/
#AREA
calinth.are~
Calinth~
{ 1 50} Grehyton Calinth~
3000 3399

#MOBILES
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
human~
BV D 900 0
23 0 1d1+999 1d1+999 1d8+32 magic
-15 -15 -15 -15
AF ABCD 0 0
stand stand male 15000
0 0 medium 0
#3001
butcher~
the butcher~
The butcher grunts and offers you a haggis..
~
An angry man he spends his time 
trying to silence the lambs.
~
human~
BV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 beating
-15 -15 -15 -15
CDF ABCD 0 0
stand stand male 500
0 0 medium 0
#3002
merchant~
the merchant~
The merchant stands here waiting to help you.
~
A plump and strong looking man who has been 
moving merchandise his whole life.
~
human~
BV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 beating
-15 -15 -15 -15
EFJ ABCD 0 0
stand stand male 1300
0 0 medium 0
#3003
weaponsmith~
the weaponsmith~
A skilled weaponsmith greets you.
~
A young weaponsmith, who still has lots to learn.
~
human~
BTV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEIK ABCD 0 0
stand stand male 25000
0 0 medium 0
#3004
armourer armorer~
the armourer~
An armourer stands here.
~
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
human~
BV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEFJKN ABCD 0 0
stand stand male 25000
0 0 medium 0
#3005
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
human~
CHS PQX -100 0
8 1 6d8+80 1d1+99 1d5+1 punch
2 4 3 7
EFJN 0 0 0
stand stand either 100
0 0 medium 0
#3006
captain~
the captain~
A retired captain stands here, selling boats.
~
This captain has killed more sharks than you have eaten peas.
~
human~
BTV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 beating
-15 -15 -15 -15
CEI ABCD 0 0
stand stand male 1300
0 0 medium 0
#3007
master~
the master~
A master stands here, waiting to train you.
~
He looks like a strong, fit master.
~
human~
BGJV 0 900 0
23 5 1d1+999 1d1+99 1d4+23 beating
-15 -15 -15 -15
FHJN ABCD 0 0
stand stand male 58
0 0 medium 0
#3008
boy~
the pet shop boy~
A pet shop boy is here, humming gently.
~
He is young and close-cropped and looks quite happy.
~
human~
BV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
0 ABCD 0 0
stand stand male 4000
0 0 medium 0
#3009
Rahib~
rahib the jeweller~
Rahib stands here, coughing and hacking
~
He is fat and has a content although watchful look on his face.
~
human~
BV X 900 0
23 0 1d1+999 1d1+99 1d8+22 slap
-15 -15 -15 -15
AF ABCD 0 0
stand stand male 58000
0 0 medium 0
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.
~
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
human~
BV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
AFN ABCD 0 0
stand stand female 4500
0 0 medium 0
#3011
knower knowledge~
a knower of knowledge~
A knower of knowledge, stands here.
~
This man seems a bit out of place, roaming around and mumbling
to himself quite frequently.
~
human~
TV CDF 1000 3000
45 30 1d1+399 1d1+99 5d4+40 crush
-25 -25 -25 -15
ACHIK 0 0 0
stand stand male 0
0 0 huge 0
#3012
healer~
the healer~
A healer is here, selling spells.
~
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
human~
QVa DFHX 1000 0
40 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
0 0 medium 0
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
human~
BV 0 900 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
0 0 medium 0
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
human~
BV 0 900 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
0 0 medium 0
#3042
waiter~
the waiter~
A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~

~
human~
BRV D 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FJN AB CD 0
stand stand male 150
0 0 medium 0
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with God.
~

~
human~
BQV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
0 0 medium 0
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.
~

~
human~
BSV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
0 0 medium 0
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.
~

~
human~
BTV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
BFHJN AB CD 0
stand stand male 150
0 0 medium 0
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
human~
BSV 0 600 0
23 2 1d1+499 1d1+99 1d8+18 beating
-8 -8 -8 -4
BEFJN AB CD 0
stand stand male 200
0 0 medium 0
#3060
watchman guard~
the watchman~
A watchman stands here looking for trouble.
~
He is big and ugly as a watchman should be.
~
human~
CGT X 1000 3000
25 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3061
scavenger~
the scavenger~
A scavenger is walking around.
~
He seems to have big black sores on his face.
~
human~
GH X 900 0
1 0 2d6+10 1d1+99 2d5+0 pound
10 10 10 10
NU 0 0 C
stand stand either 10
0 0 medium 0
#3063
dark rogue~
the dark rogue~
A dark rogue is here, looking for victims.
~
He looks pretty mean.
~
human~
CS 0 -200 0
5 1 2d6+60 1d1+99 1d6+1 punch
7 5 5 10
BJNQ 0 0 C
stand stand male 18
0 0 medium 0
#3064
drunk~
the drunk~
A singing, happy drunk wanders around, singing about Moria.
~
A drunk who seems to be too happy, and to carry too much money.
~
human~
G X 400 0
2 -1 2d6+22 1d1+99 1d6+0 beating
8 8 8 10
U 0 0 C
stand stand male 65
0 0 medium 0
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.
~
The beggar looks like she is fed up with life.
~
human~
AS X 400 0
1 0 2d6+10 1d1+99 1d5+0 beating
8 8 8 10
FJNU 0 0 C
stand stand female 0
0 0 medium 0
#3066
cat~
an alley cat~
An alley cat hisses at you.
~
The alley cat is half starved and more than a little feral.
~
cat~
FGHU 0 -200 0
0 1 1d6+4 1d1+99 1d4+0 scratch
8 8 8 9
DR 0 0 C
stand stand either 0
0 0 small 0
#3067
forest ranger~
the forest ranger~
A forest ranger is here watching and waiting.
~
A big, strong, helpful, trustworthy ranger.
~
human~
CT 0 1000 3000
25 3 20d15+200 1d1+149 2d10+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3068
soldier priest~
the soldier priest~
A soldier priest is here, guarding the checkpoint.
~
A big, strong, helpful, trustworthy guard.
~
human~
BR 0 1000 3000
25 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3069
preacher~
the preacher~
A preacher is here, preaching.
~
A crazy looking preacher.
~
human~
T 0 1000 3000
20 4 20d20+200 1d1+199 2d4+7 punch
-4 -6 -6 0
CDEHKLTU 0 C 0
stand stand either 500
0 0 medium 0
#3070
shopkeeper old man~
the ancient potion-brewer~
An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
He looks very dangerous.  I wouldn't try to rob him.
~
human~
BQRV DEF 1000 0
32 0 1d1+999 1d1+999 10d10+10 magic
-15 -15 -15 -15
FGH ABCD 0 0
stand stand male 5000
0 0 medium 0
#3071
watchman guard~
the watchman~
A watchman is here, guarding the checkpoint alertly.
~
A big, strong, helpful, trustworthy guard.
~
human~
T 0 1000 3000
25 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3072
watchman guard~
the watchman~
A watchman is here, guarding the checkpoint.  He is half asleep.
~
A big, strong, helpful, trustworthy guard.
~
human~
T 0 1000 3000
25 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3090
kitten cat pet~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
cat~
BU 0 400 0
1 2 2d6+11 1d1+99 1d4+0 scratch
8 8 8 10
0 0 C 0
stand stand either 0
0 0 tiny 0
#3091
puppy dog pet~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
dog~
BU F 400 0
3 2 4d6+25 1d1+99 1d6+0 bite
7 7 7 10
N 0 C 0
stand stand either 0
0 Q small 0
#3092
beagle dog pet~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
dog~
BU F 400 0
5 3 3d12+50 1d1+99 1d6+0 bite
5 5 5 9
N 0 C 0
stand stand either 0
0 Q small 0
#3093
rottweiler dog pet~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
dog~
BU F 400 0
7 3 6d10+60 1d1+149 2d4+1 bite
4 4 4 8
CDL 0 C 0
stand stand either 0
0 0 medium 0
#3094
wolf pet~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
wolf~
BU F 0 0
9 3 6d10+80 1d1+99 2d5+1 bite
4 4 4 8
C 0 C 0
stand stand either 0
0 0 medium 0
#3095
eagle bird pet~
the eagle~
A loyal eagle circles overhead.
~
The eagle looks like a strong fierce fighter.
~
song bird~
BIU FZ 0 0
12 3 6d10+130 1d1+99 2d5+3 claw
0 0 0 8
N 0 C 0
stand stand either 0
0 U small 0
#3096
lion pet~
the lion~
A large, faithful lion is here.
~
The great lion looks very fierce.
~
cat~
BIU F 0 0
15 2 4d9+205 1d1+99 2d8+3 chomp
-2 -2 -2 7
C 0 C 0
stand stand either 0
0 0 medium 0
#3097
tiger pet~
the tiger~
A great, loyal tiger is here.
~
The large, striped tiger looks like a savage fighter.
~
cat~
BIU F 0 0
20 3 4d9+325 1d1+99 4d4+5 claw
-4 -4 -4 6
CMN 0 C 0
stand stand either 0
0 0 medium 0
#3100
maid~
the maid~
The maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
human~
BV 0 1000 0
23 2 1d1+499 1d1+99 1d8+12 beating
-15 -15 -15 -15
FG AB CD 0
stand stand female 180
0 0 medium 0
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.
~
The sexton looks like he is relaxing after another grave-digging job.
~
human~
BH 0 800 0
3 0 2d6+35 1d1+99 1d7+0 punch
7 7 7 10
0 0 0 C
sit sit male 75
0 0 medium 0
#3121
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
water fowl~
BU 0 1000 0
1 0 2d6+10 1d1+99 1d5+0 peck
8 8 8 10
CFR 0 0 C
stand stand either 0
0 0 small 0
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
water fowl~
U 0 1000 0
0 0 1d4+0 1d1+99 1d1+0 peckb
10 10 10 10
FR 0 0 C
stand stand either 0
0 0 tiny 0
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
song bird~
GHU 0 1000 0
0 0 2d6+0 1d1+99 1d3+0 peck
10 10 10 10
R 0 0 C
stand stand either 0
0 0 tiny 0
#3124
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat.  It looks like it is enjoying life.
~
water fowl~
GU 0 1000 0
1 0 2d6+5 1d1+99 1d4+0 peckb
10 10 10 10
FR 0 0 C
stand stand either 0
0 0 small 0
#3140
captain~
the captain~
The captain of the guard is looking very upset.
~
A big, strong, angry captain.
~
human~
CFT D 1000 3000
25 4 15d15+190 1d1+199 2d4+6 punch
-2 -2 -2 6
CDEHKLU 0 C 0
stand stand male 500
0 0 medium 0
#3141
watchman guard~
the watchman~
A watchman stands here, looking very upset.
~
A big, strong, angry guard.
~
human~
CFT 0 1000 3000
25 3 15d15+10 1d1+149 2d4+4 punch
0 0 0 8
CDEHKLU 0 C 0
stand stand either 150
0 0 medium 0
#3142
secretary~
the secretary~
A secretary is sitting at the desk.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
human~
B 0 900 0
12 2 4d12+148 1d1+99 2d7+1 slap
0 0 0 8
FHI 0 0 0
sit sit female 100
0 0 medium 0
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand. Then coughs on you.
~
He is a stocky, middle-aged man with thin, grey hair.
 He seems to have sores on his hands.
~
human~
B NX 900 3000
23 6 6d10+500 1d1+199 1d8+12 punch
-15 -15 -15 -15
EFNS AB CD 0
sleep stand male 1000
0 0 medium 0
#3144
crier~
the town crier~
The town crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
human~
H 0 900 0
1 0 2d6+10 1d1+99 1d5+0 slap
10 10 10 10
D 0 0 C
stand stand male 14
0 0 medium 0
#3150
esme waitress~
Esme~
Esme the waitress hums to herself and wonders what you'd like to order.
~
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
human~
BV 0 900 0
25 0 1d1+999 1d1+199 1d8+10 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
0 0 medium 0
#3160
Melancholy~
Melancholy~
Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
human~
BV 0 900 0
25 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
0 0 medium 0
#3161
lister green tree snake~
Lister~
A green tree snake is sitting here on a pile of books.
~
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
snake~
BV D 200 0
15 3 11d10+200 1d1+99 4d6+4 bite
-6 -5 -2 4
FHNR 0 F 0
stand stand male 0
0 0 small 0
#3162
otho money changer moneychanger~
Otho the Changer~
Otho the Money Changer sits behind his desk, waiting for your coins.
~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy town, or possibly the rumors
of his fencing services are true...
~
human~
BVd DF 900 0
25 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
0 0 medium 0
#3163
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
human~
CHS PQ -100 0
30 1 6d8+400 1d1+99 4d5+5 stab
2 4 3 7
EFJN 0 0 0
stand stand either 100
0 0 medium 0
#3164
warrior monk~
the warrior monk~
The warrior monk stands here guarding the streets.
~
His armor is shining and clean as are his weapons
and manners. He probably is a tough opponent.
~
elf~
GT DFHN 1000 0
25 0 12d12+200 100d1+1 10d10+40 pound
0 0 0 0
DEFIKS 0 0 0
stand stand male 0
0 0 medium 0
#3165
guildmaster~
the guildmaster~
The guildmaster stands here patiently.
~
A strong and brave guildmaster
~
elf~
ABJKRVb DF 0 0
50 2 12d12+300 12d12+300 10d6+100 stab
0 0 0 0
FHN ABCD 0 0
stand stand male 0
0 0 medium 0
#3166
paladin~
the paladin of the ORDER~
The Paladin of the ORDER waits here.
~
A brave paladin, fair and just.
~
elf~
CGT 0 1000 3000
45 3 30d30+60 1d1+149 20d10+50 punch
-5 -5 -5 -5
CDEKLTU 0 C 0
stand stand either 150
0 0 medium 0
#3167
citizen~
the citizen~
A citizen of Calinth is here walking through town.
~
He is wearing loose fitting cotton clothes like those
most citizens wear.
~
human~
CS 0 -200 0
5 1 2d6+60 1d1+99 1d6+1 punch
7 5 5 10
BJNQ 0 0 C
stand stand male 18
0 0 medium 0
#3168
dirty youth~
the dirty youth~
A dirty youth is here snarling at you.
~
He is angry at society and at you!
~
human~
CS 0 -200 0
5 1 2d4+30 1d1+99 1d4+1 punch
7 5 5 10
BJNQ 0 0 C
stand stand male 18
0 0 medium 0
#0


