/
Cool3/bin/
#AREADATA
Name Camelot~
Builders None~
VNUMs 3800 3899
Version 3
Credits {05 50} Spencer Camelot~
Security 9
Flags 0
End

#MOBILES
#3802
gardener groundskeeper~
{wa {$Royal {&Groundskeeper{x~
{wA {$Royal {&Groundskeeper{w is working on the lawn here.{x
~
An older man is working here to keep the grounds of Camelot looking beautiful.
~
human~
ABU V N 250 0
70 0 8d12+1230 1d9+100 6d6+18 none
-10 -10 -10 -10
FHI 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#3805
guard castle~
{wa {#ca{&st{#le {&guard{x~
{wA {#ca{&st{#le {&guard{w stands here protecting Camelot from intruders.{x
~
A well-armored man watches over those who enter and pass through his master's residence.  The man looks upon you with a suspicious gaze; he has learned through experience that adventurers are often troublesome travellers.
~
human~
ABT 0 N 850 0
70 3 8d12+1230 10d9+100 6d6+18 pound
-10 -10 -10 -10
EF 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#3807
boy servant~
{wa {&young {3servant {&boy{x~
{wA {&young {3servant {&boy{w attends to his duties in the castle.{x
~
You see a young lad hurrying to deliver a message to his master.  His eyes dart around as he keeps an eye on you and his surroundings.
~
human~
AHU V 0 0 0
50 1 8d8+890 10d9+100 4d6+10 none
-5 -5 -5 -5
FJKN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK small unknown
#3810
cook chef~
{wa {$royal {3chef{x~
{wA {$royal {3chef{w is chopping vegetables up, stands here.{x
~
You see a man working feverishly to prepare dinner for His Lord, King Arthur of Camelot.
~
human~
AHU V 0 0 0
70 1 8d12+1230 10d9+100 6d6+18 none
-10 -10 -10 -10
FJKN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#3821
prisoner~
{wa {#pr{3is{#on{3er{x~
{wA {#pr{3is{#on{3er{w of the King sits here in shackles.{x
~
You see a weary woman leaning up against the stone wall.  Her hair is scraggly and she looks gaunt and weak.
~
human~
ABG X 0 -500 0
50 5 8d8+580 10d9+100 4d6+10 punch
-5 -5 -5 -5
FHIK 0 0 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
#3822
prisoner~
{wa {#pr{3is{#on{3er{x~
{wA {#pr{3is{#on{3er{w of the King sits here in shackles.{x
~
You see a weary man with a scraggly beard leaning up against the stone wall.  His face is gaunt and his legs have withered some from the lack of proper nurishment.
~
human~
ABG Y 0 -500 0
50 5 8d8+580 10d9+100 4d6+10 magic
-5 -5 -5 -5
FHIK 0 C 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#3840
royal guard~
{wa {$royal {&guard{x~
{wA {$royal {&guard{w stands here watching you carefully.{x
~
A strong man watches for any sign of disobediance to his Highness, the King.  He stands perfectly straight; only his eyes move, following you closely.  His diligence to his duties is a tribute to his master's skill as a leader.
~
human~
ABT CDV N 1000 0
70 6 8d12+1230 10d9+100 6d6+18 crush
-5 -5 -5 0
EFTU 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#3842
knight lancelot~
{&Sir {!La{&nc{!el{&ot{x~
{&Sir {!La{&nc{!el{&ot{w sits here in his shining armor.{x
~
You see Sir Lancelot in his full armor, as he rises to meet you.  He has
been honored many times by his ruler, King Arthur, for his loyalty to the
crown.  His victories are well known throughout the land, especially one
important fact:  Lancelot has never lost a hand to hand duel.
~
human~
ABG CDV HN 1000 0
100 7 25d10+2580 13d9+100 8d8+13 wrath
-13 -13 -13 -13
EF Q BFLP X
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#3844
knight gawain~
{&Sir {!Ga{&wa{!in{x~
{&Sir {!Ga{&wa{!in{w sits here relaxing in his shining armor.{x
~
You see the galant Sir Gawain smile as he draws his weapon...it's been
awhile since someone dared enter his private room without his consent.
Since he fell from Arthur's favor some years back, Gawain has spent his
time here, in this room, writing of his adventures.  No doubt this piece
of work would be interesting; perhaps he'll include the tale of your death
in it.
~
human~
ABG CDV HN 1000 0
100 7 25d10+2580 13d9+100 8d8+13 wrath
-13 -13 -13 -13
EF Q BFLP X
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#3846
knight galahad~
{&Sir {!Ga{&lah{!ad{x~
{&Sir {!Ga{&lah{!ad{w stands here looking courageous and fearless.{x
~
Here Sir Galahad sits in his pristine armor.  It would seem the rumors of
his death were, indeed, greatly exaggerated.  After defeating the vicious
swarm of enemies from the south, Galahad returned to Camelot to train the
land's best men to serve the crown.
~
human~
ABG CDV HN 1000 0
100 7 25d10+2580 13d9+100 8d8+13 wrath
-13 -13 -13 -13
EF Q BFLP X
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#3848
monk preacher turpin~
{wa {$travelling {&monk{x~
{wA {$travelling {&monk{w sits here waiting for his dinner.{x
~
A friend of King Arthur's, Archbishop Turpin, relaxes here and waits for
his meal.  Turpin has been close friends with Arthur since before hi
entered the seminary.  This friendship has benefited both men:  Turpin's
church coffers have grown, and Arthur has received the benefit of divine
intervention when necessary.
~
human~
ABCG 0 0 1000 0
50 0 8d12+840 13d9+100 4d6+13 smash
-10 -10 -10 -10
FK LPQ BCD 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#3860
knight~
{wa {$knight {win {&shining {3armor{x~
{wA {$knight {win {&shining {3armor{w stands here ready to protect his master.{x
~
You see a tall man dressed in the finest, most ornate armor you have ever
seen.  He seems ready to sacrifice his life for the gentle ruler of this
land.  The skill of those selected to serve King Arthur in such an important
place--Camelot--is widely known and feared.
~
human~
ABGT DTV N 1000 0
70 7 8d12+890 13d9+100 6d6+13 none
-10 -10 -10 -10
EF 0 0 0
stand stand male 10000
AHMV ABCDEFGHIJK large unknown
#3865
merlin~
{wthe {&great {!Merlin{x~
{wThe {&great {!Merlin{w stands here working on a potion.{x
~
You look up and see Merlin mixing some liquids on his workbench.  He works
intently for a minute or so, then slowly raises his gaze to meet yours.  He
stops working on his project, wipes his hands, and moves to confront you.
The Great Merlin has dispatched many young adventurers to the after-life;
perhaps you will be among those "lucky" few.
