#AREA calinth.are~ Calinth~ { 1 50} Grehyton Calinth~ 3000 3399 #MOBILES #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ human~ BV D 900 0 23 0 1d1+999 1d1+999 1d8+32 magic -15 -15 -15 -15 AF ABCD 0 0 stand stand male 15000 0 0 medium 0 #3001 butcher~ the butcher~ The butcher grunts and offers you a haggis.. ~ An angry man he spends his time trying to silence the lambs. ~ human~ BV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 CDF ABCD 0 0 stand stand male 500 0 0 medium 0 #3002 merchant~ the merchant~ The merchant stands here waiting to help you. ~ A plump and strong looking man who has been moving merchandise his whole life. ~ human~ BV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 EFJ ABCD 0 0 stand stand male 1300 0 0 medium 0 #3003 weaponsmith~ the weaponsmith~ A skilled weaponsmith greets you. ~ A young weaponsmith, who still has lots to learn. ~ human~ BTV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEIK ABCD 0 0 stand stand male 25000 0 0 medium 0 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ human~ BV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEFJKN ABCD 0 0 stand stand male 25000 0 0 medium 0 #3005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ CHS PQX -100 0 8 1 6d8+80 1d1+99 1d5+1 punch 2 4 3 7 EFJN 0 0 0 stand stand either 100 0 0 medium 0 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ human~ BTV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 beating -15 -15 -15 -15 CEI ABCD 0 0 stand stand male 1300 0 0 medium 0 #3007 master~ the master~ A master stands here, waiting to train you. ~ He looks like a strong, fit master. ~ human~ BGJV 0 900 0 23 5 1d1+999 1d1+99 1d4+23 beating -15 -15 -15 -15 FHJN ABCD 0 0 stand stand male 58 0 0 medium 0 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ human~ BV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 0 ABCD 0 0 stand stand male 4000 0 0 medium 0 #3009 Rahib~ rahib the jeweller~ Rahib stands here, coughing and hacking ~ He is fat and has a content although watchful look on his face. ~ human~ BV X 900 0 23 0 1d1+999 1d1+99 1d8+22 slap -15 -15 -15 -15 AF ABCD 0 0 stand stand male 58000 0 0 medium 0 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ human~ BV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 AFN ABCD 0 0 stand stand female 4500 0 0 medium 0 #3011 knower knowledge~ a knower of knowledge~ A knower of knowledge, stands here. ~ This man seems a bit out of place, roaming around and mumbling to himself quite frequently. ~ human~ TV CDF 1000 3000 45 30 1d1+399 1d1+99 5d4+40 crush -25 -25 -25 -15 ACHIK 0 0 0 stand stand male 0 0 0 huge 0 #3012 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ human~ QVa DFHX 1000 0 40 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 0 0 medium 0 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ human~ BV 0 900 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ human~ BV 0 900 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ ~ human~ BRV D 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FJN AB CD 0 stand stand male 150 0 0 medium 0 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ human~ BQV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ human~ BSV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 0 0 medium 0 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ human~ BTV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 BFHJN AB CD 0 stand stand male 150 0 0 medium 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ human~ BSV 0 600 0 23 2 1d1+499 1d1+99 1d8+18 beating -8 -8 -8 -4 BEFJN AB CD 0 stand stand male 200 0 0 medium 0 #3060 watchman guard~ the watchman~ A watchman stands here looking for trouble. ~ He is big and ugly as a watchman should be. ~ human~ CGT X 1000 3000 25 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3061 scavenger~ the scavenger~ A scavenger is walking around. ~ He seems to have big black sores on his face. ~ human~ GH X 900 0 1 0 2d6+10 1d1+99 2d5+0 pound 10 10 10 10 NU 0 0 C stand stand either 10 0 0 medium 0 #3063 dark rogue~ the dark rogue~ A dark rogue is here, looking for victims. ~ He looks pretty mean. ~ human~ CS 0 -200 0 5 1 2d6+60 1d1+99 1d6+1 punch 7 5 5 10 BJNQ 0 0 C stand stand male 18 0 0 medium 0 #3064 drunk~ the drunk~ A singing, happy drunk wanders around, singing about Moria. ~ A drunk who seems to be too happy, and to carry too much money. ~ human~ G X 400 0 2 -1 2d6+22 1d1+99 1d6+0 beating 8 8 8 10 U 0 0 C stand stand male 65 0 0 medium 0 #3065 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ human~ AS X 400 0 1 0 2d6+10 1d1+99 1d5+0 beating 8 8 8 10 FJNU 0 0 C stand stand female 0 0 0 medium 0 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ cat~ FGHU 0 -200 0 0 1 1d6+4 1d1+99 1d4+0 scratch 8 8 8 9 DR 0 0 C stand stand either 0 0 0 small 0 #3067 forest ranger~ the forest ranger~ A forest ranger is here watching and waiting. ~ A big, strong, helpful, trustworthy ranger. ~ human~ CT 0 1000 3000 25 3 20d15+200 1d1+149 2d10+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3068 soldier priest~ the soldier priest~ A soldier priest is here, guarding the checkpoint. ~ A big, strong, helpful, trustworthy guard. ~ human~ BR 0 1000 3000 25 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3069 preacher~ the preacher~ A preacher is here, preaching. ~ A crazy looking preacher. ~ human~ T 0 1000 3000 20 4 20d20+200 1d1+199 2d4+7 punch -4 -6 -6 0 CDEHKLTU 0 C 0 stand stand either 500 0 0 medium 0 #3070 shopkeeper old man~ the ancient potion-brewer~ An old man eyes you greedily. The old man says, 'Would you like to buy a nice love potion?' ~ He looks very dangerous. I wouldn't try to rob him. ~ human~ BQRV DEF 1000 0 32 0 1d1+999 1d1+999 10d10+10 magic -15 -15 -15 -15 FGH ABCD 0 0 stand stand male 5000 0 0 medium 0 #3071 watchman guard~ the watchman~ A watchman is here, guarding the checkpoint alertly. ~ A big, strong, helpful, trustworthy guard. ~ human~ T 0 1000 3000 25 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3072 watchman guard~ the watchman~ A watchman is here, guarding the checkpoint. He is half asleep. ~ A big, strong, helpful, trustworthy guard. ~ human~ T 0 1000 3000 25 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3090 kitten cat pet~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ cat~ BU 0 400 0 1 2 2d6+11 1d1+99 1d4+0 scratch 8 8 8 10 0 0 C 0 stand stand either 0 0 0 tiny 0 #3091 puppy dog pet~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ dog~ BU F 400 0 3 2 4d6+25 1d1+99 1d6+0 bite 7 7 7 10 N 0 C 0 stand stand either 0 0 Q small 0 #3092 beagle dog pet~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ dog~ BU F 400 0 5 3 3d12+50 1d1+99 1d6+0 bite 5 5 5 9 N 0 C 0 stand stand either 0 0 Q small 0 #3093 rottweiler dog pet~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ dog~ BU F 400 0 7 3 6d10+60 1d1+149 2d4+1 bite 4 4 4 8 CDL 0 C 0 stand stand either 0 0 0 medium 0 #3094 wolf pet~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ wolf~ BU F 0 0 9 3 6d10+80 1d1+99 2d5+1 bite 4 4 4 8 C 0 C 0 stand stand either 0 0 0 medium 0 #3095 eagle bird pet~ the eagle~ A loyal eagle circles overhead. ~ The eagle looks like a strong fierce fighter. ~ song bird~ BIU FZ 0 0 12 3 6d10+130 1d1+99 2d5+3 claw 0 0 0 8 N 0 C 0 stand stand either 0 0 U small 0 #3096 lion pet~ the lion~ A large, faithful lion is here. ~ The great lion looks very fierce. ~ cat~ BIU F 0 0 15 2 4d9+205 1d1+99 2d8+3 chomp -2 -2 -2 7 C 0 C 0 stand stand either 0 0 0 medium 0 #3097 tiger pet~ the tiger~ A great, loyal tiger is here. ~ The large, striped tiger looks like a savage fighter. ~ cat~ BIU F 0 0 20 3 4d9+325 1d1+99 4d4+5 claw -4 -4 -4 6 CMN 0 C 0 stand stand either 0 0 0 medium 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ human~ BV 0 1000 0 23 2 1d1+499 1d1+99 1d8+12 beating -15 -15 -15 -15 FG AB CD 0 stand stand female 180 0 0 medium 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ human~ BH 0 800 0 3 0 2d6+35 1d1+99 1d7+0 punch 7 7 7 10 0 0 0 C sit sit male 75 0 0 medium 0 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ water fowl~ BU 0 1000 0 1 0 2d6+10 1d1+99 1d5+0 peck 8 8 8 10 CFR 0 0 C stand stand either 0 0 0 small 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ water fowl~ U 0 1000 0 0 0 1d4+0 1d1+99 1d1+0 peckb 10 10 10 10 FR 0 0 C stand stand either 0 0 0 tiny 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ song bird~ GHU 0 1000 0 0 0 2d6+0 1d1+99 1d3+0 peck 10 10 10 10 R 0 0 C stand stand either 0 0 0 tiny 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ water fowl~ GU 0 1000 0 1 0 2d6+5 1d1+99 1d4+0 peckb 10 10 10 10 FR 0 0 C stand stand either 0 0 0 small 0 #3140 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ human~ CFT D 1000 3000 25 4 15d15+190 1d1+199 2d4+6 punch -2 -2 -2 6 CDEHKLU 0 C 0 stand stand male 500 0 0 medium 0 #3141 watchman guard~ the watchman~ A watchman stands here, looking very upset. ~ A big, strong, angry guard. ~ human~ CFT 0 1000 3000 25 3 15d15+10 1d1+149 2d4+4 punch 0 0 0 8 CDEHKLU 0 C 0 stand stand either 150 0 0 medium 0 #3142 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ human~ B 0 900 0 12 2 4d12+148 1d1+99 2d7+1 slap 0 0 0 8 FHI 0 0 0 sit sit female 100 0 0 medium 0 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand. Then coughs on you. ~ He is a stocky, middle-aged man with thin, grey hair. He seems to have sores on his hands. ~ human~ B NX 900 3000 23 6 6d10+500 1d1+199 1d8+12 punch -15 -15 -15 -15 EFNS AB CD 0 sleep stand male 1000 0 0 medium 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ human~ H 0 900 0 1 0 2d6+10 1d1+99 1d5+0 slap 10 10 10 10 D 0 0 C stand stand male 14 0 0 medium 0 #3150 esme waitress~ Esme~ Esme the waitress hums to herself and wonders what you'd like to order. ~ Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ human~ BV 0 900 0 25 0 1d1+999 1d1+199 1d8+10 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 0 0 medium 0 #3160 Melancholy~ Melancholy~ Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ human~ BV 0 900 0 25 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 0 0 medium 0 #3161 lister green tree snake~ Lister~ A green tree snake is sitting here on a pile of books. ~ This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ snake~ BV D 200 0 15 3 11d10+200 1d1+99 4d6+4 bite -6 -5 -2 4 FHNR 0 F 0 stand stand male 0 0 0 small 0 #3162 otho money changer moneychanger~ Otho the Changer~ Otho the Money Changer sits behind his desk, waiting for your coins. ~ Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy town, or possibly the rumors of his fencing services are true... ~ human~ BVd DF 900 0 25 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 0 0 medium 0 #3163 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ CHS PQ -100 0 30 1 6d8+400 1d1+99 4d5+5 stab 2 4 3 7 EFJN 0 0 0 stand stand either 100 0 0 medium 0 #3164 warrior monk~ the warrior monk~ The warrior monk stands here guarding the streets. ~ His armor is shining and clean as are his weapons and manners. He probably is a tough opponent. ~ elf~ GT DFHN 1000 0 25 0 12d12+200 100d1+1 10d10+40 pound 0 0 0 0 DEFIKS 0 0 0 stand stand male 0 0 0 medium 0 #3165 guildmaster~ the guildmaster~ The guildmaster stands here patiently. ~ A strong and brave guildmaster ~ elf~ ABJKRVb DF 0 0 50 2 12d12+300 12d12+300 10d6+100 stab 0 0 0 0 FHN ABCD 0 0 stand stand male 0 0 0 medium 0 #3166 paladin~ the paladin of the ORDER~ The Paladin of the ORDER waits here. ~ A brave paladin, fair and just. ~ elf~ CGT 0 1000 3000 45 3 30d30+60 1d1+149 20d10+50 punch -5 -5 -5 -5 CDEKLTU 0 C 0 stand stand either 150 0 0 medium 0 #3167 citizen~ the citizen~ A citizen of Calinth is here walking through town. ~ He is wearing loose fitting cotton clothes like those most citizens wear. ~ human~ CS 0 -200 0 5 1 2d6+60 1d1+99 1d6+1 punch 7 5 5 10 BJNQ 0 0 C stand stand male 18 0 0 medium 0 #3168 dirty youth~ the dirty youth~ A dirty youth is here snarling at you. ~ He is angry at society and at you! ~ human~ CS 0 -200 0 5 1 2d4+30 1d1+99 1d4+1 punch 7 5 5 10 BJNQ 0 0 C stand stand male 18 0 0 medium 0 #0 #OBJECTS #3000 oaken barrel beer~ an oaken barrel of beer~ An oaken beer barrel has been left here.~ wood~ drink 0 A 300 300 beer 0 0 0 160 150 P #3001 brown bottle beer~ a brown bottle of beer~ A brown beer bottle has been left here.~ glass~ drink 0 A 16 16 beer 0 0 0 10 50 P #3002 black bottle ale~ a black bottle of ale~ A black bottle of ale has been left here.~ glass~ drink 0 A 16 16 ale 0 0 0 20 60 P #3003 bottle whiskey~ a clear bottle of whiskey~ A clear bottle of whiskey has been left here.~ glass~ drink 0 A 12 12 firebreather 0 0 0 10 150 P #3004 bottle cream soda~ a bottle of cream soda~ A dark bottle of cream soda has been left here.~ glass~ drink 0 A 12 12 'local specialty' 0 0 0 10 110 P #3005 witch blade~ witch blade~ An evil looking witch blade.~ adamantite~ weapon BI AN sword 4 10 cleave EF 42 450 15600 P E blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3006 stone~ A Clan Stone~ Somebody left their Clan Stone here.~ adamite~ food 0 A 45 45 0 0 0 0 20 50 P #3009 potpie pot pie meaty~ a meaty pot pie~ A meaty pot pie has been left here.~ food~ food 0 A 20 40 0 0 0 0 20 90 P #3010 pit~ the donation pit~ A large pit for the needy is here.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P #3011 waybread~ a waybread~ A loaf of waybread is here. It doesn't look too stale.