eod/
eod/changes/
eod/log/
eod/player/
eod/player/backup/
eod/player/store/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***********************************
 * Dystopian Kingdom Code, by Jobo *
 ***********************************/

#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

void imm_kset     args (( CHAR_DATA *ch, char *argument ));

void save_kingdoms()
{
  int i;
  FILE *fp;

  if ((fp = fopen("../txt/kingdoms.txt","w")) == NULL)
  {
    log_string("Error writing to kingdoms.txt");
    return;
  }
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    fprintf(fp, "%s~\n", kingdom_table[i].name);
    fprintf(fp, "%s~\n", kingdom_table[i].whoname);
    fprintf(fp, "%s~\n", kingdom_table[i].leader);
    fprintf(fp, "%s~\n", kingdom_table[i].general);
    fprintf(fp, "%d %d %d\n",
      kingdom_table[i].kills, kingdom_table[i].deaths, kingdom_table[i].qps);
    fprintf(fp, "%d %d %d %d\n",
      kingdom_table[i].req_hit, kingdom_table[i].req_move,
      kingdom_table[i].req_mana, kingdom_table[i].req_qps);
  }
  fclose(fp);
}

void load_kingdoms()
{
  int i;
  FILE *fp;

  kingdom_table[0].name = "";
  kingdom_table[0].whoname = "";
  kingdom_table[0].leader = "";
  kingdom_table[0].general = "";
  kingdom_table[0].kills = 0;
  kingdom_table[0].deaths = 0;
  kingdom_table[0].qps = 0;
  kingdom_table[0].req_hit = 0;
  kingdom_table[0].req_move = 0;
  kingdom_table[0].req_mana = 0;
  kingdom_table[0].req_qps = 0;

  if ((fp = fopen("../txt/kingdoms.txt", "r")) == NULL)
  {
    log_string("Fatal Error: kingdoms.txt not found!");
    exit(1);
  }
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    kingdom_table[i].name = fread_string(fp);
    kingdom_table[i].whoname = fread_string(fp);
    kingdom_table[i].leader = fread_string(fp);
    kingdom_table[i].general = fread_string(fp);
    kingdom_table[i].kills = fread_number(fp);
    kingdom_table[i].deaths = fread_number(fp);
    kingdom_table[i].qps = fread_number(fp);
    kingdom_table[i].req_hit = fread_number(fp);
    kingdom_table[i].req_move = fread_number(fp);
    kingdom_table[i].req_mana = fread_number(fp);
    kingdom_table[i].req_qps = fread_number(fp);
  }
  fclose(fp);
}

void do_kingdoms(CHAR_DATA *ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  char pkratio[20];  // perhaps some colors :)
  int i;

  if (IS_NPC(ch)) return;

  sprintf(buf, "Name                        Pks      Pds   Ratio  REQS :   hps     move     mana      qps\n\r");
  for (i = 1; i <= MAX_KINGDOM; i++)
  {
    /*
     * calculation ratio
     */
    if (kingdom_table[i].kills > 0)
    {
      if (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths) < 100)
        sprintf(pkratio, "0.%-2d",
          (100 * kingdom_table[i].kills/(kingdom_table[i].kills + kingdom_table[i].deaths)));
      else
        sprintf(pkratio, "1.00");
    }
    else sprintf(pkratio, "0.00");

    /*
     * buffering everything
     */
    sprintf(buf2, "%-25s  %3d      %3d    %3s        %6d   %6d   %6d   %6d\n\r",
      kingdom_table[i].name, kingdom_table[i].kills, kingdom_table[i].deaths, pkratio,
      kingdom_table[i].req_hit, kingdom_table[i].req_move, kingdom_table[i].req_mana, kingdom_table[i].req_qps);
    strcat(buf, buf2);
  }
  send_to_char(buf, ch);
  return;
}

