#AREADATA Name Elemental Canyon~ Builders None~ VNUMs 9200 9299 Version 3 Credits {09 60} Kagato Elemental Canyon~ Security 5 Flags 52 End #MOBILES #9201 mountain climber mountainclimber~ a {ymountain {rclimber{x~ A {ymountain {rclimber {xis making the same trek that you are. ~ He wants to see what's on the other side of the mountain too. ~ human~ ACGT 0 0 500 0 30 1 100d10+100 1d1+99 10d10+15 punch 7 7 7 8 JN 0 HIJR 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown #9202 cyclops~ the {YC{yyc{Yl{yop{Ys{x~ A {rh{yu{Rn{Yg{rr{yy {YC{yyc{Yl{yop{Ys {RATTACKS!{x ~ He looks like he's about to have dinner (maybe it's you?). ~ giant~ ABFQT DF 0 -700 0 60 7 100d100+300 10d10+100 30d20+10 smash -7 -7 -7 -2 ACDIO AB CDHI JP stand stand male 600 AHMV ABCDEFGHIJK huge unknown #9203 tiny elemental~ a {Ctiny {xelemental~ A {Ctiny {xelemental form wanders about. ~ Rather small for an elemental form, looks like a reject. ~ human~ AG 0 0 0 0 1 0 2d6+10 0d9+100 1d4+0 none 9 9 9 10 EFNU 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #9204 elemental guardian~ the {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x~ The {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x of the {ycanyon{x. ~ You can't tell which kind of elemental it is, maybe it's a bit o' all of them? ~ human~ AB 0 0 0 0 40 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium unknown #9205 small elemental~ a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x~ A {csmall{x, rather {8bland {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x is here. ~ A {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x, a resident of the {ycanyon{x. ~ human~ ABG 0 0 0 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand none 12 AHMV ABCDEFGHIJK medium unknown #9206 medium elemental~ a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x~ A {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x is here picking on {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{xs. ~ A {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x, resident of the {ycanyon{x. ~ human~ ABG 0 0 10 0 20 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand none 37 AHMV ABCDEFGHIJK medium unknown #9207 large elemental~ a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x~ A {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x is here picking on {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{xs. ~ A {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x, resident of the {ycanyon{x. ~ human~ ABG 0 0 20 0 30 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand none 100 AHMV ABCDEFGHIJK medium unknown #9208 oldstyle earth elemental ruler~ the Earth Ruler~ The Ruler of the earth elementals. ~ He looks as old as the earth itself. He seems to know all the secrets and knowledge of the Earth. You can't really tell where he begins and the rock wall ends. ~ human~ ABQ 0 H 0 0 60 0 6d12+853 30d9+100 5d4+8 none -9 -9 -9 4 EIKU 0 0 0 stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #9209 oldstyle fire elemental ruler~ the Fire Ruler~ The Ruler of the fire elementals. ~ As you look at him he seems to blend in with the fire in his throne. ~ human~ AB 0 H 0 0 59 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #9210 oldstyle air elemental ruler~ The Air Ruler~ The Ruler of the air elementals. ~ As you peer at him you seem to be looking at the sky itself. ~ human~ AB 0 H 0 0 59 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #9211 oldstyle lightning elemental ruler~ The Lightning Ruler~ The Ruler of the lightning elementals. ~ As you examine him there is a blinding flash of light and a deafening boom! You rub your eyes and look and the ruler is there grinning at you. ~ human~ AB 0 H 0 0 60 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #9212 oldstyle water elemental ruler~ The Water Ruler~ The Ruler of the water elementals. ~ As you look at him he changes to mist, which swirls around you. Just as you get scared, it reforms in elemental form. ~ water fowl~ AB Tb H 0 0 60 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNR 0 R 0 stand stand none 5000 AGW ACDEFHKP medium unknown #9214 water puddle elemental~ a {cpuddle{x~ A {cpuddle{x is water is here. ~ It trickles along the ground and gets your feet wet. ~ water fowl~ AG Tb 0 0 0 16 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNR 0 R 0 stand stand none 11 AGW ACDEFHKP medium unknown #9215 oldstyle fire flame elemental~ a flame~ A small flickering flame elemental. ~ It smolders along the grass aimlessly. ~ human~ AG 0 0 0 0 7 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand none 7 AHMV ABCDEFGHIJK medium unknown #9216 snowflake snow flake ice elemental~ a {csmall {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE{x~ A {cfrozen {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE {xis here melting. ~ It looks a little {Bblue{x. ~ human~ AG 0 0 520 0 5 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #9217 oldstyle pebble rock earth stone elemental~ a {csmall {8rock{x~ A {csmall {8rock{x ~ It seems to be a small living pebble! ~ human~ AG 0 0 0 0 30 0 2d6+35 1d9+100 10d10+10 none 7 7 7 10 EFNU 0 0 0 stand stand none 4 AHMV ABCDEFGHIJK medium unknown #9218 oldstyle spark lightning energy elemental~ a small spark~ A small