~
human~
ABGRT DET HN 1000 0
100 10 25d9+2580 13d9+100 8d8+13 slap
-14 -14 -14 -14
FHK A H L
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#3870
arthur king~
{&King {!Ar{&th{!ur{x~
{&King {!Ar{&th{!ur{w awaits you in the center of the room{x
~
You are truly impressed by the presence this man commands.  Standing
before him, you are awed by his grandiose appearance and firm stance.
You can recall all the tales your father told you about this kind, gentle
man.  At the sight of his enormous sword, the legendary Excalibur, the
stories of a weak, old ruler quickly pass from your mind.
~
unique~
ABGT CDEFTV HN 1000 0
100 10 25d9+2580 13d9+100 8d8+13 blast
-14 -14 -14 -14
EF 0 BGLOP 0
stand stand male 40000
0 0 medium unknown
#0



#OBJECTS
#3802
garden hoe~
{wa {#Garden {3Hoe{x~
A small iron hoe is rusted slightly.~
~
weapon G AN
dagger 10 2 pierce 0
15 10 875 P
A
18 6
A
19 6
#3805
royal long sword~
{wa {$Royal {&Long {3Sword{x~
A long sword used by all the castle guards here in Camelot awaits your command.~
~
weapon GIK AN
sword 7 10 slash 0
18 25 1995 P
A
18 8
A
19 8
#3807
dirk small dagger~
{wa {&small {3dirk{x~
A small, worn dagger sits here.~
~
weapon K AN
dagger 4 10 thrust AEH
12 7 159 P
A
13 20
A
18 5
A
19 5
#3810
spatula royal chef chef's~
{wa {$Royal {3Chef's {#spatula{x~
A spatula dripping pasta lies upon the floor here, looking... spatulaey.~
~
weapon GH AN
exotic 8 10 slap EG
17 15 350 P
A
18 6
A
19 8
E
spatula~
A spatula dripping with just a taste of pasta on it.  Perhaps a bit too
much pepper?...  
~
#3815
key bronze~
{wa {ybronze {8key{x~
A bronze key with the crest of King Arthur upon it gleams in the light.~
bronze~
key 0 AO
0 0 0 0 0
10 1 10 P
#3817
key~
{wa {*silver {3key{x~
A silver key with the crest of King Arthur upon it gleams in the light.~
~
npc_corpse 0 AO
0 0 0 0 0
10 1 15 P
#3838
ring piety~
{wa {&Ring {wof {#P{3i{#e{3t{#y{x~
A gleaming gold ring begs to be worn.~
~
armor AGH AB
AD AD AD AC 0
30 5 3800 P
A
5 3
A
4 3
A
17 -5
A
19 15
A
13 30
A
12 30
E
ring piety~
The ring has an almost holy aura around it...
~
#3840
broad royal sword~
{wa {$Royal {&Broad {7Sword{x~
A beautiful, gleaming steel sword sits here.  There's not even a speck of blood on it...yet.~
~
weapon GIKM AN
sword 8 10 slash B
40 25 2100 P
A
17 -5
A
12 20
A
13 20
A
18 10
A
19 10
E
royal broad sword~
This sword is one which is not attained easily.  It is given only to those who have proven their worth and their loyalty to King Arthur.
~
#3841
holy grail~
{wThe {&Holy {#G{3r{#a{3i{#l{x~
A small wooden chalice sits here.~
~
armor ABGI AO
AC AC AC AC 0
30 10 11900 P
A
3 3
A
1 3
A
17 -5
A
12 20
A
14 20
A
13 30
A
18 10
A
19 15
A
9 -2
#3842
lance~
{!La{&nc{!el{&ot's {!Lance{x~
A large, finely crafted lance gleams here.  The weapon has the sharpest point imaginable, being created by the best blacksmiths in the land. 
adamanite.~
~
weapon AGIK AN
staff 8 10 thrust EG
24 30 7000 P
A
18 5
A
19 5
E
Lancelot's Lance~
This lance is very well crafted with the crest of Lancelot's family pounded
into the handle.
~
#3843
belt chastity~
{&Belt {wof {%Ch{*as{%ti{*ty{x~
A thin leather belt with two diamonds embedded on either end.~
~
armor AGIKM AL
AC ABC ABC 0 0
40 10 7442 P
A
19 10
A
13 30
A
12 15
E
Belt of Chastity~
This belt was given to Lancelot by one of his many "damsels in distress" saved.  I wonder why?...
~
#3844
club virtue~
{wThe {3Club {wof {$V{*i{$r{*t{$u{*e{x~
A beautiful silver club sits here gleaming in the light.~
~
weapon FGK AN
mace 10 10 blast EG
24 35 8000 P
A
24 5
#3845
leggings expediency~
{wthe {&Leggings {wof {#Ex{*pe{#di{*en{#cy{x~
Well crafted leggings sit before you.~
~
armor AGIK AF
ABC BC AD 0 0
30 15 8500 P
A
17 -5
A
19 10
A
13 30
A
2 1
A
14 30
#3846
mace honor~
{wThe {&Mace {wof {#Honor{x~
A gleaming mace sits here, ready to challenge the evil in the world.~
~
weapon AGIM AN
mace 9 11 crush ABE
25 25 8300 P
A
19 10
#3847
cloak purity~
{wThe {&Cloak {wof {@Pu{&ri{@ty{x~
A fine silk cloak with the crest of King Arthur sits here.~
~
armor GIK AC
BD BD BD D 0
30 15 12400 P
A
18 10
A
19 15
A
12 30
A
13 30
#3848
turpin holy mace~
{&Archbishop {@Tu{*rp{@in's{& Holy {@Mace{x~
A heavy iron mace with many nicks and scratches sits in front of you.~
~
weapon AGIK AN
mace 9 14 pound EG
27 30 8300 P
A
17 -10
A
13 30
A
18 10
A
19 15
E
holy mace~
This mace has been through many battles.  From the wear it seems to have taken, you can surmise that its previous owner has used it well--and often!
~
#3860
bastard royal sword~
{wa {$Royal {@Ba{*sta{@rd {&Sword{x~
A large sword of the finest quality.  Only those who are prepared to die for their master are awarded this weapon.  There are two small gems imbedded in the hilt.  The symbol of King Arthur rests near the lower end of the blade.~
~
weapon AGIK AN
sword 10 10 slash BE
29 30 3894 P
A
2 5
A
13 30
A
18 10
A
19 15
E
royal bastard sword~
This adamanite blade is one of the most finely crafted weapons you have come across in your travels.  It seems clear that it was built with the utmost care, and with one focus in mind--the demise of one's opponent.
