/
Cool3/bin/
#AREADATA
Name {WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
Builders None~
VNUMs 28000 28100
Version 3
Credits {HERO} Kusinagi {WThe {RH{We{Rl{Wl{Rf{Wi{Rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
Security 8
Flags 0
End

#MOBILES
#28000
knight blood~
{WA {RBlood Knight{x~
A {RBlood Knight{x awaits you here.
~
A massive bulky warrior is here, determined to kill you!  
~
human~
ABCFG DTVe 0 0 0
110 1000 100d100+20000 0d0+0 50d50+100 none
-100 -100 -100 -100
ACEFIK B 0 0
stand stand none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#28001
captain guard blood~
The Captain of the Guard~
The Captain of the Guard for the {RBlood Knights{x is here.
~
The Captain of the Guard of the {RBlood Knights{x.  
~
human~
ABCF DVe 0 0 0
120 1000 150d100+30000 0d0+0 55d55+200 none
-100 -100 -100 -100
ACEFIK B 0 0
stand stand none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#28003
knight blood sleeping~
A sleepy {RBlood Knight{x~
A battle-weary {RBlood Knight{x snoozes loudly here.
~
He's been fighting all day and is quite tired at the moment, perhaps you
shouldn't wake him?  
~
human~
ACG DTVe 0 0 0
115 1000 100d100+21000 0d0+0 51d51+100 none
-100 -100 -100 -100
ACEFIK B 0 0
sleep sleep none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#28004
general knight blood~
The General~
The General of the {RBlood Knights{x is here, planning his next battle.
~
This man is the head cheese for the {RBlood Knights{x. Don't undermaste him, even though he's old.
~
human~
ABCF DTVe 0 0 0
130 1000 150d105+35000 0d0+0 60d60+300 none
0 0 0 0
ACEFIK B 0 0
stand stand none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#28000
dagger blood hellfire~
{WA {rH{We{rl{Wl{rf{Wi{rr{We {MD{Ra{Mg{Rg{Me{Rr{x~
You see a dagger burning with the {Rflames{x of hell resting here.~
steel~
weapon 0 AN
dagger 14 15 pierce 0
100 0 0 P
A
13 285
A
19 40
A
18 40
#28001
sword hellfire~
{WA {rH{We{rl{Wl{rf{Wi{rr{We {MS{Rw{Mo{Rr{Md{x~
A sword burning with the {Rflames{x of hell rests here.~
unknown~
weapon 0 AN
sword 17 13 slash 0
100 0 0 P
A
19 40
A
18 40
A
13 295
#28002
platemail armor hellfire~
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MP{Rl{Ma{Rt{Me{Rm{Ma{Ri{Ml{x~
A set of plates burning with the {Rflames{x of hell rests here.~
unknown~
armor 0 AD
CFG CFG CFG CFG 0
100 0 0 P
A
13 350
A
18 35
A
19 40
#28004
shield hellfire~
{WA {rH{We{rl{Wl{rf{Wi{rr{We {MS{Rh{Mi{Re{Ml{Rd{x~
You see a shield burining with the {Rflames{x of hell resting here.~
unknown~
armor 0 AJ
BCDE BCDE BCDE BCDE 0
100 0 0 P
A
18 40
A
19 40
A
13 150
#28005
mask hellfire~
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MM{Ra{Ms{Rk{x~
A mask that burns with the {Rflames{x of hell rests here.~
unknown~
armor 0 AR
BCDE BCDE BCDE BCDE 0
100 0 0 P
A
19 40
A
18 40
A
13 200
#28006
boots hellfire~
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ro{Mo{Rt{Ms{x~
Boots with the {Rfiery wrath{x of hell lie here, smoking.~
unknown~
armor 0 AG
BCDE BCDE BCDE BCDE 0
100 0 0 P
A
18 40
A
19 40
A
13 350
#28007
power hellfire~
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MP{Ro{Mw{Re{Mr{x~
A power that burns with the {rflames{x of hell rests here.~
unknown~
armor 0 AQ
AF AF AF AF 0
100 0 0 P
A
19 40
A
18 40
A
13 250
#28008
helmet hellfire~
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MH{Re{Ml{Rm{Me{Rt{x~
You see a helmet that burns with the {rflames{x of hell resting here.~
unknown~
armor 0 AE
BCE BCE BCE BCE 0
100 0 0 P
A
19 40
A
18 40
A
13 250
#28009
cloak hellfire~
{WA {rH{We{rl{Wl{rf{Wi{rr{We {MC{Rl{Mo{Ra{Mk{x~
A cloak that burns with the {rflames{x of hell rests here.~
unknown~
armor 0 AC
AF AF AF AF 0
100 0 0 P
A
13 400
A
18 45
A
19 45
#28050
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#28090
deck~
{cBen's {GC{Mr{Ga{Mz{Gy {RP{rh{Ro{re{Rn{ri{Rx {yD{Ye{yc{Yk{x~
OH!~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#28000
{WA {rB{Wl{ro{Wo{rd{Wy {MP{Ra{Mt{Rh{Mw{Ra{My{x~
The sounds of clanking swords and horse hooves are nearly overwhelming. 