spark of electricity fizzles here. ~ Zipping from place to place at the speed of light is tough work. ~ human~ AG 0 0 0 0 8 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand none 7 AHMV ABCDEFGHIJK medium unknown #9219 oldstyle acid blob elemental~ a small blob of acid~ A small blob of acid aimlessly eats away at the stone. ~ The magical blob of acid is a cross between lightning and water. ~ human~ AG 0 0 0 0 17 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium unknown #9220 oldstyle lava elemental~ a lava beast~ A lava beast spews from place to place. ~ The magical lava beast is a cross between fire and earth. ~ human~ AG 0 0 0 0 15 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand none 15 AHMV ABCDEFGHIJK medium unknown #9221 oldstyle mud elemental~ a mud monster~ A mud monster slops around. ~ The magical mud monster is a cross between water and earth. ~ human~ AG 0 0 0 0 14 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 20 AHMV ABCDEFGHIJK medium unknown #9222 oldstyle mist elemental~ an elemental mist~ The air is magically misty here. ~ The magical mist is a cross between water and air. ~ human~ AG 0 0 0 0 12 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 15 AHMV ABCDEFGHIJK medium unknown #9223 sub-atomic sub atomic particle~ a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x~ A {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x is here being unseen. ~ The {Cm{cag{Ci{cca{Cl {xmanifestation of {Re{yn{re{Yr{Rg{yy{x. ~ human~ AG 0 0 0 0 40 0 2d6+60 2d9+100 15d10+15 none 5 5 5 9 EFNU 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #9224 oldstyle dust elemental~ a dust cloud~ A dust cloud blowing by makes you sneeze. ~ The magical dust cloud is a cross between air and earth. ~ human~ AGS DF 0 0 0 11 0 2d6+60 3d9+100 1d6+1 none 5 5 5 9 BEFJNU 0 0 0 stand stand none 5 AHMV ABCDEFGHIJK medium unknown #9225 eddie elemental~ an {CEd{cdi{Ce{x~ A {csmall {CEd{cdi{Ce{x swirls junk around here. ~ The magical eddie current is a manifestation of an air elemental. ~ human~ AGS DF 0 0 0 30 0 2d6+10 1d9+100 1d4+0 none 9 9 9 10 BEFJNU 0 0 0 stand stand none 1 AHMV ABCDEFGHIJK medium unknown #9226 oldstyle blue flame~ the Blue Flame~ The Blue Flame burns mysteriously here. ~ As you look you see what seems to be a face and almost a humanoid figure somehow trapped in the fire. ~ human~ ABG 0 0 -100 0 52 0 5d10+600 13d9+100 3d7+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand none 1250 AHMV ABCDEFGHIJK medium unknown #9227 oldstyle magneto~ the Magneto~ The Magneto considers zapping you for the heck of it. ~ A humanoid figure seems to be trapped in the field of the Magneto. ~ human~ ABG 0 0 -150 0 44 0 5d10+400 11d9+100 4d4+6 none -5 -5 -5 7 EFNU 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium unknown #9228 oldstyle ice bandit~ the Ice Bandit~ The Ice Bandit strikes cold fear in your heart. ~ A humanoid figure encased in ice but still apparently alive. ~ human~ ABGH P 0 -250 0 48 0 5d10+500 12d9+100 2d10+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand none 1500 AHMV ABCDEFGHIJK medium unknown #9229 oldstyle rock monster~ the Rock Monster~ The Rock Monster considers you in stoney silence. ~ A humanoid figure trapped in stone seems alive. ~ human~ ABG 0 0 -310 0 45 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand none 950 AHMV ABCDEFGHIJK medium unknown #9230 oldstyle hurricane~ the Hurricane~ A Hurricane rages across the sky. ~ A humanoid figure is trapped in the rushing wind. ~ human~ ABG P 0 -10 0 55 0 6d12+703 14d9+100 5d4+8 none -8 -8 -8 6 EFNU 0 0 0 stand stand none 2054 AHMV ABCDEFGHIJK medium unknown #9231 oldstyle magician~ an elemental magician~ An elemental magician seeks magical stones for a spell. ~ The elemental magician has come here in search of the fabled Stone of Surrender which can be used to render opponents senseless. ~ human~ ABGR 0 B -50 0 33 0 3d9+233 17d9+100 1d12+3 none -2 -2 -2 4 FU 0 0 0 stand stand none 400 AHMV ABCDEFGHIJK medium unknown #9232 rainbow warrior~ a {!R{@a{#i{$n{%b{^o{&w {xWarrior~ A Warrior of the {!R{@a{#i{$n{%b{^o{&w {xCult is here praising everything. ~ The {!R{@a{#i{$n{%b{^o{&w {xCult has received special powers, so watch out! ~ human~ AGQ 0 0 150 0 35 0 3d9+283 18d9+100 2d6+4 none -3 -3 -3 6 EIKU 0 0 0 stand stand none 400 AHMV ABCDEFGHIJK medium unknown #9233 oldstyle illusionist~ an illusionist~ The illusionist seeks the aid of the elemental forces. ~ He seeks their aid for a powerful new spell of deception. <wielded> The Sword of Illusions ~ human~ ABGR 0 0 -50 0 24 0 2d8+134 12d9+100 1d8+2 none 1 1 1 6 FU 0 0 0 stand stand none 95 AHMV ABCDEFGHIJK medium unknown #9234 oldstyle alchemist~ an alchemist~ An alchemist wanders by in search of magical herbs. ~ Rare herbs are rumored to grow only in the canyon. ~ human~ AGS DF 0 -50 0 26 0 2d10+150 6d9+100 1d10+3 none 0 0 0 7 BEFJNU 0 0 0 stand stand none 95 AHMV ABCDEFGHIJK medium unknown #9235 oldstyle baby rainbow dragon~ a baby rainbow dragon~ A baby rainbow dragon plays among the elements here. ~ It's only a baby by dragon standards. ~ human~ ABG DF 0 0 0 32 0 3d9+233 8d9+100 2d6+4 none -2 -2 -2 7 EFNU 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium unknown #9236 little imp~ a little {MImp{x~ A little {MImp {xruns along being annoying. ~ The little bugger steals stuff and is generally obnoxious. ~ human~ ACGH PQ 0 -500 0 34 15 50d12+100 2d9+100 10d60+10 none 5 5 5 9 EFNU 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #9237 oldstyle HUGE elemental~ a HUGE elemental~ A HUGE elemental form stands here. ~ HUGE, need i say more? ~ human~ ABG 0 0 30 0 40 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium unknown #9238 vendor~ the {CElixir {RVendor{x~ The {CElixir {RVendor{x is willing to sell you elixirs. ~ I WOULD NOT suggest you attack me ...! ~ human~ ABEGR DF 0 900 0 60 0 6d12+778 30d9+100 5d4+7 none -9 -9 -9 1 FU ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #9200 elemental potion~ an Elemental Potion~ A rock is here on the ground.