/
Cool3/bin/
#AREADATA
Name Mud School~
Builders None~
VNUMs 3700 3799
Version 3
Credits {01 09} Hatchet Mud School~
Security 9
Flags 0
End

#MOBILES
#3700
newbie guide~
{wthe {&newbie {^g{*u{^i{*d{^e{x~
{wThe {&Newbie {^G{*u{^i{*d{^e{w welcomes you to the newbie school.{x
~
He's big and bad.  Don't mess with him.
~
human~
ABGQTV C H 1000 0
59 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
M GREET 3700 100~
#3701
lag monster blob~
{wthe {RLAG{r monster{x~
{wThe {RLAG{r monster{w is here snarling madly at you.{x
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
unique~
ABG C 0 0 0
15 1 1d1+69 1d1+99 1d1+0 digestion
-15 -15 -15 -15
AN AB CD 0
stand stand none 3000
BSc 0 large unknown
#3702
monster~
{wthe {^mo{*nst{^er{x~
{wA {^mo{*nst{^er{w is leashed up here for his protection or YOURS!{x
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABU 0 0 0 0
18 0 3d8+80 1d1+99 1d3+0 claw
10 10 10 10
0 AB 0 C
stand stand none 3000
AMV ABCDEFHJKQU medium unknown
#3703
monster wimpy~
{wthe {&wimpy {^mo{*nst{^er{x~
{wThe {&wimpy {^mo{*nst{^er{w is leashed here and growls viciously at you.{x
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABHU 0 0 0 0
10 0 2d6+50 1d1+99 1d2+0 claw
10 10 10 10
O AB 0 C
stand stand none 2000
AMV ABCDEFHJKQU medium unknown
#3704
monster aggressive~
{wthe {&aggressive {^mo{*nst{^er{x~
{wThe {&aggressive {^mo{*nst{^er{w growls fiercely and claws at you.{x
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABFU 0 0 0 0
20 0 5d7+89 1d1+99 1d4+0 claw
10 10 10 10
EK AB 0 C
stand stand none 2000
AMV ABCDEFHJKQU medium unknown
#3705
monster wimpy aggressive~
{wthe {&wimpy {7aggressive {^mo{*nst{^er{x~
{wThe {&wimpy {7aggressive {^mo{*nst{^er{w looks wimpy but is he???{x
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABFHU 0 0 0 0
10 0 5d7+40 1d1+99 1d3+0 claw
10 10 10 10
J AB 0 C
stand stand none 2000
AMV ABCDEFHJKQU medium unknown
#3706
big creature~
{wthe {&big {^cr{*ea{^tu{*re{x~
{wThe {&big {^cr{*ea{^tu{*re{w lurks over your form here.{x
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
school monster~
ABU JZ 0 0 0
20 1 5d7+50 1d1+99 1d4+1 claw
8 8 8 10
FN AB 0 C
stand stand none 3000
AMV ABCDEFHJKQU medium unknown
#3707
adept cleric~
{wthe {&adept {wof {^Mystique{x~
{wAn {&adept {wof the mighty {&goddess {^Mystique{w is here, contemplating your progress.{x
~
She is big and bad.  Don't mess with her.
~
human~
ABGQTV C H 1000 0
103 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#3708
adept~
{wthe {&adept {wof {^Kaedy{x~
{wAn {&adept {wof {^Kaedy{w is here, grinning at you evilly.{x
~
He is big and bad.  Don't mess with him.
~
human~
ABGQTV C H 1000 0
103 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#3709
rabbit~
{wthe {3rabbit{x~
{wA {3rabbit{w bounces around here looking for food.{x
~
The rabbit smiles at you, completely harmless!
~
rabbit~
AGHU 0 0 100 0
10 0 1d1+10 1d1+99 1d3+0 bite
10 10 10 10
FH 0 0 0
stand stand either 2000
AGV ACDEFHJK tiny unknown
#3710
lizard~
{wthe {@lizard{x~
{wA {@lizard{w slithers passed you here.{x
~
It smiles at you, and tries to eat your leg.
~
lizard~
AGU 0 0 -100 0
10 0 2d2+20 1d1+99 1d4+1 bite
8 8 8 10
R 0 L I
stand stand either 2000
AGXc ACDEFHKQV small unknown
#3711
boar~
{wthe {*b{^o{*a{^r{x~
{wA {*b{^o{*a{^r{w tries to knock you down here.{x
~
It grunts at you.
