/
#AREA
dock.are~
Calinth Docks~
{ 5 35} Grehyton Calinth Docks~
5000 5099

#MOBILES
#5000
madame~
the madame~
The madame stands here looking seductive.
~
The madame, the keeper of the girls in this
brothel is wearing a red satin robe. Her eyes
are covered in eyeliner and blue shadow.
~
human~
BG 0 0 0
10 0 10d10+50 0d0+0 2d4+5 pound
2 2 2 2
JQ 0 0 0
stand stand female 20
B 0 medium 0
#5001
vegetarian merchant~
the vegetarian~
The vegetarian merchant stands here smiling.
~
The merchant here is wearing loose fitting 
hemp clothes. He tells you of the benefits
of not eating so much meat.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5002
dirty youth~
the dirty youth~
The dirty youth asks you for some change.
~
A filthy little kid, caught in the poor 
tenament district due to economic burdens.
~
human~
G 0 0 0
1 0 2d6+20 0d0+0 1d4+2 pound
2 2 2 2
F 0 0 0
stand stand male 0
0 0 medium 0
#5003
young girl~
the young girl~
The young girl is standing around suspiciously.
~
A young girl who might turn out to be quite
beautiful, but these conditions are hard on
young kids.
~
elf~
G 0 -500 0
1 0 2d10+20 0d0+0 0d0+0 pound
2 2 3 4
J 0 0 0
stand stand female 0
0 0 medium 0
#5004
sad orphan~
the sad orphan~
The sad orphan cries on the street.
~
This youth is looking pretty bad, he lost his
parents and now lives on the street.
~
human~
G J 200 0
1 0 2d10+50 0d0+0 1d3+5 pound
1 1 1 1
0 0 0 0
stand stand male 0
0 0 medium 0
#5005
opium merchant~
the opium merchant~
The opium merchant stands here smiling.
~
The merchant here is wearing loose fitting
red satin clothes. He has a shifty look in
his eyes.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5006
coffee merchant~
the coffee merchant~
The coffee merchant stands here smiling.
~
The merchant here is wearing loose fitting
blue weaved clothes. He has a wired look
in  his eyes.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5007
chips merchant~
the chips merchant~
The chips merchant stands here smiling.
~
The merchant here is wearing filthy and
stinking clothes.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5008
paintings merchant~
the art merchant~
The paintings merchant stands here smiling.
~
The merchant here is in a frilly looking
deco outfit.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5009
leather merchant~
the leather merchant~
The leather merchant stands here smiling.
~
The merchant here is in a nicely tanned
leather outfit.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5010
dime merchant~
the dime merchant~
The dime store merchant stands here smiling.
~
The merchant here is in a dirty looking shirt
from the local free clothes center.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5011
boat merchant~
the boat merchant~
The boat merchant stands here smiling.
~
The merchant here is wearing no shirt
and is quite sweaty from working.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5012
dagger merchant~
the dagger merchant~
The dagger merchant stands here smiling.
~
The merchant here is wearing a long black
cape and nice clothes.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5013
large rat~
a large rat~
A large rat scurries on the street.
~
Filthy and covered with disease.
~
dog~
G 0 0 0
6 0 2d7+71 0d0+0 1d8+10 bite
4 4 4 4
0 0 0 0
stand stand male 0
HM B medium 0
#5014
medium rat~
a medium sized rat.~
A medium sized rat scurries around here.
~
The rat is filthy and disgusting.
~
bat~
G 0 0 0
3 0 2d6+35 0d0+0 1d8+0 bite
2 2 2 2
0 0 0 0
stand stand male 0
HMV B medium 0
#5015
small rat~
a small rat.~
A small rat runs around here.
~
Filthy, dirty and quite vicious.
~
bat~
G 0 0 0
1 0 2d6+10 0d0+0 1d5+1 bite
1 2 2 2
0 0 0 0
stand stand male 0
HMV B medium 0
#5016
meat merchant~
the meat merchant~
The dagger merchant stands here smiling.
~
The merchant here is wearing a white
overcoat smeared with dirt and blood.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5017
pawn broker~
the pawn broker~
The pawn broker stands here smiling.
~
The pawn broker is here, eyeing your wares.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5018
sword dealer~
the sword dealer~
The sword dealer stands here grinning.
~
The sword dealer is a sharp and straight
merchant.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5019
pets dealer~
the pets dealer~
The pets dealer stands here smuggly.
~
The pet store owner has lots of
connections and can get all kinds of
strange pets.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5020
beer bellied merchant~
the beer bellied merchant~
The beer bellied merchant stands here smuggly.
~
The merchant is fat and kinda gross looking,
he obviously drinks too much.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5021
wine merchant~
the wine merchant~
The wine merchant eyes you suavely.
~
A slick character, used to the finer
side of life.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5022
fish merchant~
the fish merchant~
The fish merchant chews on some sushi.
~
A foreign looking man who enjoys raw fish.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5023
clothing merchant~
the clothing merchant~
The clothing merchant checks your size.
~
A tubby looking character.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5024
armor merchant~
the armor merchant~
The armor merchant laughs at your armor.
~
A wise cracking freak who only deals in
the best of armors.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#5025
water merchant~
the water merchant~
The water merchant offers you a drink.
~
A man who knows he is one who has a product
that must sell.