Of pain and loud rallying crys come from over a hill just ahead of you. 
Blood stains cover the grass next to a few dead soldiers who have been
killed while trying to get away from the carnage.  A cold chill runs up your
spine, a foreboding of the evil that is present.  You may continue into the
battle, or escape while you still can.  
~
0 8192 2
D0
~
~
0 0 28001 0
No owner.
D2
~
~
0 0 3527 0
No owner.
D5
~
~
3 0 24220 -1
No owner.
S
#28001
{WA {rB{Wl{ro{Wo{rd{Wy {MH{Ri{Ml{Rl{x~
You stand atop the hill overlooking the battlefield.  Next to you stands
the banner of the {WHoly Knights{x, torn and bloodstained.  It appears that
{RBlood Knights {xprevail, the end of the world may be at hand.  You decide
that you must stop them at any cost.  You may act cowardly and turn back,
but your destiny awaits to the north.  
~
0 8192 2
D0
~
~
0 0 28002 0
No owner.
D2
~
~
0 0 28000 -1
No owner.
S
#28002
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
You decide that freedom is worth any cost, and run into the battlefield
ready to fight for your life.  Massive amounts of dead bodies litter the
ground, some belong to the {WHoly Knights{x, while others belong to the evil
{RBlood Knights{x.  You must watch your back, for anything can happen.  
~
0 8192 2
D0
~
~
0 0 28006 0
No owner.
D1
~
~
0 0 28004 0
No owner.
D2
~
~
0 0 28001 0
No owner.
D3
~
~
0 0 28003 0
No owner.
S
#28003
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  Behind you, you see a
{RBlood Knight {xbehead one of the {WHoly Knights{x.  Your stomach wrenches
at the sight as you turn to extract your revenge.  
~
0 8192 2
D0
~
~
0 0 28007 0
No owner.
D1
~
~
0 0 28002 0
No owner.
S
#28004
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
the ranks of the {RBlood Knights{x.  Behind you, you see a {WHoly Knight{x
impale one of the {RBlood Knights{x.  You smile happily, but are quickly
overcome by one of the enemy soldiers as they strike quick and strong. 
Luckily, you were able to parry that attack.  
~
0 8192 2
D0
~
~
0 0 28005 0
No owner.
D3
~
~
0 0 28002 0
No owner.
S
#28005
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  You look down and stare at
the blank face of a dead {WHoly Knight{x.  The expression on his face is too
much to bare, and you wave your hands across his face to close his eyes. 
Your rage grows, and you attack the nearest enemy soldier.  
~
0 8192 2
D0
~
~
0 0 28010 0
No owner.
D2
~
~
0 0 28004 0
No owner.
D3
~
~
0 0 28006 0
No owner.
S
#28006
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  Further north, you see a
knight with large, dark armor standing atop a hill.  Perhaps he is their
leader?  You fend off another enemy soldier and decide that it may be wise
to proceed towards the hill.  
~
0 8192 2
D0
~
~
0 0 28009 0
No owner.
D1
~
~
0 0 28005 0
No owner.
D2
~
~
0 0 28002 0
No owner.
D3
~
~
0 0 28007 0
No owner.
S
#28007
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  You made it just in time to
save one of the {WHoly Knights {xwho had seemingly been cornered.  He stands
up and thanks you, but your meeting has been cut off by an attack from the
enemy.  
~
0 8192 2
D0
~
~
0 0 28008 0
No owner.
D1
~
~
0 0 28006 0
No owner.
D2
~
~
0 0 28003 0
No owner.
S
#28008
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  You and three other {WHoly
Knights{x race into a quick skirmish, and kill two enemy soldiers.  A third
sneaks behind your party and quickly dispatches your allies.  You turn to
face the {RBlood Knight{x and strike.  
~
0 8192 2
D1
~
~
0 0 28009 0
No owner.
D2
~
~
0 0 28007 0
No owner.
S
#28009
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
As you fight on through this bloody battle, you approach a hill.  It is
stained with blood, and is littered with dead bodies.  Atop it stands a
knight clad in {Rblood red{x armor.  The knight notices your presence, and
draws his sword.  
~
0 8192 2
D0
~
~
0 0 28011 0
No owner.
D1
~
~
0 0 28010 0
No owner.
D2
~
~
0 0 28006 0
No owner.
D3
~
~
0 0 28008 0
No owner.
S
#28010
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Mt{Rt{Ml{Re{Mf{Ri{Me{Rl{Md{x~
The blood of both sides continue to spill at a rapid rate, and you fight
on through the ranks of the {RBlood Knights{x.  A {RBlood Knight{x charges
you and grazes your left arm.  You howl in pain and counterattack blindly.  
~
0 8192 2
D2
~
~
0 0 28005 0
No owner.
D3
~
~
0 0 28009 0
No owner.
S
#28011
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MH{Ri{Ml{Rl{x~
The large knight grins at you, and laughs.  {g"So, you fight with the
{WHoly Knights{g but are not a knight yourself?  Come, let's have at it!" 
He charges you with a determined look on his face, and his eyes glow {rblood
red{x.  Behind the knight, a small path leads down into a small basecamp.  
~
0 8192 2
D0
~
~
0 0 28012 0
No owner.
D2
~
~
0 0 28009 0
No owner.
S
#28012
{WA {rB{Wl{ro{Wo{rd{Wy {MP{Ra{Mt{Rh{Mw{Ra{My{x~
You sheath your weapon after the hard fought battle with the {RBlood
Knights'{x Captain.  Blood covers your armor, and the scent of death weighs
heavier on you as you press down the path.  The ground here is covered in
footprints.  
~
0 8192 2
D0
~
~
0 0 28013 0
No owner.
D2
~
~
0 0 28011 0
No owner.
S
#28013
{WA {rB{Wl{ro{Wo{rd{Wy {MP{Ra{Mt{Rh{Mw{Ra{My{x~
The footprints on the ground become more and more visible, and many of
the tracks go both ways.  Some point further down the path and others head
toward the field of battle.  Could there be an enemy installment further
ahead?  It could be worth a look.  
~
0 8192 2
D0
~
~
0 0 28014 0
No owner.
D2
~
~
0 0 28012 0
No owner.
S
#28014
{WA {rB{Wl{ro{Wo{rd{Wy {MP{Ra{Mt{Rh{Mw{Ra{My{x~
You push further down the path, and the trail leads right into a basecamp
for the {RBlood Knights{x.  You draw your weapon and proceed slowly down the
path so not to set off any enemy alarms or booby traps.  
~
0 8192 2
D0
~
~
0 0 28015 0
No owner.
D2
~
~
0 0 28013 0
No owner.
S
#28015
{WEntrance to the {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Ms{Re{Mc{Ra{Mm{Rp{x~
You stand before a large basecamp, bustling with activity.  {RBlood
Knights{x are training for battle, while others are cooking.  Some are
forging weapons, and others are planning attacks.  If you are sneaky, you
can get by without notice.  
~
0 8192 2
D0
~
~
0 0 28016 0
No owner.
D2
~
~
0 0 28014 0
No owner.
S
#28016
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Ms{Re{Mc{Ra{Mm{Rp{x~
You are inside the basecamp for the {RBlood Knights{x.  Many kinds of
activities are taking place, especially battle tactics.  Small barracks lie
to your left and right, and the basecamp continues north.  
~
0 0 2
D0
~
~
0 0 28019 0
No owner.
D1
~
~
0 0 28018 0
No owner.
D2
~
~
0 0 28015 0
No owner.
D3
~
~
0 0 28017 0
No owner.
S
#28017
{WInside {rA {MT{Re{Mn{Rt{x~
This is a small barrack in which many of the {RBlood Knights{x come to
sleep, and to eat in.  Unfortunately, you have walked into a full barracks. 
Luckily, all the knights are asleep.  You can get out if you are extremely
careful, and quiet.  
~
0 8192 0
D1
~
~
0 0 28016 0
No owner.
S
#28018
{WInside {rA {MT{Re{Mn{Rt{x~
This is a small barrack in which many of the {RBlood Knights{x come to
sleep, and to eat in.  Unfortunately, you have walked into a full barracks. 
Luckily, all the knights are asleep.  You can get out if you are extremely
careful, and quiet.  
~
0 8192 0
D3
~
~
0 0 28016 0
No owner.
S
#28019
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Ms{Re{Mc{Ra{Mm{Rp{x~
You are inside the basecamp for the {RBlood Knights{x.  Many kinds of
activities are taking place, especially battle tactics.  Small barracks lie
to your left and right, and to the north, a large tent seems to stand out
among the rest.  