~
pig~
AGU 0 0 0 0
18 1 3d3+30 1d1+99 1d6+1 charge
7 7 7 9
CDFR 0 0 0
stand stand male 3000
AGV ACDEFHJK medium unknown
#3712
fox~
{wthe {3f{#o{3x{x~
{wA {3f{#o{3x{w grazes here as it stares at you.{x
~
It's fur might be worth money.
~
fox~
AGHU Z 0 100 0
10 1 1d1+12 1d1+99 1d3+1 bite
8 8 8 10
FHNR 0 0 0
stand stand either 3000
AGV ACDEFHJKQV small unknown
#3713
snail~
{wthe {!s{*n{!a{*i{!l{x~
{wA {Rs{*n{Ra{*i{Rl {wslowly tries to move out of your way.{x
~
You don't see much but slime about it.
~
unique~
AGU 0 0 0 0
10 0 1d1+0 1d1+99 1d1+0 digestion
10 10 10 10
0 0 0 0
stand stand none 1000
AGQc AFHM tiny unknown
#3714
beast~
{wthe {*b{&e{*a{&s{*t{x~
{wA {*b{&e{*a{&s{*t{w tries to eat you alive.{x
~
It looks mean.  You'd better run.
~
school monster~
AFTU Z 0 0 0
18 1 5d5+55 1d1+99 1d6+3 bite
5 5 5 8
EKM AB HI C
stand stand none 3000
AMV ABCDEFHJKQU large unknown
#3715
bear~
{wthe {#b{3e{#a{3r{x~
{wA {#b{3e{#a{3r{w stands here growling at you fiercely.{x
~
The bear must be bigger than you!  It wants to rip your head off.
~
bear~
AGU 0 0 0 0
18 1 4d4+44 1d1+99 1d6+2 claw
6 5 6 7
CDEOR 0 EI 0
stand stand either 2000
AGV ABCDEFHJKUV large unknown
#3716
wolf~
{wthe {!w{*o{!l{*f{x~
{wA {!w{*o{!l{*f{w is here snarling angrily at you.{x
~
The wolf doesn't want to be bothered.
~
wolf~
AGU Z 0 0 0
18 0 4d4+44 1d1+99 1d6+2 bite
7 7 7 10
FHNR 0 0 0
stand stand either 3000
AGV ACDEFJKQV medium unknown
#3717
adept cleric~
{wthe {&adept{w of {^Selene{x~
{wAn {&adept{w of {^Selene{w is here, grinning and selling his wares.{x
~
He is big and bad.  Don't mess with him.
~
human~
ABCQTV C H 1000 0
59 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#3718
adept cleric~
{wthe {&adept {wof {^Jouster{x~
{wAn {&adept {wof {^Jouster{w is here, waiting to train you.{x
~
He is big and bad.  Don't mess with him.
~
human~
ABCJQTVb C H 1000 0
60 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#3719
adept cleric~
{WThe adept of {CVulcan{x~
{WThe adept of {CVulcan{W is here, waiting to help you practice.{x
~
He is big and bad.  Don't mess with him.