~ unknown~ potion 0 A 1000 'cure critical' 'cure critical' 'cure critical' 'cure critical' 0 0 1 P #9201 ring earth~ the earth ring~ A dark ring which seems to absorb all the light around it lies here.~ oldstyle~ furniture I AB 0 0 0 0 0 13 50 1140 P A 4 1 A 3 1 #9202 breastplate stoney breast plate~ a stoney breastplate~ A breastplate made of the stone from deep within the earth lies here.~ oldstyle~ armor 0 AD BD BD BD B 0 61 700 5500 P A 5 1 A 2 -2 #9203 dagger fiery~ a fiery dagger~ A dagger made of fire crackles mysteriously here.~ oldstyle~ weapon A AN dagger 5 4 pierce A 57 20 2800 P A 19 4 #9204 cape flame flaming red~ a flame red cape~ A cape made of ethereal red fiber lies neatly folded on the ground here.~ oldstyle~ armor A AC AD AD AD AB 0 59 30 3100 P A 19 1 #9205 boots wind~ the wind boots~ A pair of boots that look fast standing still are here.~ oldstyle~ armor G AG D D D B 0 51 10 5200 P A 2 2 #9206 helmet hurricane~ a hurricane helmet~ A helmet that looks like it has weathered many storms has been set here.~ oldstyle~ armor B AE AD AD AD AB 0 61 40 3800 P A 20 -2 #9207 sword lightning bolt~ a sparking lightning sword~ A lightning bolt fashioned into a sword spits sparks here.~ oldstyle~ weapon AB AN sword 5 4 slash H 49 100 2200 P A 19 2 A 18 -1 #9208 shield electric~ an electric shield~ A shield made entirely of energy buzzes here.~ oldstyle~ armor B AJ AD AD AD C 0 55 80 4500 P A 5 1 A 1 -1 #9209 girth icy~ an icy girth~ A girth made of magical ice has been left here.~ oldstyle~ armor 0 AL BD BD BD AB 0 61 100 1540 P A 5 -2 #9210 cloak waterfall~ a waterfall cloak~ A cloak fashioned from a small magical waterfall is here.~ oldstyle~ armor 0 AK AD AD AD B 0 59 60 3000 P A 18 -2 A 12 25 #9211 amulet elemental~ an elemental amulet~ An amulet depicting fire, water, lightning, earth, and air lies here.~ oldstyle~ jewelry A AC 0 0 0 0 0 39 10 860 P A 20 -2 #9212 bracelet elemental~ an elemental bracelet~ A bracelet made of elemental magic lies here.~ oldstyle~ gem 0 AM 0 0 0 0 0 39 40 580 P A 13 20 #9213 armband platinum band~ a platinum arm band~ A platinum arm band, once worn by the Cyclops, lie here.~ platinum~ armor 0 AM AD AD AD B 0 51 40 1700 P A 4 -2 A 1 1 #9214 legbands platinum bands~ some platinum leg bands~ A pair of platinum leg bands, once worn by the Cyclops, lie here.~ oldstyle~ armor 0 AF AD AD AD B 0 51 40 1700 P A 3 -2 A 2 1 #9215 wand~ elemental wand of fire~ A fire wand lies forgotten on the ground.~ oldstyle~ wand A AO 15 3 3 'fireball' 0 31 70 3900 P #9216 staff ice~ an ice staff~ An ice staff lies forgotten on the ground.~ oldstyle~ wand A AO 12 3 3 'frost breath' 0 49 70 13700 P #9217 rod earthquake~ an elemental rod of earthquake~ An earthquake rod lies forgotten on the ground.~ oldstyle~ wand A AO 7 3 3 'earthquake' 0 13 70 1000 P #9218 wand air wind~ elemental wand of wind and air~ An air wand lies forgotten on the ground.~ oldstyle~ wand A AO 11 1 1 'gas breath' 0 53 70 12600 P #9219 wand~ elemental wand of lightning~ A lightning wand lies forgotten on the ground.~ oldstyle~ wand A AO 9 1 1 'lightning bolt' 0 13 70 1420 P #9220 stone club two-handed~ a stone club~ A large stone club lies on the ground.~ oldstyle~ weapon 0 AN mace 2 8 pound F 25 160 730 P A 19 1 A 18 -2 #9221 lode load lodestone loadstone stone~ a lodestone~ A dull red rock lies here amid the weeds.~ oldstyle~ wand 0 AO 19 2 2 'harm' 0 25 20 2800 P A 1 -2 #9222 lava lamp~ {wa {!lava {1l{!a{1m{!p{x~ A lantern which glows with a red glowing light has been dumped.~ oldstyle~ light A A 0 0 DFGHIJ 0 0 0 40 250 P #9223 energy scroll~ an energy scroll~ A scroll of energy replacement lies here.~ oldstyle~ scroll B A 19 'cure critical' 'refresh' '' '' 9 10 860 P #9224 water jug~ {wa {^water{& jug{x~ A large but surprisingly light jug of water stands here.~ oldstyle~ drink 0 A 150 150 'water' 0 0 0 20 200 P #9225 dust~ magic dust~ A pile of dust of appearance has gathered here.~ oldstyle~ pill 0 A 20 'detect invis' '' '' '' 0 10 300 P #9226 flame lance~ a flame lance~ A lance of blue flame burns the ground around it.~ oldstyle~ weapon A AN staff 2 15 thrust A 57 140 220 P A 18 2 A 13 -20 #9227 icicle dagger ice~ an icicle~ A glowing icicle dagger lies here amid a patch of frost.~ oldstyle~ weapon A AN dagger 7 3 pierce B 55 10 1630 P A 1 -1 A 19 2 #9228 avalanche~ the avalanche~ An avalanche is about to crush you!~ oldstyle~ weapon 0 AN exotic 1 25 blast 0 47 160 3000 P A 18 -1 #9229 star morning~ the morning star~ A chain with a star on the end lies here.