buffer); return; } void do_reboo (CHAR_DATA * ch, char *argument) { sendch ("If you want to REBOOT, spell it out.\n\r", ch); return; } void do_reboot (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) { sprintf (buf, "Reboot by %s.", ch->name); do_function (ch, &do_echo, buf); } merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d->next) if (d->character && IS_FUSED(d->character)) unfuse(d->character); for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj (vch); close_socket (d); } return; } void do_shutdow (CHAR_DATA * ch, char *argument) { sendch ("If you want to SHUTDOWN, spell it out.\n\r", ch); return; } void do_shutdown (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) sprintf (buf, "Shutdown by %s.", ch->name); append_file (ch, SHUTDOWN_FILE, buf); strcat (buf, "\n\r"); if (ch->invis_level < LEVEL_HERO) do_function (ch, &do_echo, buf); merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d->next) if (IS_FUSED(d->character)) unfuse(d->character); for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj (vch); close_socket (d); } return; } void do_protect (CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; if (argument[0] == '\0') { sendch ("Protect whom from snooping?\n\r", ch); return; } if ((victim = get_char_world (ch, argument)) == NULL) { sendch ("You can't find them.\n\r", ch); return; } if (IS_SET (victim->comm, COMM_SNOOP_PROOF)) { act_new ("$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); sendch ("Your snoop-proofing was just removed.\n\r", victim); REMOVE_BIT (victim->comm, COMM_SNOOP_PROOF); } else { act_new ("$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); sendch ("You are now immune to snooping.\n\r", victim); SET_BIT (victim->comm, COMM_SNOOP_PROOF); } } void do_snoop (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Snoop whom?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { sendch ("No descriptor to snoop.\n\r", ch); return; } if (victim == ch) { sendch ("Cancelling all snoops.\n\r", ch); wiznet ("$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, ch->level); for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == ch->desc) d->snoop_by = NULL; } return; } if (victim->desc->snoop_by != NULL) { sendch ("Busy already.\n\r", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { sendch ("That character is in a private room.\n\r", ch); return; } if (victim->level >= ch->level || IS_SET (victim->comm, COMM_SNOOP_PROOF)) { sendch ("You failed.\n\r", ch); return; } if (ch->desc != NULL) { for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) { if (d->character == victim || d->original == victim) { sendch ("No snoop loops.\n\r", ch); return; } } } victim->desc->snoop_by = ch->desc; sprintf (buf, "$N starts snooping on %s", (IS_NPC (ch) ? victim->short_descr : victim->name)); wiznet (buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, ch->level); sendch ("Ok.\n\r", ch); return; } void do_switch (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Switch into whom?\n\r", ch); return; } if (ch->desc == NULL) return; if (ch->desc->original != NULL) { sendch ("You are already switched.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim == ch) { sendch ("Ok.\n\r", ch); return; } if (!IS_NPC (victim)) { sendch ("You can only switch into mobiles.\n\r", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { sendch ("That character is in a private room.\n\r", ch); return; } if (victim->desc != NULL) { sendch ("Character in use.\n\r", ch); return; } sprintf (buf, "$N switches into %s", victim->short_descr); wiznet (buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, ch->level); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if (ch->prompt != NULL) victim->prompt = str_dup (ch->prompt); victim->comm = ch->comm; victim->lines = ch->lines; sendch ("Ok.\n\r", victim); return; } void do_return (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (ch->desc == NULL) return; if (ch->desc->original == NULL) { sendch ("You aren't switched.\n\r", ch); return; } sendch("You return to your original body. Type replay to see any missed tells.\n\r", ch); if (ch->prompt != NULL) { free_string (ch->prompt); ch->prompt = NULL; } sprintf (buf, "$N returns from %s.", ch->short_descr); wiznet (buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, ch->level); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check (CHAR_DATA * ch, OBJ_DATA * obj) { if (IS_TRUSTED (ch, IMMORTAL)) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone (CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone) { OBJ_DATA *c_obj, *t_obj; for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) { if (obj_check (ch, c_obj)) { t_obj = create_object (c_obj->pIndexData, 0); clone_object (c_obj, t_obj); obj_to_obj (t_obj, clone); recursive_clone (ch, c_obj, t_obj); } } } /* command that is similar to load */ void do_clone (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Clone what?\n\r", ch); return; } if (!str_prefix (arg, "object")) { mob = NULL; obj = get_obj_here (ch, NULL, rest); if (obj == NULL) { sendch ("You don't see that here.\n\r", ch); return; } } else if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character")) { obj = NULL; mob = get_char_room (ch, NULL, rest); if (mob == NULL) { sendch ("You don't see that here.\n\r", ch); return; } } else { /* find both */ mob = get_char_room (ch, NULL, argument); obj = get_obj_here (ch, NULL, argument); if (mob == NULL && obj == NULL) { sendch ("You don't see that here.\n\r", ch); return; } } /* clone an object */ if (obj != NULL) { OBJ_DATA *clone; if (!obj_check (ch, obj)) { sendch ("Your powers are not great enough for such a task.\n\r", ch); return; } clone = create_object (obj->pIndexData, 0); clone_object (obj, clone); if (obj->carried_by != NULL) obj_to_char (clone, ch); else obj_to_room (clone, ch->in_room); recursive_clone (ch, obj, clone); act ("$n has created $p.", ch, clone, NULL, TO_ROOM); act ("You clone $p.", ch, clone, NULL, TO_CHAR); wiznet ("$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, ch->level); return; } else if (mob != NULL) { CHAR_DATA *clone; OBJ_DATA *new_obj; char buf[MAX_STRING_LENGTH]; if (!IS_NPC (mob)) { sendch ("You can only clone mobiles.\n\r", ch); return; } clone = create_mobile (mob->pIndexData); clone_mobile (mob, clone); for (obj = mob->carrying; obj != NULL; obj = obj->next_content) { if (obj_check (ch, obj)) { new_obj = create_object (obj->pIndexData, 0); clone_object (obj, new_obj); recursive_clone (ch, obj, new_obj); obj_to_char (new_obj, clone); new_obj->wear_loc = obj->wear_loc; } } char_to_room (clone, ch->in_room); act ("$n has created $N.", ch, NULL, clone, TO_ROOM); act ("You clone $N.", ch, NULL, clone, TO_CHAR); sprintf (buf, "$N clones %s.", clone->short_descr); wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, ch->level); return; } } /* RT to replace the two load commands */ void do_load (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" load mob <vnum>\n\r", ch); sendch (" load obj <vnum> <plevel>\n\r", ch); return; } if (!str_cmp (arg, "mob") || !str_cmp (arg, "char")) { do_function (ch, &do_mload, argument); return; } if (!str_cmp (arg, "obj")) { do_function (ch, &do_oload, argument); return; } /* echo syntax */ do_function (ch, &do_load, ""); } void do_mload (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument (argument, arg); if (arg[0] == '\0' || !is_number (arg)) { sendch ("Syntax: load mob <vnum>.\n\r", ch); return; } if ((pMobIndex = get_mob_index (atoi (arg))) == NULL) { sendch ("No mob has that vnum.\n\r", ch); return; } victim = create_mobile (pMobIndex); char_to_room (victim, ch->in_room); act ("$n has created $N!", ch, NULL, victim, TO_ROOM); sprintf (buf, "$N loads %s.", victim->short_descr); wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, ch->level); sendch ("Ok.\n\r", ch); return; } void do_oload (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; long long int pl; argument = one_argument (argument, arg1); one_argument (argument, arg2); if (arg1[0] == '\0' || !is_number (arg1)) { sendch ("Syntax: load obj <vnum> <plevel>.\n\r", ch); return; } pl = ch->pl; /* default */ if (arg2[0] != '\0') { /* load with a level */ if (!is_number (arg2)) { sendch ("Syntax: oload <vnum> <plevel>.\n\r", ch); return; } pl = strtoll(arg2, NULL, 10); if (pl < 0 || pl > ch->pl) { sendch ("Power level must be be between 0 and your power level.\n\r", ch); return; } } if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL) { sendch ("No object has that vnum.