RaM Fire Updated/
/*
 * RAM $Id: act_comm.c 82 2009-01-14 07:17:30Z kaervos $
 */

/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
*       ROM 2.4 is copyright 1993-1998 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@hypercube.org)                            *
*           Gabrielle Taylor (gtaylor@hypercube.org)                       *
*           Brian Moore (zump@rom.org)                                     *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file Rom24/doc/rom.license                     *
***************************************************************************/

#include <sys/types.h>
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>

#include "merc.h"
#include "strings.h"
#include "random.h"
#include "tables.h"
#include "db.h"
#include "interp.h"
#include "magic.h"
#include "act.h"

/* RT code to delete yourself */
void do_delet( CHAR_DATA *ch, const char *argument )
{
    ch_printf( ch, "You must type the full command to delete yourself.\r\n" );
}

void do_delete( CHAR_DATA *ch, const char *argument )
{
    char                    strsave[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";

    if ( IS_NPC( ch ) )
        return;

    if ( ch->pcdata->confirm_delete )
    {
        if ( argument[0] != '\0' )
        {
            ch_printf( ch, "Delete status removed.\r\n" );
            ch->pcdata->confirm_delete = false;
            return;
        }
        else
        {
            sprintf( strsave, "%s/%c/%s", PLAYER_DIR, LOWER( ch->name[0] ),
                     capitalize( ch->name ) );
            wiznet( "$N turns $Mself into line noise.", ch, NULL, 0, 0, 0 );
            stop_fighting( ch, true );
            do_function( ch, &do_quit, "" );
            unlink( strsave );
            return;
        }
    }

    if ( argument[0] != '\0' )
    {
        ch_printf( ch, "Just type delete. No argument.\r\n" );
        return;
    }

    ch_printf( ch, "Type delete again to confirm this command.\r\n" );
    ch_printf( ch, "WARNING: this command is irreversible.\r\n" );
    ch_printf( ch, "Typing delete with an argument will undo delete status.\r\n" );
    ch->pcdata->confirm_delete = true;
    wiznet( "$N is contemplating deletion.", ch, NULL, 0, 0, get_trust( ch ) );
}

/* RT code to display channel status */
void do_channels( CHAR_DATA *ch, const char *argument )
{
    /*
     * lists all channels and their status 
     */
    ch_printf( ch, "   channel     status\r\n" );
    ch_printf( ch, "---------------------\r\n" );

    ch_printf( ch, "gossip         " );
    if ( !IS_SET( ch->comm, COMM_NOGOSSIP ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "auction        " );
    if ( !IS_SET( ch->comm, COMM_NOAUCTION ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "Q/A            " );
    if ( !IS_SET( ch->comm, COMM_NOQUESTION ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "Quote          " );
    if ( !IS_SET( ch->comm, COMM_NOQUOTE ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "grats          " );
    if ( !IS_SET( ch->comm, COMM_NOGRATS ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    if ( IS_IMMORTAL( ch ) )
    {
        ch_printf( ch, "god channel    " );
        if ( !IS_SET( ch->comm, COMM_NOWIZ ) )
            ch_printf( ch, "ON\r\n" );
        else
            ch_printf( ch, "OFF\r\n" );
    }

    ch_printf( ch, "shouts         " );
    if ( !IS_SET( ch->comm, COMM_SHOUTSOFF ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "tells          " );
    if ( !IS_SET( ch->comm, COMM_DEAF ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    ch_printf( ch, "quiet mode     " );
    if ( IS_SET( ch->comm, COMM_QUIET ) )
        ch_printf( ch, "ON\r\n" );
    else
        ch_printf( ch, "OFF\r\n" );

    if ( IS_SET( ch->comm, COMM_AFK ) )
        ch_printf( ch, "You are AFK.\r\n" );

    if ( IS_SET( ch->comm, COMM_SNOOP_PROOF ) )
        ch_printf( ch, "You are immune to snooping.\r\n" );

    if ( ch->lines != PAGELEN )
    {
        if ( ch->lines )
        {
            ch_printf( ch, "You display %d lines of scroll.\r\n", ch->lines + 2 );
        }
        else
            ch_printf( ch, "Scroll buffering is off.\r\n" );
    }

    if ( ch->prompt != NULL )
    {
        ch_printf( ch, "Your current prompt is: %s\r\n", ch->prompt );
    }

    if ( IS_SET( ch->comm, COMM_NOSHOUT ) )
        ch_printf( ch, "You cannot shout.\r\n" );

    if ( IS_SET( ch->comm, COMM_NOTELL ) )
        ch_printf( ch, "You cannot use tell.\r\n" );

    if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        ch_printf( ch, "You cannot use channels.\r\n" );

    if ( IS_SET( ch->comm, COMM_NOEMOTE ) )
        ch_printf( ch, "You cannot show emotions.\r\n" );

}

/* RT deaf blocks out all shouts */
void do_deaf( CHAR_DATA *ch, const char *argument )
{
    if ( IS_SET( ch->comm, COMM_DEAF ) )
    {
        ch_printf( ch, "You can now hear tells again.\r\n" );
        REMOVE_BIT( ch->comm, COMM_DEAF );
    }
    else
    {
        ch_printf( ch, "From now on, you won't hear tells.\r\n" );
        SET_BIT( ch->comm, COMM_DEAF );
    }
}

/* RT quiet blocks out all communication */
void do_quiet( CHAR_DATA *ch, const char *argument )
{
    if ( IS_SET( ch->comm, COMM_QUIET ) )
    {
        ch_printf( ch, "Quiet mode removed.\r\n" );
        REMOVE_BIT( ch->comm, COMM_QUIET );
    }
    else
    {
        ch_printf( ch, "From now on, you will only hear says and emotes.\r\n" );
        SET_BIT( ch->comm, COMM_QUIET );
    }
}

/* afk command */
void do_afk( CHAR_DATA *ch, const char *argument )
{
    if ( IS_SET( ch->comm, COMM_AFK ) )
    {
        ch_printf( ch, "AFK mode removed. Type 'replay' to see tells.\r\n" );
        REMOVE_BIT( ch->comm, COMM_AFK );
    }
    else
    {
        ch_printf( ch, "You are now in AFK mode.\r\n" );
        SET_BIT( ch->comm, COMM_AFK );
    }
}

void do_replay( CHAR_DATA *ch, const char *argument )
{
    if ( IS_NPC( ch ) )
    {
        ch_printf( ch, "You can't replay.\r\n" );
        return;
    }

    if ( buf_string( ch->pcdata->buffer )[0] == '\0' )
    {
        ch_printf( ch, "You have no tells to replay.\r\n" );
        return;
    }

    page_to_char( buf_string( ch->pcdata->buffer ), ch );
    clear_buf( ch->pcdata->buffer );
}