~ food~ food 0 A 18 18 0 0 0 0 10 50 P #3012 beef jerky~ a beef jerky~ A thick piece of beef jerky~ food~ food 0 A 20 20 0 0 0 0 10 100 P #3013 beet~ a large beet~ A large red beet.~ food~ food 0 A 10 10 0 0 0 0 10 30 P #3014 charred chicken~ a charred chicken~ A charred chicken lies here.~ food~ food 0 A 18 18 0 0 0 0 10 750 P #3020 dirk~ a dirk~ A dirk with a snakelike blade is here.~ steel~ weapon 0 AN dagger 1 4 stab 0 0 10 170 G #3021 cutlass~ a cutlass~ A cutlass lies here.~ steel~ weapon 0 AN sword 1 5 slice 0 0 30 250 G #3022 sword long~ a green long sword~ A green long sword has been left here.~ steel~ weapon 0 AN sword 2 5 slash 0 0 50 610 G #3023 club spiked stout~ a spiked club~ A stout spiked wooden club is here.~ wood~ weapon 0 AN mace 1 7 pound 0 0 30 220 G A 18 -1 #3024 skullhead mace~ a skullhead mace~ A heavy iron skullhead mace is here.~ iron~ weapon 0 AN mace 2 4 pound 0 0 100 390 G A 19 6 #3025 axe hand~ a hand axe~ A small hand axe lies forgotten on the floor.~ iron~ weapon 0 AN axe 1 6 chop 0 0 50 210 G #3026 axe battle~ a battle axe~ A large steel axe rests on the ground.~ steel~ weapon 0 AN axe 2 5 chop F 0 90 650 G #3027 spear vicious~ a vicious spear~ A vicious spear leans against the wall.~ steel~ weapon 0 AN staff 1 8 pierce 0 0 50 140 G A 19 4 #3028 staff rune covered~ a rune covered staff~ A rune covered staff lies on the floor.~ wood~ weapon 0 AN staff 1 8 pound F 0 40 58 G A 19 2 A 17 -2 #3029 flail barbed~ a barbed flail~ A barbed flail is here.~ iron~ weapon 0 AN flail 1 7 pound 0 0 50 270 G A 17 1 #3030 straw torch~ a straw torch~ A large straw torch.~ wood~ light 0 A 0 0 50 0 0 0 30 10 G #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ brass~ light 0 A 0 0 250 0 0 0 40 90 P E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ #3032 black bag~ a black bag~ A black bag.~ leather~ container 0 A 50 0 0 5 100 0 10 20 G #3033 satin bag~ a satin bag~ A satin bag.~ wood~ container 0 A 10 0 0 5 100 0 10 30 G #3039 scroll tattered~ a tattered scroll~ A tattered scroll is here.~ vellum~ scroll G AO 15 cancellation '' '' '' 0 10 1900 P E scroll~ It has arcane symbols on it. ~ #3040 scroll raggity~ a raggity scroll~ A raggity scroll has carelessly been left here.~ vellum~ scroll G AO 12 identify '' '' '' 0 10 8900 P E scroll raggity~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion fusia~ a fusia potion~ A small fusia potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 1200 P E potion~ The potion has a small label 'Detect The Invisible'. ~ #3042 scroll elfskin~ a elfskin scroll~ A elfskin scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 0 20 2900 P E scroll~ The scroll has written a formula of 'UdyU KdlI ki@' upon it. ~ #3043 ring carved silver~ a carved ring~ an carved silver ring sits on the floor.~ silver~ treasure G AB 0 0 0 0 0 0 10 1400 P A 20 -1 A 17 -2 E ring~ It's a silver ring set with a gleaming moonstone. ~ #3044 wand red oak~ a red oak wand~ a red oak wand lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 0 10 3200 P E wand~ It has a little note that says 'point this end at target'. ~ #3045 studded mail~ a studded black jacket~ A studded black mail jacket is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 0 160 400 G #3046 bone carved breast plate~ a bone carved breast plate~ A bone carved breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 0 200 510 G #3047 bronze breast stained plate~ a stained bronze breast plate~ A stained bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 0 200 510 G #3050 raft~ a bamboo raft~ A bamboo raft has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 750 140 A E raft~ The raft looks very primitive. ~ #3051 canoe horse leather~ a horse leather canoe~ A horse leather canoe has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 320 190 G E canoe~ The canoe is fairly light. ~ #3052 bracer red strong leather~ a red bracer~ A strong red bracer is here.~ leather~ armor 0 AM 0 2 2 0 0 0 10 80 G #3053 belt wide yellow~ a wide yellow belt~ A wide yellow belt is here.~ leather~ armor 0 AL 1 2 2 0 0 0 10 36 G A 3 -4 A 19 3 #3054 woven girdle leather~ a woven leather girdle~ A woven leather girdle is here.~ leather~ armor 0 AL 1 3 3 0 1 0 20 20 G #3060 black jacket leather~ a black leather jacket~ A black leather jacket is lying on the ground.~ leather~ armor 0 AD 1 2 2 0 0 0 50 170 G #3061 leather red ballcap~ a red leather ballcap~ A red leather ballcap is lying on the ground.~ leather~ armor 0 AE 1 2 2 0 0 0 10 10 G A 2 3 A 19 -4 #3062 pants leather fringed yellow~ a pair of yellow fringed leather pants~ A pair of yellow fringed leather pants is lying on the ground.~ leather~ armor 0 AF 1 2 2 0 0 0 50 36 G #3063 boots stilletto black~ a pair of black stilletto boots~ A pair of black stilletto boots lies here.~ leather~ armor 0 AG 1 2 2 0 0 0 30 136 G #3064 gloves leather tight blue~ a tigh fitting blue gloves~ A pair of tight fitting blue gloves is lying on the ground.~ leather~ armor 0 AH 1 2 2 0 0 0 10 65 G #3065 sleeves black crossbone~ a pair of black crossbone sleeves~ A pair of black crossbone sleeves is lying on the ground.~ leather~ armor 0 AI 1 2 2 0 0 0 30 136 G A 14 -50 A 19 2 #3066 skull covered jerkin~ a skull covered jerkin~ A skull covered jerkin is lying on the ground.~ leather~ armor 0 AD 1 3 3 0 1 0 80 430 G A 19 3 A 5 -3 #3067 black headband~ a black headband ~ A black headband is lying on the ground.~ leather~ armor 0 AE 1 3 3 0 0 0 20 92 G #3068 pants green leather spikey~ a pair of spikey green leather pants~ A pair of spikey green leather pants is lying on the ground.~ leather~ armor 0 AF 1 3 3 0 1 0 70 220 G #3069 boots leather thigh~ a pair of black thigh high leather boots~ A pair of black thigh high leather boots lies here.~ leather~ armor 0 AG 1 3 3 0 1 0 40 130 G #3070 gloves studded~ a pair of studded leather gloves~ A pair of studded leather gloves is lying on the ground.~ leather~ armor 0 AH 1 3 3 0 1 0 10 100 G #3071 sleeves red leather~ a pair of red leather sleeves~ A pair of red leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 3 3 0 1 0 40 120 G #3072 jerkin blue scale mail~ a blue scale mail jerkin~ A blue scale mail jerkin is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 0 140 850 P #3073 coif scale mail~ a rusty scale mail coif~ A rusty scale mail coif is lying on the ground.~ steel~ armor 0 AE 3 4 4 0 1 0 40 420 P #3074 skirt scale mail~ a long black scale mail skirt~ A long black scale mail skirt is lying on the ground.~ steel~ armor 0 AF 3 4 4 0 2 0 80 380 P #3075 boots ankle green~ a pair of green ankle boots~ A pair of green ankle boots lies here.~ leather~ armor 0 AG 3 4 4 0 2 0 40 430 P #3076 gloves white~ a pair of white gloves~ A pair of white gloves is lying on the ground.~ leather~ armor 0 AH 3 4 4 0 2 0 20 266 P #3077 sleeves purple mail~ a pair of purple mail sleeves~ A pair of purple mail sleeves is lying on the ground.~ steel~ armor 0 AI 3 4 4 0 2 0 60 420 P #3080 potion clear~ a clear potion~ A clear potion is here.~ glass~ potion G AO 20 heal '' '' '' 0 10 800 P #3081 potion bright red~ a bright red potion~ A bright red potion is here.~ glass~ potion G AO 20 sanctuary '' '' '' 0 10 8000 P #3082 potion jellylike~ a jellylike potion~ A jellylike potion is here.~ crystal~ potion ABGI AO 35 sanctuary 'stone skin' armor '' 0 10 800 P #3083 potion faint~ a faint potion~ A faint potion is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3084 potion aqua~ an aqua potion~ An aqua potion is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 0 10 220 P #3085 potion murky~ a murky potion~ A murky potion is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 0 10 390 P #3086 potion glowing~ a glowing potion~ A glowing potion is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 0 10 550 P #3087 potion seagreen~ a seagreen potion~ A seagreen potion is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3088 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 bless 'protection evil' 'remove curse' '' 0 10 720 P #3089 potion black~ a black potion~ A black potion is here.~ glass~ potion G AO 10 armor '' '' '' 0 10 200 P #3090 potion yellow~ a yellow potion~ A yellow potion is here.~ glass~ potion BG AO 35 cancellation '' '' '' 0 10 830 P #3091 potion green~ a green potion~ A green potion is here.~ glass~ potion G AO 9 fly '' '' '' 0 10 250 P #3092 potion blue~ a blue potion~ A blue potion~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 0 10 290 P #3097 red devil shield~ a red devil shield~ A red devil shield is lying on the ground.~ steel~ armor 0 AJ 4 4 4 1 2 0 30 750 P #3100 tea cup~ a cup of tea~ A cup has been set here.~ china~ drink 0 A 6 6 tea 0 0 0 10 8 P E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ china~ drink 0 A 6 6 coffee 0 0 0 10 6 P E cup~ It is a small simple cup. ~ #3102 water cup~ a cup of water~ A cup has been set here.~ clay~ drink 0 A 10 10 water 0 0 0 10 1 P E cup~ It is a large simple cup. ~ #3105 bracer lacey~ a lacey bracer~ A lacey bracer is lying on the ground.~ bronze~ armor 0 AM 3 6 6 0 3 0 30 760 G #3106 bracer iron stamped~ an stamped iron bracer~ An stamped iron bracer is lying on the ground.~ iron~ armor 0 AM 3 7 7 0 3 0 40 1020 G #3110 shirt chain laquered~ a chain laquered shirt~ A chain laquered shirt is lying on the ground.~ steel~ armor 0 AD 5 4 5 0 3 0 180 1320 P #3111 coif chain mail~ a chain mail coif~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE 5 4 5 0 2 0 50 660 P #3112 skirt chain mail~ a long chain mail skirt~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF 5 4 5 0 3 0 100 660 P #3113 boots ironbound~ a pair of iron-bound boots~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG 5 4 5 0 3 0 60 660 P #3114 gauntlets chain mail~ a pair of chain mail gauntlets~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH 5 4 5 0 3 0 40 660 P #3115 sleeves chain mail~ a pair of chain mail sleeves~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI 5 4 5 0 3 0 80 660 P #3116 shield large metal~ a large metal shield~ A large metal shield is lying on the ground.~ steel~ armor 0 AJ 5 5 5 2 4 0 100 1190 P #3117 shield small wooden~ a small wooden shield~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ 4 3 2 1 1 0 20 510 P #3120 key iron~ a key~ An iron key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 G E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 W E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 10 0 G E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ brass~ key 0 A 0 0 0 0 0 0 10 0 G E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 12 slash D 0 50 2000 P E sword long~ This is the ceremonial sword of the Mayor of Calinth. A 13 20 A 12 20 ~ #3129 celtic cross~ a celtic cross brand~ A celtic cross brand.~ iron~ trash 0 AR 0 0 0 0 0 0 40 0 A #3130 desk drawer~ the desk~ A desk is set against the western wall.~ wood~ container 0 0 34 ABCD 3122 20 100 0 0 0 G E drawer~ You notice a keyhole in the drawer. ~ E desk~ The desk looks very sparse, there is a drawer on the left side. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ iron~ container 0 0 34 ABCD 3123 20 100 0 0 0 G E safe~ The safe is very heavy. ~ #3132 silver coins~ the silver coins~ A lot of silver is here.~ silver~ money 0 A 1000 0 0 0 0 0 0 0 P E silver~ Looks like at least a thousand coins. ~ #3133 town key~ the town Key~ The very big town Key is lying here.~ gold~ key 0 A 0 0 0 0 0 0 250 100 G E town key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Calinth Coat of Arms. ~ #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ wood~ furniture 0 0 0 0 0 0 0 0 0 0 G E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ fountain 0 0 0 0 water 0 0 0 0 0 G E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins~ a small pile of coins~ A small pile of coins lies here.~ silver~ money 0 A 20 0 0 0 0 0 0 0 P #3137 key steel~ a steel key~ A large steel key has been left here.~ steel~ key 0 A 0 0 0 0 0 0 10 0 G E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 water 0 0 0 40 74 G #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Calinth town Bank ~ #3150 coffee cup cinnamon~ a cup of cinnamon coffee~ A piping hot cup of cinnamon coffee is here.~ china~ drink 0 A 6 6 coffee 0 0 0 10 12 P E coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ #3151 soup bowl~ a bowl of chicken noodle soup~ A nice hot bowl of chicken noodle soup is here.~ wood~ food 0 A 4 8 0 0 0 0 20 10 P E soup~ This looks like just the thing for a cold! ~ #3152 bowl beef stew~ a bowl of beef stew~ A bowl of nice thick beef stew, with lots of vegetables, steams here.~ food~ food 0 A 25 25 0 0 0 0 30 14 P E stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ #3153 biscuit~ a biscuit~ A yummy biscuit, covered with butter, is here.~ food~ food 0 A 4 3 0 0 0 0 10 5 P E biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ #3154 beer bottle killian irish red~ a bottle of George Killian's Irish Red~ A dark-tinted bottle of beer is here.~ glass~ drink 0 A 16 16 beer 0 0 0 20 20 P E beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ #3161 key white~ a white key~ A white key has been left here.