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Sender  Celer~
Date    Tue Jul  1 18:43:15 1997~
Stamp   867796995
To      all~
Subject me~
Text
make me a god

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Sender  Aragaen~
Date    Wed Jul 23 12:14:58 1997~
Stamp   869674498
To      all~
Subject new Cavalier skill~
Text
Impalement: allows a mounted Cavalier wielding a lance to impale his 

victim, causing instant death of it fails its saving throw.

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Sender  Chardros~
Date    Wed Jul 23 13:17:01 1997~
Stamp   869678221
To      all~
Subject Impalement~
Text
Nice idea, but shouldn't you be mounted? Grehyton is busily adding new tricks daily, but a mount skill has proven to be difficult to code. 

I applaud the idea personally, for cavaliers it is intended (hopefully) that they will get the skill INCRIMINATE ..being able to flag a player wanted. 

Also subdue is on the list .... rendering an oponnent immobile...like tying them up

I've long thought cages or evenn crosses (for crucifying your victim .*grin*)

All of these are great, but time and code are a factor...also ...critical hits are being worked on as well as fumbles .... it's in planning stages ...so don't expect anything too soon(or ever for that matter) 

In my opinion ...instand death is too much...a helluva lotta damage HOWEVER is another story altogether

And if it kills em....*evil grin* ....


Death to all who oppose me

Chardros the Reaper

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Sender  Aragaen~
Date    Thu Jul 24 11:48:18 1997~
Stamp   869759298
To      all~
Subject Crosses (and crucifying)~
Text
The idea of nailing someone to a cross.. is.. er.. *cough*

I think it's cool, but it has alot of religious overtones. I can see

Calinth becoming a theocratic dictatorship, with people implaled

on crosses.

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Sender  Chardros~
Date    Thu Jul 24 15:19:06 1997~
Stamp   869771946
To      all~
Subject Crosses~
Text
Well, I wouldn't fret ... Like I said it's my idea... not going to be an implementation.... And I could only hope that Calinth could be so trecherous .. Give me hardship .... and give me death!

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Sender  Aragaen~
Date    Fri Jul 25 23:43:44 1997~
Stamp   869888624
To      all~
Subject aggro mobs~
Text
hi.. it's me again:)

There comes a point when some mobs you kill are worth 0

xp. Some of these mobs are aggro. How about implementing

something that prevents these puny mobs from attacking

a mid-level character such as mine? For example, when I'm

travelling eastward through Dearthwood forest, I run across

several bandit ambushes, and it just becomes a pain in the

ass to kill them all the time.

Aragaen the Holy Knight

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Sender  Aragaen~
Date    Tue Aug  5 00:29:23 1997~
Stamp   870755363
To      immortal~
Subject new warrior-type skill~
Text
Instead of fleeing like cowardly scum, warriors and other

warrior types can make a strategic 'retreat' in a desired

direction (with perhaps greater loss in xp than fleeing?)

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