\n\r", ch); return; } obj = create_object (pObjIndex, pl); if (CAN_WEAR (obj, ITEM_TAKE)) obj_to_char (obj, ch); else obj_to_room (obj, ch->in_room); act ("$n has created $p!", ch, obj, NULL, TO_ROOM); wiznet ("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, ch->level); sendch ("Ok.\n\r", ch); return; } void do_purge (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument (argument, arg); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE) && victim != ch /* safety precaution */ ) extract_char (victim, TRUE); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IS_OBJ_STAT (obj, ITEM_NOPURGE)) extract_obj (obj); } act ("$n purges the room!", ch, NULL, NULL, TO_ROOM); sendch ("Ok.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (!IS_NPC (victim)) { if (ch == victim) { sendch ("Ho ho ho.\n\r", ch); return; } if (ch->level <= victim->level) { sendch ("Maybe that wasn't a good idea...\n\r", ch); sprintf (buf, "%s tried to purge you!\n\r", ch->name); sendch (buf, victim); return; } act ("$n disintegrates $N.", ch, 0, victim, TO_NOTVICT); if (victim->level > 1) save_char_obj (victim); d = victim->desc; extract_char (victim, TRUE); if (d != NULL) close_socket (d); return; } act ("$n purges $N.", ch, NULL, victim, TO_NOTVICT); extract_char (victim, TRUE); return; } void do_advance (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number (arg2)) { sendch ("Syntax: advance <char> <level>.\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("That player is not here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if ((level = atoi (arg2)) < 1 || level > MAX_LEVEL) { sprintf (buf, "Level must be 1 to %d.\n\r", MAX_LEVEL); sendch (buf, ch); return; } if (level > ch->level) { sendch ("Limited to your level.\n\r", ch); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if (level <= victim->level) { sendch ("Lowering a player's level!\n\r", ch); sendch ("**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim); victim->level = 1; /* victim->max_hit = 10; victim->max_ki = 100; victim->hit = victim->max_hit; victim->ki = victim->max_ki; */ } else { sendch ("Raising a player's level!\n\r", ch); sendch ("**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim); } for (iLevel = victim->level; iLevel < level; iLevel++) { victim->level += 1; } sprintf (buf, "You are now level %d.\n\r", victim->level); sendch (buf, victim); save_char_obj (victim); return; } void do_restore (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument (argument, arg); if (arg[0] == '\0' || !str_cmp (arg, "room")) { /* cure room */ for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { vch->hit = vch->max_hit; vch->ki = vch->max_ki; update_pos (vch); act ("$n has restored you.", ch, NULL, vch, TO_VICT); } sprintf (buf, "$N restored room %d.", ch->in_room->vnum); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, ch->level); sendch ("Room restored.\n\r", ch); return; } if (ch->level >= HEADBUILDER && !str_cmp (arg, "all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC (victim)) continue; victim->hit = victim->max_hit; victim->ki = victim->max_ki; update_pos (victim); if (victim->in_room != NULL) act ("$n has restored you.", ch, NULL, victim, TO_VICT); } sendch ("All active players restored.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } victim->hit = victim->max_hit; victim->ki = victim->max_ki; update_pos (victim); act ("$n has restored you.", ch, NULL, victim, TO_VICT); sprintf (buf, "$N restored %s", IS_NPC (victim) ? victim->short_descr : victim->name); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, ch->level); sendch ("Ok.\n\r", ch); return; } void do_unwait (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; one_argument (argument, arg); if (arg[0] == '\0' || !str_cmp (arg, "room")) { for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { vch->wait = 0; vch->wait_skill = 0; act ("$n has removed all delay from you.", ch, NULL, vch, TO_VICT); } sprintf (buf, "$N unwaited room %d.", ch->in_room->vnum); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, ch->level); sendch ("Room unwaited.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } victim->wait = 0; victim->wait_skill = 0; act ("$n has removed all delay from you.", ch, NULL, victim, TO_VICT); sprintf (buf, "$N unwaited %s", IS_NPC (victim) ? victim->short_descr : victim->name); wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, ch->level); sendch ("Ok.\n\r", ch); return; } void do_freeze (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Freeze whom?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } if (IS_SET (victim->act, PLR_FREEZE)) { REMOVE_BIT (victim->act, PLR_FREEZE); sendch ("You can play again.\n\r", victim); sendch ("FREEZE removed.\n\r", ch); sprintf (buf, "$N thaws %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->act, PLR_FREEZE); sendch ("You can't do ANYthing!\n\r", victim); sendch ("FREEZE set.\n\r", ch); sprintf (buf, "$N puts %s in the deep freeze.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } save_char_obj (victim); return; } void do_log (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Log whom?\n\r", ch); return; } if (!str_cmp (arg, "all")) { if (fLogAll) { fLogAll = FALSE; sendch ("Log ALL off.\n\r", ch); } else { fLogAll = TRUE; sendch ("Log ALL on.\n\r", ch); } return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } /* * No level check, gods can log anyone. */ if (IS_SET (victim->act, PLR_LOG)) { REMOVE_BIT (victim->act, PLR_LOG); sendch ("LOG removed.\n\r", ch); } else { SET_BIT (victim->act, PLR_LOG); sendch ("LOG set.\n\r", ch); } return; } void do_noemote (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Noemote whom?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } if (IS_SET (victim->comm, COMM_NOEMOTE)) { REMOVE_BIT (victim->comm, COMM_NOEMOTE); sendch ("You can emote again.\n\r", victim); sendch ("NOEMOTE removed.\n\r", ch); sprintf (buf, "$N restores emotes to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOEMOTE); sendch ("You can't emote!\n\r", victim); sendch ("NOEMOTE set.\n\r", ch); sprintf (buf, "$N revokes %s's emotes.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_noshout (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Noshout whom?\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } if (IS_SET (victim->comm, COMM_NOSHOUT)) { REMOVE_BIT (victim->comm, COMM_NOSHOUT); sendch ("You can shout again.\n\r", victim); sendch ("NOSHOUT removed.\n\r", ch); sprintf (buf, "$N restores shouts to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOSHOUT); sendch ("You can't shout!\n\r", victim); sendch ("NOSHOUT set.\n\r", ch); sprintf (buf, "$N revokes %s's shouts.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_notell (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Notell whom?", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("You failed.\n\r", ch); return; } if (IS_SET (victim->comm, COMM_NOTELL)) { REMOVE_BIT (victim->comm, COMM_NOTELL); sendch ("You can tell again.\n\r", victim); sendch ("NOTELL removed.\n\r", ch); sprintf (buf, "$N restores tells to %s.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT (victim->comm, COMM_NOTELL); sendch ("You can't tell!\n\r", victim); sendch ("NOTELL set.\n\r", ch); sprintf (buf, "$N revokes %s's tells.", victim->name); wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_peace (CHAR_DATA * ch, char *argument) { CHAR_DATA *rch; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting (rch, TRUE); if (IS_NPC (rch) && IS_SET (rch->act, ACT_AGGRESSIVE)) REMOVE_BIT (rch->act, ACT_AGGRESSIVE); } sendch ("Ok.\n\r", ch); return; } void do_wpeace (CHAR_DATA *ch, char *argument) { CHAR_DATA *rch; for (rch = char_list; rch; rch = rch->next) if (ch->desc != NULL && ch->desc->connected == CON_PLAYING && rch->fighting) stop_fighting (rch, TRUE); sendch ("Ok.\n\r", ch); return; } void do_wizlock (CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) { wiznet ("$N has wizlocked the game.", ch, NULL, 0, 0, 0); sendch ("Game wizlocked.\n\r", ch); } else { wiznet ("$N removes wizlock.", ch, NULL, 0, 0, 0); sendch ("Game un-wizlocked.\n\r", ch); } return; } /* RT anti-newbie code */ void do_newlock (CHAR_DATA * ch, char *argument) { extern bool newlock; newlock = !newlock; if (newlock) { wiznet ("$N locks out new characters.", ch, NULL, 0, 0, 0); sendch ("New characters have been locked out.\n\r", ch); } else { wiznet ("$N allows new characters back in.", ch, NULL, 0, 0, 0); sendch ("Newlock removed.\n\r", ch); } return; } void do_slookup (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Lookup which skill or spell?