~ ivory~ key 0 AO 0 0 0 0 0 0 10 0 G #3162 map Calinth~ a map of the town of Calinth~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 500 P E map Calinth~ . * * * Calinth * * * = = ========== = = ~ #3163 map thera~ a map of Thera~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 1500 P E map thera~ . * * * Northern Thera * * * = = ================== = = ~ #3164 map southern Calinth~ a map of southern Calinth~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 1000 P E map southern Calinth~ . * * * SOUTHERN Calinth * * * = = =================== = = ~ #3165 map dwarven kingdom dwarf~ a map of the Dwarven Kingdom~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 750 P E map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = ~ #3166 map moria first~ a map of the first level of Moria~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 1500 P E map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Dwarf Forest ~ #3167 map new thalos~ a map of New Thalos ~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 2500 P E map new thalos~ . Alley House Walk | Row | | Dancing | | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South checkpoint ~ #3168 map olympus~ a map of Olympus~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 2000 P E map olympus~ . *****OLYMPUS***** ================= Bedroom ~ #3200 juke box music~ the juke~ A neon-lit juke box sits in the corner of the bar.~ glass~ jukebox 0 0 0 0 0 0 0 0 0 0 P #3237 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P #3238 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 water 0 0 0 40 84 G #3240 scroll tattered~ a tattered scroll~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 identify '' '' '' 0 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3241 potion yellow~ a yellow potion~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3242 scroll withered~ a withered scroll~ A withered scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 0 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3280 potion aqua~ a aqua potion~ A aqua potion of is here.~ glass~ potion G AO 20 heal '' '' '' 0 10 800 P #3281 potion black~ a black potion~ A black potion of is here.~ glass~ potion G AO 20 sanctuary '' '' '' 0 10 800 P #3282 potion glowing~ a glowing potion~ A glowing potion is here.~ crystal~ potion ABGI AO 35 sanctuary 'stone skin' armor '' 0 10 1800 P #3283 potion red blood~ a blood red potion~ A blood red potion is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3284 potion murky~ a murky potion~ A murky potion is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 0 10 220 P #3285 potion green~ a green potion~ A green potion is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 0 10 390 P #3286 potion clear~ a bottle of clear fluid~ A bottle of clear fluid is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 0 10 550 P #3287 potion orange~ a orange potion~ A orange potion is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3288 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 bless 'protection evil' 'remove curse' '' 0 10 720 P #3289 potion grey~ a grey potion~ A grey potion is here.~ glass~ potion G AO 10 armor '' '' '' 0 10 200 P #3290 potion electric~ a electric potion~ A electric potion is here.~ glass~ potion BG AO 35 cancellation '' '' '' 0 10 830 P #3291 potion cloudy~ a cloudy potion~ A cloudy potion is here.~ glass~ potion G AO 9 fly '' '' '' 0 10 250 P #3292 potion thick~ a thick potion~ A thich potion is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 0 10 290 P #3349 long sword~ a glowing long sword~ A glowing long sword is here.~ steel~ weapon 0 AN sword 4 6 slash 0 0 50 3100 G A 19 2 A 18 2 E long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ #3350 blackened sword~ a blackened sword~ You see a blackened sword here.~ steel~ weapon G AN sword 3 5 slash 0 0 50 1280 P A 19 1 A 18 1 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 dagger razor~ a razor dagger~ You see a razor dagger here.~ steel~ weapon G AN dagger 2 5 pierce 0 0 20 590 P A 19 1 A 18 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 hellbringer mace~ a hellbringer mace~ You see a hellbringer mace here.~ iron~ weapon G AN mace 2 4 pound 0 0 100 620 P A 19 2 A 18 1 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 vest fishlink~ a fishlink vest~ You see a fishlink vest here.~ leather~ armor 0 AD 4 4 3 1 1 0 50 900 P E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 shield linked~ a linked shield~ You see a linked shield here.~ steel~ armor 0 AJ 4 4 4 2 2 0 30 810 P E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 cloak heavy~ a heavy cloak~ You see a heavy cloak here.~ cloth~ armor 0 AC 3 5 4 1 1 0 40 510 P E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 helmet visored~ a visored helmet~ You see a visored helmet here.~ leather~ armor 0 AE 4 4 3 1 1 0 30 450 P E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 leggings bolted~ a pair of bolted leggings~ You see a pair of bolted leggings here.~ leather~ armor 0 AF 4 4 3 1 1 0 30 450 P E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 boots standard merc~ a pair of cheap boots~ You see a pair of cheap boots here.~ leather~ armor 0 AG 4 4 3 1 1 0 30 450 P E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 standard gauntlets~ a pair of gauntlets~ You see a pair of gauntlets.~ leather~ armor 0 AH 4 4 3 1 1 0 30 450 P E gauntlets~ You see a pair of finely wraught black plate gaunlets with silver trim on all the edges. ~ #3360 sleeves standard merc~ a pair of cheap sleeves~ You see a pair of cheap sleeves here.~ leather~ armor 0 AI 4 4 3 1 1 0 20 450 P E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 cape standard merc~ a cheap cape~ You see a cheap cape here.~ cloth~ armor 0 AK 3 4 3 1 1 0 20 380 P E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 belt standard merc~ a cheap belt~ You see a cheap belt here.~ bronze~ armor 0 AL 4 4 3 1 1 0 20 450 P E belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 bracer standard merc~ a cheap bracer~ You see a cheap bracer here.~ bronze~ armor 0 AM 2 4 4 1 0 0 10 390 P E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring signet~ a town guard signet ring~ You see a ring with a strange symbol on the floor.~ copper~ treasure G AB 0 0 0 0 0 0 10 1280 P A 20 -1 A 17 -4 #3365 banner war merc~ a war banner~ A war banner is on the floor here.~ cloth~ light AG A 0 0 500 0 0 0 10 640 P A 17 -2 A 20 -1 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring~ Vanya's diamond wedding ring has been left here.~ diamond~ treasure I AB 0 0 0 0 0 0 10 860 P A 20 -2 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #3372 band gold wedding~ a gold wedding band~ House's gold wedding band has been left here.~ gold~ treasure I AB 0 0 0 0 0 0 10 860 P A 20 -2 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #3373 pearl~ a small pearl~ A small but well-formed pearl lies here.~ pearl~ gem W AO 0 0 0 0 0 0 1 1000 P #3374 garnet gem~ a garnet~ A garnet catches your eye.~ gem~ gem W AO 0 0 0 0 0 0 1 500 P #3375 emerald gem~ an emerald~ A deep green emerald winks at you.~ gem~ gem W AO 0 0 0 0 0 0 1 5000 P #3376 ruby gem~ a ruby~ A beautiful, if small, ruby is here.~ gem~ gem W AO 0 0 0 0 0 0 1 6000 P #3377 diamond gem~ a diamond~ A diamond catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 1 10000 P #3378 opal~ an opal~ A lustrous opal reminds you of far-off places.~ gem~ gem W AO 0 0 0 0 0 0 1 2000 P #3379 longsword archon~ the longsword of the archons.~ A longsword blackened in time & covered with glowing runes.~ white dragonscale~ weapon ABG AN sword 2 25 slash D 26 50 2000 P A 17 -25 F A 0 0 GHN F R 0 0 JLOP E swordlong~ This longsword of the archons.~ A 13 20 A 12 20 #3380 ring time~ a swirling ring of time~ Grehytons swirling ring of time rests here.~ diamond~ treasure ABGI AB 0 0 0 0 0 20 10 860 P A 20 -2 E ring time~ A slender swirling ring in which the images of the past, present, and future can be seen. ~ #3381 ring space~ a swirling ring of space~ Grehytons swirling ring of space rests here.~ diamond~ treasure ABGI AB 0 0 0 0 0 20 10 860 P A 20 -2 E ring time~ A slender swirling ring in which the images of the all the universes can be seen. ~ #3382 bracer light~ bracer of infinite light~ You see a bracer of infinite light resting here.~ bronze~ armor ABG AM 2 4 4 1 0 3 10 390 P E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3383 bracer darkness~ bracer of infinite darkness~ You see a bracer of infinite darkness resting here.~ bronze~ armor ABGK AM 2 4 4 1 0 3 10 390 P F A 0 0 F F I 0 0 F F R 0 0 R F V 0 0 D E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3384 belt universe~ the belt of the universe~ You see the belt of the universe floating here.~ crystal~ armor ABG AL 4 4 3 1 1 50 20 450 P F A 0 0 V F I 0 0 L F R 0 0 H E belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3385 black plate silver dragon armor~ a suit of black archon armor~ The finest suit of black plate with silver trimm.~ leather~ armor ABGK AD -25 -25 -25 -25 -25 5 50 900 P A 13 500 E plate~ You see a set of plate forged when the world was young. ~ #3386 black plate gauntlets~ a pair of black plate gauntlets~ You see a pair of black plate gauntlets.~ leather~ armor ABGK AH 4 4 3 1 1 5 30 450 P A 1 4 E gauntlets~ You see a pair of finely wraught black plate gaunlets with silver trim on all the edges. ~ #3387 horse gut skin~ a horse gut skin~ A horse gut water skin is here.~ leather~ drink 0 A 24 24 'water' 0 0 0 40 24 G #0 #ROOMS #3001 {YMandrake Road{x~ You are on Mandrake road, one of the main throughfairs going through Calinth. Mandrake road takes a north and south route, with various shops being alot its path. There is a {bplaque{x here. ~ 0 CDS 0 D0 A large statue along Mandrake road. ~ ~ 0 -1 3054 D2 You Mandrake road.. ~ ~ 0 -1 3005 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. Editing and changes for this version of Midgaard by Grehyton. ~ S #3002 {YPriest's Inner Sanctum{x~ This is the inner sanctum. A picture of the mighty Light is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 CDS 0 D1 You see a humble (and stocked) bar. ~ ~ 0 -1 3003 S #3003 {YPriest's Bar{x~ The bar and all the furniture in this place have been made out of the wood of the giant tree. It has a warm fire burning in a small woodstove. A small {bsign{x is hanging on the wall. ~ 0 CDS 0 D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ Priests Bar Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 {YEntrance to Priests Guild{x~ The entrance hall is a small modest room, reflecting the true nature of the Priests. The exit east leads to the gathering square. A small entrance to the bar is in the northern wall. ~ 0 DS 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the gathering Square. ~ ~ 0 -1 3005 S #3005 {yMandrake Road{x~ You are standing on Mandrake road, a main thouroughfair heading north and south through Calinth. The entrance to the Priests Guild is to the west, and Smittys tavern is to the east. Just south of here you see the marketplace. ~ 0 S 1 D0 You see Mandrake Road. ~ ~ 0 -1 3001 D1 You see Smitty's tavern. ~ ~ 0 -1 3006 D2 You see the Mandrake Road. ~ ~ 0 -1 3014 D3 You see the entrance to the Priests Guild. ~ ~ 0 -1 3004 D4 You see the air. ~ ~ 0 -1 3057 S #3006 {YEntrance to Smitty's{x~ You are standing at the entrance to Smitty's tavern. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the closed section of the tavern, upstairs used to be the inn, but adventurers rarely needed to rent rooms. ~ 0 DS 0 D1 You see the bar. ~ ~ 0 -1 3007 D3 You see the gathering square. ~ ~ 0 -1 3005 D4 You the closed part of the tavern. ~ ~ 0 -1 3008 S #3007 {YSmitty's{x~ You are standing in the bar. The bar is set against the northern wall, old archaic {bwriting{x, {bcarvings{x and {bsymbols{x cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see gathering square. This place makes you feel like home. A small {bsign{x with big letters is fastened to the bar. ~ 0 DS 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E writing carving carvings symbols symbol~ Someone has carve "Smitty's were groups are formed and friendships earned" ~ E sign~ The sign reads: Smitty's Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3008 {YThe closed part of the tavern{x~ You are standing in a dusty old inn. The staircase leads down to the entrance hall. ~ 0 DS 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 {YThe Slaughter House{x~ A rotten stench assaults you as soon as you enter this place. The gutted {bremains{x of chickens and cows hang from the ceiling. A counter stretches in front of you, its covered with blood and feathers. A small {bsign{x is on the counter. ~ 0 DS 0 D2 You see the Market street. ~ ~ 0 -1 3013 D4 You see a ladder up. ~ ~ 0 -1 3360 E sign~ {YThe Slaughter House{x {WBuy{x - Purchase an item from the shop. {WList{x - List the shops inventory. ~ E remains~ A corpse or a chicken. Its head has been cut off and blood drips from the stump of the neck. It is covered with small holes, you assume this is where the feathers were. From each small hole a drop of blood is formed. ~ S #3010 {YTuck'sStore{x~ You are inside Tuck's store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small {bnote{x hangs on the wall. ~ 0 DS 0 D2 You see the Market street. ~ ~ 0 -1 3015 E note~ Tuck's Store. List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 {YRiddle of Steel{x~ You are inside the riddle of steel. Otherwise known as the weapon shop. There is a small {bnote{x on the counter. ~ 0 DS 0 D2 You see the Market street. ~ ~ 0 -1 3016 E note~ The Riddle of Steel List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 {YMarket Street{x~ You are at the end of the Market street of Calinth. South of here is the entrance to the Guild of Runemasters. The street continues east towards the gathering square. The wizards house is to the north and to the west is the town checkpoint. ~ 0 S 1 D0 You see the wizards house. ~ ~ 0 -1 3033 D1 You see the Market street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Runemasters. ~ ~ 0 -1 3017 D3 You see the town checkpoint. ~ ~ 0 -1 3040 S #3013 {YMarket Street{x~ You are on the Market street passing through the town of Calinth. South of here is the entrance to Battered Metal, the butchers is to the north. East of here is the gathering square. ~ 0 S 1 D0 You see the butchers. ~ ~ 0 -1 3009 D1 You see gathering square. ~ ~ 0 -1 3014 D2 You see Battered Metal. ~ ~ 0 -1 3020 D3 You see the Market street. ~ ~ 0 -1 3012 S #3014 {YMandrake Square{x~ You are standing on Mandrake square, where townsfolk come to meet. A large, fearsome {bstatue{x is standing in the middle of the square. Roads lead in every direction, north and south on Mandrake, east and westbound is the Market street. There is a {bsign{x here as well. ~ 0 S 1 D0 You see the gathering square. ~ ~ 0 -1 3005 D1 You see the Market street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the Market street. ~ ~ 0 -1 3013 E statue~ A Large statue which by the workmanship appears to be of dwarven origin, it depicts Grehyton during his young days as an adventurer. ~ E sign~ A large sign it says SOUTH is the water shop! ~ S #3015 {YThe Market Street{x~ You are on Market Street crossing through town. To the north is Tuck's, and the Market street continues east. To the west you see and hear the market place and to the south is Rahib's. ~ 0 S 1 D0 You see Tuck's. ~ ~ 0 -1 3010 D1 You see Market Street. ~ ~ 0 -1 3016 D2 You see Rahib's. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 {YThe Market Street{x~ The Market street, to the north is the Riddle of Steel and to the south is the Guild of Warriors. To the east you leave town and to the west the street leads to gathering square. ~ 0 S 1 D0 You see the Riddle of Steel. ~ ~ 0 -1 3011 D1 You see the town checkpoint. ~ ~ 0 -1 3041 D2 You see the Warriors guild. ~ ~ 0 -1 3021 D3 You see the Market street leading to the gathering square. ~ ~ 0 -1 3015 S #3017 {YEntrance to Runemasters Guild{x~ The entrance hall is a small, poor lighted room. ~ 0 DS 0 D0 You see the Market street. ~ ~ 0 -1 3012 D2 You see the Mage's Bar. ~ ~ 0 -1 3018 S #3018 {YMage's Bar{x~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 CDS 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 {YRunemasters Laboratory{x~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 CDS 0 D3 You see the bar. ~ ~ 0 -1 3018 S #3020 {YBattered Metal{x~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the Market street. On the wall is a small {bnote{x. ~ 0 DS 0 D0 You see the Market street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 {YGuild of Warriorss{x~ The entrance hall to the Guild of Warriors. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the Market street. ~ 0 DS 0 D0 You see the Market street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 D3 You see an armourer ~ ~ 0 -1 3386 S #3022 {YThe Battle Bar{x~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 CDS 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 {YArena of battle{x~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 CDS 0 D0 You see the bar. ~ ~ 0 -1 3022 S #3024 {YEastern End of Poor Alley{x~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. Melancholy's map shop is north. The alley continues further west. ~ 0 S 1 D0 You see Melancholy's Map Shop ~ ~ 0 -1 3160 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 {YMandrake and Spire{x~ The spire is a massive metal grid structure. Its base occupies most of this intersection. Townsfolk hurry past it in an anxious manner. The top of the spire is far up in the sky. From the south comes a noxious smell. The gathering square is north, and spire street goes east and west. ~ 0 S 1 D0 You see the gathering square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see Mandrake Road. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 D4 Up on the spire. ~ ~ 0 -1 3362 S #3026 {YThe Dark Alley{x~ The dark alley, to the west is the common square and to the south is the Guild of thieves. Grebe's Tavern, the famous master's dive, is north. The alley continues east. ~ 0 S 1 D0 You see a foul-smelling master's dive. ~ ~ 0 -1 3352 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 {YGuild of Thieves{x~ The entrance hall to the thieves Guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 DS 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 {YThe Loose Purse{x~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 CDS 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 {YThe Secret Yard{x~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 CDS 0 D0 You see the bar. ~ ~ 0 -1 3028 S #3030 {YMandrake Road{x~ You are standing on Mandrake road just south of Mandrake and Spire. There is an open pothole in the ground here heading down into darkness, you wonder why they dont fix that before someone gets hurt. A rickety old bridge leads south to the promenade. ~ 0 CS 2 D0 You see Mandrake Road. ~ ~ 0 -1 3025 D2 You see a river between northern and southern Calinth. A small bridge spans the flow. ~ ~ 0 -1 3254 D5 You see a gaping hole. ~ ~ 0 -1 4610 S #3031 {YThe Pet Shop{x~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a {bsign{x on the wall. ~ 0 DMS 0 D2 You see the Alley. ~ ~ 0 -1 3045 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ S #3032 {YPet Shop Store{x~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 CDS 0 S #3033 {YThe Wizards House{x.~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with {bjars{x, bottles, {bbooks{x and {bscrolls{x of all sorts and sizes. ~ 0 DS 0 D2 You see the Market street. ~ ~ 0 -1 3012 E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ E books~ Most of them appear to be very old and dusty. ~ E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ S #3034 {YRahib's{x~ You are in a small, beautifully furnished room. The warm light emanating from the small oil {blamps{x on the walls is reflected in the hard, polished surface of the big mahogany {bdesk{x that stands in the centre of the room. A small {bsign{x with golden {bletters{x stands on the {bdesk{x. ~ 0 DS 0 D0 You see Market Street. ~ ~ 0 -1 3015 E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ E desk~ Your face is reflected in its surface. ~ E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ S #3035 {YThe Leather Shop{x~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling {bfireplace{x hangs a big iron {bpot{x with boiling water. In the middle of the room is a large oak {btable{x. A wooden {bsign{x is hanging above the fireplace. ~ 0 DS 0 D2 You see the alley. ~ ~ 0 -1 3044 E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ S #3040 {YInside the West checkpoint of Calinth{x~ You are by two small {btowers{x that have been built into the town {bwall{x and connected with a footbridge across the heavy wooden {bcheckpoint.{x Market Street leads east and Wall Road leads both north and south from here. ~ 0 S 1 D0 Wall road runs along the inner town wall to the north. ~ ~ 0 -1 3257 D1 You see Market Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the town wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The town checkpoint is to the west. ~ checkpoint~ 1 3133 3052 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E checkpoint~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3041 {YInside the East checkpoint of Calinth{x~ You are by two small {btowers{x that have been built into the town {bwall{x and connected with a {bfootbridge{x across the heavy wooden checkpoint. Market Street leads west from here. Wall road crosses the street, heading north and south along the town {bwall{x. ~ 0 S 1 D0 Wall road heads north along the town wall. ~ ~ 0 -1 3267 D1 You see the town checkpoint. ~ checkpoint~ 1 3133 3053 D2 Wall road heads south towards the poor section of town. ~ ~ 0 0 3250 D3 You see Market Street.~ ~ 0 -1 3016 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E checkpoint~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3042 {YWall Road{x~ You are walking next to the western town {bwall{x. The road continues further south and the town checkpoint is just north of here. ~ 0 S 1 D0 You see the town checkpoint. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 {YWall Road{x~ You are walking next to the western town {bwall{x. Wall Road continues further north and south. A small, poor alley leads east. Some {bletters{x have been written on the wall here. ~ 0 S 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E letters~ It says 'Who watches the watchmen?' ~ S #3044 {YPoor Alley{x~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 S 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D2 There is an ornate doorway to the south. ~ ~ 0 -1 3170 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 {YAlley at Levee{x~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 S 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 {YEastern end of Alley{x~ You are standing at the eastern end of the alley, near the town walls. Wall road loops around the town to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ 0 S 1 D0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 D1 You see wall road, running a north-south loop around the town. ~ ~ 0 -1 3251 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 {YWall Road{x~ You are standing on the road next to the western town {bwall{x which continues north. South of here is a bridge across the river. To the east, you see an odd looking building painted bright orange with purple trim... it must be the Mob Factory! ~ 0 S 1 D0 You see the road. ~ ~ 0 -1 3043 D1 You see the purple-and-orange Mob Factory. Someone has no taste. ~ ~ 0 -1 9400 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 {YGrubby Inn{x~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 DS 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 {YLevee{x~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. Directly across the river you can see a small boat landing built off of Kate's Diner. ~ 0 S 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 {YThe Sword And Shield{x~ You stand inside a large building. The inside walls are covered with {bswords{x and pieces of {barmor{x. There is a desk in the far corner that is cluttered with papers. Various tools used in trainging are scattered on the floor. ~ 0 DS 0 D0 You see the alley. ~ ~ 0 -1 3046 E swords~ Swords are sharp long pointy sticks, they are often used for fighting. Maybe by looking at one you learned something. ~ E armor~ Armor usually consists of hard pieces of leather or metal. It is used to protect you from nasty cuts and scratches. ~ S #3051 {YOn the Bridge{x~ You are standing on the stone {bbridge{x crosses the river. The bridge is built out from the western town {bwall{x and the river flows west through an {bopening{x in the wall ten feet below the bridge. ~ 0 S 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ S #3052 {YOutside the West checkpoint of Calinth{x~ You are by two small {btowers{x that have been built into the town {bwall{x and connected with a {bfootbridge{x across the heavy wooden {bcheckpoint{x. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 S 1 D1 The town checkpoint is to the east. ~ checkpoint~ 1 3133 3040 D3 You see the plains. ~ ~ 0 -1 31100 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E checkpoint~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3053 {YOutside the East checkpoint of Calinth{x~ You are by two small {btowers{x that have been built into the town {bwall{x and connected with a {bfootbridge{x across the heavy wooden {bcheckpoint{x. To the east the plains stretch out in the distance. To the north a small dusty trail follow the town wall. ~ 0 S 1 D1 ~ ~ 0 -1 31050 D3 You see the town checkpoint. ~ checkpoint~ 1 3133 3041 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E checkpoint~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3054 {YMandrake Square{x~ You are standing on Mandrake square. One of the main gathering spots for the townsfolk. To the east you see the entrance to a large training center. To the North Mandrake road continues between two large buildings. There is a large pit in the ground. There is a ten foot tall statue of some ancient {bgod{x. To the west you feel saddened as you spy the morgue. ~ 0 DKS 1 H 110 M 110 D0 You see mandrake road. ~ ~ 0 -1 3387 D2 You see Mandrake street. ~ ~ 0 -1 3001 D3 You see the morgue. ~ ~ 0 -1 3391 E statue Light king god~ The statue represents the Great God of Light, holding a staff. He has long, grey hair and beard and a kindly look on his face. His staff is topped by a painted cube, the 6 faces of which represent the 6 aspects of his power. ~ S #3056 {YThe Fountain Apothecary{x~ An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. ~ 0 DS 1 D2 You see the eastern end of alley. ~ ~ 0 -1 3046 S #3057 {YIn the air...