void do_kinduct(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (IS_NPC(ch)) return;
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("What kingdoms did you say you where from ?\n\r", ch);
    return;
  }
  if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name) &&
      str_cmp(kingdom_table[ch->pcdata->kingdom].general, ch->name))
  {
    send_to_char("Talk to your kingdom leaders, they are the only persons allowed to induct new members.\n\r", ch);
    return;
  }
  if ((victim = get_char_room(ch, arg)) == NULL)
  {
    send_to_char("They are not here.\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("That's silly.\n\r", ch);
    return;
  }
  if (victim->pcdata->upgrade_level < 2)
{
send_to_char("They must be upgrade level 3 to join a kingdom.\n\r",ch);
return;
}
  if (victim->pcdata->kingdom != 0)
  {
    send_to_char("They are already a member of another kingdom.\n\r", ch);
    return;
  }
  if (victim->max_hit < kingdom_table[ch->pcdata->kingdom].req_hit ||
      victim->max_move < kingdom_table[ch->pcdata->kingdom].req_move ||
      victim->pcdata->quest < kingdom_table[ch->pcdata->kingdom].req_qps ||
      victim->max_mana < kingdom_table[ch->pcdata->kingdom].req_mana)
  {
    send_to_char("They don't have the reqs to get inducted.\n\r", ch);
    return;
  }
  if (!IS_SET(victim->pcdata->jflags, JFLAG_WANT_KINGDOM))
  {
    send_to_char("They don't want to be inducted.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = ch->pcdata->kingdom;
  victim->pcdata->quest -= kingdom_table[ch->pcdata->kingdom].req_qps;
  kingdom_table[ch->pcdata->kingdom].qps += kingdom_table[ch->pcdata->kingdom].req_qps;
  send_to_char("You induct them into your kingdom.\n\r", ch);
  send_to_char("You have been inducted.\n\r", victim);
  SET_BIT(victim->pcdata->shit[3],GANGABLE);
  return;
}

void do_wantkingdom(CHAR_DATA *ch, char *argument)
{
  if (IS_NPC(ch)) return;

  if (IS_SET(ch->pcdata->jflags, JFLAG_WANT_KINGDOM))
  {
    REMOVE_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM);
    send_to_char("You can no longer be inducted.\n\r", ch);
    return;
  }
  SET_BIT(ch->pcdata->jflags, JFLAG_WANT_KINGDOM);
  send_to_char("You can now be inducted.\n\r", ch);
  return;
}

void do_kset(CHAR_DATA *ch, char *argument)
{
  char keyword[MAX_INPUT_LENGTH];
  char value[MAX_INPUT_LENGTH];

  if (IS_NPC(ch)) return;
  if (ch->level > 6)
  {
    imm_kset(ch, argument);
    return;
  }
  argument = one_argument(argument, keyword);
  argument = one_argument(argument, value);
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("But you are not a member of a kingdom.\n\r", ch);
    return;
  }
  if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name))
  {
    send_to_char("Only the leader can change the kingdom settings.\n\r", ch);
    return;
  }
  if (keyword[0] == '\0' || value[0] == '\0')
  {
    send_to_char("What do you want to change ?\n\r\n\r", ch);
    send_to_char("req_mana, req_hit, req_move, req_qps or general.\n\r", ch);
    return;
  }
  if (!str_cmp(keyword, "req_mana"))
  {
	if (atoi(value) > 999999)
        {
        send_to_char("Keep the required mana under 1 million.\n\r",ch);
        return;
        }
    kingdom_table[ch->pcdata->kingdom].req_mana = atoi(value);
  }
  else if (!str_cmp(keyword, "req_qps"))
  {
	if (atoi(value) > 999999)
	{
	send_to_char("Keep the required qps under 1 million.\n\r",ch);
	return;
	}
    kingdom_table[ch->pcdata->kingdom].req_qps = atoi(value);
  }
  else if (!str_cmp(keyword, "req_hit"))
  {
	if (atoi(value) > 999999)
        {
        send_to_char("Keep the required hp under 1 million.\n\r",ch);
        return;
        }
    kingdom_table[ch->pcdata->kingdom].req_hit = atoi(value);
  }
  else if (!str_cmp(keyword, "req_move"))
  {
	if (atoi(value) > 999999)
        {
        send_to_char("Keep the required move under 1 million.\n\r",ch);
        return;
        }
    kingdom_table[ch->pcdata->kingdom].req_move = atoi(value);
  }
  else if (!str_cmp(keyword, "general"))
  {
    free_string(kingdom_table[ch->pcdata->kingdom].general);
    kingdom_table[ch->pcdata->kingdom].general = str_dup(value);
  }
  else
  {
    do_kset(ch, "");
    return;
  }
  send_to_char("Done.\n\r", ch);
  save_kingdoms();
  return;
}

void imm_kset(CHAR_DATA *ch, char *argument)
{
  char arg1[MAX_STRING_LENGTH];
  char arg2[MAX_STRING_LENGTH];
  char *arg3;
  int i;

  smash_tilde(argument);
  argument = one_argument(argument, arg1);
  argument = one_argument(argument, arg2);
  arg3 = argument;

