/* match.h */
/*
* We stow matches in these things.
*/
struct match {
int obj; /* The number of the object we mean */
struct match *fwd, *back; /* You figger it out */
};
struct match *match_exits();
int choose_match();
#define MAT_THINGS 0x0001
#define MAT_PLAYERS 0x0002
#define MAT_EXITS 0x0004
#define MAT_ANYTHING 0x0007
/* exits */
#define MAT_EXTERNAL 0x0100
#define MAT_INTERNAL 0x0200