~
#3865
rod stir~
{wa {&glass {3stir {*rod{x~
A small rod made of fragile glass sits here.~
~
weapon ABGL AN
dagger 10 10 pierce CD
29 10 12600 P
A
17 -10
A
18 15
A
19 20
#3866
amulet dissipation~
{wAn {&Amulet {wof {@Diss{*ipa{@tion{x~
A finely crafted gold amulet gleams here.~
~
armor AFIL AC
AC AC AC CE 0
32 10 11536 P
A
20 -5
A
17 -10
A
13 40
A
18 15
A
19 20
A
24 5
A
12 20
#3870
sword excalibur~
{#exc{3ali{#bur{x~
An ornate sword littered with beautiful gems sits here.~
~
weapon AGIM AN
sword 11 10 divine E
32 30 14200 P
A
12 40
A
14 40
A
17 -10
A
13 40
A
18 15
A
19 20
E
sword excalibur~
The legendary Excalibur is even more beautiful than the rumors had let on.  It's no wonder King Arthur guarded it so closely.
~
#3871
plate chestplate justice~
{wThe {&Plate {wof {^J{*u{^s{*t{^i{*c{^e{x~
A shiny metal chestplate sits here.~
~
armor GIK AD
CD CD CD BE 0
34 40 13645 P
A
17 -10
A
19 25
A
12 40
A
13 40
A
1 2
E
plate chestplate justice~
A beautiful piece of armor sits here.  Surprisingly, there isn't even a scratch on it.  Either King Arthur never pushed it to its limits, or the plate is indeed of the finest quality.
~
#3872
gloves veracity~
{wThe {&Gloves {wof {*Ve{!ra{*ci{!ty{x~
A pair of sleek bronze gloves sits here.~
~
armor G AH
D AD ABD 0 0
32 15 3900 P
A
14 30
A
13 40
A
17 -10
A
18 20
A
19 25
A
18 3
#0



#ROOMS
#3802
{&Beautiful {#Courtyard{x~
You enter the spacious courtyard of Camelot.  It is here that 
the legendary King Arthur makes his residence and rules the 
surrounding land.  With the aid of the honorable Knights of the 
Round Table to assist him, he has made his people happy, 
prosperous, and safe from enemies.  The courtyard is decorated 
with beautiful fountains and the walkway is made of the finest 
stone.
~
0 0 1
D0
A walkway through the courtyard.
~
~
0 -1 3803 -1
No owner.
D2
~
~
0 -1 6002 -1
No owner.
S
#3803
{&Beautiful {#Courtyard{x~
The courtyard continues here.  It is clear that the 
goundskeepers of Camelot take a great deal of pride in their 
work.  The grass here looks as if it has been tended to 
carefully.  Over to one side, you can see a beautiful pond.  
Several ducklings are swimming there with their mother.  This 
land seems very peaceful and serene.  Throughout the area there 
are gorgeous rose gardens that permeate the air with a light 
fragrance.
~
0 0 1
D0
A walkway through the courtyard.
~
~
0 -1 3804 -1
No owner.
D2
A walkway through the courtyard.
~
~
0 -1 3802 -1
No owner.
S
#3804
{3End {wof the {*Moat{x~
Ahead of you lies the wondrous castle of Camelot.  A large moat 
lies between you and the building, however.  It would seem King 
Arthur was not expecting guests, for the drawbridge has been 
raised. 
~
0 0 1
D0
Pathway to the moat.
~
~
0 1 3805 -1
No owner.
D2
A walkway through the courtyard.
~
~
0 -1 3803 -1
No owner.
S
#3805
{wThe {*Moat{w around {#Camelot{x~
You are above the first line of protection for the castle.  As 
you look below, you can see numerous small fish swimming about 
furiously.  As you ponder what type of creature they might be, 
a small bird sitting by the edge of the moat decides to get a 
drink.  Moments after it begins to drink, one fish lunges at 
the bird, grabs it, and drags the floundering animal into the 
moat.  There, the others hungrily devour it.
~
0 0 7
D0
Walkway to the castle gate.
~
~
0 -1 3806 -1
No owner.
D2
Pathway to the courtyard.
~
~
0 -1 3804 -1
No owner.
S
#3806
{3Near {wthe {#Castle {&Gate{x~
You finally manage to get past that pesky moat.  Up ahead to 
the north you can see the beautiful castle of Camelot.  A short 
bit further and you will pass under the large gate that keeps 
King Arthur's enemies out of the castle.
~
0 0 1
D0
Walkway to the castle gate.
~
~
0 -1 3807 -1
No owner.
D2
Pathway to the moat.
~
~
0 -1 3805 -1
No owner.
S
#3807
{wIn {&Front {wof the {#Castle{& Gate{x~
The only thing stopping you from entering the castle now is a 
large, closed gate directly in front of you.  On either side, a 
young guard watches you closely for any actions that would 
signal a hostile intent.  You can hear shouting from deep 
inside the castle, though the content of the words is 
unintelligible.                        
~
0 0 1
D0
Entrance to Camelot.
~
gate~
1 -1 3808 -1
No owner.
D2
A small pathway.
~
~
0 -1 3806 -1
No owner.
S
#3808
{wInside {#Camelot{x~
You are just inside the castle gate of Camelot.  From here, you 
can hear the hum of activity from all directions.  Servants are hurrying about 
their duties.  The hallway here is lit by sparse light from 
candles on either side of you.
~
0 8 0
D0
Down the corridor.
~
~
0 -1 3809 -1
No owner.
D2
Out the castle gate.
~
~
0 -1 3807 -1
No owner.
S
#3809
{wA {*Corridor {win {#Camelot{x~
You can hear the hum of activity from all directions.  It 
appears to be dinner time, for the servants are hurrying about 
their duties.  Ahead, you notice that the hallway opens into a 
sort of junction.     
~
0 8 0
D0
A corridor in Camelot.
~
~
0 -1 3810 -1
No owner.
D2
A corridor in Camelot.
~
~
0 -1 3808 -1
No owner.
S
#3810
{3Center {wof {#Camelot's {*First {&Level{x~
You are at the center of all the comotion in this wondrous castle.  
Around you, servants and guards move about their duties 
religiously.  Each direction seems to look the same...
~
0 8 0
D0
A corridor in Camelot.
~
~
0 -1 3819 -1
No owner.
D1
A corridor in Camelot.
~
~
0 -1 3815 -1
No owner.
D2
A corridor in Camelot.
~
~
0 -1 3809 -1
No owner.
D3
A corridor in Camelot.
~
~
0 -1 3811 -1
No owner.
S
#3811
{wThe {3Western {&Wing {wof {#Camelot{x~
The hallway continues on here.  The walls here are decorated 
with beautiful paintings and the corridor is adorned with 
several priceless artifacts.  Further ahead, you can see a 
guard stoically patrolling the area.    
~
0 8 0
D1
Towards the center of Camelot's Main Level.
~
~
0 -1 3810 -1
No owner.
D3
Down the western corridor.
~
~
0 -1 3812 -1
No owner.