~
human~
ABCKQTV C H 1000 0
60 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#3720
diploma beast~
{wthe {&diploma {*b{&e{*a{&s{*t{x~
{wThe {&diploma {*b{&e{*a{&s{*t{w, stands here in its hideous form, holding your graduation gift!{x
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
school monster~
ABU J 0 0 0
10 1 2d4+30 1d1+99 1d6+1 claw
8 8 8 10
EFN AB 0 C
stand stand none 2000
AMV ABCDEFHJKQU medium unknown
#0



#OBJECTS
#3700
cool newbie issue mace~
{wa {&cool {^ne{*wb{^ie {&issue {*mace{x~
You see a cool newbie issue mace here.~
bronze~
weapon U AN
mace 6 10 pound 0
1 60 250 P
A
19 3
A
13 25
A
18 3
E
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3701
cool newbie issue dagger~
{wa {&cool {^ne{*wb{^ie {&issue {*dagger{x~
You see a cool newbie issue dagger here.~
bronze~
weapon U AN
dagger 6 8 pierce 0
1 10 210 P
A
18 1
A
19 4
A
13 30
E
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3702
cool newbie issue sword~
{wa {&cool {^ne{*wb{^ie {&issue {*sword{x~
You see a cool newbie issue sword here.~
bronze~
weapon U AN
sword 7 10 slash 0
1 30 360 P
A
18 1
A
19 5
A
13 35
E
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3703
cool newbie issue vest~
{wa {&cool {^ne{*wb{^ie {&issue {*vest{x~
You see a cool newbie issue vest here.~
leather~
armor U AD
AC AC AC BC 0
1 50 144 P
A
5 5
A
18 5
A
19 5
A
13 35
A
12 20
E
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
#3704
cool newbie issue shield~
{wa {&cool {^ne{*wb{^ie {&issue {*shield{x~
You see a cool newbie issue shield here.~
wood~
armor U AJ
AC AC AC BC 0
1 30 108 P
A
19 5
A
18 4
A
13 35
A
12 20
E
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3705
cool newbie issue cloak~
{wa {&cool {^ne{*wb{^ie {&issue {*cloak{x~
You see a cool newbie issue cloak here.~
cloth~
armor U AC
AC AC AC BC A
1 40 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3706
cool newbie issue helmet~
{wa {&cool {^ne{*wb{^ie {&issue {*helmet{x~
You see a cool newbie issue helmet here.~
leather~
armor U AE
AC AC AC BC 0
1 30 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3707
newbie cool issue leggings~
{wa {&cool {^ne{*wb{^ie {&issue {*leggings{x~
You see a cool newbie issue leggings here.~
leather~
armor U AF
AC AC AC BC 0
1 30 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3708
newbie cool boots issue~
{wa {&cool {^ne{*wb{^ie {&issue {*boots{x~
You see a cool newbie issue boots here.~
leather~
armor U AG
AC AC AC BC 0
1 30 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3709
newbie issue cool gloves~
{wa {&cool {^ne{*wb{^ie {&issue {*gloves{x~
You see a cool newbie issue gloves here.~
leather~
armor U AH
AC AC AC BC 0
1 10 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3710
newbie issue cool sleeves~
{wa {&cool {^ne{*wb{^ie {&issue {*sleeves{x~
You see a cool newbie issue sleeves here.~
leather~
armor U AI
AC AC AC BC 0
1 20 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3711
newbie issue cool cape~
{wa {&cool {^ne{*wb{^ie {&issue {*cape{x~
You see a cool newbie issue cape here.~
cloth~
armor U AK
AC AC AC BC 0
1 20 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3712
newbie issue cool belt~
{wa {&cool {^ne{*wb{^ie {&issue {*belt{x~
You see a cool newbie issue belt here.~
leather~
armor U AL
AC AC AC BC 0
1 10 72 P
A
19 5
A
18 4
A
13 35
A
12 20
E
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3713
newbie issue cool bracer~
{wa {&cool {^ne{*wb{^ie {&issue {*bracer{x~
You see a cool newbie issue bracer here.~
bronze~
armor U AM
AC AC AC BC 0
1 10 48 P
A
19 5
A
18 4
A
13 35
A
12 20
E
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3714
key~
a key~
You see a very important key here!~
brass~
key P A
0 0 0 0 0
1 10 0 P
#3715
newbie issue cool diploma~
{wa {&cool {^ne{*wb{^ie {&issue {*diploma{x~
You see a cool newbie issue diploma here.~
vellum~
treasure GU AO
0 0 0 0 0
1 10 1140 P
A
5 1
A
4 1
A
19 5
A
18 4
A
13 35
A
12 20
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
#3716
newbie issue cool banner~
{wa {&cool {^ne{*wb{^ie {&issue {*banner{x~
You see a cool newbie issue banner here.~
cloth~
light AG A
0 0 DGH 0 0
1 20 380 P
A
20 -1
A
17 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3717
newbie issue cool spear~
{wa {&cool {^ne{*wb{^ie {&issue {*spear{x~
You see a cool newbie issue spear here.~
wood~
weapon U AN
staff 6 13 thrust 0
1 50 111 P
A
12 20
A
13 40
A
19 5
A
18 5
E
spear~
You see a spear of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3718
newbie issue cool staff~