#OBJECTS
#3000
oaken barrel beer~
an oaken barrel of beer~
An oaken beer barrel has been left here.~
wood~
drink 0 A
300 300 beer 0 0
0 160 150 P
#3001
brown bottle beer~
a brown bottle of beer~
A brown beer bottle has been left here.~
glass~
drink 0 A
16 16 beer 0 0
0 10 50 P
#3002
black bottle ale~
a black bottle of ale~
A black bottle of ale has been left here.~
glass~
drink 0 A
16 16 ale 0 0
0 20 60 P
#3003
bottle whiskey~
a clear bottle of whiskey~
A clear bottle of whiskey has been left here.~
glass~
drink 0 A
12 12 firebreather 0 0
0 10 150 P
#3004
bottle cream soda~
a bottle of cream soda~
A dark bottle of cream soda has been left here.~
glass~
drink 0 A
12 12 'local specialty' 0 0
0 10 110 P
#3005
witch blade~
witch blade~
An evil looking witch blade.~
adamantite~
weapon BI AN
sword 4 10 cleave EF
42 450 15600 P
E
blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
#3006
stone~
A Clan Stone~
Somebody left their Clan Stone here.~
adamite~
food 0 A
45 45 0 0 0
0 20 50 P
#3009
potpie pot pie meaty~
a meaty pot pie~
A meaty pot pie has been left here.~
food~
food 0 A
20 40 0 0 0
0 20 90 P
#3010
pit~
the donation pit~
A large pit for the needy is here.~
~
container O 0
10000 0 0 1000 100
0 0 0 P
#3011
waybread~
a waybread~
A loaf of waybread is here. It doesn't look too stale.~
food~
food 0 A
18 18 0 0 0
0 10 50 P
#3012
beef jerky~
a beef jerky~
A thick piece of beef jerky~
food~
food 0 A
20 20 0 0 0
0 10 100 P
#3013
beet~
a large beet~
A large red beet.~
food~
food 0 A
10 10 0 0 0
0 10 30 P
#3014
charred chicken~
a charred chicken~
A charred chicken lies here.~
food~
food 0 A
18 18 0 0 0
0 10 750 P
#3020
dirk~
a dirk~
A dirk with a snakelike blade is here.~
steel~
weapon 0 AN
dagger 1 4 stab 0
0 10 170 G
#3021
cutlass~
a cutlass~
A cutlass lies here.~
steel~
weapon 0 AN
sword 1 5 slice 0
0 30 250 G
#3022
sword long~
a green long sword~
A green long sword has been left here.~
steel~
weapon 0 AN
sword 2 5 slash 0
0 50 610 G
#3023
club spiked stout~
a spiked club~
A stout spiked wooden club is here.~
wood~
weapon 0 AN
mace 1 7 pound 0
0 30 220 G
A
18 -1
#3024
skullhead mace~
a skullhead mace~
A heavy iron skullhead mace is here.~
iron~
weapon 0 AN
mace 2 4 pound 0
0 100 390 G
A
19 6
#3025
axe hand~
a hand axe~
A small hand axe lies forgotten on the floor.~
iron~
weapon 0 AN
axe 1 6 chop 0
0 50 210 G
#3026
axe battle~
a battle axe~
A large steel axe rests on the ground.~
steel~
weapon 0 AN
axe 2 5 chop F
0 90 650 G
#3027
spear vicious~
a vicious spear~
A vicious spear leans against the wall.~
steel~
weapon 0 AN
staff 1 8 pierce 0
0 50 140 G
A 
19 4
#3028
staff rune covered~
a rune covered staff~
A rune covered staff lies on the floor.~
wood~
weapon 0 AN
staff 1 8 pound F
0 40 58 G
A
19 2
A
17 -2
#3029
flail barbed~
a barbed flail~
A barbed flail is here.~
iron~
weapon 0 AN
flail 1 7 pound 0
0 50 270 G
A
17 1
#3030
straw torch~
a straw torch~
A large straw torch.~
wood~
light 0 A
0 0 50 0 0
0 30 10 G
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
brass~
light 0 A
0 0 250 0 0
0 40 90 P
E
letters~
They say, "Use 'hold lantern' to activate."
~
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
#3032
black bag~
a black bag~
A black bag.~
leather~
container 0 A
50 0 0 5 100
0 10 20 G
#3033
satin bag~
a satin bag~
A satin bag.~
wood~
container 0 A
10 0 0 5 100
0 10 30 G
#3039
scroll tattered~
a tattered scroll~
A tattered scroll is here.~
vellum~
scroll G AO
15 cancellation '' '' ''
0 10 1900 P
E
scroll~
It has arcane symbols on it.
~
#3040
scroll raggity~
a raggity scroll~
A raggity scroll has carelessly been left here.~
vellum~
scroll G AO
12 identify '' '' ''
0 10 8900 P
E
scroll raggity~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3041
potion fusia~
a fusia potion~
A small fusia potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 1200 P
E
potion~
The potion has a small label 'Detect The Invisible'.
~
#3042
scroll elfskin~
a elfskin scroll~
A elfskin scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
0 20 2900 P
E
scroll~
The scroll has written a formula of 'UdyU KdlI ki@' upon it.
~
#3043
ring carved silver~
a carved ring~
an carved silver ring sits on the floor.~
silver~
treasure G AB
0 0 0 0 0
0 10 1400 P
A
20 -1
A
17 -2
E
ring~
It's a silver ring set with a gleaming moonstone.
~
#3044
wand red oak~
a red oak wand~
a red oak wand lies on the ground.~
wood~
wand G AO
4 10 10 'magic missile' 0
0 10 3200 P
E
wand~
It has a little note that says 'point this end at target'.
~
#3045
studded mail~
a studded black jacket~
A studded black mail jacket is lying on the ground.~
steel~
armor 0 AD
3 4 4 0 2
0 160 400 G
#3046
bone carved breast plate~
a bone carved breast plate~
A bone carved breast plate is lying on the ground.~
bronze~
armor 0 AD
6 5 7 0 5
0 200 510 G
#3047
bronze breast stained plate~
a stained bronze breast plate~
A stained bronze breast plate is lying on the ground.~
bronze~
armor 0 AD
6 5 7 0 5
0 200 510 G
#3050
raft~
a bamboo raft~
A bamboo raft has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 750 140 A
E
raft~
The raft looks very primitive.
~
#3051
canoe horse leather~
a horse leather canoe~
A horse leather canoe has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 320 190 G
E
canoe~
The canoe is fairly light.
~
#3052
bracer red strong leather~
a red bracer~
A strong red bracer is here.~
leather~
armor 0 AM
0 2 2 0 0
0 10 80 G
#3053
belt wide yellow~
a wide yellow belt~
A wide yellow belt is here.~
leather~
armor 0 AL
1 2 2 0 0
0 10 36 G
A
3 -4
A
19 3
#3054
woven girdle leather~
a woven leather girdle~
A woven leather girdle is here.~
leather~
armor 0 AL
1 3 3 0 1
0 20 20 G
#3060
black jacket leather~
a black leather jacket~
A black leather jacket is lying on the ground.~
leather~
armor 0 AD
1 2 2 0 0
0 50 170 G
#3061
leather red ballcap~
a red leather ballcap~
A red leather ballcap is lying on the ground.~
leather~
armor 0 AE
1 2 2 0 0
0 10 10 G
A
2 3
A
19 -4
#3062
pants leather fringed yellow~
a pair of yellow fringed leather pants~
A pair of yellow fringed leather pants is lying on the ground.~
leather~
armor 0 AF
1 2 2 0 0
0 50 36 G
#3063
boots stilletto black~
a pair of black stilletto boots~
A pair of black stilletto boots lies here.~
leather~
armor 0 AG
1 2 2 0 0
0 30 136 G
#3064
gloves leather tight blue~
a tigh fitting blue gloves~
A pair of tight fitting blue gloves is lying on the ground.~
leather~
armor 0 AH
1 2 2 0 0
0 10 65 G
#3065
sleeves black crossbone~
a pair of black crossbone sleeves~
A pair of black crossbone sleeves is lying on the ground.~
leather~
armor 0 AI
1 2 2 0 0
0 30 136 G
A
14 -50
A
19 2
#3066
skull covered jerkin~
a skull covered jerkin~
A skull covered jerkin is lying on the ground.~
leather~
armor 0 AD
1 3 3 0 1
0 80 430 G
A
19 3
A
5 -3
#3067
black headband~
a black headband ~
A black headband is lying on the ground.~
leather~
armor 0 AE
1 3 3 0 0
0 20 92 G
#3068
pants green leather spikey~
a pair of spikey green leather pants~
A pair of spikey green leather pants is lying on the ground.~
leather~
armor 0 AF
1 3 3 0 1
0 70 220 G
#3069
boots leather thigh~
a pair of black thigh high leather boots~
A pair of black thigh high leather boots lies here.~
leather~
armor 0 AG
1 3 3 0 1
0 40 130 G
#3070
gloves studded~
a pair of studded leather gloves~
A pair of studded leather gloves is lying on the ground.~
leather~
armor 0 AH
1 3 3 0 1
0 10 100 G
#3071
sleeves red leather~
a pair of red leather sleeves~
A pair of red leather sleeves is lying on the ground.~
leather~
armor 0 AI
1 3 3 0 1
0 40 120 G
#3072
jerkin blue scale mail~
a blue scale mail jerkin~
A blue scale mail jerkin is lying on the ground.~
steel~
armor 0 AD
3 4 4 0 2
0 140 850 P
#3073
coif scale mail~
a rusty scale mail coif~
A rusty scale mail coif is lying on the ground.~
steel~
armor 0 AE
3 4 4 0 1
0 40 420 P
#3074
skirt scale mail~
a long black scale mail skirt~
A long black scale mail skirt is lying on the ground.~
steel~
armor 0 AF
3 4 4 0 2
0 80 380 P
#3075
boots ankle green~
a pair of green ankle boots~
A pair of green ankle boots lies here.~
leather~
armor 0 AG
3 4 4 0 2
0 40 430 P
#3076
gloves white~
a pair of white gloves~
A pair of white gloves is lying on the ground.~
leather~
armor 0 AH
3 4 4 0 2
0 20 266 P
#3077
sleeves purple mail~
a pair of purple mail sleeves~
A pair of purple mail sleeves is lying on the ground.~
steel~
armor 0 AI
3 4 4 0 2
0 60 420 P
#3080
potion clear~
a clear potion~
A clear potion is here.~
glass~
potion G AO
20 heal '' '' ''
0 10 800 P
#3081
potion bright red~
a bright red potion~
A bright red potion is here.~
glass~
potion G AO
20 sanctuary '' '' ''
0 10 8000 P
#3082
potion jellylike~
a jellylike potion~
A jellylike potion is here.~
crystal~
potion ABGI AO
35 sanctuary 'stone skin' armor ''
0 10 800 P
#3083
potion faint~
a faint potion~
A faint potion is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3084
potion aqua~
an aqua potion~
An aqua potion is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
0 10 220 P
#3085
potion murky~
a murky potion~
A murky potion is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
0 10 390 P
#3086
potion glowing~
a glowing potion~
A glowing potion is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
0 10 550 P
#3087
potion seagreen~
a seagreen potion~
A seagreen potion is here.~
glass~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3088
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 bless 'protection evil' 'remove curse' ''
0 10 720 P
#3089
potion black~
a black potion~
A black potion is here.~
glass~
potion G AO
10 armor '' '' ''
0 10 200 P
#3090
potion yellow~
a yellow potion~
A yellow potion is here.~
glass~
potion BG AO
35 cancellation '' '' ''
0 10 830 P
#3091
potion green~
a green potion~
A green potion is here.~
glass~
potion G AO
9 fly '' '' ''
0 10 250 P
#3092
potion blue~
a blue potion~
A blue potion~
glass~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
0 10 290 P
#3097
red devil shield~
a red devil shield~
A red devil shield is lying on the ground.~
steel~
armor 0 AJ
4 4 4 1 2
0 30 750 P
#3100
tea cup~
a cup of tea~
A cup has been set here.~
china~
drink 0 A
6 6 tea 0 0
0 10 8 P
E
cup~
It is a small simple cup.
~
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
china~
drink 0 A
6 6 coffee 0 0
0 10 6 P
E
cup~
It is a small simple cup.
~
#3102
water cup~
a cup of water~
A cup has been set here.~
clay~
drink 0 A
10 10 water 0 0
0 10 1 P
E
cup~
It is a large simple cup.
~
#3105
bracer lacey~
a lacey bracer~
A lacey bracer is lying on the ground.~
bronze~
armor 0 AM
3 6 6 0 3
0 30 760 G
#3106
bracer iron stamped~
an stamped iron bracer~
An stamped iron bracer is lying on the ground.~
iron~
armor 0 AM
3 7 7 0 3
0 40 1020 G
#3110
shirt chain laquered~
a chain laquered shirt~
A chain laquered shirt is lying on the ground.~
steel~
armor 0 AD
5 4 5 0 3
0 180 1320 P
#3111
coif chain mail~
a chain mail coif~
A chain mail coif is lying on the ground.~
steel~
armor 0 AE
5 4 5 0 2
0 50 660 P
#3112
skirt chain mail~
a long chain mail skirt~
A long chain mail skirt is lying on the ground.~
steel~
armor 0 AF
5 4 5 0 3
0 100 660 P
#3113
boots ironbound~
a pair of iron-bound boots~
A pair of iron-bound boots lies here.~
iron~
armor 0 AG
5 4 5 0 3
0 60 660 P
#3114
gauntlets chain mail~
a pair of chain mail gauntlets~
A pair of chain mail gauntlets is lying on the ground.~
steel~
armor 0 AH
5 4 5 0 3
0 40 660 P
#3115
sleeves chain mail~
a pair of chain mail sleeves~
A pair of chain mail sleeves is lying on the ground.~
steel~
armor 0 AI
5 4 5 0 3
0 80 660 P
#3116
shield large metal~
a large metal shield~
A large metal shield is lying on the ground.~
steel~
armor 0 AJ
5 5 5 2 4
0 100 1190 P
#3117
shield small wooden~
a small wooden shield~
A small wooden shield is lying on the ground.~
wood~
armor 0 AJ
4 3 2 1 1
0 20 510 P
#3120
key iron~
a key~
An iron key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 G
E
key iron~
The iron key is not special.
~
#3121
key rusty~
a key~
A rusty key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 W
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
#3122
key wooden~
a key~
A wooden key has been left here.~
wood~
key 0 A
0 0 0 0 0
0 10 0 G
E
key wooden~
The wooden key is not special.
~
#3123
key brass~
a key~
A brass key has been left here.~
brass~
key 0 A
0 0 0 0 0
0 10 0 G
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3124
sword long~
a long sword~
A long sword has been left here.~
steel~
weapon 0 AN
sword 2 12 slash D
0 50 2000 P
E
sword long~
This is the ceremonial sword of the Mayor of Calinth.
A
13 20
A
12 20
~
#3129
celtic cross~
a celtic cross brand~
A celtic cross brand.~
iron~
trash 0 AR
0 0 0 0 0
0 40 0 A
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
wood~
container 0 0
34 ABCD 3122 20 100
0 0 0 G
E
drawer~
You notice a keyhole in the drawer.
~
E
desk~
The desk looks very sparse, there is a drawer on the left side.
~
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
iron~
container 0 0
34 ABCD 3123 20 100
0 0 0 G
E
safe~
The safe is very heavy.
~
#3132
silver coins~
the silver coins~
A lot of silver is here.~
silver~
money 0 A
1000 0 0 0 0
0 0 0 P
E
silver~
Looks like at least a thousand coins.
~
#3133
town key~
the town Key~
The very big town Key is lying here.~
gold~
key 0 A
0 0 0 0 0
0 250 100 G
E
town key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Calinth Coat of
Arms.
~
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
wood~
furniture 0 0
0 0 0 0 0
0 0 0 G
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3135
fountain water~
a fountain~
A small white fountain gushes forth here.~
~
fountain 0 0
0 0 water 0 0
0 0 0 G
E
fountain~
It is very nice.  Made from fine white marble.
~
#3136
coins~
a small pile of coins~
A small pile of coins lies here.~
silver~
money 0 A
20 0 0 0 0
0 0 0 P
#3137
key steel~
a steel key~
A large steel key has been left here.~
steel~
key 0 A
0 0 0 0 0
0 10 0 G
E
key steel~
A key of this size must fit a very strong lock.
~
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 water 0 0
0 40 74 G
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