\n\r", ch); return; } if (!str_cmp (arg, "all")) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; sprintf (buf, "Sn: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].name); sendch (buf, ch); } } else { if ((sn = skill_lookup (arg)) < 0) { sendch ("No such skill or spell.\n\r", ch); return; } sprintf (buf, "Sn: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].name); sendch (buf, ch); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" set mob <name> <field> <value>\n\r", ch); sendch (" set character <name> <field> <value>\n\r", ch); sendch (" set obj <name> <field> <value>\n\r", ch); sendch (" set room <room> <field> <value>\n\r", ch); sendch (" set skill <name> <spell or skill> <value>\n\r", ch); return; } if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character")) { do_function (ch, &do_mset, argument); return; } if (!str_prefix (arg, "skill") || !str_prefix (arg, "spell")) { do_function (ch, &do_sset, argument); return; } if (!str_prefix (arg, "object")) { do_function (ch, &do_oset, argument); return; } if (!str_prefix (arg, "room")) { do_function (ch, &do_rset, argument); return; } /* echo syntax */ do_function (ch, &do_set, ""); } void do_skillchange (CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int value=0; int sn = 0; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); if ((arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') && str_cmp(arg1, "show")) { sendch ("Syntax:\n\r", ch); sendch (" skillchange <field> <skill> <value>\n\r", ch); sendch (" skillchange show\n\r", ch); sendch ("Fields include:\n\r", ch); sendch (" kimod: 1-50, 50 drains all ki for avg person, at max pl\n\r", ch); sendch (" wait: in pulses, 4 pulses per second\n\r",ch); return; } // If it is not "show" if (str_cmp(arg1, "show")) { if ((sn = skill_lookup (arg2)) < 0) { sendch ("No such skill.\n\r", ch); return; } if (!is_number (arg3)) { sendch ("Value must be numeric.\n\r", ch); return; } value = atoi (arg3); if (value < 0 || value > 100) { sendch ("Value range is 0 to 100.\n\r", ch); return; } } if (!str_cmp(arg1, "kimod")) { skill_table[sn].ki_mod = value; sprintf (buf, "Kimod of %s changed to %d\n\r", skill_table[sn].name, value); sendch (buf, ch); } else if (!str_cmp(arg1, "wait")) { skill_table[sn].wait = value; sprintf (buf, "Wait of %s changed to %d\n\r", skill_table[sn].name, value); sendch (buf, ch); } else if (!str_cmp(arg1, "show")) { int i; sendch ("Skill Name Kimod Wait\n\r", ch); sendch ("========================== ===== ====\n\r", ch); for (i = 0; i < MAX_SKILL; ++i) { if (skill_table[i].name != NULL) { sprintf (buf, "%-25.25s %-3d %-3d\n\r",skill_table[i].name,skill_table[i].ki_mod, skill_table[i].wait); sendch (buf, ch); } } } else { sendch ("Unknown field.\n\r", ch); sendch ("Fields include:\n\r", ch); sendch (" kimod: 1-50, 50 drains all ki for avg person, at max pl\n\r", ch); sendch (" wait: in pulses, 4 pulses per second\n\r",ch); return; } return; } void do_sset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" set skill <name> <spell or skill> <value>\n\r", ch); sendch (" set skill <name> all <value>\n\r", ch); sendch (" (use the name of the skill, not the number)\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } fAll = !str_cmp (arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup (arg2)) < 0) { sendch ("No such skill or spell.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number (arg3)) { sendch ("Value must be numeric.\n\r", ch); return; } value = atoi (arg3); if (value < 0 || value > 10) { sendch ("Value range is 0 to 10.\n\r", ch); return; } if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset (CHAR_DATA * ch, char *argument) { char arg1[MIL]; char arg2[MIL]; char arg3[MIL]; char buf[100]; CHAR_DATA *victim; long long int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" set char <name> <field> <value>\n\r", ch); sendch (" Field being one of:\n\r", ch); sendch (" str int wis dex con\n\r", ch); sendch (" race group zenni hp ki\n\r", ch); sendch (" align train skillpt drunk trans\n\r", ch); sendch (" security hours cur_pl pl rage\n\r", ch); sendch (" permtrans transcount level sex balance\n\r", ch); return; } if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = strtoll(arg3, NULL, 0); /* * Set something. */ /* Test stuff */ /* if (!str_cmp (arg2, "test")) { long long int num = 3000000000; sprintf(buf, "[DEBUG sent value to change pl = %Ld]\n\r", num); sendch(buf, ch); change_pl(victim, 3000000000, FALSE, TRUE); return; } */ if (!str_cmp (arg2, "rage")) { rage (victim, value); return; } if (!str_cmp (arg2, "balance")) { if (value > 10) { sprintf (buf, "Balance range is 0 to 10\n\r."); sendch (buf, ch); return; } victim->balance = value; return; } if (!str_cmp (arg2, "transcount")) { if (race_lookup("bio-android") != victim->race) { sendch ("Only on bio-androids.\n\r",ch); return; } victim->trans_count = value; return; } if (!str_cmp (arg2, "permtrans")) { victim->perm_trans = value; return; } if (!str_cmp (arg2, "trans")) { victim->trans = value; return; } if (!str_cmp (arg2, "str")) { if (value < 3 || value > get_max_train (victim, STAT_STR)) { sprintf (buf, "Strength range is 3 to %d\n\r.", get_max_train (victim, STAT_STR)); sendch (buf, ch); return; } victim->perm_stat[STAT_STR] = value; return; } if (!str_cmp (arg2, "security")) { /* OLC */ if (IS_NPC (ch)) { sendch ("NPC's can't set this value.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (value > ch->pcdata->security || value < 0) { if (ch->pcdata->security != 0) { sprintf (buf, "Valid security is 0-%d.\n\r", ch->pcdata->security); sendch (buf, ch); } else { sendch ("Valid security is 0 only.\n\r", ch); } return; } victim->pcdata->security = value; return; } if (!str_cmp (arg2, "int")) { if (value < 3 || value > get_max_train (victim, STAT_INT)) { sprintf (buf, "Intelligence range is 3 to %d.\n\r", get_max_train (victim, STAT_INT)); sendch (buf, ch); return; } victim->perm_stat[STAT_INT] = value; return; } if (!str_cmp (arg2, "wis")) { if (value < 3 || value > get_max_train (victim, STAT_WIS)) { sprintf (buf, "Wisdom range is 3 to %d.\n\r", get_max_train (victim, STAT_WIS)); sendch (buf, ch); return; } victim->perm_stat[STAT_WIS] = value; return; } if (!str_cmp (arg2, "dex")) { if (value < 3 || value > get_max_train (victim, STAT_DEX)) { sprintf (buf, "Dexterity range is 3 to %d.\n\r", get_max_train (victim, STAT_DEX)); sendch (buf, ch); return; } victim->perm_stat[STAT_DEX] = value; return; } if (!str_cmp (arg2, "con")) { if (value < 3 || value > get_max_train (victim, STAT_CON)) { sprintf (buf, "Constitution range is 3 to %d.\n\r", get_max_train (victim, STAT_CON)); sendch (buf, ch); return; } victim->perm_stat[STAT_CON] = value; return; } if (!str_prefix (arg2, "sex")) { if (value < 0 || value > 2) { sendch ("Sex range is 0 to 2.\n\r", ch); return; } victim->sex = value; if (!IS_NPC (victim)) victim->pcdata->true_sex = value; return; } if (!str_prefix (arg2, "cur_pl")) { if ( value < 0 || value > 100 ) { sendch( "You can only set current power level from 0 to 100.",ch); return; } victim->cur_pl = value; return; } if (!str_prefix (arg2, "pl")) { if ( value < 0 || value > MAX_PL ) { sprintf(buf, "You can only set power level from 0 to %Ld.", MAX_PL); sendch(buf, ch); return; } change_pl (victim, value, TRUE, TRUE); return; } if (!str_prefix (arg2, "level")) { if (!IS_NPC (victim)) { sendch ("Not on PC's.\n\r", ch); return; } if (value < 0 || value > MAX_LEVEL) { sprintf (buf, "Level range is 0 to %d.\n\r", MAX_LEVEL); sendch (buf, ch); return; } victim->level = value; return; } if (!str_prefix (arg2, "zenni")) { victim->zenni = value; return; } if (!str_prefix (arg2, "hp")) { if (value < 1 || value > MAX_HP) { sprintf(buf,"Hp range is 1 to %d hit points.\n\r", MAX_HP); sendch (buf, ch); return; } victim->max_hit = value; if (!IS_NPC (victim)) victim->pcdata->perm_hit = value; return; } if (!str_prefix (arg2, "ki")) { if (value < 1 || value > MAX_KI) { sprintf(buf,"Ki range is 1 to %d ki.\n\r", MAX_KI); sendch (buf, ch); return; } victim->max_ki = value; if (!IS_NPC (victim)) victim->pcdata->perm_ki = value; return; } if (!str_prefix (arg2, "train")) { if (value < 0 || value > 1000) { sendch ("Training session range is 0 to 1000 sessions.\n\r",ch); return; } victim->train = value; return; } if (!str_prefix (arg2, "align")) { if (value < -1000 || value > 1000) { sendch ("Alignment range is -1000 to 1000.\n\r", ch); return; } victim->alignment = value; return; } if (!str_prefix (arg2, "drunk")) { if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (value < -1 || value > 100) { sendch ("Drunk range is -1 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if (!str_prefix (arg2, "race")) { int race; race = race_lookup (arg3); if (race == 0) { sendch ("That is not a valid race.