~
elf~
BG 0 0 0
5 3 10d5+30 0d0+0 3d6+7 pound
2 3 2 1
ER 0 0 0
stand stand male 0
0 0 medium 0
#0


#OBJECTS
#5000
sword~
a sword~
A sword rests here.~
~
weapon 0 AN
0 0 0 0 0
0 5 0 P
#5001
opium ball tar~
a ball of tar~
A small ball of black tar is here.~
balm~
pill 0 A
1 calm slow 0 0
0 1 110 P
#5002
red pill~
a red pill~
A small red pill sits on the ground.~
balm~
pill 0 A
1 frenzy 0 0 0
0 1 200 P
#5003
blue pill~
a blue pill~
A small blue pill rests here.~
~
pill 0 A
1 haste 0 0 0
0 1 210 P
#5004
white rock~
a white rock~
A small white rock sits here.~
balm~
pill 0 A
1 sanctuary poison 0 0
0 1 400 P
#5005
condom rubber black~
a black condom~
A black rubber condom sits here.~
rubber~
treasure K AO
0 0 0 0 0
0 1 85 P
A
4 2
#5006
garter belt~
a set of garter belts~
A set of frilly garter belts.~
cloth~
armor 0 AF
3 3 3 1 1
0 1 131 P
A
14 10
#5007
seaweed salad~
a seaweed salad~
A green seaweed salad sits here in a bowl.~
sponge~
food 0 A
3 1 0 0 0
0 1 30 P
#5008
collard greens~
a pile of collard greens~
A pile of collard greens sits here.~
bamboo~
food 0 A
5 2 0 0 0
0 1 26 P
#5009
snake dagger~
a snake dagger~
A snake shaped dagger rests here.~
bone~
weapon KL AN
dagger 2 4 pierce 0
0 3 250 P
#5010
glass dagger~
a glass dagger~
A thin glass dagger sits here.~
glass~
weapon 0 AN
dagger 3 6 pierce 0
0 4 310 P
#5011
jewelled dagger~
a jewelled dagger~
A large jewelled dagger sits here.~
brass~
weapon J AN
dagger 2 5 slash 0
0 5 333 P
#5012
wooden sticker~
a wooden sticker~
A thin wooden sticker rests here.~
bamboo~
weapon 0 AN
dagger 1 3 pierce 0
0 2 110 P
#5013
black burnt dagger~
a black burnt dagger~
A black burnet dagger rests here.~
bone~
weapon 0 AN
dagger 4 3 pierce 0
0 7 450 P
#5014
floating barrel~
a floating barrel~
A floating barrel sits here.~
coral~
boat 0 A
0 0 0 0 0
0 25 80 P
#5015
huge cork~
a huge cork~
A huge piece of cork rests here.~
cork~
boat 0 A
0 0 0 0 0
0 13 50 P
#5016
rotting reed raft~
a rotting reed raft~
A rotting raft made from reeds sits here.~
hemp~
boat P A
0 0 0 0 0
0 17 23 P
#5017
small idol~
a small idol~
A small idol sits here smiling.~
bamboo~
treasure G AO
0 0 0 0 0
0 5 200 P
F
A 0 0 Z
F
V 0 0 G
#5018
horse shoe rusty~
a horse shoe~
A rusty looking horse shoe sits here.~
brass~
treasure 0 AO
0 0 0 0 0
0 3 210 P
F
A 0 0 N
F
V 0 0 L
#5019
ancient book~
an ancient book~
An ancient looking book sits here.~
canvas~
treasure 0 AO
0 0 0 0 0
0 10 2753 P
A
12 100
F
V 0 0 DLQZ
E
book~
An ancient looking book made out of some sort
of leather. On the cover is a star with an eye
in the center of it.~
#5020
leather mask~
a leather mask~
A leather mask rests on the ground.~
elastic~
armor 0 AE
2 2 2 1 3
0 5 90 P
#5021
comfortable boots~
a pair of comfy boots~
A pair of comfortable looking boots.~
felt~
armor 0 AG
4 4 3 2 5
0 7 214 P
#5022
espresso cup~
a cup of espresso~
A cup of espresso steams here.~
glass~
potion 0 AO
1 haste 0 0 0
0 1 100 P
#5023
cup joe~
a cup of joe~
A cup of joe rests here.~
pottery~
potion 0 AO
1 frenzy 0 0 0
0 1 321 P
#5024
green tea~
a cup of green tea~
A cup of delicious green tea sits here.~
bone~
fountain 0 AO
1 1 tea 0 0
0 1 85 P
#5025
puddle~
a puddle~
A puddle is here, the water looks refreshing.~
water~
fountain 0 0
300 300 water 0 0
0 800 0 P
F
A 0 0 M
#5026
large crate~
a large crate~
A large wooden crate rests here.~
wood~
container 0 AO
200 0 0 10 100
0 20 0 P
#5027
small crate~
a small crate~
A small crate rests here.~
bamboo~
container 0 AO
20 0 0 4 100
0 10 0 P
#5028
green weed~
a green weed~
A green weed grows here through the cobblestones.~
bread~
food 0 A
8 6 0 0 0
0 1 0 P
#5029
dead tree~
a dead tree~
A large dead tree stands here.~
wood~
furniture 0 N
15 1000 FIL 0 0
0 500 0 P
#5030
loose stone~
a loose stone~
A loose stone is rising out of the street.~
granite~
weapon 0 AN
mace 1 4 crush 0
0 10 0 P
#5031
wooden bench~
a wooden bench~
A long wooden bench is here.~
bamboo~
furniture 0 A
5 200 BEHKN 0 0
0 300 0 P
#5032
metal stool~
a metal stool~
An old metal stool is here.~
brass~
furniture 0 A
1 100 EH 0 0
0 50 0 P
#5033
long bar~
a long bar~
A long serving bar is here.~
wood~
furniture 0 0
20 1000 BEHKN 0 0
0 400 0 P
#0


#ROOMS
#5000
{YEntrance To The Docks{x~
You are standing just below the southern gate of
Calinth. This is the main entrance to the docks 
and its one of the worse sections of town.
