/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /********************************* * Upgrade commands for Dystopia * *********************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" /* local functions */ // void clearshit args((CHAR_DATA *ch)); // void upgrade2 args((CHAR_DATA *ch)); bool is_upgrade(CHAR_DATA *ch) { if (IS_NPC(ch)) return FALSE; if (IS_CLASS(ch, CLASS_DROW)) return TRUE; if (IS_CLASS(ch, CLASS_NINJA)) return TRUE; if (IS_CLASS(ch, CLASS_DEMON)) return TRUE; if (IS_CLASS(ch, CLASS_VAMPIRE)) return TRUE; if (IS_CLASS(ch, CLASS_MONK)) return TRUE; if (IS_CLASS(ch, CLASS_MAGE)) return TRUE; if (IS_CLASS(ch, CLASS_WEREWOLF)) return TRUE; if (IS_CLASS(ch, CLASS_DROID)) return TRUE; if (IS_CLASS(ch, CLASS_SAMURAI)) return TRUE; if (IS_CLASS(ch, CLASS_TANARRI)) return TRUE; if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT)) return TRUE; if (IS_CLASS(ch, CLASS_ANGEL)) return TRUE; if (IS_CLASS(ch, CLASS_LICH)) return TRUE; if (IS_CLASS(ch, CLASS_SHAPESHIFTER)) return TRUE; return FALSE; } void do_upgrade(CHAR_DATA *ch, char *argument) { OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; char buf[MAX_STRING_LENGTH]; int mana_needed = 350000; int hit_needed = 350000; int move_needed = 350000; int qp_needed = 0; //int pkscore_needed = 2000; int status_needed = 0; int vnum = 0; int i; if (IS_NPC(ch)) return; if (ch->in_room->vnum != 3054) { send_to_char("You must be at the Temple Alter to use this command.\n\r",ch); return; } do_clearstats(ch,""); if (ch->pcdata->upgrade_level >= 10) { send_to_char("You have reached the maximum level.\n\r",ch); return; } status_needed = ((ch->pcdata->upgrade_level + 1) * 5); qp_needed = ((ch->pcdata->upgrade_level+1) * 10000); hit_needed = hit_needed + (ch->pcdata->upgrade_level * 50000); mana_needed = mana_needed + (ch->pcdata->upgrade_level * 50000); move_needed = move_needed + (ch->pcdata->upgrade_level * 50000); // pkscore_needed = pkscore_needed + ch->pcdata->upgrade_level * 500; if (ch->status < status_needed) { sprintf(buf,"You need %d more status.\n\r", status_needed - ch->status); send_to_char(buf,ch); return; } if (ch->max_hit < hit_needed) { sprintf(buf,"You need %d more hitpoints.\n\r", hit_needed - ch->max_hit); send_to_char(buf,ch); return; } if (ch->max_mana < mana_needed) { sprintf(buf,"You need %d more manapoints.\n\r", mana_needed - ch->max_mana); send_to_char(buf,ch); return; } if (ch->max_move < move_needed) { sprintf(buf,"You need %d more movepoints.\n\r", move_needed - ch->max_move); send_to_char(buf,ch); return; } if (ch->pcdata->quest < qp_needed) { sprintf(buf,"You need %d more qps.\n\r", qp_needed - ch->pcdata->quest); send_to_char(buf,ch); return; } /* if (ch->pcdata->questtotal < qp_needed) { send_to_char("You need to have actually earned the qps.\n\r",ch); return; } */ /* if (get_ratio(ch) < pkscore_needed) { send_to_char("Your pkscore is to low.\n\r",ch); return; } */ for (i = 19; i <= 23; i++) { if (ch->stance[i] == -1) { send_to_char("You need all your superstances to upgrade.\n\r", ch); return; } } if (ch->pcdata->upgrade_level == 0) vnum = 33330; else if (ch->pcdata->upgrade_level == 1) vnum = 33331; else if (ch->pcdata->upgrade_level == 2) vnum = 33332; else if (ch->pcdata->upgrade_level == 3) vnum = 33333; else if (ch->pcdata->upgrade_level == 4) vnum = 33334; else if (ch->pcdata->upgrade_level == 5) vnum = 33335; if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL) { send_to_char("Missing object, please inform Marcus.