S
#3812
{3End {wof the {3Western {*Corridor{x~
You have reached the end of this corridor.  On either side, you 
can see beautifully crafted doors.  From the room to the east, 
you can hear idle chit-chat taking place.  From the room to the west--nothing.  
~
0 8 0
D0
Into the lounge.
~
door~
1 -1 3813 -1
No owner.
D1
Down the Western Corridor.
~
~
0 -1 3811 -1
No owner.
D2
Into a storage room.
~
door~
1 -1 3814 -1
No owner.
S
#3813
{wThe {3Lounge{x~
You've entered the servants' lounge.  Here is where they eat 
their meals, visit with eachother, and tell tales of all they 
have seen on the levels above.  On the second and third floors 
Knights of the Round Table and King Arthur make their 
residence.   
~
0 8 0
D1
The Northern Corridor.
~
~
0 -1 3821 -1
No owner.
D2
The Western Corridor.
~
~
0 -1 3812 -1
No owner.
S
#3814
{3Storage {&Room{x~
You've entered a small storage room.  Here the floor is covered 
with old broken bits of gardening equipment, brooms and 
assorted other items.
~
0 13 0
D0
The Western Corridor.
~
~
0 -1 3812 -1
No owner.
S
#3815
{wThe {3Eastern {*Corridor{x~
You are in the eastern corridor now.  The hallway continues on 
here.  The walls here are decorated with beautiful paintings 
and the corridor is adorned with several priceless artifacts.  
Further ahead, you can see a guard stoically patrolling the 
area.  To the south, you see a closed door.  There are loud 
noises coming from behind it; you can barely make out the 
sounds of pots and pans clanking together.
~
0 8 0
D1
Down the Eastern Corridor.
~
~
0 -1 3816 -1
No owner.
D2
Into the kitchen.
~
~
1 -1 3825 -1
No owner.
D3
Back to the Center of the Main Level.
~
~
0 -1 3810 -1
No owner.
S
#3816
{wThe {3Eastern {*Corridor{x~
You continue down the eastern corridor of Camelot.  The floor 
here is covered by a beautiful Persian carpet.  The thread is 
of the finest quality and the design, you recognize, is that of 
the crest of King Arthur.    
~
0 8 0
D1
To the end of the hallway.
~
~
0 -1 3817 -1
No owner.
D3
Back towards the center of this level.
~
~
0 -1 3815 -1
No owner.
S
#3817
{3End {wof the {3Eastern {*Corridor{x~
You have reached the end of this corridor.  To the north, there 
is a closed door from behind which there are loud voices 
booming.  Occasaionally, one voice becomes louder...then 
laughter follows.
~
0 8 0
D0
Into the Guards' Room.
~
door~
2 3817 3818 -1
No owner.
D3
Back towards the center of this level.
~
~
0 -1 3816 -1
No owner.
S
#3818
{@Guard's {&Room{x~
You have entered the guards' room. The room is a place where 
the guards congregate to discuss the day's activities, which 
guard patrols which area, etc.  Over to the left, you see a 
pile of old, used armor lying on the floor.
~
0 8 0
D0
To the Side Corridor.
~
door~
2 3817 3822 -1
No owner.
D2
To the Eastern Corridor.
~
door~
2 3817 3817 -1
No owner.
S
#3819
{wThe {3Northern {*Corridor{x~
This hallway is littered with proof of the victories of 
Arthur's men.  Beautiful swords, vases, and other artifacts 
line the corridor.  On each side of you, tall candles in gold candleholders 
provide light for the hallway.
~
0 8 0
D0
Further down the Northern Corridor.
~
~
0 -1 3820 -1
No owner.
D2
To the center of this level.
~
~
0 -1 3810 -1
No owner.
S
#3820
{wThe {3Northern {*Corridor{x~
This hallway is littered with proof of the victories of 
Arthur's men.  Beautiful swords, vases, and other artifacts 
line the corridor.  On each side of you, gold candleholders 
provide light for the hallway.   
~
0 8 0
D0
The end of this hallway.
~
~
0 -1 3821 -1
No owner.
D2
Towards the center of this level.
~
~
0 -1 3819 -1
No owner.
S
#3821
{3End {wof the {3Northern {*Corridor{x~
This is the end of the long Northern Corridor.  To your west, a 
door lies preventing access to the lounge.  To the east, a 
small corridor leads towards the main stairwell. 
~
0 8 0
D1
Down the small sideway.
~
~
0 -1 3822 -1
No owner.
D2
Towards the center of this level.
~
~
0 -1 3820 -1
No owner.
D3
Entrance to the lounge.
~
door~
1 -1 3813 -1
No owner.
S
#3822
{&Small {*Corridor{x~
You leave the hustle and bustle of the Northern Corridor and 
move down this lesser used hallway.  To the south, you hear 
noises from the guard room.
~
0 8 0
D1
Down the hallway.
~
~
0 -1 3823 -1
No owner.
D2
Door to the Guards' Room.
~
door~
2 3817 3818 -1
No owner.
D3
To the end of the Northern Corridor.
~
~
0 -1 3821 -1
No owner.
S
#3823
{3Down {wthe {&Small {*Hallway{x~
You continue down the sideway between the main stairwell and 
the Northern Corridor.   
~
0 8 0
D1
Towards the stairwell.
~
~
0 -1 3824 -1
No owner.
D3
Towards the Northern Corridor.
~
~
0 -1 3822 -1
No owner.
S
#3824
{&Main {3Stairwell{x~
This is the main stairwell.  It leads up to the second level of 
Camelot, as well as down to the dungeon.  You hear screams of 
agony from below.  From above, you hear only the sound of armor 
clanking as someone paces back and forth.   
~
0 8 0
D3
Towards the Northern Corridor.
~
~
0 -1 3823 -1
No owner.
D4
Up to the Second Level of Camelot.
~
~
0 -1 3850 -1
No owner.
D5
Down into the Dungeon.
~
~
0 -1 3830 -1
No owner.
S
#3825
{3Kitchen{x~
The kitchen is littered with dirty dishes and pots filled with 
food.  Here is where all the meals for those who live in the 
castle are made.  A servant boy hurries past you on an errand 
to deliver a plate of something to one of the King's guests.  
There is a small stairway leading up in the back of this room.    
~
0 8 0
D0
Into the Eastern Corridor.
~
door~
1 -1 3815 -1
No owner.
D4
Up to the second level of Camelot.
~
stairwell stairway~
0 -1 3873 -1
No owner.
S
#3830
{#Camelot's {*Dungeon{x~
You've entered the lowest level of Camelot.  The dungeon is 
dimly lit and a vile stench radiates from the west.  You can 
hear the moans of prisoners as they suffer here, waiting to 
die.  
~
0 9 0
D3
Passageway through the dungeon.
~
~
0 -1 3831 -1
No owner.
D4
Main Stairwell up to Ground Level.