\n\r", ch); return; } if (!IS_NPC (victim) && !race_table[race].pc_race) { sendch ("That is not a valid player race.\n\r", ch); return; } victim->race = race; return; } if (!str_prefix (arg2, "group")) { if (!IS_NPC (victim)) { sendch ("Only on NPCs.\n\r", ch); return; } victim->group = value; return; } if (!str_prefix (arg2, "hours")) { if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } if (!is_number (arg3)) { sendch ("Value must be numeric.\n\r", ch); return; } value = atoi (arg3); if (value < 0 || value > 999) { sendch ("Value must be between 0 and 999.\n\r", ch); return; } victim->played = ( value * 3600 ); printf_to_char(ch, "%s's hours set to %d.", victim->name, value); return; } /* * Generate usage message. */ do_function (ch, &do_mset, ""); return; } void do_string (CHAR_DATA * ch, char *argument) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; smash_tilde (argument); argument = one_argument (argument, type); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" string char <name> <field> <string>\n\r", ch); sendch (" fields: name short long desc title spec\n\r", ch); sendch (" string obj <name> <field> <string>\n\r", ch); sendch (" fields: name short long extended\n\r", ch); return; } if (!str_prefix (type, "character") || !str_prefix (type, "mobile")) { if ((victim = get_char_world (ch, arg1)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if (!str_prefix (arg2, "name")) { if (!IS_NPC (victim)) { sendch ("Not on PC's.\n\r", ch); return; } free_string (victim->name); victim->name = str_dup (arg3); return; } if (!str_prefix (arg2, "description")) { free_string (victim->description); victim->description = str_dup (arg3); return; } if (!str_prefix (arg2, "short")) { free_string (victim->short_descr); victim->short_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "long")) { free_string (victim->long_descr); strcat(arg3,"\n\r"); victim->long_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "title")) { if (IS_NPC (victim)) { sendch ("Not on NPC's.\n\r", ch); return; } set_title (victim, arg3); return; } if (!str_prefix (arg2, "spec")) { if (!IS_NPC (victim)) { sendch ("Not on PC's.\n\r", ch); return; } if ((victim->spec_fun = spec_lookup (arg3)) == 0) { sendch ("No such spec fun.\n\r", ch); return; } return; } } if (!str_prefix (type, "object")) { /* string an obj */ if ((obj = get_obj_world (ch, arg1)) == NULL) { sendch ("Nothing like that in heaven or earth.\n\r", ch); return; } if (!str_prefix (arg2, "name")) { free_string (obj->name); obj->name = str_dup (arg3); return; } if (!str_prefix (arg2, "short")) { free_string (obj->short_descr); obj->short_descr = str_dup (arg3); return; } if (!str_prefix (arg2, "long")) { free_string (obj->description); obj->description = str_dup (arg3); return; } if (!str_prefix (arg2, "ed") || !str_prefix (arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument (argument, arg3); if (argument == NULL) { sendch ("Syntax: oset <object> ed <keyword> <string>\n\r", ch); return; } strcat (argument, "\n\r"); ed = new_extra_descr (); ed->keyword = str_dup (arg3); ed->description = str_dup (argument); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_function (ch, &do_string, ""); } void do_oset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; long long int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" set obj <object> <field> <value>\n\r", ch); sendch (" Field being one of:\n\r", ch); sendch (" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch); sendch (" extra wear pl weight cost timer\n\r", ch); return; } if ((obj = get_obj_world (ch, arg1)) == NULL) { sendch ("Nothing like that in heaven or earth.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = strtoll(arg3, NULL, 10); /* * Set something. */ if (!str_cmp (arg2, "value0") || !str_cmp (arg2, "v0")) { obj->value[0] = UMIN (50, value); return; } if (!str_cmp (arg2, "value1") || !str_cmp (arg2, "v1")) { obj->value[1] = value; return; } if (!str_cmp (arg2, "value2") || !str_cmp (arg2, "v2")) { obj->value[2] = value; return; } if (!str_cmp (arg2, "value3") || !str_cmp (arg2, "v3")) { obj->value[3] = value; return; } if (!str_cmp (arg2, "value4") || !str_cmp (arg2, "v4")) { obj->value[4] = value; return; } if (!str_prefix (arg2, "extra")) { obj->extra_flags = value; return; } if (!str_prefix (arg2, "wear")) { obj->wear_flags = value; return; } if (!str_prefix (arg2, "pl")) { if (value < 0 || value > MAX_PL) { sprintf(buf, "Powerlevel must be 0 to %Ld.", MAX_PL); sendch(buf, ch); return; } obj->pl = value; return; } if (!str_prefix (arg2, "weight")) { obj->weight = value; return; } if (!str_prefix (arg2, "cost")) { obj->cost = value; return; } if (!str_prefix (arg2, "timer")) { obj->timer = value; return; } /* * Generate usage message. */ do_function (ch, &do_oset, ""); return; } void do_rset (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde (argument); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); strcpy (arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { sendch ("Syntax:\n\r", ch); sendch (" set room <location> <field> <value>\n\r", ch); sendch (" Field being one of:\n\r", ch); sendch (" flags sector\n\r", ch); return; } if ((location = find_location (ch, arg1)) == NULL) { sendch ("No such location.\n\r", ch); return; } if (!is_room_owner (ch, location) && ch->in_room != location && room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR)) { sendch ("That room is private right now.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number (arg3)) { sendch ("Value must be numeric.\n\r", ch); return; } value = atoi (arg3); /* * Set something. */ if (!str_prefix (arg2, "flags")) { location->room_flags = value; return; } if (!str_prefix (arg2, "sector")) { location->sector_type = value; return; } /* * Generate usage message. */ do_function (ch, &do_rset, ""); return; } /* Written by Stimpy, ported to rom2.4 by Silverhand 3/12 * * Added the other COMM_ stuff that wasn't defined before 4/16 -Silverhand */ void do_sockets( CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; DESCRIPTOR_DATA *d; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; int count; char * st; char idle[10]; count = 0; buf[0] = '\0'; buf2[0] = '\0'; strcat( buf2, "\n\r{c[Num Connected_State Idl] PlayerName Host\n\r" ); strcat( buf2, "{y--------------------------------------------------------------------------{x\n\r"); for ( d = descriptor_list; d; d = d->next ) { if (d->character && can_see(ch, d->character)) { switch (d->connected) { case CON_PLAYING: st = " PLAYING "; break; case CON_GET_NAME: st = " Get Name "; break; case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break; case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break; case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break; case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break; case CON_GET_NEW_RACE: st = " Get New Race "; break; case CON_GET_NEW_SEX: st = " Get New Sex "; break; case CON_GET_ALIGNMENT: st = " Get New Align "; break; case CON_DEFAULT_CHOICE: st = " Choosing Cust "; break; case CON_GEN_GROUPS: st = " Customization "; break; case CON_PICK_WEAPON: st = " Picking Weapon"; break; case CON_READ_IMOTD: st = " Reading IMOTD "; break; case CON_READ_MOTD: st = " Reading MOTD "; break; case CON_BREAK_CONNECT: st = " LINKDEAD "; break; case CON_ANSI: st = " Deciding ANSI "; break; case CON_GET_TELNETGA: st = "Telnet Gateway "; break; case CON_COPYOVER_RECOVER: st = "Copyover Recver"; break; case CON_NOTE_TO: st = " Note: To "; break; case CON_NOTE_SUBJECT: st = " Note: Subject "; break; case CON_NOTE_EXPIRE: st = " Note: Expire "; break; case CON_NOTE_TEXT: st = " Note: Text "; break; case CON_NOTE_FINISH: st = " Note: Finish "; break; case CON_FUSE_SLAVE: st = " Fused: Slave "; break; default: st = " !UNKNOWN! "; break; } count++; vch = d->original ? d->original : d->character; if ( vch->timer > 0 ) sprintf( idle, "%-2d", vch->timer ); else sprintf( idle, " " ); sprintf( buf, "[%3d %s %2s] %-12s %-32.32s\n\r", d->descriptor, st, idle, (d->original) ? d->original->name : (d->character) ? d->character->name : "(None!)", d->host ); strcat( buf2, buf ); } } sprintf( buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat( buf2, buf ); sendch( buf2, ch ); return; } /* void do_sockets (CHAR_DATA * ch, char *argument) { char buf[2 * MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; int count; count = 0; buf[0] = '\0'; one_argument (argument, arg); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && can_see (ch, d->character) && (arg[0] == '\0' || is_name (arg, d->character->name) || (d->original && is_name (arg, d->original->name)))) { count++; sprintf (buf + strlen (buf), "[%3d %2d] %s@%s\n\r", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host); } } if (count == 0) { sendch ("No one by that name is connected.