\n\r",ch); return; } obj = create_object(pObjIndex, 50); obj->questowner = str_dup(ch->pcdata->switchname); obj_to_char(obj,ch); ch->pcdata->upgrade_level++; ch->pcdata->quest -= qp_needed; ch->max_hit = 5000; ch->hit = 5000; ch->max_move = 5000; ch->move = 5000; ch->max_mana = 5000; ch->mana = 5000; ch->exp = 0; ch->expmult = 0; if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT)) sprintf(buf,"The torments and horrors of undead life has made %s even more powerful",ch->name); else if (IS_CLASS(ch, CLASS_LICH)) sprintf(buf,"Through studies of ancient and forbidden texts %s has grown more powerful",ch->name); else if (IS_CLASS(ch, CLASS_SAMURAI)) sprintf(buf,"Through hard work and countless battles, %s's skills with weapons have grown beyond that of any mortal",ch->name); else if (IS_CLASS(ch, CLASS_DROID)) sprintf(buf,"Becoming truly one with Lloth, %s choses to let the queen take more control",ch->name); else if (IS_CLASS(ch, CLASS_SHAPESHIFTER)) sprintf(buf,"The Malaugrym grins in truimph as %s uncovers the ancient powers of Malaug",ch->name); else if (IS_CLASS(ch, CLASS_ANGEL)) sprintf(buf,"The sky shakes with thunder as %s is proclaimed the messanger of God",ch->name); else if (IS_CLASS(ch, CLASS_TANARRI)) sprintf(buf,"Through hardwon battles in the famous Blood Wars, %s has gained skills beyond this world",ch->name); else if (IS_CLASS(ch, CLASS_VAMPIRE)) sprintf(buf,"%s the Trueblood Vampire has grown stronger and has come back to suck your blood",ch->name); else if (IS_CLASS(ch, CLASS_MAGE)) sprintf(buf,"%s has increased his knowledge of magic and has grown very powerful",ch->name); else if (IS_CLASS(ch, CLASS_NINJA)) sprintf(buf,"Through the studies and knowledge of martial arts,%s has grown stronger",ch->name); else if (IS_CLASS(ch, CLASS_DROW)) sprintf(buf,"Fighting along the side of Lloth,%s has become stronger and has come out of the darkness to kill more victims",ch->name); else if (IS_CLASS(ch, CLASS_WEREWOLF)) sprintf(buf,"With a greater knowledge of his totems , %s has grown stronger and has come back to slay more people",ch->name); else if (IS_CLASS(ch, CLASS_MONK)) sprintf(buf,"%s the Shao-lin monk has improved his skills of unarmed mastery",ch->name); else if (IS_CLASS(ch, CLASS_DEMON)) sprintf(buf,"%s takes his blade and gores it through his own chest and falls to the ground... only to rise again stronger than ever before",ch->name); else if (IS_CLASS(ch, CLASS_TITAN)) sprintf(buf,"The Titan Gods smile down from above at %s as he becomes more powerful",ch->name); else if (IS_CLASS(ch, CLASS_WRAITH)) sprintf(buf,"The world shudders in fear as %s lets out a piercing screech while devouring thousands of souls, increasing his terrible power further.",ch->name); else sprintf(buf,"%s have upgraded", ch->name); do_info(ch,buf); return; } /* void do_upgrade(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; int mana_needed = 35000; int hit_needed = 50000; int move_needed = 35000; int qp_needed = 40000; int pkscore_needed = 1000; int penalty = 3000; if (IS_NPC(ch)) return; if ((ch->in_room == NULL || ch->in_room->vnum != 3054)) { send_to_char("You can only upgrade at the Temple Altar of Midgaard.\n\r",ch); return; } do_clearstats(ch,""); if (is_upgrade(ch)) {upgrade2(ch); return;} if (get_ratio(ch) < pkscore_needed) { pkscore_needed = (pkscore_needed - UMAX(get_ratio(ch),0)) / 100; mana_needed += penalty * pkscore_needed; move_needed += penalty * pkscore_needed; hit_needed += penalty * pkscore_needed; } if (ch->max_hit < hit_needed) { sprintf(buf,"You need %d more hitpoints.\n\r", hit_needed - ch->max_hit); send_to_char(buf,ch); return; } if (ch->max_mana < mana_needed) { sprintf(buf,"You need %d more manapoints.\n\r", mana_needed - ch->max_mana); send_to_char(buf,ch); return; } if (ch->max_move < move_needed) { sprintf(buf,"You need %d more movepoints.\n\r", move_needed - ch->max_move); send_to_char(buf,ch); return; } if (ch->pcdata->quest < qp_needed) { sprintf(buf,"You need %d more qps.\n\r", qp_needed - ch->pcdata->quest); send_to_char(buf,ch); return; } if (ch->generation != 1) { send_to_char("You need to be generation 1.