	Merc Industries has installed a new no-rent save and quit
	system.  Apparently one can now save and quit at any time
	from anywhere inside a town or out.  My services here are
	no longer required.

    Diana the Receptionist
~
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

	Merc Industries has charmed your money.  Apparently one's
	gold will remain close, even beyond death. We are closing
	down our offices and ATM machines.  Our services here are
	no longer required.

    Calinth town Bank
~
#3150
coffee cup cinnamon~
a cup of cinnamon coffee~
A piping hot cup of cinnamon coffee is here.~
china~
drink 0 A
6 6 coffee 0 0
0 10 12 P
E
coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
#3151
soup bowl~
a bowl of chicken noodle soup~
A nice hot bowl of chicken noodle soup is here.~
wood~
food 0 A
4 8 0 0 0
0 20 10 P
E
soup~
This looks like just the thing for a cold!
~
#3152
bowl beef stew~
a bowl of beef stew~
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
food~
food 0 A
25 25 0 0 0
0 30 14 P
E
stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
#3153
biscuit~
a biscuit~
A yummy biscuit, covered with butter, is here.~
food~
food 0 A
4 3 0 0 0
0 10 5 P
E
biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
#3154
beer bottle killian irish red~
a bottle of George Killian's Irish Red~
A dark-tinted bottle of beer is here.~
glass~
drink 0 A
16 16 beer 0 0
0 20 20 P
E
beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
#3161
key white~
a white key~
A white key has been left here.~
ivory~
key 0 AO
0 0 0 0 0
0 10 0 G
#3162
map Calinth~
a map of the town of Calinth~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 500 P
E
map Calinth~
.
			* * * Calinth * * *
			 = = ========== = =
~
#3163
map thera~
a map of Thera~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 1500 P
E
map thera~
.
			 * * * Northern Thera  * * *
			  = = ================== = =
 
~
#3164
map southern Calinth~
a map of southern Calinth~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 1000 P
E
map southern Calinth~
.
			 * * * SOUTHERN Calinth * * *
			  = = =================== = =
 

~
#3165
map dwarven kingdom dwarf~
a map of the Dwarven Kingdom~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 750 P
E
map dwarven kingdom dwarf~
.
			 * * * The Dwarven Kingdom * * *
			  = = ===================== = =
 
~
#3166
map moria first~
a map of the first level of Moria~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 1500 P
E
map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
					       Dwarf Forest
~
#3167
map new thalos~
a map of New Thalos ~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 2500 P
E
map new thalos~
.
	  Alley  House              Walk                    |             Row
		   |                 |      Dancing         |              |
			|          South
===================Ishtar River====Bridge======================> To Dragon Sea
				     |
				   South
				   checkpoint
~
#3168
map olympus~
a map of Olympus~
A rolled up map is here.~
paper~
map 0 A
1 0 0 0 0
0 10 2000 P
E
map olympus~
.
			       *****OLYMPUS*****
			       =================
 
				   Bedroom
~
#3200
juke box music~
the juke~
A neon-lit juke box sits in the corner of the bar.~
glass~
jukebox 0 0
0 0 0 0 0
0 0 0 P
#3237
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
~
container O 0
10000 0 0 1000 100
0 0 0 P
#3238
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 water 0 0
0 40 84 G
#3240
scroll tattered~
a tattered scroll~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 identify '' '' ''
0 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3241
potion yellow~
a yellow potion~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3242
scroll withered~
a withered scroll~
A withered scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
0 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3280
potion aqua~
a aqua potion~
A aqua potion of is here.~
glass~
potion G AO
20 heal '' '' ''
0 10 800 P
#3281
potion black~
a black potion~
A black potion of is here.~
glass~
potion G AO
20 sanctuary '' '' ''
0 10 800 P
#3282
potion glowing~
a glowing potion~
A glowing potion is here.~
crystal~
potion ABGI AO
35 sanctuary 'stone skin' armor ''
0 10 1800 P
#3283
potion red blood~
a blood red potion~
A blood red potion is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3284
potion murky~
a murky potion~
A murky potion is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
0 10 220 P
#3285
potion green~
a green potion~
A green potion is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
0 10 390 P
#3286
potion clear~
a bottle of clear fluid~
A bottle of clear fluid is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
0 10 550 P
#3287
potion orange~
a orange potion~
A orange potion is here.~
glass~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3288
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 bless 'protection evil' 'remove curse' ''
0 10 720 P
#3289
potion grey~
a grey potion~
A grey potion is here.~
glass~
potion G AO
10 armor '' '' ''
0 10 200 P
#3290
potion electric~
a electric potion~
A electric potion is here.~
glass~
potion BG AO
35 cancellation '' '' ''
0 10 830 P
#3291
potion cloudy~
a cloudy potion~
A cloudy potion is here.~
glass~
potion G AO
9 fly '' '' ''
0 10 250 P
#3292
potion thick~
a thick potion~
A thich potion is here.~
glass~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
0 10 290 P
#3349
long sword~
a glowing long sword~
A glowing long sword is here.~
steel~
weapon 0 AN
sword 4 6 slash 0
0 50 3100 G
A
19 2
A
18 2
E
long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
#3350
blackened sword~
a blackened sword~
You see a blackened sword here.~
steel~
weapon G AN
sword 3 5 slash 0
0 50 1280 P
A
19 1
A
18 1
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3351
dagger razor~
a razor dagger~
You see a razor dagger here.~
steel~
weapon G AN
dagger 2 5 pierce 0
0 20 590 P
A
19 1
A
18 1
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3352
hellbringer mace~
a hellbringer mace~
You see a hellbringer mace here.~
iron~
weapon G AN
mace 2 4 pound 0
0 100 620 P
A
19 2
A
18 1
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3353
vest fishlink~
a fishlink vest~
You see a fishlink vest here.~
leather~
armor 0 AD
4 4 3 1 1
0 50 900 P
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
#3354
shield linked~
a linked shield~
You see a linked shield here.~
steel~
armor 0 AJ
4 4 4 2 2
0 30 810 P
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3355
cloak heavy~
a heavy cloak~
You see a heavy cloak here.~
cloth~
armor 0 AC
3 5 4 1 1
0 40 510 P
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3356
helmet visored~
a visored helmet~
You see a visored helmet here.~
leather~
armor 0 AE
4 4 3 1 1
0 30 450 P
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3357
leggings bolted~
a pair of bolted leggings~
You see a pair of bolted leggings here.~
leather~
armor 0 AF
4 4 3 1 1
0 30 450 P
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3358
boots standard merc~
a pair of cheap boots~
You see a pair of cheap boots here.~
leather~
armor 0 AG
4 4 3 1 1
0 30 450 P
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3359
standard gauntlets~
a pair of gauntlets~
You see a pair of gauntlets.~
leather~
armor 0 AH
4 4 3 1 1
0 30 450 P
E
gauntlets~
You see a pair of finely wraught black plate gaunlets with silver trim on
all the edges.
~
#3360
sleeves standard merc~
a pair of cheap sleeves~
You see a pair of cheap sleeves here.~
leather~
armor 0 AI
4 4 3 1 1
0 20 450 P
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3361
cape standard merc~
a cheap cape~
You see a cheap cape here.~
cloth~
armor 0 AK
3 4 3 1 1
0 20 380 P
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3362
belt standard merc~
a cheap belt~
You see a cheap belt here.~
bronze~
armor 0 AL
4 4 3 1 1
0 20 450 P
E
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3363
bracer standard merc~
a cheap bracer~
You see a cheap bracer here.~
bronze~
armor 0 AM
2 4 4 1 0
0 10 390 P
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3364
ring signet~
a town guard signet ring~
You see a ring with a strange symbol on the floor.~
copper~
treasure G AB
0 0 0 0 0
0 10 1280 P
A
20 -1
A
17 -4
#3365
banner war merc~
a war banner~
A war banner is on the floor here.~
cloth~
light AG A
0 0 500 0 0
0 10 640 P
A
17 -2
A
20 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3371
ring diamond wedding~
a diamond wedding ring~
Vanya's diamond wedding ring has been left here.~
diamond~
treasure I AB
0 0 0 0 0
0 10 860 P
A
20 -2
E
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
#3372
band gold wedding~
a gold wedding band~
House's gold wedding band has been left here.~
gold~
treasure I AB
0 0 0 0 0
0 10 860 P
A
20 -2
E
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
#3373
pearl~
a small pearl~
A small but well-formed pearl lies here.~
pearl~
gem W AO
0 0 0 0 0
0 1 1000 P
#3374
garnet gem~
a garnet~
A garnet catches your eye.~
gem~
gem W AO
0 0 0 0 0
0 1 500 P
#3375
emerald gem~
an emerald~
A deep green emerald winks at you.~
gem~
gem W AO
0 0 0 0 0
0 1 5000 P
#3376
ruby gem~
a ruby~
A beautiful, if small, ruby is here.~
gem~
gem W AO
0 0 0 0 0
0 1 6000 P
#3377
diamond gem~
a diamond~
A diamond catches and reflects the lighting.~
gem~
gem W AO
0 0 0 0 0
0 1 10000 P
#3378
opal~
an opal~
A lustrous opal reminds you of far-off places.~
gem~
gem W AO
0 0 0 0 0
0 1 2000 P
#3379
longsword archon~
the longsword of the archons.~
A longsword blackened in time & covered with glowing runes.~
white dragonscale~
weapon ABG AN
sword 2 25 slash D
26 50 2000 P
A
17 -25
F
A 0 0 GHN
F
R 0 0 JLOP
E
swordlong~
This longsword of the archons.~ 
A
13 20
A
12 20
#3380
ring time~
a swirling ring of time~
Grehytons swirling ring of time rests here.~
diamond~
treasure ABGI AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
ring time~
A slender swirling ring in which the images of the past, present, and future
can be seen.
~
#3381
ring space~
a swirling ring of space~
Grehytons swirling ring of space rests here.~
diamond~
treasure ABGI AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
ring time~
A slender swirling ring in which the images of the all the universes can
be seen.
~
#3382
bracer light~
bracer of infinite light~
You see a bracer of infinite light resting here.~
bronze~
armor ABG AM
2 4 4 1 0
3 10 390 P
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3383
bracer darkness~
bracer of infinite darkness~
You see a bracer of infinite darkness resting here.~
bronze~
armor ABGK AM
2 4 4 1 0
3 10 390 P
F
A 0 0 F
F
I 0 0 F
F
R 0 0 R
F
V 0 0 D
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3384
belt universe~
the belt of the universe~
You see the belt of the universe floating here.~
crystal~
armor ABG AL
4 4 3 1 1
50 20 450 P
F
A 0 0 V
F
I 0 0 L
F
R 0 0 H
E
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3385
black plate silver dragon armor~
a suit of black archon armor~
The finest suit of black plate with silver trimm.~
leather~
armor ABGK AD
-25 -25 -25 -25 -25
5 50 900 P
A
13 500
E
plate~
You see a set of plate forged when the world was young.
~
#3386
black plate  gauntlets~
a pair of black plate gauntlets~
You see a pair of black plate gauntlets.~
leather~
armor ABGK AH
4 4 3 1 1
5 30 450 P
A
1 4
E
gauntlets~
You see a pair of finely wraught black plate gaunlets with silver trim on
all the edges.
~
#3387
horse gut skin~
a horse gut skin~
A horse gut water skin is here.~
leather~
drink 0 A
24 24 'water' 0 0 
0 40 24 G
#0


#ROOMS
#3001
{YMandrake Road{x~
You are on Mandrake road, one of the main throughfairs
going through Calinth. Mandrake road takes a north and south
route, with various shops being alot its path. 
There is a {bplaque{x here.
~
0 CDS 0
D0
A large statue along Mandrake road.
~
~
0 -1 3054
D2
You Mandrake road..
~
~
0 -1 3005
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
Editing and changes for this version of Midgaard by Grehyton.
~
S
#3002
{YPriest's Inner Sanctum{x~
This is the inner sanctum.  A picture of the mighty Light is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
0 CDS 0
D1
You see a humble (and stocked) bar.
~
~
0 -1 3003
S
#3003
{YPriest's Bar{x~
The bar and all the furniture in this place have been made out of the wood
of the giant tree. It has a warm fire burning in a small woodstove. 
A small {bsign{x is hanging on the wall.
~
0 CDS 0
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
E
sign~
Priests Bar