There is a sign here.
~
0 0 1
D0
You see the south gate.
~
~
0 -1 3256
D2
You see Wharf Road.
~
~
0 -1 5001
E
sign~
This area written and designed by Grehyton of
Infernal Realms MUD, and -*WURM*- A rom based
code system. 131.247.1.93 9000

Respects and Inspirations go out to.
CarrionFields MUD
199.1.96.150 9999~
S
#5001
{YWharf Road{x~
You are standing on Wharf road. You can smell
the salty air, and all around you rough looking
types move about. To the east and west Wharf road
continues and to the south lie the main docks.
~
0 0 1
D0
You see the entrance to the docks.
~
~
0 -1 5000
D1
You see Wharf road.
~
~
0 -1 5002
D2
You see the main docks.
~
~
0 -1 5044
D3
You see Wharf road.
~
~
0 -1 5009
S
#5002
{YWharf Road{x~
You are standing on Wharf road. To the south over
the tops of run down shops you can see the masts
of large sailing ships. To the north of here is
a butcher shop and to the south is a mercenarys
guild. Wharf road continues to the east and west.
~
0 0 1
D0
You see the butchers.
~
~
0 -1 5023
D1
You see Wharf road.
~
~
0 -1 5003
D2
You see the mercenarys guild.
~
~
0 -1 5016
D3
You see Wharf road.
~
~
0 -1 5001
S
#5003
{YWharf Road{x~
You are standing on Wharf road. Faint smells of 
fish and seaweed are in the air. Rough looking 
characters move in and out of the shops that line
this road. To the north is a back street and to the
south is a fish store.
~
0 0 1
D0
You see a back street.
~
~
0 -1 5046
D1
You see Wharf road.
~
~
0 -1 5004
D2
You see the fish store.
~
~
0 -1 5017
D3
You see Wharf road.
~
~
0 -1 5002
S
#5004
{YWharf Road{x~
You are on an eastern section of Wharf road. To 
the north is a side wall of a shop. To the
south you see a clothing shop. Wharf road continues
to the east and west.
~
0 0 1
D1
You see Wharf road.
~
~
0 -1 5005
D2
You see a clothing shop.
~
~
0 -1 5018
D3
You see Wharf road.
~
~
0 -1 5003
S
#5005
{YWharf Road{x~
You are standing on Wharf road. Salty smells and
briney breezes catch your nose. To the north of
here lies a small inlet and to the south you
see the beginning of a small alley.
~
0 0 1
D0
You see a small inlet.
~
~
0 -1 5084
D1
You see Wharf road.
~
~
0 -1 5006
D2
You see a dark alleyway.
~
~
0 -1 5019
D3
You see Wharf road.
~
~
0 -1 5004
S
#5006
{YWharf Road{x~
You are starting to reach the eastern most end of
Wharf road. This road is known for its shops and 
items brought in from foreign places. To the north
of here is a bar and to the south is a armor dealer.
Wharf road continues east and west.
~
0 0 1
D0
You see a bar.
~
~
0 -1 5027
D1
You see Wharf road.
~
~
0 -1 5007
D2
You see an armor shop.
~
~
0 -1 5020
D3
You see Wharf road.
~
~
0 -1 5005
S
#5007
{YWharf Road{x~
You are nearing the end of Wharf road. To the north
of you is a narrow and dark alley and to the south is 
a water shop. Wharf road continues east and west.
~
0 0 1
D0
You see a narrow alley.
~
~
0 -1 5050
D1
You see Wharf road.
~
~
0 -1 5008
D2
You see a water shop.
~
~
0 -1 5021
D3
You see Wharf road.
~
~
0 -1 5006
S
#5008
{YWharf Road{x~
You are at the eastern end of Wharf road. Directly
east is the city wall. To the north of here you see
a wine shop, and to the south you see the guild hall
of the Astari, the protectors of this section of town.
Wharf road heads back west from here.
~
0 0 1
D0
You see a wine shop.
~
~
0 -1 5029
D2
You see guild hall astari.
~
~
0 -1 5022
D3
You see Wharf road.
~
~
0 -1 5007
S
#5009
{YWharf Road{x~
You are on a dirty street that smells of fish also
known as Wharf road. To the north of you is a leather
shop. To the south you see a large warehouse. Wharf
road continues east and west.
~
0 0 1
D0
You see a leather shop.
~
~
0 -1 5036
D1
You see Wharf road.
~
~
0 -1 5001
D2
You see a warehouse.
~
~
0 -1 5043
D3
You see Wharf road.
~
~
0 -1 5010
S
#5010
{YWharf Road{x~
You are standing on Wharf road. It smells of fish
and decay brought on by being next to the water.
To the north you see a 5&10 store and to the south
you see a picture shop. Wharf road continues east
and west.
~
0 0 1
D0
You see a 5&10 store.
~
~
0 -1 5035
D1
You see Wharf road.
~
~
0 -1 5009
D2
You see a painting shop.
~
~
0 -1 5042
D3
You see Wharf road.