/* RT auction rewritten in ROM style */
void do_auction( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOAUCTION ) )
        {
            ch_printf( ch, "Auction channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOAUCTION );
        }
        else
        {
            ch_printf( ch, "Auction channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOAUCTION );
        }
    }
    else
    {
        /*
         * auction message sent, turn auction on if it is off 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;
        }

        REMOVE_BIT( ch->comm, COMM_NOAUCTION );
        
        channel_speech( CHAN_AUCTION, ch, argument, NULL );
    }
    
}

/* RT chat replaced with ROM gossip */
void do_gossip( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOGOSSIP ) )
        {
            ch_printf( ch, "Gossip channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOGOSSIP );
        }
        else
        {
            ch_printf( ch, "Gossip channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOGOSSIP );
        }
    }
    else
    {
        /*
         * gossip message sent, turn gossip on if it isn't already 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;

        }

        REMOVE_BIT( ch->comm, COMM_NOGOSSIP );

        channel_speech( CHAN_GOSSIP, ch, argument, NULL );
    }
}

void do_grats( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOGRATS ) )
        {
            ch_printf( ch, "Grats channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOGRATS );
        }
        else
        {
            ch_printf( ch, "Grats channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOGRATS );
        }
    }
    else
    {
        /*
         * grats message sent, turn grats on if it isn't already 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;

        }

        REMOVE_BIT( ch->comm, COMM_NOGRATS );

        channel_speech( CHAN_GRATS, ch, argument, NULL );
    }
}

void do_quote( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOQUOTE ) )
        {
            ch_printf( ch, "Quote channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOQUOTE );
        }
        else
        {
            ch_printf( ch, "Quote channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOQUOTE );
        }
    }
    else
    {
        /*
         * quote message sent, turn quote on if it isn't already 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;

        }

        REMOVE_BIT( ch->comm, COMM_NOQUOTE );

        channel_speech( CHAN_QUOTE, ch, argument, NULL );
    }
}

/* RT question channel */
void do_question( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOQUESTION ) )
        {
            ch_printf( ch, "Q/A channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOQUESTION );
        }
        else
        {
            ch_printf( ch, "Q/A channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOQUESTION );
        }
    }
    else
    {
        /*
         * question sent, turn Q/A on if it isn't already 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;
        }

        REMOVE_BIT( ch->comm, COMM_NOQUESTION );

        channel_speech( CHAN_QUESTION, ch, argument, NULL );
    }
}

/* RT answer channel - uses same line as questions */
void do_answer( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOQUESTION ) )
        {
            ch_printf( ch, "Q/A channel is now ON.\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOQUESTION );
        }
        else
        {
            ch_printf( ch, "Q/A channel is now OFF.\r\n" );
            SET_BIT( ch->comm, COMM_NOQUESTION );
        }
    }
    else
    {
        /*
         * answer sent, turn Q/A on if it isn't already 
         */
        if ( IS_SET( ch->comm, COMM_QUIET ) )
        {
            ch_printf( ch, "You must turn off quiet mode first.\r\n" );
            return;
        }

        if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
        {
            ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
            return;
        }

        REMOVE_BIT( ch->comm, COMM_NOQUESTION );

        channel_speech( CHAN_ANSWER, ch, argument, NULL );
    }
}

/* clan channels */
void do_clantalk( CHAR_DATA *ch, const char *argument )
{

    if ( !is_clan( ch ) || clan_table[ch->clan].independent )
    {
        ch_printf( ch, "You aren't in a clan.\r\n" );
        return;
    }
    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOCLAN ) )
        {
            ch_printf( ch, "Clan channel is now ON\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOCLAN );
        }
        else
        {
            ch_printf( ch, "Clan channel is now OFF\r\n" );
            SET_BIT( ch->comm, COMM_NOCLAN );
        }
        return;
    }

    if ( IS_SET( ch->comm, COMM_NOCHANNELS ) )
    {
        ch_printf( ch, "The gods have revoked your channel priviliges.\r\n" );
        return;
    }

    REMOVE_BIT( ch->comm, COMM_NOCLAN );

    channel_speech( CHAN_CLAN, ch, argument, NULL );
    return;
}

void do_immtalk( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_NOWIZ ) )
        {
            ch_printf( ch, "Immortal channel is now ON\r\n" );
            REMOVE_BIT( ch->comm, COMM_NOWIZ );
        }
        else
        {
            ch_printf( ch, "Immortal channel is now OFF\r\n" );
            SET_BIT( ch->comm, COMM_NOWIZ );
        }
        return;
    }

    REMOVE_BIT( ch->comm, COMM_NOWIZ );

    channel_speech( CHAN_WIZ, ch, argument, NULL );
    return;
}

void do_say( CHAR_DATA *ch, const char *argument )
{
    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Say what?\r\n" );
        return;
    }

    channel_speech( CHAN_SAY, ch, argument, NULL );

    if ( !IS_NPC( ch ) )
    {
        CHAR_DATA              *mob = NULL;
        CHAR_DATA              *mob_next = NULL;

        for ( mob = ch->in_room->people; mob != NULL; mob = mob_next )
        {
            mob_next = mob->next_in_room;
            if ( IS_NPC( mob ) && HAS_TRIGGER( mob, TRIG_SPEECH )
                 && mob->position == mob->pIndexData->default_pos )
                mp_act_trigger( argument, mob, ch, NULL, NULL, TRIG_SPEECH );
        }
    }
    return;
}

void do_shout( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        if ( IS_SET( ch->comm, COMM_SHOUTSOFF ) )
        {
            ch_printf( ch, "You can hear shouts again.\r\n" );
            REMOVE_BIT( ch->comm, COMM_SHOUTSOFF );
        }
        else
        {
            ch_printf( ch, "You will no longer hear shouts.\r\n" );
            SET_BIT( ch->comm, COMM_SHOUTSOFF );
        }
        return;
    }

    if ( IS_SET( ch->comm, COMM_NOSHOUT ) )
    {
        ch_printf( ch, "You can't shout.\r\n" );
        return;
    }

    REMOVE_BIT( ch->comm, COMM_SHOUTSOFF );