~ oldstyle~ weapon A AN flail 6 3 crush 0 45 110 3300 P A 17 -3 A 20 -2 #9230 shock whip~ the Shock Whip~ A whip hums innocently too itself.~ oldstyle~ weapon B AN whip 4 5 stab 0 39 100 64 P A 1 -2 A 19 3 #9231 elixir anti~ {RAnti{W-{YCyclops {xelixir~ An elixir to ward off {YCyclopi {xhas been nought then left here.~ oldstyle~ potion 0 AO 15 'invisibility' '' '' '' 0 10 250 P #9232 sight potion~ a {GPotion {xof {cinvisibile {Bsight{x~ A {GPotion {xwas left here stupidly.~ unknown~ potion 0 A 30 'detect invis' 'reserved' 'reserved' 'reserved' 15 0 500 P #9299 Elemental Box~ elemental Box~ An Elemental Box~ unknown~ container 0 0 0 0 0 1000 0 0 0 0 P #0 #ROOMS #9216 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The Canyon floor extends north, south and west. ~ 0 0 3 D0 ~ ~ 0 -1 9219 -1 No owner. D2 ~ ~ 0 -1 9213 -1 No owner. D3 ~ ~ 0 -1 9215 -1 No owner. S #9217 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east and south. You can climb a rise in the canyon floor to the north. ~ 0 0 3 D0 ~ ~ 0 -1 9253 -1 No owner. D1 ~ ~ 0 -1 9218 -1 No owner. D2 ~ ~ 0 -1 9214 -1 No owner. S #9218 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east, south, and west. ~ 0 0 3 D1 ~ ~ 0 -1 9219 -1 No owner. D2 ~ ~ 0 -1 9215 -1 No owner. D3 ~ ~ 0 -1 9217 -1 No owner. S #9219 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends south and west. You can climb a rise in the canyon floor to the north. ~ 0 0 3 D0 ~ ~ 0 -1 9254 -1 No owner. D2 ~ ~ 0 -1 9216 -1 No owner. D3 ~ ~ 0 -1 9218 -1 No owner. S #9220 Dark Cave~ You notice a path winding east among some huge boulders. You feel a powerful source of energy from that direction. ~ 0 9 3 D1 ~ ~ 0 -1 9221 -1 No owner. D3 ~ ~ 0 -1 9210 -1 No owner. S #9221 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and east roughly, its hard to tell exactly when you can't see where you are going. ~ 0 9 3 D1 ~ ~ 0 -1 9222 -1 No owner. D2 ~ ~ 0 -1 9223 -1 No owner. D3 ~ ~ 0 -1 9220 -1 No owner. S #9222 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and west roughly; it's hard to tell exactly when you can't see where you are going. ~ 0 9 3 D2 ~ ~ 0 -1 9224 -1 No owner. D3 ~ ~ 0 -1 9221 -1 No owner. S #9223 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and east roughly; it's hard to tell exactly when you can't see where you are going. ~ 0 9 3 D0 ~ ~ 0 -1 9221 -1 No owner. D1 ~ ~ 0 -1 9224 -1 No owner. D2 ~ ~ 0 -1 9225 -1 No owner. S #9224 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and west roughly, it's hard to tell exactly when you can't see where you are going. ~ 0 9 3 D0 ~ ~ 0 -1 9222 -1 No owner. D2 ~ ~ 0 -1 9226 -1 No owner. D3 ~ ~ 0 -1 9223 -1 No owner. S #9225 Darkest Caves~ Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence off to the east aways. ~ 0 9 3 D0 ~ ~ 0 -1 9223 -1 No owner. D1 ~ ~ 0 -1 9226 -1 No owner. S #9226 Darkest Caves~ Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence directly to the east. ~ 0 9 3 D0 ~ ~ 0 -1 9224 -1 No owner. D1 ~ ~ 0 -1 9227 -1 No owner. D3 ~ ~ 0 -1 9225 -1 No owner. S #9227 Earth Chamber~ This is the abode of the Earth Ruler. He decides about earthquakes, landslides, and avalanches. The Earth Ruler sits upon a huge marble throne carved into the wall. ~ 0 9 3 E marble throne~ The ruler notices your stare, and doesn't like it one bit! The whole earth seems to shake with his emotion. ~ D3 ~ ~ 0 -1 9226 -1 No owner. S #9228 By the River~ The water in the river seems to bubble and froth with magic. Though it splashes playfully on you, it does not seem wet. The path leads north closer to the water. To the west you see a T-intersection. ~ 0 0 3 D0 ~ ~ 0 -1 9229 -1 No owner. D3 ~ ~ 0 -1 9213 -1 No owner. S #9229 In the River~ To continue you had to walk right in the river. Though you walk along in water up to your knees, you do not seem to get wet. A bay stretches out to the north and the river goes south. ~ 0 0 6 D0 ~ ~ 0 -1 9230 -1 No owner. D2 ~ ~ 0 -1 9228 -1 No owner. S #9230 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D0 ~ ~ 0 -1 9233 -1 No owner. D1 ~ ~ 0 -1 9231 -1 No owner. D2 ~ ~ 0 -1 9229 -1 No owner. S #9231 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D0 ~ ~ 0 -1 9234 -1 No owner. D1 ~ ~ 0 -1 9232 -1 No owner. D3 ~ ~ 0 -1 9230 -1 No owner. S #9232 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D0 ~ ~ 0 -1 9235 -1 No owner. D3 ~ ~ 0 -1 9231 -1 No owner. S #9233 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D1 ~ ~ 0 -1 9234 -1 No owner. D2 ~ ~ 0 -1 9230 -1 No owner. S #9234 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D1 ~ ~ 0 -1 9235 -1 No owner. D2 ~ ~ 0 -1 9231 -1 No owner. D3 ~ ~ 0 -1 9233 -1 No owner. S #9235 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 6 D2 ~ ~ 0 -1 9232 -1 No owner. D3 ~ ~ 0 -1 9234 -1 No owner. D5 ~ ~ 0 -1 9236 -1 No owner. S #9236 Water Chamber~ This chamber was magically created here on the floor of the bay. It looks like it's been here for a long, long time. Though you are 'under water' there is no difficulty breathing normally, and oddly you do not feel the pressure of the water above you. ~ 0 8 6 D4 ~ ~ 0 -1 9235 -1 No owner. S #9237 A Fiery Pathway~ You tread carefully along a path which dips and turns among geysers of fire. Miniature volcanoes