\n\r", ch); return; } sprintf (buf2, "%d user%s\n\r", count, count == 1 ? "" : "s"); strcat (buf, buf2); page_to_char (buf, ch); return; } */ /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { sendch ("Force whom to do what?\n\r", ch); return; } one_argument (argument, arg2); if (!str_cmp (arg2, "delete") || !str_prefix (arg2, "mob")) { sendch ("That will NOT be done.\n\r", ch); return; } sprintf (buf, "$n forces you to '%s'.", argument); /* Replaced original block with code by Edwin to keep from * corrupting pfiles in certain pet-infested situations. * JR -- 10/15/00 */ if ( !str_cmp( arg, "all" ) ) { DESCRIPTOR_DATA *desc,*desc_next; if (ch->level < HEADBUILDER) { sendch("Not at your level!\n\r",ch); return; } for ( desc = descriptor_list; desc != NULL; desc = desc_next ) { desc_next = desc->next; if (desc->connected==CON_PLAYING && desc->character->level < ch->level ) { act( buf, ch, NULL, desc->character, TO_VICT ); interpret( desc->character, argument ); } } } else if (!str_cmp (arg, "players")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (ch->level < CODER) { sendch ("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC (vch) && vch->level < ch->level && vch->level < LEVEL_HERO) { act (buf, ch, NULL, vch, TO_VICT); interpret (vch, argument); } } } else if (!str_cmp (arg, "gods")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (ch->level < CODER) { sendch ("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC (vch) && vch->level < ch->level && vch->level >= LEVEL_HERO) { act (buf, ch, NULL, vch, TO_VICT); interpret (vch, argument); } } } else { CHAR_DATA *victim; if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim == ch) { sendch ("Aye aye, right away!\n\r", ch); return; } if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR)) { sendch ("That character is in a private room.\n\r", ch); return; } if (victim->level >= ch->level) { sendch ("Do it yourself!\n\r", ch); return; } if (!IS_NPC (victim) && ch->level < HEADBUILDER) { sendch ("Not at your level!\n\r", ch); return; } act (buf, ch, NULL, victim, TO_VICT); interpret (victim, argument); } sendch ("Ok.\n\r", ch); return; } /* * New routines by Dionysos. */ void do_invis (CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument (argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->invis_level) { ch->invis_level = 0; act ("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM); sendch ("You slowly fade back into existence.\n\r", ch); } else { ch->invis_level = ch->level; act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); sendch ("You slowly vanish into thin air.\n\r", ch); } else /* do the level thing */ { level = atoi (arg); if (level < 2 || level > ch->level) { sendch ("Invis level must be between 2 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->invis_level = level; act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); sendch ("You slowly vanish into thin air.\n\r", ch); } } return; } void do_incognito (CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument (argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->incog_level) { ch->incog_level = 0; act ("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM); sendch ("You are no longer cloaked.\n\r", ch); } else { ch->incog_level = ch->level; act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); sendch ("You cloak your presence.\n\r", ch); } else /* do the level thing */ { level = atoi (arg); if (level < 2 || level > ch->level) { sendch ("Incog level must be between 2 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->incog_level = level; act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); sendch ("You cloak your presence.\n\r", ch); } } return; } void do_holylight (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_SET (ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT (ch->act, PLR_HOLYLIGHT); sendch ("Holy light mode off.\n\r", ch); } else { SET_BIT (ch->act, PLR_HOLYLIGHT); sendch ("Holy light mode on.\n\r", ch); } return; } void do_combatinfo (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_SET (ch->act, PLR_COMBATINFO)) { REMOVE_BIT (ch->act, PLR_COMBATINFO); sendch ("Combat info off.\n\r", ch); } else { SET_BIT (ch->act, PLR_COMBATINFO); sendch ("Combat info on.\n\r", ch); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi (CHAR_DATA * ch, char *argument) { sendch ("You cannot abbreviate the prefix command.\r\n", ch); return; } void do_prefix (CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; if (argument[0] == '\0') { if (ch->prefix[0] == '\0') { sendch ("You have no prefix to clear.\r\n", ch); return; } sendch ("Prefix removed.\r\n", ch); free_string (ch->prefix); ch->prefix = str_dup (""); return; } if (ch->prefix[0] != '\0') { sprintf (buf, "Prefix changed to %s.\r\n", argument); free_string (ch->prefix); } else { sprintf (buf, "Prefix set to %s.\r\n", argument); } ch->prefix = str_dup (argument); } #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/dbarena" /* Copyover - Original idea: Fusion of MUD++ * Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk> * http://pip.dknet.dk/~pip1773 * Changed into a ROM patch after seeing the 100th request for it :) */ void do_copyover (CHAR_DATA * ch, char *argument) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf[100], buf2[100]; extern int port, control; /* db.c */ fp = fopen (COPYOVER_FILE, "w"); if (!fp) { sendch ("Copyover file not writeable, aborted.\n\r", ch); logfile ("Could not write to copyover file: %s", COPYOVER_FILE); logstr (LOG_ERR, "Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ /* do_asave (NULL, ""); - autosave changed areas */ sprintf (buf, "\n\r *** COPYOVER in progress - please remain seated!\n\r"); // sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", // ch->name); // Need to unfuse everyone first for (d = descriptor_list; d != NULL; d = d->next) if (d->character && IS_FUSED(d->character)) unfuse(d->character); /* For each playing descriptor, save its state */ for (d = descriptor_list; d; d = d_next) { CHAR_DATA *och = CH (d); d_next = d->next; /* We delete from the list , so need to save this */ if (!d->character || d->connected > CON_PLAYING) { /* drop those logging on */ write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host); save_char_obj (och); write_to_descriptor (d->descriptor, buf, 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ fclose (fpReserve); /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", control); execl (EXE_FILE, "rom", buf, "copyover", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); sendch ("Copyover FAILED!\n\r", ch); /* Here you might want to reopen fpReserve */ fpReserve = fopen (NULL_FILE, "r"); } /* Recover from a copyover - load players */ void copyover_recover () { DESCRIPTOR_DATA *d; FILE *fp; char name[100]; char host[MSL]; int desc; bool fOld; logfile ("Copyover recovery initiated"); logstr (LOG_GAME, "Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) { /* there are some descriptors open which will hang forever then ? */ perror ("copyover_recover:fopen"); logfile ("Copyover file not found. Exitting.\n\r"); logstr (LOG_CRIT, "Copyover file not found. Exitting"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r", 0)) { close (desc); /* nope */ continue; } d = new_descriptor (); d->descriptor = desc; d->host = str_dup (host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) { /* Player file not found?! */ write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket (d); } else { /* ok! */ write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r", 0); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); do_look (d->character, "auto"); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; if (d->character->pet != NULL) { char_to_room (d->character->pet, d->character->in_room); act ("$n materializes!.", d->character->pet, NULL, NULL, TO_ROOM); } } } fclose (fp); } /* This _should_ encompass all the QuickMUD config commands */ /* -- JR 11/24/00 */ void do_qmconfig (CHAR_DATA * ch, char * argument) { extern int mud_ansiprompt; extern int mud_ansicolor; extern int mud_telnetga; extern char *mud_ipaddress; char arg1[MSL]; char arg2[MSL]; if (IS_NPC(ch)) return; if (argument[0] == '\0') { printf_to_char(ch, "Valid qmconfig options are:\n\r"); printf_to_char(ch, " show (shows current status of toggles)\n\r"); printf_to_char(ch, " ansiprompt [on|off]\n\r"); printf_to_char(ch, " ansicolor [on|off]\n\r"); printf_to_char(ch, " telnetga [on|off]\n\r"); printf_to_char(ch, " read\n\r"); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (!str_prefix(arg1, "read")) { qmconfig_read(); return; } if (!str_prefix(arg1, "show")) { printf_to_char(ch, "ANSI prompt: %s", mud_ansiprompt ? "{GON{x\n\r" : "{ROFF{x\n\r"); printf_to_char(ch, "ANSI color : %s", mud_ansicolor ? "{GON{x\n\r" : "{ROFF{x\n\r"); printf_to_char(ch, "IP Address : %s\n\r", mud_ipaddress); printf_to_char(ch, "Telnet GA : %s", mud_telnetga ? "{GON{x\n\r" : "{ROFF{x\n\r"); return; } if (!str_prefix(arg1, "ansiprompt")) { if (!str_prefix(arg2, "on")) { mud_ansiprompt=TRUE; printf_to_char(ch, "New logins will now get an ANSI color prompt.