dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
/*    /lib/player.c
 *    from the Dead Souls LPC Library
 *    the player object
 *    created by Descartes of Borg 950321
 *    Version: @(#) player.c 1.26@(#)
 *    Last Modified: 97/01/03
 */

#include <lib.h>
#include <rooms.h>
#include <damage_types.h>
#include <message_class.h>
#include <daemons.h>
#include <config.h>
#include <vision.h>
#include "include/player.h"

inherit LIB_INTERACTIVE;
inherit LIB_LIVING;

private string *Titles;
private class quest *Quests;
private class death *Deaths;
private int TrainingPoints, TitleLength;

/* *****************  /lib/player.c driver applies  ***************** */

static void create() {
    AddSave( ({ "CarriedMass" }) );
    interactive::create();
    living::create();
    Titles = ({});
    TitleLength = 1;
    Quests = ({});
}

static void heart_beat() {
    object *inv;
    string *cns;
    int i;

    if(!interactive(this_object())) {
        set_heart_beat(0);
        return;
    }
    interactive::heart_beat();
    if( query_idle(this_object()) >= 3600 ) {
	cmdQuit(0);
	return;
    }
    living::heart_beat();
}

static void net_dead() {
    interactive::net_dead();
    set_heart_beat(0);
}

static int Destruct() {
    CHARACTER_D->eventSaveTime();
    living::Destruct();
    return interactive::Destruct();
}

mixed eventAsk(object who, string what) {
    if( what != "convert me" ) return 0;
    if( !GetReligion(1) ) return 0;
    who->SetProperty("converting", GetReligion(1));
    return 1;
}

void eventKillEnemy(object ob) {
    living::eventKillEnemy(ob);
    STATISTICS_D->eventKill(ob);
}

void eventReconnect() {
    interactive::eventReconnect();
    living::eventReconnect();
    set_heart_beat(GetHeartRate());
}

/************** player.c command functions *************/
varargs int eventShow(object who, string str) {
    if( !living::eventShow(who, str) ) return 0;
    if( this_player() != this_object() )
    eventPrint((string)this_player()->GetName() + " looks you over.");
    return 1;
}

/* *****************  /lib/player.c events  *************** */

int eventDisplayStatus() {
    string str;
    int hp, mp, sp, max_hp, max_mp, max_sp;

    hp = GetHealthPoints();
    max_hp = GetMaxHealthPoints();
    mp = GetMagicPoints();
    max_mp = GetMaxMagicPoints();
    sp = GetStaminaPoints();
    max_sp = GetMaxStaminaPoints();
    if( percent(hp, max_hp) < 20.0 )
      str = "%^YELLOW%^hp: %^RED%^" + hp + "%^RESET%^/" + max_hp;
    else str = "%^YELLOW%^hp: %^RESET%^" + hp + "/" + max_hp;
    if( percent(mp, max_mp) < 20.0 )
      str += "   %^BLUE%^mp: %^RED%^" + mp + "%^RESET%^/" + max_mp;
    else str += "   %^BLUE%^mp: %^RESET%^" + mp + "/" + max_mp;
    if( percent(sp, max_sp) < 20.0 )
      str += "   %^GREEN%^sp: %^RED%^" + sp + "%^RESET%^/" + max_sp;
    else str += "   %^GREEN%^sp: %^RESET%^" + sp + "/" + max_sp;
    message("status", str, this_object());
    return 1;
}

static void eventDestroyUndead(object agent) {
}

varargs int eventDie(object agent) {
    int x;

    if( (x = living::eventDie(agent)) != 1 ) return x;
    if( !GetUndead() ) {
	eventDestroyUndead(agent);
    }
    else {
        message("my_action", "Consciousness passes from you after one last "
                "gasp for air.", this_object());
        message("my_action", "You awake, but you find your body feels "
                "different, and the world about you is unfamiliar.",
                this_object());
        if( agent ) {
            message("other_action", GetName() + " drops dead by the hand "
                    "of " + (string)agent->GetName() + ".",
                    environment(this_object()), ({ agent, this_object() }));
            message("other_action", "You send " + GetName() + " into the "
                    "Underworld.", agent);
        }
        else message("other_action", GetName() + " drops dead.",
                     environment(), ({ this_object() }) );
        NewBody(GetRace());
        eventCompleteHeal(GetMaxHealthPoints()/2);
        AddMagicPoints(-(random(GetMagicPoints())));
        interactive::eventMove(ROOM_DEATH);
    }
    return 1;
}