  if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
  {
    send_to_char("Syntax       : kset <kingdom> <field> <value>\n\r", ch);
    send_to_char("Valid fields : leader, name, whoname, kills, deaths\n\r", ch);
    return;
  }
  if (!is_number(arg1))
  {
    send_to_char("Please pick a number as the kingdom.\n\r", ch);
    return;
  }
  i = atoi(arg1);
  if (i < 1 || i > MAX_KINGDOM)
  {
    send_to_char("Please pick a real kingdom.\n\r", ch);
    return;
  }
  if (!str_cmp(arg2, "leader"))
  {
    free_string(kingdom_table[i].leader);
//    arg3[0] = UPPER(arg3[0]);
    kingdom_table[i].leader = str_dup(arg3);
  }
  else if (!str_cmp(arg2, "name"))
  {
    free_string(kingdom_table[i].name);
//    arg3[0] = UPPER(arg3[0]);
    kingdom_table[i].name = str_dup(arg3);
  }
  else if (!str_cmp(arg2, "whoname"))
  {
    free_string(kingdom_table[i].whoname); 
//    arg3[0] = UPPER(arg3[0]);
    kingdom_table[i].whoname = str_dup(arg3);
  }
  else if (!str_cmp(arg2, "kills"))
  {
    kingdom_table[i].kills = atoi(arg3);
  }
  else if (!str_cmp(arg2, "deaths"))
  {
    kingdom_table[i].deaths = atoi(arg3);
  }
  else
  {
    imm_kset(ch, "");
    return;
  }
  send_to_char("Done.\n\r", ch);
  save_kingdoms();
  return;
}

void do_koutcast(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (IS_NPC(ch)) return;
  if (ch->pcdata->kingdom == 0)
  {
    send_to_char("What kingdoms did you say you where from ?\n\r", ch);
    return;
  }
  if (str_cmp(kingdom_table[ch->pcdata->kingdom].leader, ch->name) &&
      str_cmp(kingdom_table[ch->pcdata->kingdom].general, ch->name))
  {
    send_to_char("You are not allowed to outcast members.\n\r", ch);
    return;
  }
  if ((victim = get_char_room(ch, arg)) == NULL)
  {
    send_to_char("Outcast whom?\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("That's a monster, not a player.\n\r", ch);
    return;
  }
  if (ch == victim)
  {
    send_to_char("You cannot outcast yourself.\n\r", ch);
    return;
  }
  if (victim->pcdata->kingdom != ch->pcdata->kingdom)
  {
    send_to_char("They are not a member of your kingdom.\n\r", ch);
    return;
  }
  if (!str_cmp(victim->name, kingdom_table[ch->pcdata->kingdom].leader))
  {
    send_to_char("That is not a good plan.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = 0;
  send_to_char("Done.\n\r", ch);
  send_to_char("You have been outcasted from your kingdom.\n\r", victim);
  return;
}

void do_kstats(CHAR_DATA *ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  char buf2[MAX_STRING_LENGTH];
  int i;

  if (IS_NPC(ch)) return;
  if ((i = ch->pcdata->kingdom) == 0)
  {
    send_to_char("You are not a member of any kingdom.\n\r", ch);
    return;
  }
  sprintf(buf, " [***]  The Kingdom stats of %s  [***]\n\r\n\r", kingdom_table[i].whoname);
  sprintf(buf2, " Current Leader    : %s\n\r", kingdom_table[i].leader);
  strcat(buf, buf2);
  sprintf(buf2, " Current General   : %s\n\r", kingdom_table[i].general);
  strcat(buf, buf2);
  sprintf(buf2, " Treasury          : %d qps\n\r", kingdom_table[i].qps);
  strcat(buf, buf2);
  send_to_char(buf, ch);
  return;
}

void do_kingset(CHAR_DATA *ch, char *argument)
{
  CHAR_DATA *victim;
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  int i;

  if (IS_NPC(ch) || ch->level < 7)
  {
    send_to_char("Huh?\n\r", ch);
    return;
  }
  argument = one_argument(argument, arg1);
  one_argument(argument, arg2);
  if (arg1[0] == '\0' || arg2[0] == '\0')
  {
    send_to_char("Syntax : kingset <player> <kingdom number>\n\r", ch);
    return;
  }
  if ((victim = get_char_world(ch, arg1)) == NULL)
  {
    send_to_char("They are not here.\n\r", ch);
    return;
  }
  if ((i = atoi(arg2)) < 0 || i > MAX_KINGDOM)
  {
    send_to_char("Please pick a valid kingdom.\n\r", ch);
    return;
  }
  if (IS_NPC(victim))
  {
    send_to_char("Please pick a player.\n\r", ch);
    return;
  }
  victim->pcdata->kingdom = i;
  send_to_char("Ok.\n\r", ch);
  send_to_char("Your kingdom has been changed.\n\r", victim);
  return;
}