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<h1>Module <code>obj.Mob</code></h1>

<p>Cloneable:MapObject that holds data for mobile creatures.</p>


<p><b>Author:</b>
<table class="authors_list">

	<tr><td class="name">milkmanjack</td></tr>

</table>
</p>





<h2>Functions</h2>
<table class="function_list">

	<tr>
	<td class="name" nowrap><a href="#Mob:getDescription">Mob:getDescription</a>&nbsp;()</td>
	<td class="summary">Get the Mob's description.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:getMessageMode">Mob:getMessageMode</a>&nbsp;(mode)</td>
	<td class="summary">Shortcut to player:getMessageMode() </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:getName">Mob:getName</a>&nbsp;()</td>
	<td class="summary">Get the Mob's name.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:getPlayer">Mob:getPlayer</a>&nbsp;()</td>
	<td class="summary">Get current Player.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:isPlayerControlled">Mob:isPlayerControlled</a>&nbsp;()</td>
	<td class="summary">Check if this Mob has a Player controlling it.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:send">Mob:send</a>&nbsp;(data, i, j)</td>
	<td class="summary">Shortcut to player:send(data,i,j) </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:sendLine">Mob:sendLine</a>&nbsp;(str)</td>
	<td class="summary">Shortcut to player:sendLine(str) </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:sendMessage">Mob:sendMessage</a>&nbsp;(msg, mode, autobreak)</td>
	<td class="summary">Shortcut to player:sendMessage(msg, mode, autobreak) </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:sendString">Mob:sendString</a>&nbsp;(str)</td>
	<td class="summary">Shortcut to player:sendString(str) </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:setMessageMode">Mob:setMessageMode</a>&nbsp;(mode)</td>
	<td class="summary">Shortcut to player:setMessageMode(mode) </td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:setPlayer">Mob:setPlayer</a>&nbsp;(player)</td>
	<td class="summary">Associate this Mob with the given Player.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:showRoom">Mob:showRoom</a>&nbsp;()</td>
	<td class="summary">Shows a description of the room the mob inhabits to the mob.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:step">Mob:step</a>&nbsp;(direction)</td>
	<td class="summary">Takes a step in the given direction.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#Mob:unsetPlayer">Mob:unsetPlayer</a>&nbsp;()</td>
	<td class="summary">De-associates this Mob from our current Player.</td>
	</tr>

</table>



<h2>Tables</h2>
<table class="table_list">

	<tr>
	<td class="name" nowrap><a href="#Mob">Mob</a></td>
	<td class="summary">Cloneable:MapObject that holds data for mobile creatures.</td>
	</tr>

</table>



<br/>
<br/>



<h2><a name="functions"></a>Functions</h2>
<dl class="function">



<dt><a name="Mob:getDescription"></a><strong>Mob:getDescription</strong>&nbsp;()</dt>
<dd>
Get the Mob's description.







<h3>Return value:</h3>
<ul>Mob's description.</ul>



</dd>




<dt><a name="Mob:getMessageMode"></a><strong>Mob:getMessageMode</strong>&nbsp;(mode)</dt>
<dd>
Shortcut to player:getMessageMode()


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>mode</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:getName"></a><strong>Mob:getName</strong>&nbsp;()</dt>
<dd>
Get the Mob's name.







<h3>Return value:</h3>
<ul>Mob's name.</ul>



</dd>




<dt><a name="Mob:getPlayer"></a><strong>Mob:getPlayer</strong>&nbsp;()</dt>
<dd>
Get current Player.







<h3>Return value:</h3>
<ul>Current Player, if any.</ul>



</dd>




<dt><a name="Mob:isPlayerControlled"></a><strong>Mob:isPlayerControlled</strong>&nbsp;()</dt>
<dd>
Check if this Mob has a Player controlling it.







<h3>Return value:</h3>
<ul>true if this Mob is controlled by a Player.<br/>false otherwise.</ul>



</dd>




<dt><a name="Mob:send"></a><strong>Mob:send</strong>&nbsp;(data, i, j)</dt>
<dd>
Shortcut to player:send(data,i,j)


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>data</em></code>: 
	</li>
	
	<li>
	  <code><em>i</em></code>: 
	</li>
	
	<li>
	  <code><em>j</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:sendLine"></a><strong>Mob:sendLine</strong>&nbsp;(str)</dt>
<dd>
Shortcut to player:sendLine(str)


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>str</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:sendMessage"></a><strong>Mob:sendMessage</strong>&nbsp;(msg, mode, autobreak)</dt>
<dd>
Shortcut to player:sendMessage(msg, mode, autobreak)


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>msg</em></code>: 
	</li>
	
	<li>
	  <code><em>mode</em></code>: 
	</li>
	
	<li>
	  <code><em>autobreak</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:sendString"></a><strong>Mob:sendString</strong>&nbsp;(str)</dt>
<dd>
Shortcut to player:sendString(str)


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>str</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:setMessageMode"></a><strong>Mob:setMessageMode</strong>&nbsp;(mode)</dt>
<dd>
Shortcut to player:setMessageMode(mode)


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>mode</em></code>: 
	</li>
	
</ul>








</dd>




<dt><a name="Mob:setPlayer"></a><strong>Mob:setPlayer</strong>&nbsp;(player)</dt>
<dd>
Associate this Mob with the given Player. A Mob's Player shares a mututal reference with the Mob, so when the Mob's Player changes, so does the Player's Mob.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>player</em></code>: The player to associate with.
	</li>
	
</ul>








</dd>




<dt><a name="Mob:showRoom"></a><strong>Mob:showRoom</strong>&nbsp;()</dt>
<dd>
Shows a description of the room the mob inhabits to the mob.









</dd>




<dt><a name="Mob:step"></a><strong>Mob:step</strong>&nbsp;(direction)</dt>
<dd>
Takes a step in the given direction.


<h3>Parameters:</h3>
<ul>
	
	<li>
	  <code><em>direction</em></code>: Direction to step in.
	</li>
	
</ul>






<h3>Return value:</h3>
<ul>true on successful step.<br/>false otherwise.</ul>



</dd>




<dt><a name="Mob:unsetPlayer"></a><strong>Mob:unsetPlayer</strong>&nbsp;()</dt>
<dd>
De-associates this Mob from our current Player.









</dd>


</dl>




<h2><a name="tables"></a>Tables</h2>
<dl class="table">

<dt><a name="Mob"></a><strong>Mob</strong></dt>
<dd>Cloneable:MapObject that holds data for mobile creatures.<br /><br />


<h3>Fields:</h3>
<ul>
	
	<li>
	  <code><em>name</em></code>: Name of the creature.
	</li>
	
	<li>
	  <code><em>description</em></code>: A complete description of the creature.
	</li>
	
	<li>
	  <code><em>level</em></code>: Experience level of the creature.
	</li>
	
	<li>
	  <code><em>experience</em></code>: Experience accumulated this level.
	</li>
	
	<li>
	  <code><em>health</em></code>: Current health.
	</li>
	
	<li>
	  <code><em>mana</em></code>: Current mana.
	</li>
	
	<li>
	  <code><em>moves</em></code>: Current moves.
	</li>
	
	<li>
	  <code><em>player</em></code>: The Player we're associated with.
	</li>
	
</ul>


</dd>


</dl>



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