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
	  specialties, and tell the price of each.
~
S
#3004
{YEntrance to Priests Guild{x~
The entrance hall is a small modest room, reflecting the true nature of
the Priests.  The exit east leads to the gathering square.  
A small entrance to the bar is in the northern wall.
~
0 DS 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the gathering Square.
~
~
0 -1 3005
S
#3005
{yMandrake Road{x~
You are standing on Mandrake road, a main thouroughfair heading
north and south through Calinth. The entrance to the Priests Guild is to
the west, and Smittys tavern is to the east.  Just south of here you see
the marketplace.
~
0 S 1
D0
You see Mandrake Road.
~
~
0 -1 3001
D1
You see Smitty's tavern.
~
~
0 -1 3006
D2
You see the Mandrake Road.
~
~
0 -1 3014
D3
You see the entrance to the Priests Guild.
~
~
0 -1 3004
D4
You see the air.
~
~
0 -1 3057
S
#3006
{YEntrance to Smitty's{x~
You are standing at the entrance to Smitty's tavern. The hall has been 
wisely decorated with simple but functional furniture.  A small
staircase leads up to the closed section of the tavern, upstairs used to
be the inn, but adventurers rarely needed to rent rooms.
~
0 DS 0
D1
You see the bar.
~
~
0 -1 3007
D3
You see the gathering square.
~
~
0 -1 3005
D4
You the closed part of the tavern.
~
~
0 -1 3008
S
#3007
{YSmitty's{x~
You are standing in the bar.  The bar is set against the northern wall, old
archaic {bwriting{x, {bcarvings{x and {bsymbols{x cover its top.  
A fireplace is built into the western wall, and through the southeastern 
windows you can see gathering square.  This place makes you feel like home.
A small {bsign{x with big letters is fastened to the bar.
~
0 DS 0
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
E
writing carving carvings symbols symbol~
Someone has carve "Smitty's were groups are formed and friendships earned"
~
E
sign~
The sign reads:
Smitty's

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
	  specialties, and tell the price of each.
~
S
#3008
{YThe closed part of the tavern{x~
You are standing in a dusty old inn.  The staircase leads
down to the entrance hall.
~
0 DS 0
D5
You see the entrance hall.
~
~
0 -1 3006
S
#3009
{YThe Slaughter House{x~
A rotten stench assaults you as soon as you enter this place.
The gutted {bremains{x of chickens and cows hang from the ceiling.
A counter stretches in front of you, its covered with blood and
feathers.
A small {bsign{x is on the counter.
~
0 DS 0
D2
You see the Market street.
~
~
0 -1 3013
D4
You see a ladder up.
~
~
0 -1 3360
E
sign~
{YThe Slaughter House{x

   {WBuy{x  - Purchase an item from the shop.
   {WList{x - List the shops inventory.
~
E
remains~
A corpse or a chicken. Its head has been cut off and blood drips
from the stump of the neck. It is covered with small holes, you
assume this is where the feathers were. From each small hole 
a drop of blood is formed.
~
S
#3010
{YTuck'sStore{x~
You are inside Tuck's store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small {bnote{x hangs on the wall.
~
0 DS 0
D2
You see the Market street.
~
~
0 -1 3015
E
note~
Tuck's Store.

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
	  pay for your item.
  Sell  - Sell an item.
~
S
#3011
{YRiddle of Steel{x~
You are inside the riddle of steel. Otherwise known as the weapon shop. 
There is a small {bnote{x on the counter.
~
0 DS 0
D2
You see the Market street.
~
~
0 -1 3016
E
note~
The Riddle of Steel

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
	  pay for your item.
  Sell  - Sell an item.
~
S
#3012
{YMarket Street{x~
You are at the end of the Market street of Calinth.  South of here is the
entrance to the Guild of Runemasters.  The street continues east towards the
gathering square.  The wizards house is to the north and to the west is
the town checkpoint.
~
0 S 1
D0
You see the wizards house.
~
~
0 -1 3033
D1
You see the Market street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Runemasters.
~
~
0 -1 3017
D3
You see the town checkpoint.
~
~
0 -1 3040
S
#3013
{YMarket Street{x~
You are on the Market street passing through the town of Calinth.  South of
here is the entrance to Battered Metal, the butchers is to the north.
East of here is the gathering square.
~
0 S 1
D0
You see the butchers.
~
~
0 -1 3009
D1
You see gathering square.
~
~
0 -1 3014
D2
You see Battered Metal.
~
~
0 -1 3020
D3
You see the Market street.
~
~
0 -1 3012
S
#3014
{YMandrake Square{x~
You are standing on Mandrake square, where townsfolk come to meet.
A large, fearsome {bstatue{x is standing in the middle of the square.
Roads lead in every direction, north and south on Mandrake, 
east and westbound is the Market street. There is a {bsign{x here as well.
~
0 S 1
D0
You see the gathering square.
~
~
0 -1 3005
D1
You see the Market street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the Market street.
~
~
0 -1 3013
E
statue~
A Large statue which by the workmanship appears to be of dwarven 
origin, it depicts Grehyton during his young days as an adventurer.
~
E
sign~
A large sign it says SOUTH is the water shop!
~
S
#3015
{YThe Market Street{x~
You are on Market Street crossing through town.  To the north is Tuck's, 
and the Market street continues east.  To the west you see and hear the
market place and to the south is Rahib's.
~
0 S 1
D0
You see Tuck's.
~
~
0 -1 3010
D1
You see Market Street.
~
~
0 -1 3016
D2
You see Rahib's.
~
~
0 -1 3034
D3
You see the market square.
~
~
0 -1 3014
S
#3016
{YThe Market Street{x~
The Market street, to the north is the Riddle of Steel and to the south is the
Guild of Warriors.  To the east you leave town and to the west the street
leads to gathering square.
~
0 S 1
D0
You see the Riddle of Steel.
~
~
0 -1 3011
D1
You see the town checkpoint.
~
~
0 -1 3041
D2
You see the Warriors guild.
~
~
0 -1 3021
D3
You see the Market street leading to the gathering square.
~
~
0 -1 3015
S
#3017
{YEntrance to Runemasters Guild{x~
The entrance hall is a small, poor lighted room.
~
0 DS 0
D0
You see the Market street.
~
~
0 -1 3012
D2
You see the Mage's Bar.
~
~
0 -1 3018
S
#3018
{YMage's Bar{x~
The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
0 CDS 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
{YRunemasters Laboratory{x~
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
0 CDS 0
D3
You see the bar.
~
~
0 -1 3018
S
#3020
{YBattered Metal{x~
The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the Market street.
On the wall is a small {bnote{x.
~
0 DS 0
D0
You see the Market street.
~
~
0 -1 3013
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

	WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
			     NO HAGGLING
~
S
#3021
{YGuild of Warriorss{x~
The entrance hall to the Guild of Warriors. A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the Market street.
~
0 DS 0
D0
You see the Market street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
D3
You see an armourer
~
~
0 -1 3386
S
#3022
{YThe Battle Bar{x~
The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
0 CDS 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
S
#3023
{YArena of battle{x~
The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
0 CDS 0
D0
You see the bar.
~
~
0 -1 3022
S
#3024
{YEastern End of Poor Alley{x~
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues 
further west.
~
0 S 1
D0
You see Melancholy's Map Shop
~
~
0 -1 3160
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
{YMandrake and Spire{x~
The spire is a massive metal grid structure. Its base occupies most
of this intersection. Townsfolk hurry past it in an anxious manner.
The top of the spire is far up in the sky. From the south comes a
noxious smell. The gathering square is north, and spire street goes
east and west.
~
0 S 1
D0
You see the gathering square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see Mandrake Road.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
D4
Up on the spire.
~
~
0 -1 3362
S
#3026
{YThe Dark Alley{x~
The dark alley, to the west is the common square and to the south is the
Guild of thieves.  Grebe's Tavern, the famous master's dive, is north.
The alley continues east.
~
0 S 1
D0
You see a foul-smelling master's dive.
~
~
0 -1 3352
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves guild, don't enter if you care about your health or
money.
~
S
#3027
{YGuild of Thieves{x~
The entrance hall to the thieves Guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
{YThe Loose Purse{x~
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
0 CDS 0
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
{YThe Secret Yard{x~
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
0 CDS 0
D0
You see the bar.
~
~
0 -1 3028
S
#3030
{YMandrake Road{x~
You are standing on Mandrake road just south of Mandrake and
Spire. There is an open pothole in the ground here heading
down into darkness, you wonder why they dont fix that before
someone gets hurt.  
A rickety old bridge leads south to the promenade.
~
0 CS 2
D0
You see Mandrake Road.
~
~
0 -1 3025
D2
You see a river between northern and southern Calinth.  A small bridge
spans the flow.
~
~
0 -1 3254
D5
You see a gaping hole.
~
~
0 -1 4610
S
#3031
{YThe Pet Shop{x~
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a {bsign{x on the wall.
~
0 DMS 0
D2
You see the Alley.
~
~
0 -1 3045
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
S
#3032
{YPet Shop Store{x~
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
0 CDS 0
S
#3033
{YThe Wizards House{x.~
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with {bjars{x, bottles, {bbooks{x and {bscrolls{x 
of all sorts and sizes.
~
0 DS 0
D2
You see the Market street.
~
~
0 -1 3012
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
E
books~
Most of them appear to be very old and dusty.
~
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
S
#3034
{YRahib's{x~
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil {blamps{x on the walls is reflected in the hard, polished
surface of the big mahogany {bdesk{x that stands in the centre of the room.
A small {bsign{x with golden {bletters{x stands on the {bdesk{x.
~
0 DS 0
D0
You see Market Street.
~
~
0 -1 3015
E
sign~
The golden letters say :-

    Use 'list' to see what is in store,
	'buy <item>' to buy an item,
	'sell <item>' to sell an item and
	'value <item>' to make the jeweller evaluate an item.
~
E
desk~
Your face is reflected in its surface.
~
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
S
#3035
{YThe Leather Shop{x~
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling 
{bfireplace{x hangs a big iron {bpot{x with boiling water.  In the middle
of the room is a large oak {btable{x.
A wooden {bsign{x is hanging above the fireplace.
~
0 DS 0
D2
You see the alley.
~
~
0 -1 3044
E
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
	'buy <item>' to buy an item,
	'sell <item>' to sell an item and
	'value <item>' to make the leather worker evaluate an item.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
S
#3040
{YInside the West checkpoint of Calinth{x~
You are by two small {btowers{x that have been built into the town
{bwall{x and connected with a footbridge across the heavy wooden {bcheckpoint.{x
Market Street leads east and Wall Road leads both north and south from
here.
~
0 S 1
D0
Wall road runs along the inner town wall to the north.
~
~
0 -1 3257
D1
You see Market Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the town wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The town checkpoint is to the west.
~
checkpoint~
1 3133 3052
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the town wall.
~
E
checkpoint~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3041
{YInside the East checkpoint of Calinth{x~
You are by two small {btowers{x that have been built into the town
{bwall{x and connected with a {bfootbridge{x 
across the heavy wooden checkpoint.  Market Street leads
west from here.  Wall road crosses the street, 
heading north and south along the town {bwall{x.
~
0 S 1
D0
Wall road heads north along the town wall.
~
~
0 -1 3267
D1
You see the town checkpoint.
~
checkpoint~
1 3133 3053
D2
Wall road heads south towards the poor section of town.
~
~
0 0 3250
D3
You see Market Street.~
~
0 -1 3016
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the town wall.
~
E
checkpoint~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3042
{YWall Road{x~
You are walking next to the western town {bwall{x.  The road continues
further south and the town checkpoint is just north of here.
~
0 S 1
D0
You see the town checkpoint.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
{YWall Road{x~
You are walking next to the western town {bwall{x.  Wall Road continues
further north and south.  A small, poor alley leads east.
Some {bletters{x have been written on the wall here.
~
0 S 1
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
letters~
It says 'Who watches the watchmen?'
~
S
#3044
{YPoor Alley{x~
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
0 S 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
There is an ornate doorway to the south.
~
~
0 -1 3170
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
{YAlley at Levee{x~
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
0 S 1
D0
You see, hear, and smell the pet shop.
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
{YEastern end of Alley{x~
You are standing at the eastern end of the alley,  near the town walls.  
Wall road loops around the town to your east, and you can see an old 
three-story warehouse to the south.  The Fountain of Youth Apothecary is 
north.
~
0 S 1
D0
You see a pricey-looking potion shop.
~
~
0 0 3056
D1
You see wall road, running a north-south loop around the town.
~
~
0 -1 3251
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
{YWall Road{x~
You are standing on the road next to the western town {bwall{x which
continues north.  South of here is a bridge across the river.  To the east,
you see an odd looking building painted bright orange with purple trim...
it must be the Mob Factory!
~
0 S 1
D0
You see the road.
~
~
0 -1 3043
D1
You see the purple-and-orange Mob Factory.  Someone has no taste.
~
~
0 -1 9400
D2
You see the bridge.
~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
{YGrubby Inn{x~
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
{YLevee{x~
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.  Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
0 S 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
{YThe Sword And Shield{x~
You stand inside a large building. The inside walls are covered with {bswords{x and 
pieces of {barmor{x. There is a desk in the far corner that is cluttered with
papers. Various tools used in trainging are scattered on the floor.
~
0 DS 0
D0
You see the alley.
~
~
0 -1 3046
E
swords~
Swords are sharp long pointy sticks, they are often used for fighting.
Maybe by looking at one you learned something.
~
E
armor~
Armor usually consists of hard pieces of leather or metal. It is used to protect
you from nasty cuts and scratches.
~
S
#3051
{YOn the Bridge{x~
You are standing on the stone {bbridge{x crosses the river.  The bridge is
built out from the western town {bwall{x and the river flows west through
an {bopening{x in the wall ten feet below the bridge.
~
0 S 1
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
S
#3052
{YOutside the West checkpoint of Calinth{x~
You are by two small {btowers{x that have been built into the town {bwall{x and
connected with a {bfootbridge{x across the heavy wooden {bcheckpoint{x.  
To the west you can see the edge of a big forest. A small dusty trail 
leads north along the wall.
~
0 S 1
D1
The town checkpoint is to the east.
~
checkpoint~
1 3133 3040
D3
You see the plains.
~
~
0 -1 31100
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the town wall.
~
E
checkpoint~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3053
{YOutside the East checkpoint of Calinth{x~
You are by two small {btowers{x that have been built into the town {bwall{x and
connected with a {bfootbridge{x across the heavy wooden {bcheckpoint{x.  
To the east the plains stretch out in the distance. 
To the north a small dusty trail follow the town wall.
~
0 S 1
D1
~
~
0 -1 31050
D3
You see the town checkpoint.
~
checkpoint~
1 3133 3041
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the town wall.
~
E
checkpoint~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
S
#3054
{YMandrake Square{x~
You are standing on Mandrake square. One of the main gathering  
spots for the townsfolk. To the east you see the entrance
to a large training center. To the North Mandrake road continues
between two large buildings. There is a large pit in the ground.
There is a ten foot tall statue of some ancient {bgod{x.
To the west you feel saddened as you spy the morgue.
~
0 DKS 1
H 110 M 110
D0
You see mandrake road.
~
~
0 -1 3387
D2
You see Mandrake street.
~
~
0 -1 3001
D3
You see the morgue.
~
~
0 -1 3391
E
statue Light king god~
The statue represents the Great God of Light, holding a staff.  
He has long, grey hair and beard and a kindly look on his face.  
His staff is topped by a painted cube, the 6 faces of which 
represent the 6 aspects of his power.
~
S
#3056
{YThe Fountain Apothecary{x~
An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
0 DS 1
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3057
{YIn the air...{x~
WOW you can fly!  You are floating in the air above church Square of Calinth.
~
0 CS 9
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#3100
{YNorthwest end of Concourse{x~
You are at the concourse, the town wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the town wall.
~
0 S 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The concourse continues south.
~
~
0 -1 3270
S
#3101
{YPromenade{x~
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the town wall.  
Sacred Forest Road leads south from here.
~
0 S 1
D1
The promenade.
~
~
0 -1 3102
D2
Sacred Forest Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
{YMandrake Road{x~
The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north, towards
Market street. South of here you see the entrance to the Sacred Forest, 
and a small building seems to be just west of the entrance.  
Austral Square, home of Kate's Diner, lies to your east.
~
0 S 1
D0
A rickety old bridge crosses the river, heading towards the town dump.
~
~
0 -1 3254
D1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
D2
You see the Sacred Forest entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
{YAustral Square{x~
The Promenade opens here onto Austral Square, on the south bank of the
Calinth River.  All around you is the bustle of Southern Calinth--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
0 S 1
D0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
{YNortheast end of Concourse{x~
You are at the Concourse.  The town wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old  
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the {bwall{x.
~
0 S 1
D0
A strong stone bridge crosses the river.
~
~
0 -1 3253
D2
The Concourse continues south, towards an intersection with Rogues Way.
~
~
0 -1 3272
D3
You Austral Square.
~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
{YMandrake Road{x~
You are standing just inside the small Sacred Forest of Calinth.  
To the north is the promenade and a small path leads south into 
the Sacred Forest.  To your east is the famous Sacred Forest Cafe.
~
0 CS 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Sacred Forest Cafe.
~
~
0 -1 3106
D2
You see the Sacred Forest.
~
~
0 -1 3393
D3
You see the water shop.
~
~
0 -1 3390
S
#3106
{YSacred Forest Cafe{x~
You are inside Sacred Forest Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
0 DS 0
D3
You see the Sacred Forest entrance.
~
~
0 -1 3105
S
#3107
{YSmall path through the Sacred Forest{x~
You are walking along a small path through the Sacred Forest.  
The path continues south and east.
~
0 S 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
{YSmall path in the Sacred Forest{x~
You are standing on a small path inside the Sacred Forest.  
The Sacred Forest entrance is just north of here, and Sacred Forest 
Cafe is just east of the entrance.  The path leads further east and west.
To the south of here you see a beautiful church.
~
0 S 1
D0
You see the northern Sacred Forest entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
{YSmall path in the Sacred Forest{x~
You are on a small path running through the Sacred Forest.  
It continues west and south and just north of here 
you see the southern wall of Sacred Forest Cafe.
~
0 S 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
{YWatchman Head Quarters{x~
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
0 DS 0
D1
You see Sacred Forest Road.
~
door~
1 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
1 3120 3142
S
#3111
{YSacred Forest Road{x~
The road continues north and south.  A building is just west of here, you
notice a {bsign{x on the door.  The Sacred Forest entrance is to the east.
~
0 S 1
D0
~
~
0 -1 3131
D1
You see the Sacred Forest entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the watchman head quarters.
~
door~
1 -1 3110
E
building door sign~
The sign on the door says:-