{x~ WOW you can fly! You are floating in the air above church Square of Calinth. ~ 0 CS 9 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #3100 {YNorthwest end of Concourse{x~ You are at the concourse, the town wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the town wall. ~ 0 S 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The concourse continues south. ~ ~ 0 -1 3270 S #3101 {YPromenade{x~ The river gently flows west just north of here. The promenade continues further east and to the west you see the town wall. Sacred Forest Road leads south from here. ~ 0 S 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Sacred Forest Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 {YMandrake Road{x~ The river gently flows west just north of here. The promenade continues both east and west. A rickety bridge crosses the river to the north, towards Market street. South of here you see the entrance to the Sacred Forest, and a small building seems to be just west of the entrance. Austral Square, home of Kate's Diner, lies to your east. ~ 0 S 1 D0 A rickety old bridge crosses the river, heading towards the town dump. ~ ~ 0 -1 3254 D1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 D2 You see the Sacred Forest entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 {YAustral Square{x~ The Promenade opens here onto Austral Square, on the south bank of the Calinth River. All around you is the bustle of Southern Calinth-- shopkeepers on break, a town gossip or two prattling away. You hear the river lapping at the pilings of the dock by Kate's Diner, which is to your north. Emerald Avenue begins to the south, the Promenade continues west, and the concourse ends to your east. ~ 0 S 1 D0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 {YNortheast end of Concourse{x~ You are at the Concourse. The town wall is just east and Austral Square, home of Kate's Diner, is west. Looking across the river you see an old warehouse. A strong stone bridge crosses the river to the north, where the concourse becomes wall road. The Concourse continues south along the {bwall{x. ~ 0 S 1 D0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 D2 The Concourse continues south, towards an intersection with Rogues Way. ~ ~ 0 -1 3272 D3 You Austral Square. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 {YMandrake Road{x~ You are standing just inside the small Sacred Forest of Calinth. To the north is the promenade and a small path leads south into the Sacred Forest. To your east is the famous Sacred Forest Cafe. ~ 0 CS 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Sacred Forest Cafe. ~ ~ 0 -1 3106 D2 You see the Sacred Forest. ~ ~ 0 -1 3393 D3 You see the water shop. ~ ~ 0 -1 3390 S #3106 {YSacred Forest Cafe{x~ You are inside Sacred Forest Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 DS 0 D3 You see the Sacred Forest entrance. ~ ~ 0 -1 3105 S #3107 {YSmall path through the Sacred Forest{x~ You are walking along a small path through the Sacred Forest. The path continues south and east. ~ 0 S 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 {YSmall path in the Sacred Forest{x~ You are standing on a small path inside the Sacred Forest. The Sacred Forest entrance is just north of here, and Sacred Forest Cafe is just east of the entrance. The path leads further east and west. To the south of here you see a beautiful church. ~ 0 S 1 D0 You see the northern Sacred Forest entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 {YSmall path in the Sacred Forest{x~ You are on a small path running through the Sacred Forest. It continues west and south and just north of here you see the southern wall of Sacred Forest Cafe. ~ 0 S 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 {YWatchman Head Quarters{x~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 DS 0 D1 You see Sacred Forest Road. ~ door~ 1 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 1 3120 3142 S #3111 {YSacred Forest Road{x~ The road continues north and south. A building is just west of here, you notice a {bsign{x on the door. The Sacred Forest entrance is to the east. ~ 0 S 1 D0 ~ ~ 0 -1 3131 D1 You see the Sacred Forest entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the watchman head quarters. ~ door~ 1 -1 3110 E building door sign~ The sign on the door says:- watchman Head Quarters ~ S #3112 {YWestern Sacred Forest Entrance{x~ You are standing at the western end of the Sacred Forest. A small path leads east into the Sacred Forest and going west through the entrance you will reach Sacred Forest Road. ~ 0 CS 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 {YA path in the Sacred Forest{x~ You are in the Sacred Forest. The paths lead north and west. Westwards is the Sacred Forest entrance and to the east you see a small pond. ~ 0 S 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western Sacred Forest entrance. ~ ~ 0 -1 3112 S #3114 {YThe Pond{x~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 S 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 {YA path in the Sacred Forest{x~ You are in the Sacred Forest. The paths lead north and east. Eastwards is the Sacred Forest entrance and to the west you see a small pond. You can see the entrance to Calinth's zoo to the south. ~ 0 S 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D2 You see the zoo entrance. ~ ~ 0 -1 8200 D3 ~ ~ 0 -1 3114 S #3116 {YEastern Sacred Forest Entrance{x~ You are standing at the eastern end of the Sacred Forest. A small path leads west into the Sacred Forest. Going east through the entrance you will reach Emerald Avenue. ~ 0 CS 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 {YEmerald Avenue{x~ You are at Emerald Avenue which continues north and south. To the west is the Sacred Forest entrance and to the east is the not very big Town Hall of Calinth. ~ 0 S 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 {YSacred Forest Road{x~ You are on Sacred Forest Road which leads north and south. ~ 0 S 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 {YEmerald Avenue{x~ You are standing at a bend on Emerald Avenue. The road leads north and west. To the east, you see some run-down slums...it looks like the bad part of town. ~ 0 S 1 D0 ~ ~ 0 -1 3117 D1 You see some dangerous looking slums...just the right place for a gang. ~ ~ 0 -1 2101 D3 ~ ~ 0 -1 3133 S #3120 {YRoad Crossing{x~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road {bsign{x is here. ~ 0 S 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 E sign~ The sign points in all directions{W:{b {bNorth{W -{b Emerald Avenue{W.{x {bEast{W -{b Sacred Forest Road{W.{x {bSouth{W -{b Emerald Avenue{W.{x {bWest{W -{b Sacred Forest Road{W.{x ~ S #3121 {YEmerald Avenue{x~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 S 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 {YSacred Forest Road{x~ You are on Sacred Forest Road which leads south and north. Gebal Street is east of here. ~ 0 S 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 {YGebal Street{x~ You are on Gebal street. Sacred Forest Road is to the west and Gebal Street continues in eastward direction. ~ 0 S 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 {YGebal Street{x~ You near the end of Gebal Street. An old Gebal {btree{x grows here. A heavy iron grating is south, surrounding the town's graveyard. You can see a {bsign{x hanging on the {bgrate{x. The concourse joins Gebal Street to the east, and the street ends to the north near a run-down neighborhood. ~ 0 S 1 D0 You see the beginnings of Calinth's bad neighborhoods. ~ ~ 0 -1 3144 D1 You see the concourse. ~ ~ 0 -1 3273 D2 Through the solid iron bars you see the graveyard. ~ grate~ 0 -1 3600 D3 ~ ~ 0 -1 3123 E Gebal tree~ The fresh young leaves of the Gebal tree wave gently in the wind. ~ E sign~ Graveyard of Calinth Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ E grate grating~ Looks heavy. A small sign is hanging on it. ~ S #3125 {YEmerald Avenue{x~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 S 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 {YSacred Forest Road{x~ You are on Sacred Forest Road which continues north. The Concourse is south of here. ~ 0 S 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 {YOn the Concourse{x~ You are at the southwest corner of the town wall. The Concourse leads both north and east. ~ 0 S 1 D0 ~ ~ 0 -1 3271 D1 ~ ~ 0 -1 3128 S #3128 {YOn the Concourse{x~ You are walking around the scenic concourse as it continues its path around the town of Calinth. The south checkpoint of the town lies to your east, and the southwestern corner of the town wall is west. Emerald Avenue stretches out to the north. ~ 0 S 1 D0 Emerald avenue lies to the north. ~ ~ 0 -1 3125 D1 You can see the heavily guarded southern checkpoint of Calinth. ~ ~ 0 -1 3255 D3 ~ ~ 0 -1 3127 S #3129 {YOn the Concourse{x~ The concourse continues its path around the town. The southern checkpoints of the town are west of here, and Sacred Forest road lies north. The northeastern corner of the town wall is east. ~ 0 AS 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D3 You see the south checkpoint of Calinth. ~ ~ 0 -1 3255 S #3130 {YOn the Concourse{x~ You are at the southeast corner of the town wall. The Concourse leads both north and west. ~ 0 S 1 D0 ~ ~ 0 -1 3273 D3 ~ ~ 0 -1 3129 S #3131 {YSacred Forest Road{x~ You are at Sacred Forest Road which continues north and south. ~ 0 S 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 {YEmerald Avenue{x~ You are standing on the north end of Emerald Avenue. To the north is Austral Square and Kate's Diner, to the east is the small street Rogues Way. ~ 0 S 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 {YEmerald Avenue{x~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. There is a small brown {bpile{x on the ground here. ~ 0 S 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 E pile~ A pile of horse shit, it has a semi wet appearance as if it was just made. A faint odor can be detected coming from it. Perhaps if you taste it you will learn more. ~ S #3134 {YEmerald Avenue{x~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 S 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 {YSacred Forest Road{x~ You are at a bend on Sacred Forest Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 S 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 {YSacred Forest Road{x~ You are at a bend on Sacred Forest Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 S 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 {YThe Waiting Room{x~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 DS 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 {YThe Mayor's Office{x~ You are in the not very big office of the Mayor of Calinth. A large and polished but completely empty desk is standing in front of an {barmchair{x that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 DS 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ S #3139 {YRogues Way{x~ You are on Rogues Way. Emerald Avenue is to the west and Rogues Way continues in eastward direction. ~ 0 S 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 {YRogues Way{x~ You are on Rogues Way. The narrow road continues north and west, and the concourse intersects this street to the east. ~ 0 S 1 D0 ~ ~ 0 -1 3141 D1 You see the concourse. ~ ~ 0 -1 3272 D3 ~ ~ 0 -1 3139 S #3141 {YThe end of Rogues Way{x~ You are at the end of Rogues Way. The only exit appears to be south. ~ 0 S 1 D2 ~ ~ 0 -1 3140 S #3142 {YCaptain's Office{x~ You are in the Office of the Captain of the Guard. The Calinth Coat of {bArms{x is hanging on the north wall and a heavy steel door is to the south. ~ 0 DS 0 D1 You see the watchman Head Quarters. ~ door~ 1 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #3143 {YThe Jail{x~ You are in a dark and humid jail. The dark stone {bwalls{x are hard and cold to the touch. A heavy steel door is to the north. ~ 0 DS 0 D0 You see the heavy steel door. ~ door~ 1 3137 3142 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "Chardros Was Here!" and "BIGFOOTDAMOOSE IS ALIVE". ~ S #3144 {YThe end of Gebal Street{x~ Gebal street ends here, next to a dangerous-looking run down neighborhood. You can enter the slums to the east, or head towards the graveyard to the south. It occurs to you that this isn't the happiest section of town. ~ 0 S 1 D1 You see a run-down slum neighborood. ~ ~ 0 -1 2160 D2 Gebal street continues towards a graveyard. ~ ~ 0 -1 3124 S #3150 {YKate's Diner{x~ The smells of baking bread and simmering stew lead you dancing through the doorway of the diner. No greasy spoons to be seen here-- the booth walls are covered in casual paisleys; the chairs are carved wood, rescued from garage sales. Most tables have chess or backgammon boards carved and painted on their fingertip-smooth tops. The refrain of some musical or other from the 1930's blends with the dusty golden light and the wonderful smells to put you completely at ease. A huge picture {bwindow{x looks out over the Calinth River, and a doorway leads north onto the dock and the South Bank river landing, while the Market entrance to the south returns you to Austral Square. On most days you will find Kate here, testing a batch of stew or brewing a special pot of cinnamon coffee, eerily just in time for your arrival Pull up a chair, perhaps play a game, and take time out to talk. ~ 0 DKS 0 D0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 D2 You see Austral Square. ~ ~ 0 -1 3103 D4 You see the far-off halls of Valhalla. ~ ~ 0 -1 1219 E window landing~ You can see a rickety bridge to your northwest, leading back into Central Calinth. A rustic dock connects the Diner with the Calinth River, and a boat or two floats lazily past. Across the river you can