\n\r"); return; } else if(!str_prefix(arg2, "off")) { mud_ansiprompt=FALSE; printf_to_char(ch, "New logins will not get an ANSI color prompt.\n\r"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r"); return; } if (!str_prefix(arg1, "ansicolor")) { if (!str_prefix(arg2, "on")) { mud_ansicolor=TRUE; printf_to_char(ch, "New players will have color enabled.\n\r"); return; } else if (!str_prefix(arg2, "off")) { mud_ansicolor=FALSE; printf_to_char(ch, "New players will not have color enabled.\n\r"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r"); return; } if (!str_prefix(arg1, "telnetga")) { if (!str_prefix(arg2, "on")) { mud_telnetga=TRUE; printf_to_char(ch, "Telnet GA will be enabled for new players.\n\r"); return; } else if (!str_prefix(arg2, "off")) { mud_telnetga=FALSE; printf_to_char(ch, "Telnet GA will be disabled for new players.\n\r"); return; } printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r"); return; } printf_to_char(ch, "I have no clue what you are trying to do...\n\r"); return; } void qmconfig_read (void) { FILE *fp; bool fMatch; char *word; extern int mud_ansiprompt, mud_ansicolor, mud_telnetga; logstr (LOG_GAME, "Loading configuration settings from qmconfig.rc..."); fp = fopen("../area/qmconfig.rc","r"); if (!fp) { logstr (LOG_GAME|LOG_ERR, "qmconfig.rc not found. Using compiled-in defaults"); return; } for(;;) { word = feof (fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Ansicolor", mud_ansicolor, fread_number(fp)); KEY ("Ansiprompt", mud_ansiprompt, fread_number(fp)); break; case 'E': if (!str_cmp(word, "END")) { logstr (LOG_GAME,"Settings read"); fclose (fp); return; } break; case 'T': KEY ("Telnetga", mud_telnetga, fread_number(fp)); break; } if (!fMatch) { logstr (LOG_GAME|LOG_ERR,"qmconfig_read: no match for %s!", word); fread_to_eol(fp); } } } int colorstrlen(char *argument) { char *str; int strlength; if (argument == NULL || argument[0] == '\0') return 0; strlength = 0; str = argument; while (*str != '\0') { if ( *str != '{' ) { str++; strlength++; continue; } if (*(++str) == '{') strlength++; str++; } return strlength; } void do_immtitle(CHAR_DATA *ch, char *argument) { if (argument[0] == '\0') { ch->immtitle = NULL; sendch("Immtitle cleared.\n\r", ch); return; } if (colorstrlen(argument) > 12) { sendch("Immtitle must be 12 (or under) characters long.\n\r", ch); return; } ch->immtitle = str_dup(argument); sendch("Immtitle set.\n\r", ch); } void do_invade( CHAR_DATA *ch , char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; AREA_DATA *tarea; int count, created = 0; MOB_INDEX_DATA *pMobIndex; ROOM_INDEX_DATA *location; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { sendch("invade [area] [# of invaders] [vnum]\n\r", ch ); return; } for ( tarea = area_first; tarea; tarea = tarea->next ) { if ( !str_cmp( tarea->file_name, arg1)) break; } if (!tarea) { sendch("Area not found.\n\r", ch ); return; } if ((count = atoi(arg2)) > 300) { sendch("Whoa...Less than 300 please.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index( atoi(arg3) ) ) == NULL ) { sendch("No mobile has that vnum.\n\r", ch ); return; } while (created < count) { if ((location = get_room_index(number_range(tarea->min_vnum, tarea->max_vnum))) == NULL) continue; if (IS_SET( location->room_flags, ROOM_SAFE)) continue; created++; victim = create_mobile( pMobIndex ); if(!IS_SET(pMobIndex->act, ACT_AGGRESSIVE)) SET_BIT(pMobIndex->act, ACT_AGGRESSIVE); //if(!IS_SET(pMobIndex->act, ACT_INVADER)) // SET_BIT(pMobIndex->act, ACT_INVADER); char_to_room( victim, location ); // Uhh, this spams everyone to death //act("$N appears as part of an invasion force!", ch, NULL, victim, TO_ROOM ); } sendch("The invasion was successful!\n\r", ch ); return; } void do_skillprereq (CHAR_DATA *ch, char *argument) { bool found; char buf[MAX_STRING_LENGTH]; int i,j; sendch ("{cSkill Name PL Stats{x\n\r", ch); sendch ("{Y========================== ============== ================{x\n\r", ch); for (i = 0; i < MAX_SKILL; ++i) { if (skill_table[i].name != NULL) { sprintf (buf, "{c%-25.25s{x %14Ld ",skill_table[i].name,skill_table[i].pl_prereq); if (skill_table[i].stat_prereq[STAT_STR] > 0) sprintf (buf + strlen(buf), " str=%d", skill_table[i].stat_prereq[STAT_STR]); if (skill_table[i].stat_prereq[STAT_WIS] > 0) sprintf (buf + strlen(buf), " wis=%d", skill_table[i].stat_prereq[STAT_WIS]); if (skill_table[i].stat_prereq[STAT_INT] > 0) sprintf (buf + strlen(buf), " int=%d", skill_table[i].stat_prereq[STAT_INT]); if (skill_table[i].stat_prereq[STAT_CON] > 0) sprintf (buf + strlen(buf), " con=%d", skill_table[i].stat_prereq[STAT_CON]); if (skill_table[i].stat_prereq[STAT_DEX] > 0) sprintf (buf + strlen(buf), " dex=%d", skill_table[i].stat_prereq[STAT_DEX]); strcat (buf, "\n\r"); sendch (buf, ch); sprintf (buf, " Races:"); found = FALSE; for (j=0; j<MAX_PC_RACE; ++j) { if (skill_table[i].race_prereq[j] == '\0') break; found = TRUE; strcat (buf, " "); strcat (buf, skill_table[i].race_prereq[j]); } if (found) { strcat (buf, "\n\r"); sendch (buf, ch); } sprintf (buf, " Skills:"); found = FALSE; for (j=0; j<5; ++j) { if (skill_table[i].skill_prereq[j] == '\0') break; found = TRUE; sprintf (buf + strlen(buf), " %s=%d", skill_table[i].skill_prereq[j], skill_table[i].skill_value[j]); } if (found) { strcat (buf, "\n\r"); sendch (buf, ch); } } } return; } /* show a list of all used AreaVNUMS */ /* By The Mage */ void do_fvlist (CHAR_DATA *ch, char *argument) { int i,j; char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument(argument,arg); if (arg[0] == '\0') { sendch("Syntax:\n\r",ch); sendch(" freevnum obj\n\r",ch); sendch(" freevnum mob\n\r",ch); sendch(" freevnum room\n\r",ch); return; } j=0; if (!str_cmp(arg,"obj")) { printf_to_char(ch,"{WFree {C%s{W vnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_obj_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == 6) { sendch("\n\r",ch); j=0; } else j++; } } sendch("{x\n\r",ch); return; } if (!str_cmp(arg,"mob")) { printf_to_char(ch,"{WFree {C%s {Wvnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_mob_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == 6) { sendch("\n\r",ch); j=0; } else j++; } } sendch("{x\n\r",ch); return; } if (!str_cmp(arg,"room")) { printf_to_char(ch,"{WFree {C%s {Wvnum listing for area {C%s{x\n\r",arg, ch->in_room->area->name); printf_to_char(ch,"{Y=============================================================================={C\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if (get_room_index(i) == NULL) { printf_to_char(ch,"%8d, ",i); if (j == 6) { sendch("\n\r",ch); j=0; } else j++; } } sendch("{x\n\r",ch); return; } sendch("Syntax:\n\r" " freevnum obj\n\r" " freevnum mob\n\r" " freevnum room\n\r",ch); return; } void do_incinerat (CHAR_DATA *ch, char *argument) { sendch ("If you want to incinerate, spell it out!\n\r", ch); return; } // Nuke written by Virus for ROM, changed to incinerate. void do_incinerate (CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0') { sendch("Syntax: incinerate <player name>\n\r",ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { sendch("They must be playing.\n\r", ch); return; } if (IS_NPC(victim)) { sendch("Not on NPCs.\n\r", ch); return; } if (ch->level <= victim->level) { sendch("{RYou do not have the authority to do that.{x\n\r",ch); act ("{R$N attempted to incinerate you.{x", victim, NULL, ch, TO_CHAR); return; } if (IS_IMMORTAL(victim)) { if (ch->level == IMPLEMENTOR) { #if defined(unix) sprintf (buf, "%s%s", GOD_DIR, capitalize(victim->name)); unlink (buf); #endif } else { sendch("{ROnly an implementor may incinerate an immortal.\n\r",ch); act ("{R$N just attempted to incinerate you.{x", victim, NULL, ch, TO_CHAR); return; } } act ("{ROkay. $N enters the flames.{x", ch, NULL, victim, TO_CHAR); sendch("{RYour character has been deleted.