		 watchman Head Quarters
~
S
#3112
{YWestern Sacred Forest Entrance{x~
You are standing at the western end of the Sacred Forest.  
A small path leads east into the Sacred Forest and going west 
through the entrance you will reach Sacred Forest Road.
~
0 CS 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
{YA path in the Sacred Forest{x~
You are in the Sacred Forest.  The paths lead north and west.  Westwards is the
Sacred Forest entrance and to the east you see a small pond.
~
0 S 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western Sacred Forest entrance.
~
~
0 -1 3112
S
#3114
{YThe Pond{x~
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
0 S 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
{YA path in the Sacred Forest{x~
You are in the Sacred Forest.  The paths lead north and east.  Eastwards is the
Sacred Forest entrance and to the west you see a small pond. You can see
the entrance to Calinth's zoo to the south.
~
0 S 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D2
You see the zoo entrance.
~
~
0 -1 8200
D3
~
~
0 -1 3114
S
#3116
{YEastern Sacred Forest Entrance{x~
You are standing at the eastern end of the Sacred Forest.  
A small path leads west into the Sacred Forest.  
Going east through the entrance you will reach Emerald Avenue.
~
0 CS 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
{YEmerald Avenue{x~
You are at Emerald Avenue which continues north and south.  To the west is
the Sacred Forest entrance and to the east is the not very 
big Town Hall of Calinth.
~
0 S 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
{YSacred Forest Road{x~
You are on Sacred Forest Road which leads north and south.
~
0 S 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
{YEmerald Avenue{x~
You are standing at a bend on Emerald Avenue.  The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
0 S 1
D0
~
~
0 -1 3117
D1
You see some dangerous looking slums...just the right place for a gang.
~
~
0 -1 2101
D3
~
~
0 -1 3133
S
#3120
{YRoad Crossing{x~
You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky. A road {bsign{x is here.
~
0 S 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
E
sign~
The sign points in all directions{W:{b

   {bNorth{W -{b Emerald Avenue{W.{x
   {bEast{W  -{b Sacred Forest Road{W.{x
   {bSouth{W -{b Emerald Avenue{W.{x
   {bWest{W  -{b Sacred Forest Road{W.{x

~
S
#3121
{YEmerald Avenue{x~
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
0 S 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
{YSacred Forest Road{x~
You are on Sacred Forest Road which leads south and north.  
Gebal Street is east of here.
~
0 S 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
{YGebal Street{x~
You are on Gebal street.  Sacred Forest Road is to the west and 
Gebal Street continues in eastward direction.
~
0 S 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
{YGebal Street{x~
You near the end of Gebal Street.  An old Gebal {btree{x grows here.  A heavy
iron grating is south, surrounding the town's graveyard.  You can see a {bsign{x
hanging on the {bgrate{x.  The concourse joins Gebal Street to the east, and the
street ends to the north near a run-down neighborhood.
~
0 S 1
D0
You see the beginnings of Calinth's bad neighborhoods.
~
~
0 -1 3144
D1
You see the concourse.
~
~
0 -1 3273
D2
Through the solid iron bars you see the graveyard.
~
grate~
0 -1 3600
D3
~
~
0 -1 3123
E
Gebal tree~
The fresh young leaves of the Gebal tree wave gently in the wind.
~ 
E
sign~
 