~
~
0 -1 5011
S
#5011
{YWharf Road{x~
You are standing on Wharf road. The cobblestone
street is very slippery and muddy. To the north
of you is a boat maker and to the south is a small
chips store. Wharf road continues east and west.
~
0 0 1
D0
You see a boatshop.
~
~
0 -1 5034
D1
You see Wharf road.
~
~
0 -1 5010
D2
You see a Chips & Fish.
~
~
0 -1 5041
D3
You see Wharf road.
~
~
0 -1 5012
S
#5012
{YWharf Road{x~
You are standing on Wharf road. Rugged sailors and
seafaring men are moving about enjoying a few days
of shore leave. To the north of here is a small inn.
To the south you see the entrance to a dark alleyway.
Wharf road continues east and west.
~
0 0 1
D0
You see a small Inn.
~
~
0 -1 5033
D1
You see Wharf road.
~
~
0 -1 5011
D2
You see a dark alleyway.
~
~
0 -1 5040
D3
You see Wharf road.
~
~
0 -1 5013
S
#5013
{YWharf Road{x~
You are standing on a western section of Wharf road.
To the north is a vacant lot, and to the south is
a coffee house. Wharf road continues east and west.
~
0 0 1
D1
You see Wharf road.
~
~
0 -1 5012
D2
You see a coffee house.
~
~
0 -1 5039
D3
You see Wharf road.
~
~
0 -1 5014
S
#5014
{YWharf Road{x~
You are nearing the western end of Wharf road. To
the north of here is a short road. To the
south is a run down bar. Wharf road continues to 
the east and west.
~
0 0 1
D0
You see a short road.
~
~
0 -1 5085
D1
You see Wharf road.
~
~
0 -1 5013
D2
You see a small bar.
~
~
0 -1 5038
D3
You see Wharf road.
~
~
0 -1 5015
S
#5015
{YWharf Road{x~
You are at the western end of Wharf road. To the
west the city wall rises up and blocks your way.
To the north of here is a vacant lot and to the
south is an opium den. Wharf road heads back
east from here.
~
0 0 1
D1
You see Wharf road.
~
~
0 -1 5014
D2
You see an opium den.
~
~
0 -1 5037
S
#5016
{YMercenary's For Hire{x~
This is a run down looking shop. The walls are 
covered with old papers showing the prime times of
this district of Calinth. There is a counter here
with a sign in sheet. Towards the back of the room
you see a bunch of rugged looking mercenarys waiting
to be hired.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5002
D4
~
~
0 -1 5073
S
#5017
{YFried Fish Bungalow{x~
The scent of grouper and crappie and other strange 
cold blooded sea creatures fill your nostrils. Behind
the counter is a large metal grill where a dirty 
looking cook is frying up some filets.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5003
D4
~
~
0 -1 5074
S
#5018
{YClothes Mart{x~
You are inside a well kept shop filled with racks of
clothes. Alot of the styles are from foreign ports 
brought here by travelling merchants from far off lands.
A counter is towards the rear.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5004
D4
~
~
0 -1 5075
S
#5019
{YDark Alley{x~
All around you are piles of trash and the stench of 
urine and shit. This dark alley continues south or
you can go north to Wharf road.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5005
S
#5020
{YArmor Is Us{x~
This shop specializes in strange armors from around
the world. Battered and torn older pieces decorate
the walls. A counter is close to the front if you
wish to purchase anything.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5006
D4
~
~
0 -1 5076
S
#5021
{YWater Of Life{x~
This profitable business is part of a large guild of
water purifiers that work various parts of the city.
They know that the market is cornered. Various
skins and water holders line the shelves, a bubbling
fountain is seen behind the counter to the rear of
the shop.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5007
S
#5022
{YGuild Hall Astari{x~
This is the guild hall of the protectors of this section
of town, the Astari. Red velvet curtains cover the walls
and comfortable pillows are on the floor. A small room
can be seen through the curtain to the south.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5008
D2
You see a small room.
~
~
0 -1 5045
S
#5023
{YStrange Meats{x~
You are standing inside a filthy butcher shop. Pools
of blood are on the floor and the stench of rotting
meat fills your nose. You cant quite tell what kind
of meat is on the hooks but some of it looks tasty.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5002
D4
~
~
0 -1 5077
S
#5024
{YThe Pawn Shop{x~
Various items line the shelves of this pawn shop.
You kind buy or sell just about any strange item you
might have here. You have heard rumors that this
place is under direct control of the Astari.
~
0 0 1
D3
You see a back street.
~
~
0 -1 5048
S
#5025
{YSwords And Sharp Things{x~
This is a well known shop to buy some of the finest
swords in the city. Brought in by sailors who have
visited foreign lands, alot of the weapons you see
are quite exotic.
~
0 0 1
D1
You see a small inlet.
~
~
0 -1 5084
S
#5026
{YExotic Pets{x~
So this is where all those parrots come from. All
around you see cages filled with creatures from far
off places. Take your pick and take one home.
~
0 0 1
D3
You see a small inlet.
~
~
0 -1 5084
D4
~
~
0 -1 5078
S
#5027
{YBegby's Bar{x~
This is one of the roughest drinking rooms in all of
Calinth. Begby, the retired captain of the guard runs
it to keep his fighting skills up. He gets alot of
pleasure in throwing a drunken oaf out on the street.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5006
S
#5028
{YBarrel Of Beers{x~
All around you are beer from various corners of the 
globe. The shelves are lined with dark ones, light
ones, Thick ones and thin ones. Take a bottle or 
two with you and enjoy.
~
0 0 1
D2
You see a narrow alley.