~
~
0 -1 3824 -1
No owner.
S
#3831
{3Passageway {wthrough the {*Dungeon{x~
You are in a dark, damp part of the castle--one many never 
see.  The stench is unbelievable, and your stomach turns at the 
sight of decayed rats on the floor.  It's hard to believe that 
this place is part of the same grand castle only a short few steps away.
Cell doors are to the north and south.
~
0 9 0
D0
A small cell.
~
cell door~
2 3815 3835 -1
No owner.
D1
Back towards the stairs up.
~
~
0 -1 3830 -1
No owner.
D2
A small cell.
~
cell door~
2 3815 3840 -1
No owner.
D3
Passageway through the dungeon.
~
~
0 -1 3832 -1
No owner.
S
#3832
{3Passageway {wthrough the {*Dungeon{x~
You are in a dark, damp part of the castle--one many never 
see.  The stench is unbelievable, and your stomach turns at the 
sight of decayed rats on the floor.  It's hard to believe that 
this place is part of the same grand castle only a short few 
steps away.  Cell doors are to the north and south.
~
0 9 0
D0
A small cell.
~
cell door~
2 3815 3836 -1
No owner.
D1
Back towards the stairs up.
~
~
0 -1 3831 -1
No owner.
D2
A small cell.
~
cell door~
2 3815 3839 -1
No owner.
D3
Passageway through the dungeon.
~
~
0 -1 3833 -1
No owner.
S
#3833
{3Passageway {wthrough the {*Dungeon{x~
You are in a dark, damp part of the castle--one many never 
see.  The stench is unbelievable, and your stomach turns at the 
sight of decayed rats on the floor.  It's hard to believe that 
this place is part of the same grand castle only a short few 
steps away. Cell doors are to the north and south.    
~
0 9 0
D0
A small cell.
~
cell door~
2 3815 3837 -1
No owner.
D1
Back towards the stairs up.
~
~
0 -1 3832 -1
No owner.
D2
A small cell.
~
cell door~
2 3815 3838 -1
No owner.
D3
Passageway through the dungeon.
~
~
0 -1 3834 -1
No owner.
S
#3834
{3End {wof the {*Dungeon{x~
You've finally reached the end of this dark, stench ridden 
pathway.  There don't seem to be any exits here, though, save 
the return to the stairway to your east.   
~
0 9 0
D1
Return to the sairway.
~
~
0 -1 3833 -1
No owner.
S
#3835
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D2
Back into the hallway.
~
~
0 -1 3831 -1
No owner.
S
#3836
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D2
Back into the hallway.
~
~
0 -1 3832 -1
No owner.
S
#3837
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D2
Back into the hallway.
~
~
0 -1 3833 -1
No owner.
S
#3838
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D0
Back into the hallway.
~
~
0 -1 3833 -1
No owner.
S
#3839
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D0
Back into the hallway.
~
~
0 -1 3832 -1
No owner.
S
#3840
{&Small {*Dungeon {3Cell{x~
This cell seems almost burrowed into the stone, much like a 
small cave.  The darkness makes it very difficult to see 
anything in detail, though you can make out small shapes on the 
ground.  Soft screaching sounds echo all around you, and you 
can see small figures running about the dungeon floor.
~
0 1 0
D0
Back into the hallway.
~
~
0 -1 3831 -1
No owner.
S
#3850
{#Camelot's {&Second {*Level{x~
You've reached the second floor of this wondrous castle.  The 
stairway continues up even further, and it also goes back to 
the main level.  The end of the hallway here is sparsely 
decorated, though the stairwell has been carved out of stone 
expertly.
~
0 8 0
D3
Down the short hallway.
~
~
0 -1 3851 -1
No owner.
D4
Up to the third floor.
~
~
0 -1 3880 -1
No owner.
D5
Back to the main level.
~
~
0 -1 3824 -1
No owner.
S
#3851
{&Short {*Hallway{x~
The hallway here is adorned with beautiful paintings of those 
who ruled the surrounding lands before King Arthur.  Like him, 
each of these men have the air of importance and royalty about 
them.  The pieces of artwork are supported by finely crafted 
brass frames.
~
0 8 0
D1
Towards the main stairwell.
~
~
0 -1 3850 -1
No owner.
D3
Down the short hallway.
~
~
0 -1 3852 -1
No owner.
S
#3852
{&Short {*Hallway{x~
The hallway here is adorned with beautiful paintings of those 
who ruled the surrounding lands before King Arthur.  Like him, 
each of these men have the air of importance and royalty about 
them.  The pieces of artwork are supported by finely crafted 
brass frames. 
~
0 8 0
D1
Towards the main stairwell.
~
~
0 -1 3851 -1
No owner.
D3
Down the short hallway.
~
~
0 -1 3853 -1
No owner.
S
#3853
{3Beginning {wof the {&Long {*Corridor{x~
You've reached some sort of a junction here.  A beautiful suite 
lies to the north, while you can see another beautiful room way 
to the south.  The main stairwell leading back to the main 
floor lies to the east.  The light here is much brighter than 
before, no doubt a result of the increased number of candles in 
the area.
~
0 8 0
D0
Into a large suite.
~
door~
1 -1 3854 -1
No owner.
D1
Back towards the stairwell.
~
~
0 -1 3852 -1
No owner.
D2
Down the long corridor.
~
~
0 -1 3855 -1
No owner.
S
#3854
{!La{&nc{!el{&ot{!'s {&Private {3Suite{x~
You've entered a beautiful room.  A large shaggy carpet covers 
the tiled floor, and a beautiful painting of Lancelot's wife 
hangs above the canopied bed.  The painting is bordered by a 
brightly shining brass frame with rubies in the four corners.
~
0 8 0
D2
Out of the suite.
~
~
0 -1 3853 -1
No owner.
S
#3855
{&Long {*Corridor{x~
This long hallway leads down towards the guest quarters, as 
well as the rooms the servants use.  The walls are adorned with 
beautiful tapestries, donated but the wealthiest families 
around.  All of them have pledged their allegiance to King Arthur.   
~
0 8 0
D0
Towards Lancelot's Suite.
~
~
0 -1 3853 -1
No owner.
D2
Down the long corridor.
~
~
0 -1 3856 -1
No owner.
S
#3856
{&Long {*Corridor{x~
This long hallway leads down towards the guest quarters, as 
well as the rooms the servants use.  The walls are adorned with 
beautiful tapestries, donated but the wealthiest families 
around.  All of them have pledged their allegiance to King Arthur.   
~
0 8 0
D0
Towards Lancelot's Suite.
~
~
0 -1 3855 -1
No owner.
D2
Down the long corridor.
~
~
0 -1 3857 -1
No owner.
