Creating whole houses and adventures can be easy if you understand the way the @ commands work. When you build a room, you should have a very thorough description. Every thing listed in the description should be given a bogus exit (see entry) to detail the place. For example, here is the description of a room built by Three. Three's flat(#5400) Red wall-to-wall carpeting covers the floor. A cushy brown leather couch sits across from a wide-screen TV with a VCR and video disc player stacked on top. Escher prints hang on the walls, hilited by track lighting. Papers protrude from a roll-top desk to one side, adjoining an imposing stereo whose controls rival those of 747 cockpits. The kitchen lies north, the foyer south, and the bedroom beyond a short passage east. Contents: Flitterby Award for Comprehensive Building Now, you noticed the desk in the room. A 'look desk' will show: Every drawer and cubby is overflowing with papers, envelopes, flyers, leaflets, folders, booklets, binders, quick reference cards, and other paper products. A Compaq luggable sits in a small canyon of paper. Atop the desk stands a framed photo. Under the desk sits a back stool. Now, since this was done with a exit to create a bogus command, you might try going through the exit, so you will get the fail message. A 'desk' will show: You rummage thru the desk drawers, finding nothing of interest. Here is an examine of the bogus command, to show you how it was done (only the owner or a WIZARD can do an examine and get this output): desk(#5395E) Owner: Three Key: Three(#5370PTF)&!Three(#5370PTF) Pennies: 0 Every drawer and cubby is overflowing with papers, envelopes, flyers, leaflets, folders, booklets, binders, quick reference cards, and other paper products. A Compaq luggable sits in a small canyon of paper. Atop the desk stands a framed photo. Under the desk sits a back stool. Fail: You rummage thru the desk drawers, finding nothing of interest. Ofail: rummages thru the desk drawers. Destination: Three's flat(#5400R) In this way, a highly detailed room can be built, and greatly increase the atmosphere of the place. Take a walk around and look at the place first, before deciding to build. Then sit down and think carefully about what you want to build. Careful planning has made several very interesting places.