spew lava in rivers. The fire is hot but not altogether dangerous. The path extends east and south. ~ 0 0 5 D1 ~ ~ 0 -1 9214 -1 No owner. D2 ~ ~ 0 -1 9238 -1 No owner. S #9238 A Fiery Pathway~ You tread carefully along a path which dips and turns among pits of fire and beds of coals. A garden to the west glows with an everlasting fire. ~ 0 0 5 D0 ~ ~ 0 -1 9237 -1 No owner. D3 ~ ~ 0 -1 9242 -1 No owner. S #9242 The Burning Gardens~ Everywhere around you the landscape is afire; the rocks, the shrubs and even the air seems to be aflame. Curiously, the magical fire does not seem to consume its hosts. A path leads east among some fire pits. ~ 0 0 5 D1 ~ ~ 0 -1 9238 -1 No owner. D3 ~ ~ 0 -1 9245 -1 No owner. S #9245 The Fire Chamber~ The fire ruler sits upon a throne made of blue flame. Little flickers of flame dance to and fro for the entertainment of the ruler. ~ 0 0 3 D1 ~ ~ 0 -1 9242 -1 No owner. S #9246 Electric Pathway~ The pathway glows and hums because of the electricity pulsing through it. It seems almost soothing to your weary feet. To the north there is a sunken-in area. A path leads east also. ~ 0 0 3 D0 ~ ~ 0 -1 9248 -1 No owner. D1 ~ ~ 0 -1 9253 -1 No owner. S #9247 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The electric playground extends north and east. ~ 0 0 4 D0 ~ ~ 0 -1 9249 -1 No owner. D1 ~ ~ 0 -1 9248 -1 No owner. S #9248 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. There is an electric path heading away south. The playground extends north and west. ~ 0 0 4 D0 ~ ~ 0 -1 9250 -1 No owner. D2 ~ ~ 0 -1 9246 -1 No owner. D3 ~ ~ 0 -1 9247 -1 No owner. S #9249 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground continues south and east. ~ 0 0 4 D1 ~ ~ 0 -1 9250 -1 No owner. D2 ~ ~ 0 -1 9247 -1 No owner. S #9250 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground is south and west. Something more important catches your eye to the east. ~ 0 0 4 D1 ~ ~ 0 -1 9251 -1 No owner. D2 ~ ~ 0 -1 9248 -1 No owner. D3 ~ ~ 0 -1 9249 -1 No owner. S #9251 Lightning Causeway~ Up a set of stairs carved into the hill you see intermittent flashes of lightning. A continuous hum also comes form that direction. To the west is the electric playground. ~ 0 0 4 D3 ~ ~ 0 -1 9250 -1 No owner. D4 ~ ~ 0 -1 9252 -1 No owner. S #9252 Lightning Chamber~ There is some sort of control panel here. Apparently the Lightning Ruler observes and controls electric forces from here. A set of steps carved into the hill lead down to a causeway. ~ 0 8 6 D5 ~ ~ 0 -1 9251 -1 No owner. S #9253 Mesa West~ An electric path starts to the west. The mesa continues to the east. Or you can climb down to the canyon floor to the south. ~ 0 0 4 D1 ~ ~ 0 -1 9254 -1 No owner. D2 ~ ~ 0 -1 9217 -1 No owner. D3 ~ ~ 0 -1 9246 -1 No owner. S #9254 Mesa East~ A path starts to the north. The mesa continues to the west. Or you can climb down to the canyon floor to the south. ~ 0 0 4 D0 ~ ~ 0 -1 9255 -1 No owner. D2 ~ ~ 0 -1 9219 -1 No owner. D3 ~ ~ 0 -1 9253 -1 No owner. S #9255 Floating in Air~ Last you knew, you were walking on the mesa. Abruptly the path dropped from beneath your feet much to quick for you to recover. Instead of plunging to your death, you seemingly miss the ground and begin walking on air. The space to the north and east seems just thin air, but you can walk there. The pathway you came from is to the south. ~ 0 0 4 D0 ~ ~ 0 -1 9257 -1 No owner. D1 ~ ~ 0 -1 9256 -1 No owner. D2 ~ ~ 0 -1 9254 -1 No owner. S #9256 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the north aways you spy a portal of sorts. To the west is more thin air. ~ 0 0 4 D0 ~ ~ 0 -1 9258 -1 No owner. D3 ~ ~ 0 -1 9255 -1 No owner. S #9257 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the east aways you spy a portal of sorts. To the south is more thin air. ~ 0 0 4 D1 ~ ~ 0 -1 9258 -1 No owner. D2 ~ ~ 0 -1 9255 -1 No owner. S #9258 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. There is a portal hanging in midair here. It is to the east. You can float south or west if you'd like. ~ 0 0 4 E portal~ Through the portal you see a tunnel. ~ D1 ~ ~ 0 -1 9259 -1 No owner. D2 ~ ~ 0 -1 9256 -1 No owner. D3 ~ ~ 0 -1 9257 -1 No owner. D4 ~ ~ 0 -1 5600 -1 No owner. S #9259 Windy Tunnel~ A tunnel leads east. To the west you can enter a portal. The wind in this tunnel is quite fierce, it seems as if it's forced. ~ 0 0 4 E portal~ Through the portal you see nothing but sky. ~ D1 ~ ~ 0 -1 9260 -1 No owner. D3 ~ ~ 0 -1 9258 -1 No owner. S #9260 Air Chamber~ Tiny tornadoes come and go and dance along the ground here. At the back of the chamber you notice a huge throne made of swirling clouds. A tunnel leads west. ~ 0 8 6 E throne clouds~ Although the cloud throne appears solid enough to sit on, I wouldn't try it if I were you! ~ D3 ~ ~ 0 -1 9259 -1 No owner. S #9200 Potion Room~ ~ 0 9740 0 D4 ~ ~ 1 0 9201 0 No owner. S #9201 A Mountain Path~ You are on a mountain path which ascends a steep mountainside. The trail curves around the mountain so that you cannot really see what lies ahead. You do sense great power though coming from the area behind the mountain. ~ 0 0 5 D0 ~ ~ 0 -1 5267 -1 No owner. D4 ~ ~ 0 -1 9202 -1 No owner. D5 ~ ~ 1 0 9200 -1 No owner. S #9202 A Mountain Path~ You are on a rocky mountain