S
#3857
{&Long {*Corridor{x~
This long hallway leads down towards the guest quarters, as 
well as the rooms the servants use.  The walls are adorned with 
beautiful tapestries, donated but the wealthiest families 
around.  All of them have pledged their allegiance to King Arthur.   
~
0 8 0
D0
Towards Lancelot's Suite.
~
~
0 -1 3856 -1
No owner.
D2
Down the long corridor.
~
~
0 -1 3858 -1
No owner.
S
#3858
{3Large {#Junction{x~
>From here, the hallway contines in each of the cardinal 
directions.  You can go north, back towards Lancelot's Suite 
and the main stairwell, or you can contine south into the area 
of the servants' quarters.  To the west, you can see another 
spectacular suite, and to the east are the guest quarters.    
~
0 8 0
D0
Back towards Lancelot's room.
~
~
0 -1 3857 -1
No owner.
D1
Towards the guest quarters.
~
~
0 -1 3866 -1
No owner.
D2
Towards the servants' quarters.
~
~
0 -1 3861 -1
No owner.
D3
Towards the suite.
~
~
0 -1 3859 -1
No owner.
S
#3859
{*Hallway {wof {#Honor{x~
The hallway here has a golden glow about it.  You realize that 
the floor is plated with gold here, and a small coffee table 
next to you has a gorgeous silver sheen to it.  Above you hangs 
an enormous chandelier swing gently.  
~
0 8 0
D1
Back toward the junction.
~
~
0 -1 3858 -1
No owner.
D3
Entrance to a suite.
~
door~
1 -1 3860 -1
No owner.
S
#3860
{!Ga{&wa{!in{&'s {3Quarters{x~
Here you've entered the private room of Sir Gawain.  You 
remember from your father that Sir Gawain single-handedly 
killed several five-headed dragons who were attacking Camelot.  
Gawain's room is decorated with silk covering the walls, 
flowers on the end table, and a large portrait of himself on 
the wall.    
~
0 8 0
D1
Out of the suite.
~
~
0 -1 3859 -1
No owner.
S
#3861
{*Hallway {wtowards the {3Servants {&Quarters{x~
This hallway is noticable less well decorated, and seems 
designed only for ease of use.  To the south, you can see the 
entrances to three servant rooms.   
~
0 8 0
D0
Back towards the junction.
~
~
0 -1 3858 -1
No owner.
D2
Towards the servant quarters.
~
~
0 -1 3862 -1
No owner.
S
#3862
{&Entrance {wto {3Servant {&Quarters{x~
Here are three entrances to servant quarters.  The small rooms 
are suitable for the commoners who inhabit them.  You wonder, 
though, if you could possibly live in one comfortably.   
~
0 8 0
D0
Back towards the junction.
~
~
0 -1 3861 -1
No owner.
D1
Into a Servant's room.
~
door~
1 -1 3865 -1
No owner.
D2
Into a Servant's room.
~
door~
1 -1 3864 -1
No owner.
D3
Into a Servant's room.
~
door~
1 -1 3863 -1
No owner.
S
#3863
{3Servant {&Quarters{x~
This room is small!  You wonder how a person could live here at 
all.  In fact, you are quite sure that this is even smaller 
than you cousins dormitory room at college!  A small twin bed 
sits in one corner.  The sheets look as if they haven't been 
washed in ages.    
~
0 8 0
D1
Return to hallway.
~
~
0 -1 3862 -1
No owner.
S
#3864
{3Servant {&Quarters{x~
This room is small!  You wonder how a person could live here at 
all.  In fact, you are quite sure that this is even smaller 
than you cousins dormitory room at college!  A small twin bed 
sits in one corner.  The sheets look as if they haven't been 
washed in ages.    
~
0 8 0
D0
Return to hallway.
~
~
0 -1 3862 -1
No owner.
S
#3865
{3Servant {&Quarters{x~
This room is small!  You wonder how a person could live here at 
all.  In fact, you are quite sure that this is even smaller 
than you cousins dormitory room at college!  A small twin bed 
sits in one corner.  The sheets look as if they haven't been 
washed in ages.    
~
0 8 0
D3
Return to hallway.
~
~
0 -1 3862 -1
No owner.
S
#3866
{*Hallway {wof {#Honor{x~
The hallway continues here towards the guest quarters and the 
room of Sir Galahad, as well as back towards the Long 
Corridor.  In addition, there is a room to the north.   
~
0 8 0
D0
Into a guest's quarters.
~
door~
1 -1 3870 -1
No owner.
D1
Down the hallway.
~
~
0 -1 3867 -1
No owner.
D3
Back towards the junction.
~
~
0 -1 3858 -1
No owner.
S
#3867
{*Hallway {wof {#Honor{x~
The hallway continues here towards the guest quarters and the 
room of Sir Galahad, as well as back towards the Long 
Corridor.  In addition, there are entrances to rooms both north 
and south of you.    
~
0 8 0
D0
Into a Guest's Quarters.
~
door~
1 -1 3871 -1
No owner.
D2
Into a small room.
~
door~
1 -1 3873 -1
No owner.
D3
Back towards the junction.
~
~
0 -1 3866 -1
No owner.
S
#3868
{3End {wof the {*Hallway {wof {#Honor{x~
The end of the Hallway of Honor leads to Sir Galahad's private 
room.  Also, to the north, there is a small doorway leading 
into another guest room.  The door to Sir Galahad's room seems 
to be made of finely crafted stone; you wonder if you even have 
the strength to open it.    
~
0 8 0
D0
Into another guest's room.
~
door~
1 -1 3872 -1
No owner.
D1
Into Sir Galahad's room.
~
door~
1 -1 3869 -1
No owner.
D3
Back towards the junction.
~
~
0 -1 3867 -1
No owner.
S
#3869
{&Sir {!Gal{&ah{!ad's {3Suite{x~
Galahad's room is decorated all in silver.  There are silver 
vases, silver tables, even the bedposts are silver.  Such an 
honor is only bestowed on one of King Arthur's most revered 
servant...and friend.    
~
0 8 0
D3
Back into the Hallway of Honor.
~
~
0 -1 3868 -1
No owner.
S
#3870
{3Guest's {&Quarters{x~
Though this room is by no means superbly furnished, it is 
equipped with all the amenities one could ever need.  The bed 
is covered with a beautiful, knitted comforter.  You can feel 
that the blanket is still warm.    
~
0 8 0
D2
Back into the Hallway of Honor.
~
~
0 -1 3866 -1
No owner.
S
#3871
{3Guest's {&Quarters{x~
Though this room is by no means superbly furnished, it is 
equipped with all the amenities one could ever need.  The bed 
is covered with a beautiful, knitted comforter.  You can only 
wonder how much effort must go into making such a fine quality 
item.      
~
0 8 0
D2
Back into the Hallway of Honor.
~
~
0 -1 3867 -1
No owner.