{x\n\r", victim); sprintf(buf, "{R%s has been incinerated!{x\n\r", victim->name); for (d = descriptor_list; d; d = d->next) if (d->connected == CON_PLAYING) sendch (buf, d->character); logstr (LOG_SECURITY, "[*****] INCINERATE: %s was deleted by %s", victim->name, ch->name); d = victim->desc; extract_char (victim, TRUE); if (d) close_socket (d); sprintf (buf, "%s%s", PLAYER_DIR, capitalize(victim->name)); unlink (buf); return; } /* * Coded by: Thale (Andrew Maslin) * Syntax: Rename <victim> <new_name> * Limitations: This header must be kept with this function. In addition, * this file is subject to the ROM license. The code in this file is * copywritten by Andrew Maslin, 1998. If you have a "credits" help in your * mud, please add the name Thale to that as credit for this function. */ void do_rename(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; FILE *fp; char strsave[MAX_INPUT_LENGTH]; char *name; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; char playerfile[MAX_INPUT_LENGTH]; argument = one_argument(argument,arg1); argument = one_argument(argument,arg2); if (arg1[0] == '\0') { sendch("Rename who?\n\r",ch); return; } if (arg2[0] == '\0') { sendch("What should their new name be?\n\r",ch); return; } arg2[0] = UPPER(arg2[0]); if ((victim = get_char_world(ch,arg1)) == NULL) { sendch("They aren't connected.\n\r",ch); return; } if (IS_NPC(victim)) { sendch("Use string for NPC's.\n\r",ch); return; } if (!check_parse_name(arg2)) { sprintf(buf,"The name {c%s{x is {Rnot allowed{x.\n\r",arg2); sendch(buf,ch); return; } sprintf(playerfile, "%s%s", PLAYER_DIR, capitalize(arg2)); if ((fp = fopen(playerfile, "r")) != NULL) { sprintf(buf,"There is already someone named %s.\n\r",capitalize(arg2)); sendch(buf,ch); return; } if ((victim->level >= ch->level) && (ch->level != IMPLEMENTOR) && (ch != victim)) { sendch("I don't think that's a good idea.\n\r",ch); return; } // Why? if (victim->position == POS_FIGHTING) { sendch("They are fighting right now.\n\r",ch); return; } name = str_dup(victim->name); sprintf (strsave, "%s%s", PLAYER_DIR, capitalize(victim->name)); arg2[0] = UPPER(arg2[0]); free_string(victim->name); victim->name = str_dup(arg2); save_char_obj(victim); unlink(strsave); #if defined(unix) if (IS_IMMORTAL(victim)) { sprintf(strsave,"%s%s", GOD_DIR, capitalize(name)); unlink(strsave); } #endif if (victim != ch) { sprintf(buf,"{YNOTICE: {xYou have been renamed to {c%s{x.\n\r",arg2); sendch(buf,victim); } sendch("Done.\n\r",ch); return; } void do_multilink (CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; char *host[500]; CHAR_DATA *host_ch[500]; char buf[MAX_STRING_LENGTH]; bool found; bool multiplayer = FALSE; int h; sendch ("{cMulti-linkers:\n\r" "{Y==============\n\r", ch); host[0] = NULL; for (d = descriptor_list; d; d = d->next) { if (!d->character && d->character != NULL && can_see (ch, d->character)) // Make sure its got a player continue; found = FALSE; for (h = 0; host[h] && h < 500; ++h) { if (!str_cmp(host[h], d->host) && d->character != NULL && can_see (ch, d->character)) { sprintf (buf, " {W%s%s {cand {W%s%s{x\n\r", IS_IMMORTAL(d->character) ? "[{BIMM{W]" : "", d->character->name, host_ch[h] ? (IS_IMMORTAL(host_ch[h]) ? "[{BIMM{W]" : "") : "", host_ch[h] ? host_ch[h]->name : "(not playing)"); sendch (buf, ch); found = TRUE; multiplayer = TRUE; } } if (!found) { host[h] = d->host; host_ch[h] = d->character; host[h+1] = NULL; } } if (!multiplayer) sendch (" {WNone.{c\n\r", ch); return; } void do_auto_shutdown() { /*This allows for a shutdown without somebody in-game actually calling it. -Ferric*/ FILE *fp; extern bool merc_down; DESCRIPTOR_DATA *d,*d_next; CHAR_DATA *vch; merc_down = TRUE; /* This is to write to the file. */ fclose(fpReserve); if((fp = fopen(LAST_COMMAND,"a")) == NULL) logstr (LOG_BUG, "Error in do_auto_save opening last_command.txt",0); fprintf(fp,"Last Command: %s\n", last_command); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); for (d = descriptor_list; d != NULL; d = d->next) if (d->character && IS_FUSED(d->character)) unfuse(d->character); for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (vch != NULL) save_char_obj (vch); close_socket (d); } return; } void do_rlist (CHAR_DATA *ch, char *argument) { ROOM_INDEX_DATA *pRoomIndex; AREA_DATA *pArea; BUFFER *buf1; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; bool found; int vnum; int col = 0; one_argument (argument, arg); pArea = ch->in_room->area; buf1 = new_buf (); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pRoomIndex = get_room_index (vnum))) { found = TRUE; sprintf (buf, "[%5d] %-16.16s ", vnum, capitalize (pRoomIndex->name)); add_buf (buf1, buf); if (++col % 3 == 0) add_buf (buf1, "\n\r"); } } if (!found) { sendch ("Room(s) not found in this area.\n\r", ch); return; } else if (col % 3 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } void do_mlist (CHAR_DATA *ch, char *argument) { MOB_INDEX_DATA *pMobIndex; AREA_DATA *pArea; BUFFER *buf1; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; bool fAll, found; int vnum; int col = 0; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: mlist <all/name>\n\r", ch); return; } buf1 = new_buf (); pArea = ch->in_room->area; fAll = !str_cmp (arg, "all"); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pMobIndex = get_mob_index (vnum)) != NULL) { if (fAll || is_name (arg, pMobIndex->player_name)) { found = TRUE; sprintf (buf, "[%5d] %-16.16s ", pMobIndex->vnum, capitalize (pMobIndex->short_descr)); add_buf (buf1, buf); if (++col % 3 == 0) add_buf (buf1, "\n\r"); } } } if (!found) { sendch ("Mobile(s) not found in this area.\n\r", ch); return; } else if (col % 3 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } void do_olist (CHAR_DATA *ch, char *argument) { OBJ_INDEX_DATA *pObjIndex; AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; BUFFER *buf1; char arg[MAX_INPUT_LENGTH]; bool fAll, found; int vnum; int col = 0; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: olist <all/name/item_type>\n\r", ch); return; } pArea = ch->in_room->area; buf1 = new_buf (); fAll = !str_cmp (arg, "all"); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pObjIndex = get_obj_index (vnum))) { if (fAll || is_name (arg, pObjIndex->name) || flag_value (type_flags, arg) == pObjIndex->item_type) { found = TRUE; sprintf (buf, "[%5d] %-16.16s ", pObjIndex->vnum, capitalize (pObjIndex->short_descr)); add_buf (buf1, buf); if (++col % 3 == 0) add_buf (buf1, "\n\r"); } } } if (!found) { sendch ("Object(s) not found in this area.\n\r", ch); return; } else if (col % 3 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } // Get the first line of szString and stick it in szLine. // Only gets the first 20 characters. Or you could just // use %20.20s ... void GetFirstLine (char *szString, char *szLine, int nMax) { char *s, *l; int nCount = 0; l = szLine; s = szString; while (TRUE) { if (++nCount > nMax) { *l = '\0'; strcat (szLine, " ..."); break; } else if (*s == '\n' || *s == '\0') { *l = '\0'; break; } else { *l = *s; ++l; ++s; } } return; } void do_rplist (CHAR_DATA *ch, char *argument) { PROG_CODE *pProg; AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; char szLine[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buf1; bool bAll, found; int vnum; int col = 0; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: rplist <all/name>\n\r", ch); return; } pArea = ch->in_room->area; buf1 = new_buf (); bAll = !str_cmp (arg, "all"); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pProg = get_prog_index (vnum, PRG_RPROG))) { if (bAll || is_name (arg, pProg->code)) { found = TRUE; GetFirstLine (pProg->code, szLine, 25); sprintf (buf, "[%5d] %-29.29s ", vnum, szLine); add_buf (buf1, buf); if (++col % 2 == 0) add_buf (buf1, "\n\r"); } } } if (!found) { sendch ("Room program(s) not found in this area.\n\r", ch); return; } else if (col % 2 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } void do_mplist (CHAR_DATA *ch, char *argument) { PROG_CODE *pProg; AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; char szLine[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buf1; bool bAll, found; int vnum; int col = 0; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: mplist <all/name>\n\r", ch); return; } pArea = ch->in_room->area; buf1 = new_buf (); bAll = !str_cmp (arg, "all"); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pProg = get_prog_index (vnum, PRG_MPROG))) { if (bAll || is_name (arg, pProg->code)) { found = TRUE; GetFirstLine (pProg->code, szLine, 25); sprintf (buf, "[%5d] %-29.29s ", vnum, szLine); add_buf (buf1, buf); if (++col % 2 == 0) add_buf (buf1, "\n\r"); } } } if (!found) { sendch ("Mob program(s) not found in this area.