~
~
0 -1 5051
S
#5029
{YWine And Cheese{x~
Faint smells of delicious grapes and cheese fill your
nostrils. Dark wines in strange bottles are in the 
racks all around you. In the back hanging from hooks
are wheels of different colored cheeses.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5008
S
#5030
{YForbidden Pleasures{x~
The inside of this building is candlelit and dark. You
can here sounds of pleasure and pain coming from behind
curtained off sections of the room. Incense fills the
air. A counter is directly in front of you.
~
0 0 1
D1
You see bact street.
~
~
0 -1 5049
S
#5031
{YSeaweed And Salad{x~
A large self serve salad bar occupies the majority of this
room. Here you can purchase some of the finest greens and
seaweed dishes money can buy.
~
0 0 1
D3
You see a dead end.
~
~
0 -1 5086
S
#5032
{YThe Stilletto{x~
Glass and wood cases line the walls of this shop. Each is
filled with black velvet upon which daggers of all shapes
and sizes lie. The light is placed just right as to make
each glimmer and catch your eye as you walk through.
~
0 0 1
D3
You see a short road.
~
~
0 -1 5085
S
#5033
{YLazyBack Inn{x~
You are in the greeting hall of a small run down inn.
A counter with a registry book on it sits in front 
of you. The place is dusty and cobwebs are in the 
corner. It seems not many people stay here.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5012
S
#5034
{YBoats And Floats{x~
You are inside a small but flourishing boat makers
shop. Sounds of sawing and hammering are heard coming
from the back of the building. A wood counter top is
directly in front of you.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5011
S
#5035
{YThe Five & Ten Shop{x~
Small items and Knick-Knacks line the shelves in
here, you wonder who buys such things. As you 
browse through you see some interesting items that
even you might want.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5010
S
#5036
{YThe Leather Shop{x~
Tanned hides and salted gloves are lining the shelves
of this leather shop. A sick smell wafts forward from
the rear of this place, which probably comes from the
tanning procedures the shopkeep uses.
~
0 0 1
D2
You see Wharf road.
~
~
0 -1 5009
D4
~
~
0 -1 5081
S
#5037
{YOpium Den{x~
Exotic smells confront you as soon as you walk through
the door. The room is filled with large pillows and 
red curtains which hang down from the ceiling in a lazy
way. In the center of the room is a large hookah with 
many hoses coming off of it.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5015
D4
~
~
0 -1 5080
S
#5038
{YHenry's Bar{x~
This bar is nothing more then what is says, a large
wooden bar, no chairs, tables or seats. Empty and
dirty glasses line the wooden plank. Large casks of
various brew are on the back wall.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5014
S
#5039
{YCoffee & Tea{x~
The fragrant smell of fresh coffee beans fills the air.
Strange copper brewing instruments are along the 
counter in the rear. On the west wall are pictures of 
people enjoying the fresh brews.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5013
S
#5040
{YDark Alleyway{x~
This is the beginning of a stench filled alley. The
stones under your feet are slimey, covered with 
urine and shit from numerous drunks. The alleyway
continues to the south.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5012
D2
You see a dark alleyway.
~
~
0 -1 5052
S
#5041
{YChips & Fish{x~
A few stools are lined up along an oaken bar. The 
smell of fried fish and chips fills the air. Have
a seat and a bit to eat, enjoy your stay.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5011
S
#5042
{YPaintings and Portraits{x~
The smell of oil paintings and strange chemicals
fills this small building. Various scenearys and
costumes line the walls. A stool sits in front of
an easel and stand.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5010
D4
~
~
0 -1 5079
S
#5043
{YLarge Warehouse{x~
Boxes and pallets fill this large warehouse. This
is a storage space for the goods that come in from
foreign ports. Workers scurry about and give you
dirty looks. Maybe you shouldnt be in here.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5009
S
#5044
{YThe Main Docks{x~
You are standing just south of Wharf road on the 
main docks. Salty smells fill the air and sailors
and dockworkers move about. Several large piers 
head out into the bay all along the dock which heads
east and west from here. Ships are lined up along
some of these being loaded and unloaded.
~
0 0 1
D0
You see Wharf road.
~
~
0 -1 5001
S
#5045
{YAstari Inner Sanctum{x~
This is the inner sanctum for your guild. Strange guild
symbols cover the walls. This room is lit by small globes
of light which float around the ceiling. You can use 
your time here to practice and better your Astari skills.
~
0 0 1
D0
You see Guild Hall Astari.
~
~
0 -1 5022
S
#5046
{YBack Street{x~
You are on a thin back street leading north away from
Wharf road. North of you the inner south wall of
Calinth rises above the buildings. This back street
continues north.
~
0 0 1
D0
You see the back street.
~
~
0 -1 5047
D2
You see Wharf road.
~
~
0 -1 5003
S
#5047
{YBack Street{x~
You are at a t-intersection on the back street. From
here you can continue east or west along the southern
city wall which is just north of you. This small
street makes its way along the backs of some of the
Wharf road shops. You can also go back south toward
Wharf road.
~
0 0 1
D1
You see the back street.
~
~
0 -1 5048
D2
You see the back street.
~
~
0 -1 5046
D3
You see the back street.
~
~
0 -1 5049
S
#5048
{YBack Street{x~
You are in a narrow street between some buildings
and the southern wall. Trash lines the street and
mud puddles are under your feet. To the east you
see a small shop. To the west you can return to
the t-intersection.
~
0 0 1
D1
You see a small shop.