    WAIT_STATE( ch, 12 );

    channel_speech( CHAN_SHOUT, ch, argument, NULL );
    return;
}

void do_tell( CHAR_DATA *ch, const char *argument )
{
    char                    arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    char                    buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
    CHAR_DATA              *victim = NULL;

    if ( IS_SET( ch->comm, COMM_NOTELL ) || IS_SET( ch->comm, COMM_DEAF ) )
    {
        ch_printf( ch, "Your message didn't get through.\r\n" );
        return;
    }

    if ( IS_SET( ch->comm, COMM_QUIET ) )
    {
        ch_printf( ch, "You must turn off quiet mode first.\r\n" );
        return;
    }

    if ( IS_SET( ch->comm, COMM_DEAF ) )
    {
        ch_printf( ch, "You must turn off deaf mode first.\r\n" );
        return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        ch_printf( ch, "Tell whom what?\r\n" );
        return;
    }

    /*
     * Can tell to PC's anywhere, but NPC's only in same room.
     * -- Furey
     */
    if ( ( victim = get_char_world( ch, arg ) ) == NULL
         || ( IS_NPC( victim ) && victim->in_room != ch->in_room ) )
    {
        ch_printf( ch, "They aren't here.\r\n" );
        return;
    }

    if ( victim->desc == NULL && !IS_NPC( victim ) )
    {
        act( "$N seems to have misplaced $S link...try again later.",
             ch, NULL, victim, TO_CHAR );
        sprintf( buf, "%s tells you '%s'\r\n", PERS( ch, victim ), argument );
        buf[0] = UPPER( buf[0] );
        add_buf( victim->pcdata->buffer, buf );
        return;
    }

    if ( !( IS_IMMORTAL( ch ) && ch->level > LEVEL_IMMORTAL ) && !IS_AWAKE( victim ) )
    {
        act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( ( IS_SET( victim->comm, COMM_QUIET ) || IS_SET( victim->comm, COMM_DEAF ) )
         && !IS_IMMORTAL( ch ) )
    {
        act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( IS_SET( victim->comm, COMM_AFK ) )
    {
        if ( IS_NPC( victim ) )
        {
            act( "$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR );
            return;
        }

        act( "$E is AFK, but your tell will go through when $E returns.",
             ch, NULL, victim, TO_CHAR );
        sprintf( buf, "%s tells you '%s'\r\n", PERS( ch, victim ), argument );
        buf[0] = UPPER( buf[0] );
        add_buf( victim->pcdata->buffer, buf );
        return;
    }

    channel_speech( CHAN_TELL, ch, argument, victim );
    victim->reply = ch;

    if ( !IS_NPC( ch ) && IS_NPC( victim ) && HAS_TRIGGER( victim, TRIG_SPEECH ) )
        mp_act_trigger( argument, victim, ch, NULL, NULL, TRIG_SPEECH );

    return;
}

void do_reply( CHAR_DATA *ch, const char *argument )
{
    CHAR_DATA              *victim = NULL;
    char                    buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";

    if ( IS_SET( ch->comm, COMM_NOTELL ) )
    {
        ch_printf( ch, "Your message didn't get through.\r\n" );
        return;
    }

    if ( ( victim = ch->reply ) == NULL )
    {
        ch_printf( ch, "They aren't here.\r\n" );
        return;
    }

    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Reply saying what?\r\n" );
        return;
    }

    if ( victim->desc == NULL && !IS_NPC( victim ) )
    {
        act( "$N seems to have misplaced $S link...try again later.",
             ch, NULL, victim, TO_CHAR );
        sprintf( buf, "%s tells you '%s'\r\n", PERS( ch, victim ), argument );
        buf[0] = UPPER( buf[0] );
        add_buf( victim->pcdata->buffer, buf );
        return;
    }

    if ( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
    {
        act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( ( IS_SET( victim->comm, COMM_QUIET ) || IS_SET( victim->comm, COMM_DEAF ) )
         && !IS_IMMORTAL( ch ) && !IS_IMMORTAL( victim ) )
    {
        act_new( "$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD );
        return;
    }

    if ( !IS_IMMORTAL( victim ) && !IS_AWAKE( ch ) )
    {
        ch_printf( ch, "In your dreams, or what?\r\n" );
        return;
    }

    if ( IS_SET( victim->comm, COMM_AFK ) )
    {
        if ( IS_NPC( victim ) )
        {
            act_new( "$E is AFK, and not receiving tells.",
                     ch, NULL, victim, TO_CHAR, POS_DEAD );
            return;
        }

        act_new( "$E is AFK, but your tell will go through when $E returns.",
                 ch, NULL, victim, TO_CHAR, POS_DEAD );
        sprintf( buf, "%s tells you '%s'\r\n", PERS( ch, victim ), argument );
        buf[0] = UPPER( buf[0] );
        add_buf( victim->pcdata->buffer, buf );
        return;
    }
    
    channel_speech( CHAN_REPLY, ch, argument, victim );
    victim->reply = ch;

    return;
}

void do_yell( CHAR_DATA *ch, const char *argument )
{

    if ( IS_SET( ch->comm, COMM_NOSHOUT ) )
    {
        ch_printf( ch, "You can't yell.\r\n" );
        return;
    }

    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Yell what?\r\n" );
        return;
    }

    channel_speech( CHAN_YELL, ch, argument, NULL );
    return;
}

void do_emote( CHAR_DATA *ch, const char *argument )
{
    if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) )
    {
        ch_printf( ch, "You can't show your emotions.\r\n" );
        return;
    }

    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Emote what?\r\n" );
        return;
    }

    MOBtrigger = false;
    act( "$n $T", ch, NULL, argument, TO_ROOM );
    act( "$n $T", ch, NULL, argument, TO_CHAR );
    MOBtrigger = true;
    return;
}

void do_pmote( CHAR_DATA *ch, const char *argument )
{
    CHAR_DATA              *vch = NULL;
    char                   *letter = NULL;
    char                   *name = NULL;
    char                    last[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    char                    temp[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
    size_t                  matches = 0;

    if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) )
    {
        ch_printf( ch, "You can't show your emotions.\r\n" );
        return;
    }