path leading up and around a steep mountainside. You sense a glow from the area beyond the mountain, which you cannot see yet. ~ 0 0 5 D4 ~ ~ 0 -1 9203 -1 No owner. D5 ~ ~ 0 -1 9201 -1 No owner. S #9203 Mountainside Tombs~ There are a few stone heaps here and there, the tombs of those who did not last the arduous journey up the mountain. Curiously you notice a few uncovered bodies which don't seem to have died of exhaustion. The path curves east around the mountain. ~ 0 0 5 E bodies body dead~ They look as if their necks have been broken and their flesh, chewed. ~ E heaps stones tombs~ You are sure glad that YOU aren't under one of those piles! Many of the tombstones have the same name on them, 'Raff'. He must come here a lot. ~ D4 ~ ~ 0 -1 9204 -1 No owner. D5 ~ ~ 0 -1 9202 -1 No owner. S #9204 A Blind Curve on the Mountain Path.~ This looks like a normal mountain path, but it is NOT! This section of the path is habitated by a huge (and of course, man-eating) Cyclops. The path makes its final ascent to an overlook. ~ 0 0 5 D4 ~ ~ 0 -1 9205 -1 No owner. D5 ~ ~ 0 -1 9203 -1 No owner. S #9205 Vista~ This is a {mstunning {xvista overlooking a {ycanyon{x. There is a {Gsign {xhere that says: {x {RBEHOLD {W-- {BE{bL{cE{CM{cE{bN{BT{bA{cL {YC{yANYO{YN{x {RFire {Wleaps {xup from {rfirepits {xin the western part of the {ycanyon{x. The {csky {xlooks funny, and the {cair {xseems {ghazy {xto the northwest. {CElectricity {Ysparks{x intermittently in the northeast. To the east you see a strong, magic-looking {briver {gflowing {xthrough the {ycanyon{x. Also to the east you {8spy {xa cave {Bentrance{x leading into the {ycanyon {bwall{x. The path {8descends {xto the north to another overlook. ~ 0 0 0 D0 ~ ~ 0 -1 9206 -1 No owner. D5 ~ ~ 0 -1 9204 -1 No owner. S #9206 The Overlook~ You see various elemental servants wandering around the canyon. The noise of humming coming from the canyon gets louder. The path makes a steep descent into the canyon here. ~ 0 0 5 D2 ~ ~ 0 -1 9205 -1 No owner. D5 ~ ~ 0 -1 9207 -1 No owner. S #9207 Entrance to Elemental Canyon~ You are awed by the sounds and sights of great powers at works here. Elemental servants bustle back and forth doing the biddings of the elemental rulers. You see a sort of cross roads to the north, and you can climb up to the overlook here. ~ 0 0 3 D0 ~ ~ 0 -1 9209 -1 No owner. D4 ~ ~ 0 -1 9206 -1 No owner. S #9208 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon continues north and east. ~ 0 0 3 D0 ~ ~ 0 -1 9211 -1 No owner. D1 ~ ~ 0 -1 9209 -1 No owner. S #9209 Elemental Gateway~ To the west a path dips and winds among some flowing firepits. To the northeast a path goes toward the river. Beyond toward the northeast and northwest are outcrops which rise up from the canyon floor. To the east there is a cave mouth which leads into the canyon wall. And to the south the path leads up, away, and out of the canyon. Various pure and cross-breeds of elemental forms wander the canyon floor, which extends in a wide swath northwards. ~ 0 0 3 D0 ~ ~ 0 -1 9212 -1 No owner. D1 ~ ~ 0 -1 9210 -1 No owner. D2 ~ ~ 0 -1 9207 -1 No owner. D3 ~ ~ 0 -1 9208 -1 No owner. S #9210 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon floor extends north and west. There is a cave mouth set into the canyon wall to the east. ~ 0 0 3 D0 ~ ~ 0 -1 9213 -1 No owner. D1 ~ ~ 0 -1 9220 -1 No owner. D3 ~ ~ 0 -1 9209 -1 No owner. S #9211 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends off to the north, east, and south. ~ 0 0 3 D0 ~ ~ 0 -1 9214 -1 No owner. D1 ~ ~ 0 -1 9212 -1 No owner. D2 ~ ~ 0 -1 9208 -1 No owner. S #9212 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ 0 0 3 D0 ~ ~ 0 -1 9215 -1 No owner. D1 ~ ~ 0 -1 9213 -1 No owner. D2 ~ ~ 0 -1 9209 -1 No owner. D3 ~ ~ 0 -1 9211 -1 No owner. S #9213 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, south, and west. A path follows a stream to the east. ~ 0 0 3 D0 ~ ~ 0 -1 9216 -1 No owner. D1 ~ ~ 0 -1 9228 -1 No owner. D2 ~ ~ 0 -1 9210 -1 No owner. D3 ~ ~ 0 -1 9212 -1 No owner. S #9214 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, east, and south. To the west a garden is on fire. ~ 0 0 3 D0 ~ ~ 0 -1 9217 -1 No owner. D1 ~ ~ 0 -1 9215 -1 No owner. D2 ~ ~ 0 -1 9211 -1 No owner. D3 ~ ~ 0 -1 9237 -1 No owner. S #9215 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ 0 0 3 D0 ~ ~ 0 -1 9218 -1 No owner. D1 ~ ~ 0 -1 9216 -1 No owner. D2 ~ ~ 0 -1 9212 -1 No owner. D3 ~ ~ 0 -1 9214 -1 No owner. S #0 #SPECIALS M 9219 spec_breath_acid Load to: a small blob of acid M 9223 spec_breath_lightning Load to: a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x M 9224 spec_thief Load to: a dust cloud M 9225 spec_thief Load to: an {CEd{cdi{Ce{x M 9226 spec_breath_fire Load to: the Blue Flame M 9227 spec_breath_lightning Load to: the Magneto M 9228 spec_breath_frost Load to: the Ice Bandit M 9230 spec_breath_gas Load to: the Hurricane M 9231 spec_cast_mage Load to: an elemental magician M 9232 spec_cast_cleric Load to: a {!R{@a{#i{$n{%b{^o{&w {xWarrior M 9233 spec_cast_mage Load to: an illusionist M 9234 spec_thief Load to: an alchemist M 9235 spec_breath_any Load to: a baby rainbow dragon M 9237 spec_breath_any Load to: a HUGE elemental M 9238 spec_cast_mage Load to: the {CElixir {RVendor{x M 