~
0 8192 2
D0
~
~
0 0 28022 0
No owner.
D1
~
~
0 0 28021 0
No owner.
D2
~
~
0 0 28016 0
No owner.
D3
~
~
0 0 28020 0
No owner.
S
#28020
{WInside {rA {MT{Re{Mn{Rt{x~
This is a small barrack in which many of the {RBlood Knights{x come to
sleep, and to eat in.  Unfortunately, you have walked into a full barracks. 
Luckily, all the knights are asleep.  You can get out if you are extremely
careful, and quiet.  
~
0 8192 0
D1
~
~
0 0 28019 0
No owner.
S
#28021
{WInside {rA {MT{Re{Mn{Rt{x~
This is a small barrack in which many of the {RBlood Knights{x come to
sleep, and to eat in.  Unfortunately, you have walked into a full barracks. 
Luckily, all the knights are asleep.  You can get out if you are extremely
careful, and quiet.  
~
0 8192 0
D3
~
~
0 0 28019 0
No owner.
S
#28022
{WThe {rH{We{rl{Wl{rf{Wi{rr{We {MB{Ra{Ms{Re{Mc{Ra{Mm{Rp{x~
This is a small trail that winds around a hill, to a large tent at the
top.  You walk slowly, and with great care.  One wrong move and you could be
up to your neck in {RBlood Knights{x (assuming they do not relieve you of it
first).  
~
0 8192 2
D0
~
~
0 0 28023 0
No owner.
D2
~
~
0 0 28019 0
No owner.
S
#28023
{WInside the {rG{We{rn{We{rr{Wa{rl{W'{rs {MT{Re{Mn{Rt{x~
You made a genius decision, and land yourself right into the General of
the {RBlood Knights'{x tent.  He looks up and says, {g"What is the meaning
of this!  You, you are the one who fights with the {WHoly Knights{g!"  {x
The General draws his weapon and screams {g"En garde!"  {x 
~
0 8192 0
D2
~
~
0 0 28022 0
No owner.
S
#28050
{cThe Training Grounds{x~
This is the room where you, Sondy, shall come to train with me.  Here,
you will learn all of my building tricks.  Remember to keep a notepad open
at all times, and pay very close attention to what I say.  :) 
~
0 4 0
S
#0



#SPECIALS
S



#RESETS
D 0 28000 5 1 The down door of {WA {rB{Wl{ro{Wo{rd{Wy {MP{Ra{Mt{Rh{Mw{Ra{My{x is closed
M 0 28000 18 28002 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28003 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28004 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28005 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28006 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28007 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28008 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28009 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28000 18 28010 1 *Load {WA {RBlood Knight{x
E 0 28000 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {md{ra{mg{rg{me{rr{x is loaded none of {WA {RBlood Knight{x
M 0 28001 1 28011 1 *Load The Captain of the Guard
E 0 28004 0 21 *{wa {rh{we{rl{wl{rf{wi{rr{we {ms{rh{mi{re{ml{rd{x is loaded none of The Captain of the Guard
E 0 28002 0 5 *{wthe {rh{we{rl{wl{rf{wi{rr{we {mp{rl{ma{rt{me{rm{ma{ri{ml{x is loaded on the body of The Captain of the Guard
E 0 28001 0 13 *{wa {rh{we{rl{wl{rf{wi{rr{we {ms{rw{mo{rr{md{x is loaded as a shield of The Captain of the Guard
E 0 28009 0 3 *{wa {rh{we{rl{wl{rf{wi{rr{we {mc{rl{mo{ra{mk{x is loaded around the neck (1) of The Captain of the Guard
M 0 28003 24 28017 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28017 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28017 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28018 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28018 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28018 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28020 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28020 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28020 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28021 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28021 3 *Load A sleepy {RBlood Knight{x
M 0 28003 24 28021 3 *Load A sleepy {RBlood Knight{x
M 0 28004 1 28023 1 *Load The General
E 0 28005 0 22 *{wthe {rh{we{rl{wl{rf{wi{rr{we {mm{ra{ms{rk{x is loaded none of The General
E 0 28006 0 10 *{wthe {rh{we{rl{wl{rf{wi{rr{we {mb{ro{mo{rt{ms{x is loaded on the feet of The General
E 0 28007 0 20 *{wthe {rh{we{rl{wl{rf{wi{rr{we {mp{ro{mw{re{mr{x is loaded floating nearby of The General
E 0 28008 0 6 *{wthe {rh{we{rl{wl{rf{wi{rr{we {mh{re{ml{rm{me{rt{x is loaded over the head of The General
S



#SHOPS
0



#MOBPROGS
#0

#$