/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_ACT_INFO_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* act_info.c */ char *format_obj_to_char P_((OBJ_DATA * obj, CHAR_DATA * ch, bool fShort)); void show_char_to_char_0 P_((CHAR_DATA *victim, CHAR_DATA *ch)); void show_char_to_char_1 P_((CHAR_DATA *victim, CHAR_DATA *ch)); void show_char_to_char P_((CHAR_DATA *list, CHAR_DATA *ch)); void do_look P_((CHAR_DATA *ch, char *argument)); void do_examine P_((CHAR_DATA *ch, char *argument)); void do_exits P_((CHAR_DATA *ch, char *argument)); void do_score P_((CHAR_DATA *ch, char *argument)); void do_affected P_((CHAR_DATA *ch, char *argument)); void do_time P_((CHAR_DATA *ch, char *argument)); void do_weather P_((CHAR_DATA *ch, char *argument)); void do_help P_((CHAR_DATA *ch, char *argument)); void do_who P_((CHAR_DATA *ch, char *argument)); void do_inventory P_((CHAR_DATA *ch, char *argument)); void do_equipment P_((CHAR_DATA *ch, char *argument)); void do_compare P_((CHAR_DATA *ch, char *argument)); void do_credits P_((CHAR_DATA *ch, char *argument)); void do_where P_((CHAR_DATA *ch, char *argument)); void do_consider P_((CHAR_DATA *ch, char *argument)); void set_title P_((CHAR_DATA *ch, char *title)); void do_title P_((CHAR_DATA *ch, char *argument)); void do_description P_((CHAR_DATA *ch, char *argument)); void do_report P_((CHAR_DATA *ch, char *argument)); void do_practice P_((CHAR_DATA *ch, char *argument)); void do_wimpy P_((CHAR_DATA *ch, char *argument)); void do_password P_((CHAR_DATA *ch, char *argument)); void do_socials P_((CHAR_DATA *ch, char *argument)); void do_commands P_((CHAR_DATA *ch, char *argument)); void do_channels P_((CHAR_DATA *ch, char *argument)); void do_config P_((CHAR_DATA *ch, char *argument)); void do_wizlist P_((CHAR_DATA *ch, char *argument)); void do_race_list P_((CHAR_DATA *ch, char *argument)); void do_clan_list P_((CHAR_DATA *ch, char *argument)); void do_spells P_((CHAR_DATA *ch, char *argument)); void do_slist P_((CHAR_DATA *ch, char *argument)); void do_autoexit P_((CHAR_DATA *ch, char *argument)); void do_autoloot P_((CHAR_DATA *ch, char *argument)); void do_autosac P_((CHAR_DATA *ch, char *argument)); void do_blank P_((CHAR_DATA *ch, char *argument)); void do_brief P_((CHAR_DATA *ch, char *argument)); void do_combine P_((CHAR_DATA *ch, char *argument)); void do_autodig P_((CHAR_DATA *ch, char *argument)); void do_autobrief P_((CHAR_DATA *ch, char *argument)); void do_pagelen P_((CHAR_DATA *ch, char *argument)); void do_prompt P_((CHAR_DATA *ch, char *argument)); void do_auto P_((CHAR_DATA *ch, char *argument)); void do_players P_((CHAR_DATA *ch, char *argument)); void do_diagnose P_((CHAR_DATA *ch, char *argument)); void do_heal P_((CHAR_DATA *ch, char *argument)); void do_gain P_((CHAR_DATA *ch, char *argument)); void do_assassinate P_((CHAR_DATA *ch, char *argument)); void do_alias P_((CHAR_DATA *ch, char *argument)); void do_color P_((CHAR_DATA *ch, char *argument)); char *color_string P_((CHAR_DATA *ch, char *argument)); void do_worth P_((CHAR_DATA *ch, char *argument)); void do_whois P_((CHAR_DATA *ch, char *argument)); void do_shelp P_((CHAR_DATA *ch, char *argument)); void do_afk P_((CHAR_DATA *ch, char *argument)); void do_colist P_((CHAR_DATA *ch, char *argument)); void do_loot P_((CHAR_DATA *ch, char *argument)); char *output_race_wear P_((int iRace)); void do_safe P_((CHAR_DATA *ch, char *argument)); void area_message P_((AREA_DATA *area, const char *message)); #undef P_