~
~
0 -1 5024
D3
You see the t-intersection.
~
~
0 -1 5047
S
#5049
{YBack Street{x~
You are in a narrow street between the back of
some buildings and the southern wall of Calinth.
To the west you see a small dark shop. To the
east you can return to the t-intersection.
~
0 0 1
D1
You see the t-intersection.
~
~
0 -1 5047
D3
You see a dark shop.
~
~
0 -1 5030
S
#5050
{YA Narrow Alley{X~
You are standing in between some buildings in a
narrow alleyway. A rotten smell wafts up from the
piles of trash along the walls. To the south lies
Wharf road or you can continue to the north.
~
0 0 1
D0
A narrow alley.
~
~
0 -1 5051
D2
You see Wharf road.
~
~
0 -1 5007
S
#5051
{YA Narrow Alley{x~
This alleyway is growing thin as the buildings on
each side of you encroach. Just north you see the
southern wall of Calinth rising above the buildings.
To the north you see a small shop, and to the south
you can return to Wharf road.
~
0 0 1
D0
You see a small shop.
~
~
0 -1 5028
D2
You see a narrow alley.
~
~
0 -1 5050
S
#5052
{YA Dark Alleyway{x~
You are standing in a filth ridden dark alleyway.
It runs between the buildings along Wharf road.
To the south you see the entrance to a maze of
run down houses. To the north you can return to
Wharf road.
~
0 0 1
D0
You see a dark alleyway.
~
~
0 -1 5040
D2
You see a maze of houses.
~
~
0 -1 5053
S
#5053
{YTenament District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a dark alleyway.
~
~
0 -1 5052
D2
You see a maze of houses.
~
~
0 -1 5054
S
#5054
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5053
D1
You see a maze of houses.
~
~
0 -1 5061
D2
You see a maze of houses.
~
~
0 -1 5055
S
#5055
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5054
D1
You see a maze of houses.
~
~
0 -1 5065
D2
You see a maze of houses.
~
~
0 -1 5056
S
#5056
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5055
D2
You see a maze of houses.
~
~
0 -1 5057
S
#5057
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5056
D1
You see a maze of houses.
~
~
0 -1 5069
D2
You see a maze of houses.
~
~
0 -1 5058
S
#5058
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5057
D2
You see a maze of houses.
~
~
0 -1 5059
S
#5059
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5058
D2
You see a maze of houses.
~
~
0 -1 5060
S
#5060
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5059
D2
You see a maze of houses.
~
~
0 -1 5060
S
#5061
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D1
You see a maze of houses.
~
~
0 -1 5062
D2
You see a maze of houses.
~
~
0 -1 5068
D3
You see a maze of houses.
~
~
0 -1 5054
S
#5062
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 N 1
D0
~
~
0 -1 5082
D1
You see a maze of houses.
~
~
0 -1 5063
D2
You see a maze of houses.
~
~
0 -1 5067
D3
You see a maze of houses.
~
~
0 -1 5061
S
#5063
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D1
You see a maze of houses.
~
~
0 -1 5064
D3
You see a maze of houses.
~
~
0 -1 5062
S
#5064
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D3
You see a maze of houses.
~
~
0 -1 5063
S
#5065
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 A 1
D0
You see a maze of houses.
~
~
0 -1 5063
D1
You see a maze of houses.
~
~
0 -1 5066
D3
You see a maze of houses.
~
~
0 -1 5055
S
#5066
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D1
You see a maze of houses.
~
~
0 -1 5067
D3
You see a maze of houses.
~
~
0 -1 5065
S
#5067
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5062
D1
You see a maze of houses.
~
~
0 -1 5068
D3
You see a maze of houses.
~
~
0 -1 5066
S
#5068
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5064
D3
You see a maze of houses.
~
~
0 -1 5067
S
#5069
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D1
You see a maze of houses.
~
~
0 -1 5070
D3
You see a maze of houses.
~
~
0 -1 5057
S
#5070
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5066
D1
You see a maze of houses.
~
~
0 -1 5071
D3
You see a maze of houses.
~
~
0 -1 5069
S
#5071
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5068
D1
You see a maze of houses.
~
~
0 -1 5072
D2
~
~
0 -1 5083
D3
You see a maze of houses.
~
~
0 -1 5070
S
#5072
{Tenemant District{x~
You are standing at the entrance to a run down
tenament section of the docks. Here the poor and
disenfranchised of the city find refuge under the
protection of the Astari. Crumbling houses are all
around you.
~
0 0 1
D0
You see a maze of houses.
~
~
0 -1 5066
D2
You see a maze of houses.
~
~
0 -1 5064
D3
You see a maze of houses.
~
~
0 -1 5071
S
#5073
{YA Small Room{x~
You are in a small room above the mercenarys
guild. This is a good place to relax and
take a rest.
~
0 0 0
D5
~
~
0 -1 5016
S
#5074
{YA Storage Room{x~
This is a storage room for the shop below.
Crates and boxes line the walls. You can
smell a fishy smell coming from some of 
these.
~
0 0 0
D5
~
~
0 -1 5017
S
#5075
{YA Room Of Clothe{x~
This is a medium sized room above the
clothing shop. There are large rolls of 
different colored clothe all around you.
~
0 0 0
D5
~
~
0 -1 5018
S
#5076
{YA Tool Room{x~
This room is full of metal working tools.
You can feel the heat from the forge below
rising up through the floorboards.
~
0 0 0
D5
~
~
0 -1 5020
S
#5077
{YA Smelly Room{x~
You are in a foul smelling room, various
pieces of unknown meat hang all around you.
