/
Cool3/bin/
#AREADATA
Name Pirate Ship~
Builders None~
VNUMs 16000 16199
Version 3
Credits {35 60} Lance   Pirate Ship~
Security 9
Flags 0
End

#MOBILES
#16000
Captain Amos Trask~
{wThe {#Ca{&pta{#in{x~
{#Ca{&pta{#in{w {#Amos {&Trask{w stands here yelling at his crew.{x
~
The captain is a man in his fifties.  What's left of his hair is slicked
and tied at the back of his head.  He has had much experience in
commanding rowdy pirate crews.  He has a tough, weather-worn face and
a stern complextion.  He must have been BAD to get into such a command
so don't mess with him!
~
human~
ABCGT DF HN -1000 0
90 20 6d12+853 1d1+499 4d6+8 none
-20 -20 -20 0
CFH ABE CHIJKLQ 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16001
Navigator~
{wThe {#Nav{&iga{#tor{x~
{wThe {#Nav{&iga{#tor{w is here trying to figure out the route to go next.{x
~
The navigator looks rather busy.  He has a pencil stuck on his ear.
He is a rather young scholar with some minor experience in navigation.
He looks like he has been missing some sleep because of working on all
those maps.  Yet, he still seems ready to react to anything quickly
and defend himself if necessary.  He tells you to leave his equipment
alone!
~
human~
ABCGT CDEJ HN 0 0
70 9 5d10+550 2d100+300 2d10+7 none
-20 -20 -20 -10
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16002
First Mate~
{wThe {#F{&i{#r{&s{#t {&Mate{x~
{wThe {#F{&i{#r{&s{#t {&Mate{w is taking a short break from the Captains belling.{x
~
The first mate looks rather stressed.  He has been doing things for
the captain all day and is now relieved to have his break.  He seems
to have an air of command around him which must explain why he got
his position on the ship as a First Mate.
~
human~
ABCGT DFJ HN -1000 0
80 15 5d10+550 2d100+200 2d10+7 none
-20 -20 -20 0
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16003
Cook chef~
{wThe {#S{&h{#i{&p{#'{&s {&Cook{x~
{wThe {#S{&h{#i{&p{#'{&s {&Cook{w is preparing chow for the crew.{x
~
The cook is rather sloppy.  His hands are as dirty as his clothing.  He
is running around the room preparing one thing after the next.  He
constantly keeps an eye on the big cauldron in the center of the room.
It looks like he mixes whatever leftovers he has into the cauldron and
calls it food.  For some strange reason, you loose your appetite.
~
human~
ABCGT DJ 0 0 0
70 7 5d10+450 3d100+100 4d4+6 none
-10 -10 -10 0
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16004
Hired Assassin Guard~
{wThe {#H{&i{#r{&e{#d {*Ass{&as{*sin {&Guard{x~
{wThe {#h{&i{#r{&e{#d {*ass{&as{*sin {&guard{w lurks here.{x
~
You barely notice him in the dim light.  He is very lithe and subtle in
his movements.  He looks trained to kill in a single blow, so don't get
on his bad side!
~
human~
AGT DFJPQ BN -1000 0
80 10 6d12+703 3d100+200 5d4+7 none
-20 -20 -20 -10
EFN 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#16005
sleeping pirate~
{wThe {#sle{&ep{#ing {&pirate{x~
{wThe {#sle{&ep{#ing {&pirate{w is sleeping here as he snores.{x
~
The pirate looks quite at peace.  The harsh lines of trouble are gone
from his face, taken away by the sandman.  I bet he would be VERY
upset if you woke him up, so step lightly.
~
human~
ABFGT JR N -1000 0
70 3 3d9+308 3d100+100 2d7+5 none
-10 -10 -10 -10
EFN 0 0 0
sleep sleep male 20000
AHMV ABCDEFGHIJK medium unknown
#16006
Pirate~
{wThe {#pi{&ra{#te{x~
{wThe {#pi{&ra{#te{w is here, talking to his pet parrot.{x
~
The pirate looks quite frustrated.  He doesn't seem to be going anywhere
in his argument with his parrot.  You wonder who has higher intellect ...
the bird or the pirate?
~
human~
ACGHT J N -1000 0
70 3 5d10+450 3d100+100 4d4+6 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16007
angry pirate~
{wThe {&angry {#pi{&ra{#te{x~
{wThe {&angry {#pi{&ra{#te{w stands here cursing the ground you walk on.{x
~
His face is red and his ears almost seem to be blowing steam!  What did
you do to make him so mad?
~
human~
ACFGT J HN -1000 0
70 5 5d10+550 3d100+100 4d4+6 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16008
drunk pirate~
{wThe {&drunk {#pi{&ra{#te{x~
{wThe {&drunk {#pi{&ra{#te{w slurrs his troubles away with a bottle of ale.{x
~
He sways left and right as he walks.  The pirate is constantly plugging
his mouth with a bottle of beer.  As he swears, drool comes spitting
out of his mouth. Yuk!
~
human~
ACFGT J N -1000 0
70 3 5d10+450 3d100+100 4d4+6 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#16009
swash swashbuckler~
{wThe {#sw{&as{#hb{&uc{#kl{&er{x~
{wThe {#sw{&as{#hb{&uc{#kl{&er{w looks very bored here.{x
~
He has been standing out in the sun for hours doing nothing but getting
a really bad tan.  He sure could use a friend to talk to.
~
human~
ACGT DFJ N -500 0
70 3 5d10+500 3d100+100 3d6+8 none
-20 -20 -20 -20
EFN 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#16010
bucaneer~
{wThe {#bu{&ca{#ne{&er{x~
{wThe {#bu{&ca{#ne{&er{w is standing here watching you closely.{x
~
He looks like the quiet type.  But don't let looks decieve you, he could
be very deadly in combat.
~
human~
ACGT DFJ HN 0 0
70 3 5d10+500 3d100+100 3d6+8 none
-20 -20 -20 -20
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16011
midshipman man~
{wThe {#mi{&ds{#hi{&pm{#an{x~
{wThe {#mi{&ds{#hi{&pm{#an{w is swabbing the deck here on his knees.{x
~
He looks like a very hardworking man.  His energy seems inexhaustible.
When you try to talk to him, he gruffly says,"Work! Work! Work! That's
all we do everyday! WORK!"
~
human~
ACGHT J N -1000 0
60 3 3d9+283 3d100+100 2d7+4 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16012
sailor~
{wThe {#sa{&il{#or{x~
{wThe {#sa{&il{#or{w is standing here enjoying the sea air.{x
~
He looks like a happy-go-lucky man who takes things as they come.
~
human~
ACGHT J N -1000 0
60 3 3d9+283 3d100+100 2d7+4 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16013
rat~
{wThe {#sea{&far{#ing {3rat{x~
{wThe {#sea{&far{#ing {3rat{w is scurrying about here looking for food.{x
~
This is the BIGGEST rat you've ever seen!  He has razor sharp teeth!
~
human~
ACFGHT JX 0 -1000 0
50 3 3d9+283 3d100+100 2d7+4 none
-10 -10 -10 -10
EFN 0 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#16014
lookout~
{wThe {YL{go{Yo{gk{Yo{gu{Yt{x~
{wThe {YL{go{Yo{gk{Yo{gu{Yt{w has been posted here.{x
~
He peers intently in all directions and keeps an eye on the weather.
~
human~
ABCGT DFJ HN -1000 0
80 15 5d10+550 2d100+200 2d10+7 none
-50 -50 -50 0
EFN 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#16015
merina ~
{#Me{&ri{#na{x~
{#Me{&ri{#na{w, a pretty young gal stands here selling lovely wares.{x
~
She is a pretty young girl standing behind the counter watching the shop.
~
human~
ABCGT DF HN -1000 0
60 20 1d1+1999 1d1+499 5d10+25 none
-50 -50 -50 0
ACEFHKN ABCDEFGHIJKLQ 0 0
stand stand female 3473
AHMV ABCDEFGHIJK medium unknown
#16100
Mr. Miyagi~
{& Mr. {#Mi{&ya{#gi{x~
{& Mr. {#Mi{&ya{#gi{w is here tending to his bonsai tree's.{x
~
He is wise old man.  His stumpy figure reveal surprising speed and
agility.  He must keep fit by practicing his karate.  He loves to work
with bonsai in the garden.  Mr. Myagi is a warm friendly person, so
if you have any troubles, tell him and he will help you.
~
human~
ABCGT DF HN -1000 0
80 20 1d1+3999 1d1+499 5d10+25 none
-50 -50 -50 0
ACEFHKN ABCDEFGHIJKLQ 0 0
stand stand male 3927
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#16000
amulet captain~
{wthe {#pi{&ra{#te {&captain's {3amulet{x~
Captain Amos's precious amulet has been accidentally left here.~
~
key AF AC
B 0 0 0 0
10 2 200 P
A
13 20
A
1 2
A
12 20
E
amulet captain~
It is a small coin shaped amulet hung on a thin gold chain.  On the
face of the amulet is a picture of a dagger pointing down at a set
of skull and crossbones.