mixed eventTurn(object who) {
    if( !living::eventTurn(who) ) {
	return 0;
    }
    eventDestroyUndead(who);
    return 1;
}

void eventRevive() {
    string skill;

    if( !GetUndead() ) return;
    SetUndead(0);
    foreach(skill in GetSkills()) {
	int x;
	
	if( !random(4) ) {
	    continue;
	}
	if( newbiep(this_object()) ) {
	    x = 2;
	}
	else {
	    x = 10;
	}
	x = random(x - (2*GetSkillClass(skill)))/2;
	if( x > 0 ) {
	    while( x-- ) {
		AddSkillPoints(skill,
			       -GetMaxSkillPoints(skill,
						  GetBaseSkillLevel(skill)));
	    }
	}
    }
    NewBody(GetRace());
    eventCompleteHeal(GetMaxHealthPoints());
    AddMagicPoints(-(GetMaxMagicPoints()/2));
}

int eventMove(mixed dest) {
    int ret;

    ret = interactive::eventMove(dest);
    eventMoveFollowers(environment(this_object()));
    return ret;
}

varargs int eventMoveLiving(mixed dest, string omsg, string imsg) {
    object *inv;
    object prev, env;
    string prevclim, newclim;

    if( prev = environment() ) {
        prevclim = (string)prev->GetClimate();
        if( stringp(dest) ) {
            if(dest[0] != '/') {
                string *arr;

                arr = explode(file_name(prev), "/");
                dest = "/"+implode(arr[0..sizeof(arr)-2], "/")+"/"+dest;
            }
        }
        if( !interactive::eventMove(dest) ) {
	    eventPrint("You remain where you are.", MSG_SYSTEM);
            return 0;
        }
        inv = filter(all_inventory(prev), (: (!GetInvis($1) && living($1) &&
                                          !GetProperty("stealthy") &&    
							($1 != this_object())) :));
        if( !omsg || omsg == "" ) omsg = GetMessage("telout");
        else omsg = GetMessage("leave", omsg);
	inv->eventPrint(omsg, MSG_ENV);
    }
    else if( !interactive::eventMove(dest) ) {
	eventPrint("You remain where you are.", MSG_SYSTEM);
        return 0;
    }
    inv = filter(all_inventory(environment()),
                (: (!GetInvis($1) && !GetProperty("stealthy") &&
	              living($1) && ($1 != this_object())) :));
    if( (!imsg || imsg == "") && (!omsg || omsg == "") )
      imsg = GetMessage("telin");
    else if( !imsg || imsg == "" ) imsg = GetMessage("come", imsg);
    else imsg = replace_string(imsg, "$N", GetName());
    inv->eventPrint(imsg, MSG_ENV);
     if(GetInvis()) {
       AddStaminaPoints(-(15-(GetSkillLevel("stealth")/10)));
       AddSkillPoints("stealth", 30 + GetSkillLevel("stealth")*2);
       eventPrint("%^RED%^You move along quietly....%^RESET%^\n");
     }
     if(GetProperty("stealthy")) {
	 AddStaminaPoints(-3 - random(3));
	 AddSkillPoints("stealth", 10 + GetSkillLevel("stealth")*2);
	}
    eventDescribeEnvironment(GetBriefMode());
    newclim = (string)environment()->GetClimate();
    if( !GetUndead() ) switch( newclim ) {
        case "arid":
            AddStaminaPoints(-0.3);
            break;
        case "tropical":
            AddStaminaPoints(-0.3);
            break;
        case "sub-tropical":
            AddStaminaPoints(-0.2);
            break;
        case "sub-arctic":
            AddStaminaPoints(-0.2);
            break;
        case "arctic":
            AddStaminaPoints(-0.3);	  
            break;
        default:
            AddStaminaPoints(-0.1);	  
            break;	    
    }
    if( prevclim != newclim && prevclim != "indoors" && newclim != "indoors" ){
        switch(prevclim) {
            case "arid":
                if( newclim == "tropical" || newclim == "sub-tropical" )
                  message("environment", "The air is much more humid.",
                          this_object());
                else message("environment", "The air is getting a bit cooler.",
                             this_object());
                break;
            case "tropical":
                if( newclim != "arid" )
                   message("environment", "The air is not quite as humid.",
                           this_object());
                else message("environment", "The air has become suddenly dry.",
                             this_object());
                break;
            case "sub-tropical":
                if( newclim == "arid" )
                  message("environment", "The air has become suddenly dry.",
                          this_object());
                else if( newclim == "tropical" )
                  message("environment","The air has gotten a bit more humid.",
                          this_object());
                else message("environment", "The air is not quite as humid.",
                             this_object());
                break;
            case "temperate":
                if( newclim == "arid" )
                  message("environment", "The air is a bit drier and warmer.",
                          this_object());
                else if( newclim == "tropical" )
                  message("environment", "The air is much more humid.",
                          this_object());
                else if( newclim == "sub-tropical" )
                  message("environment", "The air is a bit more humid.",
                          this_object());
                else message("environment", "The air is a bit colder now.",
                             this_object());
                break;
            case "sub-arctic":
                if( newclim == "arid" || newclim == "tropical" ||
                   newclim == "sub-tropical" )
                  message("environment", "It has suddenly grown very hot.",
                          this_object());
                else if( newclim == "arctic" )
                  message("environment", "It is a bit cooler than before.",
                          this_object());
                else message("environment", "It is not quite as cold as "
                             "before.", this_object());
                break;
            case "arctic":
                if( newclim == "sub-arctic" )
                  message("environment", "It is not quite as cold now.",
                          this_object());
                else message("environment", "It is suddenly much warmer than "
                             "before.", this_object());
        }
    }
    eventMoveFollowers(environment(this_object()));
    return 1;
}