			  Graveyard of Calinth
 
    Many brave adventurers have found their final resting place here.
	  Please show respect and do not desecrate their tombs.
~
E
grate grating~
Looks heavy.  A small sign is hanging on it.
~
S
#3125
{YEmerald Avenue{x~
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
0 S 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
{YSacred Forest Road{x~
You are on Sacred Forest Road which continues north.  
The Concourse is south of here.
~
0 S 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
{YOn the Concourse{x~
You are at the southwest corner of the town wall.  The Concourse leads
both north and east.
~
0 S 1
D0
~
~
0 -1 3271
D1
~
~
0 -1 3128
S
#3128
{YOn the Concourse{x~
You are walking around the scenic concourse as it continues its path around
the town of Calinth.  The south checkpoint of the town lies to your east, 
and the  southwestern corner of the town wall is west.  Emerald Avenue
stretches out to the north.
~
0 S 1
D0
Emerald avenue lies to the north.
~
~
0 -1 3125
D1
You can see the heavily guarded southern checkpoint of Calinth.
~
~
0 -1 3255
D3
~
~
0 -1 3127
S
#3129
{YOn the Concourse{x~
The concourse continues its path around the town.  The southern 
checkpoints of the town are west of here, and Sacred Forest road lies
north.  The northeastern corner of the town wall is east.
~
0 AS 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
You see the south checkpoint of Calinth.
~
~
0 -1 3255
S
#3130
{YOn the Concourse{x~
You are at the southeast corner of the town wall.  The Concourse leads
both north and west.
~
0 S 1
D0
~
~
0 -1 3273
D3
~
~
0 -1 3129
S
#3131
{YSacred Forest Road{x~
You are at Sacred Forest Road which continues north and south.
~
0 S 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
{YEmerald Avenue{x~
You are standing on the north end of Emerald Avenue.  To the north is 
Austral Square and Kate's Diner, to the east is the small street Rogues Way.
~
0 S 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
{YEmerald Avenue{x~
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing. There is a small brown {bpile{x on the
ground here.
~
0 S 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
E
pile~
A pile of horse shit, it has a semi wet appearance as if it was just made. A
faint odor can be detected coming from it. Perhaps if you taste it you will
learn more.
~
S
#3134
{YEmerald Avenue{x~
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
0 S 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
{YSacred Forest Road{x~
You are at a bend on Sacred Forest Road.  To the north the road 
goes on and to the east is the Road Crossing.  
To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
0 S 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
{YSacred Forest Road{x~
You are at a bend on Sacred Forest Road.  
To the south the road goes on and to the
west is the Road Crossing.
~
0 S 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
{YThe Waiting Room{x~
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
0 DS 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
S
#3138
{YThe Mayor's Office{x~
You are in the not very big office of the Mayor of Calinth.  A large and
polished but completely empty desk is standing in front of an {barmchair{x that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
0 DS 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
S
#3139
{YRogues Way{x~
You are on Rogues Way.  Emerald Avenue is to the west and Rogues Way
continues in eastward direction.
~
0 S 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
{YRogues Way{x~
You are on Rogues Way.  The narrow road continues north and west, and
the concourse intersects this street to the east.
~
0 S 1
D0
~
~
0 -1 3141
D1
You see the concourse.
~
~
0 -1 3272
D3
~
~
0 -1 3139
S
#3141
{YThe end of Rogues Way{x~
You are at the end of Rogues Way.  The only exit appears to be south.
~
0 S 1
D2
~
~
0 -1 3140
S
#3142
{YCaptain's Office{x~
You are in the Office of the Captain of the Guard.  The Calinth Coat of
{bArms{x is hanging on the north wall and a heavy steel door is to the south.
~
0 DS 0
D1
You see the watchman Head Quarters.
~
door~
1 3120 3110
D2
You see the heavy steel door.
~
door~
1 3137 3143
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
S
#3143
{YThe Jail{x~
You are in a dark and humid jail.  The dark stone {bwalls{x are hard and cold
to the touch.  A heavy steel door is to the north.
~
0 DS 0
D0
You see the heavy steel door.
~
door~
1 3137 3142
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "Chardros Was Here!" and "BIGFOOTDAMOOSE IS ALIVE".
~
S
#3144
{YThe end of Gebal Street{x~
Gebal street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south.  It occurs to you that this isn't the happiest section of town.
~
0 S 1
D1
You see a run-down slum neighborood.
~
~
0 -1 2160
D2
Gebal street continues towards a graveyard.
~
~
0 -1 3124
S
#3150
{YKate's Diner{x~
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales.  Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops.  The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease.  A huge picture {bwindow{x
looks out over the Calinth River, and a doorway leads north onto the dock
and the South Bank river landing, while the Market entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
0 DKS 0
D0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
D2
You see Austral Square.
~
~
0 -1 3103
D4
You see the far-off halls of Valhalla.
~
~
0 -1 1219
E
window landing~
You can see a rickety bridge to your northwest, leading back into
Central Calinth.  A rustic dock connects the Diner with the Calinth
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
S
#3160
{YMelancholy's Maps{x~
As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room.  You blink as the dust you've stirred 
up stings your eyes, and take a look around the shop.  This shop is cluttered 
with old pieces of parchment, stacks of books, and odd scraps.  A desk with 
slightly less clutter than the rest of the shop is in front of you.  A scroll 
case full of scrolls is behind the desk.  A {bbookcase{x is to the 
right of you, and to the left is a {bwindow{x overlooking 
the Common Square.  A small door, half hidden by a stack of books, leads to a 
room in the back of the shop.
~
0 BCS 0
D0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
2 3161 3161
D2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
E
window~
You peer out the window and see a watchman beating up an old lady.
~
E
bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
S
#3161
{YMelancholy's Room{x~
A faint smell of incense teases your nose as you enter this room.  You 
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound {bchest{x, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.
~
0 BCJS 0
D2
A small door to the south leads out into the map shop.
~
door~
2 3161 3160
D4
~
~
0 -1 1219
E
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
S
#3170
{YAbandoned Warehouse{x~
As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness.  You wonder where the windows are
as you step into a mud {bpuddle{x in the middle of the floor.  As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows.  In a flash of revelation, you
realize that you've entered the church of Stupid.
~
0 DS 0
D0
Poor Alley is to the north.
~
~
0 -1 3044
D4
~
~
0 -1 1219
E
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
S
#3200
{YUnder the Bridge{x~
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the town {bwall{x.
~
0 S 7
D1
~
~
0 -1 3201
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
S
#3201
{YOn the River{x~
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
0 S 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
{YOn the River{x~
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.
~
0 S 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
{YOn the River{x~
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.
~
0 CS 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D2
You see the landing in the back of Kate's Diner. 
~
~
0 -1 3150
D3
~
~
0 -1 3202
S
#3204
{YOn the River{x~
You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the town wall. The banks of the 
levee are west, in the direction of the current.
~
0 S 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
{YOn the River{x~
The river enters from a hole in the eastern town wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. Overhead
you can see the stone buttresses of the eastern bridge.
~
0 S 7
D3
~
~
0 -1 3204
S
#3250
{YWall Road{x~
Wall road extends north and south along the eastern walls of the town.
The east checkpoint is north of you, south is an 
intersection with a dark alley. Youcheck to make sure you still 
have your wallet.
~
0 S 1
D0
The eastern checkpoint of the town is north.
~
~
0 -1 3041
D2
You see an intersection with a dark alley.
~
~
0 -1 3251
S
#3251
{YWall Road{x~
You are walking along the eastern wall of the town, on a road extending 
between the east checkpoint and a bridge to the south.  
A dark, dirty alley lies west of here.  You step carefully around a pool 
of liquid...who knows what it could be in a place this foul...
~
0 S 1
D0
Wall road continues to the north, heading towards the checkpoint.
~
~
0 -1 3250
D2
Wall road continues to the south, towards a bridge over the Calinth river.
~
~
0 -1 3252
D3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
S
#3252
{YWall Road{x~
The walls of Calinth tower above you to the east, keeping the town safe
from its enemies...you hope.  An intersection with a dark alley lies north,
and a bridge over the Calinth river is south.  Beyond the bridge wall road 
turns in the concourse.
~
0 S 1
D0
You see an intersection with a dark alley.
~
~
0 -1 3251
D2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
S
#3253
{YOn the Bridge{x~
You are crossing a strong stone bridge, which spans the Calinth river.
Below you, the {briver{x flows into an opening in the town wall, sealed with
strong metal {bbars{x.  North of you is wall road, south of here the concourse
loops around the inside of the town walls.
~
0 S 1
D0
Wall road continues to the north.
~
~
0 -1 3252
D2
The concourse stretches around the southern parts of Calinth.
~
~
0 -1 3104
E
opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
S
#3254
{YMandrake Bridge{x~
You are standing on a small, rickety bridge leading from the northern
parts of Calinth to the much more attractive promenade of southern
Calinth. You can smell the stench of the dump to the north, the
fresher air of the promenade seems preferable.  Below you are the
swift-moving currents of the Calinth river.
~
0 S 1
D0
You can see the clutter of the town Dump.
~
~
0 0 3030
D2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
S
#3255
{YInside the South checkpoint of Calinth{x~
Two strong stone towers surround a heavy wooden checkpoint 
set into the town wall, to guard against the hoodlums that 
would come in from the docks. You can exit the town to the south, 
if you want to see the docks or walk down the concourse to the east or
west. To the north you see Mandrake road.
~
0 S 1
D0
You see mandrake road.
~
~
0 -1 3397
D1
The concourse heads east along the inside of the town wall.
~
~
0 -1 3129
D2
You see the southern checkpoint.
~
~
1 3133 3256
D3
The concourse heads west along the inside of the town wall.
~
~
0 -1 3128
D4
Up in the Tower.
~
~
0 -1 3366
S
#3256
{YOutside the South checkpoint of Calinth{x~
You are standing outside the strong wooden checkpoint on the southern walls of
Calinth.  Guards eye you suspiciously from the two towers on either side of
the checkpoint, they dont like strange folk coming in from the docks of
town. 
~
0 S 3
D0
You see the southern checkpoint.
~
~
1 3133 3255
S
#3257
{YWall Road{x~
You are walking along wall road, just north of the west checkpoint of Calinth.  
The road continues along the western wall to the north, towards an intersection
with a busy Clan street.
~
0 S 1
D0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
D2
The west checkpoint of the town lies south.
~
~
0 -1 3040
S
#3258
{YWall Road{x~
Wall road intersects with a crowded Dragon Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
town.  Wall road continues to the north and south.
~
0 S 1
D0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
D1
You see the shops and clan halls of Dragon Road.
~
~
0 -1 3301
D2
Wall road continues alongside the western wall, 
heading towards the west checkpoint.
~
~
0 -1 3257
S
#3259
{YWall Road{x~
You are walking along wall road, which extends along the inside of the western
wall of Calinth.  To the south, you can see an intersection with a crowded
Clan street.  The northwestern corner of the town wall lies ahead to the
north. Their is a small gate to the west, that leads into the new section
of town.
~
0 S 1
D0
You see the northwestern corner of the town wall.
~
~
0 -1 3260
D2
To the south, wall road intersects with a crowded dragon street.
~
~
0 -1 3258
D3
To the west you see a gate into the new section of town.
~
~
0 -1 1919
S
#3260
{YThe Northwest Corner{x~
You are standing beneath the northwestern corner of the town wall, on a turn
in wall road.  You can head south, towards the west checkpoint, or east, to the 
north checkpoint.
~
0 S 1
D1
Wall road continues along the northern wall of the town.
~
~
0 -1 3261
D2
Wall road continues along the western wall of the town.
~
~
0 -1 3259
S
#3261
{YWall Road{x~
The town walls tower over you as walk down wall road, between the northwestern
corner of the wall to the west, and the northern 
checkpoint of Calinth to the east.
~
0 S 1
D1
Wall road continues to the east, towards the northern checkpoint of Calinth.
~
~
0 -1 3262
D3
You can see the northwest corner of the town wall to the west.
~
~
0 -1 3260
S
#3262
{YInside the North checkpoint of Calinth{x~
Two small towers surround a strong wooden checkpoint, connected by a small stone
bridge set with murder holes.  This checkpoint is not as heavily guarded as the 
others, as the plains outside are safe to travel.  You can leave Calinth to
the north, or continues along wall road to the west and east.  A teeming clan
street is visible to the south, and beyond that the graceful spires of the
sanctuary, but there is no way to reach them from here.
~
0 S 1
D0
The northern plains are visible through the checkpoint.
~
~
1 3133 3268
D1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
D3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
S
#3263
{YWall Road{x~
You are walking along wall road, between the northern checkpoint 
of the town and the northeastern corner of the town walls.  
You can see bloodstains on the road...
better be on guard for thieves.
~
0 S 1
D1
You see the northeastern corner of the town walls.
~
~
0 -1 3264
D3
The northern checkpoint of the town lies east.
~
~
0 -1 3262
S
#3264
{YThe Northeast Corner{x~
Wall road turns the corner here, as you pass by the northeastern edge of the
town wall.  The north checkpoint lies to your west, and the road 
south leads to the eastern checkpoint of Calinth.
~
0 S 1
D2
Wall road continues to the south, along the eastern wall of the town.
~
~
0 -1 3265
D3
Wall road continues to the west, along the northern wall of the town.
~
~
0 -1 3263
S
#3265
{YWall Road{x~
Just south of you is an intersection with a crowded clan street.  The 
eastern wall of Calinth is beside you, and to the north you can see the 
northeast corner of the town wall.
~
0 S 1
D0
You can see the northeast corner of the town wall.
~
~
0 -1 3264
D2
You see an intersection with a crowded street.
~
~
0 -1 3266
S
#3266
{YWall Road{x~
Here, wall road meets up with a busy clan street heading off towards the 
west, and the far wall of the town.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady aroma.
Wall road continues to the north and south.
~
0 S 1
D0
Wall road continues to the north, along the eastern wall of the town.
~
~
0 -1 3265
D2
Wall road continues to the south, towards the east checkpoint of Calinth.
~
~
0 -1 3267
D3
You see a mass of people heading down Dragon Road.
~
~
0 -1 3316
S
#3267
{YWall Road{x~
You are near the center of wall road, just north of the east 
checkpoint of the town. To the north, you can see an 
intersection with a crowded clan street.
The guards at the checkpoint eye you suspiciously from afar.
~
0 S 1
D0
You see an intersection with a busy clan street.
~
~
0 -1 3266
D2
You see the well-guarded east checkpoint of Calinth.
~
~
0 -1 3041
S
#3268
{YOutside the North checkpoint of Calinth{x~
You stand outside the north checkpoint of the walled town of Calinth.  A dusty 
trail is visibile to the north, it stretches around the walls of the town.  
Further north are the wide expanses of the northern plains, leading to the 
village of Ofcol.  You can return to Calinth to the south.
~
0 S 2
D0
You see a road to the castle.
~
~
0 -1 15201
D2
You see the north checkpoint of Calinth.
~
~
1 3133 3262
S
#3270
{YOn the Concourse{x~
The strong stone walls of Calinth rise up to the west, keeping evil at bay.
The concourse heads towards a bridge to the north, and continues south 
alongside a beautiful Sacred Forest.
~
0 S 1
D0
The concourse continues to the north, along the town wall.
~
~
0 -1 3100
D2
The concourse heads south, passing by a beautiful Sacred Forest.
~
~
0 -1 3271
S
#3271
{YOn the Concourse near the Sacred Forest{x~
You are walking down the Concoruse, along the western wall of 
Calinth.  To the north, the road passes by a beautiful 
Sacred Forest, to the south, you can see
the southwest corner of the town wall.
~
0 S 1
D0
The concourse heads north, passing by a beautiful Sacred Forest.
~
~
0 -1 3270
D2
You can see the southwest corner of the town wall.
~
~
0 -1 3127
S
#3272
{YOn the Concourse at Rogues Way{x~
You are on a road leading around the inner walls of Calinth.  To the north,
the concourse heads towards a bridge into northern Calinth.  To the south, 
you can see an intersection with Gebal Street.  The quaint paved streets of
Rogues Way lie west.
~
0 S 1
D0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
D2
The concourse continues south, towards an intersection with Gebal Street.
~
~
0 -1 3273
D3
You see Rogues Way.
~
~
0 -1 3140
S
#3273
{YOn the Concourse at Gebal Street{x~
The air grows chill as you pass near the Gebal Street graveyard.  The walls of
Calinth are to the east, and the concourse continues to the north and south.
To your west, you see Gebal Street at the graveyard entrance.
~
0 S 1
D0
The concourse continues to the north, towards an intersection with Rogues Way.
~
~
0 -1 3272
D2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
D3
You see Gebal Street and the graveyard entrance.
~
~
0 -1 3124
S
#3301
{YDragon Road{x~
You are standing on the western end of Dragon Road.  The traffic here  
is light. To the south of here you see the open training yard and hear
the sounds of swordplay. To the north is a weapons shop.
~
0 S 1
D0
You see a weapon shop.
~
~
0 -1 3385
D1
Dragon Road continues east.
~
~
0 -1 3302
D2
The training yard.
~
~
0 -1 3384
D3
Wall Road is to the west.
~
~
0 -1 3258
S
#3302
{YDragon Road{x~
You are walking along Dragon Road.  To the south of you is the money
changer, who will change your coins. To the north is the First Bank
of Calinth, they will gladly store your gold.
~
0 S 1
D0
You see the bank.
~
~
0 -1 3304
D1
Dragon Road continues east.
~
~
0 -1 3303
D2
The money changer is to the south.
~
~
0 -1 3334
D3
Dragon Road continues west.
~
~
0 -1 3301
S
#3303
{YDragon Road{x~
Dragon road is known for being the Guild street of Calinth. Most
of the Guild houses are on this road. To the north a strange
looking shack with a wierd symbol carved next to
the door. To the south you see the a building with the symbol of
crafting on it.
~
0 S 1
D0
~
~
0 -1 3376
D1
Dragon Road continues to the east.
~
~
0 -1 3314
D2
~
~
0 -1 3382
D3
Dragon Road continues to the west.
~
~
0 -1 3302
S
#3304
{YFirst Bank Of Calinth{x~
A large bank with lights and desks and a safe.
There is a {bplaque{x here. A friendly teller
waits to help you with your transaction.
~
0 U 1
D2
~
~
0 -1 3302
E
plaque~
type BALANCE, WITHDRAW, DEPOSIT
~
S
#3314
{YDragon Road{x~
Noise and light abound on this part of Dragon Road. Steady streams of
rough looking characters are walking about. To the north you some savage
looking men standing in front of the barbarians guild. To the south 
a blackened church holds the necromancers guild. There is a small set of
stairs leading up towards a sidewalk which is the start of Mandrake
road heading south. 
~
0 S 1
D0
~
~
0 -1 3374
D1
Dragon Road continues to the east.
~
~
0 -1 3315
D2
~
~
0 -1 3380
D3
Dragon Road continues to the west.
~
~
0 -1 3303
D4
You see a Mandrake Road.
~
~
0 -1 3389
S
#3315
{YDragon Road{x~
Dragon Road seems to widen here slightly, allowing more traffic to 
travel through the area.  To the south is another entrance to the busy
pub.  This door is also open wide and spilling forth the sounds of
happy patrons. To the north you see the lively green building of the
rangers guild.
~
0 S 1
D0
~
~
0 -1 3372
D1
Dragon Road continues to the east.
~
~
0 -1 3316
D2
A busy pub is to the south.
~
~
0 -1 3356
D3
Dragon Road continues to the west.
~
~
0 -1 3314
S
#3316
{YDragon Road{x~
You are at the eastern end of Dragon Road.  To the east of you, the  
tall wall around the town looms up before you and casts its shadow on
you. To the north you see the cavaliers guildhall, done in white and
gold, and to the south you see the healers guild, with a line of
the sick and dying lining in front.
~
0 S 1
D0
~
~
0 -1 3370
D1
Wall Road is east of here.
~
~
0 -1 3266
D2
~
~
0 -1 3378
D3
Dragon Road continues to the west.
~
~
0 -1 3315
S
#3334
{YA Money Changer's Room{x~
A few strategically placed lanterns keep this place well-lit in the 
absence of any windows.  The room is surprisingly well appointed with  
{btapestries{x hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish {bsign{x hangs on the wall, lettered in common.
~
0 DS 0
D0
Dragon Road is to the north.
~
~
0 -1 3302
E
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
E
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
S
#3352
{YGrebe's Tavern{x~
Dive.  That's all you can say about this place; its a
dive.  You step carefully over the dead and/or drunk masters
on the floor toward the center of the room.  There's no
decorations on the {bwall{x; they've all been ripped down in anger
or for use as weapons at one time or another.  Looking around,
you search vainly for a clean {btable{x to sit at, and then give up.
~
0 DS 0
D2
A dark alley is to the south.
~
~
0 0 3026
E
wall walls~
Bare, except for the holes.
~
E
table tables~
You find a table that's relatively vomit-free.
~
S
#3355
{YAndy's Pub{x~
The busy pub is filled with patrons.  People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing.  Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met.  The bar is to your south.  East
of you is another section of the pub.  You know that there are rooms to
be had somewhere around here...
~
0 DS 0
D1
You see another room in the pub.
~
~
0 -1 3356
D2
The bar is to the south of you.
~
~
0 -1 3357
S
#3356
{YA Room in the Pub{x~
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead.  Another part of the pub
is located to your west. The bar is to the south.  A set of steps occupy
in a corner of the room.  They lead up to the inn section of this
prosperous establishment.
~
0 DS 0
D0
Dragon Road is to the north.
~
~
0 -1 3315
D2
The bar is to your south.
~
~
0 -1 3358
D3
Another room in the pub is to your west.
~
~
0 -1 3355
D4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
S
#3357
{YThe Bar{x~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly-looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A {bsign{x is on the wall.
~
0 DS 0
D0
The pub proper is to the north.
~
~
0 -1 3355
E
sign~
The sign says: Don't forget our dinner menu.
~
S
#3358
{YThe Bar{x~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
0 DS 0
D0
The pub proper is to the north.
~
~
0 -1 3356
E
sign~
The sign says: Don't forget our dinner menu.
~
S
#3359
{YThe Inn{x~
You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A
large oak desk is nestled in one corner of the room.  A small man with
wire-framed glasses sits behind the desk working dilligently on his books.
He looks up as you enter the room.  He looks at you quizzically.  He is
probably waiting for you to ask him for a room.
~
0 DS 0
D5
The stairs lead back down to the pub.
~
~
0 -1 3356
S
#3360
{YSmall Bedroom{x~
You stand inside a small bedroom above the Slaughter House.
An unkept bed is in the corner and rags covered in dried blood
litter the floor. There is a small shelf on the wall with
some {bjars {xon it.
~
0 DS 0
D4
A few handholds.
~
~
0 -1 3361
D5
A way down.
~
~
0 -1 3009
E
jars~
Small clear jars, smeared red fingerprints are on the side.
Smudging away the grime you see a human finger inside.
~
S
#3361
{YThe Attic{x~
This upstairs attic room is very small. On the wall furthest
from you hangs a dirty and cracked {bmirror{x. This seems
like a good place to hide out.
~
0 DS 0
D5
A way down.
~
~
0 -1 3360
E
mirror~
Your images appears to be twisted and decayed as if time were
wearing you down at an alarming pace.
~
S
#3362
{YUp on the spire{x~
You are climbing on the spire of the gods. Something tells you
this might not be a good idea. There is a {bsticky{x substance
on this metal bar.
~
0 DS 0
D4
Up on the spire.
~
~
0 -1 3363
D5
~
~
0 -1 3025
E
sticky~
A thick red paste which is formed by spilled blood coagulating
on hot metal.
~
S
#3363 
{YUp on the spire{x~
From this point on the spire you can see on the rooftops of
most buildings in this area. The city of calinth stretches
out before you.
~
0 DS 0
D4
Up on the spire
~
~
0 -1 3364
D5
~
~
0 -1 3362
S
#3364
{YNear the top{x~
Above you is a round disc through which the metal gridwork passes.
A hole just above you allows access to the disc. From there you
can see the whole countryside.
~
0 DS 0
D4
The disc
~
~
0 -1 3365
D5
~
~
0 -1 3363
S
#3365
{YThe Disc Of The World{x~
You are on a metal disc affixed the uppmost point on the spire of
the gods. This place is rumored to be quite dangerous, as you 
might offend the gods by your presence. There are small piles
of {bash{x on the floor of this disc.
~
0 DS 0
D5
~
~
0 -1 3364
E
ash~
The charred remains of other adventurers who dared to defy the GODS!
~
S
#3366
{YInside the Tower{x~
You are inside of the southern checkpoint watchtower. This
section is used for storing weapons and oil incase of an attack
a huge mechanism is also here. It is used to lock the gate.
~
0 DS 0
D4
~
~
0 -1 3367
D5
~
~
0 -1 3255
S
#3367
{YSouthern Tower Roof{x~
You stand on the roof of the southern checkpoint tower. From here
you can see into the dark forest of midennir. Guards stand watch
to make sure the goblins or other enemies do not attack.
~
0 DS 0
D1
~
~
0 -1 3368
D3
~
~
0 -1 3369
D5
~
~
0 -1 3366
S
#3368
{YOn the Battlements{x~
You are walking on the battlements that travel around the city of
Calinth. Guards patrol around here often, so maybe caution is
advised. The wall is an excellent place to view the area all
around the city. To the south in the distance you can see 
{bmountains{x.
~
0 DS 0
D3
~
~
0 -1 3367
E
mountains~
You see some distant mountains beyond a forest. It is said a huge
goblin stronghold is here.
~
S
#3369
{YOn the Battlements{x~
You are walking on the battlements that travel around the city of
Calinth. Guards patrol around here often, so maybe caution is
advised. The wall is an excellent place to view the area all
around the city. To the south you see some {bsmoke{x.
~
0 DS 0
D1
~
~
0 -1 3367
E
smoke~
A column of white smoke rises up in the distance. It seems to be coming
from a small inn to the south.
~
S
#3370
Cavaliers Hall~
This is a white painted room with banners and shields lining the
walls. Pictures on these banners show heroic deeds of legend. 
There is a small archway heading north, and the exit back south.
~
0 DS 0
D0
~
~
0 -1 3371
D2
~
~
0 -1 3316
S
#3371
Inner Chamber~
This is the meditation chamber of the cavaliers guild.
Brave knights and paladins come here to practice their
skills and meditate on the evils in the world.
~
0 DS 0
D2
~
~
0 -1 3370
S
#3372
Rangers lodge~
The inside of this room is done up in logs and earth tones.
It is obviously a rangers guildhall, as pelts and stuffed
carcasses line the walls. A small doorway carved in the
logs heads off to the north.
~
0 DS 0
D0
~
~
0 -1 3373
D2
~
~
0 -1 3315
S
#3373
Campfire Circle~
When you step into this room, it feels as if you 
transported through space to a woody forest in 
the high mountains. A warm friendly campfire is
in the center of the clearing for you to meditate on.
~
0 DS 0
D2
~
~
0 -1 3372
S
#3374
Rough Shack~
A rough looking shack, just barely held together with
rope and vine. The guild symbol of the barbarians
is painted on the wall. To the north you see another
room where you can practice and vent your anger.
~
0 DS 0
D0
~
~
0 -1 3375
D2
~
~
0 -1 3314
S
#3375
Plotting Room~
Here the barbarian leaders plan and plot to
destroy the magics and the cities. They only
hold a guildhall here to gather forces and
watch their enemies. 
~
0 DS 0
D2
~
~
0 -1 3374
S
#3376
The Dive~
A burnt out shell of a building held together
with nails that are ready to give. Its roof 
still covers the bar and tables. A sturdier 
looking rooms lies to the north.
~
0 DS 0
D0
~
~
0 -1 3377
D2
~
~
0 -1 3303
S
#3377
The Assassins Guild~
You are standing within the inner chamber of 
the assassins guild, the outside disquised to
divert attention from the place. Here you can
practice your skills with the best in the land.
~
0 DS 0
D2
~
~
0 -1 3376
S
#3378
Temple of Healing~
A beautiful white room with holy inscriptions 
all over the walls. The poor often come here
to get healed when they cannot afford a priest.
~
0 DS 0
D0
~
~
0 -1 3316
D2
~
~
0 -1 3379
S
#3379
Vestibule~
A warm chamber filled with light radiating
from a friendly fire built in a marble holder.
This is a good place to meditate on your
powers and learn more.
~
0 DS 0
D0
~
~
0 -1 3378
S
#3380
Black Church~
A church dedicated to long dead evil lords.
Its remnents are held together by the faith
in the dead that the necromancers spread.
~
0 DS 0
D0
~
~
0 -1 3314
D2
~
~
0 -1 3381
S
#3381
Unholy Altar~
Deep inside the blackened church lies this
unholy altar to dark lords. Power emanates
from it, and you feel your strength growing.
~
0 DS 0
D0
~
~
0 -1 3380
S
#3382
Zings Apothecary~
A well put together place with all sorts of
strange symbols and paintings on the walls.
To the south a small doorways lies in which
a master of crafting sits, waiting to help
your knowledge.
~
0 DS 0
D0
~
~
0 -1 3303
D2
~
~
0 -1 3383
S
#3383
The Crafters Guild~
An ancient master sits in this stone tiled room.
Crafting rhymes and phrases that work the magics
that control your power. Meditation here is a must,
if you want to increase your skills.
~
0 DS 0
D0
~
~
0 -1 3382
S
#3384
Training Yard~
An outdoor training yard with lots of weights
and strange devices to increase your abilitys.
All come here to learn from this great master.
~
0 DS 0
D0
You see Dragon Road.
~
~
0 -1 3301
D5
You see the entrance to the caves.
~
~
0 -1 4600
S
#3385
Matrons Exotic Weapons~
You are in a full room of shelves and wallhooks. There are
strange weapons hanging and stored on each of these. You
wonder where some of them come from and how to use them.
~
0 DS 0
D2
You see dragon road.
~
~
0 -1 3301
S
#3386
Matrons Exotic Armors~
You are standing in a shop that is located quite nicely
next to the warriors guild. You assume they get quite a
bit of business here. A small counter is here. The only
exit is to the east.
~
0 DS 0
D1
You see the entrance to the warriors guild.
~
~
0 -1 3021
S
#3387
{YMandrake Road{x~
You are on a narrow section of Mandrake road. Here it starts to
weave between buildings and become more of an alleyway, tightly
fitting through buildings to the north.
~
0 DS 0
D0
The Mandrake Road.
~
~
0 -1 3388
D2
You see Mandrake Road.
~
~
0 -1 3054
S
#3388
{YMandrake Road{x~
You are on a narrow section of Mandrake road. It continues
to the north towards Dragon Road, or south towards Market
street.
~
0 DS 0
D0
You see Mandrake Road.
~
~
0 -1 3389
D2
You see Mandrake Road.
~
~
0 -1 3387
S
#3389
{YMandrake Road{x~
You are standing on Mandrake road, which has now turned into
a small sidewalk tightly fitting between two buildings on
Dragon road. There are a few steps going down to get you to
street level, or you can go south towards Market street.
~
0 DS 0
D2
You see Mandrake road.
~
~
0 -1 3388
D5
You see dragon road
~
~
0 -1 3314
S
#3390
{YThe Flowing Life{x~
You are standing in a shop full of all sorts of water 
containing items. Cleaning the water is essential to making
it safe for drinking. This gentleman stays in business doing
just that.
~
0 DS 0
D1
You see the road.
~
~
0 -1 3105
S
#3391
{YMorgue Entrance Way{x~
You are standing in the entrance hallway to a small black
building just west of Mandrake square. Flowers and various
shaped coffins fill this room. You take it this is the 
showroom for the sales of these items. There is a small room
to the west.
~
0 DS 0
D1
You see Mandrake Square
~
~
0 -1 3054
D3
You see the morgue
~
~
0 -1 3392
S
#3392
{YThe Morgue{x~
You are in a foul smelling room, open coffins and stiff
corpses are all around you. You wonder how someone could
work in a place like this. To the east you see the entry 
hall and the way out.
~
0 DS 0
D1
You see the morgue entry hall.
~
~
0 -1 3391
S
#3393
{YMandrake Road{x~
You are on Mandrake road, heading through calinth.
A large protected forest is to the west of you and
a more run down section of town to the east.
The road heads north and south.
~
0 0 1
D0
You see Mandrake road.
~
~
0 -1 3105
D2
You see Mandrake road.
~
~
0 -1 3394
S
#3394
{YMandrake Road{x~
You are on Mandrake road, heading through calinth.
A large protected forest is to the west of you and
a more run down section of town to the east.
The road heads north and south.
~
0 0 1
D0
You see Mandrake road.
~
~
0 -1 3393
D2
You see Mandrake road.
~
~
0 -1 3395
S
#3395
{YMandrake Road{x~
You are on Mandrake road, heading through calinth.
A large protected forest is to the west of you and
a more run down section of town to the east.
The road heads north and south.
~
0 0 1
D0
You see Mandrake road.
~
~
0 -1 3394
D2
You see Mandrake road.
~
~
0 -1 3396
S
#3396
{YMandrake Road{x~
You are on Mandrake road, heading through calinth.
A large protected forest is to the west of you and
a more run down section of town to the east.
The road heads north and south.
~
0 0 1
D0
You see Mandrake road.
~
~
0 -1 3395
D2
You see Mandrake road.
~
~
0 -1 3397
S
#3397
{YMandrake Road{x~
You are on Mandrake road, heading through calinth.
A large protected forest is to the west of you and
a more run down section of town to the east.
The road heads north and south.
~
0 0 1
D0
You see Mandrake road.
~
~
0 -1 3396
D2
You see the south gate.
~
~
0 -1 3255
S
#0