S
#3872
{3Guest's {&Quarters{x~
Though this room is by no means superbly furnished, it is 
equipped with all the amenities one could ever need.  The bed 
is covered with a beautiful, knitted comforter.  You can only 
wonder how much effort must go into making such a fine quality 
item.      
~
0 8 0
D2
Back into the Hallway of Honor.
~
~
0 -1 3868 -1
No owner.
S
#3873
{3Chef's {&Lounge{x~
You've entered a lounge for the chefs.  Here, the royal cooks 
can relax and rest after cleaning the exquisite utensils King 
Arthur uses.   
~
0 8 0
D0
Back into the Hallway of Honor.
~
~
0 -1 3867 -1
No owner.
D5
Down to the kitchen.
~
~
0 -1 3825 -1
No owner.
S
#3880
{&Third {*Level {wof {#Camelot{x~
As you reach the landing of the stairwell, you notice 
immediately that this level is much more heavily guarded than 
the others.  The lighting here is also much brighter than on 
any of the other levels.   
~
0 8 0
D3
Down the Royal Corridor.
~
~
0 -1 3881 -1
No owner.
D5
Back to the Second Level.
~
~
0 -1 3850 -1
No owner.
S
#3881
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of former rulers of this land.    
~
0 8 0
D1
Back to the stairwell.
~
~
0 -1 3880 -1
No owner.
D3
Down the Royal Corridor.
~
~
0 -1 3882 -1
No owner.
S
#3882
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of former rulers of this land.    
~
0 8 0
D1
Back to the stairwell.
~
~
0 -1 3881 -1
No owner.
D3
Down the Royal Corridor.
~
~
0 -1 3883 -1
No owner.
S
#3883
{3Curve {win {$Royal {*Corridor{x~
Here the corridor branches and continues either east or south.  
Travelling east will take you back towards the stairway down 
and out of Camelot.  To the south lies another long hallway, 
and, perhaps, the Inner Chambers of King Arthur.  A door lies 
to the west.    
~
0 8 0
D1
Back towards the stairwell.
~
~
0 -1 3882 -1
No owner.
D2
Down the Royal Corridor.
~
~
0 -1 3885 -1
No owner.
D3
The entrance to a small room.
~
door~
1 -1 3884 -1
No owner.
S
#3884
{!Merlin' {#Laboratory{x~
As you enter the room, you wince at the terrible odor wafting 
throughout the area.  A green haze floats lazily in the center 
of the room here making it difficult to see.  The young 
enchanter Merlin stands before you working behind a counter.  
There are several beakers and assorted other bits of equipment 
used to create chemicals on the countertop.     
~
0 8 0
D1
Exit of Merlin's Lab.
~
~
0 -1 3883 -1
No owner.
S
#3885
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of armored knights.  These are the 
suits of armor worn by the famous Knights of the Round 
Table.    
~
0 8 0
D0
Down the Royal Corridor.
~
~
0 -1 3883 -1
No owner.
D2
Down the Royal Corridor.
~
~
0 -1 3886 -1
No owner.
S
#3886
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of armored knights.  These are the 
suits of armor worn by the famous Knights of the Round 
Table.    
~
0 8 0
D0
Down the Royal Corridor.
~
~
0 -1 3885 -1
No owner.
D2
Down the Royal Corridor.
~
~
0 -1 3887 -1
No owner.
S
#3887
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of armored knights.  These are the 
suits of armor worn by the famous Knights of the Round 
Table.    
~
0 8 0
D0
Down the Royal Corridor.
~
~
0 -1 3886 -1
No owner.
D2
Down the Royal Corridor.
~
~
0 -1 3888 -1
No owner.
S
#3888
{3Turn {win the {$Royal {*Corridor{x~
Here the corridor veers east.  You can continue east, or return 
to the stairwell by going north.    
~
0 8 0
D0
North down the Royal Corridor.
~
~
0 -1 3887 -1
No owner.
D1
East down the Royal Corridor.
~
~
0 -1 3889 -1
No owner.
S
#3889
{wThe {$Royal {*Corridor{x~
This hallway is lined with murals depicting the achievements of 
the famous King Arthur and his troops.  On either side of you 
there are lifelike statues of armored knights.  These are the 
suits of armor worn by the famous Knights of the Round 
Table.    
~
0 8 0
D1
Down the Royal Corridor.
~
~
0 -1 3890 -1
No owner.
D3
Down the Royal Corridor.
~
~
0 -1 3888 -1
No owner.
S
#3890
{3End {wof the {$Royal {*Corridor{x~
You've reached the end of the Royal Corridor.  A pair of gold 
double doors lies before you to the north.  They seem to almost 
glow as you approach them.    
~
0 8 0
D0
Into a large room.
~
gold door~
1 -1 3891 -1
No owner.
D3
Down the Royal Corridor.
~
~
0 -1 3889 -1
No owner.
S
#3891
{$Royal {3Ante-chamber{x~
Here is where King Arthur does all of his work.  A beautiful 
oak desk sits at the east end of the room overlooking the 
wondrous scenery of Camelot's Courtyard.  A giant mirror lies 
directly in front of you, reflecting the image of a worn 
adventurer.  The only exit appears to be at the south of the room.    
~
0 12 0
D0
A giant mirror.
~
mirror~
1 -1 3892 -1
No owner.
D2
Back into the Royal Corridor.
~
~
0 -1 3890 -1
No owner.
S
#3892
{!Ar{&thu{!r's {&Private {3Chamber{x~
You've entered the private sleeping chamber of King Arthur.  
The room is littered with numerous artifacts given to him by 
those who fall under his rule.  Some, you surmise, did not give 
up these items easily.  However, your attention is soon drawn 
to the beautiful sword at Arthur's side.   
~
0 8 0
D2
Exit from Arthur's Chambers.
~
~
0 -1 3891 -1
No owner.