\n\r",ch); return; } if (ch->class == CLASS_DEMON) {ch->class = CLASS_TANARRI; sprintf(buf,"%s is reborn as a Tanar'ri", ch->name);} else if (ch->class == CLASS_DROW) {ch->class = CLASS_DROID; sprintf(buf,"%s makes the ultimate sacrifice to Lloth", ch->name);} else if (ch->class == CLASS_NINJA) {ch->class = CLASS_SAMURAI; sprintf(buf,"%s have become a true master of weapons", ch->name);} else if (ch->class == CLASS_VAMPIRE) {ch->class = CLASS_UNDEAD_KNIGHT; sprintf(buf,"%s has chosen the darker path", ch->name);} else if (ch->class == CLASS_MONK) {ch->class = CLASS_ANGEL; sprintf(buf,"%s becomes one with God", ch->name);} else if (ch->class == CLASS_WEREWOLF) {ch->class = CLASS_SHAPESHIFTER; sprintf(buf,"%s reverts to the true form of the Malaugrym",ch->name);} else if (ch->class == CLASS_MAGE) {ch->class = CLASS_LICH; sprintf(buf,"%s have sacrificed life for power", ch->name);} else return; clearshit(ch); ch->pcdata->quest -= qp_needed; do_info(ch,buf); set_learnable_disciplines(ch); return; } */ void clearshit(CHAR_DATA *ch) { int sn; if (IS_SET(ch->pcdata->powers[AURAS], MIGHT_AURA)) { REMOVE_BIT(ch->pcdata->powers[AURAS], MIGHT_AURA); // send_to_char("Your aura of might fades.\n\r",ch); ch->damroll -= 500; ch->hitroll -= 500; return; } // ch->pcdata->kingdom = 0; ch->pcdata->jflags = 0; ch->extra = 0; ch->exp = 0; ch->expmult = 0; ch->practice = 0; ch->special = 0; ch->newbits = 0; ch->max_hit = 5000; ch->max_mana = 5000; ch->max_move = 5000; ch->hit = 5000; ch->mana = 5000; ch->move = 5000; ch->generation = 5; ch->pcdata->familiar = NULL; ch->pcdata->chobj = NULL; ch->pcdata->memorised = NULL; ch->pcdata->disc_research = -1; ch->pcdata->relrank = 0; ch->lord = str_dup( "" ); ch->morph = str_dup( "" ); ch->pload = str_dup( "" ); ch->poweraction = str_dup( "" ); ch->powertype = str_dup( "" ); ch->hunting = str_dup( "" ); ch->pcdata->followers = 0; ch->spectype = 0; ch->specpower = 0; ch->mounted = 0; ch->home = 3001; ch->vampgen_a = 0; ch->paradox[0] = 0; /* Total paradox */ ch->paradox[1] = 0; /* Current Paradox */ ch->paradox[2] = 0; /* Paradox Ticker */ ch->damcap[0] = 1000; ch->damcap[1] = 0; ch->vampaff_a = 0; ch->itemaffect = 0; ch->polyaff = 0; ch->immune = 0; ch->form = 1048575; ch->beast = 15; for( sn=0 ; sn < 7 ; sn ++ ) ch->loc_hp[sn] = 0; //for( sn=0 ; sn < 13 ; sn++ ) // ch->wpn[sn] = 0; //for( sn=0 ; sn < 5 ; sn++ ) // ch->spl[sn] = 4; for( sn=0 ; sn < 8 ; sn++ ) ch->cmbt[sn] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->cmbt[sn] = 0; ch->pcdata->followers = 0; ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->wolf = 0; ch->pcdata->rank = 0; ch->pcdata->language[0] = 0; ch->pcdata->language[1] = 0; ch->pcdata->stage[0] = 0; ch->pcdata->stage[1] = 0; ch->pcdata->stage[2] = 0; ch->pcdata->wolfform[0] = 1; ch->pcdata->wolfform[1] = 1; ch->pcdata->score[0] = 0; ch->pcdata->score[1] = 0; ch->pcdata->score[2] = 0; ch->pcdata->score[3] = 0; ch->pcdata->score[4] = 0; ch->pcdata->score[5] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->pcdata->disc_a[sn] = 0; // for( sn=0 ; sn < 10 ; sn++ ) // ch->pcdata->genes[sn] = 0; for ( sn=0 ; sn < 18 ; sn++) ch->pcdata->powers[sn] = 0; for ( sn=0 ; sn < 12 ; sn++) ch->pcdata->stats[sn] = 0; //for ( sn=0; sn < 19; sn++) // ch->stance[sn] = 0; //for ( sn=19; sn < 24; sn++) // ch->stance[sn] = -1; for ( sn=0; sn < 44; sn++) ch->power[sn] = -2; ch->pcdata->fake_skill = 0; ch->pcdata->fake_stance = 0; ch->pcdata->fake_hit = 0; ch->pcdata->fake_dam = 0; ch->pcdata->fake_ac = 0; ch->pcdata->fake_hp = 0; ch->pcdata->fake_mana = 0; ch->pcdata->fake_move = 0; ch->pcdata->obj_vnum = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->stat_ability[STAT_STR] = 0; ch->pcdata->stat_ability[STAT_END] = 0; ch->pcdata->stat_ability[STAT_REF] = 0; ch->pcdata->stat_ability[STAT_FLE] = 0; ch->pcdata->stat_amount[STAT_STR] = 0; ch->pcdata->stat_amount[STAT_END] = 0; ch->pcdata->stat_amount[STAT_REF] = 0; ch->pcdata->stat_amount[STAT_FLE] = 0; ch->pcdata->stat_duration[STAT_STR] = 0; ch->pcdata->stat_duration[STAT_END] = 0; ch->pcdata->stat_duration[STAT_REF] = 0; ch->pcdata->stat_duration[STAT_FLE] = 0; ch->pcdata->exhaustion = 0; if (IS_SET(ch->act, PLR_HOLYLIGHT)) REMOVE_BIT(ch->act, PLR_HOLYLIGHT); if (IS_SET(ch->newbits, NEW_MASTERY)) REMOVE_BIT(ch->newbits, NEW_MASTERY); return; }