{wa {&cool {^ne{*wb{^ie {&issue {*staff{x~
You see a cool newbie issue staff here.~
wood~
weapon U AN
polearm 5 10 pound F
1 40 290 P
A
12 35
A
13 25
A
19 4
A
18 8
E
staff~
You see a staff of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3719
newbie issue cool axe~
{wa {&cool {^ne{*wb{^ie {&issue {*axe{x~
You see a cool newbie issue axe here.~
bronze~
weapon U AN
axe 7 12 chop 0
1 50 350 P
A
19 10
A
18 3
A
12 20
A
13 40
E
axe~
You see an axe of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3720
newbie issue cool flail~
{wa {&cool {^ne{*wb{^ie {&issue {*flail{x~
You see a cool newbie issue flail here.~
bronze~
weapon U AN
flail 6 10 crush 0
1 50 310 P
A
12 25
A
13 35
A
18 4
A
19 6
E
flail~
You see a flail of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3721
newbie issue cool whip~
{wa {&cool {^ne{*wb{^ie {&issue {*whip{x~
You see a cool newbie issue whip here.~
leather~
weapon U AN
whip 4 8 whip 0
1 20 330 P
A
12 30
A
13 30
A
19 2
A
18 7
E
whip~
You see a whip of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3722
newbie issue cool glaive~
{wa {&cool {^ne{*wb{^ie {&issue {*glaive{x~
You see a cool newbie issue glaive here.~
wood~
weapon U AN
polearm 1 7 slash F
1 80 183 P
E
glaive~
You see a glaive of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#0



#ROOMS
#3700
{3Entrance {wto {&Newbie {*School{x~
This is the entrance to the Newbie School.  Go north to go through 
the school.  If you have been here before and want to go directly to
the arena go south.
 
A sign warns '{!You may not pass these doors once you have passed Level 9{2.'{x
~
0 12 0
D0
You see the doorway into the Mud School Building.
~
~
0 0 3757 -1
No owner.
D2
You see the one way door into the Arena of Mud School.
~
door~
1 -1 3744 -1
No owner.
D5
You see the Temple of Thoth.
~
~
0 0 3001 -1
No owner.
S
#3701
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
0 131084 0
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wield a second weapon, type 'SECOND weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
D2
You see a path into another room.
~
~
0 -1 3757 -1
No owner.
D3
You see a path into another room.
~
~
0 -1 3702 -1
No owner.
S
#3702
{wThe {3Center {&Room{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
0 131084 0
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
D0
You see the room north that will lead you to the next section.
~
~
0 0 3703 -1
No owner.
D1
You see a room.
~
~
0 0 3701 -1
No owner.
D2
You see a room.
~
~
0 0 3705 -1
No owner.
D3
You see a room.
~
~
0 0 3704 -1
No owner.
D4
You see a room.
~
~
0 0 3708 -1
No owner.
D5
You see a room.
~
~
0 0 3707 -1
No owner.
S
#3703
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
0 131084 0
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
D0
You see the next station ahead.
~
~
0 -1 3709 -1
No owner.
D2
You see the central room.
~
~
0 0 3702 -1
No owner.
S
#3704
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
0 131084 0
E
sign~
Just go east to the central room.
~
D1
You see the central room.
~
~
0 0 3702 -1
No owner.
S
#3705
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
0 131084 0
E
sign~
Just go north to the central room.
~
D0
You see the central room.
~
~
0 0 3702 -1
No owner.
S
#3707
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
0 131084 0
E
sign~
Just go up to the central room.
~
D4
You see the central room.
~
~
0 0 3702 -1
No owner.
S
#3708
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
0 131084 0
E
sign~
Just go down to the central room.
~
D5
You see the central room.
~
~
0 0 3702 -1
No owner.
S
#3709
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
0 131084 0
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
D3
You see the next station of Mud School.
~
~
0 -1 3711 -1
No owner.
D5
You see a cage.
~
~
0 0 3710 -1
No owner.
S
#3710
{wThe {!Blob's {3Cage{x~
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
0 131080 0
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
D4
You see a safe room up.
~
~
0 0 3709 -1
No owner.
S
#3711
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
0 131084 0
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
D1
You see the next station of Mud School.
~
~
0 0 3709 -1
No owner.
D5
You see the combat hall.
~
~
0 0 3712 -1
No owner.
S
#3712
{wThe {3Cage {&Room{x~
You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
0 131084 0
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
D0
You see the aggressive monster inside!
~
~
0 -1 3713 -1
No owner.
D1
You see the unmodified monster inside!
~
~
0 -1 3716 -1
No owner.
D2
You see the wimpy monster inside!
~
~
0 -1 3715 -1
No owner.
D3
You see the aggressive wimpy monster inside!
~
~
0 -1 3714 -1
No owner.
D5
You see the next station below.
~
~
0 -1 3717 -1
No owner.
S
#3713
{wA {3Cage{x~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
0 131080 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D2
You see the Cage Room.
~
~
0 -1 3712 -1
No owner.
S
#3714
{wA {3Cage{x~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
0 131080 0
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
D1
You see the Cage Room.
~
~
0 -1 3712 -1
No owner.
S
#3715
{wA {3Cage{x~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
0 131080 0
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D0
You see the Cage Room.
~
~
0 -1 3712 -1
No owner.
S
#3716
{wA {3Cage{x~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
0 131080 0
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D3
You see the Cage Room.
~
~
0 -1 3712 -1
No owner.
S
#3717
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
0 131084 0
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
D1
You see the next station of Mud School.
~
door~
1 -1 3719 -1
No owner.
D2
You see the Shop.
~
~
0 0 3718 -1
No owner.
D4
You see the Cage room.
~
~
0 -1 3712 -1
No owner.
S
#3718
{wThe {3Store {win {&Newbie {*School{x~
You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
0 131080 0
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
D0
You see the only exit out of here.
~
~
0 0 3717 -1
No owner.
S
#3719
{wA {3Room {win {&Newbie {*School{x~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
0 131084 0
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK E, OPEN E,
and continue east.
~
D0
You see a darkened room inside.
~
~
0 0 3720 -1
No owner.
D1
You see the next station of Mud School.
~
door~
2 3714 3721 -1
No owner.
D3
You see the room you just came from.
~
door~
1 -1 3717 -1
No owner.
S
#3720
{wThe {*Darkened {&Room{x~
This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
0 131081 0
D2
You see the room that you have come from.
~
~
0 0 3719 -1
No owner.
S
#3721
{wThe {3End {wof {&Newbie {*School{x~
This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
0 131080 0
E
sign~
You have graduated from Mud School!  Take your diploma...if you can.
Go 'NORTH' from here to visit our arena.  There are plenty of low-level
monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
D0
You see the Arena ahead.
~
gate~
1 -1 3722 -1
No owner.
S
#3722
{wSouth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3729 -1
No owner.
D1
~
~
0 0 3725 -1
No owner.
D3
~
~
0 0 3723 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3723
{wSouth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3728 -1
No owner.
D1
~
~
0 0 3722 -1
No owner.
D3
~
~
0 0 3724 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3724
{wSouth{ywest {WCorner {wof {8Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3727 -1
No owner.
D1
~
~
0 0 3723 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3725
{wSouth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3730 -1
No owner.
D1
~
~
0 0 3726 -1
No owner.
D3
~
~
0 0 3722 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3726
{wSouth{yeast {WCorner {wof {8Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3731 -1
No owner.
D3
~
~
0 0 3725 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3727
{wWest {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3732 -1
No owner.
D1
~
~
0 0 3728 -1
No owner.
D2
~
~
0 0 3724 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3728
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3733 -1
No owner.
D1
~
~
0 0 3729 -1
No owner.
D2
~
~
0 0 3723 -1
No owner.
D3
~
~
0 0 3727 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3729
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3734 -1
No owner.
D1
~
~
0 0 3730 -1
No owner.
D2
~
~
0 0 3722 -1
No owner.
D3
~
~
0 0 3728 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3730
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3735 -1
No owner.
D1
~
~
0 0 3731 -1
No owner.
D2
~
~
0 0 3725 -1
No owner.
D3
~
~
0 0 3729 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3731
{wEast {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3736 -1
No owner.
D2
~
~
0 0 3726 -1
No owner.
D3
~
~
0 0 3730 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3732
{wWest {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3737 -1
No owner.
D1
~
~
0 0 3733 -1
No owner.
D2
~
~
0 0 3727 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3733
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3738 -1
No owner.
D1
~
~
0 0 3734 -1
No owner.
D2
~
~
0 0 3728 -1
No owner.
D3
~
~
0 0 3732 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3734
{3Center {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
0 8 0
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
D0
~
~
0 0 3739 -1
No owner.
D1
~
~
0 0 3735 -1
No owner.
D2
~
~
0 0 3729 -1
No owner.
D3
~
~
0 0 3733 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
D5
You see a dark murky dungeon below.
~
grate~
1 -1 3748 -1
No owner.
S
#3735
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3740 -1
No owner.
D1
~
~
0 0 3736 -1
No owner.
D2
~
~
0 0 3730 -1
No owner.
D3
~
~
0 0 3734 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3736
{wEast {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3741 -1
No owner.
D2
~
~
0 0 3731 -1
No owner.
D3
~
~
0 0 3735 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3737
{wWest {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3742 -1
No owner.
D1
~
~
0 0 3738 -1
No owner.
D2
~
~
0 0 3732 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3738
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3743 -1
No owner.
D1
~
~
0 0 3739 -1
No owner.
D2
~
~
0 0 3733 -1
No owner.
D3
~
~
0 0 3737 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3739
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3744 -1
No owner.
D1
~
~
0 0 3740 -1
No owner.
D2
~
~
0 0 3734 -1
No owner.
D3
~
~
0 0 3738 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3740
{*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3745 -1
No owner.
D1
~
~
0 0 3741 -1
No owner.
D2
~
~
0 0 3735 -1
No owner.
D3
~
~
0 0 3739 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3741
{wEast {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3746 -1
No owner.
D2
~
~
0 0 3736 -1
No owner.
D3
~
~
0 0 3740 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3742
{wNorth{ywest {WCorner {wof {8Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3743 -1
No owner.
D2
~
~
0 0 3737 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3743
{wNorth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
0 8 0
D1
~
~
0 0 3744 -1
No owner.
D2
~
~
0 0 3738 -1
No owner.
D3
~
~
0 0 3742 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3744
{wNorth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3745 -1
No owner.
D2
~
~
0 0 3739 -1
No owner.
D3
~
~
0 0 3743 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3745
{wNorth {3Wall {wof {*Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3746 -1
No owner.
D2
~
~
0 0 3740 -1
No owner.
D3
~
~
0 0 3744 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3746
{wNorth{yeast {WCorner {wof {8Arena{x~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D2
~
~
0 0 3741 -1
No owner.
D3
~
~
0 0 3745 -1
No owner.
D4
You see the EXIT.
~
~
0 0 3760 -1
No owner.
S
#3748
{wThe {3Center {wof the {*Dungeon{x~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
0 8 0
D0
You see the north wall.
~
~
0 0 3750 -1
No owner.
D1
You see the east wall.
~
~
0 0 3753 -1
No owner.
D2
You see the south wall.
~
~
0 0 3755 -1
No owner.
D3
You see the west wall.
~
~
0 0 3752 -1
No owner.
D4
You see safety!
~
grate~
1 -1 3734 -1
No owner.
S
#3749
{wThe {3North {&West {3Corner{wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north wall.
~
~
0 0 3750 -1
No owner.
D2
You see the south wall.
~
~
0 0 3752 -1
No owner.
S
#3750
{wThe {3North {&Wall {wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north east corner.
~
~
0 0 3751 -1
No owner.
D2
You see the center of the dungeon.
~
~
0 0 3748 -1
No owner.
D3
You see the north west corner.
~
~
0 0 3749 -1
No owner.
S
#3751
{wThe {3North {&East {3Corner{wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D2
You see the east wall.
~
~
0 0 3753 -1
No owner.
D3
You see the north wall.
~
~
0 0 3750 -1
No owner.
S
#3752
{wThe {3West {&Wall {wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north west corner.
~
~
0 0 3749 -1
No owner.
D1
You see the center of the dungeon.
~
~
0 0 3748 -1
No owner.
D2
You see the south west corner.
~
~
0 0 3754 -1
No owner.
S
#3753
{wThe {3East {&Wall {wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north east corner.
~
~
0 0 3751 -1
No owner.
D2
You see the south east corner.
~
~
0 0 3756 -1
No owner.
D3
You see the center of the dungeon.
~
~
0 0 3748 -1
No owner.
S
#3754
{wThe {3South {&West {3Corner{wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north wall.
~
~
0 0 3752 -1
No owner.
D1
You see the south wall.
~
~
0 0 3755 -1
No owner.
S
#3755
{wThe {3South {&Wall {wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the center of the dungeon.
~
~
0 0 3748 -1
No owner.
D1
You see the south east corner.
~
~
0 0 3756 -1
No owner.
D3
You see the south west corner.
~
~
0 0 3754 -1
No owner.
S
#3756
{wThe {3South {&East {3Corner{wof the {*Dungeon{x~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the east wall.
~
~
0 0 3753 -1
No owner.
D3
You see the south wall.
~
~
0 0 3755 -1
No owner.
S
#3757
{wA {3Room {win {&Newbie {*School{x~
Yoa are in a room in the newbie school.  Paintings of the past heroic
graduates of the school adorn the walls here.  To the west is {CJouster's{x
Training Room, and to the east is {CVulcan's{x Practice Room.  North of you
is the next Station of the Newbie school.  There is a sign on the
wall (Type '{RLOOK SIGN{x' to read it).
~
0 131084 1
E
sign~
To find out your attributes, type '{RSCORE{x'.  You can improve your
attributes in {CJouster's{x Training Room to the west.  You can practice
your skills and spells in {CVulcan's{x Guild Room to the east.  You can
continue through mud school by going north.  If you are a new character, you
should go '{RWEST{x', train your abilities, go '{REAST{x' and practice your
skills, then return here and head '{RNORTH{x'.  
~
D0
You see the next station of Mud School.
~
~
0 0 3701 -1
No owner.
D1
You see Zump's Guild Room.  Go there to practice your skills.
~
~
0 0 3759 -1
No owner.
D2
You see the entrance to Mud School.
~
~
0 0 3700 -1
No owner.
D3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0 0 3758 -1
No owner.
S
#3758
{^Jouster's {&Training {3Room{x~
You are standing in {^Jouster's {&Training {3Room{2.  Around you are
all sorts of physical and mental training tools.  The whole room is
filled with magic, holiness and sweat... There is a sign on the wall.{x
~
0 131084 1
E
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
D1
You see the room you came from, and the room you should go to.
~
~
0 0 3757 -1
No owner.
S
#3759
{CVulcan's {WPractice {YRoom{x~
You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
0 131084 1
E
sign~
Welcome to Zump's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
D3
You see the room you came from and the room you should go to.
~
~
0 0 3757 -1
No owner.
S
#3760
{wA {3Safe {&Room{x~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
0 12 0
D4
You see the Temple of Thoth.
~
~
0 0 3001 -1
No owner.
S
#0



#SPECIALS
M 3707 spec_cast_adept Load to: {wthe {&adept {wof {^Mystique{x
M 3708 spec_cast_adept Load to: {wthe {&adept {wof {^Kaedy{x
M 3714 spec_fido Load to: {wthe {*b{&e{*a{&s{*t{x
S



#RESETS
D 0 3700 2 1 The south door of {3Entrance {wto {&Newbie {*School{x is closed
D 0 3717 1 1 The east door of {wA {3Room {win {&Newbie {*School{x is closed
D 0 3719 1 2 The east door of {wA {3Room {win {&Newbie {*School{x is closed and locked
D 0 3719 3 1 The west door of {wA {3Room {win {&Newbie {*School{x is closed
D 0 3734 5 1 The down door of {3Center {wof {*Arena{x is closed
D 0 3748 4 1 The up door of {wThe {3Center {wof the {*Dungeon{x is closed
M 0 3700 1 3701 1 *Load {wthe {&newbie {^g{*u{^i{*d{^e{x
M 0 3701 1 3710 1 *Load {wthe {RLAG{r monster{x