see the Levee and the Guild of Thieves, but they seem very far away from all of this... ~ S #3160 {YMelancholy's Maps{x~ As you walk in, a sudden gust of wind enters the shop and sends several scraps of paper fly around the room. You blink as the dust you've stirred up stings your eyes, and take a look around the shop. This shop is cluttered with old pieces of parchment, stacks of books, and odd scraps. A desk with slightly less clutter than the rest of the shop is in front of you. A scroll case full of scrolls is behind the desk. A {bbookcase{x is to the right of you, and to the left is a {bwindow{x overlooking the Common Square. A small door, half hidden by a stack of books, leads to a room in the back of the shop. ~ 0 BCS 0 D0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ 2 3161 3161 D2 To the south is the Poor Alley. Across the alley, you see the Grubby Inn. ~ ~ 0 -1 3024 E window~ You peer out the window and see a watchman beating up an old lady. ~ E bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ S #3161 {YMelancholy's Room{x~ A faint smell of incense teases your nose as you enter this room. You step onto a soft bearskin rug and look around. A simple bed lies against the far wall. At the foot of it is a sturdy, ironbound {bchest{x, most likely full of Melancholy's trappings from her adventuring days. On a small table under a window to the east is a vase with a single white rose. Other than that, the room is quite bare. ~ 0 BCJS 0 D2 A small door to the south leads out into the map shop. ~ door~ 2 3161 3160 D4 ~ ~ 0 -1 1219 E chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ S #3170 {YAbandoned Warehouse{x~ As you enter the abandoned warehouse your eyes blink violently to adjust to the almost total darkness. You wonder where the windows are as you step into a mud {bpuddle{x in the middle of the floor. As your eyes adjust, you realize that there are mud puddles all around the room, and this is some weird version of windows. In a flash of revelation, you realize that you've entered the church of Stupid. ~ 0 DS 0 D0 Poor Alley is to the north. ~ ~ 0 -1 3044 D4 ~ ~ 0 -1 1219 E puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ S #3200 {YUnder the Bridge{x~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the town {bwall{x. ~ 0 S 7 D1 ~ ~ 0 -1 3201 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 {YOn the River{x~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 S 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 {YOn the River{x~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, connecting the dump to the promenade. ~ 0 S 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 {YOn the River{x~ The levee is directly north of here, and a small boat landing for Kate's Diner is to the south. The river flows in an east west direction. ~ 0 CS 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 D3 ~ ~ 0 -1 3202 S #3204 {YOn the River{x~ You see the warehouse on the northern riverbank. East of here the river passes under the eastern bridge and through the town wall. The banks of the levee are west, in the direction of the current. ~ 0 S 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 {YOn the River{x~ The river enters from a hole in the eastern town wall. The hole has been blocked by several vertically positioned iron bars set into the wall. Overhead you can see the stone buttresses of the eastern bridge. ~ 0 S 7 D3 ~ ~ 0 -1 3204 S #3250 {YWall Road{x~ Wall road extends north and south along the eastern walls of the town. The east checkpoint is north of you, south is an intersection with a dark alley. Youcheck to make sure you still have your wallet. ~ 0 S 1 D0 The eastern checkpoint of the town is north. ~ ~ 0 -1 3041 D2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 S #3251 {YWall Road{x~ You are walking along the eastern wall of the town, on a road extending between the east checkpoint and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid...who knows what it could be in a place this foul... ~ 0 S 1 D0 Wall road continues to the north, heading towards the checkpoint. ~ ~ 0 -1 3250 D2 Wall road continues to the south, towards a bridge over the Calinth river. ~ ~ 0 -1 3252 D3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 S #3252 {YWall Road{x~ The walls of Calinth tower above you to the east, keeping the town safe from its enemies...you hope. An intersection with a dark alley lies north, and a bridge over the Calinth river is south. Beyond the bridge wall road turns in the concourse. ~ 0 S 1 D0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 D2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 S #3253 {YOn the Bridge{x~ You are crossing a strong stone bridge, which spans the Calinth river. Below you, the {briver{x flows into an opening in the town wall, sealed with strong metal {bbars{x. North of you is wall road, south of here the concourse loops around the inside of the town walls. ~ 0 S 1 D0 Wall road continues to the north. ~ ~ 0 -1 3252 D2 The concourse stretches around the southern parts of Calinth. ~ ~ 0 -1 3104 E opening bars river~ Hmm...some of the bars have been ripped out of the wall. Enough to pass a good sized raft or canoe, or perhaps even a barge. You wonder what sort of beast had the strength to do this. ~ S #3254 {YMandrake Bridge{x~ You are standing on a small, rickety bridge leading from the northern parts of Calinth to the much more attractive promenade of southern Calinth. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Calinth river. ~ 0 S 1 D0 You can see the clutter of the town Dump. ~ ~ 0 0 3030 D2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 S #3255 {YInside the South checkpoint of Calinth{x~ Two strong stone towers surround a heavy wooden checkpoint set into the town wall, to guard against the hoodlums that would come in from the docks. You can exit the town to the south, if you want to see the docks or walk down the concourse to the east or west. To the north you see Mandrake road. ~ 0 S 1 D0 You see mandrake road. ~ ~ 0 -1 3397 D1 The concourse heads east along the inside of the town wall. ~ ~ 0 -1 3129 D2 You see the southern checkpoint. ~ ~ 1 3133 3256 D3 The concourse heads west along the inside of the town wall. ~ ~ 0 -1 3128 D4 Up in the Tower. ~ ~ 0 -1 3366 S #3256 {YOutside the South checkpoint of Calinth{x~ You are standing outside the strong wooden checkpoint on the southern walls of Calinth. Guards eye you suspiciously from the two towers on either side of the checkpoint, they dont like strange folk coming in from the docks of town. ~ 0 S 3 D0 You see the southern checkpoint. ~ ~ 1 3133 3255 S #3257 {YWall Road{x~ You are walking along wall road, just north of the west checkpoint of Calinth. The road continues along the western wall to the north, towards an intersection with a busy Clan street. ~ 0 S 1 D0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 D2 The west checkpoint of the town lies south. ~ ~ 0 -1 3040 S #3258 {YWall Road{x~ Wall road intersects with a crowded Dragon Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the town. Wall road continues to the north and south. ~ 0 S 1 D0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 D1 You see the shops and clan halls of Dragon Road. ~ ~ 0 -1 3301 D2 Wall road continues alongside the western wall, heading towards the west checkpoint. ~ ~ 0 -1 3257 S #3259 {YWall Road{x~ You are walking along wall road, which extends along the inside of the western wall of Calinth. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the town wall lies ahead to the north. Their is a small gate to the west, that leads into the new section of town. ~ 0 S 1 D0 You see the northwestern corner of the town wall. ~ ~ 0 -1 3260 D2 To the south, wall road intersects with a crowded dragon street. ~ ~ 0 -1 3258 D3 To the west you see a gate into the new section of town. ~ ~ 0 -1 1919 S #3260 {YThe Northwest Corner{x~ You are standing beneath the northwestern corner of the town wall, on a turn in wall road. You can head south, towards the west checkpoint, or east, to the north checkpoint. ~ 0 S 1 D1 Wall road continues along the northern wall of the town. ~ ~ 0 -1 3261 D2 Wall road continues along the western wall of the town. ~ ~ 0 -1 3259 S #3261 {YWall Road{x~ The town walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern checkpoint of Calinth to the east. ~ 0 S 1 D1 Wall road continues to the east, towards the northern checkpoint of Calinth. ~ ~ 0 -1 3262 D3 You can see the northwest corner of the town wall to the west. ~ ~ 0 -1 3260 S #3262 {YInside the North checkpoint of Calinth{x~ Two small towers surround a strong wooden checkpoint, connected by a small stone bridge set with murder holes. This checkpoint is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave Calinth to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the sanctuary, but there is no way to reach them from here. ~ 0 S 1 D0 The northern plains are visible through the checkpoint. ~ ~ 1 3133 3268 D1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 D3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 S #3263 {YWall Road{x~ You are walking along wall road, between the northern checkpoint of the town and the northeastern corner of the town walls. You can see bloodstains on the road... better be on guard for thieves. ~ 0 S 1 D1 You see the northeastern corner of the town walls. ~ ~ 0 -1 3264 D3 The northern checkpoint of the town lies east. ~ ~ 0 -1 3262 S #3264 {YThe Northeast Corner{x~ Wall road turns the corner here, as you pass by the northeastern edge of the town wall. The north checkpoint lies to your west, and the road south leads to the eastern checkpoint of Calinth. ~ 0 S 1 D2 Wall road continues to the south, along the eastern wall of the town. ~ ~ 0 -1 3265 D3 Wall road continues to the west, along the northern wall of the town. ~ ~ 0 -1 3263 S #3265 {YWall Road{x~ Just south of you is an intersection with a crowded clan street. The eastern wall of Calinth is beside you, and to the north you can see the northeast corner of the town wall. ~ 0 S 1 D0 You can see the northeast corner of the town wall. ~ ~ 0 -1 3264 D2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 S #3266 {YWall Road{x~ Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the town. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ 0 S 1 D0 Wall road continues to the north, along the eastern wall of the town. ~ ~ 0 -1 3265 D2 Wall road continues to the south, towards the east checkpoint of Calinth. ~ ~ 0 -1 3267 D3 You see a mass of people heading down Dragon Road. ~ ~ 0 -1 3316 S #3267 {YWall Road{x~ You are near the center of wall road, just north of the east checkpoint of the town. To the north, you can see an intersection with a crowded clan street. The guards at the checkpoint eye you suspiciously from afar. ~ 0 S 1 D0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 D2 You see the well-guarded east checkpoint of Calinth. ~ ~ 0 -1 3041 S #3268 {YOutside the North checkpoint of Calinth{x~ You stand outside the north checkpoint of the walled town of Calinth. A dusty trail is visibile to the north, it stretches around the walls of the town. Further north are the wide expanses of the northern plains, leading to the village of Ofcol. You can return to Calinth to the south. ~ 0 S 2 D0 You see a road to the castle. ~ ~ 0 -1 15201 D2 You see the north checkpoint of Calinth. ~ ~ 1 3133 3262 S #3270 {YOn the Concourse{x~ The strong stone walls of Calinth rise up to the west, keeping evil at bay. The concourse heads towards a bridge to the north, and continues south alongside a beautiful Sacred Forest. ~ 0 S 1 D0 The concourse continues to the north, along the town wall. ~ ~ 0 -1 3100 D2 The concourse heads south, passing by a beautiful Sacred Forest. ~ ~ 0 -1 3271 S #3271 {YOn the Concourse near the Sacred Forest{x~ You are walking down the Concoruse, along the western wall of Calinth. To the north, the road passes by a beautiful Sacred Forest, to the south, you can see the southwest corner of the town wall. ~ 0 S 1 D0 The concourse heads north, passing by a beautiful Sacred Forest. ~ ~ 0 -1 3270 D2 You can see the southwest corner of the town wall. ~ ~ 0 -1 3127 S #3272 {YOn the Concourse at Rogues Way{x~ You are on a road leading around the inner walls of Calinth. To the north, the concourse heads towards a bridge into northern Calinth. To the south, you can see an intersection with Gebal Street. The quaint paved streets of Rogues Way lie west. ~ 0 S 1 D0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 D2 The concourse continues south, towards an intersection with Gebal Street. ~ ~ 0 -1 3273 D3 You see Rogues Way. ~ ~ 0 -1 3140 S #3273 {YOn the Concourse at Gebal Street{x~ The air grows chill as you pass near the Gebal Street graveyard. The walls of Calinth are to the east, and the concourse continues to the north and south. To your west, you see Gebal Street at the graveyard entrance. ~ 0 S 1 D0 The concourse continues to the north, towards an intersection with Rogues Way. ~ ~ 0 -1 3272 D2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 D3 You see Gebal Street and the graveyard entrance. ~ ~ 0 -1 3124 S #3301 {YDragon Road{x~ You are standing on the western end of Dragon Road. The traffic here is light. To the south of here you see the open training yard and hear the sounds of swordplay. To the north is a weapons shop. ~ 0 S 1 D0 You see a weapon shop. ~ ~ 0 -1 3385 