9202 spec_cast_cleric Load to: the {YC{yyc{Yl{yop{Ys{x M 9204 spec_breath_any Load to: the {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x M 9207 spec_breath_any Load to: a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 9208 spec_cast_cleric Load to: the Earth Ruler M 9209 spec_breath_fire Load to: the Fire Ruler M 9210 spec_breath_gas Load to: The Air Ruler M 9211 spec_breath_lightning Load to: The Lightning Ruler M 9212 spec_breath_acid Load to: The Water Ruler S #RESETS D 0 9200 4 2 The up door of Potion Room is closed and locked D 0 9201 5 2 The down door of A Mountain Path is closed and locked M 0 9231 5 9216 5 *Load an elemental magician E 0 9215 0 19 *Elemental wand of fire is loaded held in the hands of an elemental magician M 0 9203 15 9217 15 *Load a {Ctiny {xelemental M 0 9203 15 9218 15 *Load a {Ctiny {xelemental M 0 9205 15 9218 15 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9207 6 9218 6 *Load a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9207 6 9218 6 *Load a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x E 0 9223 0 19 *An energy scroll is loaded held in the hands of a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9233 7 9218 7 *Load an illusionist M 0 9203 15 9219 15 *Load a {Ctiny {xelemental E 0 9225 0 19 *Magic dust is loaded held in the hands of a {Ctiny {xelemental M 0 9236 15 9220 15 *Load a little {MImp{x M 0 9220 8 9220 8 *Load a lava beast E 0 9222 0 19 *{wa {!lava {1l{!a{1m{!p{x is loaded held in the hands of a lava beast M 0 9217 15 9221 15 *Load a {csmall {8rock{x M 0 9220 8 9221 8 *Load a lava beast M 0 9223 8 9221 8 *Load a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x M 0 9205 12 9222 12 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x E 0 9224 0 19 *{wa {^water{& jug{x is loaded held in the hands of a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9217 15 9222 15 *Load a {csmall {8rock{x M 0 9221 8 9222 8 *Load a mud monster M 0 9221 8 9222 8 *Load a mud monster M 0 9224 8 9222 8 *Load a dust cloud E 0 9225 0 5 *Magic dust is loaded on the body of a dust cloud M 0 9217 15 9223 15 *Load a {csmall {8rock{x E 0 9217 0 19 *An elemental rod of earthquake is loaded held in the hands of a {csmall {8rock{x M 0 9217 15 9224 15 *Load a {csmall {8rock{x M 0 9206 9 9225 9 *Load a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x E 0 9219 0 19 *Elemental wand of lightning is loaded held in the hands of a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9217 15 9225 15 *Load a {csmall {8rock{x M 0 9216 5 9225 5 *Load a {csmall {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE{x M 0 9217 15 9226 15 *Load a {csmall {8rock{x M 0 9208 1 9227 1 *Load the Earth Ruler E 0 9201 0 1 *The earth ring is loaded on the left finger of the Earth Ruler E 0 9202 0 5 *A stoney breastplate is loaded on the body of the Earth Ruler M 0 9217 15 9227 15 *Load a {csmall {8rock{x M 0 9217 15 9227 15 *Load a {csmall {8rock{x M 0 9224 8 9227 8 *Load a dust cloud M 0 9236 15 9228 15 *Load a little {MImp{x M 0 9219 8 9228 8 *Load a small blob of acid M 0 9219 8 9229 8 *Load a small blob of acid M 0 9234 6 9230 6 *Load an alchemist E 0 9218 0 18 *Elemental wand of wind and air is loaded wielded of an alchemist M 0 9214 15 9230 15 *Load a {cpuddle{x M 0 9214 15 9231 15 *Load a {cpuddle{x M 0 9221 8 9231 8 *Load a mud monster M 0 9221 8 9231 8 *Load a mud monster M 0 9214 15 9232 15 *Load a {cpuddle{x M 0 9216 5 9232 5 *Load a {csmall {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE{x M 0 9216 5 9232 5 *Load a {csmall {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE{x M 0 9222 8 9232 8 *Load an elemental mist M 0 9214 15 9233 15 *Load a {cpuddle{x E 0 9216 0 19 *An ice staff is loaded held in the hands of a {cpuddle{x M 0 9205 12 9234 12 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9214 15 9234 15 *Load a {cpuddle{x M 0 9214 15 9235 15 *Load a {cpuddle{x E 0 9224 0 19 *{wa {^water{& jug{x is loaded held in the hands of a {cpuddle{x M 0 9212 1 9236 1 *Load The Water Ruler E 0 9209 0 15 *An icy girth is loaded around the waist of The Water Ruler E 0 9210 0 14 *A waterfall cloak is loaded about the shoulders of The Water Ruler M 0 9214 15 9236 15 *Load a {cpuddle{x M 0 9214 15 9236 15 *Load a {cpuddle{x M 0 9236 15 9237 15 *Load a little {MImp{x M 0 9226 1 9238 1 *Load the Blue Flame E 0 9226 0 18 *A flame lance is loaded wielded of the Blue Flame M 0 9227 1 9238 1 *Load the Magneto E 0 9230 0 18 *The shock whip is loaded wielded of the Magneto M 0 9234 6 9238 6 *Load an alchemist E 0 9217 0 18 *An elemental rod of earthquake is loaded wielded of an alchemist M 0 9219 8 9238 8 *Load a small blob of acid M 0 9220 8 9238 8 *Load a lava beast M 0 9207 6 9242 6 *Load a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9228 1 9242 1 *Load the Ice Bandit E 0 9227 0 18 *An icicle is loaded wielded of the Ice Bandit M 0 9229 1 9242 1 *Load the Rock Monster E 0 9228 0 18 *The avalanche is loaded wielded of the Rock Monster M 0 9230 1 9242 1 *Load the Hurricane E 0 9229 0 18 *The morning star is loaded wielded of the Hurricane M 0 9215 15 9242 15 *Load a flame M 0 9215 15 9242 15 *Load a flame E 0 9215 0 19 *Elemental wand of fire is loaded held in the hands of a flame M 0 9215 15 9242 15 *Load a