    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Emote what?\r\n" );
        return;
    }

    act( "$n $t", ch, argument, NULL, TO_CHAR );

    for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
    {
        if ( vch->desc == NULL || vch == ch )
            continue;

        if ( ( letter = strstr( argument, vch->name ) ) == NULL )
        {
            MOBtrigger = false;
            act( "$N $t", vch, argument, ch, TO_CHAR );
            MOBtrigger = true;
            continue;
        }

        strcpy( temp, argument );
        temp[strlen( argument ) - strlen( letter )] = '\0';
        last[0] = '\0';
        name = vch->name;

        for ( ; *letter != '\0'; letter++ )
        {
            if ( *letter == '\'' && matches == strlen( vch->name ) )
            {
                strcat( temp, "r" );
                continue;
            }

            if ( *letter == 's' && matches == strlen( vch->name ) )
            {
                matches = 0;
                continue;
            }

            if ( matches == strlen( vch->name ) )
            {
                matches = 0;
            }

            if ( *letter == *name )
            {
                matches++;
                name++;
                if ( matches == strlen( vch->name ) )
                {
                    strcat( temp, "you" );
                    last[0] = '\0';
                    name = vch->name;
                    continue;
                }
                strncat( last, letter, 1 );
                continue;
            }

            matches = 0;
            strcat( temp, last );
            strncat( temp, letter, 1 );
            last[0] = '\0';
            name = vch->name;
        }
        MOBtrigger = false;
        act( "$N $t", vch, temp, ch, TO_CHAR );
        MOBtrigger = true;
    }

    return;
}

/*
 * All the posing stuff.
 */
const struct pose_table_type pose_table[] = {
    {
     {
      "You sizzle with energy.",
      "$n sizzles with energy.",
      "You feel very holy.",
      "$n looks very holy.",
      "You perform a small card trick.",
      "$n performs a small card trick.",
      "You show your bulging muscles.",
      "$n shows $s bulging muscles."}
     },

    {
     {
      "You turn into a butterfly, then return to your normal shape.",
      "$n turns into a butterfly, then returns to $s normal shape.",
      "You nonchalantly turn wine into water.",
      "$n nonchalantly turns wine into water.",
      "You wiggle your ears alternately.",
      "$n wiggles $s ears alternately.",
      "You crack nuts between your fingers.",
      "$n cracks nuts between $s fingers."}
     },

    {
     {
      "Blue sparks fly from your fingers.",
      "Blue sparks fly from $n's fingers.",
      "A halo appears over your head.",
      "A halo appears over $n's head.",
      "You nimbly tie yourself into a knot.",
      "$n nimbly ties $mself into a knot.",
      "You grizzle your teeth and look mean.",
      "$n grizzles $s teeth and looks mean."}
     },

    {
     {
      "Little red lights dance in your eyes.",
      "Little red lights dance in $n's eyes.",
      "You recite words of wisdom.",
      "$n recites words of wisdom.",
      "You juggle with daggers, apples, and eyeballs.",
      "$n juggles with daggers, apples, and eyeballs.",
      "You hit your head, and your eyes roll.",
      "$n hits $s head, and $s eyes roll."}
     },

    {
     {
      "A slimy green monster appears before you and bows.",
      "A slimy green monster appears before $n and bows.",
      "Deep in prayer, you levitate.",
      "Deep in prayer, $n levitates.",
      "You steal the underwear off every person in the room.",
      "Your underwear is gone!  $n stole it!",
      "Crunch, crunch -- you munch a bottle.",
      "Crunch, crunch -- $n munches a bottle."}
     },

    {
     {
      "You turn everybody into a little pink elephant.",
      "You are turned into a little pink elephant by $n.",
      "An angel consults you.",
      "An angel consults $n.",
      "The dice roll ... and you win again.",
      "The dice roll ... and $n wins again.",
      "... 98, 99, 100 ... you do pushups.",
      "... 98, 99, 100 ... $n does pushups."}
     },

    {
     {
      "A small ball of light dances on your fingertips.",
      "A small ball of light dances on $n's fingertips.",
      "Your body glows with an unearthly light.",
      "$n's body glows with an unearthly light.",
      "You count the money in everyone's pockets.",
      "Check your money, $n is counting it.",
      "Arnold Schwarzenegger admires your physique.",
      "Arnold Schwarzenegger admires $n's physique."}
     },

    {
     {
      "Smoke and fumes leak from your nostrils.",
      "Smoke and fumes leak from $n's nostrils.",
      "A spot light hits you.",
      "A spot light hits $n.",
      "You balance a pocket knife on your tongue.",
      "$n balances a pocket knife on your tongue.",
      "Watch your feet, you are juggling granite boulders.",
      "Watch your feet, $n is juggling granite boulders."}
     },

    {
     {
      "The light flickers as you rap in magical languages.",
      "The light flickers as $n raps in magical languages.",
      "Everyone levitates as you pray.",
      "You levitate as $n prays.",
      "You produce a coin from everyone's ear.",
      "$n produces a coin from your ear.",
      "Oomph!  You squeeze water out of a granite boulder.",
      "Oomph!  $n squeezes water out of a granite boulder."}
     },

    {
     {
      "Your head disappears.",
      "$n's head disappears.",
      "A cool breeze refreshes you.",
      "A cool breeze refreshes $n.",
      "You step behind your shadow.",
      "$n steps behind $s shadow.",
      "You pick your teeth with a spear.",
      "$n picks $s teeth with a spear."}
     },

    {
     {
      "A fire elemental singes your hair.",
      "A fire elemental singes $n's hair.",
      "The sun pierces through the clouds to illuminate you.",
      "The sun pierces through the clouds to illuminate $n.",
      "Your eyes dance with greed.",
      "$n's eyes dance with greed.",
      "Everyone is swept off their foot by your hug.",
      "You are swept off your feet by $n's hug."}
     },

    {
     {
      "The sky changes color to match your eyes.",
      "The sky changes color to match $n's eyes.",
      "The ocean parts before you.",
      "The ocean parts before $n.",
      "You deftly steal everyone's weapon.",
      "$n deftly steals your weapon.",
      "Your karate chop splits a tree.",
      "$n's karate chop splits a tree."}
     },

    {
     {
      "The stones dance to your command.",
      "The stones dance to $n's command.",
      "A thunder cloud kneels to you.",
      "A thunder cloud kneels to $n.",
      "The Grey Mouser buys you a beer.",
      "The Grey Mouser buys $n a beer.",
      "A strap of your armor breaks over your mighty thews.",
      "A strap of $n's armor breaks over $s mighty thews."}
     },

    {
     {
      "The heavens and grass change colour as you smile.",
      "The heavens and grass change colour as $n smiles.",
      "The Burning Man speaks to you.",
      "The Burning Man speaks to $n.",
      "Everyone's pocket explodes with your fireworks.",
      "Your pocket explodes with $n's fireworks.",
      "A boulder cracks at your frown.",
      "A boulder cracks at $n's frown."}
     },

    {
     {
      "Everyone's clothes are transparent, and you are laughing.",
      "Your clothes are transparent, and $n is laughing.",
      "An eye in a pyramid winks at you.",
      "An eye in a pyramid winks at $n.",
      "Everyone discovers your dagger a centimeter from their eye.",
      "You discover $n's dagger a centimeter from your eye.",
      "Mercenaries arrive to do your bidding.",
      "Mercenaries arrive to do $n's bidding."}
     },

    {
     {
      "A black hole swallows you.",
      "A black hole swallows $n.",
      "Valentine Michael Smith offers you a glass of water.",
      "Valentine Michael Smith offers $n a glass of water.",
      "Where did you go?",
      "Where did $n go?",
      "Four matched Percherons bring in your chariot.",
      "Four matched Percherons bring in $n's chariot."}
     },

    {
     {
      "The world shimmers in time with your whistling.",
      "The world shimmers in time with $n's whistling.",
      "The great god Mota gives you a staff.",
      "The great god Mota gives $n a staff.",
      "Click.",
      "Click.",
      "Atlas asks you to relieve him.",
      "Atlas asks $n to relieve him."}
     }
};

void do_pose( CHAR_DATA *ch, const char *argument )
{
    int                     level = 0;
    int                     pose = 0;

    if ( IS_NPC( ch ) )
        return;

    level =
        UMIN( ch->level,
              ( int ) sizeof( pose_table ) / ( int ) sizeof( pose_table[0] ) - 1 );
    pose = number_range( 0, level );

    act( pose_table[pose].message[2 * ch->iclass + 0], ch, NULL, NULL, TO_CHAR );
    act( pose_table[pose].message[2 * ch->iclass + 1], ch, NULL, NULL, TO_ROOM );

    return;
}

void do_bug( CHAR_DATA *ch, const char *argument )
{
    append_file( ch, BUG_FILE, argument );
    ch_printf( ch, "Bug logged.\r\n" );
    return;
}

void do_typo( CHAR_DATA *ch, const char *argument )
{
    append_file( ch, TYPO_FILE, argument );
    ch_printf( ch, "Typo logged.\r\n" );
    return;
}

void do_rent( CHAR_DATA *ch, const char *argument )
{
    ch_printf( ch, "There is no rent here.  Just save and quit.\r\n" );
    return;
}

void do_qui( CHAR_DATA *ch, const char *argument )
{
    ch_printf( ch, "If you want to QUIT, you have to spell it out.\r\n" );
    return;
}

void do_quit( CHAR_DATA *ch, const char *argument )
{
    DESCRIPTOR_DATA        *d = NULL;
    DESCRIPTOR_DATA        *d_next = NULL;
    int                     id = 0;

    if ( IS_NPC( ch ) )
        return;

    if ( ch->position == POS_FIGHTING )
    {
        ch_printf( ch, "No way! You are fighting.\r\n" );
        return;
    }

    if ( ch->position < POS_STUNNED )
    {
        ch_printf( ch, "You're not DEAD yet.\r\n" );
        return;
    }
    ch_printf( ch, "Alas, all good things must come to an end.\r\n" );
    act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
    log_auth( ch, "%s has quit.", NAME( ch ) );
    wiznet( "$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust( ch ) );

    /*
     * After extract_char the ch is no longer valid!
     */
    save_char_obj( ch );
    id = ch->id;
    d = ch->desc;
    update_player_list( ch, false );
    extract_char( ch, true );
    if ( d != NULL )
        close_descriptor( d );

    /*
     * toast evil cheating bastards 
     */
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
        CHAR_DATA              *tch = NULL;

        d_next = d->next;
        tch = d->original ? d->original : d->character;
        if ( tch && tch->id == id )
        {
            update_player_list( tch, false );
            extract_char( tch, true );
            close_descriptor( d );
        }
    }

    return;
}

void do_save( CHAR_DATA *ch, const char *argument )
{
    if ( IS_NPC( ch ) )
        return;

    save_char_obj( ch );
    ch_printf( ch, "Saving. Remember that ROM has automatic saving now.\r\n" );
    WAIT_STATE( ch, 4 * PULSE_VIOLENCE );
    return;
}

void do_follow( CHAR_DATA *ch, const char *argument )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
    char                    arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    CHAR_DATA              *victim = NULL;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        ch_printf( ch, "Follow whom?\r\n" );
        return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
        ch_printf( ch, "They aren't here.\r\n" );
        return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master != NULL )
    {
        act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
        return;
    }

    if ( victim == ch )
    {
        if ( ch->master == NULL )
        {
            ch_printf( ch, "You already follow yourself.\r\n" );
            return;
        }
        stop_follower( ch );
        return;
    }

    if ( !IS_NPC( victim ) && IS_SET( victim->act, PLR_NOFOLLOW ) && !IS_IMMORTAL( ch ) )
    {
        act( "$N doesn't seem to want any followers.\r\n", ch, NULL, victim, TO_CHAR );
        return;
    }

    REMOVE_BIT( ch->act, PLR_NOFOLLOW );

    if ( ch->master != NULL )
        stop_follower( ch );

    add_follower( ch, victim );
    return;
}

void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
    if ( ch->master != NULL )
    {
        log_error( "%s attempting to follow %s, but master is NOT NULL.", NAME( ch ),
                   NAME( master ) );
        return;
    }

    ch->master = master;
    ch->leader = NULL;

    if ( can_see( master, ch ) )
        act( "$n now follows you.", ch, NULL, master, TO_VICT );

    act( "You now follow $N.", ch, NULL, master, TO_CHAR );

    return;
}

void stop_follower( CHAR_DATA *ch )
{
    if ( ch->master == NULL )
    {
        log_error( "%s attempting to stop following, but master is NULL.", NAME( ch ) );
        return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
        REMOVE_BIT( ch->affected_by, AFF_CHARM );
        affect_strip( ch, skill_lookup( "charm person" ) );
    }

    if ( can_see( ch->master, ch ) && ch->in_room != NULL )
    {
        act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
        act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
    }
    if ( ch->master->pet == ch )
        ch->master->pet = NULL;

    ch->master = NULL;
    ch->leader = NULL;
    return;
}

/* nukes charmed monsters and pets */
void nuke_pets( CHAR_DATA *ch )
{
    CHAR_DATA              *pet = NULL;

    if ( ( pet = ch->pet ) != NULL )
    {
        stop_follower( pet );
        if ( pet->in_room != NULL )
            act( "$N slowly fades away.", ch, NULL, pet, TO_NOTVICT );
        extract_char( pet, true );
    }
    ch->pet = NULL;

    return;
}

void die_follower( CHAR_DATA *ch )
{
    CHAR_DATA              *fch = NULL;

    if ( ch->master != NULL )
    {
        if ( ch->master->pet == ch )
            ch->master->pet = NULL;
        stop_follower( ch );
    }

    ch->leader = NULL;

    for ( fch = char_list; fch != NULL; fch = fch->next )
    {
        if ( fch->master == ch )
            stop_follower( fch );
        if ( fch->leader == ch )
            fch->leader = fch;
    }

    return;
}

void do_order( CHAR_DATA *ch, const char *argument )
{
    char                    arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    char                    arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    CHAR_DATA              *victim = NULL;
    CHAR_DATA              *och = NULL;
    CHAR_DATA              *och_next = NULL;
    bool                    found = false;
    bool                    fAll = false;

    argument = one_argument( argument, arg );
    one_argument( argument, arg2 );

    if ( !str_cmp( arg2, "afk" ) || !str_cmp( arg2, "mob" ) )
    {
        ch_printf( ch, "That is a stupid thing to do.\r\n" );
        return;
    }

    if ( !str_cmp( arg2, "delete" ) )
    {
        ch_printf( ch, "That will NOT be done.\r\n" );
        return;
    }

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        ch_printf( ch, "Order whom to do what?\r\n" );
        return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
        ch_printf( ch, "You feel like taking, not giving, orders.\r\n" );
        return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
        fAll = true;
        victim = NULL;
    }
    else
    {
        fAll = false;
        if ( ( victim = get_char_room( ch, arg ) ) == NULL )
        {
            ch_printf( ch, "They aren't here.\r\n" );
            return;
        }

        if ( victim == ch )
        {
            ch_printf( ch, "Aye aye, right away!\r\n" );
            return;
        }

        if ( !IS_AFFECTED( victim, AFF_CHARM ) || victim->master != ch
             || ( IS_IMMORTAL( victim ) && victim->trust >= ch->trust ) )
        {
            ch_printf( ch, "Do it yourself!\r\n" );
            return;
        }
    }

    found = false;
    for ( och = ch->in_room->people; och != NULL; och = och_next )
    {
        och_next = och->next_in_room;

        if ( IS_AFFECTED( och, AFF_CHARM )
             && och->master == ch && ( fAll || och == victim ) )
        {
            found = true;
            act_printf( "$n orders you to '%s'.", ch, NULL, och, TO_VICT, POS_RESTING,
                        false, argument );
            interpret( och, argument );
        }
    }

    if ( found )
    {
        WAIT_STATE( ch, PULSE_VIOLENCE );
        ch_printf( ch, "Ok.\r\n" );
    }
    else
        ch_printf( ch, "You have no followers here.\r\n" );
    return;
}

void do_group( CHAR_DATA *ch, const char *argument )
{
    char                    arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    CHAR_DATA              *victim = NULL;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        CHAR_DATA              *gch = NULL;
        CHAR_DATA              *leader = NULL;

        leader = ( ch->leader != NULL ) ? ch->leader : ch;
        ch_printf( ch, "%s's group:\r\n", PERS( leader, ch ) );

        for ( gch = char_list; gch != NULL; gch = gch->next )
        {
            if ( is_same_group( gch, ch ) )
            {
                ch_printf( ch,
                           "[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\r\n",
                           gch->level,
                           IS_NPC( gch ) ? "Mob" : class_table[gch->iclass].who_name,
                           capitalize( PERS( gch, ch ) ),
                           gch->hit, gch->max_hit,
                           gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp );
            }
        }
        return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
        ch_printf( ch, "They aren't here.\r\n" );
        return;
    }

    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
    {
        ch_printf( ch, "But you are following someone else!\r\n" );
        return;
    }

    if ( victim->master != ch && ch != victim )
    {
        act_new( "$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
        return;
    }

    if ( IS_AFFECTED( victim, AFF_CHARM ) )
    {
        ch_printf( ch, "You can't remove charmed mobs from your group.\r\n" );
        return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
        act_new( "You like your master too much to leave $m!",
                 ch, NULL, victim, TO_VICT, POS_SLEEPING );
        return;
    }

    if ( is_same_group( victim, ch ) && ch != victim )
    {
        victim->leader = NULL;
        act_new( "$n removes $N from $s group.",
                 ch, NULL, victim, TO_NOTVICT, POS_RESTING );
        act_new( "$n removes you from $s group.",
                 ch, NULL, victim, TO_VICT, POS_SLEEPING );
        act_new( "You remove $N from your group.",
                 ch, NULL, victim, TO_CHAR, POS_SLEEPING );
        return;
    }

    victim->leader = ch;
    act_new( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING );
    act_new( "You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING );
    act_new( "$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING );
    return;
}

/*
 * 'Split' originally by Gnort, God of Chaos.
 */
void do_split( CHAR_DATA *ch, const char *argument )
{
    char                    buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
    char                    arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    char                    arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    CHAR_DATA              *gch = NULL;
    int                     members = 0;
    int                     amount_gold = 0;
    int                     amount_silver = 0;
    int                     share_gold = 0;
    int                     share_silver = 0;
    int                     extra_gold = 0;
    int                     extra_silver = 0;

    argument = one_argument( argument, arg1 );
    one_argument( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
        ch_printf( ch, "Split how much?\r\n" );
        return;
    }

    amount_silver = atoi( arg1 );

    if ( arg2[0] != '\0' )
        amount_gold = atoi( arg2 );

    if ( amount_gold < 0 || amount_silver < 0 )
    {
        ch_printf( ch, "Your group wouldn't like that.\r\n" );
        return;
    }

    if ( amount_gold == 0 && amount_silver == 0 )
    {
        ch_printf( ch, "You hand out zero coins, but no one notices.\r\n" );
        return;
    }

    if ( ch->gold < amount_gold || ch->silver < amount_silver )
    {
        ch_printf( ch, "You don't have that much to split.\r\n" );
        return;
    }

    members = 0;
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
        if ( is_same_group( gch, ch ) && !IS_AFFECTED( gch, AFF_CHARM ) )
            members++;
    }

    if ( members < 2 )
    {
        ch_printf( ch, "Just keep it all.\r\n" );
        return;
    }

    share_silver = amount_silver / members;
    extra_silver = amount_silver % members;

    share_gold = amount_gold / members;
    extra_gold = amount_gold % members;

    if ( share_gold == 0 && share_silver == 0 )
    {
        ch_printf( ch, "Don't even bother, cheapskate.\r\n" );
        return;
    }

    ch->silver -= amount_silver;
    ch->silver += share_silver + extra_silver;
    ch->gold -= amount_gold;
    ch->gold += share_gold + extra_gold;

    if ( share_silver > 0 )
    {
        ch_printf( ch,
                   "You split %d silver coins. Your share is %d silver.\r\n",
                   amount_silver, share_silver + extra_silver );
    }

    if ( share_gold > 0 )
    {
        ch_printf( ch,
                   "You split %d gold coins. Your share is %d gold.\r\n",
                   amount_gold, share_gold + extra_gold );
    }

    if ( share_gold == 0 )
    {
        sprintf( buf, "$n splits %d silver coins. Your share is %d silver.",
                 amount_silver, share_silver );
    }
    else if ( share_silver == 0 )
    {
        sprintf( buf, "$n splits %d gold coins. Your share is %d gold.",
                 amount_gold, share_gold );
    }
    else
    {
        sprintf( buf,
                 "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\r\n",
                 amount_silver, amount_gold, share_silver, share_gold );
    }

    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
        if ( gch != ch && is_same_group( gch, ch ) && !IS_AFFECTED( gch, AFF_CHARM ) )
        {
            act( buf, ch, NULL, gch, TO_VICT );
            gch->gold += share_gold;
            gch->silver += share_silver;
        }
    }

    return;
}

void do_gtell( CHAR_DATA *ch, const char *argument )
{

    if ( argument[0] == '\0' )
    {
        ch_printf( ch, "Tell your group what?\r\n" );
        return;
    }

    if ( IS_SET( ch->comm, COMM_NOTELL ) )
    {
        ch_printf( ch, "Your message didn't get through!\r\n" );
        return;
    }

    channel_speech( CHAN_GROUP, ch, argument, NULL );
    return;
}

void do_speak( CHAR_DATA *ch, const char *argument )
{

    char                    arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    int                     lang;
    int                     sn = -1;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        ch_printf( ch, "Speak which language?\r\n" );
        return;
    }
    
    lang = language_lookup( arg );
    if ( lang == -1 ) /* invalid language specified */
    {
        ch_printf( ch, "You don't know how to speak in that language.\r\n" );
        return;
    }

    if ( ( sn = skill_lookup( language_table[lang].skill_name ) ) == -1 )
    {
        log_error( "Can't find the \"%s\" skill in %s?", 
                   language_table[lang].skill_name, __FUNCTION__ );
        return;
    }

    if ( get_skill( ch, sn ) == 0 )
    {
        ch_printf( ch, "You don't know how to speak in that language.\r\n" );
    }
    else
    {
        ch->speaking = language_table[lang].language;
        ch_printf( ch, "You now speak in %s.\r\n", language_table[lang].name );
    }

    return;    
}

/*
 * It is very important that this be an equivalence relation:
 * (1) A ~ A
 * (2) if A ~ B then B ~ A
 * (3) if A ~ B  and B ~ C, then A ~ C
 */
bool is_same_group( const CHAR_DATA *ach, const CHAR_DATA *bch )
{
    if ( ach == NULL || bch == NULL )
        return false;

    if ( ach->leader != NULL )
        ach = ach->leader;
    if ( bch->leader != NULL )
        bch = bch->leader;
    return ach == bch;
}

//const char *slur_words(const char *speech, int cond_drunk)
const char *slur_words(const char *speech, const CHAR_DATA *ch)
{
    static char buf[MAX_INPUT_LENGTH];
    char temp0, temp1;
    int inlength = strlen(speech);
    int outpos = 0;
    int i, idx, randomnum;
    int cond_drunk = 0;

    if ( !IS_NPC( ch ) )
        cond_drunk = ch->pcdata->condition[COND_DRUNK];
    else
        cond_drunk = 0;

    for( i=0; i<inlength; i++ )
    {
        temp0 = UPPER(speech[i]);
        if(temp0 >= 'A' && temp0 <= 'Z')
        {
            temp1 = temp0 - 'A';
            idx = temp1;
            if(cond_drunk > drunken_slur_table[idx].min_drunk)
            {
                randomnum = number_range( 0, drunken_slur_table[idx].rep_count);
                strcpy(&buf[outpos], drunken_slur_table[idx].replacement[randomnum]);
                outpos += strlen(drunken_slur_table[idx].replacement[randomnum]);
            }
            else
            {
                buf[outpos] = speech[i];
                outpos++;
            }

        }
        else if(temp0 >= '0' && temp0 <= '9')
        {
            if(cond_drunk > 4)
            {
                temp1 = '0' + number_range(0, 9);
                buf[outpos] = temp1;
                outpos++;
            }
            else
            {
                buf[outpos] = speech[i];
                outpos++;
            }
        }
        else
        {
            buf[outpos] = speech[i];
            outpos++;

        }

    }
    
    buf[outpos] = '\0';          /* Mark end of the string... */
    return ( char * )buf;
}

const char *language_convert(const char *speech, CHAR_DATA *ch, CHAR_DATA *vch)
{
    static char buf[MAX_INPUT_LENGTH];
    char word[MAX_STRING_LENGTH];
    int lang;
    int inlength = strlen(speech);
    int outpos = 0;
    int i, j, k, l, m;
    int chance, comprehension, sn;
    int len, len_sub;
    bool word_translated, word_matched;
    bool full_caps;
    buf[outpos] = '\0';
    word[0] = '\0';

    if ( ch == NULL || vch == NULL )
    {
        log_error("NULL character data sent to %s.", __FUNCTION__ );
        return "";
    }

    lang = ch->speaking;

    if ( lang < LANG_COMMON || lang > LANG_UNKNOWN )
    {
        log_error("Invalid language %i passed to language_convert.", lang);
        return "";
    }

    if ( lang == LANG_COMMON )
    {
        strcpy( buf, speech );
        return buf;
    }
    
    i = language_lookup( ch->speaking );
    if ( ( sn = skill_lookup( language_table[i].skill_name ) ) == -1 )
    {
        log_error( "Can't find the \"%s\" skill in %s?", 
                   language_table[i].skill_name, __FUNCTION__ );
        return "";
    }

    comprehension = get_skill( vch, sn );
    
    if ( comprehension > 0 )
        chance = comprehension + 7;
    else
        chance = 0;

    for( i = 0, j = 0; i <= inlength; i++ )
    {
        if( LOWER(speech[i]) >= 'a' && LOWER(speech[i]) <= 'z' )
        {
            word[j] = speech[i];
            j++;

        }
        else
        {

            word[j] = '\0';
            word_translated = chance < number_percent( );
            check_improve( vch, sn, !word_translated, 2 );

            if ( strlen( word ) > 0 )
            {
                if ( !word_translated )
                {
	            strcat( buf, word );
                    outpos += strlen( word );
                }
                else
                {
                    word_matched = false;
                    for ( k = 0; lang_word_table[lang][k].word != NULL; k++ )
                    {
                        if ( LOWER( word[0] ) == lang_word_table[lang][k].word[0]
                             && !str_cmp( word, lang_word_table[lang][k].word) )
                        {
                            word_matched = true;
                            
                            if ( word[0] == UPPER( word[0] ) )
                            {
                                len = strlen( word );
                                for ( full_caps = true, l = 0; l < len; l++ )
                                {
                                    if ( word[l] != UPPER ( word[l] ) )
                                        full_caps = false;
                                }
    
                                strcpy( word, lang_word_table[lang][k].foreign_word );
                                
                                if ( full_caps )
                                {
                                    len = strlen( word );
                                    for ( l = 0; l < len; l++ )
                                    {
                                        word[l] = UPPER( word[l] );
                                    }
                                }
                                else
                                {
                                    word[0] = UPPER( word[0] );
                                }

                                strcat( buf, word );
                            }
                            else
                            {
                                strcat( buf, lang_word_table[lang][k].foreign_word );
                            }
                            outpos += strlen( lang_word_table[lang][k].foreign_word );
                            break;
                        }   
                    }

                    if ( !word_matched )
                    {
                        len = strlen( word );
                        for ( k = 0; k < len; k++ )
                        {
                            for ( l = 0; lang_letter_table[lang][l].letter != NULL; l++ )
                            {
                                if ( LOWER( word[k] ) == lang_letter_table[lang][l].letter[0] )
                                {
                                    strcat( buf, lang_letter_table[lang][l].foreign_letter );
                                    if ( word[k] == UPPER( word[k] ) )
                                    {   
                                        len_sub = strlen ( lang_letter_table[lang][l].foreign_letter );
                                        if ( len_sub > 1 && ( word[k + 1] == UPPER( word[k + 1] )
                                                              || word[k + 1] == '\0' ) )
                                        {
                                           for( m = 0; m < len_sub; m++ )
                                           {
                                               buf[outpos + m] = UPPER( buf[outpos + m] );
                                           }
                                        }
                                        else
                                        {
                                            buf[outpos] = UPPER( buf[outpos] );
                                        }
                                    }
                                    outpos += strlen( lang_letter_table[lang][l].foreign_letter );
                                    break;
                                }
                            }
                        }
                    }
                }
                j = 0;
                
            }
            
            buf[outpos] = speech[i];
            outpos++;
            buf[outpos] = '\0';  /* strcat needs this */

        }
    }

    buf[outpos] = '\0';          /* Mark end of the string... */
    return ( char * )buf;
}


void channel_speech(int channel, CHAR_DATA *ch, const char *argument, CHAR_DATA *vch)
{
    char                    buf[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
    DESCRIPTOR_DATA        *d = NULL;
    bool                    receipt = false;
    int                     chanidx = channel_lookup( channel );

    if ( channel == CHAN_TELL || channel == CHAN_REPLY )
    {
        if ( vch == NULL )
        {
            log_error( "NULL victim char passed to channel_speech with channel = %i", channel );
            return;
        }
        strcpy( buf, vch->name );
        strcat( buf, " ");
        buf[0] = UPPER( buf[0] );
    }

    ch_printf( ch, "You %s %s'%s'\r\n", 
               channel_table[chanidx].outgoing_verb, buf,
               slur_words( argument, ch ) );


    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        CHAR_DATA              *victim;

        if ( channel == CHAN_TELL || channel == CHAN_REPLY )
            victim = vch;
        else
            victim = d->original ? d->original : d->character;

        receipt = d->connected == CON_PLAYING && victim != ch;

        /* Immortals speak through all blocking flags */
	if ( channel_table[chanidx].blocking_flag != -1 )
            receipt = receipt && ( !IS_SET( victim->comm, 
                                          channel_table[chanidx].blocking_flag)
                                   || IS_IMMORTAL(ch) );

        if ( channel != CHAN_WIZ && channel != CHAN_SAY && channel != CHAN_GROUP )
            receipt = receipt && ( !IS_SET( victim->comm, COMM_QUIET ) 
                                   || IS_IMMORTAL(ch) );


        if ( channel == CHAN_CLAN )
            receipt = receipt && is_same_clan( ch, victim );
        else if ( channel == CHAN_GROUP )
            receipt = receipt && is_same_group( victim, ch );
	else if ( channel == CHAN_YELL )
            receipt = receipt && victim->in_room != NULL 
                              && victim->in_room->area == ch->in_room->area;
        else if ( channel == CHAN_WIZ )
            receipt = receipt && IS_IMMORTAL( victim );
        else if ( channel == CHAN_SAY )
            receipt = receipt && victim->in_room != NULL
                              && victim->in_room == ch->in_room;
        else if ( channel == CHAN_TELL || channel == CHAN_REPLY )
            receipt = true; /* victim already located */

        if ( receipt )
        {

            if ( ch->speaking != LANG_COMMON )
            {
                sprintf( buf, "%s in %s", channel_table[chanidx].incoming_verb,
                         language_table[language_lookup( ch->speaking )].name );
            }
            else
            {
                strcpy( buf, channel_table[chanidx].incoming_verb );
            }

            act_printf( "$n %s '$t'", ch, 
                        slur_words( language_convert( argument, ch, victim ),
                                    ch ),
                        victim, TO_VICT, channel_table[chanidx].min_pos, false, 
                        buf );
            
            
            
            if ( channel == CHAN_TELL || channel == CHAN_REPLY )
                return;
        }       
    }

}