ackfuss-4.4.0/board/
ackfuss-4.4.0/help/e/
ackfuss-4.4.0/help/f/
ackfuss-4.4.0/help/h/
ackfuss-4.4.0/help/l/
ackfuss-4.4.0/help/n/
ackfuss-4.4.0/help/q/
ackfuss-4.4.0/help/s/
ackfuss-4.4.0/help/u/
ackfuss-4.4.0/help/v/
ackfuss-4.4.0/help/y/
ackfuss-4.4.0/help/z/
ackfuss-4.4.0/player/c/
MOBILE (ACT) FLAGS:

+===============+=======================================================+
| Act Flag	|			Description			|
+---------------+-------------------------------------------------------+
| IS_NPC	| Auto-set for Mobiles.					|
| SENTINEL	| The Mobile will stay in the room it is loaded into.	|
| SCAVENGER	| Will pick up any objects lying on the floor.		|
| REMEMBER	| Will attack the last player to try and kill it.	|
| NO_FLEE	| Players are unable to flee from this Mobile.		|
| AGGRESSIVE	| Attacks any players that it encounters.		|
| STAY_AREA	| Will not leave the area it was loaded into.		|
| WIMPY		| Wimps out of fights.					|
| PET		| Is a Pet.  (Don't use!)				|
| TRAIN		| Can train players.					|
| PRACTICE	| Players can practice skills/spells at this Mobile	|
| MERCENARY	| Will assassinate players for a price.			|
| HEAL		| Mobile sells heals and other spells.			|
| ADAPT		| Will adapt weapon levels for players.			|
| UNDEAD	| Mob is undead; may be summoned by spec_undead.	|	
| BANK		| Offers banking services to players.			|
| NO_BODY	| Has no solid body; can't bs.			        |
| HUNTER	| Hunts anyone who attacks it, or it attacks.		|
+===============+=======================================================+