D1 Dragon Road continues east. ~ ~ 0 -1 3302 D2 The training yard. ~ ~ 0 -1 3384 D3 Wall Road is to the west. ~ ~ 0 -1 3258 S #3302 {YDragon Road{x~ You are walking along Dragon Road. To the south of you is the money changer, who will change your coins. To the north is the First Bank of Calinth, they will gladly store your gold. ~ 0 S 1 D0 You see the bank. ~ ~ 0 -1 3304 D1 Dragon Road continues east. ~ ~ 0 -1 3303 D2 The money changer is to the south. ~ ~ 0 -1 3334 D3 Dragon Road continues west. ~ ~ 0 -1 3301 S #3303 {YDragon Road{x~ Dragon road is known for being the Guild street of Calinth. Most of the Guild houses are on this road. To the north a strange looking shack with a wierd symbol carved next to the door. To the south you see the a building with the symbol of crafting on it. ~ 0 S 1 D0 ~ ~ 0 -1 3376 D1 Dragon Road continues to the east. ~ ~ 0 -1 3314 D2 ~ ~ 0 -1 3382 D3 Dragon Road continues to the west. ~ ~ 0 -1 3302 S #3304 {YFirst Bank Of Calinth{x~ A large bank with lights and desks and a safe. There is a {bplaque{x here. A friendly teller waits to help you with your transaction. ~ 0 U 1 D2 ~ ~ 0 -1 3302 E plaque~ type BALANCE, WITHDRAW, DEPOSIT ~ S #3314 {YDragon Road{x~ Noise and light abound on this part of Dragon Road. Steady streams of rough looking characters are walking about. To the north you some savage looking men standing in front of the barbarians guild. To the south a blackened church holds the necromancers guild. There is a small set of stairs leading up towards a sidewalk which is the start of Mandrake road heading south. ~ 0 S 1 D0 ~ ~ 0 -1 3374 D1 Dragon Road continues to the east. ~ ~ 0 -1 3315 D2 ~ ~ 0 -1 3380 D3 Dragon Road continues to the west. ~ ~ 0 -1 3303 D4 You see a Mandrake Road. ~ ~ 0 -1 3389 S #3315 {YDragon Road{x~ Dragon Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. To the north you see the lively green building of the rangers guild. ~ 0 S 1 D0 ~ ~ 0 -1 3372 D1 Dragon Road continues to the east. ~ ~ 0 -1 3316 D2 A busy pub is to the south. ~ ~ 0 -1 3356 D3 Dragon Road continues to the west. ~ ~ 0 -1 3314 S #3316 {YDragon Road{x~ You are at the eastern end of Dragon Road. To the east of you, the tall wall around the town looms up before you and casts its shadow on you. To the north you see the cavaliers guildhall, done in white and gold, and to the south you see the healers guild, with a line of the sick and dying lining in front. ~ 0 S 1 D0 ~ ~ 0 -1 3370 D1 Wall Road is east of here. ~ ~ 0 -1 3266 D2 ~ ~ 0 -1 3378 D3 Dragon Road continues to the west. ~ ~ 0 -1 3315 S #3334 {YA Money Changer's Room{x~ A few strategically placed lanterns keep this place well-lit in the absence of any windows. The room is surprisingly well appointed with {btapestries{x hanging on the walls. You'd wager your life the moneylender's guards are behind them, as there are none here. The moneylender himself works from behind a large desk, no doubt holding a fortune in gold and silver. A smallish {bsign{x hangs on the wall, lettered in common. ~ 0 DS 0 D0 Dragon Road is to the north. ~ ~ 0 -1 3302 E tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ E sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ S #3352 {YGrebe's Tavern{x~ Dive. That's all you can say about this place; its a dive. You step carefully over the dead and/or drunk masters on the floor toward the center of the room. There's no decorations on the {bwall{x; they've all been ripped down in anger or for use as weapons at one time or another. Looking around, you search vainly for a clean {btable{x to sit at, and then give up. ~ 0 DS 0 D2 A dark alley is to the south. ~ ~ 0 0 3026 E wall walls~ Bare, except for the holes. ~ E table tables~ You find a table that's relatively vomit-free. ~ S #3355 {YAndy's Pub{x~ The busy pub is filled with patrons. People are laughing and singing. A minstrel plays his lute in another part of the pub, and a few people are even dancing. Andy, the pubs owner, wanders around and checks to see that the needs of his customers are met. The bar is to your south. East of you is another section of the pub. You know that there are rooms to be had somewhere around here... ~ 0 DS 0 D1 You see another room in the pub. ~ ~ 0 -1 3356 D2 The bar is to the south of you. ~ ~ 0 -1 3357 S #3356 {YA Room in the Pub{x~ This part of the pub is filled with dancing and singing. A wandering minstrel is on a chair in a corner with his lute. A busty red headed woman is standing near him and singing a tale of comedic heroism. Drunk men sit laughing at their tables and busy bar maids weave through the crowd with full mugs and horns of ale and mead. Another part of the pub is located to your west. The bar is to the south. A set of steps occupy in a corner of the room. They lead up to the inn section of this prosperous establishment. ~ 0 DS 0 D0 Dragon Road is to the north. ~ ~ 0 -1 3315 D2 The bar is to your south. ~ ~ 0 -1 3358 D3 Another room in the pub is to your west. ~ ~ 0 -1 3355 D4 A set of stairs leads up to the reception area. ~ ~ 0 -1 3359 S #3357 {YThe Bar{x~ A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly-looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. A {bsign{x is on the wall. ~ 0 DS 0 D0 The pub proper is to the north. ~ ~ 0 -1 3355 E sign~ The sign says: Don't forget our dinner menu. ~ S #3358 {YThe Bar{x~ A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. ~ 0 DS 0 D0 The pub proper is to the north. ~ ~ 0 -1 3356 E sign~ The sign says: Don't forget our dinner menu. ~ S #3359 {YThe Inn{x~ You are standing upstairs from Andy's Pub at Andy's Inn. A few chairs and a couple of end tables give the room a `homey' atmosphere. A large stone fireplace burns brightly against one wall and warms the room. A large oak desk is nestled in one corner of the room. A small man with wire-framed glasses sits behind the desk working dilligently on his books. He looks up as you enter the room. He looks at you quizzically. He is probably waiting for you to ask him for a room. ~ 0 DS 0 D5 The stairs lead back down to the pub. ~ ~ 0 -1 3356 S #3360 {YSmall Bedroom{x~ You stand inside a small bedroom above the Slaughter House. An unkept bed is in the corner and rags covered in dried blood litter the floor. There is a small shelf on the wall with some {bjars {xon it. ~ 0 DS 0 D4 A few handholds. ~ ~ 0 -1 3361 D5 A way down. ~ ~ 0 -1 3009 E jars~ Small clear jars, smeared red fingerprints are on the side. Smudging away the grime you see a human finger inside. ~ S #3361 {YThe Attic{x~ This upstairs attic room is very small. On the wall furthest from you hangs a dirty and cracked {bmirror{x. This seems like a good place to hide out. ~ 0 DS 0 D5 A way down. ~ ~ 0 -1 3360 E mirror~ Your images appears to be twisted and decayed as if time were wearing you down at an alarming pace. ~ S #3362 {YUp on the spire{x~ You are climbing on the spire of the gods. Something tells you this might not be a good idea. There is a {bsticky{x substance on this metal bar. ~ 0 DS 0 D4 Up on the spire. ~ ~ 0 -1 3363 D5 ~ ~ 0 -1 3025 E sticky~ A thick red paste which is formed by spilled blood coagulating on hot metal. ~ S #3363 {YUp on the spire{x~ From this point on the spire you can see on the rooftops of most buildings in this area. The city of calinth stretches out before you. ~ 0 DS 0 D4 Up on the spire ~ ~ 0 -1 3364 D5 ~ ~ 0 -1 3362 S #3364 {YNear the top{x~ Above you is a round disc through which the metal gridwork passes. A hole just above you allows access to the disc. From there you can see the whole countryside. ~ 0 DS 0 D4 The disc ~ ~ 0 -1 3365 D5 ~ ~ 0 -1 3363 S #3365 {YThe Disc Of The World{x~ You are on a metal disc affixed the uppmost point on the spire of the gods. This place is rumored to be quite dangerous, as you might offend the gods by your presence. There are small piles of {bash{x on the floor of this disc. ~ 0 DS 0 D5 ~ ~ 0 -1 3364 E ash~ The charred remains of other adventurers who dared to defy the GODS! ~ S #3366 {YInside the Tower{x~ You are inside of the southern checkpoint watchtower. This section is used for storing weapons and oil incase of an attack a huge mechanism is also here. It is used to lock the gate. ~ 0 DS 0 D4 ~ ~ 0 -1 3367 D5 ~ ~ 0 -1 3255 S #3367 {YSouthern Tower Roof{x~ You stand on the roof of the southern checkpoint tower. From here you can see into the dark forest of midennir. Guards stand watch to make sure the goblins or other enemies do not attack. ~ 0 DS 0 D1 ~ ~ 0 -1 3368 D3 ~ ~ 0 -1 3369 D5 ~ ~ 0 -1 3366 S #3368 {YOn the Battlements{x~ You are walking on the battlements that travel around the city of Calinth. Guards patrol around here often, so maybe caution is advised. The wall is an excellent place to view the area all around the city. To the south in the distance you can see {bmountains{x. ~ 0 DS 0 D3 ~ ~ 0 -1 3367 E mountains~ You see some distant mountains beyond a forest. It is said a huge goblin stronghold is here. ~ S #3369 {YOn the Battlements{x~ You are walking on the battlements that travel around the city of Calinth. Guards patrol around here often, so maybe caution is advised. The wall is an excellent place to view the area all around the city. To the south you see some {bsmoke{x. ~ 0 DS 0 D1 ~ ~ 0 -1 3367 E smoke~ A column of white smoke rises up in the distance. It seems to be coming from a small inn to the south. ~ S #3370 Cavaliers Hall~ This is a white painted room with banners and shields lining the walls. Pictures on these banners show heroic deeds of legend. There is a small archway heading north, and the exit back south. ~ 0 DS 0 D0 ~ ~ 0 -1 3371 D2 ~ ~ 0 -1 3316 S #3371 Inner Chamber~ This is the meditation chamber of the cavaliers guild. Brave knights and paladins come here to practice their skills and meditate on the evils in the world. ~ 0 DS 0 D2 ~ ~ 0 -1 3370 S #3372 Rangers lodge~ The inside of this room is done up in logs and earth tones. It is obviously a rangers guildhall, as pelts and stuffed carcasses line the walls. A small doorway carved in the logs heads off to the north. ~ 0 DS 0 D0 ~ ~ 0 -1 3373 D2 ~ ~ 0 -1 3315 S #3373 Campfire Circle~ When you step into this room, it feels as if you transported through space to a woody forest in the high mountains. A warm friendly campfire is in the center of the clearing for you to meditate on. ~ 0 DS 0 D2 ~ ~ 0 -1 3372 S #3374 Rough Shack~ A rough looking shack, just barely held together with rope and vine. The guild symbol of the barbarians is painted on the wall. To the north you see another room where you can practice and vent your anger. ~ 0 DS 0 D0 ~ ~ 0 -1 3375 D2 ~ ~ 0 -1 3314 S #3375 Plotting Room~ Here the barbarian leaders plan and plot to destroy the magics and the cities. They only hold a guildhall here to gather forces and watch their enemies. ~ 0 DS 0 D2 ~ ~ 0 -1 3374 S #3376 The Dive~ A burnt out shell of a building held together with nails that are ready to give. Its roof still covers the bar and tables. A sturdier looking rooms lies to the north. ~ 0 DS 0 D0 ~ ~ 0 -1 3377 D2 ~ ~ 0 -1 3303 S #3377 The Assassins Guild~ You are standing within the inner chamber of the assassins guild, the outside disquised to divert attention from the place. Here you can practice your skills with the best in the land. ~ 0 DS 0 D2 ~ ~ 0 -1 3376 S #3378 Temple of Healing~ A beautiful white room with holy inscriptions all over the walls. The poor often come here to get healed when they cannot afford a priest. ~ 0 DS 0 D0 ~ ~ 0 -1 3316 D2 ~ ~ 0 -1 3379 S #3379 Vestibule~ A warm chamber filled with light radiating from a friendly fire built in a marble holder. This is a good place to meditate on your powers and learn more. ~ 0 DS 0 D0 ~ ~ 0 -1 3378 S #3380 Black Church~ A church dedicated to long dead evil lords. Its remnents are held together by the faith in the dead that the necromancers spread. ~ 0 DS 0 D0 ~ ~ 0 -1 3314 D2 ~ ~ 0 -1 3381 S #3381 Unholy Altar~ Deep inside the blackened church lies this unholy altar to dark lords. Power emanates from it, and you feel your strength growing. ~ 0 DS 0 D0 ~ ~ 0 -1 3380 S #3382 Zings Apothecary~ A well put together place with all sorts of strange symbols and paintings on the walls. To the south a small doorways lies in which a master of crafting sits, waiting to help your knowledge. ~ 0 DS 0 D0 ~ ~ 0 -1 3303 D2 ~ ~ 0 -1 3383 S #3383 The Crafters Guild~ An ancient master sits in this stone tiled room. Crafting rhymes and phrases that work the magics that control your power. Meditation here is a must, if you want to increase your skills. ~ 0 DS 0 D0 ~ ~ 0 -1 3382 S #3384 Training Yard~ An outdoor training yard with lots of weights and strange devices to increase your abilitys. All come here to learn from this great master. ~ 0 DS 0 D0 You see Dragon Road. ~ ~ 0 -1 3301 D5 You see the entrance to the caves. ~ ~ 0 -1 4600 S #3385 Matrons Exotic Weapons~ You are in a full room of shelves and wallhooks. There are strange weapons hanging and stored on each of these. You wonder where some of them come from and how to use them. ~ 0 DS 0 D2 You see dragon road. ~ ~ 0 -1 3301 S #3386 Matrons Exotic Armors~ You are standing in a shop that is located quite nicely next to the warriors guild. You assume they get quite a bit of business here. A small counter is here. The only exit is to the east. ~ 0 DS 0 D1 You see the entrance to the warriors guild. ~ ~ 0 -1 3021 S #3387 {YMandrake Road{x~ You are on a narrow section of Mandrake road. Here it starts to weave