/* match.h */ /* * We stow matches in these things. */ struct match { int obj; /* The number of the object we mean */ struct match *fwd, *back; /* You figger it out */ }; struct match *match_exits(); int choose_match(); #define MAT_THINGS 0x0001 #define MAT_PLAYERS 0x0002 #define MAT_EXITS 0x0004 #define MAT_ANYTHING 0x0007 /* exits */ #define MAT_EXTERNAL 0x0100 #define MAT_INTERNAL 0x0200