flame M 0 9220 8 9242 8 *Load a lava beast M 0 9209 1 9245 1 *Load the Fire Ruler E 0 9203 0 18 *A fiery dagger is loaded wielded of the Fire Ruler E 0 9204 0 3 *A flame red cape is loaded around the neck (1) of the Fire Ruler M 0 9215 15 9245 15 *Load a flame E 0 9215 0 19 *Elemental wand of fire is loaded held in the hands of a flame M 0 9215 15 9245 15 *Load a flame M 0 9215 15 9245 15 *Load a flame M 0 9206 9 9246 9 *Load a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9236 15 9246 15 *Load a little {MImp{x M 0 9218 15 9246 15 *Load a small spark M 0 9219 8 9246 8 *Load a small blob of acid M 0 9218 15 9247 15 *Load a small spark M 0 9218 15 9248 15 *Load a small spark M 0 9223 8 9248 8 *Load a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x M 0 9235 2 9249 2 *Load a baby rainbow dragon M 0 9218 15 9249 15 *Load a small spark M 0 9205 12 9250 12 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9218 15 9250 15 *Load a small spark E 0 9219 0 19 *Elemental wand of lightning is loaded held in the hands of a small spark M 0 9218 15 9251 15 *Load a small spark M 0 9211 1 9252 1 *Load The Lightning Ruler E 0 9207 0 18 *A sparking lightning sword is loaded wielded of The Lightning Ruler E 0 9208 0 13 *An electric shield is loaded as a shield of The Lightning Ruler M 0 9218 15 9252 15 *Load a small spark E 0 9218 0 19 *Elemental wand of wind and air is loaded held in the hands of a small spark M 0 9218 15 9252 15 *Load a small spark M 0 9233 8 9253 8 *Load an illusionist M 0 9223 8 9253 8 *Load a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x M 0 9206 9 9254 9 *Load a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9222 8 9254 8 *Load an elemental mist M 0 9233 7 9255 7 *Load an illusionist M 0 9236 15 9255 15 *Load a little {MImp{x M 0 9225 15 9255 15 *Load an {CEd{cdi{Ce{x E 0 9218 0 19 *Elemental wand of wind and air is loaded held in the hands of an {CEd{cdi{Ce{x M 0 9225 15 9255 15 *Load an {CEd{cdi{Ce{x E 0 9225 0 19 *Magic dust is loaded held in the hands of an {CEd{cdi{Ce{x M 0 9222 8 9255 8 *Load an elemental mist M 0 9225 15 9256 15 *Load an {CEd{cdi{Ce{x M 0 9235 2 9257 2 *Load a baby rainbow dragon E 0 9216 0 18 *An ice staff is loaded wielded of a baby rainbow dragon M 0 9225 15 9257 15 *Load an {CEd{cdi{Ce{x M 0 9224 8 9257 8 *Load a dust cloud M 0 9225 15 9258 15 *Load an {CEd{cdi{Ce{x M 0 9225 15 9259 15 *Load an {CEd{cdi{Ce{x M 0 9224 8 9259 8 *Load a dust cloud M 0 9210 1 9260 1 *Load The Air Ruler E 0 9205 0 10 *The wind boots is loaded on the feet of The Air Ruler E 0 9206 0 6 *A hurricane helmet is loaded over the head of The Air Ruler M 0 9207 6 9260 6 *Load a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x E 0 9220 0 18 *A stone club is loaded wielded of a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9225 15 9260 15 *Load an {CEd{cdi{Ce{x M 0 9225 15 9260 15 *Load an {CEd{cdi{Ce{x O 0 9299 0 9200 *Elemental box loaded to Potion Room P 0 9200 100 9299 100 *An elemental potion put inside an Elemental Potion M 0 9201 3 9201 3 *Load a {ymountain {rclimber{x M 0 9201 3 9202 3 *Load a {ymountain {rclimber{x G 0 9231 0 *{ranti{w-{ycyclops {xelixir is given to a {ymountain {rclimber{x M 0 9236 15 9202 15 *Load a little {MImp{x M 0 9201 3 9203 3 *Load a {ymountain {rclimber{x M 0 9238 1 9203 1 *Load the {CElixir {RVendor{x G 0 9231 0 *{ranti{w-{ycyclops {xelixir is given to the {CElixir {RVendor{x G 0 9232 0 *A {gpotion {xof {cinvisibile {bsight{x is given to the {CElixir {RVendor{x M 0 9202 0 9204 0 *Load the {YC{yyc{Yl{yop{Ys{x E 0 9213 0 10 *A platinum arm band is loaded on the feet of the {YC{yyc{Yl{yop{Ys{x E 0 9214 0 7 *Some platinum leg bands is loaded on the legs of the {YC{yyc{Yl{yop{Ys{x M 0 9205 12 9207 12 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9236 15 9207 15 *Load a little {MImp{x M 0 9203 15 9208 15 *Load a {Ctiny {xelemental M 0 9232 8 9208 8 *Load a {!R{@a{#i{$n{%b{^o{&w {xWarrior M 0 9204 1 9209 1 *Load the {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x E 0 9211 0 3 *An elemental amulet is loaded around the neck (1) of the {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x E 0 9212 0 16 *An elemental bracelet is loaded on the left wrist of the {BE{bl{ce{Cm{ce{bn{Bt{ba{cl {WG{wua{8rd{wia{Wn{x M 0 9205 12 9209 12 *Load a {csmall {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9207 6 9209 6 *Load a {WLarge {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9232 8 9209 8 *Load a {!R{@a{#i{$n{%b{^o{&w {xWarrior E 0 9220 0 18 *A stone club is loaded wielded of a {!R{@a{#i{$n{%b{^o{&w {xWarrior M 0 9203 15 9210 15 *Load a {Ctiny {xelemental M 0 9223 8 9210 8 *Load a {8sub{W-{CA{ct{CO{cm{CI{cc {RP{ya{rr{Yt{Ri{yc{rl{Ye{x M 0 9231 5 9211 5 *Load an elemental magician E 0 9215 0 19 *Elemental wand of fire is loaded held in the hands of an elemental magician M 0 9206 9 9212 9 *Load a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x E 0 9221 0 19 *A lodestone is loaded held in the hands of a {Bmedium {BE{bl{ce{Cm{ce{bn{Bt{ba{cl{x M 0 9216 5 9212 5 *Load a {csmall {CS{Bn{CO{Bw{CF{Bl{CA{Bk{CE{x M 0 9222 8 9213 8 *Load an elemental mist M 0 9203 15 9215 15 *Load a {Ctiny {xelemental M 0 9203 15 9215 15 *Load a {Ctiny {xelemental S #SHOPS 9238 0 0 0 0 0 105 15 0 23 0 #MOBPROGS #0 #$