between buildings and become more of an alleyway, tightly fitting through buildings to the north. ~ 0 DS 0 D0 The Mandrake Road. ~ ~ 0 -1 3388 D2 You see Mandrake Road. ~ ~ 0 -1 3054 S #3388 {YMandrake Road{x~ You are on a narrow section of Mandrake road. It continues to the north towards Dragon Road, or south towards Market street. ~ 0 DS 0 D0 You see Mandrake Road. ~ ~ 0 -1 3389 D2 You see Mandrake Road. ~ ~ 0 -1 3387 S #3389 {YMandrake Road{x~ You are standing on Mandrake road, which has now turned into a small sidewalk tightly fitting between two buildings on Dragon road. There are a few steps going down to get you to street level, or you can go south towards Market street. ~ 0 DS 0 D2 You see Mandrake road. ~ ~ 0 -1 3388 D5 You see dragon road ~ ~ 0 -1 3314 S #3390 {YThe Flowing Life{x~ You are standing in a shop full of all sorts of water containing items. Cleaning the water is essential to making it safe for drinking. This gentleman stays in business doing just that. ~ 0 DS 0 D1 You see the road. ~ ~ 0 -1 3105 S #3391 {YMorgue Entrance Way{x~ You are standing in the entrance hallway to a small black building just west of Mandrake square. Flowers and various shaped coffins fill this room. You take it this is the showroom for the sales of these items. There is a small room to the west. ~ 0 DS 0 D1 You see Mandrake Square ~ ~ 0 -1 3054 D3 You see the morgue ~ ~ 0 -1 3392 S #3392 {YThe Morgue{x~ You are in a foul smelling room, open coffins and stiff corpses are all around you. You wonder how someone could work in a place like this. To the east you see the entry hall and the way out. ~ 0 DS 0 D1 You see the morgue entry hall. ~ ~ 0 -1 3391 S #3393 {YMandrake Road{x~ You are on Mandrake road, heading through calinth. A large protected forest is to the west of you and a more run down section of town to the east. The road heads north and south. ~ 0 0 1 D0 You see Mandrake road. ~ ~ 0 -1 3105 D2 You see Mandrake road. ~ ~ 0 -1 3394 S #3394 {YMandrake Road{x~ You are on Mandrake road, heading through calinth. A large protected forest is to the west of you and a more run down section of town to the east. The road heads north and south. ~ 0 0 1 D0 You see Mandrake road. ~ ~ 0 -1 3393 D2 You see Mandrake road. ~ ~ 0 -1 3395 S #3395 {YMandrake Road{x~ You are on Mandrake road, heading through calinth. A large protected forest is to the west of you and a more run down section of town to the east. The road heads north and south. ~ 0 0 1 D0 You see Mandrake road. ~ ~ 0 -1 3394 D2 You see Mandrake road. ~ ~ 0 -1 3396 S #3396 {YMandrake Road{x~ You are on Mandrake road, heading through calinth. A large protected forest is to the west of you and a more run down section of town to the east. The road heads north and south. ~ 0 0 1 D0 You see Mandrake road. ~ ~ 0 -1 3395 D2 You see Mandrake road. ~ ~ 0 -1 3397 S #3397 {YMandrake Road{x~ You are on Mandrake road, heading through calinth. A large protected forest is to the west of you and a more run down section of town to the east. The road heads north and south. ~ 0 0 1 D0 You see Mandrake road. ~ ~ 0 -1 3396 D2 You see the south gate. ~ ~ 0 -1 3255 S #0 #RESETS M 1 3168 9 3051 1 M 1 3168 9 3024 1 M 1 3168 9 3025 1 M 1 3168 9 3045 1 M 1 3167 9 3393 1 M 1 3167 9 3394 1 M 1 3167 9 3395 1 M 1 3167 9 3396 1 M 1 3167 9 3397 1 M 1 3167 9 3255 1 M 1 3167 9 3105 1 M 1 3167 9 3102 1 M 1 3167 9 3254 1 M 1 3166 9 3041 1 M 1 3166 9 3041 1 M 1 3166 9 3040 1 M 1 3166 9 3041 1 M 1 3166 9 3041 1 M 1 3165 11 3371 1 M 1 3165 11 3373 1 M 1 3165 11 3375 1 M 1 3165 11 3377 1 M 1 3165 11 3379 1 M 1 3165 11 3381 1 M 1 3165 11 3383 1 M 1 3165 11 3002 1 M 1 3165 11 3019 1 M 1 3165 11 3023 1 M 1 3165 11 3029 1 M 1 3011 1 3001 1 * Ravage E 1 3005 1 16 * Ravage's scimitar O 1 3135 1 3054 O 1 3010 1 3054 * the donation pit M 1 3000 1 3033 1 * the wizard G 1 3040 -1 * a scroll of identify G 1 3041 -1 * a yellow potion of see invisible G 1 3039 -1 * a scroll of cancellation G 1 3042 -1 * a scroll of recall G 1 3043 -1 * a ring of protection G 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* a pair of chain mail sleeves G 1 3116 -1 * a large metal shield G 1 3097 -1 * a small metal shield G 1 3117 -1 * a small wooden shield M 1 3002 2 3390 2 * the waterman G 1 3138 -1 G 1 3387 -1 M 1 3002 2 3010 2 * the grocer E 1 3022 900 16 * a long sword G 1 3030 -1 * a torch G 1 3031 -1 * a hooded brass lantern G 1 3032 -1 * a bag G 1 3033 -1 * a box M 1 3001 1 3009 1 * the baker E 1 3022 100 16 * a long sword G 1 3009 -1 * a big pot pie G 1 3011 -1 * a bread G 1 3012 -1 * a cinnamon roll G 1 3013 -1 * a batch of Sara's cookies G 1 3014 -1 * a blueberry danish M 1 3008 1 3031 1 * the pet shop boy M 1 3009 1 3034 1 * the jeweller G 1 3378 -1 * an opal G 1 3377 -1 * a diamond G 1 3376 -1 * a ruby G 1 3375 -1 * an emerald G 1 3374 -1 * a garnet G 1 3373 -1 * a small pearl M 1 3010 1 3035 1 * the leather worker G 1 3060 -1 * a leather jerkin G 1 3061 -1 * a leather cap G 1 3062 -1 * a pair of leather pants G 1 3063 -1 * a pair of leather boots G 1 3064 -1 * a pair of leather gloves G 1 3065 -1 * a pair of leather sleeves G 1 3066 -1 * a hard leather jerkin G 1 3067 -1 * a hard leather cap G 1 3068 -1 * a pair of hard leather pants G 1 3069 -1 * a pair of hard leather boots G 1 3070 -1 * a pair of hard leather gloves G 1 3071 -1 * a pair of hard leather sleeves G 1 3052 -1 * a leather bracer G 1 3053 -1 * a leather belt G 1 3054 -1 * a leather girdle M 1 3006 1 3049 1 * the captain G 1 3050 -1 * a raft G 1 3051 -1 * a canoe M 1 3007 1 3384 1 * the master M 1 3070 5 3056 1 * the ancient potion-brewer G 1 3080 -1 * a potion of healing G 1 3081 -1 * a potion of sanctuary G 1 3082 -1 * a potion of divine protection G 1 3083 -1 * a potion of cure light wounds G 1 3084 -1 * a potion of cure serious wounds G 1 3085 -1 * a potion of cure critical wounds G 1 3086 -1 * a bottle of antidote G 1 3087 -1 * a potion of cure blindness G 1 3088 -1 * a vial of holy water G 1 3089 -1 * a potion of armor G 1 3090 -1 * a potion of negation G 1 3091 -1 * a potion of flying G 1 3092 -1 * a potion of true sight M 1 3040 1 3007 1 * the bartender E 1 3022 -1 16 * a long sword G 1 3000 -1 * a barrel of beer G 1 3001 -1 * a bottle of beer M 1 3043 1 3003 1 * the waiter E 1 3022 -1 16 * a long sword G 1 3002 -1 * a bottle of ale G 1 3004 -1 * a bottle of local specialty M 1 3042 1 3018 1 * the waiter E 1 3022 -1 16 * a long sword G 1 3002 -1 * a bottle of ale G 1 3003 -1 * a bottle of firebreather M 1 3045 1 3022 1 * the waiter E 1 3022 -1 16 * a long sword G 1 3002 -1 * a bottle of ale G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty M 1 3044 1 3028 1 * the waiter E 1 3022 -1 16 * a long sword G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty M 1 3046 1 3048 1 * Filthy E 1 3022 -1 16 * a long sword G 1 3003 -1 * a bottle of firebreather G 1 3004 -1 * a bottle of local specialty M 1 3150 1 3150 1 * Esme G 1 3154 -1 * a bottle of George Killian's Irish Red G 1 3152 -1 * a bowl of beef stew G 1 3153 -1 * a biscuit G 1 3151 -1 * a bowl of chicken noodle soup G 1 3150 -1 * a cup of cinnamon coffee G 1 3100 -1 * a cup of tea M 1 3160 1 3160 1 * Melancholy G 1 3168 -1 * a map of Olympus G 1 3167 -1 * a map of New Thalos G 1 3166 -1 * a map of the first level of Moria G 1 3165 -1 * a map of the Dwarven Kingdom G 1 3164 -1 * a map of southern Calinth G 1 3163 -1 * a map of Thera G 1 3162 -1 * a map of the town of Calinth M 1 3161 1 3160 1 * Lister D 1 3160 0 2 * Melancholy's Map's north D 1 3161 2 2 * Melancholy's Room south M 1 3162 1 3334 1 * Otho the Changer M 1 3060 18 3004 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3355 -1 4 * a cheap cloak M 1 3060 18 3014 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3356 -1 6 * a cheap hGebalet M 1 3060 18 3017 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3357 -1 7 * a pair of cheap leggings M 1 3060 18 3021 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3358 -1 8 * a pair of cheap boots M 1 3060 18 3027 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3359 -1 9 * a pair of cheap gloves M 1 3067 2 3041 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3360 -1 10 * a pair of cheap sleeves M 1 3067 2 3041 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3354 -1 11 * a cheap shield M 1 3068 2 3040 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3361 -1 12 * a cheap cape M 1 3068 2 3040 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3362 -1 13 * a cheap belt M 1 3071 2 3255 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3361 -1 12 * a cheap cape M 1 3071 2 3255 2 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3362 -1 13 * a cheap belt M 1 3072 1 3262 1 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3354 -1 11 * a cheap shield M 1 3063 5 3026 5 * the dark rogue E 1 3021 -1 16 * a small sword E 1 3066 -1 5 * a hard leather jerkin E 1 3052 -1 15 * a leather bracer M 1 3064 3 3007 3 * the drunk M 1 3065 2 3044 1 * the beggar M 1 3065 2 3048 1 * the beggar M 1 3066 1 3026 1 * an alley cat M 1 3061 5 3006 5 * the janitor M 1 3090 1 3032 1 * the kitten M 1 3091 1 3032 1 * the puppy M 1 3092 1 3032 1 * the beagle M 1 3093 1 3032 1 * the rottweiler M 1 3094 1 3032 1 * the wolf M 1 3005 4 3027 2 * the thief E 1 3351 -1 16 * a cheap dagger M 1 3005 4 3128 2 * the thief E 1 3351 -1 16 * a cheap dagger O 1 3139 15 3008 * the receptionist's letter of resignation O 1 3140 15 3008 * the bank's notice of liquidation D 1 3110 3 2 * townguard Head Quarters west D 1 3142 1 2 * Captain's Office east D 1 3142 2 2 * Captain's Office south D 1 3143 0 2 * The Jail north O 1 3134 3 3101 * the Bench O 1 3134 3 3102 * the Bench O 1 3134 3 3103 * the Bench M 1 3100 1 3106 1 * the maid G 1 3100 -1 * a cup of tea G 1 3101 -1 * a cup of coffee G 1 3102 -1 * a cup of water M 1 3120 1 3106 1 * the sexton G 1 3121 2 * a key M 1 3121 1 3114 1 * the swan M 1 3122 1 3114 1 * the duckling M 1 3123 1 3109 1 * the sparrow M 1 3124 2 3113 1 * the duck M 1 3124 2 3115 1 * the duck M 1 3140 1 3142 1 * the captain E 1 3350 -1 16 * a cheap sword G 1 3122 2 * a key G 1 3137 2 * a steel key M 1 3141 4 3142 4 * the townguard E 1 3350 -1 16 * a cheap sword M 1 3141 4 3142 4 * the townguard E 1 3350 -1 16 * a cheap sword M 1 3141 4 3142 4 * the townguard E 1 3350 -1 16 * a cheap sword M 1 3141 4 3142 4 * the townguard E 1 3350 -1 16 * a cheap sword O 1 3130 1 3142 * the desk P 1 3123 1 3130 1 * a key O 1 3131 1 3142 * the safe P 1 3132 1 3131 1 * the silver coins M 1 3060 18 3111 4 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest G 1 3120 8 * a key M 1 3060 18 3111 4 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3363 -1 15 * a cheap bracer M 1 3060 18 3117 1 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest M 1 3060 18 3109 1 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest E 1 3363 -1 15 * a cheap bracer M 1 3060 18 3120 1 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest M 1 3060 18 3125 1 * the townguard E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword E 1 3353 -1 5 * a cheap vest M 1 3142 1 3137 1 * the secretary M 1 3143 1 3138 1 * the mayor E 1 3124 5 16 * a long sword E 1 3133 -1 1 M 1 3069 1 3138 1 * the preacher E 1 3365 -1 0 * a war banner E 1 3364 -1 1 * a town guard signet ring E 1 3350 -1 16 * a cheap sword M 1 3144 1 3120 1 * the town crier O 1 3136 -1 3141 * a small pile of coins M 1 3012 5 3054 1 * the healer O 1 3200 -1 3003 1 O 1 3200 -1 3007 1 O 1 3200 -1 3018 1 O 1 3200 -1 3022 1 O 1 3200 -1 3028 1 O 1 3200 -1 3106 1 O 1 3200 -1 3150 1 O 1 3200 -1 3352 1 O 1 3200 -1 3355 1 O 1 3200 -1 3356 1 * M 1 3164 1 3054 1 the paladin hero to Altar in Sanctuary E 1 3365 -1 0 E 1 3372 100 1 E 1 3043 -1 2 E 1 3047 100 5 E 1 3073 -1 6 E 1 3075 -1 8 E 1 3359 -1 9 E 1 3115 -1 10 E 1 3116 -1 11 E 1 3053 -1 13 E 1 3105 100 14 E 1 3105 100 15 E 1 3022 -1 16 G 1 3004 100 S #SHOPS 3000 2 3 4 10 0 105 15 0 23 * the wizard 3001 10 10 10 10 10 110 100 10 23 * the baker 3002 1 8 13 15 19 150 40 0 23 * the grocer 3003 5 6 7 0 0 120 40 0 23 * the weaponsmith 3004 9 0 0 0 0 100 50 0 23 * the armourer 3006 22 0 0 0 0 120 90 6 22 * the captain 3008 0 0 0 0 0 100 100 0 23 * the pet shop boy 3009 8 30 32 33 0 110 100 0 23 * the jeweller 3010 9 0 0 0 0 110 50 0 23 * the leather worker 3040 0 0 0 0 0 110 100 0 23 * the bartender 3042 0 0 0 0 0 100 100 0 23 * the waiter 3043 0 0 0 0 0 110 100 0 23 * the waiter 3044 0 0 0 0 0 170 100 0 23 * the waiter 3045 0 0 0 0 0 150 100 0 23 * the waiter 3046 0 0 0 0 0 100 90 0 23 * Filthy 3070 10 0 0 0 0 1000 100 0 23 * the ancient potion-brewer 3100 0 0 0 0 0 110 90 6 23 * the maid 3150 0 0 0 0 0 100 100 0 23 * Esme 3160 0 0 0 0 0 100 100 0 23 * Melancholy 0 #SPECIALS M 3000 spec_cast_mage * the wizard M 3005 spec_thief * the thief M 3011 spec_rumor * Hassan M 3012 spec_cast_adept * the healer M 3042 spec_cast_mage * the waiter M 3043 spec_cast_cleric * the waiter M 3060 spec_guard * the townguard M 3061 spec_janitor * the janitor M 3067 spec_guard * the townguard M 3068 spec_guard * the townguard M 3069 spec_preacher * the townguard M 3100 spec_cast_cleric * the maid M 3120 spec_cast_cleric * the sexton M 3143 spec_mayor * the mayor M 3163 spec_nasty * the thief M 3066 spec_cat *cats, etc M 3066 spec_sleepy *cats, etc M 3090 spec_cat *cats, etc M 3060 spec_sleepy *the watchman M 3001 spec_butcher M 3000 spec_wizard M 3002 spec_merchant M 3003 spec_weaponsmith M 3165 spec_guildmaster M 3168 spec_dirty S #$