~
0 0 0
D5
~
~
0 -1 5023
S
#5078
{YA Noisy Room{x~
You are in a noisy room full of cages and
boxes in which strange and exotic pets are
kept. Some of them dont look so good.
~
0 0 0
D5
~
~
0 -1 5026
S
#5079
{YStorage Room{x~
This is a storage room for the painting store
below. Large flat crates and boxes are stacked
against the walls.
~
0 0 0
D5
~
~
0 -1 5042
S
#5080
{YStrange Temple{x~
This room above the opium den has been made
into a strange and foreign temple. Murals
of creatures only found in dreams are painted
in blood red paint on the walls.
~
0 0 0
D5
~
~
0 -1 5037
S
#5081
{YChemical Storage{x~
This is a pungent room full of open and closed
barrels of chemicals, some of which are 
probably used in tanning.
~
0 0 0
D5
~
~
0 -1 5036
S
#5082
{YA Run Down Shack{x~
This is a run down shack of some poor soul.
Meager furnishings are around you and a 
small fire pit is in the rear.
~
0 0 0
D2
You see a maze of houses.
~
~
0 -1 5062
S
#5083
{YA Run Down Shack{x~
This is a small shack, it could almost be a
closet. A broken table is in the center and
a pile of hay for a bed is in the corner.
~
0 0 0
D0
You see a maze of houses.
~
~
0 -1 5071
S
#5084
{YA Small Inlet{x~
This is a small inlet in the northern part
of Wharf road. A shop lies to the east and
west of here or you can go south.
~
0 0 0
D1
You see the pet store.
~
~
0 -1 5026
D2
You see Wharf road.
~
~
0 -1 5005
D3
You see a small shop.
~
~
0 -1 5025
S
#5085
{YA Short Road{x~
You are on a short road leading north off
of Wharf road. A shop lies to the east of
here, or you can go north or south.
~
0 0 0
D0
You see a dead end.
~
~
0 -1 5086
D1
You see a small shop.
~
~
0 -1 5032
D2
You see Wharf road.
~
~
0 -1 5014
S
#5086
{YA Dead End{x~
You are standing on a dead end road that
ends at the southern wall of Calinth.
To the east of here is a small shop.
~
0 0 0
D1
You see a small shop.
~
~
0 -1 5031
D2
You see a short road.
~
~
0 -1 5085
S
#0


#RESETS
*
M 1 5002 9 5060 9
M 1 5003 9 5070 9
M 1 5004 9 5059 9
M 1 5000 1 5030 1			the madame to {YForbidden Pleasures{x
G 1 5005 100
G 1 5006 100
*
M 1 5001 1 5031 1			the vegetarian to {YSeaweed And Salad{x
G 1 5007 100
G 1 5008 100
R 1 5062 4			; Randomize {Tenemant District{x
R 1 5065 4			; Randomize {Tenemant District{x
R 1 5060 4			; Randomize {Tenemant District{x
R 1 5072 4			; Randomize {Tenemant District{x
R 1 5070 4			; Randomize {Tenemant District{x
R 1 5054 4			; Randomize {Tenemant District{x
*
M 1 5012 1 5032 1			the merchant to {YThe Stilletto{x
G 1 5009 100
G 1 5010 100
G 1 5011 100
G 1 5012 100
G 1 5013 100
*
M 1 5011 1 5034 1			the merchant to {YBoats And Floats{x
G 1 5014 100
G 1 5015 100
G 1 5016 100
*
M 1 5010 1 5035 1			the merchant to {YThe Five & Ten Shop{x
G 1 5017 100
G 1 5018 100
G 1 5019 100
*
M 1 5009 1 5036 1			the merchant to {YThe Leather Shop{x
G 1 5020 100
G 1 5021 100
*
M 1 5005 1 5037 1			the merchant to {YOpium Den{x
G 1 5001 100
G 1 5003 100
G 1 5002 100
G 1 5004 100
*
M 1 5006 1 5039 1			the merchant to {YCoffee & Tea{x
G 1 5022 100
G 1 5023 100
G 1 5024 100
*
M 1 5008 1 5042 1			the merchant to {YPaintings and Portraits{x
*
M 1 5013 9 5001 9                  a large rat to {YWharf Road{x
*
M 1 5014 9 5001 9                  a medium sized rat. to {YWharf Road{x
*
M 1 5015 9 5003 9                  a small rat. to {YWharf Road{x
*
M 1 5015 9 5003 9                  a small rat. to {YWharf Road{x
*
M 1 5013 9 5005 9                  a large rat to {YWharf Road{x
*
M 1 5013 9 5006 9                  a large rat to {YWharf Road{x
*
M 1 5015 9 5007 9                  a small rat. to {YWharf Road{x
*
M 1 5014 9 5008 9                  a medium sized rat. to {YWharf Road{x
*
M 1 5015 9 5008 9                  a small rat. to {YWharf Road{x
*
M 1 5014 9 5010 9                  a medium sized rat. to {YWharf Road{x
*
M 1 5013 9 5015 9                  a large rat to {YWharf Road{x
*
M 1 5013 9 5014 9                  a large rat to {YWharf Road{x
*
M 1 5014 9 5014 9                  a medium sized rat. to {YWharf Road{x
*
M 1 5015 9 5014 9                  a small rat. to {YWharf Road{x
*
M 1 5013 9 5012 9                  a large rat to {YWharf Road{x
*
M 1 5015 9 5012 9                  a small rat. to {YWharf Road{x
*