M 0 3707 1 3712 1 *Load {wthe {&adept {wof {^Mystique{x
M 0 3704 1 3713 1 *Load {wthe {&aggressive {^mo{*nst{^er{x
E 0 3707 0 7 *{wa {&cool {^ne{*wb{^ie {&issue {*leggings{x is loaded on the legs of {wthe {&aggressive {^mo{*nst{^er{x
E 0 3712 0 15 *{wa {&cool {^ne{*wb{^ie {&issue {*belt{x is loaded around the waist of {wthe {&aggressive {^mo{*nst{^er{x
M 0 3705 1 3714 1 *Load {wthe {&wimpy {7aggressive {^mo{*nst{^er{x
E 0 3708 0 10 *{wa {&cool {^ne{*wb{^ie {&issue {*boots{x is loaded on the feet of {wthe {&wimpy {7aggressive {^mo{*nst{^er{x
E 0 3713 0 16 *{wa {&cool {^ne{*wb{^ie {&issue {*bracer{x is loaded on the left wrist of {wthe {&wimpy {7aggressive {^mo{*nst{^er{x
M 0 3703 1 3715 1 *Load {wthe {&wimpy {^mo{*nst{^er{x
E 0 3706 0 6 *{wa {&cool {^ne{*wb{^ie {&issue {*helmet{x is loaded over the head of {wthe {&wimpy {^mo{*nst{^er{x
E 0 3711 0 14 *{wa {&cool {^ne{*wb{^ie {&issue {*cape{x is loaded about the shoulders of {wthe {&wimpy {^mo{*nst{^er{x
M 0 3702 1 3716 1 *Load {wthe {^mo{*nst{^er{x
E 0 3705 0 3 *{wa {&cool {^ne{*wb{^ie {&issue {*cloak{x is loaded around the neck (1) of {wthe {^mo{*nst{^er{x
E 0 3705 0 4 *{wa {&cool {^ne{*wb{^ie {&issue {*cloak{x is loaded around the neck (2) of {wthe {^mo{*nst{^er{x
M 0 3717 1 3718 1 *Load {wthe {&adept{w of {^Selene{x
G 0 3138 0 *A buffalo water skin is given to {wthe {&adept{w of {^Selene{x
G 0 3031 0 *A hooded brass lantern is given to {wthe {&adept{w of {^Selene{x
M 0 3706 1 3720 1 *Load {wthe {&big {^cr{*ea{^tu{*re{x
E 0 3709 0 11 *{wa {&cool {^ne{*wb{^ie {&issue {*gloves{x is loaded on the hands of {wthe {&big {^cr{*ea{^tu{*re{x
E 0 3710 0 12 *{wa {&cool {^ne{*wb{^ie {&issue {*sleeves{x is loaded on the arms of {wthe {&big {^cr{*ea{^tu{*re{x
E 0 3714 0 19 *A key is loaded held in the hands of {wthe {&big {^cr{*ea{^tu{*re{x
E 0 3713 0 16 *{wa {&cool {^ne{*wb{^ie {&issue {*bracer{x is loaded on the left wrist of {wthe {&big {^cr{*ea{^tu{*re{x
M 0 3720 1 3721 1 *Load {wthe {&diploma {*b{&e{*a{&s{*t{x
E 0 3715 0 19 *{wa {&cool {^ne{*wb{^ie {&issue {*diploma{x is loaded held in the hands of {wthe {&diploma {*b{&e{*a{&s{*t{x
M 0 3708 1 3721 1 *Load {wthe {&adept {wof {^Kaedy{x
M 0 3713 5 3724 5 *Load {wthe {!s{*n{!a{*i{!l{x
M 0 3712 3 3726 3 *Load {wthe {3f{#o{3x{x
M 0 3709 4 3734 4 *Load {wthe {3rabbit{x
M 0 3710 3 3742 3 *Load {wthe {@lizard{x
M 0 3711 3 3746 3 *Load {wthe {*b{^o{*a{^r{x
M 0 3714 1 3749 1 *Load {wthe {*b{&e{*a{&s{*t{x
M 0 3715 2 3751 2 *Load {wthe {#b{3e{#a{3r{x
M 0 3716 2 3754 2 *Load {wthe {!w{*o{!l{*f{x
M 0 3718 1 3758 1 *Load {wthe {&adept {wof {^Jouster{x
M 0 3719 1 3759 1 *Load {WThe adept of {CVulcan{x
S



#SHOPS
3717 1 15 17 19 0 100 100 0 23
0



#MOBPROGS
#3700
if isimmort $n
mob echoat $n $I falls to the ground, worshipping you fervently.
mob echoaround $n $I falls to the ground, worshipping $n fervently.
mob echoat $n $I stutters out, "H-h-hhh-ow may I-I hh-h-elp-p y-yo-you, m'lo-o-rd?"
mob echoaround $n $I stutters to $n, "H-h-hhh-ow may I-I hh-h-elp-p y-yo-you, m'lo-o-rd?"
else
say {&Welcome $n{w, {& and may your stay be an enjoyable one.{x
shake $n
smile $n
endif
end
~
#0

#$