Sender Celer~ Date Tue Jul 1 18:43:15 1997~ Stamp 867796995 To all~ Subject me~ Text make me a god ~ Sender Aragaen~ Date Wed Jul 23 12:14:58 1997~ Stamp 869674498 To all~ Subject new Cavalier skill~ Text Impalement: allows a mounted Cavalier wielding a lance to impale his victim, causing instant death of it fails its saving throw. ~ Sender Chardros~ Date Wed Jul 23 13:17:01 1997~ Stamp 869678221 To all~ Subject Impalement~ Text Nice idea, but shouldn't you be mounted? Grehyton is busily adding new tricks daily, but a mount skill has proven to be difficult to code. I applaud the idea personally, for cavaliers it is intended (hopefully) that they will get the skill INCRIMINATE ..being able to flag a player wanted. Also subdue is on the list .... rendering an oponnent immobile...like tying them up I've long thought cages or evenn crosses (for crucifying your victim .*grin*) All of these are great, but time and code are a factor...also ...critical hits are being worked on as well as fumbles .... it's in planning stages ...so don't expect anything too soon(or ever for that matter) In my opinion ...instand death is too much...a helluva lotta damage HOWEVER is another story altogether And if it kills em....*evil grin* .... Death to all who oppose me Chardros the Reaper ~ Sender Aragaen~ Date Thu Jul 24 11:48:18 1997~ Stamp 869759298 To all~ Subject Crosses (and crucifying)~ Text The idea of nailing someone to a cross.. is.. er.. *cough* I think it's cool, but it has alot of religious overtones. I can see Calinth becoming a theocratic dictatorship, with people implaled on crosses. ~ Sender Chardros~ Date Thu Jul 24 15:19:06 1997~ Stamp 869771946 To all~ Subject Crosses~ Text Well, I wouldn't fret ... Like I said it's my idea... not going to be an implementation.... And I could only hope that Calinth could be so trecherous .. Give me hardship .... and give me death! ~ Sender Aragaen~ Date Fri Jul 25 23:43:44 1997~ Stamp 869888624 To all~ Subject aggro mobs~ Text hi.. it's me again:) There comes a point when some mobs you kill are worth 0 xp. Some of these mobs are aggro. How about implementing something that prevents these puny mobs from attacking a mid-level character such as mine? For example, when I'm travelling eastward through Dearthwood forest, I run across several bandit ambushes, and it just becomes a pain in the ass to kill them all the time. Aragaen the Holy Knight ~ Sender Aragaen~ Date Tue Aug 5 00:29:23 1997~ Stamp 870755363 To immortal~ Subject new warrior-type skill~ Text Instead of fleeing like cowardly scum, warriors and other warrior types can make a strategic 'retreat' in a desired direction (with perhaps greater loss in xp than fleeing?) ~