#RESETS
M 1 3168 9 3051 1
M 1 3168 9 3024 1
M 1 3168 9 3025 1
M 1 3168 9 3045 1
M 1 3167 9 3393 1
M 1 3167 9 3394 1
M 1 3167 9 3395 1
M 1 3167 9 3396 1
M 1 3167 9 3397 1
M 1 3167 9 3255 1
M 1 3167 9 3105 1
M 1 3167 9 3102 1
M 1 3167 9 3254 1
M 1 3166 9 3041 1
M 1 3166 9 3041 1
M 1 3166 9 3040 1
M 1 3166 9 3041 1
M 1 3166 9 3041 1
M 1 3165 11 3371 1
M 1 3165 11 3373 1
M 1 3165 11 3375 1
M 1 3165 11 3377 1
M 1 3165 11 3379 1
M 1 3165 11 3381 1
M 1 3165 11 3383 1
M 1 3165 11 3002 1
M 1 3165 11 3019 1
M 1 3165 11 3023 1
M 1 3165 11 3029 1
M 1 3011 1 3001 1 * Ravage
E 1 3005 1 16    *   Ravage's scimitar
O 1 3135 1 3054
O 1 3010 1 3054    * the donation pit
M 1 3000 1 3033 1 * the wizard
G 1 3040 -1         *   a scroll of identify
G 1 3041 -1         *   a yellow potion of see invisible
G 1 3039 -1         *   a scroll of cancellation
G 1 3042 -1         *   a scroll of recall
G 1 3043 -1         *   a ring of protection
G 1 3044 -1         *   a wand of magic missiles
M 1 3003 2 3385 2   
E 1 3022 -1 16
G 1 2706 -1
G 1 2707 -1
G 1 2708 -1
G 1 2709 -1
M 1 3003 2 3011 2 * the weaponsmith
E 1 3022 -1 16    *   a long sword
G 1 3020 -1         *   a dagger
G 1 3021 -1         *   a small sword
G 1 3022 -1         *   a long sword
G 1 3023 -1         *   a club
G 1 3024 -1         *   a mace
G 1 3025 -1         *   a hand axe
G 1 3026 -1         *   a battle axe
G 1 3027 -1         *   a spear
G 1 3028 -1         *   a wooden staff
G 1 3029 -1         *   a flail
M 1 3004 2 3386 2
G 1 2703 -1
G 1 2704 -1
G 1 2705 -1
G 1 2710 -1
G 1 2711 -1
M 1 3004 2 3020 2 * the armourer
E 1 3022 -1 16    *   a long sword
G 1 3072 -1         *   a scale mail jerkin
G 1 3073 -1         *   a scale mail coif
G 1 3074 -1         *   a long scale mail skirt
G 1 3075 -1         *   a pair of reinforced boots
G 1 3076 -1         *   a pair of reinforced gloves
G 1 3077 -1         *   a pair of scale mail sleeves
G 1 3110 -1         *   a chain mail shirt
G 1 3111 -1         *   a chain mail coif
G 1 3112 -1         *   a long chain mail skirt
G 1 3113 -1         *   a pair of iron-bound boots
G 1 3114 -1         *   a pair of chain mail gauntlets
G 1 3115 -1         *   a pair of chain mail sleeves
G 1 3116 -1         *   a large metal shield
G 1 3097 -1         *   a small metal shield
G 1 3117 -1         *   a small wooden shield
M 1 3002 2 3390 2 * the waterman
G 1 3138 -1
G 1 3387 -1
M 1 3002 2 3010 2 * the grocer
E 1 3022 900 16    *   a long sword
G 1 3030 -1         *   a torch
G 1 3031 -1         *   a hooded brass lantern
G 1 3032 -1         *   a bag
G 1 3033 -1         *   a box
M 1 3001 1 3009 1 * the baker
E 1 3022 100 16    *   a long sword
G 1 3009 -1         *   a big pot pie
G 1 3011 -1         *   a bread
G 1 3012 -1         *   a cinnamon roll
G 1 3013 -1         *   a batch of Sara's cookies
G 1 3014 -1         *   a blueberry danish
M 1 3008 1 3031 1 * the pet shop boy
M 1 3009 1 3034 1 * the jeweller
G 1 3378 -1         *   an opal
G 1 3377 -1         *   a diamond
G 1 3376 -1         *   a ruby
G 1 3375 -1         *   an emerald
G 1 3374 -1         *   a garnet
G 1 3373 -1         *   a small pearl
M 1 3010 1 3035 1 * the leather worker
G 1 3060 -1         *   a leather jerkin
G 1 3061 -1         *   a leather cap
G 1 3062 -1         *   a pair of leather pants
G 1 3063 -1         *   a pair of leather boots
G 1 3064 -1         *   a pair of leather gloves
G 1 3065 -1         *   a pair of leather sleeves
G 1 3066 -1         *   a hard leather jerkin
G 1 3067 -1         *   a hard leather cap
G 1 3068 -1         *   a pair of hard leather pants
G 1 3069 -1         *   a pair of hard leather boots
G 1 3070 -1         *   a pair of hard leather gloves
G 1 3071 -1         *   a pair of hard leather sleeves
G 1 3052 -1         *   a leather bracer
G 1 3053 -1         *   a leather belt
G 1 3054 -1         *   a leather girdle
M 1 3006 1 3049 1 * the captain
G 1 3050 -1         *   a raft
G 1 3051 -1         *   a canoe
M 1 3007 1 3384 1 * the master
M 1 3070 5 3056 1 * the ancient potion-brewer
G 1 3080 -1         *   a potion of healing
G 1 3081 -1         *   a potion of sanctuary
G 1 3082 -1         *   a potion of divine protection
G 1 3083 -1         *   a potion of cure light wounds
G 1 3084 -1         *   a potion of cure serious wounds
G 1 3085 -1         *   a potion of cure critical wounds
G 1 3086 -1         *   a bottle of antidote
G 1 3087 -1         *   a potion of cure blindness
G 1 3088 -1         *   a vial of holy water
G 1 3089 -1         *   a potion of armor
G 1 3090 -1         *   a potion of negation
G 1 3091 -1         *   a potion of flying
G 1 3092 -1         *   a potion of true sight
M 1 3040 1 3007 1 * the bartender
E 1 3022 -1 16    *   a long sword
G 1 3000 -1         *   a barrel of beer
G 1 3001 -1         *   a bottle of beer
M 1 3043 1 3003 1 * the waiter
E 1 3022 -1 16    *   a long sword
G 1 3002 -1         *   a bottle of ale
G 1 3004 -1         *   a bottle of local specialty
M 1 3042 1 3018 1 * the waiter
E 1 3022 -1 16    *   a long sword
G 1 3002 -1         *   a bottle of ale
G 1 3003 -1         *   a bottle of firebreather
M 1 3045 1 3022 1 * the waiter
E 1 3022 -1 16    *   a long sword
G 1 3002 -1         *   a bottle of ale
G 1 3003 -1         *   a bottle of firebreather
G 1 3004 -1         *   a bottle of local specialty
M 1 3044 1 3028 1 * the waiter
E 1 3022 -1 16    *   a long sword
G 1 3003 -1         *   a bottle of firebreather
G 1 3004 -1         *   a bottle of local specialty
M 1 3046 1 3048 1 * Filthy
E 1 3022 -1 16    *   a long sword
G 1 3003 -1         *   a bottle of firebreather
G 1 3004 -1         *   a bottle of local specialty
M 1 3150 1 3150 1 * Esme
G 1 3154 -1         *   a bottle of George Killian's Irish Red
G 1 3152 -1         *   a bowl of beef stew
G 1 3153 -1         *   a biscuit
G 1 3151 -1         *   a bowl of chicken noodle soup
G 1 3150 -1         *   a cup of cinnamon coffee
G 1 3100 -1         *   a cup of tea
M 1 3160 1 3160 1 * Melancholy
G 1 3168 -1         *   a map of Olympus
G 1 3167 -1         *   a map of New Thalos 
G 1 3166 -1         *   a map of the first level of Moria
G 1 3165 -1         *   a map of the Dwarven Kingdom
G 1 3164 -1         *   a map of southern Calinth
G 1 3163 -1         *   a map of Thera
G 1 3162 -1         *   a map of the town of Calinth
M 1 3161 1 3160 1 * Lister
D 1 3160 0 2    * Melancholy's Map's north
D 1 3161 2 2    * Melancholy's Room south
M 1 3162 1 3334 1 * Otho the Changer
M 1 3060 18 3004 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3355 -1 4    *   a cheap cloak
M 1 3060 18 3014 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3356 -1 6    *   a cheap hGebalet
M 1 3060 18 3017 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3357 -1 7    *   a pair of cheap leggings
M 1 3060 18 3021 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3358 -1 8    *   a pair of cheap boots
M 1 3060 18 3027 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3359 -1 9    *   a pair of cheap gloves
M 1 3067 2 3041 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3360 -1 10    *   a pair of cheap sleeves
M 1 3067 2 3041 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3354 -1 11    *   a cheap shield
M 1 3068 2 3040 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3361 -1 12    *   a cheap cape
M 1 3068 2 3040 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3362 -1 13    *   a cheap belt
M 1 3071 2 3255 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3361 -1 12    *   a cheap cape
M 1 3071 2 3255 2 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3362 -1 13    *   a cheap belt
M 1 3072 1 3262 1 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3354 -1 11    *   a cheap shield
M 1 3063 5 3026 5 * the dark rogue
E 1 3021 -1 16    *   a small sword
E 1 3066 -1 5    *   a hard leather jerkin
E 1 3052 -1 15    *   a leather bracer
M 1 3064 3 3007 3 * the drunk
M 1 3065 2 3044 1 * the beggar
M 1 3065 2 3048 1 * the beggar
M 1 3066 1 3026 1 * an alley cat
M 1 3061 5 3006 5 * the janitor
M 1 3090 1 3032 1 * the kitten
M 1 3091 1 3032 1 * the puppy
M 1 3092 1 3032 1 * the beagle
M 1 3093 1 3032 1 * the rottweiler
M 1 3094 1 3032 1 * the wolf
M 1 3005 4 3027 2 * the thief
E 1 3351 -1 16    *   a cheap dagger
M 1 3005 4 3128 2 * the thief
E 1 3351 -1 16    *   a cheap dagger
O 1 3139 15 3008    * the receptionist's letter of resignation
O 1 3140 15 3008    * the bank's notice of liquidation
D 1 3110 3 2    * townguard Head Quarters west
D 1 3142 1 2    * Captain's Office east
D 1 3142 2 2    * Captain's Office south
D 1 3143 0 2    * The Jail north
O 1 3134 3 3101    * the Bench
O 1 3134 3 3102    * the Bench
O 1 3134 3 3103    * the Bench
M 1 3100 1 3106 1 * the maid
G 1 3100 -1         *   a cup of tea
G 1 3101 -1         *   a cup of coffee
G 1 3102 -1         *   a cup of water
M 1 3120 1 3106 1 * the sexton
G 1 3121 2         *   a key
M 1 3121 1 3114 1 * the swan
M 1 3122 1 3114 1 * the duckling
M 1 3123 1 3109 1 * the sparrow
M 1 3124 2 3113 1 * the duck
M 1 3124 2 3115 1 * the duck
M 1 3140 1 3142 1 * the captain
E 1 3350 -1 16    *   a cheap sword
G 1 3122 2         *   a key
G 1 3137 2         *   a steel key
M 1 3141 4 3142 4 * the townguard
E 1 3350 -1 16    *   a cheap sword
M 1 3141 4 3142 4 * the townguard
E 1 3350 -1 16    *   a cheap sword
M 1 3141 4 3142 4 * the townguard
E 1 3350 -1 16    *   a cheap sword
M 1 3141 4 3142 4 * the townguard
E 1 3350 -1 16    *   a cheap sword
O 1 3130 1 3142    * the desk
P 1 3123 1 3130 1 *   a key
O 1 3131 1 3142    * the safe
P 1 3132 1 3131 1 *   the silver coins
M 1 3060 18 3111 4 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
G 1 3120 8         *   a key
M 1 3060 18 3111 4 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3363 -1 15    *   a cheap bracer
M 1 3060 18 3117 1 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
M 1 3060 18 3109 1 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
E 1 3363 -1 15    *   a cheap bracer
M 1 3060 18 3120 1 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
M 1 3060 18 3125 1 * the townguard
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
E 1 3353 -1 5    *   a cheap vest
M 1 3142 1 3137 1 * the secretary
M 1 3143 1 3138 1 * the mayor
E 1 3124 5 16    *   a long sword
E 1 3133 -1 1
M 1 3069 1 3138 1 * the preacher
E 1 3365 -1 0    *   a war banner
E 1 3364 -1 1    *   a town guard signet ring
E 1 3350 -1 16    *   a cheap sword
M 1 3144 1 3120 1 * the town crier
O 1 3136 -1 3141   * a small pile of coins
M 1 3012 5 3054 1 * the healer
O 1 3200 -1 3003			1
O 1 3200 -1 3007			1
O 1 3200 -1 3018			1
O 1 3200 -1 3022			1
O 1 3200 -1 3028			1
O 1 3200 -1 3106			1
O 1 3200 -1 3150			1
O 1 3200 -1 3352			1
O 1 3200 -1 3355			1
O 1 3200 -1 3356			1
*
M 1 3164 1 3054 1			the paladin hero to Altar in Sanctuary
E 1 3365 -1 0
E 1 3372 100 1
E 1 3043 -1 2
E 1 3047 100 5
E 1 3073 -1 6
E 1 3075 -1 8
E 1 3359 -1 9
E 1 3115 -1 10
E 1 3116 -1 11
E 1 3053 -1 13
E 1 3105 100 14
E 1 3105 100 15
E 1 3022 -1 16
G 1 3004 100
S