M 1 5003 9 5012 9                  the young girl to {YWharf Road{x
*
M 1 5002 9 5009 9                  the dirty youth to {YWharf Road{x
*
M 1 5004 9 5006 9                  the sad orphan to {YWharf Road{x
*
M 1 5002 9 5006 9                  the dirty youth to {YWharf Road{x
*
*
M 1 5003 9 5004 9                  the young girl to {YWharf Road{x
O 1 5025 100 5002			a puddle to {YWharf Road{x
O 1 5025 100 5004			a puddle to {YWharf Road{x
O 1 5025 100 5011			a puddle to {YWharf Road{x
O 1 5025 100 5019			a puddle to {YDark Alley{x
O 1 5025 100 5048			a puddle to {YBack Street{x
O 1 5025 100 5062			a puddle to {Tenemant District{x
O 1 5025 100 5065			a puddle to {Tenemant District{x
O 1 5026 100 5043			a large crate to {YLarge Warehouse{x
O 1 5026 100 5043			a large crate to {YLarge Warehouse{x
O 1 5027 100 5043			a small crate to {YLarge Warehouse{x
O 1 5027 100 5043			a small crate to {YLarge Warehouse{x
O 1 5028 100 5002			a green weed to {YWharf Road{x
O 1 5028 100 5005			a green weed to {YWharf Road{x
O 1 5028 100 5009			a green weed to {YWharf Road{x
O 1 5028 100 5014			a green weed to {YWharf Road{x
O 1 5029 100 5001			a dead tree to {YWharf Road{x
O 1 5029 100 5058			a dead tree to {Tenemant District{x
O 1 5029 100 5062			a dead tree to {Tenemant District{x
O 1 5029 100 5072			a dead tree to {Tenemant District{x
O 1 5028 100 5068			a green weed to {Tenemant District{x
O 1 5028 100 5064			a green weed to {Tenemant District{x
O 1 5028 100 5057			a green weed to {Tenemant District{x
O 1 5030 100 5061			a loose stone to {Tenemant District{x
O 1 5030 100 5014			a loose stone to {YWharf Road{x
O 1 5030 100 5040			a loose stone to {YDark Alleyway{x
O 1 5031 100 5038			a wooden bench to {YHenry's Bar{x
O 1 5032 100 5041			a metal stool to {YChips & Fish{x
O 1 5032 100 5041			a metal stool to {YChips & Fish{x
O 1 5032 100 5041			a metal stool to {YChips & Fish{x
O 1 5033 100 5041			a long bar to {YChips & Fish{x
*
M 1 5022 1 5017 1			the fish merchant to {YFried Fish Bungalow{x
*
M 1 5023 1 5018 1			the clothing merchant to {YClothes Mart{x
*
M 1 5024 1 5020 1			the armor merchant to {YArmor Is Us{x
*
M 1 5025 1 5021 1			the water merchant to {YWater Of Life{x
*
M 1 5016 1 5023 1			the meat merchant to {YStrange Meats{x
*
M 1 5017 1 5024 1			the pawn broker to {YThe Pawn Shop{x
*
M 1 5018 1 5025 1			the sword dealer to {YSwords And Sharp Things{x
*
M 1 5019 1 5026 1			the pets dealer to {YExotic Pets{x
*
M 1 5020 1 5028 1			the beer bellied merchant to {YBarrel Of Beers{x
*
M 1 5021 1 5029 1			the wine merchant to {YWine And Cheese{x
O 1 5033 100 5027			a long bar to {YBegby's Bar{x
O 1 5032 100 5027			a metal stool to {YBegby's Bar{x
O 1 5032 100 5027			a metal stool to {YBegby's Bar{x
O 1 5031 100 5027			a wooden bench to {YBegby's Bar{x
O 1 5033 100 5038			a long bar to {YHenry's Bar{x
S


#SHOPS
5000 8 0 0 0 0 300 25 0 23			the mob
5001 19 0 0 0 0 200 10 0 10			the vegetarian
5005 0 0 0 0 0 300 500 4 8                     the opium merchant
5006 0 0 0 0 0 200 100 5 17                    the coffee merchant
5007 0 0 0 0 0 65 100 6 23                    the chips merchant
5008 0 0 0 0 0 50 100 7 23                    the art merchant
5009 0 0 0 0 0 30 200 8 19                    the leather merchant
5010 0 0 0 0 0 10 100 9 10                    the dime merchant
5011 0 0 0 0 0 25 100 9 20                    the boat merchant
5012 0 0 0 0 0 25 200 2 10                    the dagger merchant
5016 0 0 0 0 0 25 100 0 15                    the meat merchant
5017 5 10 13 12 26 25 300 12 19			the pawn broker
5018 0 0 0 0 0 75 200 9 19			the sword dealer
5020 0 0 0 0 0 25 100 3 23                    the beer bellied merchant
5021 19 0 0 0 0 25 100 7 23                    the wine merchant
5022 0 0 0 0 0 25 100 9 23                    the fish merchant
5023 0 0 0 0 0 25 300 10 23                   the clothing merchant
5025 0 0 0 0 0 25 100 2 23                    the water merchant
5024 0 0 0 0 0 25 400 2 11                    the armor merchant
0


#SPECIALS
M  5002 spec_thief			the dirty youth
M  5003 spec_thief			the young girl
M  5004 spec_thief			the sad orphan
M  5013 spec_poison			a large rat
M  5014 spec_poison			a medium sized rat.
S


#$