~
#16001
key long wooden~
{wa {&long {3wooden {7key{x~
A long wooden key has been dropped here.~
~
key 0 A
B 0 0 0 0
43 1 50 P
#16002
key small wooden~
{wa {&small {3wooden {7key{x~
A small wooden key has been dropped here.~
~
key 0 A
0 0 0 0 0
44 1 50 P
#16003
skull crossbone key~
{wa {*skull {3key{x~
A key with the symbol of a set of skull and crossbones lies here.~
~
key 0 A
B 0 0 0 0
51 1 100 P
#16004
log~
{wthe {#Ca{&pta{#in's {&Log{x~
Captain Amos's Log is lying on the table.~
paper~
container 0 0
100 ABCDF 16003 100 100
1 3 500 P
E
log captain~
It is a very old book which the captain uses to keep track of his journeys. 
~
#16005
hat captain~
{wthe {#Pi{&ra{#te {&Captain's {3Hat{x~
Captain Amos's hat is flipped upside down here.~
~
armor B AE
ABD ABD ABD ABC 0
51 3 250 P
A
17 -5
A
19 20
A
18 15
A
13 40
#16006
ring pirate~
{wa {#pi{&ra{#te's {&ring{x~
A pirate's ring is rolling around on the floor.~
~
armor 0 AB
ABCD ABCD ABCD BD 0
44 2 250 P
A
19 25
A
18 15
#16007
ring pearl~
{wa {&pearl {#ring{x~
A pearl ring is rolling around on the floor.~
~
armor 0 AB
ABCD ABCD ABCD BD 0
43 2 250 P
A
24 -3
A
18 20
#16008
shellfish necklace~
{wa {#se{&as{#he{&ll {&necklace{x~
A bunch of seashells are piled on the floor.~
~
armor 0 AC
BD BD BD BC 0
48 4 500 P
A
24 -2
A
12 45
A
13 45
A
19 20
#16009
raggedy shirt~
{wa {#ra{&gge{#dy{& shirt{x~
Some torn cloth is piled on the floor.~
~
armor 0 AD
ABC ABC ABC AB 0
32 3 100 P
A
5 1
A
2 2
A
19 15
#16010
vest dragonscale~
{wa {#shiny {#drag{&ons{#cale {&vest{x~
A shiny dragonscale vest has been left here.~
~
armor AFG AD
BD BD BD BC 0
48 7 500 P
A
24 -5
A
12 50
A
13 50
#16011
parrot~
{wa {#tal{&kt{#ive {3parrot{x~
An extremely loquacious parrot is perched here.~
~
armor BG AE
AD AD AD AC 0
42 5 600 P
A
19 2
A
18 2
#16012
cap sailor~
{wa {#sa{&il{#or's {&cap{x~
A blue and white cap sits here.~
~
armor 0 AE
ABC ABC ABC AB 0
32 4 200 P
A
5 1
A
18 15
#16013
pegleg peg~
{wa {3pe{#gl{3eg{x~
A short stick is leaning against the wall.~
~
armor 0 AF
AD AD AD AC 0
42 5 100 P
A
2 -1
A
19 4
#16014
baggy pants~
{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x~
A pair of baggy pants hangs here.~
~
armor AG AF
AD AD AD AC 0
44 2 50 P
A
12 30
A
2 1
A
13 30
#16015
sandals fishing~
{wsome {#f{3i{#s{3h{#i{3n{#g {&sandals{x~
A pair of fishing sandals have been dropped here.~
~
armor 0 AG
ABCD ABCD ABCD BD 0
44 2 100 P
A
12 25
A
2 1
A
13 25
A
14 25
#16016
boots Captain~
{#ca{&pta{#in {&Amos's {3boots{x~
Some fancy boots with a skull and crossbone design on them sits here.~
~
armor AG AG
ABD ABD ABD ABC 0
50 15 250 P
A
14 100
A
5 2
A
19 20
#16017
ringmail gloves~
{wa {&pair {wof {#ri{&ng{#ma{&il {&gloves{x~
A pair of ringmail gloves have been dumped here.~
~
armor AG AH
BD BD BD BC 0
48 20 450 P
A
1 2
A
18 15
#16018
gloves Captain~
{#ca{&pta{#in {&Amos's {3gloves{x~
Captain Amos's gloves have been dropped in the dust.~
~
armor AG AH
ABD ABD ABD ABC 0
50 25 650 P
A
2 3
A
18 20
#16019
shield polished wooden~
{wa {&polished {3wooden {&shield{x~
A polished wooden shield has been dropped here.~
~
armor AB AJ
BD BD BD BC 0
45 18 250 P
A
1 2
A
24 -3
A
23 -3
A
19 20
A
13 30
#16020
net fishing~
{wa {#f{&i{#s{&h{#i{&n{#g {3net{x~
A fishing net is crumpled up here.~
~
armor 0 AK
AD AD AD AC 0
43 4 0 P
A
3 -1
A
17 -5
A
18 15
#16021
pearl bracelet~
{wa {&pearl {#bracelet{x~
A ring of pearl has been left here.~
~
armor 0 AM
BD BD BD BC 0
46 24 400 P
A
19 20
A
18 15
A
13 30
#16022
dagger gold~
{wa {3gold {#dagger{x~
A shiny gold dagger shines in the sun.~
~
weapon 0 AN
dagger 12 12 pierce EH
43 3 500 P
A
19 20
A
18 15
#16023
dirk pirate~
{wa {#pi{&ra{#te's {&dirk{x~
A pirate's dirk is pulsing with evil.~
~
weapon BJL AN
dagger 5 5 pierce 0
48 4 200 P
A
19 20
A
18 15
#16024
katana blade~
{wa {#ka{&ta{#na {&blade{x~
An extremely sharp blade lies on the floor.~
~
weapon 0 AN
sword 10 12 slash 0
46 5 150 P
A
19 20
A
18 20
#16025
charm good luck~
{wa {&good {3luck {#charm{x~
A good luck charm is here just waiting for someone to pick it up.~
~
wand AFGI ACMO
15 5 5 'bless' 0
0 3 500 P
A
19 20
A
18 15
E
charm good luck~
On it is written :

       Straighten your chin up and smile a bright smile,
       The GODS are on your side thru each and every trial.
       Don't worry about your troubles or even of your woes.
       Because the GODS wish you the best of luck in everything you do!

~
#16026
foot lucky rabbit~
{wa {&lucky {3rabbit's {&foot{x~
The dismembered paw of a rabbit is rotting away in the dirt.~
~
wand AFGIK AO
15 3 3 'bless' 0
50 2 200 P
A
17 -10
A
18 15
#16027
jug beer~
{wa {7jug {wof {3beer{x~
A jug of beer has been carelessly dumped here.~
~
drink 0 AO
10 7 'beer' 0 0
42 4 10 P
#16028
flag pirate~
{wa {#pi{&ra{#te's {&flag{x~
A black flag waves in the wind.~
~
staff AB AO
7 10 10 'chill touch' 0
1 10 500 P
E
flag pirates~
there is a picture of a dagger pointed down upon a white set of skull and
crossbones.  In small leters you see : Amos Trask, The Dagger of the Sea!
~
#16029
glasses spy~
{wa {#spy{7-{&glass{x~
A pair of spy-glasses sit here distorting the light.~
~
armor 0 AEO
BD BD BD BC 0
48 4 500 P
A
13 -30
A
4 3
#16030
cloak assassin~
{wan {*ass{&as{*sin's {&cloak{x~
An assasin's cloak covers the floor.~
~
armor BF AC
ABD ABD ABD ABC 0
50 5 1500 P
A
2 2
A
19 20
#16031
shroud assassin~
{wan {*ass{&as{*sin's {&shroud{x~
An assassin's shroud covers the floor.~
~
armor BF AK
ABD ABD ABD ABC 0
50 4 1000 P
A
2 1
A
18 20
#16032
boots thieves~
{wa {&pair {wof {*th{&iev{*es {&boots{x~
A sneaky pair of sneakers rests here.~
~
armor 0 AG
ABD ABD ABD ABC 0
51 5 1000 P
A
13 30
A
19 20
#16033
ring assassin~
{wan {*ass{&as{*sin's {&ring{x~
A small sharp ring lies on the ground.~
~
armor B AB
ABD ABD ABD ABC 0
51 2 800 P
A
19 20
A
18 15
#16034
chest treasure~
{wa {3treasure {#chest{x~
A treasure chest sits in the corner!~
~
container 0 0
100 ABCDF 16000 100 100
1 35 1000 P
#16035
diamond black~
{wa {*black {&diamond{x~
A black diamond is glittering here.~
~
treasure 0 A
0 0 0 0 0
1 2 1000 P
#16036
stone multi-colored~
{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x~
A colorful stone is here.~
~
treasure 0 A
0 0 0 0 0
44 2 150 P
#16037
topaz stone~
{wa {#gold {&trimmed {3topaz {&stone{x~
A gold-trimmed topaz stone lies here.~
~
furniture 0 A
0 0 0 0 0
1 2 1000 P
#16038
carcass rat dead~
{wa {*d{&e{*a{&d {3rat {&carcass{x~
The corpse of a dead rat is rotting here.~
~
light AB AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
10 5 50 P
A
5 -1
A
12 10
A
18 20
A
13 30
#16039
crate wooden~
{wa {3wooden {#crate{x~
A wooden crate lies here.~
~
container 0 0
150 A -1 150 100
1 15 200 P
#16040
apple~
{wa {&delicious {!apple{x~
A delicious apple makes your mouth water.~
~
food 0 AO
50 50 0 0 0
1 2 20 P
#16041
apple~
{wa {3rotten {!apple{x~
A rotten apple is here.~
~
food 0 A
6 4 0 1 0
1 2 10 P
#16042
barrel water~
{wa {^water {3barrel{x~
A barrel of water sits here.~
~
drink 0 A
100 100 'water' 0 0
1 20 100 P
#16043
carton milk~
{wa {3carton {wof {&milk{x~
An open carton of milk is here.~
~
drink 0 AO
100 100 'milk' 0 0
1 3 40 P
#16044
mop~
{wa {3mop{x~
A mop has been left here.~
~
weapon 0 AN
polearm 10 10 pound 0
32 5 200 P
#16045
pearl giant~
{wa {#giant {&pearl{x~
A large ball of pearl rolls around the floor.~
~
wand AFG AO
50 100 100 'heal' 0
15 3 900 P
#16046
guano~
{#g{&u{#a{&n{#o{x~
Some guano has been deposited here by seagulls. Yuk!~
~
pill 0 AE
5 'stone skin' 'fly' 'refresh' 'frenzy'
5 1 500 P
#16047
grey potion~
{wa {*grey {&potion{x~
A heavy grey potion sits on the stone.~
~
potion 0 A
26 'stone skin' 'haste' 'shield' 'giant strength'
15 8 500 P
#16048
feather wand~
{wa {3feather {&wand{x~
A feather drifts in the wind.~
~
wand 0 AO
32 3 3 'fly' 0
10 3 1000 P
#16049
sack~
{wa {$traveller's {&sac{x~
A traveller's sac is dumped on the floor.~
~
container 0 AK
300 A 1 300 80
1 5 100 P
#16050
fish~
{wa {#fish{x~
A fish is flip-flopping around on the floor.~
~
food 0 A
100 20 0 0 0
0 2 50 P
#16051
dagger assassin~
an {*ass{&as{*sin's {&dagger{x~
An extremely sharp dagger is protruding from the ground.~
~
weapon BG AN
exotic 8 10 pierce EH
52 5 1500 P
A
1 -2
A
19 20
#16052
gold bullions~
{#gold {&Bullions{x~
Piles of Gold Bullion lay glittering on the floor!~
~
money 0 A
EGHIJK 0 0 0 0
2 0 0 P
#16053
katana blade~
{wa {#ka{&ta{#na {&blade{x~
An extremely sharp blade lies on the floor.
~
~
weapon 0 AN
sword 12 12 slash 0
50 6 200 P
A
19 20
A
18 15
#16100
Blackbelt belt Myagi~
{&Mr. {#My{&ag{#i's {*Black{3belt{x~
Mr. Myagi's Blackbelt has been accidentally dropped here!!!~
~
armor AIKL L
ABD ABD ABD ABC 0
52 3 0 P
A
19 10
A
18 10
#16101
impaling dagger~
{wthe {&Dagger {wof {#Im{&pa{#li{&ng{x~
A great backstabbing weapon has been accidentally dropped here!!!~
~
weapon BI N
exotic 12 15 pierce BEG
50 5 0 P
A
19 20
A
18 20
#16102
headband~
{wa {#Hea{&db{#and{x~
A Headband is curled up on the floor.~
~
armor 0 AE
ABD ABD ABD ABC 0
51 2 0 P
A
13 30
A
19 20
#16103
refrigerator fridge~
{wa {&refrigerator{x~
A small refrigerator is standing in the corner of the room.~
~
container BG 0
3000 A -1 3000 100
52 500 0 P
#16104
ducky rubber~
a Rubber Ducky~
A Rubber Ducky is floating around in the pool.~
~
armor 0 AK
ABD ABD ABD ABC 0
50 12 0 P
A
13 30
A
19 20
#16105
excalibur~
{#exc{&ali{#bur{x~
The imfamous Excalibur is pulsating with a brilliant light!~
~
weapon ABGI AN
sword 12 12 slice AE
8 10 200000 P
A
19 20
A
18 20
A
13 30
A
12 30
#16110
key rubber~
a rubber key~
A rubbery key has been dropped here.~
~
key 0 0
B 0 0 0 0
0 1 0 P
#0



#ROOMS
#16000
{&Beginning {wof the {3Pier{x~
You stand at the beginning of a pier where ships come in and out.  The smells
of fish being loaded on and off the ships here are overwhelming.  There is a
large ship docked to the east.  The pier continues north and south to the
dock.
~
0 0 1
E
ship~
It is a huge ship belonging to the royal family.  On its side is painted in
big bold letters : THE ROYAL EAGLE.
~
D0
The pier continues north.
~
~
0 -1 16001 -1
No owner.
D2
The Dock.
~
~
0 -1 9780 -1
No owner.
S
#16001
{&Along {wthe {3Pier{x~
You are walking along the pier leading to the plank of the Royal Eagle.  The
pier runs north and south from here.
~
0 0 1
D0
The pier continues north.
~
~
0 -1 16002 -1
No owner.
D2
You see the entrance to the pier.
~
~
0 -1 16000 -1
No owner.
S
#16002
{&Along {wthe {3Pier{x~
You are walking along the pier leading to the plank of the Royal Eagle.  The
pier runs north and south from here.
~
0 0 1
D0
The pier continues north.
~
~
0 -1 16003 -1
No owner.
D2
The pier continues south.
~
~
0 -1 16001 -1
No owner.
S
#16003
{&Along {wthe {3Pier{x~
You are walking along the pier leading to the plank of the Royal Eagle.  The
pier runs north and south from here.
~
0 0 1
D0
The pier continues north from here and takes a turn east.
~
~
0 -1 16004 -1
No owner.
D2
The pier continues south.
~
~
0 -1 16002 -1
No owner.
S
#16004
{wA {&Turn {wat the {3Pier{x~
You are walking along the pier.  There is a turn to the east here.  You may
go east onto the plank or south to leave.
~
0 0 1
D1
To the east is the plank where one can board the ship.
~
~
0 -1 16005 -1
No owner.
D2
The pier continues south from here.
~
~
0 -1 16003 -1
No owner.
D3
To the west is a small shop.
~
~
0 -1 16084 -1
No owner.
S
#16005
{3Plankway {wto the {$Royal {&Eagle{x~
You are on the walkway to the Royal Eagle.  Men are bustling about running
errands for the Admiral Amos and his Highness.  These men looked like
they have been out to sea many times judging from their skin.  You may
board the Royal Eagle or leave to the west.
~
0 0 1
D3
This direction leads away from the ship.
~
~
0 -1 16004 -1
No owner.
D4
You see the entrance to the ship.
~
~
0 -1 16021 -1
No owner.
S
#16006
{&Southwest {*Corner {wof {3Aft {7Deck{x~
You are standing on the aft deck of the ship.  From here, you could see
all the people ashore selling their fresh catch.  The ship rocks slowly
back and forth due to the waves that come in to shore.  You begin to
feel seasick.
~
0 0 1
D0
~
~
0 -1 16011 -1
No owner.
D1
~
~
0 -1 16007 -1
No owner.
S
#16007
{3Aft {7Deck {&South{x~
You are standing on the aft deck of the ship.  From here, you could see
all the people ashore selling their fresh catch.  The ship rocks slowly
back and forth due to the waves that come in to shore.  You begin to
feel seasick.
~
0 0 1
D0
~
~
0 -1 16012 -1
No owner.
D1
~
~
0 -1 16008 -1
No owner.
D3
~
~
0 -1 16006 -1
No owner.
S
#16008
{3Aft {7Deck {&South{x~
You are standing on the aft deck of the ship.  From here, you could see
all the people ashore selling their fresh catch.  The ship rocks slowly
back and forth due to the waves that come in to shore.  You begin to
feel seasick.
~
0 0 1
D0
~
~
0 -1 16013 -1
No owner.
D1
~
~
0 -1 16009 -1
No owner.
D3
~
~
0 -1 16007 -1
No owner.
S
#16009
{3Aft {7Deck {&South{x~
You are standing on the aft deck of the ship.  From here, you could see
all the people ashore selling their fresh catch.  The ship rocks slowly
back and forth due to the waves that come in to shore.  You begin to
feel seasick.
~
0 0 1
D0
~
~
0 -1 16014 -1
No owner.
D1
~
~
0 -1 16010 -1
No owner.
D3
~
~
0 -1 16008 -1
No owner.
S
#16010
{*Southeast {&Corner {wof {3Aft {7Deck{x~
You are standing on the aft deck of the ship.  From here, you could see
all the people ashore selling their fresh catch.  The ship rocks slowly
back and forth due to the waves that come in to shore.  You begin to
feel seasick.
~
0 0 1
D0
~
~
0 -1 16015 -1
No owner.
D3
~
~
0 -1 16009 -1
No owner.
S
#16011
{3Aft {7Deck {*- {&Port {7Side{x~
You are standing on the aft deck of the ship.  The ship sways back and
forth slowly, causing you to feel seasick.  Pirates walk around up here
looking for stowaways.  Watch out!  They may mistake you for one!
You can escape down to the main deck or go talk to the captain just
east of here.
~
0 0 1
D1
~
~
0 -1 16012 -1
No owner.
D2
~
~
0 -1 16006 -1
No owner.
D5
~
~
0 -1 16016 -1
No owner.
S
#16012
{3Aft {7Deck{x~
You are standing on the aft deck of the ship.  The ship sways back and
forth slowly, causing you to feel seasick.  Pirates walk around up here
looking for stowaways.  Watch out!  They may mistake you for one!