#SHOPS
3000 2 3 4 10 0 105 15 0 23			* the wizard
3001 10 10 10 10 10 110 100 10 23		* the baker
3002 1 8 13 15 19 150 40 0 23			* the grocer
3003 5 6 7 0 0 120 40 0 23			* the weaponsmith
3004 9 0 0 0 0 100 50 0 23			* the armourer
3006 22 0 0 0 0 120 90 6 22			* the captain
3008 0 0 0 0 0 100 100 0 23			* the pet shop boy
3009 8 30 32 33 0 110 100 0 23			* the jeweller
3010 9 0 0 0 0 110 50 0 23			* the leather worker
3040 0 0 0 0 0 110 100 0 23			* the bartender
3042 0 0 0 0 0 100 100 0 23			* the waiter
3043 0 0 0 0 0 110 100 0 23			* the waiter
3044 0 0 0 0 0 170 100 0 23			* the waiter
3045 0 0 0 0 0 150 100 0 23			* the waiter
3046 0 0 0 0 0 100 90 0 23			* Filthy
3070 10 0 0 0 0 1000 100 0 23			* the ancient potion-brewer
3100 0 0 0 0 0 110 90 6 23			* the maid
3150 0 0 0 0 0 100 100 0 23			* Esme
3160 0 0 0 0 0 100 100 0 23			* Melancholy
0


#SPECIALS
M  3000 spec_cast_mage           * the wizard
M  3005 spec_thief               * the thief
M  3011 spec_rumor         * Hassan
M  3012 spec_cast_adept          * the healer
M  3042 spec_cast_mage           * the waiter
M  3043 spec_cast_cleric         * the waiter
M  3060 spec_guard               * the townguard
M  3061 spec_janitor             * the janitor
M  3067 spec_guard               * the townguard
M  3068 spec_guard               * the townguard
M  3069 spec_preacher               * the townguard
M  3100 spec_cast_cleric         * the maid
M  3120 spec_cast_cleric         * the sexton
M  3143 spec_mayor               * the mayor
M  3163 spec_nasty               * the thief
M 3066 spec_cat			*cats, etc
M 3066 spec_sleepy		*cats, etc
M 3090 spec_cat			*cats, etc
M 3060 spec_sleepy		*the watchman
M 3001 spec_butcher 
M 3000 spec_wizard
M 3002 spec_merchant
M 3003 spec_weaponsmith
M 3165 spec_guildmaster
M 3168 spec_dirty
S

#$