int eventReceiveObject() {
    object ob;

    ob = previous_object();
    if( !ob || !interactive::eventReceiveObject() ) return 0;
    AddCarriedMass((int)ob->GetMass());
    return 1;
}

int eventReleaseObject() {
    object ob;

    ob = previous_object();
    if( !ob || !interactive::eventReleaseObject() ) return 0;
    if( ob->GetMass() )
    AddCarriedMass( -((int)ob->GetMass()) );
    return 1;
}

void eventLoadObject(mixed *value, int recurse) { }

mixed eventUse(object used, string cmd) {
    object old_agent;
    mixed tmp;

    old_agent = this_agent(used);
    tmp = parse_sentence(cmd);
    this_agent(old_agent);
    if( stringp(tmp) ) message("error", tmp, this_object());
    else return tmp;
}

/* *****************  /lib/player.c modal functions  ***************** */

int CanReceive(object ob) { return CanCarry((int)ob->GetMass()); }

mixed CanUse(object used, string cmd) { return 1; }

/* *****************  /lib/player.c local functions  ***************** */

int Setup() {
    if( !interactive::Setup() ) return 0;
    if( avatarp() ) AddChannel(({ "avatar" }));
    if( high_mortalp() ) AddChannel( ({ "newbie", "hm" }) );
    if( newbiep() ) AddChannel( ({ "newbie" }) );
    if( councilp() ) AddChannel( ({ "council" }) );
    if( GetClass() ) {
        string classes;

        AddChannel(GetClass());
        foreach(classes in (string array)CLASSES_D->GetClasses())
	    if( ClassMember(classes) && classes != GetClass() )
		AddChannel(classes);
    }
    set_heart_beat(GetHeartRate());

    return 1;
}

/* ***************** /lib/player.c data functions  ***************** */

int AddCurrency(string type, int amount) {
    if( currency_value(amount, type) > 999 )
      log_file("currency", GetCapName() + " received "+amount+" "+type+
        " "+ctime(time())+"\n"+identify(previous_object(-1))+"\n");
    return living::AddCurrency(type, amount);
}

int AddBank(string bank, string type, int amount) {
    if( currency_value(amount, type) > 999 )
      log_file("bank", GetCapName() + " deposited "+amount+" "+type+
               " "+ctime(time())+" into bank: "+bank+"\n" +
               identify(previous_object(-1))+"\n");
    return living::AddBank(bank, type, amount);
}

string *SetTitles(string *titles) {
    if( sizeof(distinct_array(titles)) != sizeof(titles) ) return Titles;
    Titles = titles;
    SetShort("whatever");
}

string *AddTitle(string title) {
    if( !stringp(title) ) return Titles;
    else if( member_array(title, Titles) != -1 ) return Titles;
    else {
        Titles = ({ title }) + Titles;
        SetShort("whatever");
        return Titles;
    }
}

string *RemoveTitle(string title) {
    if( !stringp(title) ) return Titles;
    if( member_array(title, Titles) == -1 ) return Titles;
    else {
        Titles -= ({ title });
        SetShort("whatever");
        return Titles;
    }
}

string *GetTitles() { return Titles; }
int SetTitleLength(int x) {
    if( x > 2 ) x = 2;
    return (TitleLength = x);
}

int GetTitleLength() { return TitleLength; }

void AddQuest(string title, string desc) {
    class quest tmp;
    object * PartyMember;
    object ob;
    string pname;

    if( !title || !desc ) return;
 
if( (string)GetParty() ) {
   pname = (string)GetParty();
   PartyMember = "/daemon/party"->GetPartyMembers(pname) - ({ this_player() });;
   foreach(ob in PartyMember) {
     ob->AddPartyQuest(title,desc);
   }
 }
    tmp = new(class quest);
    tmp->Date = time();
    tmp->Description = desc;
    Quests += ({ tmp });
    AddTitle(title);
}

void AddQuestSkillPoints(string skill, int amount) {
 object * PartyMember;
    object ob;
    string pname;

  if(!skill || !amount) return;

  if( (string)GetParty() ) {
    pname = (string)GetParty();
    PartyMember = "/daemon/party"->GetPartyMembers(pname);
    foreach(ob in PartyMember) {
      ob->AddSkillPoints(skill, amount);
      }
   }
  else AddSkillPoints(skill, amount);
}
 
 
void AddQuestStatPoints(string stat, int amount) {
  object * PartyMember;
    object ob;
    string pname;

  if(!stat || !amount) return;


  if( (string)GetParty() ) {
    pname = (string)GetParty();
    PartyMember = "/daemon/party"->GetPartyMembers(pname);
    foreach(ob in PartyMember) {
      ob->AddStatPoints(stat, amount);
      }
   }
  else AddStatPoints(stat, amount);
}
 
 
void AddQuestCurrency(string type, int amount) {
   object * PartyMember;
    object ob;
    string pname;

  if(!type || !amount) return;

  if( (string)GetParty() ) {
    pname = (string)GetParty();
    PartyMember = "/daemon/party"->GetPartyMembers(pname);
    foreach(ob in PartyMember) {
      ob->AddCurrency(type, amount);
      }
   }
  else AddCurrency(type, amount);
}
 
void AddPartyQuest(string title, string desc) {
    class quest tmp;

  if( !title || !desc ) return;
  if( member_array(title, Titles) != -1 ) return;
  tmp = new(class quest);
  tmp->Date = time();
  tmp->Description = desc;
  Quests += ({ tmp });
  AddTitle(title);
}
 
mixed *GetQuests() {
    return map(Quests, (: ({ ((class quest)$1)->Date,
                             ((class quest)$1)->Description }) :));
}

string SetShort(string irrelevant) {
    string title, tmp;
    int i;

     if( avatarp() ) {
     title = "Avatar ";
      if( !(tmp = GetClass()) ) title += "Wanderer $N ";
      else title += capitalize(tmp) + " $N ";
      title += irrelevant;
      return interactive::SetShort(title);
    }
    else if( high_mortalp() ) title = "High mortal ";
    else if( GetLevel() <= MAX_NEWBIE_LEVEL ) title = "Newbie ";
    else title = "";
    if( !(tmp = GetClass()) ) title += "Wanderer $N ";
    else title += capitalize(tmp) + " $N ";
    if( GetUndead() && (tmp = GetUndeadType()) )
      return interactive::SetShort(title + "the " + tmp);
    if( !(i = sizeof(Titles)) )
      return interactive::SetShort(title + "the unaccomplished");
    else title += Titles[0];
    if( i > 1 && TitleLength > 1 ) title += " and " + Titles[1];
    return interactive::SetShort(title);
}

int SetUndead(int x) {
    x = living::SetUndead(x);
    SetShort("nonsense");
    return x;
}

string GetName() {
   if(GetInvis()) return "A shadow";
   else return interactive::GetName();
}

varargs string GetLong(string str) {
    mapping counts;
    string item;
    float h;

    str = GetShort() + "\n";
    str += interactive::GetLong() + "\n";
    str += living::GetLong(nominative(this_object()));
    foreach(item in map(all_inventory(),
                        (: (string)$1->GetAffectLong(this_object()) :)))
      if( item ) str += item + "\n";
    counts = ([]);
    foreach(item in map(
        filter(all_inventory(), (: !((int)$1->GetInvis(this_object())) :)),
        (: (string)$1->GetEquippedShort() :)))
      if( item ) counts[item]++;
    if( sizeof(counts) ) str += GetCapName() + " is carrying:\n";
    foreach(item in keys(counts))
      str += capitalize(consolidate(counts[item], item)) + "\n";
    return str;
}

string GetCapName() { return interactive::GetCapName(); }

int ResetLevel() {
    int x, y;

    x = GetLevel();
    if( x != (y = living::ResetLevel()) ) {
        string file;

        if( x > y ) file = "decline";
        else file = "advance";
        log_file(file, GetCapName() + " went from level " + x + " to "
                 "level " + y + " (" + ctime(time()) + ")\n");
        if( x < y ) {
            eventPrint("%^YELLOW%^You are now a more experienced " + 
                        GetClass() + ".");
            TrainingPoints += ( (y-x) * 4 );
        }
        else TrainingPoints -= ( (x-y) * 4 );
        SetShort("whatever");
        if( x > 49 && y < 50 ) RemoveChannel("avatar");
        if( x > 24 && y < 25 ) RemoveChannel("hm");
    }
    return y;
}

string SetClass(string str) {
    if( GetClass() != living::SetClass(str) ) {
        int points = TrainingPoints;
        string classes;

        ResetLevel();
        TrainingPoints = points;   /* leave points alone */
        AddChannel(GetClass());
        foreach(classes in (string array)CLASSES_D->GetClasses())
          if( ClassMember(classes) && classes != GetClass() )
            AddChannel(classes);
    }
    return GetClass();
}

int GetEffectiveVision() {
    if( newbiep(this_object()) ) return VISION_CLEAR;
    else return living::GetEffectiveVision();
}

varargs static int AddHealthPoints(int x, string limb, object agent) {
    string str;
    int hp, mp, sp, max_hp, max_mp, max_sp, ret, undead;

    hp = GetHealthPoints();
    undead = GetUndead();
    ret = living::AddHealthPoints(x, limb, agent);
    if( hp <= (hp = GetHealthPoints()) || undead != GetUndead() ) return ret;
    eventDisplayStatus();
    return ret;
}

int GetLanguageLevel(string lang) {
    if( newbiep() ) return 100;
    else return living::GetLanguageLevel(lang);
}

mapping *GetDeaths() {
    if( !Deaths ) return ({});
    return map(Deaths, function(class death morte) {
	                   return ([ "date" : morte->Date,
				    "enemy" : morte->Enemy ]);
		       });
}

int AddTrainingPoints(int x) {
    log_file("TrainingPoints", GetName() + " received " + x + " training "
              "points at " + ctime(time()) + "\ncall chain: " +
              sprintf("%O\n", previous_object(-1)) );
    return (TrainingPoints += x);
}
 
int RemoveTrainingPoints(int x) {
    return (TrainingPoints -= x);
}
 
int GetTrainingPoints() { return TrainingPoints; }

varargs int eventTrain(string skill, int points) {
    float x = 0;
    mapping mp;
 
    if( points < 1 ) points = 1;
    if( !(mp = GetSkill(skill)) ) return 0;
    if( TrainingPoints < points ) return 0;
    while( points-- ) {
        int max = GetMaxSkillPoints(skill, mp["level"]);
        switch( mp["class"] ) {
            case 1: x = 50.0; break;
            case 2: x = 40.0; break;
            case 3: x = 30.0; break;
            case 4: x = 20.0; break;
            default: return 0;
        }
        TrainingPoints--;
        AddSkillPoints(skill, to_int( (max * x) / 100 ));
    }
    return 1;
}
 
string ChangeClass(string cl) {
    error("Players cannot change class.\n");
    return GetClass();
}