\n\r", ch); return; } else if (col % 2 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } void do_oplist (CHAR_DATA *ch, char *argument) { PROG_CODE *pProg; AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; char szLine[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buf1; bool bAll, found; int vnum; int col = 0; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Syntax: oplist <all/name>\n\r", ch); return; } pArea = ch->in_room->area; buf1 = new_buf (); bAll = !str_cmp (arg, "all"); found = FALSE; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pProg = get_prog_index (vnum, PRG_OPROG))) { if (bAll || is_name (arg, pProg->code)) { found = TRUE; GetFirstLine(pProg->code, szLine, 25); sprintf (buf, "[%5d] %-29.29s ", vnum, szLine); add_buf (buf1, buf); if (++col % 2 == 0) add_buf (buf1, "\n\r"); } } } if (!found) { sendch ("Object program(s) not found in this area.\n\r", ch); return; } else if (col % 2 != 0) add_buf (buf1, "\n\r"); page_to_char (buf_string (buf1), ch); free_buf (buf1); return; } /* void do_listprog (CHAR_DATA *ch, char *argument) { PROG_CODE *pProg; char arg[MAX_INPUT_LENGTH]; char szLine[MAX_STRING_LENGTH]; char *c, *s; int nProg = 0, nCount, i; one_argument (argument, arg); if (!str_cmp (arg, "mob")) { printf_to_char (ch, "{CListing of Mob Programs for %s{x\n\r", ch->in_room->area->name); printf_to_char (ch, "{Y================================================={x\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if ((pProg = get_prog_index (i, PRG_MPROG)) != NULL) { s = szLine; c = pProg->code; nCount = 0; printf_to_char (ch, "%8d.%s\n\r", i, szLine); } } sendch("{x\n\r",ch); return; } if (!str_cmp (arg, "obj")) { printf_to_char (ch, "{CListing of Obj Programs for %s{x\n\r", ch->in_room->area->name); printf_to_char (ch, "{Y================================================={x\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if ((pProg = get_prog_index (i, PRG_OPROG)) != NULL) { s = szLine; c = pProg->code; nCount = 0; while (*c != '\n' && *c != '\0') { *s = *c; ++s; ++c; } *s = '\0'; printf_to_char (ch, "%8d.%s\n\r", i, szLine); } } sendch("{x\n\r",ch); return; } if (!str_cmp (arg, "room")) { printf_to_char (ch, "{CListing of Room Programs for %s{x\n\r", ch->in_room->area->name); printf_to_char (ch, "{Y================================================={x\n\r"); for (i = ch->in_room->area->min_vnum; i <= ch->in_room->area->max_vnum; i++) { if ((pProg = get_prog_index (i, PRG_RPROG)) != NULL) { s = szLine; c = pProg->code; nCount = 0; while (*c != '\n' && *c != '\0') { *s = *c; ++s; ++c; } *s = '\0'; printf_to_char (ch, "%8d.%s\n\r", i, szLine); } } sendch("{x\n\r",ch); return; } sendch("Syntax:\n\r" " listprog [mob/obj/room]\n\r", ch); return; } */ void do_givecustom (CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument (argument, arg); if ((victim = get_char_world (ch, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_NPC (victim)) { sendch ("Not on NPCs.\n\r", ch); return; } act ("$E may now create a custom skill.", ch, NULL, victim, TO_CHAR); sendch ("You may now create a custom skill.\n\r", victim); victim->pcdata->lCsFlags = 0; victim->pcdata->nCsPoints = 50; victim->pcdata->bCsConfirm = FALSE; free_string (victim->pcdata->szCsName); victim->pcdata->szCsName = NULL; } void do_arealinks(CHAR_DATA *ch, char *argument) { FILE *fp; BUFFER *buffer; AREA_DATA *parea; EXIT_DATA *pexit; ROOM_INDEX_DATA *to_room; ROOM_INDEX_DATA *from_room; char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int vnum = 0; int iHash, door; bool found = FALSE; /* To provide a convenient way to translate door numbers to words */ static char * const dir_name[] = {"north","east","south","west","up","down"}; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); /* First, the 'all' option */ if (!str_cmp(arg1,"all")) { /* * If a filename was provided, try to open it for writing * If that fails, just spit output to the screen. */ if (arg2[0] != '\0') { fclose(fpReserve); if( (fp = fopen(arg2, "w")) == NULL) { sendch("Error opening file, printing to screen.\n\r",ch); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); fp = NULL; } } else fp = NULL; /* Open a buffer if it's to be output to the screen */ if (!fp) buffer = new_buf(); /* Loop through all the areas */ for (parea = area_first; parea != NULL; parea = parea->next) { /* First things, add area name and vnums to the buffer */ sprintf(buf, "*** %s (%d to %d) ***\n\r", parea->name, parea->min_vnum, parea->max_vnum); fp ? fprintf(fp, buf) : add_buf(buffer, buf); /* Now let's start looping through all the rooms. */ found = FALSE; for(iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for( from_room = room_index_hash[iHash]; from_room != NULL; from_room = from_room->next ) { /* * If the room isn't in the current area, * then skip it, not interested. */ if ( from_room->vnum < parea->min_vnum || from_room->vnum > parea->max_vnum ) continue; /* Aha, room is in the area, lets check all directions */ for (door = 0; door < 6; door++) { /* Does an exit exist in this direction? */ if( (pexit = from_room->exit[door]) != NULL ) { to_room = pexit->u1.to_room; /* * If the exit links to a different area * then add it to the buffer/file */ if( to_room != NULL && (to_room->vnum < parea->min_vnum || to_room->vnum > parea->max_vnum) ) { found = TRUE; sprintf(buf, " (%d) links %s to %s (%d)\n\r", from_room->vnum, dir_name[door], to_room->area->name, to_room->vnum); /* Add to either buffer or file */ if(fp == NULL) add_buf(buffer, buf); else fprintf(fp, buf); } } } } } /* Informative message for areas with no external links */ if (!found) add_buf(buffer, " No links to other areas found.\n\r"); } /* Send the buffer to the player */ if (!fp) { page_to_char(buf_string(buffer), ch); free_buf(buffer); } /* Or just clean up file stuff */ else { fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } return; } /* No argument, let's grab the char's current area */ if(arg1[0] == '\0') { parea = ch->in_room ? ch->in_room->area : NULL; /* In case something wierd is going on, bail */ if (parea == NULL) { sendch("You aren't in an area right now, funky.\n\r",ch); return; } } /* Room vnum provided, so lets go find the area it belongs to */ else if(is_number(arg1)) { vnum = atoi(arg1); /* Hah! No funny vnums! I saw you trying to break it... */ if (vnum <= 0 || vnum > 65536) { sendch("The vnum must be between 1 and 65536.\n\r",ch); return; } /* Search the areas for the appropriate vnum range */ for (parea = area_first; parea != NULL; parea = parea->next) { if(vnum >= parea->min_vnum && vnum <= parea->max_vnum) break; } /* Whoops, vnum not contained in any area */ if (parea == NULL) { sendch("There is no area containing that vnum.\n\r",ch); return; } } /* Non-number argument, must be trying for an area name */ else { /* Loop the areas, compare the name to argument */ for(parea = area_first; parea != NULL; parea = parea->next) { if(!str_prefix(arg1, parea->name)) break; } /* Sorry chum, you picked a goofy name */ if (parea == NULL) { sendch("There is no such area.\n\r",ch); return; } } /* Just like in all, trying to fix up the file if provided */ if (arg2[0] != '\0') { fclose(fpReserve); if( (fp = fopen(arg2, "w")) == NULL) { sendch("Error opening file, printing to screen.\n\r",ch); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); fp = NULL; } } else fp = NULL; /* And we loop the rooms */ for(iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for( from_room = room_index_hash[iHash]; from_room != NULL; from_room = from_room->next ) { /* Gotta make sure the room belongs to the desired area */ if ( from_room->vnum < parea->min_vnum || from_room->vnum > parea->max_vnum ) continue; /* Room's good, let's check all the directions for exits */ for (door = 0; door < 6; door++) { if( (pexit = from_room->exit[door]) != NULL ) { to_room = pexit->u1.to_room; /* Found an exit, does it lead to a different area? */ if( to_room != NULL && (to_room->vnum < parea->min_vnum || to_room->vnum > parea->max_vnum) ) { found = TRUE; sprintf(buf, "%s (%d) links %s to %s (%d)\n\r", parea->name, from_room->vnum, dir_name[door], to_room->area->name, to_room->vnum); /* File or buffer output? */ if(fp == NULL) sendch(buf, ch); else fprintf(fp, buf); } } } } } /* Informative message telling you it's not externally linked */ if(!found) { sendch("No links to other areas found.\n\r",ch); /* Let's just delete the file if no links found */ if (fp) unlink(arg2); return; } /* Close up and clean up file stuff */ if(fp) { fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } }