/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" #include "recycle.h" #include "tables.h" void update_char( CHAR_DATA *ch ); /* command procedures needed */ DECLARE_DO_FUN(do_help ); DECLARE_DO_FUN(do_look ); DECLARE_DO_FUN(do_skills ); DECLARE_DO_FUN(do_outfit ); DECLARE_DO_FUN(do_unread ); DECLARE_DO_FUN(do_pack ); /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; const char compress_will [] = { '\0' }; const char compress_do [] = { '\0' }; const char compress_dont [] = { '\0' }; const char compress_start [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; /* MCCP strings */ const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS2, '\0' }; const char compress_do [] = { IAC, DO, TELOPT_COMPRESS2, '\0' }; const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS2, '\0' }; /* MSP/MCCP strings */ const char msp_will [] = { IAC, WILL, TELOPT_MSP, '\0' }; const char msp_do [] = { IAC, DO, TELOPT_MSP, '\0' }; const char msp_dont [] = { IAC, DONT, TELOPT_MSP, '\0' }; const char mxp_will [] = { IAC, WILL, TELOPT_MXP, '\0' }; const char mxp_do [] = { IAC, DO, TELOPT_MXP, '\0' }; const char mxp_dont [] = { IAC, DONT, TELOPT_MXP, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) int close args( ( int fd ) ); /* int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); */ int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); /* int listen args( ( int s, int backlog ) ); */ int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ bool deathmatch; char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ char clcode[ MAX_INPUT_LENGTH ]; bool MOBtrigger = TRUE; /* act() switch */ /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control, int wwwcontrol ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); void init_descriptor_www args( ( int wwwcontrol ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); #ifdef MCCP_ENABLED bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) ); #else bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); int main( int argc, char **argv ) { struct timeval now_time; int port; int wwwport; #if defined(unix) int control; int wwwcontrol; #endif /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; wwwport = 4001; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port numbers must be above 1024.\n" ); exit( 1 ); } } if ( argc > 2 ) { if ( !is_number( argv[2] ) ) { fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] ); exit( 1 ); } else if ( ( wwwport = atoi( argv[2] ) ) <= 1024 ) { fprintf( stderr, "Port numbers must be above 1024.\n" ); exit( 1 ); } } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( ); log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) control = init_socket( port ); wwwcontrol = init_socket( wwwport ); boot_db( ); sprintf( log_buf, "ROT is ready to rock on ports %d and %d.", port, wwwport ); log_string( log_buf ); game_loop_unix( control, wwwcontrol ); close (wwwcontrol); close (control); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); append_file( NULL, SHUTDOWN_FILE, "Port in use; bind error.\n\r" ); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ dcon.idle = 0; descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; extern char * help_authors; extern char * help_login; switch (number_range(0,4)) { default: if ( help_greetinga[0] == '.' ) write_to_buffer( &dcon, help_greetinga+1, 0 ); else write_to_buffer( &dcon, help_greetinga , 0 ); break; case 0: if ( help_greetinga[0] == '.' ) write_to_buffer( &dcon, help_greetinga+1, 0 ); else write_to_buffer( &dcon, help_greetinga , 0 ); break; case 1: if ( help_greetingb[0] == '.' ) write_to_buffer( &dcon, help_greetingb+1, 0 ); else write_to_buffer( &dcon, help_greetingb , 0 ); break; case 2: if ( help_greetingc[0] == '.' ) write_to_buffer( &dcon, help_greetingc+1, 0 ); else write_to_buffer( &dcon, help_greetingc , 0 ); break; case 3: if ( help_greetingd[0] == '.' ) write_to_buffer( &dcon, help_greetingd+1, 0 ); else write_to_buffer( &dcon, help_greetingd , 0 ); break; case 4: if ( help_greetinge[0] == '.' ) write_to_buffer( &dcon, help_greetinge+1, 0 ); else write_to_buffer( &dcon, help_greetinge , 0 ); break; } if ( help_authors[0] == '.' ) write_to_buffer( &dcon, help_authors+1, 0 ); else write_to_buffer( &dcon, help_authors , 0 ); if ( help_login[0] == '.' ) write_to_buffer( &dcon, help_login+1, 0 ); else write_to_buffer( &dcon, help_login , 0 ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->character->level > 1) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control, int wwwcontrol ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( wwwcontrol, &in_set ); maxdesc = wwwcontrol; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } if ( FD_ISSET( wwwcontrol, &in_set ) ) init_descriptor_www( wwwcontrol ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; write_to_buffer( d, "Bye.\n\r", 0 ); close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; #ifdef MCCP_ENABLED if ( ( d->fcommand || d->outtop > 0 || d->out_compress ) #else if ( ( d->fcommand || d->outtop > 0 ) #endif && FD_ISSET(d->descriptor, &out_set) ) { #ifdef MCCP_ENABLED bool ok = TRUE; if ( d->fcommand || d->outtop > 0 ) ok = process_output( d, TRUE ); if (ok && d->out_compress) ok = processCompressed(d); if (!ok) #else if ( !process_output( d, TRUE ) ) #endif { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = NULL; /* from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); */ /* from = gethostbyaddr( buf, sizeof(buf), AF_INET ); */ dnew->host = str_dup( from ? from->h_name : buf ); sprintf( log_buf, "Login from %s.", dnew->host ); wiznet( log_buf, NULL, NULL, WIZ_SITES, 0, 0 ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { #ifdef MCCP_ENABLED write_to_descriptor_2( desc, "Your site has been banned from this mud.\n\r" "Please contact dan@betterbox.net if you believe this is an error.\n\r", 0 ); #else write_to_descriptor( desc, "Your site has been banned from this mud.\n\r" "Please contact dan@betterbox.net if you believe this is an error.\n\r", 0 ); #endif close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ #ifdef MCCP_ENABLED /* mccp: tell the client we support compression */ write_to_buffer( dnew, compress_will, 0 ); #endif write_to_buffer( dnew, msp_will, 0 ); write_to_buffer( dnew, mxp_will, 0 ); { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; extern char * help_authors; extern char * help_login; switch (number_range(0,4)) { default: if ( help_greetinga[0] == '.' ) write_to_buffer( dnew, help_greetinga+1, 0 ); else write_to_buffer( dnew, help_greetinga , 0 ); break; case 0: if ( help_greetinga[0] == '.' ) write_to_buffer( dnew, help_greetinga+1, 0 ); else write_to_buffer( dnew, help_greetinga , 0 ); break; case 1: if ( help_greetingb[0] == '.' ) write_to_buffer( dnew, help_greetingb+1, 0 ); else write_to_buffer( dnew, help_greetingb , 0 ); break; case 2: if ( help_greetingc[0] == '.' ) write_to_buffer( dnew, help_greetingc+1, 0 ); else write_to_buffer( dnew, help_greetingc , 0 ); break; case 3: if ( help_greetingd[0] == '.' ) write_to_buffer( dnew, help_greetingd+1, 0 ); else write_to_buffer( dnew, help_greetingd , 0 ); break; case 4: if ( help_greetinge[0] == '.' ) write_to_buffer( dnew, help_greetinge+1, 0 ); else write_to_buffer( dnew, help_greetinge , 0 ); break; } if ( help_authors[0] == '.' ) write_to_buffer( dnew, help_authors+1, 0 ); else write_to_buffer( dnew, help_authors , 0 ); if ( help_login[0] == '.' ) write_to_buffer( dnew, help_login+1, 0 ); else write_to_buffer( dnew, help_login , 0 ); } return; } #endif #if defined(unix) void init_descriptor_www( int wwwcontrol ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; char clandat[MAX_STRING_LENGTH]; BUFFER *output; DESCRIPTOR_DATA *d; int iClass; int iRace; int iClan; int iLevelLower; int iLevelUpper; int nMatch; /* FILE *fg; */ bool rgfClass[MAX_CLASS]; bool rgfRace[MAX_PC_RACE]; bool rgfClan[MAX_CLAN]; bool fClassRestrict = FALSE; bool fClanRestrict = FALSE; bool fClan = FALSE; bool fRaceRestrict = FALSE; bool fImmortalOnly = FALSE; size = sizeof(sock); getsockname( wwwcontrol, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( wwwcontrol, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); /* from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); */ from = NULL; dnew->host = str_dup( from ? from->h_name : buf ); } write_to_buffer( dnew, "HTTP/1.0 200 Okay\n\r" "Content-type: text/plain\n\r\n\r", 0 ); write_to_buffer( dnew, "Formatting page, please wait...\n\r", 0 ); iLevelLower = 0; iLevelUpper = MAX_LEVEL; for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) rgfClass[iClass] = FALSE; for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) rgfRace[iRace] = FALSE; for (iClan = 0; iClan < MAX_CLAN; iClan++) rgfClan[iClan] = FALSE; nMatch = 0; buf[0] = '\0'; output = new_buf(); output = new_buf_size( strlen( WWW_WHO ) + 5 ); sprintf(buf, "%s", WWW_WHO); /* if ((fg = fopen(buf,"w")) == NULL) { bug("WWW-Who: fopen",0); perror(buf); } */ for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *wch; char const *class; buf[0] = '\0'; /* * Check for match against restrictions. * Don't use trust as that exposes trusted mortals. */ if ( d->connected != CON_PLAYING || d->character->invis_level > 1 || d->character->incog_level > 1) continue; wch = ( d->original != NULL ) ? d->original : d->character; if (IS_SHIELDED(wch,SHD_INVISIBLE)) continue; if (wch->invis_level >= 2 || wch->incog_level >= 2 ) continue; if (wch->in_room->vnum == ROOM_VNUM_CORNER) continue; if ( wch->level < iLevelLower || wch->level > iLevelUpper || ( fImmortalOnly && wch->level < LEVEL_IMMORTAL ) || ( fClassRestrict && !rgfClass[wch->class] ) || ( fRaceRestrict && !rgfRace[wch->race]) || ( fClan && !is_clan(wch)) || ( fClanRestrict && !rgfClan[wch->clan])) continue; nMatch++; /* * Figure out what to print for class. */ class = class_table[wch->class].who_name; /* * Format it up. */ if (!is_clan(wch)) { sprintf(clandat, "X,3,3"); } else { if (clan_table[wch->clan].independent) { sprintf(clandat, "%s,0,0", clan_table[wch->clan].who_name); } else if (is_clead(wch) && is_pkill(wch)) { sprintf(clandat, "%s,1,1", clan_table[wch->clan].who_name); } else if (is_clead(wch) && !is_pkill(wch)) { sprintf(clandat, "%s,2,1", clan_table[wch->clan].who_name); } else if (is_pkill(wch)) { sprintf(clandat, "%s,1,0", clan_table[wch->clan].who_name); } else { sprintf(clandat, "%s,2,0", clan_table[wch->clan].who_name); } } sprintf(buf2, "%s", IS_NPC(wch) ? "" : wch->pcdata->title); str_replace(buf2, "{%", "{-"); sprintf( buf, "%3d,%s,%s,%s,%s%s\n\r", wch->level, wch->race < MAX_PC_RACE ? pc_race_table[wch->race].who_name : " ", class, clandat, wch->name, buf2); /* if ( fg != NULL ) fprintf(fg,buf); */ write_to_buffer( dnew, buf, 0 ); } /* if ( fg != NULL ) fclose(fg); else write_to_buffer( dnew, "Bad fopen. Sorry. Please contact" "the server admin.\n\r", 0 ); */ write_to_buffer( dnew, "This feature is currently not " "supported.\n\r", 0 ); close( desc ); free_descriptor(dnew); return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0); ch->desc = NULL; ch->LDd = current_time; } else { free_char( dclose->original ? dclose->original : dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } #ifdef MCCP_ENABLED if (dclose->out_compress) { deflateEnd(dclose->out_compress); free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE); free_mem( dclose->out_compress, sizeof( z_stream ) ); if (!compressEnd(dclose)) write_to_descriptor( dclose, "Failed to stop compression.\n\r", 0 ); } #endif close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; if ( d != NULL ) if ( d->connected == CON_PLAYING ) /* * If it's a pending command, don't trigger on * text they overtyped on it. Doesn't help us * any. * --Jouster */ d->idle = current_time; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); #ifdef MCCP_ENABLED write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #else write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #endif return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; /* * Don't put an idle check here, put it at the top; if they type * anything AT ALL we need to trigger. * --Jouster */ return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { #ifdef MCCP_ENABLED write_to_descriptor( d, "Line too long.\n\r", 0 ); #else write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); #endif /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; else if (d->inbuf[i] == (signed char)IAC) { #ifdef MCCP_ENABLED if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) { i += strlen(compress_do) - 1; compressStart(d); } else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) { i += strlen(compress_dont) - 1; compressEnd(d); } #endif else if (!memcmp(&d->inbuf[i], msp_do, strlen(msp_do))) { i += strlen(msp_do) - 1; SET_BIT( d->bits, DESCRIPTOR_MSP ); } else if (!memcmp(&d->inbuf[i], msp_dont, strlen(msp_dont))) { i += strlen(msp_dont) - 1; REMOVE_BIT( d->bits, DESCRIPTOR_MSP ); } else if (!memcmp(&d->inbuf[i], mxp_do, strlen(mxp_do))) { i += strlen(mxp_do) - 1; SET_BIT( d->bits, DESCRIPTOR_MXP ); } else if (!memcmp(&d->inbuf[i], mxp_dont, strlen(mxp_dont))) { i += strlen(mxp_dont) - 1; REMOVE_BIT( d->bits, DESCRIPTOR_MXP ); } } } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( ( k > 1 || d->incomm[0] == '!' ) && d->connected == CON_PLAYING ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { d->repeat++; if ( d->repeat == 25 ) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam $N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); } else if ( d->repeat == 35 ) { sprintf( log_buf, "%s still input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam $N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); #ifdef MCCP_ENABLED write_to_descriptor( d, #else write_to_descriptor( d->descriptor, #endif "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); } else if ( d->repeat >= 45 ) { d->repeat = 0; #ifdef MCCP_ENABLED write_to_descriptor( d, #else write_to_descriptor( d->descriptor, #endif "\n\r*** I WARNED YOU!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' && d->connected == CON_PLAYING ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( !merc_down ) { if ( d->showstr_point && d->connected == CON_PLAYING && d->character) send_to_char( "{C[{R-=+{BPRESS RETURN TO CONTINUE{R+=-{C]{x\n\r", d->character ); else if ( d->showstr_point && d->connected == CON_PLAYING ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( d->showstr_point && d->connected != CON_PLAYING ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && d->pString && d->connected == CON_PLAYING ) write_to_buffer( d, "> ", 2 ); else if ( fPrompt && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim)) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound,"is in excellent condition."); else if (percent >= 90) sprintf(wound,"has a few scratches."); else if (percent >= 75) sprintf(wound,"has some small wounds and bruises."); else if (percent >= 50) sprintf(wound,"has quite a few wounds."); else if (percent >= 30) sprintf(wound,"has some big nasty wounds and scratches."); else if (percent >= 15) sprintf(wound,"looks pretty hurt."); else if (percent >= 0) sprintf(wound,"is in awful condition."); else sprintf(wound,"is bleeding to death."); sprintf(buf,"{f%s %s{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name,wound); buf[0] = UPPER(buf[0]); send_to_char(buf, ch); if (victim->stunned) { sprintf(buf,"{f%s is stunned.{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name); send_to_char(buf, ch); } /* write_to_buffer( d, buf, 0); */ } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) write_to_buffer( d->snoop_by, d->character->name,0); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ #ifdef MCCP_ENABLED if ( !write_to_descriptor( d, d->outbuf, d->outtop ) ) #else if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) #endif { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud * Completely overhauled for color by RW */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; bool round; const char *dir_name_short[] = {"N","E","S","W","U","D"}; char *door_name[] = {"north","east","south","west","up","down"}; int door, outlet; /* Kill bleeds before anybody notices --J */ send_to_char( "{x", ch ); if ( IS_ENRAGED( ch ) ) { send_to_char( "{R", ch ); } sprintf(buf2, "%s", ch->prompt); if (buf2 == NULL || buf2[0] == '\0') { if ( IS_MXP( ch ) ) sprintf( buf, "\e[1z<Prompt><<Hp>%ld</Hp>/<MaxHp>%ld</MaxHp>hp " "<Mana>%ld</Mana>/<MaxMana>%ld</MaxMana>m " "<Move>%ld</Move>/<MaxMove>%ld</MaxMove>mv> " "%s</Prompt>", ch->hit,ch->max_hit,ch->mana,ch->max_mana, ch->move,ch->max_move,ch->prefix); else sprintf( buf, "<{R%ld{x/{R%ld{xhp {B%ld{x/{B%ld{xm {y%ld{x/{y%ld{xmv> %s", ch->hit,ch->max_hit,ch->mana,ch->max_mana, ch->move,ch->max_move,ch->prefix); send_to_char(buf,ch); return; } if (IS_SET(ch->comm,COMM_AFK)) { if ( IS_MXP( ch ) ) send_to_char( "\e[1z<Prompt><AFK></Prompt> ", ch ); else send_to_char( "<AFK> ", ch ); return; } if ( IS_MXP( ch ) ) send_to_char( "\e[1z<Prompt>", ch ); found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { round = FALSE; outlet = door; if ( ( ch->alignment < 0 ) && ( pexit = ch->in_room->exit[door+6] ) != NULL) outlet += 6; if ((pexit = ch->in_room->exit[outlet]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; round = TRUE; if ( IS_MXP( ch ) ) strcat( doors, "<Ex>" ); strcat(doors,dir_name_short[door]); if ( IS_MXP( ch ) ) strcat( doors, "</Ex>" ); } if (!round) { OBJ_DATA *portal; portal = get_obj_exit( door_name[door], ch->in_room->contents); if ((portal != NULL) && !IS_AFFECTED(ch,AFF_BLIND)) { found = TRUE; round = TRUE; if ( IS_MXP( ch ) ) strcat( doors, "<Ex>" ); strcat(doors,dir_name_short[door]); if ( IS_MXP( ch ) ) strcat( doors, "</Ex>" ); } } } if ( IS_MXP( ch ) ) sprintf( buf, "<Rexits>%s</Rexits>", (found ? doors : "none") ); else strcpy( buf, doors ); str_replace_c(buf2, "%e", buf); if ( !IS_NPC( ch ) ) { if ( IS_MXP( ch ) ) sprintf( buf, "<Xppl>%ld</Xppl>", exp_per_level( ch, ch->pcdata->points ) ); else sprintf( buf, "%ld", exp_per_level( ch, ch->pcdata->points ) ); str_replace_c(buf2, "%E", buf ); } if ( IS_MXP( ch ) ) str_replace_c(buf2, "%c", "\n\r\e[1z"); else str_replace_c(buf2, "%c", "\n\r"); if ( IS_MXP( ch ) ) sprintf(buf,"<Hp>%ld</Hp>",ch->hit); else sprintf(buf,"%ld",ch->hit); str_replace_c(buf2, "%h", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<MaxHp>%ld</MaxHp>",ch->max_hit); else sprintf(buf,"%ld",ch->max_hit); str_replace_c(buf2, "%H", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Mana>%ld</Mana>",ch->mana); else sprintf(buf,"%ld",ch->mana); str_replace_c(buf2, "%m", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<MaxMana>%ld</MaxMana>",ch->max_mana); else sprintf(buf,"%ld",ch->max_mana); str_replace_c(buf2, "%M", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Move>%ld</Move>",ch->move); else sprintf(buf,"%ld",ch->move); str_replace_c(buf2, "%v", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<MaxMove>%ld</MaxMove>",ch->max_move); else sprintf(buf,"%ld",ch->max_move); str_replace_c(buf2, "%V", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Exp>%ld</Exp>",ch->exp); else sprintf(buf,"%ld",ch->exp); str_replace_c(buf2, "%x", buf); if (!IS_NPC(ch) && IS_MXP( ch ) ) sprintf(buf,"<XpTnl>%ld</XpTnl>",(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); else if ( IS_NPC( ch ) && IS_MXP( ch ) ) sprintf(buf,"<XpTnl>-1</XpTnl>"); else if ( !IS_NPC( ch ) ) sprintf(buf,"%ld",(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); else sprintf(buf,"none"); str_replace_c(buf2, "%X", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Pt>%ld</Pt>",ch->platinum); else sprintf(buf,"%ld",ch->platinum); str_replace_c(buf2, "%p", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Au>%ld</Au>",ch->gold); else sprintf(buf,"%ld",ch->gold); str_replace_c(buf2, "%g", buf); if ( IS_MXP( ch ) ) sprintf(buf,"<Ag>%ld</Ag>",ch->silver); else sprintf(buf,"%ld",ch->silver); str_replace_c(buf2, "%s", buf); if( ch->level > 9 ) sprintf(buf,"%d",ch->alignment); else sprintf( buf, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); str_replace_c(buf2, "%a", buf); if( ch->in_room != NULL ) sprintf( buf, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf, " " ); str_replace_c(buf2, "%r", buf); if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf, "%d", ch->in_room->vnum ); else sprintf( buf, " " ); str_replace_c(buf2, "%R", buf); if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf, "%s", ch->in_room->area->name ); else sprintf( buf, " " ); str_replace_c(buf2, "%z", buf); send_to_char( buf2, ch ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); if ( IS_MXP( ch ) ) send_to_char( "</Prompt>", ch); /* While we're at it, guard against shitty prompts. --J */ send_to_char( "{x", ch ); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ #ifdef MCCP_ENABLED bool write_to_descriptor_2( int desc, char *txt, int length ) #else bool write_to_descriptor( int desc, char *txt, int length ) #endif { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 2048 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } #ifdef MCCP_ENABLED /* mccp: write_to_descriptor wrapper */ bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) { if (d->out_compress) return writeCompressed(d, txt, length); else return write_to_descriptor_2(d->descriptor, txt, length); } #endif /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char newbuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; CHAR_DATA *victim; char *pwdnew; char *p; int iClass,race,i,weapon; int pos; bool fOld; while ( isspace(*argument) ) argument++; d->idle = current_time; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\r", 0 ); write_to_buffer( d, "(If you've used this name here before, and are no\n\r", 0 ); write_to_buffer( d, " longer able to, it may be because we've added a\n\r", 0 ); write_to_buffer( d, " new mobile that uses the same name. Log in with\n\r", 0 ); write_to_buffer( d, " a new name, and let an IMM know, and we will fix it.)\n\r", 0 ); write_to_buffer( d, "\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if ( ch->clan == -1 ) ch->clan = 1; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } /* if (check_adr(d->host,BAN_PERMIT) && (ch->level > LEVEL_HERO) ) { write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0); close_socket(d); return; } */ if (IS_SET(ch->comm, COMM_WIPED ) ) { close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; ch->pcdata->socket = str_dup( d->host ); if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,get_trust(ch)); ch->pcdata->socket = str_dup( d->host ); if (IS_SET(ch->act, PLR_REROLL ) ) { int bounty, pkkills, pkdeaths, qps; int arenad, arenak, clan, clead; int guild, class, ptige, grank, bank; int race = -1; sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd )); sprintf( argument, "%s", capitalize( ch->name ) ); if ( ch->pcdata != NULL ) { bounty = ch->pcdata->bounty; pkkills = ch->pcdata->pkkills; pkdeaths = ch->pcdata->pkdeaths; arenad = ch->pcdata->arenad; arenak = ch->pcdata->arenak; clead = ch->pcdata->clead; clan = ch->clan; qps = ch->questpoints; guild = ch->pcdata->guild; class = ch->class; ptige = ch->pcdata->prestige; grank = ch->pcdata->gnrl_rank; bank = ch->pcdata->balance; } else { log_string( "comm.c: load reroll char: pcdata == NULL" ); bounty = 0; pkkills = 0; pkdeaths = 0; arenak = 0; arenad = 0; clead = 0; guild = 0; clan = -1; class = 0; qps = ch->questpoints; ptige = 0; grank = 0; bank = 0; } if ( IS_SET( ch->act, PLR_REROLL2 ) ) race = race_lookup( "omni-dragon" ); free_char( d->character ); d->character = NULL; fOld = load_char_reroll( d, argument ); ch = d->character; free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( newbuf ); newbuf[0] = '\0'; ch->pcdata->bounty = bounty; ch->pcdata->pkkills = pkkills; ch->pcdata->pkdeaths = pkdeaths; ch->pcdata->arenak = arenak; ch->pcdata->arenad = arenad; ch->pcdata->clead = clead; ch->questpoints = qps; ch->class = class; ch->clan = clan; ch->pcdata->tier = 1; ch->pcdata->socket = str_dup( d->host ); ch->pcdata->guild = guild; ch->pcdata->prestige = ptige; ch->pcdata->gnrl_rank = grank; ch->pcdata->balance = bank; if ( race != -1 ) { ch->race = race; write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "Please hit enter to continue.\n\r",0); d->connected = CON_GET_NEW_RACE; break; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if ( !str_cmp( race_table[race].name, "omni-dragon" ) ) continue; sprintf(newbuf, "%6s%-24s", " ", race_table[race].name); write_to_buffer(d,newbuf,0); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",0); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; } if ( IS_IMMORTAL(ch) ) { d->connected = CON_READ_IMOTD; do_help( ch, "imotd" ); } else { d->connected = CON_READ_MOTD; do_help( ch, "motd" ); update_char( ch ); } for (pos = 0; pos < MAX_DUPES; pos++) { if (ch->pcdata->dupes[pos] == NULL) break; if ( ( victim = get_char_mortal( ch, str_dup(ch->pcdata->dupes[pos]) ) ) != NULL ) force_quit(victim, ""); } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } ch->pcdata->socket = str_dup( d->host ); if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if ( !str_cmp( race_table[race].name, "omni-dragon" ) ) continue; sprintf(newbuf, "%6s%-24s", " ", race_table[race].name); write_to_buffer(d,newbuf,0); pos++; if (pos >= 2) { write_to_buffer(d,"\n\r",0); pos = 0; } } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help") && d->character->race != race_lookup( "omni-dragon" ) ) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } /* * Ugly code; it basically maintains the state of any earlier- * set omni-dragon race, while blocking a user-entered * omni-dragon as if the race didn't exist in the table. Plus * it passes user-entered non-omni-dragon races. * (See? Its ugliness is justified. *grin*) * --Jouster */ if ( race_lookup( argument ) == race_lookup( "omni-dragon" ) && d->character->race != race_lookup( "omni-dragon" ) ) race = 0; else race = ( d->character->race == race_lookup( "omni-dragon" ) ? d->character->race : race_lookup(argument) ); if (race == 0 || !race_table[race].pc_race) { write_to_buffer(d,"That is not a valid race.\n\r",0); write_to_buffer(d,"The following races are available:\n\r ",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; write_to_buffer(d,race_table[race].name,0); write_to_buffer(d," ",1); } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "What is your race? (help for more information) ",0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); if (ch->pcdata->tier != 1) { ch->pcdata->tier = 0; write_to_buffer(d,"The following classes are available:\n\r\n\r",0); for ( iClass = 0; iClass < MAX_CLASS/2; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class? ",0); d->connected = CON_GET_NEW_CLASS; } else if ( !ch->pcdata->guild ) { for ( iClass = MAX_CLASS/2; iClass < MAX_CLASS; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class? ",0); d->connected = CON_GET_NEW_CLASS; } else { /* Automatic class for guilded chars. */ ch->class = ch->class + ( ch->class < (MAX_CLASS / 2) ? (MAX_CLASS / 2) : 0 ); write_to_buffer( d, "\n\r", 0 ); write_to_buffer( d, "Select a Hometown:\n\r", 0 ); for (i=0;hometown_table[i].name != NULL; ++i) { sprintf(buf,"[%-15s]\n\r", hometown_table[i].name ); write_to_buffer( d, buf, 0 ); } write_to_buffer( d, "\n\rWhat's your hometown? ", 0); d->connected = CON_GET_HOMETOWN; } break; case CON_GET_NEW_CLASS: iClass = class_lookup(argument); if ( iClass == -1 ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } if (ch->pcdata->tier != 1) { if (iClass >= (MAX_CLASS/2)) { write_to_buffer( d, "That's not a first tier class.\n\rWhat IS your class? ", 0 ); return; } } else { if (iClass < (MAX_CLASS/2)) { write_to_buffer( d, "That's not a second tier class.\n\rWhat IS your class? ", 0 ); return; } } ch->class = iClass; /* wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); */ write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "Select a Hometown:\n\r", 0 ); for (i=0;hometown_table[i].name != NULL; ++i) { sprintf(buf,"[%-15s]\n\r", hometown_table[i].name ); write_to_buffer( d, buf, 0 ); } write_to_buffer( d, "\n\rWhat's your hometown? ", 0); d->connected = CON_GET_HOMETOWN; break; case CON_GET_HOMETOWN: if (get_hometown(argument) == -1) { write_to_buffer( d, "\n\rThat's not a valid selection.\n\r",0); write_to_buffer( d, "Valid selections are:\n\r",0); for (i=0;hometown_table[i].name != NULL; ++i) { sprintf(buf,"[%-15s]\n\r", hometown_table[i].name ); write_to_buffer( d, buf, 0 ); } write_to_buffer( d, "\n\rWhat's your hometown? ", 0); return; } ch->hometown = get_hometown(argument); write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/N/E)? ",0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d,"Do you wish to customize this character?\n\r",0); write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0); write_to_buffer(d,"Customize (Y/N)? ",0); d->connected = CON_CUSTOMIZE_CHOICE; break; case CON_CUSTOMIZE_CHOICE: write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_help(ch,"group header"); list_group_costs(ch); write_to_buffer(d,"You already have the following skills:\n\r",0); do_skills(ch,""); do_help(ch,"menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add(ch,class_table[ch->class].default_group,TRUE); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; default: write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon < 0 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_help(ch,"motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"Experience per level: %ld\n\r", (long)exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r" ,ch); do_help(ch,"menu choice"); break; case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } write_to_buffer( d, "\n\rWelcome to CoolMUD. Please do not feed the immortals.\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( IS_MXP_DESC( d ) ) do_help( ch, "MXP_DEF" ); if ( ch->level == 0 ) { ch->perm_stat[class_table[ch->class].attr_prime] += 3; ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 23; ch->practice = 25; if ( ch->class >= 0 && ch->class <= MAX_CLASS ) sprintf( buf, "the %s", title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); else { sprintf( buf, "Bad class %d on %s.", ch->class, ch->name ); log_string( buf ); write_to_buffer( d, "Bad class. Please notify the IMPs.\n\r", 0 ); close_socket( d ); return; } set_title( ch, buf ); do_outfit(ch,""); obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch); obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP),0),ch); obj_to_char(create_object(get_obj_index(OBJ_VNUM_EMAP),0),ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); do_pack(ch,"self"); do_help(ch,"NEWBIE INFO"); send_to_char("\n\r",ch); wiznet("$N, the newbie, is sitting at vnum 3700.",ch,NULL,WIZ_BOT,0,0); if ( ch->clan < 0 || ch->clan > MAX_CLAN ) { update_clanlist( ch, 1, TRUE, FALSE); ch->clan = CLAN_DEFAULT; } ch->pcdata->last_note = current_time; ch->pcdata->last_idea = current_time; } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { if ( ch->alignment <0 ) char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) ); else char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); do_look( ch, "auto" ); wiznet("$N has left real life behind.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM); } do_unread(ch,""); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { int e; /* * Reserved words. */ if ( is_name( name, "all auto immortal immortals self someone something the " "you demise none balance circle loner honor imm" ) ) return FALSE; if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name) || !str_suffix("Alander",name))) return FALSE; for ( e = 1; e < MAX_CLAN; e++) { if (!str_prefix(clan_table[e].name, name)) return FALSE; } for ( e = 1; e < MAX_CLASS; e++) { if (!str_prefix(class_table[e].name, name)) return FALSE; } if (!str_infix("immortal",name)) return FALSE; if (!str_infix(" ", name)) return FALSE; if (!str_infix("fuck",name)) return FALSE; if (!str_infix("shit",name)) return FALSE; if (!str_infix("asshole",name)) return FALSE; if (!str_infix("pussy",name)) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll,adjcaps = FALSE,cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { OBJ_DATA *obj; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if(ch->tells) { sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r", ch->tells ); send_to_char( buf, ch ); send_to_char("Type 'replay' to see tells.\n\r",ch); } else { send_to_char("Reconnecting. You have no tells waiting.\n\r",ch); } act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); if ((obj = get_eq_char(ch,WEAR_LIGHT)) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0) --ch->in_room->light; sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet("$N groks the fullness of $S link.", ch,NULL,WIZ_LINKS,0,0); d->connected = CON_PLAYING; if ( IS_MXP_DESC( d ) ) do_help( ch, "MXP_DEF" ); } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Write to one char, new colour version, by Lope. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; buf[0] = '\0'; point2 = buf; if( txt && ch && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; strcat( buf, colour( *point, ch ) ); for( point2 = buf ; *point2 ; point2++ ) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point != '{' ) { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(strlen(txt) + 1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* * Page to one char, new colour version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 8 ]; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; strcat( buf, colour( *point, ch ) ); for( point2 = buf ; *point2 ; point2++ ) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string( ch->desc->showstr_head ); ch->desc->showstr_head = str_dup( buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point != '{' ) { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string( ch->desc->showstr_head ); ch->desc->showstr_head = str_dup( buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,strlen(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type) { /* to be compatible with older code */ act_new(format,ch,arg1,arg2,type,POS_RESTING); } /* * The colour version of the act( ) function, -Lope */ void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; char *i; char *point; char *i2; char fixed[ MAX_STRING_LENGTH ]; char buf[ MAX_STRING_LENGTH ]; char buf2[ MAX_STRING_LENGTH ]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; /* * char evil_god="Buddha"; // The name of the evil god in ACT_NEW * char good_god="Buddha"; // Take a wild guess. */ if( !format || !*format ) return; if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if ( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if ( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) ) || to->position < min_pos ) && !IS_SWITCHED( to ) ) continue; if( type == TO_CHAR && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && ( to == ch || to == vch ) ) continue; point = buf; str = format; while( *str ) { if( *str != '$' && *str != '{' ) { *point++ = *str++; continue; } i = NULL; switch( *str ) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if ( !arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( !arg2 || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; case 'G': if ( ch->alignment < 0 ) { // i = str_dup(god_data->evil_god); i = "Buddha"; } else { // i = str_dup(god_data->good_god); i = "Buddha"; } break; } } break; case '{': fColour = FALSE; ++str; i = NULL; if( IS_SET( to->act, PLR_COLOUR ) ) { i = colour( *str, to ); } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if( fColour && i ) { fixed[0] = '\0'; i2 = fixed; if( IS_SET( to->act, PLR_COLOUR ) ) { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; strcat( fixed, colour( *i, to ) ); for( i2 = fixed ; *i2 ; i2++ ) ; continue; } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } else { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; if( *i != '{' ) { continue; } } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } } if( i ) { while( ( *point = *i ) != '\0' ) { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); if ( to->desc != NULL ) write_to_buffer( to->desc, buf, point - buf ); else if ( MOBtrigger ) mp_act_trigger( buf, to, ch, arg1, arg2, TRIG_ACT ); } return; } char *colour( char type, CHAR_DATA *ch ) { if( IS_NPC( ch ) ) return ( "" ); switch( type ) { default: case 'x': case '0': sprintf(clcode, colour_clear( ch )); break; case 'z': sprintf( clcode, BLINK ); break; case 'b': case '4': sprintf( clcode, C_BLUE ); break; case 'c': case '6': sprintf( clcode, C_CYAN ); break; case 'g': case '2': sprintf( clcode, C_GREEN ); break; case 'm': case '5': sprintf( clcode, C_MAGENTA ); break; case 'r': case '1': sprintf( clcode, C_RED ); break; case 'w': case '7': sprintf( clcode, C_WHITE ); break; case 'y': case '3': sprintf( clcode, C_YELLOW ); break; case 'B': case '$': sprintf( clcode, C_B_BLUE ); break; case 'C': case '^': sprintf( clcode, C_B_CYAN ); break; case 'G': case '@': sprintf( clcode, C_B_GREEN ); break; case 'M': case '%': sprintf( clcode, C_B_MAGENTA ); break; case 'R': case '!': sprintf( clcode, C_B_RED ); break; case 'W': case '&': sprintf( clcode, C_B_WHITE ); break; case 'Y': case '#': sprintf( clcode, C_B_YELLOW ); break; case 'D': sprintf( clcode, C_D_GREY ); break; case '8': case '*': case 'v': /* Completely arbitrary */ sprintf( clcode, C_D_GREY ); break; case 'A': /* Auction Channel */ if (ch->color_auc) { sprintf( clcode, colour_channel(ch->color_auc, ch)); } else { sprintf( clcode, C_B_GREEN ); } break; case 'E': /* Clan Gossip Channel */ if (ch->color_cgo) { sprintf( clcode, colour_channel(ch->color_cgo, ch)); } else { sprintf( clcode, C_B_RED ); } break; case 'F': /* Clan Talk Channel */ if (ch->color_cla) { sprintf( clcode, colour_channel(ch->color_cla, ch)); } else { sprintf( clcode, C_B_MAGENTA ); } break; case 'H': /* Gossip Channel */ if (ch->color_gos) { sprintf( clcode, colour_channel(ch->color_gos, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case 'J': /* Grats Channel */ if (ch->color_gra) { sprintf( clcode, colour_channel(ch->color_gra, ch)); } else { sprintf( clcode, C_YELLOW ); } break; case 'K': /* Group Tell Channel */ if (ch->color_gte) { sprintf( clcode, colour_channel(ch->color_gte, ch)); } else { sprintf( clcode, C_CYAN ); } break; case 'L': /* Immortal Talk Channel */ if (ch->color_imm) { sprintf( clcode, colour_channel(ch->color_imm, ch)); } else { sprintf( clcode, C_B_WHITE ); } break; case 'N': /* Music Channel */ if (ch->color_mus) { sprintf( clcode, colour_channel(ch->color_mus, ch)); } else { sprintf( clcode, C_B_CYAN ); } break; case 'P': /* Question+Answer Channel */ if (ch->color_que) { sprintf( clcode, colour_channel(ch->color_que, ch)); } else { sprintf( clcode, C_B_YELLOW ); } break; case 'Q': /* Flame Channel */ if (ch->color_quo) { sprintf( clcode, colour_channel(ch->color_quo, ch)); } else { sprintf( clcode, C_GREEN ); } break; case 'S': /* Say Channel */ if (ch->color_say) { sprintf( clcode, colour_channel(ch->color_say, ch)); } else { sprintf( clcode, C_MAGENTA ); } break; case 'T': /* Shout+Yell Channel */ if (ch->color_sho) { sprintf( clcode, colour_channel(ch->color_sho, ch)); } else { sprintf( clcode, C_RED ); } break; case 'U': /* Tell+Reply Channel */ if (ch->color_tel) { sprintf( clcode, colour_channel(ch->color_tel, ch)); } else { sprintf( clcode, C_CYAN ); } break; case 'V': /* Wiznet Messages */ if (ch->color_wiz) { sprintf( clcode, colour_channel(ch->color_wiz, ch)); } else { sprintf( clcode, C_WHITE ); } break; case 'a': /* Mobile Talk */ if (ch->color_mob) { sprintf( clcode, colour_channel(ch->color_mob, ch)); } else { sprintf( clcode, C_MAGENTA ); } break; case 'e': /* Room Title */ if (ch->color_roo) { sprintf( clcode, colour_channel(ch->color_roo, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case 'f': /* Opponent Condition */ if (ch->color_con) { sprintf( clcode, colour_channel(ch->color_con, ch)); } else { sprintf( clcode, C_B_RED ); } break; case 'h': /* Fight Actions */ if (ch->color_fig) { sprintf( clcode, colour_channel(ch->color_fig, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case 'i': /* Opponents Fight Actions */ if (ch->color_opp) { sprintf( clcode, colour_channel(ch->color_opp, ch)); } else { sprintf( clcode, C_CYAN ); } break; case 'j': /* Disarm Messages */ if (ch->color_dis) { sprintf( clcode, colour_channel(ch->color_dis, ch)); } else { sprintf( clcode, C_B_YELLOW ); } break; case 'k': /* Witness Messages */ if (ch->color_wit) { sprintf( clcode, colour_channel(ch->color_wit, ch)); } else { sprintf( clcode, colour_clear( ch )); } break; case 'l': /* Quest Gossip */ if (ch->color_qgo) { sprintf( clcode, colour_channel(ch->color_qgo, ch)); } else { sprintf( clcode, C_B_CYAN); } break; case '{': sprintf( clcode, "%c", '{' ); break; } return clcode; } char *colour_clear( CHAR_DATA *ch ) { if (ch->color) { if (ch->color == 1) sprintf( clcode, R_RED ); else if (ch->color == 2) sprintf( clcode, R_GREEN ); else if (ch->color == 3) sprintf( clcode, R_YELLOW ); else if (ch->color == 4) sprintf( clcode, R_BLUE ); else if (ch->color == 5) sprintf( clcode, R_MAGENTA ); else if (ch->color == 6) sprintf( clcode, R_CYAN ); else if (ch->color == 7) sprintf( clcode, R_WHITE ); else if (ch->color == 8) sprintf( clcode, R_D_GREY ); else if (ch->color == 9) sprintf( clcode, R_B_RED ); else if (ch->color == 10) sprintf( clcode, R_B_GREEN ); else if (ch->color == 11) sprintf( clcode, R_B_YELLOW ); else if (ch->color == 12) sprintf( clcode, R_B_BLUE ); else if (ch->color == 13) sprintf( clcode, R_B_MAGENTA ); else if (ch->color == 14) sprintf( clcode, R_B_CYAN ); else if (ch->color == 15) sprintf( clcode, R_B_WHITE ); else if (ch->color == 16) sprintf( clcode, R_BLACK ); else sprintf( clcode, CLEAR ); } else { sprintf( clcode, CLEAR ); } return clcode; } char *colour_channel( int colornum, CHAR_DATA *ch ) { if (colornum == 1) sprintf( clcode, C_RED ); else if (colornum == 2) sprintf( clcode, C_GREEN ); else if (colornum == 3) sprintf( clcode, C_YELLOW ); else if (colornum == 4) sprintf( clcode, C_BLUE ); else if (colornum == 5) sprintf( clcode, C_MAGENTA ); else if (colornum == 6) sprintf( clcode, C_CYAN ); else if (colornum == 7) sprintf( clcode, C_WHITE ); else if (colornum == 8) sprintf( clcode, C_D_GREY ); else if (colornum == 9) sprintf( clcode, C_B_RED ); else if (colornum == 10) sprintf( clcode, C_B_GREEN ); else if (colornum == 11) sprintf( clcode, C_B_YELLOW ); else if (colornum == 12) sprintf( clcode, C_B_BLUE ); else if (colornum == 13) sprintf( clcode, C_B_MAGENTA ); else if (colornum == 14) sprintf( clcode, C_B_CYAN ); else if (colornum == 15) sprintf( clcode, C_B_WHITE ); else if (colornum == 16) sprintf( clcode, C_BLACK ); else sprintf( clcode, colour_clear( ch )); return clcode; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif