<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <title>Reference</title> <link rel="stylesheet" href="../luadoc.css" type="text/css" /> <!--meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/--> </head> <body> <div id="container"> <div id="product"> <div id="product_logo"></div> <div id="product_name"><big><b></b></big></div> <div id="product_description"></div> </div> <!-- id="product" --> <div id="main"> <div id="navigation"> <h1>LuaDoc</h1> <ul> <li><a href="../index.html">Index</a></li> </ul> <!-- Module list --> <h1>Modules</h1> <ul> <li> <a href="../modules/CharacterManager.html">CharacterManager</a> </li> <li> <a href="../modules/Direction.html">Direction</a> </li> <li> <a href="../modules/Game.html">Game</a> </li> <li> <a href="../modules/GameState.html">GameState</a> </li> <li> <a href="../modules/MessageMode.html">MessageMode</a> </li> <li><strong>Nanny</strong></li> <li> <a href="../modules/PlayerState.html">PlayerState</a> </li> <li> <a href="../modules/Telnet.html">Telnet</a> </li> <li> <a href="../modules/config.html">config</a> </li> <li> <a href="../modules/ext.string.html">ext.string</a> </li> <li> <a href="../modules/ext.table.html">ext.table</a> </li> <li> <a href="../modules/main.html">main</a> </li> <li> <a href="../modules/obj.Client.html">obj.Client</a> </li> <li> <a href="../modules/obj.Cloneable.html">obj.Cloneable</a> </li> <li> <a href="../modules/obj.Command.html">obj.Command</a> </li> <li> <a href="../modules/obj.CommandParser.html">obj.CommandParser</a> </li> <li> <a href="../modules/obj.Event.html">obj.Event</a> </li> <li> <a href="../modules/obj.Map.html">obj.Map</a> </li> <li> <a href="../modules/obj.MapObject.html">obj.MapObject</a> </li> <li> <a href="../modules/obj.MapTile.html">obj.MapTile</a> </li> <li> <a href="../modules/obj.Mob.html">obj.Mob</a> </li> <li> <a href="../modules/obj.Player.html">obj.Player</a> </li> <li> <a href="../modules/obj.Scheduler.html">obj.Scheduler</a> </li> <li> <a href="../modules/obj.Server.html">obj.Server</a> </li> </ul> <!-- File list --> </div><!-- id="navigation" --> <div id="content"> <h1>Module <code>Nanny</code></h1> <p>Singleton that contains necessary processes for connecting new players, as well as processing their input during these stages.</p> <p><b>Author:</b> <table class="authors_list"> <tr><td class="name">milkmanjack</td></tr> </table> </p> <h2>Functions</h2> <table class="function_list"> <tr> <td class="name" nowrap><a href="#Nanny.MOTD">Nanny.MOTD</a> (player)</td> <td class="summary">Send the MOTD to the player.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.askForName">Nanny.askForName</a> (player)</td> <td class="summary">Asks for a name.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.getGreeting">Nanny.getGreeting</a> ()</td> <td class="summary">Get the greeting message.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.getMOTD">Nanny.getMOTD</a> ()</td> <td class="summary">Retreive the text to be used as the MOTD.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.greet">Nanny.greet</a> (player, hotboot)</td> <td class="summary">Greets a new player.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.introduce">Nanny.introduce</a> (player)</td> <td class="summary">Introduce the player to the world.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.login">Nanny.login</a> (player)</td> <td class="summary">Transitions from "logging in" to being "logged in." Assigns a player ID, introduces the player to the world, and so on.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.logout">Nanny.logout</a> (player)</td> <td class="summary">Transitions from being "logged in" to being "logged out." Announces the player's exit, removes the mob from the map, and so on.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.messageNameLengthLimit">Nanny.messageNameLengthLimit</a> (player)</td> <td class="summary">Tell the player the name length limits.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.process">Nanny.process</a> (player, input)</td> <td class="summary">Processes input from a player.</td> </tr> <tr> <td class="name" nowrap><a href="#Nanny.sendOff">Nanny.sendOff</a> (player)</td> <td class="summary">Send the player off, announcing their departure.</td> </tr> </table> <h2>Tables</h2> <table class="table_list"> <tr> <td class="name" nowrap><a href="#Nanny">Nanny</a></td> <td class="summary">Singleton that contains necessary processes for connecting new players, as well as processing their input during these stages.</td> </tr> </table> <br/> <br/> <h2><a name="functions"></a>Functions</h2> <dl class="function"> <dt><a name="Nanny.MOTD"></a><strong>Nanny.MOTD</strong> (player)</dt> <dd> Send the MOTD to the player. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player to be MOTDed. </li> </ul> </dd> <dt><a name="Nanny.askForName"></a><strong>Nanny.askForName</strong> (player)</dt> <dd> Asks for a name. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player to ask. </li> </ul> </dd> <dt><a name="Nanny.getGreeting"></a><strong>Nanny.getGreeting</strong> ()</dt> <dd> Get the greeting message. By default, refers to "txt/GREETING". If not found, returns generic credits. <h3>Return value:</h3> <ul>The message.</ul> </dd> <dt><a name="Nanny.getMOTD"></a><strong>Nanny.getMOTD</strong> ()</dt> <dd> Retreive the text to be used as the MOTD. <h3>Return value:</h3> <ul>The MOTD!</ul> </dd> <dt><a name="Nanny.greet"></a><strong>Nanny.greet</strong> (player, hotboot)</dt> <dd> Greets a new player. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player to be greeted. </li> <li> <code><em>hotboot</em></code>: If true, greeting after a hotboot. </li> </ul> </dd> <dt><a name="Nanny.introduce"></a><strong>Nanny.introduce</strong> (player)</dt> <dd> Introduce the player to the world. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player to introduce. </li> </ul> </dd> <dt><a name="Nanny.login"></a><strong>Nanny.login</strong> (player)</dt> <dd> Transitions from "logging in" to being "logged in." Assigns a player ID, introduces the player to the world, and so on. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player that is logging in. </li> </ul> </dd> <dt><a name="Nanny.logout"></a><strong>Nanny.logout</strong> (player)</dt> <dd> Transitions from being "logged in" to being "logged out." Announces the player's exit, removes the mob from the map, and so on. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player that is logging out. </li> </ul> </dd> <dt><a name="Nanny.messageNameLengthLimit"></a><strong>Nanny.messageNameLengthLimit</strong> (player)</dt> <dd> Tell the player the name length limits. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player to inform. </li> </ul> </dd> <dt><a name="Nanny.process"></a><strong>Nanny.process</strong> (player, input)</dt> <dd> Processes input from a player. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: The player to process. </li> <li> <code><em>input</em></code>: The input to process. </li> </ul> </dd> <dt><a name="Nanny.sendOff"></a><strong>Nanny.sendOff</strong> (player)</dt> <dd> Send the player off, announcing their departure. <h3>Parameters:</h3> <ul> <li> <code><em>player</em></code>: Player that is departing. </li> </ul> </dd> </dl> <h2><a name="tables"></a>Tables</h2> <dl class="table"> <dt><a name="Nanny"></a><strong>Nanny</strong></dt> <dd>Singleton that contains necessary processes for connecting new players, as well as processing their input during these stages.<br /><br /> </dd> </dl> </div> <!-- id="content" --> </div> <!-- id="main" --> <div id="about"> <p><a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-xhtml10" alt="Valid XHTML 1.0!" height="31" width="88" /></a></p> </div> <!-- id="about" --> </div> <!-- id="container" --> </body> </html>