You can escape west and down to the main deck or go talk to the captain
just east of here.
~
0 0 1
D1
~
~
0 -1 16013 -1
No owner.
D2
~
~
0 -1 16007 -1
No owner.
D3
~
~
0 -1 16011 -1
No owner.
S
#16013
{3Center {&Aft {7Deck{x~
You are standing on the aft deck of the ship.  This happens to be the
place from which the captain shouts orders to his crew to get the ship
ready for sail.  You stomach wrenches as the ship moves over a large
swell in the sea.
~
0 0 1
D1
~
~
0 -1 16014 -1
No owner.
D2
~
~
0 -1 16008 -1
No owner.
D3
~
~
0 -1 16012 -1
No owner.
S
#16014
{3Aft {7Deck{x~
You are standing on the aft deck of the ship.  The ship sways back and
forth slowly, causing you to feel seasick.  Pirates walk around up here
looking for stowaways.  Watch out!  They may mistake you for one!
You can escape east and down to the main deck or go talk to the captain
just west of here.
~
0 0 1
D1
~
~
0 -1 16015 -1
No owner.
D2
~
~
0 -1 16009 -1
No owner.
D3
~
~
0 -1 16013 -1
No owner.
S
#16015
{3Aft {7Deck {*- {&Starboard {7Side{x~
You are standing on the aft deck of the ship.  The ship sways back and
forth slowly, causing you to feel seasick.  Pirates walk around up here
looking for stowaways.  Watch out!  They may mistake you for one!
You can escape down to the main deck or go talk to the captain just
west of here.
~
0 0 1
D2
~
~
0 -1 16010 -1
No owner.
D3
~
~
0 -1 16014 -1
No owner.
D5
~
~
0 -1 16020 -1
No owner.
S
#16016
{&Main {7Deck {wof the {$Royal {&Eagle {*- {3Port{x~
You are aboard the Royal Eagle - the flagship of the Krondorian fleet.  She
has been out to sea many times on many voyages, some of which are not
completely lawful.  She has been disquised so that she could raid merchant
ships travelling the Blood Sea in order to "improve" the trade.
~
0 0 1
D0
~
~
0 -1 16021 -1
No owner.
D1
~
~
0 -1 16017 -1
No owner.
D4
~
~
0 -1 16011 -1
No owner.
S
#16017
{&Main {7Deck {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle - the flag ship of the Krondorian fleet.  She
seems to have been out to sea many times on many voyages.  Crewmen are
working hard cleaning the deck and tidying up the ship in preparation to
set sail.  There seems to be a slight crevice in the south wall, the
weather must have really worn this ship out.
~
0 0 1
E
symbol~
This is so small, you can barely see it.  It seems to show a picture of
a dagger pointed down at a set of skull and crossbones.
~
E
crevice~
Upon closer inspection, you see that the crevice is as high and thin as a
coin slot.  You also notice a small symbol carved into the wood just above
the slot.
~
D0
~
~
0 -1 16022 -1
No owner.
D1
~
~
0 -1 16018 -1
No owner.
D2
You notice a crevice in the wall.  It may just have been weatherworn.
~
wall door~
2 16000 16074 -1
No owner.
D3
~
~
0 -1 16016 -1
No owner.
S
#16018
{&Main {7Deck {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle - the flag ship of the Krondorian fleet.  She
seems to have been out to sea many times on many voyages.  Crewmen are
working hard cleaning the deck and tidying up the ship in preparation to
set sail.  The floorboard here seems to creak as you walk across it.  You
think to yourself, "Geez, this ship sure needs some repairs!"
~
0 0 1
E
floorboard floor~
It seems to squeak.  It could be a door of some kind.
~
D0
~
~
0 -1 16023 -1
No owner.
D1
~
~
0 -1 16019 -1
No owner.
D3
~
~
0 -1 16017 -1
No owner.
D5
The floorboards seem to squeak.
~
floorboard floor~
2 16001 16069 -1
No owner.
S
#16019
{&Main {7Deck {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle - the flag ship of the Krondorian fleet.  She
seems to have been out to sea many times on many voyages.  Crewmen are
working hard cleaning the deck and tidying up the ship in preparation to
set sail.
~
0 0 1
D0
~
~
0 -1 16024 -1
No owner.
D1
~
~
0 -1 16020 -1
No owner.
D3
~
~
0 -1 16018 -1
No owner.
S
#16020
{&Main {7Deck {wof the {$Royal {&Eagle {*- {3Starboard{x~
You are aboard the Royal Eagle - the flagship of the Krondorian fleet.  She
has been out to sea many times on many voyages, some of which are not
completely lawful.  She has been disquised so that she could raid merchant
ships travelling the Blood Sea in order to "improve" the trade.
~
0 0 1
D0
~
~
0 -1 16025 -1
No owner.
D3
~
~
0 -1 16019 -1
No owner.
D4
~
~
0 -1 16015 -1
No owner.
S
#16021
{&Entrance {wto the {$Royal {&Eagle {*- {&Main {3Deck{x~
You are aboard the Royal Eagle - the flagship of the Krondorian fleet.  She
has been out to sea many times on many voyages, some of which are not
completely lawful.  She has been disquised so that she could raid merchant
ships travelling the Blood Sea in order to "improve" the trade.  You may
leave the ship by going down the plank.
~
0 0 1
D0
~
~
0 -1 16026 -1
No owner.
D1
~
~
0 -1 16022 -1
No owner.
D2
~
~
0 -1 16016 -1
No owner.
D5
~
~
0 -1 16005 -1
No owner.
S
#16022
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16027 -1
No owner.
D1
~
~
0 -1 16023 -1
No owner.
D2
~
~
0 -1 16017 -1
No owner.
D3
~
~
0 -1 16021 -1
No owner.
S
#16023
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16028 -1
No owner.
D1
~
~
0 -1 16024 -1
No owner.
D2
~
~
0 -1 16018 -1
No owner.
D3
~
~
0 -1 16022 -1
No owner.
S
#16024
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16029 -1
No owner.
D1
~
~
0 -1 16025 -1
No owner.
D2
~
~
0 -1 16019 -1
No owner.
D3
~
~
0 -1 16023 -1
No owner.
S
#16025
{&Main {3Deck {*- {&Starboard{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16030 -1
No owner.
D2
~
~
0 -1 16020 -1
No owner.
D3
~
~
0 -1 16024 -1
No owner.
S
#16026
{&Main {3Deck {*- {&Port{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16031 -1
No owner.
D1
~
~
0 -1 16027 -1
No owner.
D2
~
~
0 -1 16021 -1
No owner.
S
#16027
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16032 -1
No owner.
D1
~
~
0 -1 16028 -1
No owner.
D2
~
~
0 -1 16022 -1
No owner.
D3
~
~
0 -1 16026 -1
No owner.
S
#16028
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16033 -1
No owner.
D1
~
~
0 -1 16029 -1
No owner.
D2
~
~
0 -1 16023 -1
No owner.
D3
~
~
0 -1 16027 -1
No owner.
S
#16029
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16034 -1
No owner.
D1
~
~
0 -1 16030 -1
No owner.
D2
~
~
0 -1 16024 -1
No owner.
D3
~
~
0 -1 16028 -1
No owner.
S
#16030
{&Main {3Deck {*- {&Starboard{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16035 -1
No owner.
D2
~
~
0 -1 16025 -1
No owner.
D3
~
~
0 -1 16029 -1
No owner.
S
#16031
{&Main {3Deck {*- {&Port{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16036 -1
No owner.
D1
~
~
0 -1 16032 -1
No owner.
D2
~
~
0 -1 16026 -1
No owner.
S
#16032
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16037 -1
No owner.
D1
~
~
0 -1 16033 -1
No owner.
D2
~
~
0 -1 16027 -1
No owner.
D3
~
~
0 -1 16031 -1
No owner.
S
#16033
{&Base {wof the {3Mast{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.  There is a mast here which you could climb
up, but be careful not to fall!
~
0 0 1
D0
~
~
0 -1 16038 -1
No owner.
D1
~
~
0 -1 16034 -1
No owner.
D2
~
~
0 -1 16028 -1
No owner.
D3
~
~
0 -1 16032 -1
No owner.
D4
You look up the mast of the ship.  It seems very high and you get a feeling
of vertigo.
~
~
0 -1 16078 -1
No owner.
S
#16034
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16039 -1
No owner.
D1
~
~
0 -1 16035 -1
No owner.
D2
~
~
0 -1 16029 -1
No owner.
D3
~
~
0 -1 16033 -1
No owner.
S
#16035
{&Main {3Deck {*- {&Starboard{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16040 -1
No owner.
D2
~
~
0 -1 16030 -1
No owner.
D3
~
~
0 -1 16034 -1
No owner.
S
#16036
{&Main {3Deck {*- {&Port{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16041 -1
No owner.
D1
~
~
0 -1 16037 -1
No owner.
D2
~
~
0 -1 16031 -1
No owner.
S
#16037
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16042 -1
No owner.
D1
~
~
0 -1 16038 -1
No owner.
D2
~
~
0 -1 16032 -1
No owner.
D3
~
~
0 -1 16036 -1
No owner.
S
#16038
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16043 -1
No owner.
D1
~
~
0 -1 16039 -1
No owner.
D2
~
~
0 -1 16033 -1
No owner.
D3
~
~
0 -1 16037 -1
No owner.
S
#16039
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16044 -1
No owner.
D1
~
~
0 -1 16040 -1
No owner.
D2
~
~
0 -1 16034 -1
No owner.
D3
~
~
0 -1 16038 -1
No owner.
S
#16040
{&Main {3Deck {*- {&Starboard{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16045 -1
No owner.
D2
~
~
0 -1 16035 -1
No owner.
D3
~
~
0 -1 16039 -1
No owner.
S
#16041
{&Main {3Deck {*- {&Port{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D1
~
~
0 -1 16042 -1
No owner.
D2
~
~
0 -1 16036 -1
No owner.
S
#16042
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16046 -1
No owner.
D1
~
~
0 -1 16043 -1
No owner.
D2
~
~
0 -1 16037 -1
No owner.
D3
~
~
0 -1 16041 -1
No owner.
S
#16043
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16047 -1
No owner.
D1
~
~
0 -1 16044 -1
No owner.
D2
~
~
0 -1 16038 -1
No owner.
D3
~
~
0 -1 16042 -1
No owner.
S
#16044
{&Main {3Deck{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D0
~
~
0 -1 16048 -1
No owner.
D1
~
~
0 -1 16045 -1
No owner.
D2
~
~
0 -1 16039 -1
No owner.
D3
~
~
0 -1 16043 -1
No owner.
S
#16045
{&Main {3Deck {*- {&Starboard{x~
You are aboard the Royal Eagle.  She is preparing to take off on the next
high tide.  The crew is busy disguising her for a pirate's raid planned on
a ship spotted off the coast.
~
0 0 1
D2
~
~
0 -1 16040 -1
No owner.
D3
~
~
0 -1 16044 -1
No owner.
S
#16046
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.
~
0 0 1
D0
~
~
0 -1 16049 -1
No owner.
D1
~
~
0 -1 16047 -1
No owner.
D2
~
~
0 -1 16042 -1
No owner.
S
#16047
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.  There is a hatch on
the floor here.  Sailors go up and down the hatch, it must lead to their
sleeping quarters.
~
0 0 1
D0
~
~
0 -1 16050 -1
No owner.
D1
~
~
0 -1 16048 -1
No owner.
D2
~
~
0 -1 16043 -1
No owner.
D3
~
~
0 -1 16046 -1
No owner.
D5
~
hatch~
1 16002 16053 -1
No owner.
S
#16048
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.
~
0 0 1
D0
~
~
0 -1 16051 -1
No owner.
D2
~
~
0 -1 16044 -1
No owner.
D3
~
~
0 -1 16047 -1
No owner.
S
#16049
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.
~
0 0 1
D1
~
~
0 -1 16050 -1
No owner.
D2
~
~
0 -1 16046 -1
No owner.
S
#16050
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.
~
0 0 1
D0
~
~
0 -1 16052 -1
No owner.
D1
~
~
0 -1 16051 -1
No owner.
D2
~
~
0 -1 16047 -1
No owner.
D3
~
~
0 -1 16049 -1
No owner.
S
#16051
{&Bow {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle, the flagship of the Krondorian fleet.  She
is preparing to set sale at next high tide.  The crew is swabbing the deck
and trimming the sails in preparation for departure.
~
0 0 1
D2
~
~
0 -1 16048 -1
No owner.
D3
~
~
0 -1 16050 -1
No owner.
S
#16052
{&Tip {wof the {$Royal {&Eagle{x~
You are aboard the Royal Eagle which is ready to set sail soon.  You are
standing at the tip of the ship.  From here you could look forward and
see the vast Blood Sea.  As you look back, you see all the crew of the ship
busy at work.  The only exit is south of course.
~
0 0 1
E
blood sea~
The sea is so vast, it covers the expanse of the horizon from east to west.
The water in the sea is deep red in color thus begetting it its name.  The
color is supposedly caused by an enourmous underwater whirlpool which
stirs the ocean dirt up making the water reddish.
~
D2
~
~
0 -1 16050 -1
No owner.
S
#16053
{3Stairs {wto the {&Main {3Deck{x~
You are below deck of the Royal Eagle.  It is poorly lighted down here.
There is a hallway to the south and you also smell an odor from the south.
you could exit to the main deck through the hatch from here.
~
0 1 0
D2
~
~
0 -1 16054 -1
No owner.
D4
You see the main deck of the Royal Eagle above you.
~
hatch~
1 16002 16047 -1
No owner.
S
#16054
{&Below {3Deck{x~
You are in a hallway below the deck of the ship.  The hallway goes
north and south and is very poorly lighted.  There is a faint smell
coming from the stern of the ship.
~
0 1 0
D0
~
~
0 -1 16053 -1
No owner.
D2
~
~
0 -1 16057 -1
No owner.
S
#16056
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.  You can exit through the east door
or continue on south.
~
0 1 0
D1
~
door~
1 16002 16057 -1
No owner.
D2
~
~
0 -1 16059 -1
No owner.
S
#16057
{wAn {&Intersection {7Below {3Deck{x~
You are in a hallway below deck of the ship.  There are doors leading
east and west from here.  The hallway continues north and south.  A
faint odor drifts to you from the southern part of the hallway.
~
0 1 0
D0
~
~
0 -1 16054 -1
No owner.
D1
~
door~
1 16002 16058 -1
No owner.
D2
~
~
0 -1 16060 -1
No owner.
D3
~
door~
1 16002 16056 -1
No owner.
S
#16058
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.  You can exit through the west door
or continue on south.
~
0 1 0
D2
~
~
0 -1 16061 -1
No owner.
D3
~
door~
1 16002 16057 -1
No owner.
S
#16059
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.
~
0 1 0
D0
~
~
0 -1 16056 -1
No owner.
D2
~
~
0 -1 16062 -1
No owner.
S
#16060
{&Below {3Deck{x~
You are in a hallway below the deck of the ship.  The hallway goes
north and south and is very poorly lighted.  There is a strong smell
coming from the stern of the ship.
~
0 1 0
D0
~
~
0 -1 16057 -1
No owner.
D2
~
~
0 -1 16063 -1
No owner.
S
#16061
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.
~
0 1 0
D0
~
~
0 -1 16058 -1
No owner.
D2
~
~
0 -1 16064 -1
No owner.
S
#16062
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.  The store rooms are south of here.
~
0 1 0
D0
~
~
0 -1 16059 -1
No owner.
D2
~
~
0 -1 16065 -1
No owner.
S
#16063
{wThe {#Kitchen{x~
Wheww!  This was where that odor was coming from.  The rooms stinks of
garlick, old meat and other foods which would make a beggar's face green!
You feel like throwing up due to the sway of the sea and the rotten food
here.  You can exit north.
~
0 1 0
D0
~
~
0 -1 16060 -1
No owner.
S
#16064
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.
~
0 1 0
D0
~
~
0 -1 16061 -1
No owner.
D2
~
~
0 -1 16067 -1
No owner.
S
#16065
{3Storeroom{x~
This room is used for storing the various supplies needed for a long
voyage.  There are barrels and crates of food and weapons piled up
in the room.  You can go east or south from here.
~
0 1 0
D0
~
~
0 -1 16062 -1
No owner.
D1
~
~
0 -1 16066 -1
No owner.
S
#16066
{3Storeroom{x~
This room is used for storing the various supplies needed for a long
voyage.  There are barrels and crates of food and weapons piled up
in the room.  There are no exits except east.
~
0 1 0
D3
~
~
0 -1 16065 -1
No owner.
S
#16067
{&Sleeping {3Quarters{x~
You see bunkbeds lined againts the wall.  there are various items scattered
around the room.  The room is very dark.  Sailors come down here to rest
and get their sleep.  They are very grumpy if they miss their naps so be
very quiet in order not to wake them.  You can only exit north.
~
0 1 0
D0
~
~
0 -1 16064 -1
No owner.
S
#16068
{&Below {3Deck {*- {&Port{x~
You are in a corridor below deck of the ship.  The hall is very poorly
lighted.  The exits are east and there is a door to the south.
~
0 1 0
D1
~
~
0 -1 16069 -1
No owner.
D2
You see the door leading to the First Mate's quarters.
~
door~
1 16003 16071 -1
No owner.
S
#16069
{&Below {3Deck{x~
You are in a corridor below deck of the ship.  The hallway goes east and
west and is very poorly lighted.  There is a door to the south.
~
0 1 0
D1
~
~
0 -1 16070 -1
No owner.
D2
You see the door leading to the Captain's quarters.
~
door~
2 16003 16072 -1
No owner.
D3
~
~
0 -1 16068 -1
No owner.
D4
~
hatch~
1 16001 16018 -1
No owner.
S
#16070
{&Below {3Deck {*- {&Starboard{x~
You are in a corridor below deck of the ship.  The hall is very poorly
lighted.  The exits are west and there is a door to the south.
~
0 1 0
D2
You see the door leading to the Navigator's quarters.
~
door~
1 16003 16073 -1
No owner.
D3
~
~
0 -1 16069 -1
No owner.
S
#16071
{&First {3Mate's {7Quarters{x~
This room is very messy.  There is a small table against the wall with a
little lamp on it.  Clothing is scattered all over the floor and you see
empty bottles of beer here and there.  Sheets on the bed are crumpled
up as if they haven't been washed in decades.
~
0 1 0
D0
~
door~
1 16003 16068 -1
No owner.
S
#16072
{&Captain's {3Quarters{x~
This is the Captain's room.  He seems to be very tidy for a pirate.  There
are various articles of note in this room, most of which are keepsakes from
his other expeditions by the looks of it.  In the center of the room is a
small table, and you see his log on top of it.  The Captain is rarely here.
He must be outside commanding the crew, but if he sees you in here,
he will be VERY upset, so get out quick!
~
0 1 0
D0
~
door~
2 16003 16069 -1
No owner.
S
#16073
{#Navigator's {3Quarters{x~
This room is filled with maps from wall to wall.  There is a huge table in
center with a map showing the ocean currents and winds.  Navigation
instruments have been laid all over the table.
~
0 1 0
D0
~
~
1 16003 16070 -1
No owner.
S
#16074
{3Hidden {&Room{x~
You are in a small secret room covered with cobwebs.  It seems that no one
has been here in a LONG time.  The room is very cold and dark.  It goes
east of here and there is a door to the north.
~
0 1 0
D0
You see the main deck of the Royal Eagle.
~
door wall~
2 16000 16017 -1
No owner.
D1
~
~
0 -1 16075 -1
No owner.
S
#16075
{3Hidden {&Room{x~
You are in a small secret room covered with cobwebs.  It seems that no one
has been here in a LONG time.  The room is very cold and dark.  It goes
east and west.
~
0 1 0
D1
~
~
0 -1 16076 -1
No owner.
D3
~
~
0 -1 16074 -1
No owner.
S
#16076
{#Treasure {&Room{x~
WOW!  Look at all the gold and jewelry chests here.  You could buy a
kingdom with all these riches!  This must be the room where the Captain
hides the pirate's plunder he has been accumulating over the years.
You couldn't possibly carry out all this gold.  Too bad.
~
0 1 0
D3
~
~
0 -1 16075 -1
No owner.
S
#16077
{&Out {won the {3Mast{x~
You are hanging out on the mast of the Royal Eagle.  Literally!  The
only way to climb around the mast is by using all the ropes dangling
around from the top.  You feel like Peter Pan for some strange reason.
~
0 0 5
D1
~
~
0 -1 16078 -1
No owner.
S
#16078
{wThe {3Mast{x~
You are climbing the mast of the Royal Eagle.  It is very windy up
here so hang on tight!  You see all the little men scrambling around
on the ship below.  You can go east or west, up or down.
~
0 0 5
D1
~
~
0 -1 16079 -1
No owner.
D3
~
~
0 -1 16077 -1
No owner.
D4
~
~
0 -1 16081 -1
No owner.
D5
~
~
0 -1 16033 -1
No owner.
S
#16079
{&Out {won the {3Mast{x~
You are hanging out on the mast of the Royal Eagle.  Litterally!  The
only way to climb around the mast is by using all the ropes dangling
around from the top.  You feel like Peter Pan for some strange reason.
~
0 0 5
D3
~
~
0 -1 16078 -1
No owner.
S
#16080
{&Out {won the {3Mast{x~
You are hanging out on the mast of the Royal Eagle.  Litterally!  The
only way to climb around the mast is by using all the ropes dangling
around from the top.  It is very high and windy up here, so don't
look down if you have acrophobia.
~
0 0 5
D1
~
~
0 -1 16081 -1
No owner.
S
#16081
{wThe {3Mast{x~
You are climbing the mast of the Royal Eagle.  It is very windy up
here so hang on tight!  You see all the little men scrambling around
on the ship below.  As you look down, you loose your lunch, breakfast,
and anything else that you ate.  It lands on a pirate below who must
be furious now!  Ewwe!  You can go east or west, up or down.
~
0 0 5
D1
~
~
0 -1 16082 -1
No owner.
D3
~
~
0 -1 16080 -1
No owner.
D4
~
~
0 -1 16083 -1
No owner.
D5
~
~
0 -1 16078 -1
No owner.
S
#16082
{&Out {won the {3Mast{x~
You are hanging out on the mast of the Royal Eagle.  Litterally!  The
only way to climb around the mast is by using all the ropes dangling
around from the top.  It is very high and windy up here, so don't
look down if you have acrophobia.
~
0 0 5
D3
~
~
0 -1 16081 -1
No owner.
S
#16083
{3Crow's {&Nest{x~
You are at the highest point on the ship.  From here you can almost see
Castle Square.  You see all the little dots scrambling around below you.
This is where the lookout is posted.  Suddenly, the swaying of the ship
and the height gets to you and you let loose your dinner.  Ewwe!
~
0 0 5
D5
You get dizzy and can't help but throw up again!
~
~
0 -1 16081 -1
No owner.
S
#16084
{#Se{&as{#he{&lls {#Galore{x~
This remote shop located by the seashore sells trinkets made from everything
immaginable.  The walls are stacked with shelves and shelves of multi-colored
potions and wands.  A traveller can find all the things he needs for any
journeys he may plan.  Try out the delicious seafood they serve here!
~
0 8 0
D1
~
~
0 -1 16004 -1
No owner.
S
#16100
{&Entrance {*Foyer {win {#Lance's {&House{x~
As you enter this house, you feel slightly disorriented as if stepping
into a different time and space.  His house is modeled in an alien
Tsuranni fashion.  It is sort of a mixture between 9th century Japan and
Korea.  The floor is made of beautifully carved red marble with thin
polished wood for borders.  Shoji screens and walls are seen all over.
His living room is to the north, there is a bathroom west from here and
a stairway leads up.
~
0 9732 0
D0
~
~
0 -1 16101 -1
No owner.
D3
~
~
0 -1 16106 -1
No owner.
D4
You see a wonderfully built staircase leading up to the next floor.
~
door~
2 16110 16107 -1
No owner.
S
#16101
{#Lance's {&Living {3Room{x~
You step into Lance's living room.  This is the place where Lance invites
guests over for chats.  There are shoji screens placed at advantageous
points throughout the room to get the best lighting.  A small tea table
is situated in the center of the room with little mats surrounding it.
As you look around the room, you notice that the northern wall has a
television screen set into it and that there are speakers in all four
corners of the room.  The foyer lies south and the dining room is west.
~
0 9732 0
D2
~
~
0 -1 16100 -1
No owner.
D3
~
~
0 -1 16102 -1
No owner.
S
#16102
{#Lance's {&Dining {3Room{x~
You are in Lance's dining room.  He invites his guests here for lunch or
dinner.  There is a beautiful marble table with polished wood for borders
in the center of the room.  The marble floor is a polished red with many
beautiful paterns.  You feel like removing your crude shoes.  From here,
you could see the swiming pool to the west.  The kitchen lies north and
the living room is to the east.
~
0 9732 0
D0
~
~
0 -1 16103 -1
No owner.
D1
~
~
0 -1 16101 -1
No owner.
D3
You see a refreshing pool in which to swim through the glass patio door.
~
patio door~
2 16110 16104 -1
No owner.
S
#16103
{#Lance's {&Kitchen{x~
You have entered into Lance's kitchen.  There are mysterious meats boiling
in various pots on the stove and you wonder if they are edible.  The shelf
is lined with many spices which makes your nose tingle.  There are some
leftovers on the table which he has forgotten to clean up.  The only
exit is south.
~
0 9732 0
D2
~
~
0 -1 16102 -1
No owner.
S
#16104
{#Lance's {&Backyard {^Swimming {3Pool{x~
As you enter the pool, all your muscles relax and all the problems of
the day dissapear into the back of your head.  All you want to do is
float here endlessly.  The water seems to heal your body and soul.
It is very peaceful and quiet here.  You could swim to a bonsai garden
to the south or a patio door to the east.
~
0 9216 6
D1
You can see Lance's house through the patio screen.
~
patio door~
2 16110 16102 -1
No owner.
D2
You see a wonderfully arranged bonsai garden!
~
~
0 -1 16105 -1
No owner.
S
#16105
{#Lance's {&Bonsai {2Garden{x~
You step into a miniature world as you enter the garden.  There are many
bonsai in the area, each and everyone in healthy condition.  You feel
clumsy walking around in such perfection.  A small brook runs here which
waters all these trees.  You may enter the swimming pool to the north.
~
0 9216 5
D0
~
~
0 -1 16104 -1
No owner.
S
#16106
{#Lance's {&Downstairs {3Bathroom{x~
You enter a bathroom which is very well lit.  There is a shower room, a
sink, and other things that go into a bathroom.  The floor is made of
beautifully designed red marble.  As you think it over carefully, you
wonder why immortals need bathrooms.  You could ask Lance but he
probably wouldn't know either!  The entrance foyer is to the east.
~
0 9732 0
D1
~
~
0 -1 16100 -1
No owner.
S
#16107
{#Lance's {&Upstairs {3Foyer{x~
This is the second level of Lance's house where his private quarters are.
His house is modeled in an alien Tsuranni fashion.  It is sort of a
mixture between 9th century Japan and Korea.  The floor is made of
beautifully carved red marble with thin polished wood for borders.
Shoji screens and walls are placed all over making it seem plain and
yet still very appealing.  The staircase leads down to the entrance
foyer and there is a private library to the north.
~
0 9732 0
D0
~
~
0 -1 16108 -1
No owner.
D5
You see a staircase leading down to the entrance foyer.
~
door~
2 16110 16100 -1
No owner.
S
#16108
{#Lance's {&Bedroom{x~
You enter a cozy looking room.  There is a large bed in the center of
room with a matress and pillows as soft as the clouds.  There are many
stuffed animals lying on the bed and a small stuffed figure of Furr is
among them.  A lampstand stands next to the bed with a pictures on it.
The upstairs foyer is to the south and the library is to the west.
~
0 9732 0
D2
~
~
0 -1 16107 -1
No owner.
D3
~
~
0 -1 16109 -1
No owner.
S
#16109
{#Lance's {&Private {3Library{x~
You are astounded by the number of valuable books in this room.  Lance's
collection includes some original volumes on the history oh Medievia.
There is a shelf full of Shakespear's most popular works.  There is a
special shelf in which is encased Raymond E. Feist's books : Magician.
You may walk in all four directions from here.
~
0 9732 0
D0
You see Lance's Private Study.
~
door~
2 16110 16110 -1
No owner.
D1
~
~
0 -1 16108 -1
No owner.
D2
~
~
0 -1 16112 -1
No owner.
D3
You see a majestic view of the mountains through the window.
~
window glass~
2 16110 16111 -1
No owner.
S
#16110
{#Lance's {&Private {3Study{x~
This is the room in which Lance does his work.  He talks to people about
improving the game and making adjustments here.  If you needed to talk
to him in private, he would bring you here.  There is a computer desk
against the wall where Lance writes up new ideas for the game.  Papers
are scattered all over the table.  There are various notes and reminders
written on Post-It paper stuck on the computer's side.  There is a small
magic portal in the east wall of the room.
~
0 9732 0
D1
~
~
0 -1 16113 -1
No owner.
D2
~
door~
2 16110 16109 -1
No owner.
S
#16111
{#Lance's {&Balcony{x~
You stand ouside in Lance's Balcony.  From here, you could see amost all
of Medievia.  There are some majestic moutains towering in your sight.
A slight wind blows through here keeping the air fresh and clean.  This
is a great place from which to gaze at stars on cloudless nights.  There
is a window to the east leading inside.
~
0 9740 5
D1
~
window glass~
2 16110 16109 -1
No owner.
S
#16112
{#Lance's {&Workout {3Room{x~
Lance comes here to excercise and improve his skills.  There are a number
of excercise equipment around the room.  There is a mat in the center from
which Lance practices his martial arts.  He also comes here to meditate.
The only exit is north.
~
0 9732 0
D0
~
~
0 -1 16109 -1
No owner.
S
#16113
{!You step into the room and .....{x~
all of a sudden you loose all sense of direction...
*GASP*
   You
                    You
     feel               have
                            no
       like                     idea
    *              is   which                      gain!
    A    you                   which              a
    R                     way               RISE
    G     are                           you
    H                                                !
    H       F       YIKES!          den            A
    !        A                  sud             A
    !         L                              A
    *          L             a             O
                I                        H
                 N         of           W
                  G
                   !          all
                    !      But
~
0 9732 0
D0
~
~
0 -1 6002 -1
No owner.
D1
~
~
0 -1 16084 -1
No owner.
D2
~
~
0 -1 3500 -1
No owner.
D3
~
~
0 -1 3001 -1
No owner.
D5
~
~
0 -1 3365 -1
No owner.
S
#0



#SPECIALS
M 16001 spec_cast_mage Load to: {wThe {#Nav{&iga{#tor{x
M 16100 spec_cast_adept Load to: {& Mr. {#Mi{&ya{#gi{x
S



#RESETS
D 0 16017 2 2 The south door of {&Main {7Deck {wof the {$Royal {&Eagle{x is closed and locked
D 0 16018 5 2 The down door of {&Main {7Deck {wof the {$Royal {&Eagle{x is closed and locked
D 0 16047 5 2 The down door of {&Bow {wof the {$Royal {&Eagle{x is closed and locked
D 0 16053 4 2 The up door of {3Stairs {wto the {&Main {3Deck{x is closed and locked
D 0 16056 1 2 The east door of {&Sleeping {3Quarters{x is closed and locked
D 0 16057 1 2 The east door of {wAn {&Intersection {7Below {3Deck{x is closed and locked
D 0 16057 3 2 The west door of {wAn {&Intersection {7Below {3Deck{x is closed and locked
D 0 16058 3 2 The west door of {&Sleeping {3Quarters{x is closed and locked
D 0 16068 2 2 The south door of {&Below {3Deck {*- {&Port{x is closed and locked
D 0 16069 2 2 The south door of {&Below {3Deck{x is closed and locked
D 0 16069 4 2 The up door of {&Below {3Deck{x is closed and locked
D 0 16070 2 2 The south door of {&Below {3Deck {*- {&Starboard{x is closed and locked
M 0 16012 5 16001 1 *Load {wThe {#sa{&il{#or{x
E 0 16012 0 6 *{wa {#sa{&il{#or's {&cap{x is loaded over the head of {wThe {#sa{&il{#or{x
M 0 16012 5 16003 1 *Load {wThe {#sa{&il{#or{x
E 0 16012 0 6 *{wa {#sa{&il{#or's {&cap{x is loaded over the head of {wThe {#sa{&il{#or{x
M 0 16008 5 16004 1 *Load {wThe {&drunk {#pi{&ra{#te{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {&drunk {#pi{&ra{#te{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {&drunk {#pi{&ra{#te{x
E 0 16027 0 19 *{wa {7jug {wof {3beer{x is loaded held in the hands of {wThe {&drunk {#pi{&ra{#te{x
M 0 16012 5 16004 1 *Load {wThe {#sa{&il{#or{x
E 0 16012 0 6 *{wa {#sa{&il{#or's {&cap{x is loaded over the head of {wThe {#sa{&il{#or{x
M 0 16010 6 16005 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
M 0 16007 5 16006 1 *Load {wThe {&angry {#pi{&ra{#te{x
E 0 16013 0 7 *{wa {3pe{#gl{3eg{x is loaded on the legs of {wThe {&angry {#pi{&ra{#te{x
E 0 16022 0 18 *{wa {3gold {#dagger{x is loaded wielded of {wThe {&angry {#pi{&ra{#te{x
M 0 16007 5 16009 1 *Load {wThe {&angry {#pi{&ra{#te{x
E 0 16007 0 1 *{wa {&pearl {#ring{x is loaded on the left finger of {wThe {&angry {#pi{&ra{#te{x
E 0 16013 0 7 *{wa {3pe{#gl{3eg{x is loaded on the legs of {wThe {&angry {#pi{&ra{#te{x
M 0 16007 5 16010 1 *Load {wThe {&angry {#pi{&ra{#te{x
E 0 16013 0 7 *{wa {3pe{#gl{3eg{x is loaded on the legs of {wThe {&angry {#pi{&ra{#te{x
E 0 16022 0 18 *{wa {3gold {#dagger{x is loaded wielded of {wThe {&angry {#pi{&ra{#te{x
M 0 16007 5 16012 1 *Load {wThe {&angry {#pi{&ra{#te{x
E 0 16007 0 1 *{wa {&pearl {#ring{x is loaded on the left finger of {wThe {&angry {#pi{&ra{#te{x
E 0 16013 0 7 *{wa {3pe{#gl{3eg{x is loaded on the legs of {wThe {&angry {#pi{&ra{#te{x
M 0 16000 1 16013 1 *Load {wThe {#Ca{&pta{#in{x
E 0 16003 0 19 *{wa {*skull {3key{x is loaded held in the hands of {wThe {#Ca{&pta{#in{x
E 0 16005 0 6 *{wthe {#pi{&ra{#te {&captain's {3hat{x is loaded over the head of {wThe {#Ca{&pta{#in{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#Ca{&pta{#in{x
E 0 16007 0 2 *{wa {&pearl {#ring{x is loaded on the right finger of {wThe {#Ca{&pta{#in{x
E 0 16016 0 10 *{#ca{&pta{#in {&amos's {3boots{x is loaded on the feet of {wThe {#Ca{&pta{#in{x
E 0 16018 0 11 *{#ca{&pta{#in {&amos's {3gloves{x is loaded on the hands of {wThe {#Ca{&pta{#in{x
G 0 16053 0 *{wa {#ka{&ta{#na {&blade{x is given to {wThe {#Ca{&pta{#in{x
E 0 16024 0 18 *{wa {#ka{&ta{#na {&blade{x is loaded wielded of {wThe {#Ca{&pta{#in{x
M 0 16010 6 16013 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16024 0 18 *{wa {#ka{&ta{#na {&blade{x is loaded wielded of {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
M 0 16007 5 16015 1 *Load {wThe {&angry {#pi{&ra{#te{x
E 0 16013 0 7 *{wa {3pe{#gl{3eg{x is loaded on the legs of {wThe {&angry {#pi{&ra{#te{x
E 0 16022 0 18 *{wa {3gold {#dagger{x is loaded wielded of {wThe {&angry {#pi{&ra{#te{x
M 0 16006 10 16016 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16012 5 16016 1 *Load {wThe {#sa{&il{#or{x
E 0 16012 0 6 *{wa {#sa{&il{#or's {&cap{x is loaded over the head of {wThe {#sa{&il{#or{x
M 0 16009 6 16018 1 *Load {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16038 0 19 *{wa {*d{&e{*a{&d {3rat {&carcass{x is loaded held in the hands of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
M 0 16011 10 16019 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16009 6 16021 1 *Load {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
M 0 16011 10 16021 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16012 5 16022 1 *Load {wThe {#sa{&il{#or{x
E 0 16012 0 6 *{wa {#sa{&il{#or's {&cap{x is loaded over the head of {wThe {#sa{&il{#or{x
M 0 16008 5 16023 1 *Load {wThe {&drunk {#pi{&ra{#te{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {&drunk {#pi{&ra{#te{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {&drunk {#pi{&ra{#te{x
E 0 16027 0 19 *{wa {7jug {wof {3beer{x is loaded held in the hands of {wThe {&drunk {#pi{&ra{#te{x
O 0 16020 0 16025 *{wa {#f{&i{#s{&h{#i{&n{#g {3net{x loaded to {&Main {3Deck {*- {&Starboard{x
M 0 16006 10 16025 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16006 10 16028 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
O 0 16038 0 16033 *{wa {*d{&e{*a{&d {3rat {&carcass{x loaded to {&Base {wof the {3Mast{x
M 0 16009 6 16033 1 *Load {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16038 0 19 *{wa {*d{&e{*a{&d {3rat {&carcass{x is loaded held in the hands of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
M 0 16011 10 16033 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16008 5 16034 1 *Load {wThe {&drunk {#pi{&ra{#te{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {&drunk {#pi{&ra{#te{x
E 0 16027 0 19 *{wa {7jug {wof {3beer{x is loaded held in the hands of {wThe {&drunk {#pi{&ra{#te{x
M 0 16006 10 16036 2 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16006 10 16036 2 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16006 10 16037 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16008 5 16037 1 *Load {wThe {&drunk {#pi{&ra{#te{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {&drunk {#pi{&ra{#te{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {&drunk {#pi{&ra{#te{x
E 0 16027 0 19 *{wa {7jug {wof {3beer{x is loaded held in the hands of {wThe {&drunk {#pi{&ra{#te{x
M 0 16011 10 16039 2 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16011 10 16039 2 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16011 10 16042 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16006 10 16045 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16006 10 16047 1 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16008 5 16048 1 *Load {wThe {&drunk {#pi{&ra{#te{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {&drunk {#pi{&ra{#te{x
E 0 16027 0 19 *{wa {7jug {wof {3beer{x is loaded held in the hands of {wThe {&drunk {#pi{&ra{#te{x
M 0 16011 10 16049 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16009 6 16050 1 *Load {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
M 0 16011 10 16051 1 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16006 10 16052 2 *Load {wThe {#pi{&ra{#te{x
E 0 16002 0 19 *{wa {&small {3wooden {7key{x is loaded held in the hands of {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16006 10 16052 2 *Load {wThe {#pi{&ra{#te{x
E 0 16006 0 1 *{wa {#pi{&ra{#te's {&ring{x is loaded on the left finger of {wThe {#pi{&ra{#te{x
E 0 16011 0 6 *{wa {#tal{&kt{#ive {3parrot{x is loaded over the head of {wThe {#pi{&ra{#te{x
M 0 16011 10 16052 2 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16011 10 16052 2 *Load {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16044 0 18 *{wa {3mop{x is loaded wielded of {wThe {#mi{&ds{#hi{&pm{#an{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#mi{&ds{#hi{&pm{#an{x
M 0 16010 6 16053 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16024 0 18 *{wa {#ka{&ta{#na {&blade{x is loaded wielded of {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
M 0 16010 6 16054 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16024 0 18 *{wa {#ka{&ta{#na {&blade{x is loaded wielded of {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
M 0 16005 7 16058 1 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16005 7 16059 1 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16010 6 16060 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
M 0 16005 7 16061 2 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16005 7 16061 2 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16005 7 16062 1 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16003 1 16063 1 *Load {wThe {#S{&h{#i{&p{#'{&s {&Cook{x
E 0 16001 0 19 *{wa {&long {3wooden {7key{x is loaded held in the hands of {wThe {#S{&h{#i{&p{#'{&s {&Cook{x
E 0 16015 0 10 *{wsome {#f{3i{#s{3h{#i{3n{#g {&sandals{x is loaded on the feet of {wThe {#S{&h{#i{&p{#'{&s {&Cook{x
E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#S{&h{#i{&p{#'{&s {&Cook{x
E 0 16020 0 14 *{wa {#f{&i{#s{&h{#i{&n{#g {3net{x is loaded about the shoulders of {wThe {#S{&h{#i{&p{#'{&s {&Cook{x
M 0 16013 5 16063 1 *Load {wThe {#sea{&far{#ing {3rat{x
O 0 16042 0 16065 *{wa {^water {3barrel{x loaded to {3Storeroom{x
O 0 16027 0 16065 *{wa {7jug {wof {3beer{x loaded to {3Storeroom{x
M 0 16013 5 16065 1 *Load {wThe {#sea{&far{#ing {3rat{x
O 0 16042 0 16066 *{wa {^water {3barrel{x loaded to {3Storeroom{x
O 0 16039 0 16066 *{wa {3wooden {#crate{x loaded to {3Storeroom{x
P 0 16040 0 16039 3 *{wa {&delicious {!apple{x put inside {wa {&delicious {!apple{x
P 0 16041 0 16039 1 *{wa {3rotten {!apple{x put inside {wa {3rotten {!apple{x
M 0 16013 5 16066 2 *Load {wThe {#sea{&far{#ing {3rat{x
M 0 16013 5 16066 2 *Load {wThe {#sea{&far{#ing {3rat{x
M 0 16005 7 16067 2 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16005 7 16067 2 *Load {wThe {#sle{&ep{#ing {&pirate{x
E 0 16009 0 5 *{wa {#ra{&gge{#dy{& shirt{x is loaded on the body of {wThe {#sle{&ep{#ing {&pirate{x
E 0 16014 0 7 *{wa {&pair {wof {#b{3a{#g{3g{#y {&pants{x is loaded on the legs of {wThe {#sle{&ep{#ing {&pirate{x
M 0 16013 5 16068 1 *Load {wThe {#sea{&far{#ing {3rat{x
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P 0 16036 0 16034 3 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x put inside {wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x
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P 0 16052 0 16034 2 *{#gold {&bullions{x put inside {#gold {&Bullions{x
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E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
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E 0 16019 0 13 *{wa {&polished {3wooden {&shield{x is loaded as a shield of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
E 0 16038 0 19 *{wa {*d{&e{*a{&d {3rat {&carcass{x is loaded held in the hands of {wThe {#sw{&as{#hb{&uc{#kl{&er{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {wThe {#sw{&as{#hb{&uc{#kl{&er{x
M 0 16010 6 16081 1 *Load {wThe {#bu{&ca{#ne{&er{x
E 0 16024 0 18 *{wa {#ka{&ta{#na {&blade{x is loaded wielded of {wThe {#bu{&ca{#ne{&er{x
E 0 16021 0 16 *{wa {&pearl {#bracelet{x is loaded on the left wrist of {wThe {#bu{&ca{#ne{&er{x
G 0 16036 0 *{wa {!m{#u{@l{^t{%i{7-{&colored {3stone{x is given to {wThe {#bu{&ca{#ne{&er{x
O 0 16028 0 16083 *{wa {#pi{&ra{#te's {&flag{x loaded to {3Crow's {&Nest{x
M 0 16014 1 16083 1 *Load {wThe {YL{go{Yo{gk{Yo{gu{Yt{x
E 0 16029 0 6 *{wa {#spy{7-{&glass{x is loaded over the head of {wThe {YL{go{Yo{gk{Yo{gu{Yt{x
M 0 16015 1 16084 1 *Load {#Me{&ri{#na{x
G 0 16040 0 *{wa {&delicious {!apple{x is given to {#Me{&ri{#na{x
G 0 16043 0 *{wa {3carton {wof {&milk{x is given to {#Me{&ri{#na{x
G 0 16045 0 *{wa {#giant {&pearl{x is given to {#Me{&ri{#na{x
G 0 16046 0 *{#g{&u{#a{&n{#o{x is given to {#Me{&ri{#na{x
G 0 16047 0 *{wa {*grey {&potion{x is given to {#Me{&ri{#na{x
G 0 16048 0 *{wa {3feather {&wand{x is given to {#Me{&ri{#na{x
G 0 16049 0 *{wa {$traveller's {&sac{x is given to {#Me{&ri{#na{x
G 0 16050 0 *{wa {#fish{x is given to {#Me{&ri{#na{x
O 0 16103 0 16103 *{wa {&refrigerator{x loaded to {#Lance's {&Kitchen{x
P 0 16043 0 16103 2 *{wa {3carton {wof {&milk{x put inside {wa {3carton {wof {&milk{x
P 0 16040 0 16103 2 *{wa {&delicious {!apple{x put inside {wa {&delicious {!apple{x
O 0 16104 0 16104 *A rubber ducky loaded to {#Lance's {&Backyard {^Swimming {3Pool{x
M 0 16100 1 16105 1 *Load {& Mr. {#Mi{&ya{#gi{x
E 0 16102 0 6 *{wa {#hea{&db{#and{x is loaded over the head of {& Mr. {#Mi{&ya{#gi{x
E 0 16100 0 15 *{&mr. {#my{&ag{#i's {*black{3belt{x is loaded around the waist of {& Mr. {#Mi{&ya{#gi{x
S



#SHOPS
16015 2 3 8 9 19 120 80 0 23
0



#MOBPROGS
#0

#$