S
#0



#SPECIALS
M 3807 spec_thief Load to: {wa {&young {3servant {&boy{x
M 3848 spec_cast_cleric Load to: {wa {$travelling {&monk{x
M 3865 spec_cast_mage Load to: {wthe {&great {!Merlin{x
S



#RESETS
D 0 3812 2 1 The south door of {3End {wof the {3Western {*Corridor{x is closed
D 0 3815 2 1 The south door of {wThe {3Eastern {*Corridor{x is closed
D 0 3818 2 2 The south door of {@Guard's {&Room{x is closed and locked
D 0 3821 3 1 The west door of {3End {wof the {3Northern {*Corridor{x is closed
D 0 3822 2 2 The south door of {&Small {*Corridor{x is closed and locked
D 0 3831 2 2 The south door of {3Passageway {wthrough the {*Dungeon{x is closed and locked
D 0 3832 2 2 The south door of {3Passageway {wthrough the {*Dungeon{x is closed and locked
D 0 3833 2 2 The south door of {3Passageway {wthrough the {*Dungeon{x is closed and locked
D 0 3859 3 1 The west door of {*Hallway {wof {#Honor{x is closed
D 0 3862 1 1 The east door of {&Entrance {wto {3Servant {&Quarters{x is closed
D 0 3862 2 1 The south door of {&Entrance {wto {3Servant {&Quarters{x is closed
D 0 3862 3 1 The west door of {&Entrance {wto {3Servant {&Quarters{x is closed
D 0 3867 2 1 The south door of {*Hallway {wof {#Honor{x is closed
D 0 3868 1 1 The east door of {3End {wof the {*Hallway {wof {#Honor{x is closed
D 0 3883 3 1 The west door of {3Curve {win {$Royal {*Corridor{x is closed
M 0 3802 2 3802 1 *Load {wa {$Royal {&Groundskeeper{x
E 0 3802 0 18 *{wa {#garden {3hoe{x is loaded wielded of {wa {$Royal {&Groundskeeper{x
M 0 3802 2 3803 1 *Load {wa {$Royal {&Groundskeeper{x
E 0 3802 0 18 *{wa {#garden {3hoe{x is loaded wielded of {wa {$Royal {&Groundskeeper{x
M 0 3805 10 3807 2 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
G 0 3817 0 *{wa {*silver {3key{x is given to {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3807 2 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3807 6 3808 1 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3805 10 3810 1 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3812 1 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3807 6 3813 2 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3807 6 3813 2 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3805 10 3817 1 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3818 4 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3818 4 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3818 4 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3805 10 3818 4 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
M 0 3810 3 3825 2 *Load {wa {$royal {3chef{x
E 0 3810 0 18 *{wa {$royal {3chef's {#spatula{x is loaded wielded of {wa {$royal {3chef{x
M 0 3810 3 3825 2 *Load {wa {$royal {3chef{x
E 0 3810 0 18 *{wa {$royal {3chef's {#spatula{x is loaded wielded of {wa {$royal {3chef{x
M 0 3805 10 3830 1 *Load {wa {#ca{&st{#le {&guard{x
E 0 3805 0 18 *{wa {$royal {&long {3sword{x is loaded wielded of {wa {#ca{&st{#le {&guard{x
G 0 3815 0 *{wa {ybronze {8key{x is given to {wa {#ca{&st{#le {&guard{x
M 0 3822 3 3835 1 *Load {wa {#pr{3is{#on{3er{x
M 0 3821 2 3837 1 *Load {wa {#pr{3is{#on{3er{x
M 0 3822 3 3838 1 *Load {wa {#pr{3is{#on{3er{x
M 0 3822 3 3839 1 *Load {wa {#pr{3is{#on{3er{x
M 0 3821 2 3840 1 *Load {wa {#pr{3is{#on{3er{x
M 0 3840 10 3850 1 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3852 1 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3853 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3853 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3842 1 3854 1 *Load {&Sir {!La{&nc{!el{&ot{x
E 0 3842 0 18 *{!la{&nc{!el{&ot's {!lance{x is loaded wielded of {&Sir {!La{&nc{!el{&ot{x
E 0 3843 0 15 *{&belt {wof {%ch{*as{%ti{*ty{x is loaded around the waist of {&Sir {!La{&nc{!el{&ot{x
E 0 3841 0 19 *{wthe {&holy {#g{3r{#a{3i{#l{x is loaded held in the hands of {&Sir {!La{&nc{!el{&ot{x
M 0 3840 10 3856 1 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3858 1 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3859 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3859 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3844 1 3860 1 *Load {&Sir {!Ga{&wa{!in{x
E 0 3844 0 18 *{wthe {3club {wof {$v{*i{$r{*t{$u{*e{x is loaded wielded of {&Sir {!Ga{&wa{!in{x
E 0 3845 0 7 *{wthe {&leggings {wof {#ex{*pe{#di{*en{#cy{x is loaded on the legs of {&Sir {!Ga{&wa{!in{x
M 0 3807 6 3863 1 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3807 6 3864 1 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3807 6 3865 1 *Load {wa {&young {3servant {&boy{x
E 0 3807 0 18 *{wa {&small {3dirk{x is loaded wielded of {wa {&young {3servant {&boy{x
M 0 3840 10 3868 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3840 10 3868 2 *Load {wa {$royal {&guard{x
E 0 3840 0 18 *{wa {$royal {&broad {7sword{x is loaded wielded of {wa {$royal {&guard{x
M 0 3846 1 3869 1 *Load {&Sir {!Ga{&lah{!ad{x
E 0 3846 0 18 *{wthe {&mace {wof {#honor{x is loaded wielded of {&Sir {!Ga{&lah{!ad{x
E 0 3847 0 4 *{wthe {&cloak {wof {@pu{&ri{@ty{x is loaded around the neck (2) of {&Sir {!Ga{&lah{!ad{x
M 0 3848 1 3871 1 *Load {wa {$travelling {&monk{x
E 0 3848 0 18 *{&archbishop {@tu{*rp{@in's{& holy {@mace{x is loaded wielded of {wa {$travelling {&monk{x
E 0 3838 0 2 *{wa {&ring {wof {#p{3i{#e{3t{#y{x is loaded on the right finger of {wa {$travelling {&monk{x
M 0 3810 3 3873 1 *Load {wa {$royal {3chef{x
E 0 3810 0 18 *{wa {$royal {3chef's {#spatula{x is loaded wielded of {wa {$royal {3chef{x
M 0 3860 9 3880 1 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3881 1 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3883 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3883 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3865 1 3884 1 *Load {wthe {&great {!Merlin{x
E 0 3865 0 18 *{wa {&glass {3stir {*rod{x is loaded wielded of {wthe {&great {!Merlin{x
E 0 3866 0 3 *{wan {&amulet {wof {@diss{*ipa{@tion{x is loaded around the neck (1) of {wthe {&great {!Merlin{x
M 0 3860 9 3887 1 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3890 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3890 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3892 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3860 9 3892 2 *Load {wa {$knight {win {&shining {3armor{x
E 0 3860 0 18 *{wa {$royal {@ba{*sta{@rd {&sword{x is loaded wielded of {wa {$knight {win {&shining {3armor{x
M 0 3870 1 3892 1 *Load {&King {!Ar{&th{!ur{x
E 0 3870 0 18 *{#exc{3ali{#bur{x is loaded wielded of {&King {!Ar{&th{!ur{x
E 0 3871 0 5 *{wthe {&plate {wof {^j{*u{^s{*t{^i{*c{^e{x is loaded on the body of {&King {!Ar{&th{!ur{x
E 0 3872 0 11 *{wthe {&gloves {wof {*ve{!ra{*ci{!ty{x is loaded on the hands of {&King {!Ar{&th{!ur{x
S



#SHOPS
0



#MOBPROGS
#0

#$