LOCKS Everything can have a lock. Success or failure depends on how the lock is set up. '@lock object=#0' will cause everyone to fail against the lock. Locks can be boolean expressions, using parentheses (), and &, or |, and not !. Players must be referenced with an asterisk *. You can also lock according to gender, sex:male or sex:female. Example: '@lock women's restroom=sex:female|*Janitor|(sex:male&key)' Keys are things that you can @create.